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No Life Negotiator - LOST GARDEN

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Topic Starter
Verlaren
This beatmap was submitted using in-game submission on 17 июня 2013 г. at 9:20:35

Artist: No Life Negotiator
Title: LOST GARDEN
Source: fortissimo EXS//Akkord:nächsten Phase
Tags: opening lacryma satomura momiji yoshino reiji sakura nagisa suzushiro sayuki kurobane ryuichi
BPM: 172
Filesize: 21288kb
Play Time: 01:47
Difficulties Available:
  1. Easy (3,2 stars, 120 notes)
  2. Hard (4,88 stars, 250 notes)
  3. Insane (5 stars, 389 notes)
  4. Normal (4,2 stars, 175 notes)
Download: No Life Negotiator - LOST GARDEN
Download: No Life Negotiator - LOST GARDEN (no video)
Information: Scores/Beatmap Listing
---------------
Special thanks: cRyo[iceeicee] and lolcubes for new mp3 and video...ohh and timing
aand Special thanks to <strong>Frostmourne</strong> & Irreversible
previous map version, special for <strong>CXu</strong>
History
15/05/12 - beginning creation
29/06/12 - Easy is complete
28/06/12 - Normal is complete
22/06/12 - Hard is complete
01/06/12 - Insane is complete
18/08/12 - added hitsounds & changed video
05/03/13 - changed video
14/04/13 - updated hitsounds
03/05/13 - changed mp3 and video
02/06/13 - remap normal diff
03/06/13 - remap insane diff
15/06/13 - all diffs renamed
Please redownload beatmap if you downloaded before 14/07/2012 03/05/2013 06/06/2013 17/06/2013
Kanari
Haii ~
You requested in my queue and in-game ~ (sort of) owo ~


[General]
- If all diffs are done, move this into pending.
- Remove " fortissimo EXS\\Akkord nachsten Phase " from the tags, its already the source.
- Combo colors 5 and 7 are too alike, remove one of them or change the color.
- Your timing is off. (You can ask someone else to double check, my timing is not the best. xD)
BPM: 171.900
Offset: 3770
* Resnap all notes and timing points after.
- Beat snap divisor is 1/8, why? o.o Notes should be on white and red ticks. Map in 1/4
- Background should be 1024x768 or 800x600, at the moment yours is 1280x1024
- Use grid level 3 or 4
- .osb not in use so remove it.
- Use distance snap to space out your objects.
- Change distance spacing to 1 or more in hard and insane diff.


owo
You can call me back afterwards or after a few mods ~
Topic Starter
Verlaren

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue and in-game ~ (sort of) owo ~


[General]
- If all diffs are done, move this into pending. - moved
- Remove " fortissimo EXS\\Akkord nachsten Phase " from the tags, its already the source. - fixed
- Combo colors 5 and 7 are too alike, remove one of them or change the color. - I'll think about it
- Your timing is off. (You can ask someone else to double check, my timing is not the best. xD) - i will check
BPM: 171.900
Offset: 3770
* Resnap all notes and timing points after.
- Beat snap divisor is 1/8, why? o.o Notes should be on white and red ticks. Map in 1/4 - changed
- Background should be 1024x768 or 800x600, at the moment yours is 1280x1024 - fixed
- Use grid level 3 or 4 - changed
- .osb not in use so remove it. - fixed
- Use distance snap to space out your objects. - fixed
- Change distance spacing to 1 or more in hard and insane diff. - fixed


owo
You can call me back afterwards or after a few mods ~
Thanks~
10nya
M4M from n y a -'s queue
Black means suggestion

[General]
turn off Letter Box during breaks since it has video
I suggest you use whistle, finish and clap sound

[Easy]
- Circle size -1
- reduce the slider velocity under 1.10 , its too hard for an easy player and also the bpm is fast
- please use the same distance since this is easy
- note is fine

[Normal]
- HP drain rate -1
- reduce the slider velocity, its too fast for a normal player seriously
- 00:34:628 : remove nc
- 00:35:500 : nc
- 01:11:779 : dont use too far jump, its hard for normal player
- 01:12:476 : nc

[Hard]
- 00:15:529 : unsnapped note
- 00:31:924 : add circle?

[Insane]
- AR +2?
- 00:48:843 : unsnapped slider tail
- 01:23:029 : move this to 01:22:942 and make the slider long until 01:23:290


thats all I can find, rank good luck :D
Topic Starter
Verlaren

- t e n n y a - wrote:

M4M from n y a -'s queue
Black means suggestion

[General]
turn off Letter Box during breaks since it has video - fixed
I suggest you use whistle, finish and clap sound - thanks for advice. I have not found yet appropriately hitsounds

[Easy]
- Circle size -1 - fixed
- reduce the slider velocity under 1.10 , its too hard for an easy player and also the bpm is fast - if circle size -1 that the slider velocity is quite normal
- please use the same distance since this is easy - I'll think about it
- note is fine - ^_^

[Normal]
- HP drain rate -1 - fixed
- reduce the slider velocity, its too fast for a normal player seriously - really?
- 00:34:628 : remove nc - why?
- 00:35:500 : nc - why?
- 01:11:779 : dont use too far jump, its hard for normal player - I am fix it earlier
- 01:12:476 : nc - why?

[Hard]
- 00:15:529 : unsnapped note - fixed
- 00:31:924 : add circle? - hmm ... will set later if needed. because it so not bad

[Insane]
- AR +2? - 6 is enough
- 00:48:843 : unsnapped slider tail - fixed
- 01:23:029 : move this to 01:22:942 and make the slider long until 01:23:290 - fixed


thats all I can find, rank good luck :D
Thank you~ for mod :D
cRyo[iceeicee]
Timing help via irc~
Topic Starter
Verlaren

cRyo[iceeicee] wrote:

Timing help via irc~
Thanks for all~
Kanari
Hellow again ~


[General]
- .osb not in use so remove it.
- Remove fortissimo nachsten Phase from the tags, its already in the source.
- Combo colors 5 & 7 are still the same. ><
- Watching your spacing, use distance snap. ;_;
- Use grid level 3 or 4
- Use hitsounds! D;


[Easy]
00:14:221 - Add a note.
00:14:569 (1) - Stack properly.
00:18:930 (5) - Move to 000:18:756 and reverse.
00:19:802 (6) - Dont silence this note.
00:50:325 (5) - New combo.
00:56:779 (5) - Remove one reverse arrow and add a not on 00:57:825
01:03:058 (1) - Extend to 01:05:151
01:28:000 (4) - Change this to a slider, start at 01:27:825 and end at 01:28:174
01:39:337 (6) - New combo.
01:40:732 (3) - Remove one reverse arrow and add a note on 01:41:779
01:44:221 (1) - Place this somewhere else.


[Normal]
00:18:756 (4) - End of the slider should meet with 00:16:721 (4)
00:21:372 (1) - Move this 2 ticks behind.
00:21:721 (2) - ^
00:24:162 (1) - Stack.
00:52:244 (1) - Slider should reverse at 00:52:593
00:53:292 - Add a note.
00:53:465 (3) - Move this up 2 ticks forward.
00:53:988 (4) - ^
01:01:314 (2) - Remove a reverse.
01:02:011 (3) - Remove one reverse and reverse should stat at 01:02:360
01:04:279 (5) - Instead of this, make a slider and make it reverse at 01:04:889
01:06:895 - Add a note.
01:09:686 - ^
01:15:790 (3) - Too much reverse arrows, come up with something else to fill the space.
01:24:686 - Add a note.
01:24:860 (5) - Move this 2 ticks forward.
01:25:907 (7) - ^
01:26:604 (8) - Remove a reverse.
01:27:825 - Remove, instead make a slider from 01:27:825 and end it at 01:28:174


Get a few more mods before calling me back ~
Topic Starter
Verlaren

xXCrystalMoonAnimeXx wrote:

Hellow again ~


[General]
- .osb not in use so remove it. - removed
- Remove fortissimo nachsten Phase from the tags, its already in the source. - fixed
- Combo colors 5 & 7 are still the same. ><
- Watching your spacing, use distance snap. ;_;
- Use grid level 3 or 4
- Use hitsounds! D; - I have not found yet appropriately hitsounds


[Easy]
00:14:221 - Add a note. - fixed
00:14:569 (1) - Stack properly. - fixed
00:18:930 (5) - Move to 000:18:756 and reverse. - fixed
00:19:802 (6) - Dont silence this note. - fixed
00:50:325 (5) - New combo. - fixed
00:56:779 (5) - Remove one reverse arrow and add a not on 00:57:825 - fixed
01:03:058 (1) - Extend to 01:05:151 - fixed
01:28:000 (4) - Change this to a slider, start at 01:27:825 and end at 01:28:174 - fixed
01:39:337 (6) - New combo. - fixed
01:40:732 (3) - Remove one reverse arrow and add a note on 01:41:779 - fixed
01:44:221 (1) - Place this somewhere else. - fixed


[Normal]
00:18:756 (4) - End of the slider should meet with 00:16:721 (4) - fixed
00:21:372 (1) - Move this 2 ticks behind. - fixed
00:21:721 (2) - ^ - fixed
00:24:162 (1) - Stack. - ignored
00:52:244 (1) - Slider should reverse at 00:52:593 - fixed
00:53:292 - Add a note. - ignored
00:53:465 (3) - Move this up 2 ticks forward. - ignored
00:53:988 (4) - ^ - ignored
01:01:314 (2) - Remove a reverse. - fixed
01:02:011 (3) - Remove one reverse and reverse should stat at 01:02:360 - fixed
01:04:279 (5) - Instead of this, make a slider and make it reverse at 01:04:889 - ignored
01:06:895 - Add a note. - why?
01:09:686 - ^ - ignored
01:15:790 (3) - Too much reverse arrows, come up with something else to fill the space. - fixed
01:24:686 - Add a note. - note added in 01:24:511
01:24:860 (5) - Move this 2 ticks forward. - changed on slider
01:25:907 (7) - ^ - fixed
01:26:604 (8) - Remove a reverse. - fixed
01:27:825 - Remove, instead make a slider from 01:27:825 and end it at 01:28:174 - ignored


Get a few more mods before calling me back ~
Thanks.
pimp
hi

random mod

general

offset - bpm
3720 - 172
8968 - 172 (main beat change)
21177 - 172 (main beat change)
90595 - 172 (main beat change)


this map needs expert pattern fixes here and there, pattern changes... but i'm not so good to help in this
most are sugestions and my own opinion

easy

slider tick rate 1?

use the same spacing in all notes in easy, or only change after a break

00:03:756 (1,1) - spacing
00:12:128 (6,7) - this stack is a bit confuse begginers (imo)
00:13:349 (8,9,1) - ^
00:24:162 (1,2) - ^
.....

consider making the rithym more simple, this is a bit confusing even for normal


normal

hp drain +1
od+1

respect the spacing as much as possible in normal

00:04:628 (2,3,4) - this is a bit confusing and difficult fo normal (imo)
00:06:023 (4,1) - spacing
00:21:721 (2) - i think it should start in a white tick
00:24:162 (1,2) - ^ in the next white ticks?
00:57:651 (2,3,4,5,6,7,8) - no jumps in normal diffs


hard

hp drain +1 or 2
ar +1 or 2
od +1 or 2

00:06:372 (2,3,1,2,3,4,5,6) - this patterns are confusing

00:54:104 (5) - Unsnapped slider (end).

01:01:837 (4) - remove repeats, does not fit the sound imo


insane

ar +1 or 2?
od +2 ?

00:04:104 (3,4,5) - i think jumps does not fits here
01:26:604 (3,4,5) - use the same spacing ?

thats all

good luck :)
Topic Starter
Verlaren

pimpG wrote:

hi

random mod

general

offset - bpm
3720 - 172
8968 - 172 (main beat change)
21177 - 172 (main beat change)
90595 - 172 (main beat change)


this map needs expert pattern fixes here and there, pattern changes... but i'm not so good to help in this
most are sugestions and my own opinion

My timing is correct.

easy

slider tick rate 1? - I think normal, and since there

use the same spacing in all notes in easy, or only change after a break

00:03:756 (1,1) - spacing - ignored
00:12:128 (6,7) - this stack is a bit confuse begginers (imo) why?
00:13:349 (8,9,1) - ^ - ignored
00:24:162 (1,2) - ^ - ignored
.....

consider making the rithym more simple, this is a bit confusing even for normal - really? I played in even more difficult easy


normal

hp drain +1 - ignored
od+1 - ignored

respect the spacing as much as possible in normal - ?

00:04:628 (2,3,4) - this is a bit confusing and difficult fo normal (imo) - really?
00:06:023 (4,1) - spacing - this jump normal
00:21:721 (2) - i think it should start in a white tick - No, it breaks the rhythm of the game
00:24:162 (1,2) - ^ in the next white ticks? - same
00:57:651 (2,3,4,5,6,7,8) - no jumps in normal diffs - I'm fix it


hard

hp drain +1 or 2 - ignored
ar +1 or 2 - ignored
od +1 or 2 - ignored

00:06:372 (2,3,1,2,3,4,5,6) - this patterns are confusing - it's hard rather than Normal

00:54:104 (5) - Unsnapped slider (end). - not the end but a beginning. fixed

01:01:837 (4) - remove repeats, does not fit the sound imo - removed only one reverse. fixed


insane

ar +1 or 2? - ignored
od +2 ? - ignored

00:04:104 (3,4,5) - i think jumps does not fits here - why?
01:26:604 (3,4,5) - use the same spacing ? - ignored

thats all

good luck :)
Hmm...this mod is not good, but thanks anyway.
pimp
ask a bat to remove the kudos then
Topic Starter
Verlaren

pimpG wrote:

ask a bat to remove the kudos then
Don't worry about it. Most of my maps has a complex rhythm.
TheVileOne
Random (well not so much) mod

If there is anything you don't understand from my mod, feel free to ask me in game. I would be happy to explain things to you or recheck a part of the mod.

General

I agree with pimpG, the main beat does go off around the first kiai. A red line would fix it. Your timing may be correct, but the song's main beat (long white ticks) goes out of alignment. It's not entirely necessary that this be fixed, but it would be easier to find combo errors if the long white ticks were on the proper sounds.

It's unrankable to not use any hitsounds. There are sounds that go well with hitsounds. Examples claps go well with this sound 00:29:918 - and 00:32:011 -. Please add more.

0.6 snap plays a LOT better than 0.4/0.5. I would use that a lot more.

Kiai time should start here 01:05:849 -

Background is too large. Maximum rankable size for a BG is 1024 x 768 yours is 1024 x 819. Resize it.


Easy

The main issue with this difficulty is that 0.5x seems too slow in some area. I suggest you try out 0.6 snap in several places as I believe it is more fitting.

00:15:965 (2,3) - These are a bit hard to read. The main rhythm is on every other white tick starting here 00:15:616 - I suggest you map those ticks instead. http://puu.sh/J9xN

00:31:837 (4) - Ugly position How about placing it here instead? http://osu.ppy.sh/ss/373472
00:43:697 (1,2) - Going from a fairly brisk slider to 0.5x spacing could confuse beginners. I think respacing to 0.6 would be perfect (use 0.6 for the whole combo).
00:45:442 (3) - This shouldn't be overlapped with 1. Move it down to fix it. x 224 y 288 (232 304 if you respace above)
00:46:488 (5) - Start next combo here, because it's a new phrase.
00:49:279 (1) - ^
00:52:244 (4) - ^
00:48:581 (4,1) - 0.6 spacing would be better. Highly recommend you do so.
00:55:035 - seems like a note should go here. you could easily incorporate it into the map.
00:56:779 (5,1) - It would look better if you wrapped these sliders a little better around note 6.
01:00:267 (1,2,3,4) - I think the beat should be simplified here. You're picking weird sounds to map/skip over. How about this? http://puu.sh/J9Tr
01:08:639 (1,2,3) - <3
01:14:221 (1) - I don't like the overlap with 2. Also is a bit hard to read at 0.5, I suggest 0.6 instead.
01:20:849 (2,3) - Make spacing exactly 0.7
01:21:197 (3,1) - 0.6 spacing would be better IMO. Place 1 at x 128 y 136.
01:30:965 (2,3) - ^ 3 wiggles a little too much for my tastes. I suggest using less curves.
01:32:883 (1) - Could you make more symmetrical?
01:35:674 (1,2) - do not have 1.3 spacing here. Adjust so it's smaller. http://osu.ppy.sh/ss/373498
01:36:546 (2,3,4) - pattern is lopsided. Could you do something about it?
01:42:128 (1) - Overlapping with 3. Could you make it so it's not touching? you could place it at x 120 y 88.
01:42:128 (1,2,3,4) - 0.8 instead of 0.7?

Normal

00:03:756 (1,2,3) - This would play a lot better at 0.6 spacing. (Flow > looks) Flow is more important.
00:21:372 - add note here, it would be the same as 00:24:162 - . If you don't do this, please use 0.6 spacing instead (in both cases 0.6 would work well)
00:25:209 (3,4) - 0.6 spacing please.
00:28:000 (2,3,4,5) - All of this should be one distance snap. Make all 0.4 so that it's look nice.
00:31:488 (4,5) - Make exactly 0.6 (turn gridsnap off for this)
00:32:360 (1) - Please don't have pointed U sliders.They don't look good.
00:36:546 (4) - sounds like it should start a half beat earlier. I rather like this http://puu.sh/JatZ Don't have to change, but perhaps this more readable.
00:42:825 (4) - Highly recommend you move this half back and add a note here 00:43:174 - . That is where the most readable sounds are and it plays a lot better.
00:51:372 (5,1) - Please at least 0.5 spacing. 0.4 is easy to misread here.
00:54:686 (1,2) - Could you do something about the overlap? It's ugly.
00:55:383 (3,4) - Spacing doesn't need to change here IMO
00:57:476 (1,2,3,4,5,6,7,8) - Spacing is unreadable and unfitting.

First 00:56:779 (6,1) - Don't space so close, people are going to expect this is 1/2th apart and mishit. This is poor spacing.
Second 00:57:651 (2,3) - This is hard to tell it is 1/2th. Look at what you're doing. You're spacing a half note really large and spacing a non half note really closely. If that isn't confusing I don't know what is.
Third 00:57:825 (3,4,5,6,7,8) - These jumps are unfitting. They are much larger than anything thus far. I recommend that you cut the spacing of these in half, as they are too far for your overall pacing.


01:04:279 (5,1) - This looks weird not be stacked in the same place. If you could somehow place the starts of these notes all in the same place, it would look a lot better.
01:05:849 (1,2) - Exactly 0.5 snap please.
01:07:244 (2,3) - At least 0.55 snap, 0.6 is probably best
01:20:849 (4,5) - 0.6 snap would be better.
01:27:825 - Add note, it would be fitting.
01:28:000 (10) - there's no sound under this. It would sound and play better if you moved 1/4th forward.
01:30:616 (1,2,3) - 0.6 snap
01:33:407 - I feel there needs to be a note here

Hard

00:19:235 - Kiai is ending in a weird place.
00:19:628 - Why skip over sounds?
00:20:500 (2) - Perfect slider. Nice job.
00:26:779 (6,1) - Could you lower gap to 1.2?
00:37:767 (3,4) - It might play better if you unstacked. http://osu.ppy.sh/ss/373539
00:43:523 (1,2) - This is really awkward. Please do something else. I suggest this http://puu.sh/JbmW
00:46:488 (4,5,6) - This would look better if it used the same snap.
01:02:796 - Adding a note here would play nicely IMO.
01:07:593 (6) - Extend to the blue tick. That's where the vocal is.
01:09:686 (4,5) - use 0.6 please.
01:10:907 (1) - That extra repeat throws me off. How about just removing a repeat and adding a note where it once ended? That would play better IMO.
01:13:174 (6) - Extend to blue tick.
01:20:849 (4,5,6) - 0.6 plays better. also perhaps don't use straight sliders here.
01:22:942 (1) - Make this slider symmetrical?
01:29:744 (7) - Make part of next combo.
01:30:965 (1,2,3) - I think the placement of these could be better. Try to find a position that complements the curve of that long slider. http://osu.ppy.sh/ss/373545
01:40:035 (5) - Extend to the blue tick.
01:44:221 (5) - Curve doesn't follow previous slider. Adjust the curve slightly to better match and move here x104 y 88
01:44:221 (5,1) - This jump was pretty unexpected. Could you space a little closer?

Insane
There's unsnapped green lines. Check your inherited sections.

00:21:372 (1,2,3) - Jump is unfittingly large and sudden IMO. Please lower the spacing some.
00:37:244 - Add note?
00:43:697 (1,2,3) - Don't space half notes like this please. I would much prefer that these have equal spacing.
00:48:232 (7,8) - Awkward, please space out more.
00:51:372 (6,7,8) - Make spacing equal
00:52:244 (1,2,3) - Don't space half notes like this.
00:52:942 - You just need a note here. It is awkward without one.
00:56:779 (5,6,7,8) - Make spacing equal?
01:04:279 (3,4) - Sudden jump. I don't recommend jumps like this.
01:04:628 (4,5,6) - These feel like they should be a slow anti stream. If you spaced them around 0.4 snap I think it would be nice.
01:05:325 (6) - I think it would be better if you broke into notes
01:21:546 (5,6,7,8) - Please line these up better.
01:29:221 (1) - remove new combo.


Conclusion

This is an unusual song and an unusual mapping style. This will need a lot of extra opinions and mods to get all the issues worked out. I tried my best to point out things that I found.
Topic Starter
Verlaren

TheVileOne wrote:

Random (well not so much) mod

If there is anything you don't understand from my mod, feel free to ask me in game. I would be happy to explain things to you or recheck a part of the mod.

General

I agree with pimpG, the main beat does go off around the first kiai. A red line would fix it. Your timing may be correct, but the song's main beat (long white ticks) goes out of alignment. It's not entirely necessary that this be fixed, but it would be easier to find combo errors if the long white ticks were on the proper sounds. - Why correct offset? If it is done, then disturbed the overall rhythm of the song. So I think should look for another solution to this problem.

It doesn't disturb it. It just resets the metronome, so that the measures start in the right place in the song. You will notice that the lyrics start degrees earlier than the long white tick, it's probably because the measures started in a different place. It may be helpful to correct this difference before you try to hitsound, because where those white ticks are is probably going to determine where your hitsound patterns are.

It's up to you.


It's unrankable to not use any hitsounds. There are sounds that go well with hitsounds. Examples claps go well with this sound 00:29:918 - and 00:32:011 -. Please add more. - I have not yet installed the hitsound. Of course I will do it.

0.6 snap plays a LOT better than 0.4/0.5. I would use that a lot more.

Kiai time should start here 01:05:849 - Kiai is set to 01:05:849, so I nothing else.

Background is too large. Maximum rankable size for a BG is 1024 x 768 yours is 1024 x 819. Resize it.
- fixed

Easy

The main issue with this difficulty is that 0.5x seems too slow in some area. I suggest you try out 0.6 snap in several places as I believe it is more fitting.

00:15:965 (2,3) - These are a bit hard to read. The main rhythm is on every other white tick starting here 00:15:616 - I suggest you map those ticks instead. http://puu.sh/J9xN - fixed

00:31:837 (4) - Ugly position How about placing it here instead? http://osu.ppy.sh/ss/373472 - fixed
00:43:697 (1,2) - Going from a fairly brisk slider to 0.5x spacing could confuse beginners. I think respacing to 0.6 would be perfect (use 0.6 for the whole combo). - fixed
00:45:442 (3) - This shouldn't be overlapped with 1. Move it down to fix it. x 224 y 288 (232 304 if you respace above) - fixed
00:46:488 (5) - Start next combo here, because it's a new phrase. - fixed
00:49:279 (1) - ^ - fixed
00:52:244 (4) - ^ - fixed
00:48:581 (4,1) - 0.6 spacing would be better. Highly recommend you do so. - fixed
00:55:035 - seems like a note should go here. you could easily incorporate it into the map. - thanks for the advice, but I think they are not needed here
00:56:779 (5,1) - It would look better if you wrapped these sliders a little better around note 6. - fixed
01:00:267 (1,2,3,4) - I think the beat should be simplified here. You're picking weird sounds to map/skip over. How about this? http://puu.sh/J9Tr - fixed, but I made a little differently
01:08:639 (1,2,3) - <3 - fixed
01:14:221 (1) - I don't like the overlap with 2. Also is a bit hard to read at 0.5, I suggest 0.6 instead. - differently in my mind is better not to get
01:20:849 (2,3) - Make spacing exactly 0.7 - fixed
01:21:197 (3,1) - 0.6 spacing would be better IMO. Place 1 at x 128 y 136. - fixed
01:30:965 (2,3) - ^ 3 wiggles a little too much for my tastes. I suggest using less curves. - maybe, but overall very playable
01:32:883 (1) - Could you make more symmetrical? - fixed
01:35:674 (1,2) - do not have 1.3 spacing here. Adjust so it's smaller. http://osu.ppy.sh/ss/373498 - fixed
01:36:546 (2,3,4) - pattern is lopsided. Could you do something about it? - fixed
01:42:128 (1) - Overlapping with 3. Could you make it so it's not touching? you could place it at x 120 y 88. - fixed
01:42:128 (1,2,3,4) - 0.8 instead of 0.7? - ignored

Normal

00:03:756 (1,2,3) - This would play a lot better at 0.6 spacing. (Flow > looks) Flow is more important. - forgive but so far there is nothing not do that
00:21:372 - add note here, it would be the same as 00:24:162 - . If you don't do this, please use 0.6 spacing instead (in both cases 0.6 would work well) - fixed
00:25:209 (3,4) - 0.6 spacing please. - fixed
00:28:000 (2,3,4,5) - All of this should be one distance snap. Make all 0.4 so that it's look nice. - fixed
00:31:488 (4,5) - Make exactly 0.6 (turn gridsnap off for this) - in this area all right, I think this change is not required
00:32:360 (1) - Please don't have pointed U sliders.They don't look good. - fixed
00:36:546 (4) - sounds like it should start a half beat earlier. I rather like this http://puu.sh/JatZ Don't have to change, but perhaps this more readable. - unlikely, and so all is well
00:42:825 (4) - Highly recommend you move this half back and add a note here 00:43:174 - . That is where the most readable sounds are and it plays a lot better. - fixed
00:51:372 (5,1) - Please at least 0.5 spacing. 0.4 is easy to misread here. - fixed
00:54:686 (1,2) - Could you do something about the overlap? It's ugly. - fixed
00:55:383 (3,4) - Spacing doesn't need to change here IMO - fixed
00:57:476 (1,2,3,4,5,6,7,8) - Spacing is unreadable and unfitting. - fixed

First 00:56:779 (6,1) - Don't space so close, people are going to expect this is 1/2th apart and mishit. This is poor spacing. - fixed
Second 00:57:651 (2,3) - This is hard to tell it is 1/2th. Look at what you're doing. You're spacing a half note really large and spacing a non half note really closely. If that isn't confusing I don't know what is. - fixed
Third 00:57:825 (3,4,5,6,7,8) - These jumps are unfitting. They are much larger than anything thus far. I recommend that you cut the spacing of these in half, as they are too far for your overall pacing. - fixed


01:04:279 (5,1) - This looks weird not be stacked in the same place. If you could somehow place the starts of these notes all in the same place, it would look a lot better. - but after all it is, you have not noticed?
01:05:849 (1,2) - Exactly 0.5 snap please. ...
01:07:244 (2,3) - At least 0.55 snap, 0.6 is probably best - fixed
01:20:849 (4,5) - 0.6 snap would be better. - fixed
01:27:825 - Add note, it would be fitting. - fixed
01:28:000 (10) - there's no sound under this. It would sound and play better if you moved 1/4th forward. - fixed
01:30:616 (1,2,3) - 0.6 snap - fixed
01:33:407 - I feel there needs to be a note here - fixed

Hard

00:19:235 - Kiai is ending in a weird place. - fixed
00:19:628 - Why skip over sounds? - I tried to make the map playable a dynamic
00:20:500 (2) - Perfect slider. Nice job. - Thanks)
00:26:779 (6,1) - Could you lower gap to 1.2? - fixed
00:37:767 (3,4) - It might play better if you unstacked. http://osu.ppy.sh/ss/373539 - fixed
00:43:523 (1,2) - This is really awkward. Please do something else. I suggest this http://puu.sh/JbmW - fixed
00:46:488 (4,5,6) - This would look better if it used the same snap. - seemingly therefore not bad
01:02:796 - Adding a note here would play nicely IMO. - impossible. because then the circle will be located on the blue tick
01:07:593 (6) - Extend to the blue tick. That's where the vocal is. - and is it possible to put on a blue tick objects?
01:09:686 (4,5) - use 0.6 please. - sorry, ignored. I think it will look unattractive
01:10:907 (1) - That extra repeat throws me off. How about just removing a repeat and adding a note where it once ended? That would play better IMO. - delete the object in my mind is meaningless
01:13:174 (6) - Extend to blue tick. - ignored
01:20:849 (4,5,6) - 0.6 plays better. also perhaps don't use straight sliders here. - I don't agree.
01:22:942 (1) - Make this slider symmetrical? - fixed
01:29:744 (7) - Make part of next combo. - You are wrong. Sorry, ignored
01:30:965 (1,2,3) - I think the placement of these could be better. Try to find a position that complements the curve of that long slider. http://osu.ppy.sh/ss/373545 - fixed
01:40:035 (5) - Extend to the blue tick. - ignored
01:44:221 (5) - Curve doesn't follow previous slider. Adjust the curve slightly to better match and move here x104 y 88 - fixed
01:44:221 (5,1) - This jump was pretty unexpected. Could you space a little closer? - fixed

Insane
There's unsnapped green lines. Check your inherited sections. - fixed

00:21:372 (1,2,3) - Jump is unfittingly large and sudden IMO. Please lower the spacing some. - fixed
00:37:244 - Add note? - not required
00:43:697 (1,2,3) - Don't space half notes like this please. I would much prefer that these have equal spacing. - fixed
00:48:232 (7,8) - Awkward, please space out more. - fixed
00:51:372 (6,7,8) - Make spacing equal - fixed
00:52:244 (1,2,3) - Don't space half notes like this. - fixed
00:52:942 - You just need a note here. It is awkward without one. - fixed
00:56:779 (5,6,7,8) - Make spacing equal? - fixed
01:04:279 (3,4) - Sudden jump. I don't recommend jumps like this. - fixed
01:04:628 (4,5,6) - These feel like they should be a slow anti stream. If you spaced them around 0.4 snap I think it would be nice. - I think you're wrong. This area a well-played
01:05:325 (6) - I think it would be better if you broke into notes - fixed
01:21:546 (5,6,7,8) - Please line these up better. - fixed
01:29:221 (1) - remove new combo. - why?


Conclusion

This is an unusual song and an unusual mapping style. This will need a lot of extra opinions and mods to get all the issues worked out. I tried my best to point out things that I found.
Thanks for your mod
TTTTTTTTTTTT
From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~

[Easy]

00:08:988 - add a finish..ww
00:09:337 - Why make it decelerate? It make rookie confuse when they are playing easy diff.Move to x:488 y:112,I think it would be better to play.
00:12:128 - add a NC
00:17:360 - add a finish
00:17:360 - add a NC
00:21:372 - extend the start to 00:21:197...

00:22:418 - spacing error.It make me confuse.
00:23:465 - ^
00:24:162 - ^

so you should fix all those problem like this.
and I recommend you that use 0.8x in this diff

It's an easy diff,so i hope you can keep the spacing distance consistency.

You must fix this issue,it's serious.

[Normal]

Use hitsounds

00:11:604 - spacing error
00:15:965 - move 1 grid down
00:35:500 - 0.5x is too slow and it's confusion.
00:55:035 - ^
01:17:360 - spacing error.
01:32:887 - confuse.
01:47:779 - x:432 y:32

[Hard]

Use hitsounds

00:26:256 - stack with (5)? Because it's too close with previous (3)
00:28:697 - move 2 grids down.
00:46:837 - move 1 grid left.
00:50:674 - confuse.
01:29:744 - add a NC

Good luck!!!
Topic Starter
Verlaren

TTTTTTTTTTTT wrote:

From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~

[Easy]

00:08:988 - add a finish..ww
00:09:337 - Why make it decelerate? It make rookie confuse when they are playing easy diff.Move to x:488 y:112,I think it would be better to play.
00:12:128 - add a NC
00:17:360 - add a finish
00:17:360 - add a NC
00:21:372 - extend the start to 00:21:197...

00:22:418 - spacing error.It make me confuse.
00:23:465 - ^
00:24:162 - ^

so you should fix all those problem like this.
and I recommend you that use 0.8x in this diff

It's an easy diff,so i hope you can keep the spacing distance consistency.

You must fix this issue,it's serious.

[Normal]

Use hitsounds

00:11:604 - spacing error
00:15:965 - move 1 grid down
00:35:500 - 0.5x is too slow and it's confusion.
00:55:035 - ^
01:17:360 - spacing error.
01:32:887 - confuse.
01:47:779 - x:432 y:32

[Hard]

Use hitsounds

00:26:256 - stack with (5)? Because it's too close with previous (3)
00:28:697 - move 2 grids down.
00:46:837 - move 1 grid left.
00:50:674 - confuse.
01:29:744 - add a NC

Good luck!!!
Thx.
riffy
йо~

поехали. Рандом мод

[General]
а никак меньше 20м.б. размер папки не сделать? Многовато
разные киаи. сделай одинаковыми
в комбо цветах два почти одинаковых. Убрать один из них.
не слышу хитсаундов.Почаще надо свистки\хлопки\финиши..

[Easy]
Отвратительный спэйсинг в стартовой части. Держать х0.8 и никаких джампов-антиджампов. В изе с этим строго
о боже, тут еще и 1/2 ноты. Они конечно ранкбл, НО НА 170+ БПМ В ИЗЕ это смотрится очень сложно. советую исправить.
Ох, черт. Где вообще спэйсинг? Выбрано х0.8, значит держи дистанцию х0.8. Не изменяй.
00:08:988 - на начало киаи по ритму хорошо подойдет нота. да и вообще, по логике там нужно укоротить слайдер и поставить ноту.
00:12:128 (6) - новое комбо. точно надо. +6 на нотах в изе не советуется. Очень стрессово для новичков.
00:13:349 (8,9,1,) - нечитаемый для изи паттерн. невозможно так сразу понять что и куда. Да и стакнутые ноты в изе не ок. :/
00:17:011 (4,6) - не очень удачная идея, трехсотка прикрывает (6) + то же что и на 00:12:128
00:25:558 (4,5,6) - новичку такое не прочитать. Сделай как-то полегче
01:14:221 (1,3) - так "аккурано". Это же изя, давай попробуем избегать оверлапов?

[Normal]
спэйсинг! ну спэйсинг опять рандомный!
все эти слайдер на слайдере не для нормала
слишком сложный нормал. даже на хард смахивает :/
да еще и смены скоростей. нет. Не дело. Оставил бы киаи на той же скорости, но громкости добавил бы. и было бы мнооого лучше. Зачем вообще в нормале прыгающая скорость? :/

[Hard]
HP Drain +1 / Overall Diff. + 1 / AR + 2 - это хард. А не нормал с легкими настроками :/
джампы разрешены. но в 2 с половиной раз больше стандартной дистанции уже перебор.
00:08:988 (1) - стрелка возврата скрыта. сделай ее видимой в игре. так как сейчас - анранкбл.
01:29:744 (7) - нк пропустил

[Insane]
AR 9
OD 7
HP Drain 7 так лучше играется :/

~~~~~~~~~~~
ах да, верни аву с няруко. Она лучше смотрелась :3

only some suggestions~ to help you :3
Topic Starter
Verlaren

-Bakari- wrote:

йо~

поехали. Рандом мод

[General]
а никак меньше 20м.б. размер папки не сделать? Многовато
разные киаи. сделай одинаковыми
в комбо цветах два почти одинаковых. Убрать один из них.
не слышу хитсаундов.Почаще надо свистки\хлопки\финиши..

[Easy]
Отвратительный спэйсинг в стартовой части. Держать х0.8 и никаких джампов-антиджампов. В изе с этим строго
о боже, тут еще и 1/2 ноты. Они конечно ранкбл, НО НА 170+ БПМ В ИЗЕ это смотрится очень сложно. советую исправить.
Ох, черт. Где вообще спэйсинг? Выбрано х0.8, значит держи дистанцию х0.8. Не изменяй.
00:08:988 - на начало киаи по ритму хорошо подойдет нота. да и вообще, по логике там нужно укоротить слайдер и поставить ноту.
00:12:128 (6) - новое комбо. точно надо. +6 на нотах в изе не советуется. Очень стрессово для новичков.
00:13:349 (8,9,1,) - нечитаемый для изи паттерн. невозможно так сразу понять что и куда. Да и стакнутые ноты в изе не ок. :/
00:17:011 (4,6) - не очень удачная идея, трехсотка прикрывает (6) + то же что и на 00:12:128
00:25:558 (4,5,6) - новичку такое не прочитать. Сделай как-то полегче
01:14:221 (1,3) - так "аккурано". Это же изя, давай попробуем избегать оверлапов?

[Normal]
спэйсинг! ну спэйсинг опять рандомный!
все эти слайдер на слайдере не для нормала
слишком сложный нормал. даже на хард смахивает :/
да еще и смены скоростей. нет. Не дело. Оставил бы киаи на той же скорости, но громкости добавил бы. и было бы мнооого лучше. Зачем вообще в нормале прыгающая скорость? :/

[Hard]
HP Drain +1 / Overall Diff. + 1 / AR + 2 - это хард. А не нормал с легкими настроками :/
джампы разрешены. но в 2 с половиной раз больше стандартной дистанции уже перебор.
00:08:988 (1) - стрелка возврата скрыта. сделай ее видимой в игре. так как сейчас - анранкбл.
01:29:744 (7) - нк пропустил

[Insane]
AR 9
OD 7
HP Drain 7 так лучше играется :/

~~~~~~~~~~~
ах да, верни аву с няруко. Она лучше смотрелась :3

only some suggestions~ to help you :3
Спасибо за мод. Он оказался весьма полезным для карты, но кое с чем я всё равно не согласен.

Easy & Normal - в них я подкорректировал спейсинг, согласно совету. Что насчёт нормала - то, что там много слайдеров - это вполне нормально. И он не такой уж и сложный по сравнению с другими ранковыми картами, где нормалы гораздо жёстче играются, нежели в моей мапе.

Hard
и Insane я профиксил, правда немножко по-своему.

В общем спасибо за мод!

P.S. Насчёт возврата аватарки я подумаю :3
А быть может и новую нарисую.
riffy
Дело твое, все вышесказанное - только советы.
(я такое видел в других картах - не причина для "нет", а вот "мне так не нравится" - вполне хорошая причина сказать "нет".) правила меняются, и то что раньше ранкали, сейчас может уже оказаться неранкабельным.
Подгоняй правила под карту, и делай так, как ты хочешь. :3

удачи.
Topic Starter
Verlaren

-Bakari- wrote:

Дело твое, все вышесказанное - только советы.
(я такое видел в других картах - не причина для "нет", а вот "мне так не нравится" - вполне хорошая причина сказать "нет".) правила меняются, и то что раньше ранкали, сейчас может уже оказаться неранкабельным.
Подгоняй правила под карту, и делай так, как ты хочешь. :3

удачи.
Спасибо.
Topic Starter
Verlaren
In map enter following changes:

- Added hitsounds.
- Changed video.

Please redownload beatmap.
Kayano
[General]

[Easy]
00:11:256 (5,6) - change like this?
00:17:360 (5) - NC
00:17:360 (5) - break into two slider
00:21:372 (1) - change like this?
00:24:162 (1,2) - ^
00:26:953 (1) - ^
00:45:093 - add a note
00:47:883 - ^
00:52:244 (4) - NC
01:28:000 (4) - put it forward, like this
01:35:674 (1) - NC move to 01:36:546 (2) -
01:47:360 - green line here seems ok but it may change speed when player play this diff in Taiko, you'd better delete this and following one.

[Normal]
CS 3 is better
00:07:593 (1) - delete NC
00:17:011 (1) - NC move to 00:17:360 (2) -
00:34:628 (1) - ^
00:39:162 - add a note
01:06:895 (2,3) - change like this
01:10:035 (3,4) - ^
01:25:383 (6) - NC
01:27:825 (9,10) - change like Easy
01:47:360 - ^

[Hard]
00:30:790 (3) - move to y:24
00:49:279 (4) - NC
01:10:907 (1) - NC move to 01:11:779 (2) -
01:47:360 - change like Easy

[Insane]
This Insane is too difficult for me that I can't mod
just suggestion: 00:03:756 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - jump too far

spinner's skin is excellent. Good luck~
Topic Starter
Verlaren

Blackshane wrote:

[General]

[Easy]
00:11:256 (5,6) - change like this?
00:17:360 (5) - NC
00:17:360 (5) - break into two slider
00:21:372 (1) - change like this?
00:24:162 (1,2) - ^
00:26:953 (1) - ^
00:45:093 - add a note
00:47:883 - ^
00:52:244 (4) - NC
01:28:000 (4) - put it forward, like this
01:35:674 (1) - NC move to 01:36:546 (2) -
01:47:360 - green line here seems ok but it may change speed when player play this diff in Taiko, you'd better delete this and following one.

[Normal]
CS 3 is better
00:07:593 (1) - delete NC
00:17:011 (1) - NC move to 00:17:360 (2) -
00:34:628 (1) - ^
00:39:162 - add a note
01:06:895 (2,3) - change like this
01:10:035 (3,4) - ^
01:25:383 (6) - NC
01:27:825 (9,10) - change like Easy
01:47:360 - ^

[Hard]
00:30:790 (3) - move to y:24
00:49:279 (4) - NC
01:10:907 (1) - NC move to 01:11:779 (2) -
01:47:360 - change like Easy

[Insane]
This Insane is too difficult for me that I can't mod
just suggestion: 00:03:756 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - jump too far

spinner's skin is excellent. Good luck~
Thx.
Niko-nyan
hi there from my Poll queue (oh lol)

General
Delete the kiai that no need to use like
00:13:697 - 00:14:569 - 01:30:616 - 01:30:965 -


Easy~
SV too hard for newbie maybe make it to 1.00x
don't make the space too large because new player hard to reach it

Normal~
i think this is like Hard
01:27:174 - unsnapped note

Hard~
i think this is like Insane

just that i can mod o3o
Topic Starter
Verlaren

Frans Niko wrote:

hi there from my Poll queue (oh lol)

General
Delete the kiai that no need to use like
00:13:697 - 00:14:569 - 01:30:616 - 01:30:965 -
01:30:616 - 01:30:965 - this is fountain. I see no reason to remove it.

Easy~
SV too hard for newbie maybe make it to 1.00x
don't make the space too large because new player hard to reach it - I know, but in my opinion quite a normal speed.

Normal~
i think this is like Hard
01:27:174 - unsnapped note - at this point in time there is no notes

Hard~
i think this is like Insane

just that i can mod o3o
Sorry, but your mod does not help.
Lally
hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
since you're using a custom skin this files are missing:
  1. spinner-approachcircle.png
  2. cursortrail.png
about folder
  1. 24,2 MB owo is sooo big
[Easy]
  1. from first look you have so many spacing inconsistence pls fix they your spacing is really bad
  2. stacking circles with sliders and vice versa is better to not do with easy diff
[Normal]
  1. same about spacing here
[Hard]
Unsnapped inherited point:
  1. 00:20:149 - snap to 00:20:151
  2. 00:08:116 (3) - cover the reversarrow from 00:08:988 (1) - it's unrankable
[Insane]
Unsnapped inherited point:
  1. 01:00:260 - snap to 01:00:267
i really dunno how to help you.... are so many things to fix the flow is really bad in all diff ; w ;
Topic Starter
Verlaren

Lally wrote:

hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
since you're using a custom skin this files are missing:
  1. spinner-approachcircle.png - added
  2. cursortrail.png - added

about folder
  1. 24,2 MB owo is sooo big - I trying reduce the size, but could not.
[Easy]
  1. from first look you have so many spacing inconsistence pls fix they your spacing is really bad
  2. stacking circles with sliders and vice versa is better to not do with easy diff
    All fixed.
[Normal]
  1. same about spacing here - fixed.
[Hard]
Unsnapped inherited point:
  1. 00:20:149 - snap to 00:20:151 - - fixed.
  2. 00:08:116 (3) - cover the reversarrow (fixed) from 00:08:988 (1) - it's unrankable I have no idea what to do, could you tell?
[Insane]
Unsnapped inherited point:
  1. 01:00:260 - snap to 01:00:267 - fixed.
i really dunno how to help you.... are so many things to fix the flow is really bad in all diff ; w ;
Thx for your mod~ Very helpful~
Lally

Verlaren wrote:

Lally wrote:

[Hard]
Unsnapped inherited point:
  1. 00:08:116 (3) - cover the reversarrow (fixed) from 00:08:988 (1) - it's unrankable I have no idea what to do, could you tell?
[/list]
you fixed it the (3) covered before the reversearrow from the next slide wich is a unrankable thing o3o
Topic Starter
Verlaren

Lally wrote:

you fixed it the (3) covered before the reversearrow from the next slide wich is a unrankable thing o3o
Understood, all right now o3o
shARPII
Hello! From my queue!
Let's go

[General]
Offset!
new timing points with same BPM :
3720
8968
21177
90615

I've seen this when i checked other mods (pimpG, TVO) and they have totally right : it MUST be like that for some reasons.
First of all, yes, your BPM part is ok, your first offset too, no problem with that but when i see kiais which aren't on a main beat, wtf?
Just feel the song, it won't change your rythm or your objects' positions in your "timeline" but it has to be changed.
=> Your big white tick HAS TO BE on the main beat of your song! (and the main beat of your song change 3 times).

Ranking Criteria wrote:

Timing

  1. Uninherited Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
If you don't do that, your map won't be ranked and that's not cool for you. Feel free now, I've warned you.

Other General things seems ok!

[Easy]
  1. 00:05:151 (1) remove NC (feel useless here because of the guitar which haven't finished yet)
  2. 00:07:942 (1) ^
  3. 00:45:092 add a note (if you're following the singer)
  4. 00:46:487 (1) Try to fit more with (5) and maybe rework this slider because it's not really beautiful. Example (without changing (1)) : http://puu.sh/2aK89
  5. 00:52:243 (4,5) I have understood what you're trying to do but you can do something more beautiful than these sliders. Example for (5) :

    136,312,53464,2,0,B|200:312|200:248|200:248|264:248|264:180|264:180|332:180|332:112|332:44|400:44,1,420,0|2,0:0|0:0,0:0:0:0:

    Feel free to create something else if you don't like this slider but try to do something which can be more beautiful.
  6. 01:00:266 (1,2,3,4) I think that rythm can confuse beginners as hell. Try to find something else here.
  7. 01:35:673 (5) Every beginners will fail on this. Put only one reverse (starts at 01:35:847 -) or find something else.
  8. 01:41:777 (4,1) reverse NC (new beat)
You've a lot of "special" sliders which don't make sense in their form. Try to think about it for the future.
Otherwise, this is good.

[Normal]

CS -1 (you're doing a normal diff, please fix this)
You're following a loooooooot the singer and the rythm when she's not singing and it feels really boring (you can follow the synth on the main part, the guitar... it will be so much better). Moreover, she's not often on the beat so you don't have any flow in your diffs (in general) so that's not really pleasant to play.
For example, this part is really good! from 00:32:360 - to 00:35:500 - after that you're using 10 sliders with the same delay, it could be ok, this is not really boring but acceptable.
The second kiai, you can do something so much better than this. You have a really good guitar and you can find so much things with that. You've no flow here and that's not smooth at all
Same for here, 01:30:616 - to the end, the start is really good with these 3 sliders but after that : circles on beat x 10. You can do something much more enjoyable to play than this.
I'll stop to argue here ^^ Do what do you want with what i'm saying but, I really believe that doing something which can be really enjoyable for players is more important than following the rythm during all the song.

  1. 00:30:790 (2,3,4,5) no for this part. (2) follow nothing. you can find an other rythm instead.
  2. 00:38:639 (2) Try to fit more this slider with (1)
  3. 01:27:825 (4,5) move these circles to 01:27:651 - and 01:28:000 - (you're not using white tick so stay that, it confuses a lot when you change because we're not waiting these circles at this moment.
  4. 01:15:790 (3,4,5) Not really readable.
I've not a lot of things to tell you because for me (don't get me wrong) this diff has to be remapped. You really need more patterns here. (you can check this link : 61)

[Hard]

Ok here this is a little better but now you've an other main problem :/ the distance spacing.
Now you can increase or decrease the distance between objects to do a hard diff but you have to check that this is readable. I'll explain every things in this part so be careful about that, again, this isn't enjoyable at all for the player.

  1. 00:05:849 (1,2,3,1) DS between 1,2,3 is tiny and after that you've a big jump. Increase DS between 1,2,3 and decrease between 3 and 1. my example : http://puu.sh/2aL93 (and this is maybe a little too harsh for hard diff...)
  2. 00:08:290 (3,4,5) no sense. 1.52x for 1/4 beat and you put 5 on 4... This is not good at all. (after that, the next slider is really too close). Something which can be readable : http://puu.sh/2aLd3
  3. 00:29:918 (1,2) this is an insane pattern.
  4. 00:30:790 (3,4,5,6,7) same distance in time and 2 differents spacing. This is not readable at all something readable could be : http://puu.sh/2aLin (i stop the examples now).
  5. 00:55:732 (2,3,4) this is exactly the same distance between objects than 00:56:779 (5,6,1) but this one is 2 times slower... This is again, not readable.
  6. 01:08:639 (1,2,3) increase the DS (not readable)
  7. 01:19:802 (1,2,3) ^
  8. 01:38:465 (1) increase the distance between this one and (6). Here you can. (and it will be, again, more readable).
I've just mod this aspect because this is the most important thing you have to fix!

[Insane]

Same problem than your hard diff. be careful about spacing!
I really can't play this diff because circles are too small and spacing doesn't make sense in some parts.

To conclude, you have some good things in your beatmap but a lot of bad things you have to fix (i give you some tips, now feel free to do what do you want but I strongly recommend to follow this if you want to see your map ranked.)
I hope it will be ranked because this map have potential, and the song is great.

Good luck!
Topic Starter
Verlaren

shARPII wrote:

Hello! From my queue!
Let's go

[General]
Offset!
new timing points with same BPM :
3720
8968
21177
90615

I've seen this when i checked other mods (pimpG, TVO) and they have totally right : it MUST be like that for some reasons.
First of all, yes, your BPM part is ok, your first offset too, no problem with that but when i see kiais which aren't on a main beat, wtf?
Just feel the song, it won't change your rythm or your objects' positions in your "timeline" but it has to be changed.
=> Your big white tick HAS TO BE on the main beat of your song! (and the main beat of your song change 3 times).

Ranking Criteria wrote:

Timing

  1. Uninherited Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
If you don't do that, your map won't be ranked and that's not cool for you. Feel free now, I've warned you.
All kiais are on the strong parts. But if you will be able to offer another option for their location, I will be glad.

Other General things seems ok!

[Easy]
  1. 00:05:151 (1) remove NC (feel useless here because of the guitar which haven't finished yet)
  2. 00:07:942 (1) ^ < & ^ - Where you're wrong, because each of the four ends of sliders small fragment of the party.
  3. 00:45:092 add a note (if you're following the singer)
  4. 00:46:487 (1) Try to fit more with (5) and maybe rework this slider because it's not really beautiful. Example (without changing (1)) : http://puu.sh/2aK89 - fixed
  5. 00:52:243 (4,5) I have understood what you're trying to do but you can do something more beautiful than these sliders. Example for (5) : - fixed

    136,312,53464,2,0,B|200:312|200:248|200:248|264:248|264:180|264:180|332:180|332:112|332:44|400:44,1,420,0|2,0:0|0:0,0:0:0:0:

    Feel free to create something else if you don't like this slider but try to do something which can be more beautiful.
  6. 01:00:266 (1,2,3,4) I think that rythm can confuse beginners as hell. Try to find something else here. - fixed
  7. 01:35:673 (5) Every beginners will fail on this. Put only one reverse (starts at 01:35:847 -) or find something else. - fixed
  8. 01:41:777 (4,1) reverse NC (new beat) - fixed
You've a lot of "special" sliders which don't make sense in their form. Try to think about it for the future.
Otherwise, this is good.

[Normal]

CS -1 (you're doing a normal diff, please fix this)
You're following a loooooooot the singer and the rythm when she's not singing and it feels really boring (you can follow the synth on the main part, the guitar... it will be so much better). Moreover, she's not often on the beat so you don't have any flow in your diffs (in general) so that's not really pleasant to play.
For example, this part is really good! from 00:32:360 - to 00:35:500 - after that you're using 10 sliders with the same delay, it could be ok, this is not really boring but acceptable.
The second kiai, you can do something so much better than this. You have a really good guitar and you can find so much things with that. You've no flow here and that's not smooth at all
Same for here, 01:30:616 - to the end, the start is really good with these 3 sliders but after that : circles on beat x 10. You can do something much more enjoyable to play than this.
I'll stop to argue here ^^ Do what do you want with what i'm saying but, I really believe that doing something which can be really enjoyable for players is more important than following the rythm during all the song.

  1. 00:30:790 (2,3,4,5) no for this part. (2) follow nothing. you can find an other rythm instead.
  2. 00:38:639 (2) Try to fit more this slider with (1)
  3. 01:27:825 (4,5) move these circles to 01:27:651 - and 01:28:000 - (you're not using white tick so stay that, it confuses a lot when you change because we're not waiting these circles at this moment.
  4. 01:15:790 (3,4,5) Not really readable.
I've not a lot of things to tell you because for me (don't get me wrong) this diff has to be remapped. You really need more patterns here. (you can check this link : https://osu.ppy.sh/forum/61)

[Hard]

Ok here this is a little better but now you've an other main problem :/ the distance spacing.
Now you can increase or decrease the distance between objects to do a hard diff but you have to check that this is readable. I'll explain every things in this part so be careful about that, again, this isn't enjoyable at all for the player.

  1. 00:05:849 (1,2,3,1) DS between 1,2,3 is tiny and after that you've a big jump. Increase DS between 1,2,3 and decrease between 3 and 1. my example : http://puu.sh/2aL93 (and this is maybe a little too harsh for hard diff...)
  2. 00:08:290 (3,4,5) no sense. 1.52x for 1/4 beat and you put 5 on 4... This is not good at all. (after that, the next slider is really too close). Something which can be readable : http://puu.sh/2aLd3
  3. 00:29:918 (1,2) this is an insane pattern.
  4. 00:30:790 (3,4,5,6,7) same distance in time and 2 differents spacing. This is not readable at all something readable could be : http://puu.sh/2aLin (i stop the examples now).
  5. 00:55:732 (2,3,4) this is exactly the same distance between objects than 00:56:779 (5,6,1) but this one is 2 times slower... This is again, not readable.
  6. 01:08:639 (1,2,3) increase the DS (not readable)
  7. 01:19:802 (1,2,3) ^
  8. 01:38:465 (1) increase the distance between this one and (6). Here you can. (and it will be, again, more readable).
Some all fixed.

I've just mod this aspect because this is the most important thing you have to fix!

[Insane]

Same problem than your hard diff. be careful about spacing!
I really can't play this diff because circles are too small and spacing doesn't make sense in some parts.

To conclude, you have some good things in your beatmap but a lot of bad things you have to fix (i give you some tips, now feel free to do what do you want but I strongly recommend to follow this if you want to see your map ranked.)
I hope it will be ranked because this map have potential, and the song is great.

Good luck!
Thank you for your work, your mod is very much helped. But there's more - "So many people, so many opinions," so I'll try to find a middle ground and still hope that the map will be playable. I also did not make some changes to the hard and virtually no changes to the Normal as I can not adjust for every map mod for each player.
BounceBabe
Hi, from the Queue!

General

00:07:942 (1,1) - For example, the combo colous are almost the same, change one of them to something different
Skinwise: The spinnercircle and metre is too invisible to the background of the spinner, its unrankable
The star2.png is cut off at the edges

Easy

00:12:128 (6,7) - Shouldnt be stacked in an Easy + NC at 6
00:17:360 (5) - NC
00:21:372 (1) - This is confusing for the newbies, make a single circle at 00:21:372 and then a 1/1 slider after

(jericho modding)
BATMOD
Easy
ok major problems only for now
remove the sliderspeed change timing points
00:43:697 (1) - slider is too long, doesnt follow the rhythm of the song, it needs to end on 00:44:221 -
01:15:442 (2) - timing is wrong on this note, it should really be on 01:15:267 -
01:18:058 (3) - the repeat of this slider is out of time to the music, you need to remake this slider so that it follows the rhythm of the song
01:28:000 (4) - sliders timing is completely out, move to 01:27:825 -
infact i advise to remap the whole first half of this map, you have mapped to a very complicated vocal line for a easy, it makes it tricky to play and plays really not good.

this difficulty needs a loot of work, but these major facts need to be fixed before i can do anymore, and really...remap that first 50%

Normal
00:30:616 - add a note here to help players notice the rhyhm change
01:06:895 - again add a note here to help the flow of the map
01:16:314 (4,5) - unstack
01:23:639 (2,3,4) - two different timed stacks used in the same pattern, this is really not advised for a normal diff.
01:27:825 (4,5) - again both of these notes are out of time
01:32:883 (3) - plays bad, make it a 1/1 slider then place a note on 01:33:407 -

Hard
ok for this diff im gonna post every part what needs fixing spacing wise, everyone needs to be fixed
00:06:197 (3,1) -
00:08:290 (3,4,5) -
00:08:988 (1,2,3) -
00:17:709 (4,5,6,7,8) -
00:20:151 (1,2) -
00:25:209 (3,4,5,6) -
00:28:349 (3,4,5) -
00:37:942 (4,5,6) -
00:40:209 (1,2,3) -
00:42:302 (6,7,8) -
i think you get the idea by now, look through the whole diff and fix everything what is like these parts in any way at all.

Insane
take all the advise ive gave on the other diffs and use it here too, you have a loooot of work to do on these and its gonna be hard work, but keep pushing forward. you will most likely have to remap a LOT in these maps. best of luck
Kuria
M4M

General:
  1. You have a quite big filesize of your map due of the video have a large filesize, but since i saw this is a short version map, i think it's a bit too big to keep the video size to be this big, so, i would like suggest you to reduce it's size a bit (yeah, normally tv size or short video is only have 8-12mb video size, i think this one is a bit too big for this set)
    i can help you with that if you want, just send me the video source link and ill handle it^^
  2. inconsistent kiai time on the normal diff, which kiai 2 should be end on 01:28:000 instead of 01:27:825, to make it same for the other diff
Easy:
  1. well, actually i don't really mind about it but i think using 1,2 sv is a bit too high for an easy diff, usually even the normal diff one is just using 1,0 or 1,1 sv for the max velocity and below 0,9 for the easy one, so, imo it's better to use the lower sv for this diff :)
  2. 00:03:756 (1) - why not make the slider shape the same as 00:05:151 (1) - or 00:06:546 (1) - ? imo it's better that way to make them match for each other
  3. 00:05:151 (1,1) - remove combo?
  4. 00:09:337 (1) - new combo
  5. 00:09:686 (2) - make it like this? better flow http://puu.sh/2bMPJ
    if you agree with it, please fix the latter pattern too, i recommend to make it like http://puu.sh/2bMSk because of the good flow :3
  6. 00:10:558 (3) - new combo here too, imo it's a bad idea to keep the combo longer than 4/5 notes for the easy diff, either because newbies usually play by counting or because longer combo=fewer hp recovery
  7. 00:14:046 (4) - why not replace this with 1/4 slider instead?i think it's better to put it for this spot due of that drum voice http://puu.sh/2bMXA
  8. 00:21:372 (1) - put it on 00:21:197 (1) - instead, actually it was a really hard this for a normal player(especially newbie) to start a fist note after blank part on the red tick, so i don't recommend you to use this tick for the easier diff (except insane and some hard lol
after looking the diff for a while, i think you're trying to follow the vocal on the most part of this diff, but please take a note that imo following the vocal doesn't always work well on the easier diff, because vocal beat often use a more complex beat than the percussion, imo it will be a wiser to just use the easy beat like the percussion (downbeat, white tick. etc) for the easier diff because the newbies still need to learn their sense of beat by playing the easy diff with an easy beat to follow :3, like this:

00:21:372 (1) - make the beat play on the white tick instead on the red tick, like http://puu.sh/2bNkD or http://puu.sh/2bNnX
both patter play from 00:21:197 - instead 00:21:372 - , why? because it was where the downbeat is started and is really easy to follow by most of people, it's true that it doesnt follow the vocal voice like what you use right now, but for the easier diff like this, imo it was better to use the pattern that using an easy beat like this.

00:24:162 (1,2) - same as above, better to make it like this http://puu.sh/2bNtq imo, with the first beat start on 00:24:337 (1) - instead 00:24:162 (1) -

Normal:
  1. same thing about sv that i said on the easy diff lol
  2. 00:15:965 (3) - put it on 00:15:790 (3) - instead? it match the percussion better imo
  3. 00:16:662 (4) - move this on 00:16:401 - to follow the percussion after the slider change and then add note on 00:16:837 - or 1/4 slider if you agree with my advice before
    or to be exact, i think it was waay better if you use the same beatpattern on 00:14:918 (1,2,3,4,1,2,3,4,5) - as the one that you use on 00:08:988 (1,2,3,4,5,6,1,2,3,4,5) - , because on that part, you use the good beat that matches with the percussion :)
  4. 00:30:790 (2) - instead putting a red tick notes after a blank here imo its better to use 1/4 slider from 00:30:616 - ,something like 00:31:837 (5) -
  5. 00:35:500 (2,3,4,5,1,2,3,4,1,2,3,4) - samething as the one that i mention above about the beatpattern lol
  6. 01:04:279 (5) - again, imo it's not a really good i dea to put a red note after a blank spot like this, i prefer to make some pattern on the blank spot too instead to just put one note like this, from 01:02:709 - until 01:04:453 -
  7. 01:27:825 (4,5) - 1/4 repeat slider from 01:27:651 - instead?

    the rest is mostly same with what i mention above, just try to make the beatpattern more consistent, either with vocal or percussion, you can
    take a good example for the good beatpattern with the pattern that you already use on this diff, like:
    00:32:360 (1,2,3,4,5,1) -
    00:55:035 (1,2,3,4,5,1,2,3,4,5,6,7) -
    01:22:593 (6,1,2,3,4,5) -
    of course it doesn't included the patternflow itself, just the good beat that you use there :D
Hard:
  1. 00:03:756 (1,2) - so high jump spacing here, eve for the hard diff which is more than 2,0, make it lesser spacing pls Q_Q
    just don't try to use a higher spacing than the max one for the hard diff, because jump pattern is still a really hard stuff for a hard diff imo, i prefer to take a focus more on the complex beatpattern for this diff than the difficulty level of the diff itself
  2. 00:05:849 (1,2,3) - why not use normal spacing here? like 00:04:279 (2,1) - which is around 1-1,1
  3. 00:06:197 (3,1) - same as above
  4. 00:08:290 (3,4,5) - normal spacing?
  5. 00:08:988 (1,2) - normal spacing pls Q_Q, i
actually t's really hard to read the beat when you use inconsistent ordifferent spacing on a various part of the diff
you can look on this to understand more about spacing XD
i see that you often use around 0,85 - 0,9 as a normal distance spacing, so imo it's better to make all the other normal spacing on the
same amount of it too, like on 00:11:604 (2,3) - , 00:12:128 (3,4) - , or 00:14:395 (2,3) - , make their spacing into 0,85 instead of the current one

Insane:
  1. CS-1, OD+1
  2. 00:06:197 (1,2) - why the spacing is not same as 00:06:721 (3,4) - ? o3o
  3. 00:14:569 (4,5) - same as above, why this one is on a lower spacing than most of 1/4 beatpattern lol
  4. 00:21:372 (1,2,3) - the flow is kinda bad on this jum, because the angle was too sharp on this jump, i prefer to put the first note 00:21:372 (1) - somewhere around the left side before the next note, like this http://puu.sh/2bOAp
  5. 00:33:407 (3,4) - spacing too lol
same as what i'm mention on hard diff, this time the main problem is on the spacing that you use on the various pattern on this diff, even if this diff is an insane one and you still allowed to use some crazy patter or such, imo you/we still need to take a focus on the consistency of the beatspacing for the sake of a nice playing experience, like 1,0 for normal spacing, 1,8 for the jump spacing, etc, don't just put a random spacing on the various part because it can confused the one who playing it (except the mapper itself)^^, most people play the map by read the beat and the beatspacing afterall

to make it easier to do, you can use a distance snap tool, it can help you greatly on the most spacing issue stuff :D

that's all from me for now, still need a lot of work on various part imo, mostly on:
- beatpattern on the easier diff (easy-normal)
- beatspacing on harder one
just take a focus for this 2 and you can go on the next step (patternflow, patttern design)

good luick!
Topic Starter
Verlaren

Kuria wrote:

M4M

General:
  1. You have a quite big filesize of your map due of the video have a large filesize, but since i saw this is a short version map, i think it's a bit too big to keep the video size to be this big, so, i would like suggest you to reduce it's size a bit (yeah, normally tv size or short video is only have 8-12mb video size, i think this one is a bit too big for this set)
    i can help you with that if you want, just send me the video source link and ill handle it^^
  2. inconsistent kiai time on the normal diff, which kiai 2 should be end on 01:28:000 instead of 01:27:825, to make it same for the other diff
Easy:
  1. well, actually i don't really mind about it but i think using 1,2 sv is a bit too high for an easy diff, usually even the normal diff one is just using 1,0 or 1,1 sv for the max velocity and below 0,9 for the easy one, so, imo it's better to use the lower sv for this diff :)
  2. 00:03:756 (1) - why not make the slider shape the same as 00:05:151 (1) - or 00:06:546 (1) - ? imo it's better that way to make them match for each other
  3. 00:05:151 (1,1) - remove combo?
  4. 00:09:337 (1) - new combo
  5. 00:09:686 (2) - make it like this? better flow http://puu.sh/2bMPJ
    if you agree with it, please fix the latter pattern too, i recommend to make it like http://puu.sh/2bMSk because of the good flow :3
  6. 00:10:558 (3) - new combo here too, imo it's a bad idea to keep the combo longer than 4/5 notes for the easy diff, either because newbies usually play by counting or because longer combo=fewer hp recovery
  7. 00:14:046 (4) - why not replace this with 1/4 slider instead?i think it's better to put it for this spot due of that drum voice http://puu.sh/2bMXA
  8. 00:21:372 (1) - put it on 00:21:197 (1) - instead, actually it was a really hard this for a normal player(especially newbie) to start a fist note after blank part on the red tick, so i don't recommend you to use this tick for the easier diff (except insane and some hard lol
after looking the diff for a while, i think you're trying to follow the vocal on the most part of this diff, but please take a note that imo following the vocal doesn't always work well on the easier diff, because vocal beat often use a more complex beat than the percussion, imo it will be a wiser to just use the easy beat like the percussion (downbeat, white tick. etc) for the easier diff because the newbies still need to learn their sense of beat by playing the easy diff with an easy beat to follow :3, like this:

00:21:372 (1) - make the beat play on the white tick instead on the red tick, like http://puu.sh/2bNkD or http://puu.sh/2bNnX
both patter play from 00:21:197 - instead 00:21:372 - , why? because it was where the downbeat is started and is really easy to follow by most of people, it's true that it doesnt follow the vocal voice like what you use right now, but for the easier diff like this, imo it was better to use the pattern that using an easy beat like this.

00:24:162 (1,2) - same as above, better to make it like this http://puu.sh/2bNtq imo, with the first beat start on 00:24:337 (1) - instead 00:24:162 (1) -

Normal:
  1. same thing about sv that i said on the easy diff lol
  2. 00:15:965 (3) - put it on 00:15:790 (3) - instead? it match the percussion better imo
  3. 00:16:662 (4) - move this on 00:16:401 - to follow the percussion after the slider change and then add note on 00:16:837 - or 1/4 slider if you agree with my advice before
    or to be exact, i think it was waay better if you use the same beatpattern on 00:14:918 (1,2,3,4,1,2,3,4,5) - as the one that you use on 00:08:988 (1,2,3,4,5,6,1,2,3,4,5) - , because on that part, you use the good beat that matches with the percussion :)
  4. 00:30:790 (2) - instead putting a red tick notes after a blank here imo its better to use 1/4 slider from 00:30:616 - ,something like 00:31:837 (5) -
  5. 00:35:500 (2,3,4,5,1,2,3,4,1,2,3,4) - samething as the one that i mention above about the beatpattern lol
  6. 01:04:279 (5) - again, imo it's not a really good i dea to put a red note after a blank spot like this, i prefer to make some pattern on the blank spot too instead to just put one note like this, from 01:02:709 - until 01:04:453 -
  7. 01:27:825 (4,5) - 1/4 repeat slider from 01:27:651 - instead?

    the rest is mostly same with what i mention above, just try to make the beatpattern more consistent, either with vocal or percussion, you can
    take a good example for the good beatpattern with the pattern that you already use on this diff, like:
    00:32:360 (1,2,3,4,5,1) -
    00:55:035 (1,2,3,4,5,1,2,3,4,5,6,7) -
    01:22:593 (6,1,2,3,4,5) -
    of course it doesn't included the patternflow itself, just the good beat that you use there :D
Hard:
  1. 00:03:756 (1,2) - so high jump spacing here, eve for the hard diff which is more than 2,0, make it lesser spacing pls Q_Q
    just don't try to use a higher spacing than the max one for the hard diff, because jump pattern is still a really hard stuff for a hard diff imo, i prefer to take a focus more on the complex beatpattern for this diff than the difficulty level of the diff itself
  2. 00:05:849 (1,2,3) - why not use normal spacing here? like 00:04:279 (2,1) - which is around 1-1,1
  3. 00:06:197 (3,1) - same as above
  4. 00:08:290 (3,4,5) - normal spacing?
  5. 00:08:988 (1,2) - normal spacing pls Q_Q, i
actually t's really hard to read the beat when you use inconsistent ordifferent spacing on a various part of the diff
you can look on this to understand more about spacing XD
i see that you often use around 0,85 - 0,9 as a normal distance spacing, so imo it's better to make all the other normal spacing on the
same amount of it too, like on 00:11:604 (2,3) - , 00:12:128 (3,4) - , or 00:14:395 (2,3) - , make their spacing into 0,85 instead of the current one

Insane:
  1. CS-1, OD+1
  2. 00:06:197 (1,2) - why the spacing is not same as 00:06:721 (3,4) - ? o3o
  3. 00:14:569 (4,5) - same as above, why this one is on a lower spacing than most of 1/4 beatpattern lol
  4. 00:21:372 (1,2,3) - the flow is kinda bad on this jum, because the angle was too sharp on this jump, i prefer to put the first note 00:21:372 (1) - somewhere around the left side before the next note, like this http://puu.sh/2bOAp
  5. 00:33:407 (3,4) - spacing too lol
same as what i'm mention on hard diff, this time the main problem is on the spacing that you use on the various pattern on this diff, even if this diff is an insane one and you still allowed to use some crazy patter or such, imo you/we still need to take a focus on the consistency of the beatspacing for the sake of a nice playing experience, like 1,0 for normal spacing, 1,8 for the jump spacing, etc, don't just put a random spacing on the various part because it can confused the one who playing it (except the mapper itself)^^, most people play the map by read the beat and the beatspacing afterall

to make it easier to do, you can use a distance snap tool, it can help you greatly on the most spacing issue stuff :D

that's all from me for now, still need a lot of work on various part imo, mostly on:
- beatpattern on the easier diff (easy-normal)
- beatspacing on harder one
just take a focus for this 2 and you can go on the next step (patternflow, patttern design)

good luick!
Some all fixed. Thx for your help. Your mod is very helpful~
Topic Starter
Verlaren

BounceBabe wrote:

Hi, from the Queue!

General

00:07:942 (1,1) - For example, the combo colous are almost the same, change one of them to something different
Skinwise: The spinnercircle and metre is too invisible to the background of the spinner, its unrankable
The star2.png is cut off at the edges

Easy

00:12:128 (6,7) - Shouldnt be stacked in an Easy + NC at 6
00:17:360 (5) - NC
00:21:372 (1) - This is confusing for the newbies, make a single circle at 00:21:372 and then a 1/1 slider after

(jericho modding)
BATMOD
Easy
ok major problems only for now
remove the sliderspeed change timing points
00:43:697 (1) - slider is too long, doesnt follow the rhythm of the song, it needs to end on 00:44:221 -
01:15:442 (2) - timing is wrong on this note, it should really be on 01:15:267 -
01:18:058 (3) - the repeat of this slider is out of time to the music, you need to remake this slider so that it follows the rhythm of the song
01:28:000 (4) - sliders timing is completely out, move to 01:27:825 -
infact i advise to remap the whole first half of this map, you have mapped to a very complicated vocal line for a easy, it makes it tricky to play and plays really not good.

this difficulty needs a loot of work, but these major facts need to be fixed before i can do anymore, and really...remap that first 50%

Normal
00:30:616 - add a note here to help players notice the rhyhm change
01:06:895 - again add a note here to help the flow of the map
01:16:314 (4,5) - unstack
01:23:639 (2,3,4) - two different timed stacks used in the same pattern, this is really not advised for a normal diff.
01:27:825 (4,5) - again both of these notes are out of time
01:32:883 (3) - plays bad, make it a 1/1 slider then place a note on 01:33:407 -

Hard
ok for this diff im gonna post every part what needs fixing spacing wise, everyone needs to be fixed
00:06:197 (3,1) -
00:08:290 (3,4,5) -
00:08:988 (1,2,3) -
00:17:709 (4,5,6,7,8) -
00:20:151 (1,2) -
00:25:209 (3,4,5,6) -
00:28:349 (3,4,5) -
00:37:942 (4,5,6) -
00:40:209 (1,2,3) -
00:42:302 (6,7,8) -
i think you get the idea by now, look through the whole diff and fix everything what is like these parts in any way at all.

Insane
take all the advise ive gave on the other diffs and use it here too, you have a loooot of work to do on these and its gonna be hard work, but keep pushing forward. you will most likely have to remap a LOT in these maps. best of luck
Thx jericho & BounceBabe.
neonat
Random mod.

Normal

00:04:628 (2) - shift to 00:04:453 and add a note at 00:05:151
00:08:290 (2,3) - remove and try this?
00:30:616 - add a note?
00:43:697 (1) - use that repeat slider you use elsewhere, like 00:49:279 (1)

insane

00:08:814 - add a note
00:29:046 (8) - shorten to 00:29:221 and repeat
00:44:046 (3) - end at 00:44:221
00:44:395 - add a note
00:44:569 - ^
Topic Starter
Verlaren

neonat wrote:

Random mod.

Normal

00:04:628 (2) - shift to 00:04:453 and add a note at 00:05:151
00:08:290 (2,3) - remove and try this?
00:30:616 - add a note?
00:43:697 (1) - use that repeat slider you use elsewhere, like 00:49:279 (1)

insane

00:08:814 - add a note
00:29:046 (8) - shorten to 00:29:221 and repeat
00:44:046 (3) - end at 00:44:221
00:44:395 - add a note
00:44:569 - ^
Thx for mod. Some all fixed.
Totoro
For M4M from your queue~~

Easy

AR -1 (suggestion)

Distance of 0.9x would look better

Also, some part's distance is not consistent

00:12:128 (2) - Overlapping in easy is not so good. move it to x:3 y:229

00:22:418 (3) - move it to x:264 y:268

00:24:511 (2) - move it to x:388 y:92

00:26:256 (6,1) - sudden change of beat might be a bit hard for begginers. maybe make the 00:26:256 (6) - full beat long

00:52:244 (4,5) - make the distance consistent. In easy, jump doesn't normally suit. Make it to 0.8 which you were using before

01:02:709 (4) - move it to x:160 y:216

01:35:674 (5,1) - again, distance not consistent.

01:42:476 (2,3) - ^

01:42:825 (3,1) - overlapping in easy make it seem very untidy

Normal

00:45:790 (5) - move it to x:184 y:100

00:46:488 (1,2) - distance problem. move it so it fits to 0.8x

01:00:616 (1) - move it to x:316 y:136

01:06:895 (2) - move it to x:144 y:176

01:09:337 (2) - move it to x:404 y:320

01:12:476 (4) - NC

01:19:279 (5) - Remove Clap

01:20:849 (4) - Remove Clap

01:22:593 (6) - Add Clap

Hard

Major problem is the distance spacing :P

Insane

AR+1 might be better

00:04:104 (3) - move it to x:216 y:224

00:11:604 (3) - move it to x:208 y:216

00:34:976 (2) - ctrl+g?

00:45:093 (1) - NC

00:50:325 (1) - NC

00:52:593 (3) - 1 grid up and right

01:14:221 - add note?
Topic Starter
Verlaren
-iCo- Sorry, but no changes will be.
Moway
hi, M4M from my queue.

[General]

00:08:988 - Add a red line here in order to correct the downbeat.
00:21:197 - Add a red line here in order to correct the downbeat.

[Easy]
00:17:360 (5) - NC
00:26:953 (1) - maybe begin this slider on 00:26:779 because it goes better with the music.
00:29:918 (1,2) - better if these were unstacked because this is your easiest difficulty
00:45:093 - There should be an object here, either make 00:44:744 (2) - into a slider or just add another circle.
00:49:279 (1) - The polarity is too forced here, this slider does not fit the music at all. This should be shifted back to 00:49:104 instead to fit the music, and the 00:48:581 (4) - should be shortened to a 1/2 slider instead
00:56:081 (2) - remove clap, add whistle
00:56:779 (3,4) - make this blanket cleaner
01:03:058 (1) - Replace with a circle here then have the spinner start at 01:03:058 (1) instead in order to have the player hit on that strong drum beat.
01:05:849 (1) - remove clap, add finish
01:26:081 (2,3) - don't do this on your easiest difficulty, having the objects this close together. also this rhythm here is awkward for a beginner anyway, try following the drum beat instead of the vocal.
01:35:674 (5) - remove the repeat and change spacing to (1) accordingly

Personally I think that having that much polarity swapping on an easy difficulty can be bad, and would prefer if a lot of this was remapped to mainly follow the drum parts, but that's probably just me.

[Normal]
00:03:756 (1,2) - I can't really tell what these are musically supposed to be following. I think this would be better mapped the same way you did 00:06:546 (1,2,1).
00:07:593 (1) - remove NC, the first part of this intro you have as just one big combo, so do the same for this.
00:11:779 (1) - remove clap from the head of this slider
00:25:209 (3) - remove clap, add whistle
00:26:953 (1) - i'd say map this like you map 00:21:197 (1,2) for consistency.
00:35:849 (3,4,5,1,2,3,4) - All of these sliders should have a clap at the end to follow the drums.
00:40:732 (1,2,3,4) - This is extremely empty feeling compared to the rest of how you mapped this difficulty, and the music doesn't tell you to map like this either. Fill in the empty spaces more.
00:43:523 - Here and 00:46:488 - here should have the same pattern.
01:03:058 (1) - NC
01:05:849 (1) - clap on the repeat
01:06:895 (2) - clap
01:08:639 (1) - remove the clap on the head, add a finish there instead
01:09:686 - Add a circle here
01:10:383 (4) - remove the clap from the repeat
01:11:430 (1) - add a finish
01:12:128 (3) - remove clap
01:12:128 (3) - remove clap
01:12:476 (4) - clap on the slider head
01:13:174 (5) - remove clap, add whistle
01:13:697 (6) - clap on the repeat
01:14:395 (1) - clap on first repeat
01:15:267 (2) - clap on slider head
01:15:790 (3) - clap on repeat
01:16:314 (4) - too compressed looking for my taste

not going to keep going on the beatsounding, but in general you should be aiming to put those claps on the strong drum beat hits.


For these first two difficulties, I would prefer if you mapped more on white lines and followed the drum beats a lot more.
Topic Starter
Verlaren

Moway wrote:

hi, M4M from my queue.

[General]

00:08:988 - Add a red line here in order to correct the downbeat.
00:21:197 - Add a red line here in order to correct the downbeat.

[Easy]
00:17:360 (5) - NC
00:26:953 (1) - maybe begin this slider on 00:26:779 because it goes better with the music.
00:29:918 (1,2) - better if these were unstacked because this is your easiest difficulty
00:45:093 - There should be an object here, either make 00:44:744 (2) - into a slider or just add another circle.
00:49:279 (1) - The polarity is too forced here, this slider does not fit the music at all. This should be shifted back to 00:49:104 instead to fit the music, and the 00:48:581 (4) - should be shortened to a 1/2 slider instead
00:56:081 (2) - remove clap, add whistle
00:56:779 (3,4) - make this blanket cleaner
01:03:058 (1) - Replace with a circle here then have the spinner start at 01:03:058 (1) instead in order to have the player hit on that strong drum beat.
01:05:849 (1) - remove clap, add finish
01:26:081 (2,3) - don't do this on your easiest difficulty, having the objects this close together. also this rhythm here is awkward for a beginner anyway, try following the drum beat instead of the vocal.
01:35:674 (5) - remove the repeat and change spacing to (1) accordingly

Personally I think that having that much polarity swapping on an easy difficulty can be bad, and would prefer if a lot of this was remapped to mainly follow the drum parts, but that's probably just me.

[Normal]
00:03:756 (1,2) - I can't really tell what these are musically supposed to be following. I think this would be better mapped the same way you did 00:06:546 (1,2,1).
00:07:593 (1) - remove NC, the first part of this intro you have as just one big combo, so do the same for this.
00:11:779 (1) - remove clap from the head of this slider
00:25:209 (3) - remove clap, add whistle
00:26:953 (1) - i'd say map this like you map 00:21:197 (1,2) for consistency.
00:35:849 (3,4,5,1,2,3,4) - All of these sliders should have a clap at the end to follow the drums.
00:40:732 (1,2,3,4) - This is extremely empty feeling compared to the rest of how you mapped this difficulty, and the music doesn't tell you to map like this either. Fill in the empty spaces more.
00:43:523 - Here and 00:46:488 - here should have the same pattern.
01:03:058 (1) - NC
01:05:849 (1) - clap on the repeat
01:06:895 (2) - clap
01:08:639 (1) - remove the clap on the head, add a finish there instead
01:09:686 - Add a circle here
01:10:383 (4) - remove the clap from the repeat
01:11:430 (1) - add a finish
01:12:128 (3) - remove clap
01:12:128 (3) - remove clap
01:12:476 (4) - clap on the slider head
01:13:174 (5) - remove clap, add whistle
01:13:697 (6) - clap on the repeat
01:14:395 (1) - clap on first repeat
01:15:267 (2) - clap on slider head
01:15:790 (3) - clap on repeat
01:16:314 (4) - too compressed looking for my taste

not going to keep going on the beatsounding, but in general you should be aiming to put those claps on the strong drum beat hits.


For these first two difficulties, I would prefer if you mapped more on white lines and followed the drum beats a lot more.
All fixed. Thank you for mod.
Wafu
[General]

Map must be perfectly timed! BPM is correct but metronome is still out. You have to add timing point on 01:30:615 instead of green point, becuase the big white lines are out of the music, they're too late until this.
Well. Whole beatmap is imo unrankable and you could get more practics. I will just give you some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't focus on sliders with red points, it's maybe too hard to work with this to newbies. Make only sliders with normal shapes, make simple patterns until you are unskilled
  9. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
It was M4M, but since it's imo unrankable I gave you just some advices. No kudosu for this post.
Topic Starter
Verlaren

Wafu wrote:

[General]

Map must be perfectly timed! BPM is correct but metronome is still out. You have to add timing point on 01:30:615 instead of green point, becuase the big white lines are out of the music, they're too late until this.
Well. Whole beatmap is imo unrankable and you could get more practics. I will just give you some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't focus on sliders with red points, it's maybe too hard to work with this to newbies. Make only sliders with normal shapes, make simple patterns until you are unskilled
  9. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
It was M4M, but since it's imo unrankable I gave you just some advices. No kudosu for this post.
Thank you very much for your valuable advice.
Natsu
good luck
Topic Starter
Verlaren
Okay~
I'm waiting for the second part of mod~
Natsu
Hi from my Queue

Should fix
highly recommended
Suggestions

General
  1. Since i dont thing 00:08:988 , 00:21:197 this red lines are necesary better delete they or check the timing here if you are not sure: t/13795&start=0
Easy:
  • 00:03:756 maybe add finish here is the start of the song that goona be nice if you do
    00:03:756 (1,1,1) - add whistles in the tail of the slider fit alot imo
    00:08:988 add finish here music call for it
    00:12:128 better dont stack on easy cuz gonna be hard for new players imo
    00:18:406 remove this whistle is not following nothing add clap better following your patter
    00:18:756 remove all this claps just let one in the repeat
    00:17:011 (4,1,2) - this part can be confuse for new players because 2 hit overslap the next slider maybe try to do it in other way?
    00:19:802 finish here dont fit imo add clap (following your patter)
    00:21:197 add finsh here fit alot
    00:21:545 add clap here
    00:21:894 this slider is to short for an easy imo
    00:21:197 (1,2,3,4,1,2,3,4,5,6) - I dont know why are you using alot of red tick in easy for example rhythm is bad here 00:22:418 maybe convert it in just one slider gonna be more easy and gonna fit better with the song
    00:25:209 (3,4,5) - again this part is so hard for a easy maybe 3,4 can be a slider?
    00:26:256 same as 00:21:894
    00:26:256 add clap in the tail
    00:26:778 finish here since fit alot
    00:28:000 remove this clap is not following nothing here
    00:29:045 clap on the repeat
    00:31:836 (4) - here remove claps just let it on the tail of the slider and add finish too on the slider
    00:43:697 add finish here too
    00:44:744 (2,4) - this clap dont fit here you are following vocals in that part remove they
    00:44:744 (2,3,4) - and same as i say before this is so hard for a easy diff 2,3 make this a slider
    00:48:581 yup add clap in the tail
    00:49:103 remove whistles here and add finish in the head gonna fit alot with music and add clap in the tail
    00:50:325 you add whistles here but you are not consistent with hitsounds ;/
    00:52:244 remove clap form the slider body just let it in the head
    00:56:081 this clap dont fit imo
    00:56:779 remoce claps just let 1 in the repeat
    00:57:825 remove this whistle and add clap
    00:58:174 remove this claps just let 1 in the tail
    00:58:872 remove this whistles and add clap in the tail
    00:59:569 ^
    01:00:267 remove this clap dont follow nothing
    01:00:615 clap in the start and the end of this slider
    01:01:662 clap in the repeat
    01:03:057 finish here
    01:05:848 remove this whistles dont follow nothing here add finish in the head and clap on the tail
    01:08:116 this clap got no sense here remove it
    01:42:825 (3,4,1,2,3,4) - ugly overslap here make they clean and redeable


Normal

  • SV 1.40 so hard for a normal use 1.0 or 1.20 here since you should remap some parts of this
    00:03:756 (1,2,3,4) - ugly overslap make it clean and readable
    00:06:546 (1,2,3) - ^
    00:08:988 (1,2) - dont hidden circles in normal plz
    00:11:778 (1,2) - ^
    00:46:488 (1,2) - this overslap look bad for a normal diff imo
    01:10:383 (5,1) - this is so hard for read first you hidden the circle and it not have the correct distance
Hard

  • 00:03:756 00:08:988 in this part (intro of the song gonna be nice if you use whistles like i explain you about the claps do this
    in all the diffs

    00:03:756 necesary too add a Whistle follwing guitar
    00:08:988 finish in the head is necesary
    00:12:825 (4,5,6) - blank they better:
    00:25:209 flip vertical this gonna look better
    00:57:128 can you use other rythm here that double repeat dont fit imo
    00:34:628 (5,1) - use more spacing here
    00:48:232 better do 2 slider here 2 repeats dont fit music imo
    01:05:849 add finish here
    01:10:907 same as 00:57:128
    01:14:395 ^
    01:18:755 (5,6) - stack they 2 perfect
    01:45:965 (1,2,3) - this overslap look really bad use more spacing like:
Insane

  • AR +1 OD +1 since i test play it and i found this diff so easy
    00:03:756 00:08:988 in this part (intro of the song gonna be nice if you use whistles like i explain you about the claps do this in all the diffs
    00:03:756 necesary too add a Whistle follwing guitar gonna be nice (apply in all the diffs)
    00:04:279 move this to x:224 y:240 to be the same patter you use before i mean this:
    00:06:197 this should be in the same line to 00:05:849
    00:06:197 remove new combo too got no sense imo add new combo here 00:06:546
    00:08:988 remove the clap from body and head this should be finish in the head clap in the tail
    00:10:383 and 00:10:732 why you dont map that part add circle music call for it
    00:09:686 remove this clap
    00:10:035 remove this clap from slider body and tail just let it on the head.
    00:10:383 try make a slider since fit better imo
    00:17:011 (2,3) - ugly overslap move this 00:17:709 a little away from previous
    00:21:895 (4,5) - distance here is too short imo try to space it better
    00:25:209 this antijump dont fit imo
    00:33:407 (3,4) - stack this like you did on 00:33:930 (5,6) - is better for game play
    00:53:988 (6,7) - remove this and make a stream gonna be better an challenge for a insane lvl
    01:03:407 (1,2) - ^
    01:06:895 (4,5) - stack this
    01:04:628 this antijump dont fit and break flow imo
    00:52:592 (3,4,5) - you can do better this since look so bored i mean the distance is to short
    01:22:942 x:352 y:312 for better pattern with previous slider i think you know what i mean
    01:24:859 (6,7,1,2) - ugly overslap space they correctly
    01:33:407 (1,2) - make this like this gonna look better and funny:
    01:36:197 (4,5,6) - use more distance here look so confuse
    01:46:662 (7,8) - stream this make this more challenge imo
Try to apply hiitsounds in this way in all the map:
this is basic but put they in this way:

good luck dont give up with this map is a nice song :3 hope i help you in something
Topic Starter
Verlaren

Natsu wrote:

Hi from my Queue

Should fix
highly recommended
Suggestions

General
  1. Since i dont thing 00:08:988 , 00:21:197 this red lines are necesary better delete they or check the timing here if you are not sure: https://osu.ppy.sh/forum/t/13795&start=0
Easy:
  • 00:03:756 maybe add finish here is the start of the song that goona be nice if you do
    00:03:756 (1,1,1) - add whistles in the tail of the slider fit alot imo
    00:08:988 add finish here music call for it
    00:12:128 better dont stack on easy cuz gonna be hard for new players imo
    00:18:406 remove this whistle is not following nothing add clap better following your patter
    00:18:756 remove all this claps just let one in the repeat
    00:17:011 (4,1,2) - this part can be confuse for new players because 2 hit overslap the next slider maybe try to do it in other way?
    00:19:802 finish here dont fit imo add clap (following your patter)
    00:21:197 add finsh here fit alot
    00:21:545 add clap here
    00:21:894 this slider is to short for an easy imo
    00:21:197 (1,2,3,4,1,2,3,4,5,6) - I dont know why are you using alot of red tick in easy for example rhythm is bad here 00:22:418 maybe convert it in just one slider gonna be more easy and gonna fit better with the song
    00:25:209 (3,4,5) - again this part is so hard for a easy maybe 3,4 can be a slider?
    00:26:256 same as 00:21:894
    00:26:256 add clap in the tail
    00:26:778 finish here since fit alot
    00:28:000 remove this clap is not following nothing here
    00:29:045 clap on the repeat
    00:31:836 (4) - here remove claps just let it on the tail of the slider and add finish too on the slider
    00:43:697 add finish here too
    00:44:744 (2,4) - this clap dont fit here you are following vocals in that part remove they
    00:44:744 (2,3,4) - and same as i say before this is so hard for a easy diff 2,3 make this a slider
    00:48:581 yup add clap in the tail
    00:49:103 remove whistles here and add finish in the head gonna fit alot with music and add clap in the tail
    00:50:325 you add whistles here but you are not consistent with hitsounds ;/
    00:52:244 remove clap form the slider body just let it in the head
    00:56:081 this clap dont fit imo
    00:56:779 remoce claps just let 1 in the repeat
    00:57:825 remove this whistle and add clap
    00:58:174 remove this claps just let 1 in the tail
    00:58:872 remove this whistles and add clap in the tail
    00:59:569 ^
    01:00:267 remove this clap dont follow nothing
    01:00:615 clap in the start and the end of this slider
    01:01:662 clap in the repeat
    01:03:057 finish here
    01:05:848 remove this whistles dont follow nothing here add finish in the head and clap on the tail
    01:08:116 this clap got no sense here remove it
    01:42:825 (3,4,1,2,3,4) - ugly overslap here make they clean and redeable


Normal

  • SV 1.40 so hard for a normal use 1.0 or 1.20 here since you should remap some parts of this
    00:03:756 (1,2,3,4) - ugly overslap make it clean and readable
    00:06:546 (1,2,3) - ^
    00:08:988 (1,2) - dont hidden circles in normal plz
    00:11:778 (1,2) - ^
    00:46:488 (1,2) - this overslap look bad for a normal diff imo
    01:10:383 (5,1) - this is so hard for read first you hidden the circle and it not have the correct distance
Hard

  • 00:03:756 00:08:988 in this part (intro of the song gonna be nice if you use whistles like i explain you about the claps do this
    in all the diffs

    00:03:756 necesary too add a Whistle follwing guitar
    00:08:988 finish in the head is necesary
    00:12:825 (4,5,6) - blank they better:
    00:25:209 flip vertical this gonna look better
    00:57:128 can you use other rythm here that double repeat dont fit imo
    00:34:628 (5,1) - use more spacing here
    00:48:232 better do 2 slider here 2 repeats dont fit music imo
    01:05:849 add finish here
    01:10:907 same as 00:57:128
    01:14:395 ^
    01:18:755 (5,6) - stack they 2 perfect
    01:45:965 (1,2,3) - this overslap look really bad use more spacing like:
Insane

  • AR +1 OD +1 since i test play it and i found this diff so easy
    00:03:756 00:08:988 in this part (intro of the song gonna be nice if you use whistles like i explain you about the claps do this in all the diffs
    00:03:756 necesary too add a Whistle follwing guitar gonna be nice (apply in all the diffs)
    00:04:279 move this to x:224 y:240 to be the same patter you use before i mean this:
    00:06:197 this should be in the same line to 00:05:849
    00:06:197 remove new combo too got no sense imo add new combo here 00:06:546
    00:08:988 remove the clap from body and head this should be finish in the head clap in the tail
    00:10:383 and 00:10:732 why you dont map that part add circle music call for it
    00:09:686 remove this clap
    00:10:035 remove this clap from slider body and tail just let it on the head.
    00:10:383 try make a slider since fit better imo
    00:17:011 (2,3) - ugly overslap move this 00:17:709 a little away from previous
    00:21:895 (4,5) - distance here is too short imo try to space it better
    00:25:209 this antijump dont fit imo
    00:33:407 (3,4) - stack this like you did on 00:33:930 (5,6) - is better for game play
    00:53:988 (6,7) - remove this and make a stream gonna be better an challenge for a insane lvl
    01:03:407 (1,2) - ^
    01:06:895 (4,5) - stack this
    01:04:628 this antijump dont fit and break flow imo
    00:52:592 (3,4,5) - you can do better this since look so bored i mean the distance is to short
    01:22:942 x:352 y:312 for better pattern with previous slider i think you know what i mean
    01:24:859 (6,7,1,2) - ugly overslap space they correctly
    01:33:407 (1,2) - make this like this gonna look better and funny:
    01:36:197 (4,5,6) - use more distance here look so confuse
    01:46:662 (7,8) - stream this make this more challenge imo
Try to apply hiitsounds in this way in all the map:
this is basic but put they in this way:

good luck dont give up with this map is a nice song :3 hope i help you in something
Thank you very much~ Your mod is very helpful.
I'm fix it a little bit later~
Topic Starter
Verlaren
Natsu, thank you very much again for your mod~
Garven
Just a quick testplay in Hard/Insane.

SPOILER
08:36 Verlaren: Good day. I recently wrote to you in PM about mod request. You spoke to ask you in game...
08:38 Garven: Ah, yeah
08:38 Garven: Right now I'm watching the OJT though, so I don't really want to play ratm hehe
08:39 Garven: If it finishes up before I have to go to class, I'll let you know
08:39 Verlaren: Okay, Thanks.
08:54 Garven: Alright, link me up
08:55 Verlaren: https://osu.ppy.sh/s/51743
08:56 Garven: Which difficulty?
08:57 Garven: Hello?
08:57 Verlaren: hard & insane please
08:57 Garven: okay
08:57 Garven: ACTION is playing [http://osu.ppy.sh/b/158473 No Life Negotiator - LOST GARDEN [Hard]] -NoFail
08:57 Garven: Those anti-jump spacings really don't fit the song well
08:58 Garven: Keep regular spacing for such a well-paced part of the song
08:58 Garven: Hm
08:58 Garven: in general, you should stick more to distance snapping
08:58 Garven: Right now it seems rather random and not fitting to the song
08:59 Verlaren: okay.
08:59 Garven: Try not to cover repeat arrows with hitbursts from previous notes btw
09:00 Garven: Even with the new skin update, that one was pretty close
09:00 Garven: Tick rate 2 fits this song best btw
09:01 Garven: Also your use of short sliders with repeats feels random
09:01 Garven: Sometimes yo uuse 3 hits, sometimes you use 4
09:01 Garven: Makes it a little confusing while playing
09:01 Garven: Try to stick with only 1 repeat unless there's a long string of notes together
09:02 Verlaren: okay, i'm change it
09:04 Garven: Ack sorry
09:04 Garven: Got like 5 PMs at once :P
09:05 Garven: Wow, AR-1 or 2 please. That doesn't fit this velocity at all
09:06 Garven: The difficulty balance from Hard -> Insane is also really bad
09:06 Garven: That might be due to the AR though
09:07 Verlaren: will be done)
09:10 Verlaren: Sorry, I lost connection to the Internet for a couple of seconds ...
09:10 Garven: No worries
09:10 Garven: The Insane is pretty much the same story
09:11 Garven: Use distance snap
09:11 Garven: Break it for important parts of the song
09:11 Verlaren: Okay.
09:11 Garven: I also noticed sometimes you focused on a strong Y-symmetry
09:11 Garven: but then it would break into random patterns again
09:11 Garven: Try to keep it to one or the other.
09:11 Garven: Otherwise the map feels unplanned and unstructured
09:13 Verlaren: I'll remember that and in the future it will help me
09:13 Garven: Good luck :3
09:15 Verlaren: Thank you. And yet - can you send our correspondence in a Beatmap Thread. Still, it's mod)
09:15 Verlaren: ?
09:16 Garven: Only if you want. I don't care about kudosu.
09:16 Verlaren: I would be grateful if you do this
09:16 Garven: Okay
Topic Starter
Verlaren

Garven wrote:

Just a quick testplay in Hard/Insane.

SPOILER
08:36 Verlaren: Good day. I recently wrote to you in PM about mod request. You spoke to ask you in game...
08:38 Garven: Ah, yeah
08:38 Garven: Right now I'm watching the OJT though, so I don't really want to play ratm hehe
08:39 Garven: If it finishes up before I have to go to class, I'll let you know
08:39 Verlaren: Okay, Thanks.
08:54 Garven: Alright, link me up
08:55 Verlaren: https://osu.ppy.sh/s/51743
08:56 Garven: Which difficulty?
08:57 Garven: Hello?
08:57 Verlaren: hard & insane please
08:57 Garven: okay
08:57 Garven: ACTION is playing [http://osu.ppy.sh/b/158473 No Life Negotiator - LOST GARDEN [Hard]] -NoFail
08:57 Garven: Those anti-jump spacings really don't fit the song well
08:58 Garven: Keep regular spacing for such a well-paced part of the song
08:58 Garven: Hm
08:58 Garven: in general, you should stick more to distance snapping
08:58 Garven: Right now it seems rather random and not fitting to the song
08:59 Verlaren: okay.
08:59 Garven: Try not to cover repeat arrows with hitbursts from previous notes btw
09:00 Garven: Even with the new skin update, that one was pretty close
09:00 Garven: Tick rate 2 fits this song best btw
09:01 Garven: Also your use of short sliders with repeats feels random
09:01 Garven: Sometimes yo uuse 3 hits, sometimes you use 4
09:01 Garven: Makes it a little confusing while playing
09:01 Garven: Try to stick with only 1 repeat unless there's a long string of notes together
09:02 Verlaren: okay, i'm change it
09:04 Garven: Ack sorry
09:04 Garven: Got like 5 PMs at once :P
09:05 Garven: Wow, AR-1 or 2 please. That doesn't fit this velocity at all
09:06 Garven: The difficulty balance from Hard -> Insane is also really bad
09:06 Garven: That might be due to the AR though
09:07 Verlaren: will be done)
09:10 Verlaren: Sorry, I lost connection to the Internet for a couple of seconds ...
09:10 Garven: No worries
09:10 Garven: The Insane is pretty much the same story
09:11 Garven: Use distance snap
09:11 Garven: Break it for important parts of the song
09:11 Verlaren: Okay.
09:11 Garven: I also noticed sometimes you focused on a strong Y-symmetry
09:11 Garven: but then it would break into random patterns again
09:11 Garven: Try to keep it to one or the other.
09:11 Garven: Otherwise the map feels unplanned and unstructured
09:13 Verlaren: I'll remember that and in the future it will help me
09:13 Garven: Good luck :3
09:15 Verlaren: Thank you. And yet - can you send our correspondence in a Beatmap Thread. Still, it's mod)
09:15 Verlaren: ?
09:16 Garven: Only if you want. I don't care about kudosu.
09:16 Verlaren: I would be grateful if you do this
09:16 Garven: Okay
Thank you for mod Garven~
moonlightleaf
From my queue some advice hope can help you
Easy
http://puu.sh/2pII8

AR-1

silder-pattern in Easy should re-make many(just need semicircle and straight line)

00:09:686(2)(3) https://osu.ppy.sh/ss/677671

00:24:162(1)(2), (2)pattern is not fix in Easy diff https://osu.ppy.sh/ss/677674

00:26:256(4)short slider,the same to ↑ https://osu.ppy.sh/ss/677679

00:26:779(1) move to 00:26:953

00:31:837(4) end at 00:32:186

00:48:232(3)(4) Easy diff often not overlap

01:27:825(4) end at 01:28:174

01:35:674(5)(1) hard for new player

Normal
http://puu.sh/2pIKZ

00:57:651(2) delete

01:26:604(3) end at 01:27:476

01:27:651(4) move to 01:27:825

01:28:000(5) move to 01:28:174

Hard
00:05:151(3) move to x:336 y:128

00:30:267(2) end's point move to x:176 y:128

00:30:616 add note on (3)

00:33:756 add note

00:56:779(5) new note,to tell player there is not the same as fornt(2)(3)(4)

01:29:744(1)this slide very nice,like the water pours form waterfall lol

Insane
HDR8 ar8 OD8 so crazy...

HDR-1

OD-1

00:34:118 add note

00:43:436(9)(10) delete

01:08:465(8) delete
Topic Starter
Verlaren
Thank you for mod. I'm fix some changes later.
MerryGate
Hi

Ah first, I'm honest. but it isn't mean that I want to hurt you.
In my opinion, It is difficult to rank this map.
rhythm,distance,flow,etc...you need to think about these.
But, don't worry. Many people make such a map when the first time.
There are many textbooks in osu!
If you can favorite map or mapper, please study it, and try to imitate the skill.
Yeah, then, please try to remap this.



Anyway, I start modding this map to improve your skill.

[General]
-You need add a redline on 00:21:197 - . Music is restarted here.
Thereby, kiai start point matche down beat.
...I dont know whether this music need more redline.


[Insane]
00:03:756 ~ 00:08:814 - If i were you, I would not use many jumps.
Melody is quiet than other part. In some instances, I may use 0.75x SV.
For example, make symmetry with multiple reverse 1/4 slider. (1/4 slider means white tick to red tick. I dont know why people called 1/4 slider lol)
and 00:05:849 ~ 00:06:372 - make small jumps with two slider.

00:08:988 ~ Generally, intervals of 1/2 is preferred for comfort and difficulty in Insane.(this 1/2 means white tick to red tick.)
of course, you shouldnt place where without sound. but here is exist many sound.
this is example. please refer to this. (this example is easy for player. You can use jump or circle in accordance with the melody)
1.0x->1.0x->1.0x->1.68x->1.68x->1.68x->1.0x->0x->1.81x
Yeah, well, it is improvised alternative plan. It is required that you think on their own for all parts.
00:14:046 (1,2,3) - This anti-jumps are not really fit the music.
00:20:500 (2) - Extreme curved slider is confuse the player. and end to 00:21:197 - ?
00:21:372 (1,2,3,4,5,6,7,8,9) - for example
Polygon, blanket, symmetry, etc... It is an important technique in order to look beautiful the beatmap.
00:29:918 (1,2,3,4,5) - I think this pentagon jumps is good idea :)
but, I really recommend use "Create Polygon Circles". (Compose->Create Polygon Circles or Ctrl+Shift+D)
00:40:209 (1,2,3) - same as 00:14:046 (1,2,3) -
00:43:000 (4,5,6,7,8,9,10) - Why 1.1x stream? 0.7~0.8x is better imo.
00:43:523 (10,1) - Player wouldn't understand that this interval is different.
00:51:372 (6,7,8) - same as 00:14:046 (1,2,3) -
01:09:686 (1,2,3) - ^
01:18:058 (3,4,5) - ^
01:41:256 (1,2,3) - ^


I didnt point out many things, because this map need remap.
To help it, I exemplification about flow and rhythm of some.

Sorry, Im tired :(
I dont modding other difficulty.

If my pointed out isnt helpful, please dont give kudosu.
good luck.
Topic Starter
Verlaren
Well, I understand what you're saying. But this is not my first map. I also understand that it would be good to learn from beatmappers who have high skills. But of one thing you're wrong - you should not imitate other people's successes. If you do not make mistakes, so have not learned. In any case, thanks for the mod. I made changes to the map later.
CXu
Hey there! Testplay of [Hard] and [Insane] requested from here.
fortissimo <3

Replay.

  1. A lot of unorthodox spacing going on in this map. I find it pretty cool, and gives your map a bit of a unique flow compared to most maps these days, that mostly go for a constant motion flow. A few spots that might benefit with a little different spacing, but I'll come back to that in a bit. Generally speaking, good job on this!
  2. I feel a few parts lack hitsounds in some way or another, or feels inconsistent. I'll point out some later on, but go through your map and see if you can find parts that should sound the same hitsoundwise, but doesn't! (such as 00:22:418 (5,6) and 00:28:349 (6,7) )
  3. Especially the first part at 00:03:756 (1,2,3) is pretty hard to actually read properly, because of the dark hitcircles. Consider changing the color from dark blue to something a little lighter, since the video itself is mostly pretty dark, and your background as well.
  4. Finishes would work wonders on the cymbal sounds such as 00:14:569 or 00:17:360. They might be a bit loud, so lower the volume for these finishes, and they'll blend in perfectly. Either do this inside the editor, or alternatively, lower the volume in an external program and place it on another sampleset. This way, you can keep the volume up for the other hitsounds.
  5. 00:20:500 (2) - This slider ends way too early, which results in this part playing pretty awkwardly. The downbeat at 00:21:197 is very distinct, and most players will want to hit this note one way or another. The best would be to extend the slider to end here, as the guitar sound also carries on until this beat. Also, if possible, try making the wiggling of the slider start when you get to 00:20:674, as that's when the guitar starts with that cool sound (I'm bad at describing sounds, sue me :o )
  6. 00:29:918 (1,2,3,4,5,6) - This part really needs some hitsounds :o
  7. 00:37:942 (4,5) - This one here works all right, but I felt it was a wee bit too close for my tastes. Consider widening this gap a it more.
  8. The stream to note part at 00:43:523 (10,1) - is impossible to read on a first try. You really need to space out this part, as currently it just looks like one long stream, instead of a stream with a 1/2 note after.
  9. 00:47:011 (4) - Unsnapped note (should end at 00:47:360). If it was intentional, fix it anyway, because it's noticeable in play and feels really jarring to play.
  10. 01:05:849 (1,2,3) - Again a lack of hitsounds. This part should have much more power to it as it's the most powerful part of the song, as well as the beginning of the chorus.
  11. 01:30:616 (1) - Finish :P
SPOILER

Don't mind my silly score, I was jumping around having fun 8-)
Replay.

  1. Probably the same about hitsounds here as in Insane. I'd love to hear more hitsounds at some places!
  2. And I still like the spacing. Be aware that as a hard difficulty, you can't be as lenient with the spacing though, as players playing this difficulty might have a hard time reading such a map, thus lowering their enjoyment.
  3. I'm not sure if you're trying to create a break in the constant 1/2 or not for the player, but leaving out the beat at 00:05:674 feels very unintuitive. The guitar (?) is very dominant (and like the only instrument here xD) so not mapping it just kills the flow.
  4. Add a note at 00:19:628 and 00:19:802 ;)
  5. 00:21:197 - Same comment as in Insane.
  6. 00:28:349 (3,4) - I'm not sure about this antijump here. Maybe space it a bit out so it doesn't look identical to 1/2.
  7. The slider at 00:48:232 (1) is pretty awkward, seeing as there aren't any vocals at 00:48:407. Consider changing this part a bit (I did lose a sliderend here I think in the replay).
  8. 00:56:779 (5,6) - You probably should fix this by spacing this closer, as currently they also look identical to 00:55:732 (2,3,4). I can hit them pretty well, and so can probably most players playing Insane, but people at the level who'll enjoy this map the most might have trouble with stuff like this. Having some kind of visual indication, even if it's a small or hard-to-notice one, will help heaps for readabiliy.
  9. 01:01:837 (4) - I was wondering what you were mapping here. Why not just time this to the vocals at 01:02:011, 01:02:360 and 01:02:709 ?
  10. 01:23:581 (2) - Unsnapped. Should be at 01:23:639
  11. Don't you think a spinner would work much better than a slider at 01:29:744 (1)? If anything, you should fix the shape of the slider, since it looks weird and out of place currently. Making it look neat and tidy, symmetrical or something like that will make your whole map look neater, and also maybe even more memorable if your shape is distinct.

Man, I haven't played a map like this in a long time, so it was loads of fun <3 The insane isn't hard because of how many notes it has or how far away notes are, but because of the weird but still readable spacing, and I love it! Maybe I'm weird for that? :? Anyhow, I think a few people will think that the map is unreadable and/or bad/weird because of the spacing, but if possible, I hope you'll keep it for an eventual rank. Good luck!
Topic Starter
Verlaren

CXu wrote:

Hey there! Testplay of [Hard] and [Insane] requested from here.
fortissimo <3

Replay.

  1. A lot of unorthodox spacing going on in this map. I find it pretty cool, and gives your map a bit of a unique flow compared to most maps these days, that mostly go for a constant motion flow. A few spots that might benefit with a little different spacing, but I'll come back to that in a bit. Generally speaking, good job on this!
  2. I feel a few parts lack hitsounds in some way or another, or feels inconsistent. I'll point out some later on, but go through your map and see if you can find parts that should sound the same hitsoundwise, but doesn't! (such as 00:22:418 (5,6) and 00:28:349 (6,7) )
  3. Especially the first part at 00:03:756 (1,2,3) is pretty hard to actually read properly, because of the dark hitcircles. Consider changing the color from dark blue to something a little lighter, since the video itself is mostly pretty dark, and your background as well.
  4. Finishes would work wonders on the cymbal sounds such as 00:14:569 or 00:17:360. They might be a bit loud, so lower the volume for these finishes, and they'll blend in perfectly. Either do this inside the editor, or alternatively, lower the volume in an external program and place it on another sampleset. This way, you can keep the volume up for the other hitsounds.
  5. 00:20:500 (2) - This slider ends way too early, which results in this part playing pretty awkwardly. The downbeat at 00:21:197 is very distinct, and most players will want to hit this note one way or another. The best would be to extend the slider to end here, as the guitar sound also carries on until this beat. Also, if possible, try making the wiggling of the slider start when you get to 00:20:674, as that's when the guitar starts with that cool sound (I'm bad at describing sounds, sue me :o )
  6. 00:29:918 (1,2,3,4,5,6) - This part really needs some hitsounds :o
  7. 00:37:942 (4,5) - This one here works all right, but I felt it was a wee bit too close for my tastes. Consider widening this gap a it more.
  8. The stream to note part at 00:43:523 (10,1) - is impossible to read on a first try. You really need to space out this part, as currently it just looks like one long stream, instead of a stream with a 1/2 note after.
  9. 00:47:011 (4) - Unsnapped note (should end at 00:47:360). If it was intentional, fix it anyway, because it's noticeable in play and feels really jarring to play.
  10. 01:05:849 (1,2,3) - Again a lack of hitsounds. This part should have much more power to it as it's the most powerful part of the song, as well as the beginning of the chorus.
  11. 01:30:616 (1) - Finish :P
SPOILER

Don't mind my silly score, I was jumping around having fun 8-)
Replay.

  1. Probably the same about hitsounds here as in Insane. I'd love to hear more hitsounds at some places!
  2. And I still like the spacing. Be aware that as a hard difficulty, you can't be as lenient with the spacing though, as players playing this difficulty might have a hard time reading such a map, thus lowering their enjoyment.
  3. I'm not sure if you're trying to create a break in the constant 1/2 or not for the player, but leaving out the beat at 00:05:674 feels very unintuitive. The guitar (?) is very dominant (and like the only instrument here xD) so not mapping it just kills the flow.
  4. Add a note at 00:19:628 and 00:19:802 ;)
  5. 00:21:197 - Same comment as in Insane.
  6. 00:28:349 (3,4) - I'm not sure about this antijump here. Maybe space it a bit out so it doesn't look identical to 1/2.
  7. The slider at 00:48:232 (1) is pretty awkward, seeing as there aren't any vocals at 00:48:407. Consider changing this part a bit (I did lose a sliderend here I think in the replay).
  8. 00:56:779 (5,6) - You probably should fix this by spacing this closer, as currently they also look identical to 00:55:732 (2,3,4). I can hit them pretty well, and so can probably most players playing Insane, but people at the level who'll enjoy this map the most might have trouble with stuff like this. Having some kind of visual indication, even if it's a small or hard-to-notice one, will help heaps for readabiliy.
  9. 01:01:837 (4) - I was wondering what you were mapping here. Why not just time this to the vocals at 01:02:011, 01:02:360 and 01:02:709 ?
  10. 01:23:581 (2) - Unsnapped. Should be at 01:23:639
  11. Don't you think a spinner would work much better than a slider at 01:29:744 (1)? If anything, you should fix the shape of the slider, since it looks weird and out of place currently. Making it look neat and tidy, symmetrical or something like that will make your whole map look neater, and also maybe even more memorable if your shape is distinct.

Man, I haven't played a map like this in a long time, so it was loads of fun <3 The insane isn't hard because of how many notes it has or how far away notes are, but because of the weird but still readable spacing, and I love it! Maybe I'm weird for that? :? Anyhow, I think a few people will think that the map is unreadable and/or bad/weird because of the spacing, but if possible, I hope you'll keep it for an eventual rank. Good luck!
Thanks for test and advices. You just raised me great self-esteem. Thank you again for your work. I made the recommended changes in a matter of hours.

P.S. Your replays is very cool ;)
Topic Starter
Verlaren
Updated.
jossieP
Hi

[General]
  1. combo colours 5, 6 and 7 are almost the same, use other combo colours or you can place them between the other combo colours as well
  2. Offset: 3776 (+20 on current) its so early
  3. I dont like to follow the vocals for make a map, so don't mind me so much
[Insane]
  1. 00:04:279 (4,5) - a bit exagerated jump, also I think you tried to support the guitar with the whisltes, but they just dont fit each other, the bouncing slider should start on 00:04:104, just as 00:06:895 (4,1,2) -
  2. 00:10:035 (3) - location suggest
  3. 00:11:256 (1,2,3,4,5,6,7,8) - aaaaaaaaaaaaaaaaaaaaaaaaand spacing is random for me, feels totally bad while playing
  4. 00:14:046 (1,2,3) - separate anti-jump a bit moar or just stack them together, also what is with the jump to 00:14:569 (4) - ?
  5. 00:20:325 - add a note here, listen carefully and you will listen other guitar accord on this part
  6. ~ and le random claps, try to use common 2/1 clapping, it fits to this song and sounds better than current ahm random. Also unconcistant spacing is just akward, not even funny to play for me.

[Hard]
  1. 00:05:325 (3,4,1) - reason for this jump?
  2. 00:20:325 - as on [Insane]
  3. 01:05:849 (1,2,3) - stacked, well its ok... 01:08:639 (1,2,3) - then why anti-jump?
  4. 01:14:395 (1) - also for other 2 arrowed sliders, maybe just use 2 1/2 sliders, more simple and dont make some players confuse
  5. 01:18:058 (2,3,4) - 1/2 compressed, 01:19:802 (1,2,3) - 1/1 anti-jump, hey what?
  6. 01:22:069 (6) - why so close?

[Normal]
  1. well it really needs to be simplified, even if you have an [Easy] diff is really complex
  2. 00:24:162 (1,2,3) - and well you have more playfield, you know

[Easy]
  1. Complex [Easy] needs to simplify
  2. 00:04:628 - I can't get the why of the volume gain, the slider bodies dont sound so good with it
  3. 00:23:465 (4,1,2,3,4,5) - why red ticks?
  4. 00:47:883 - empty...

About your sig, don't ask for xat yet, you need a looooooot of work incoming
Topic Starter
Verlaren

ikari_kyon wrote:

Hi

[General]
  1. combo colours 5, 6 and 7 are almost the same, use other combo colours or you can place them between the other combo colours as well
  2. Offset: 3776 (+20 on current) its so early
  3. I dont like to follow the vocals for make a map, so don't mind me so much
[Insane]
  1. 00:04:279 (4,5) - a bit exagerated jump, also I think you tried to support the guitar with the whisltes, but they just dont fit each other, the bouncing slider should start on 00:04:104, just as 00:06:895 (4,1,2) -
  2. 00:10:035 (3) - location suggest
  3. 00:11:256 (1,2,3,4,5,6,7,8) - aaaaaaaaaaaaaaaaaaaaaaaaand spacing is random for me, feels totally bad while playing
  4. 00:14:046 (1,2,3) - separate anti-jump a bit moar or just stack them together, also what is with the jump to 00:14:569 (4) - ?
  5. 00:20:325 - add a note here, listen carefully and you will listen other guitar accord on this part
  6. ~ and le random claps, try to use common 2/1 clapping, it fits to this song and sounds better than current ahm random. Also unconcistant spacing is just akward, not even funny to play for me.

[Hard]
  1. 00:05:325 (3,4,1) - reason for this jump?
  2. 00:20:325 - as on [Insane]
  3. 01:05:849 (1,2,3) - stacked, well its ok... 01:08:639 (1,2,3) - then why anti-jump?
  4. 01:14:395 (1) - also for other 2 arrowed sliders, maybe just use 2 1/2 sliders, more simple and dont make some players confuse
  5. 01:18:058 (2,3,4) - 1/2 compressed, 01:19:802 (1,2,3) - 1/1 anti-jump, hey what?
  6. 01:22:069 (6) - why so close?

[Normal]
  1. well it really needs to be simplified, even if you have an [Easy] diff is really complex
  2. 00:24:162 (1,2,3) - and well you have more playfield, you know

[Easy]
  1. Complex [Easy] needs to simplify
  2. 00:04:628 - I can't get the why of the volume gain, the slider bodies dont sound so good with it
  3. 00:23:465 (4,1,2,3,4,5) - why red ticks?
  4. 00:47:883 - empty...

About your sig, don't ask for xat yet, you need a looooooot of work incoming
Thx, but no changes.

EDIT: i recheck your mod. thx again. some all fixed.
[Luxord]
Hello from my Queue~


[General]
00:08:988 - The Kiai time doesn't mean anything there, please remove it. The Kiai mode is meant to be in the chorus parts of the song.

[Easy]
  1. 00:03:756 (1,1,1,1) - Meaningless new combo and bad placement. Those sliders doesn't look nice in my opinion, it's a easy and those sliders are
  2. long, try to do some nice shapes with those sliders :|
  3. 00:14:569 (1) - Fix that curve, if you make it more beautiful to fit in both 00:14:221 (5,2,3) - it will look much better
  4. 00:25:907 (4) - Delete this
  5. 00:24:686 (2,3) - Move those to start from the big white tick
  6. 00:24:162 (1) - Delete this
  7. 00:24:337 - Add circle
    It should look like this

    That way fits better in my opinion. If you follow it, fix the spacings
  8. 00:43:697 (1) - That sounds bad because is not synchronized.

    This works better.
  9. 00:44:742 (2) - Unsnapped circle.
  10. 00:56:779 (3,4) - Fix the beat blanket~
  11. 01:19:802 (1) - That slider is not creative ._. Work more with it :c
  12. That difficulty needs very much work in my opinion, the placing needs work - Do more shapes and better curves q-q
[Normal]
  1. 00:04:802 (3,4) - Those two sound wierd. I can't really enjoy or read them easily :| Try to connect those sliders with circles or don't put a break there.-.
  2. 00:37:244 (5,1) - Make those symmetrical
  3. 00:56:081 (4,5,3) - Make that shape better, symmetrical. :|
  4. 01:16:314 (4,5) - Hiding circles under sliders is not recommended in Easy and Normal difficulties according to the osu!wiki.
  5. 01:27:825 - I guess circle? .-.
  6. It is not as weird as Easy is but it could be better with some imagination :|
[Hard]
  1. 00:17:011 (2,6) - Make them symmetrical~
  2. 00:59:918 (1,2,3) - Inconsistent spacing without purpose. Fix it please.
  3. Look, it's good but personally I can't enjoy it, the distance spacing isn't wrong but the way you place the notes is not comforable and that's my only complain about that difficulty..!
[Insane]
  1. 00:03:756 (1,2,3) - Inconsistent spacing from the right beginning :c
  2. That is not insane, it's too easy for insane, the placing is kinda boring and weird as in normal - It's not bad! Just somehow weird I'm not sure if I understand your patterns properly to mod something in Insane .-.

Good luck ._.
Honeybadger_old
00:08:988 - The Kiai time seems out of place. I'd take it out.

[Easy]

  • 00:47:883 - Feels like there should be a circle here.
    01:27:825 (4) - I don't find this jump intuitive. Beginners will have difficulty here, I think.
[Normal]

  • 00:03:756 (1,2,3,4,5) - You have some spacing issues here that make it difficult to tell the pace. The circles and sliders don't fit well with the music either, making it hard to follow along.
    00:14:918 - Here you change from following the melody to doing a steady beat. The switch is a bit jarring, makes for an unpleasant experience.
    01:17:011 (5) - The note is too hidden, I don't notice it until I've missed it.
[Hard]

  • 00:03:756 - Until 00:08:988. This intro feels a bit hard for a hard song. Doesn't fit with the rest of the map.
    00:30:267 (2,3) - Following the same pattern, the 3 should be a slider ending on its current position.
    00:46:488 (4) - Personal preference, I don't like when a node is right underneath another when they're not close in timing. I suggest moving 4 off of 3, even if just a bit.
    00:48:232 (1,2,3,4) - Can't put my finger on it, but this part doesn't feel natural to me.
[Insane]

  • I don't know. Spacing seems to be all over the place.
Hard
Ohai~ from my queue.

First: Everything I suggest can be wrong. I just tell you my thoughts. You don't have to change anything if you don't want to.

Let's begin :)



General:

I think I would chose another video for the background. The fastly changing pictures and the different colors are kinda disturbing.

00:08:988 - I don't think there should be Kiai time. It doesn't feel like the main part of the song.

01:30:616 - Same.

The notes are very quiet. Maybe a bit louder wouldn't be wrong.

Easy

00:08:988 - I would recommend to change the sound from soft to normal.

00:24:162 - I would change to , the other way sounds strange.

00:43:697 - same here

That's all for me.


Normal

00:03:756 (1,2,3,4,5) - I think there's something wrong with the spacing. It's difficult to tell when the next note starts. Not intuitive.

00:14:918 - I'd prefer if you would still follow the melody.

00:36:982 (4) - I'd put this slider to this place. Feels much better.

00:37:680 (5) - The 5 should be here.

01:04:453 - Maybe you should fill this gap. Doesn't seem right.

01:07:244 - I think it would be better, if the slider would end at 01:07:593

01:07:767 (4) - Should start here and end here: 01:08:290

01:17:011 - I think you should make this note more obvious

01:22:593 - same here.

01:27:825 - I would ad a circle here.

01:31:662 - Maybe another circle would fit.

That's all.


Hard


00:03:756 - until 00:08:639 - maybe you should make it a bit easier. The beginning is much more difficult than the rest of the song.

00:20:500 - I'm not against this slider. But i love it. Just wanted to say it.

01:05:849 (1,2,3) - I think it would sound better if all of them get a finish sound.

01:17:011 (7) - Put the note somewhere else.

01:29:744 - A spinner would fit more, I guess.

01:47:011 (4) - change the slider to something like this:



This way the player gets to experience the drums vortex better.

That's all.


Insane

I can't play it. It wouldn't be good if I modded it.
Topic Starter
Verlaren

KiyoshiX101 wrote:

Hello from my Queue~


[General]
00:08:988 - The Kiai time doesn't mean anything there, please remove it. The Kiai mode is meant to be in the chorus parts of the song.

[Easy]
  1. 00:03:756 (1,1,1,1) - Meaningless new combo and bad placement. Those sliders doesn't look nice in my opinion, it's a easy and those sliders are
  2. long, try to do some nice shapes with those sliders :|
  3. 00:14:569 (1) - Fix that curve, if you make it more beautiful to fit in both 00:14:221 (5,2,3) - it will look much better
  4. 00:25:907 (4) - Delete this
  5. 00:24:686 (2,3) - Move those to start from the big white tick
  6. 00:24:162 (1) - Delete this
  7. 00:24:337 - Add circle
    It should look like this

    That way fits better in my opinion. If you follow it, fix the spacings
  8. 00:43:697 (1) - That sounds bad because is not synchronized.

    This works better.
  9. 00:44:742 (2) - Unsnapped circle.
  10. 00:56:779 (3,4) - Fix the beat blanket~
  11. 01:19:802 (1) - That slider is not creative ._. Work more with it :c
  12. That difficulty needs very much work in my opinion, the placing needs work - Do more shapes and better curves q-q
[Normal]
  1. 00:04:802 (3,4) - Those two sound wierd. I can't really enjoy or read them easily :| Try to connect those sliders with circles or don't put a break there.-.
  2. 00:37:244 (5,1) - Make those symmetrical
  3. 00:56:081 (4,5,3) - Make that shape better, symmetrical. :|
  4. 01:16:314 (4,5) - Hiding circles under sliders is not recommended in Easy and Normal difficulties according to the osu!wiki.
  5. 01:27:825 - I guess circle? .-.
  6. It is not as weird as Easy is but it could be better with some imagination :|
[Hard]
  1. 00:17:011 (2,6) - Make them symmetrical~
  2. 00:59:918 (1,2,3) - Inconsistent spacing without purpose. Fix it please.
  3. Look, it's good but personally I can't enjoy it, the distance spacing isn't wrong but the way you place the notes is not comforable and that's my only complain about that difficulty..!
[Insane]
  1. 00:03:756 (1,2,3) - Inconsistent spacing from the right beginning :c
  2. That is not insane, it's too easy for insane, the placing is kinda boring and weird as in normal - It's not bad! Just somehow weird I'm not sure if I understand your patterns properly to mod something in Insane .-.

Good luck ._.
Thank you for mod. Some all fixed.

About insane - i so was originally conceived.
Topic Starter
Verlaren

Dwargkiller wrote:

00:08:988 - The Kiai time seems out of place. I'd take it out.

[Easy]

  • 00:47:883 - Feels like there should be a circle here.
    01:27:825 (4) - I don't find this jump intuitive. Beginners will have difficulty here, I think.
[Normal]

  • 00:03:756 (1,2,3,4,5) - You have some spacing issues here that make it difficult to tell the pace. The circles and sliders don't fit well with the music either, making it hard to follow along.
    00:14:918 - Here you change from following the melody to doing a steady beat. The switch is a bit jarring, makes for an unpleasant experience.
    01:17:011 (5) - The note is too hidden, I don't notice it until I've missed it.
[Hard]

  • 00:03:756 - Until 00:08:988. This intro feels a bit hard for a hard song. Doesn't fit with the rest of the map.
    00:30:267 (2,3) - Following the same pattern, the 3 should be a slider ending on its current position.
    00:46:488 (4) - Personal preference, I don't like when a node is right underneath another when they're not close in timing. I suggest moving 4 off of 3, even if just a bit.
    00:48:232 (1,2,3,4) - Can't put my finger on it, but this part doesn't feel natural to me.
[Insane]

  • I don't know. Spacing seems to be all over the place.
Thx for mod.
Topic Starter
Verlaren

ChivaCookie wrote:

Ohai~ from my queue.

First: Everything I suggest can be wrong. I just tell you my thoughts. You don't have to change anything if you don't want to.

Let's begin :)



General:

I think I would chose another video for the background. The fastly changing pictures and the different colors are kinda disturbing.

00:08:988 - I don't think there should be Kiai time. It doesn't feel like the main part of the song.

01:30:616 - Same.

The notes are very quiet. Maybe a bit louder wouldn't be wrong.

Easy

00:08:988 - I would recommend to change the sound from soft to normal.

00:24:162 - I would change to , the other way sounds strange.

00:43:697 - same here

That's all for me.


Normal

00:03:756 (1,2,3,4,5) - I think there's something wrong with the spacing. It's difficult to tell when the next note starts. Not intuitive.

00:14:918 - I'd prefer if you would still follow the melody.

00:36:982 (4) - I'd put this slider to this place. Feels much better.

00:37:680 (5) - The 5 should be here.

01:04:453 - Maybe you should fill this gap. Doesn't seem right.

01:07:244 - I think it would be better, if the slider would end at 01:07:593

01:07:767 (4) - Should start here and end here: 01:08:290

01:17:011 - I think you should make this note more obvious

01:22:593 - same here.

01:27:825 - I would ad a circle here.

01:31:662 - Maybe another circle would fit.

That's all.


Hard


00:03:756 - until 00:08:639 - maybe you should make it a bit easier. The beginning is much more difficult than the rest of the song.

00:20:500 - I'm not against this slider. But i love it. Just wanted to say it.

01:05:849 (1,2,3) - I think it would sound better if all of them get a finish sound.

01:17:011 (7) - Put the note somewhere else.

01:29:744 - A spinner would fit more, I guess.

01:47:011 (4) - change the slider to something like this:



This way the player gets to experience the drums vortex better.

That's all.


Insane

I can't play it. It wouldn't be good if I modded it.
Thx, but no changes.
Kawayi Rika
Hi ~ Verlaren ~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please add (Short Ver.) in tittle,the song already have full ver.

[Insane]


  1. HP-1 is better.
  2. 00:05:849 (4,1) - You'd better to make these notes symmetrical.
  3. 01:06:197 (2,3) - ^
  4. 01:08:988 (2,3) - ^
  5. 01:17:360 (1,3) - ^
  6. 00:19:628 (8,1) - I don't know why you didn't use 1/4 stream to here,sound really nice.
  7. 00:21:197 - Add finish,sound much better.
  8. 00:54:686 - ^
  9. 00:31:139 (7) - Add new combo,follow with lyrics.
  10. 01:04:279 (10) - ^

[Hard]


  1. 00:21:197 - Add finish,sound much better.
  2. 00:54:686 - ^
  3. 00:30:616 - Add a note to here,follow with lyrics.

[Normal]


  1. 00:18:057 (3) - Unsnapped slider (please remove this and make same new one).
  2. 00:41:080 (2) - ^
  3. 00:44:045 (2) - ^
  4. 00:21:197 - Add finish,sound much better.
  5. 00:54:686 - ^

[Easy]


  1. 00:21:197 - Remove clap.
  2. 00:54:686 - Add finish,sound much better.
  3. 00:22:417 (3) - Unsnapped slider (please remove this and make same new one).
  4. 00:25:208 (3) - ^
  5. 00:48:580 (5) - ^
  6. 00:49:103 (1) - ^
  7. 01:00:615 (2) - ^

OK ~ Hope this can help you ~

Good luck ~
;)
Topic Starter
Verlaren

Kawayi Rika wrote:

Hi ~ Verlaren ~ :) Hi ~ Rika~ :)

Mod time for my Lucky Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please add (Short Ver.) in tittle,the song already have full ver.

[Insane]


  1. HP-1 is better.
  2. 00:05:849 (4,1) - You'd better to make these notes symmetrical.
  3. 01:06:197 (2,3) - ^
  4. 01:08:988 (2,3) - ^
  5. 01:17:360 (1,3) - ^
  6. 00:19:628 (8,1) - I don't know why you didn't use 1/4 stream to here,sound really nice.
  7. 00:21:197 - Add finish,sound much better.
  8. 00:54:686 - ^
  9. 00:31:139 (7) - Add new combo,follow with lyrics.
  10. 01:04:279 (10) - ^

[Hard]


  1. 00:21:197 - Add finish,sound much better.
  2. 00:54:686 - ^
  3. 00:30:616 - Add a note to here,follow with lyrics.

[Normal]


  1. 00:18:057 (3) - Unsnapped slider (please remove this and make same new one).
  2. 00:41:080 (2) - ^
  3. 00:44:045 (2) - ^
  4. 00:21:197 - Add finish,sound much better.
  5. 00:54:686 - ^

[Easy]


  1. 00:21:197 - Remove clap.
  2. 00:54:686 - Add finish,sound much better.
  3. 00:22:417 (3) - Unsnapped slider (please remove this and make same new one).
  4. 00:25:208 (3) - ^
  5. 00:48:580 (5) - ^
  6. 00:49:103 (1) - ^
  7. 01:00:615 (2) - ^

OK ~ Hope this can help you ~

Good luck ~
;)
Thank you Rika~ All fixed~ :)
Topic Starter
Verlaren
How do you think - how much of mods need have yet to make it came out into the rank? :D
FrzR

Verlaren wrote:

How do you think - how much of mods need have yet to make it came out into the rank? :D
try contacting a BAT member if the map's already good. :3 anyway, heres my mod. (My first time modding but i also have a map pending, so yeah. :3)

Hard
01:14:395 (1) - Turn the repetitive slider upside down so it would connect to the next circle.
01:28:000 - Add a short Break time maybe? Players that are struggling through the map (like new players etc.) needs some regen. :D
01:29:744 (1) - Adding a Finish hitsound at the end of the slider gets the beat going well for 4 beats or so.
01:22:593 - add a beat with a Finish hitsound. Skipping a beat can cause confusion to some players and get lost since it's a hard diff. ;)
01:36:023 (2) - ^
01:41:256 (7) - ^
01:44:569 (1) - ^ the music did a finish hitsound so it would be prefered to do so.

Normal
00:14:046 (5) - Finish Hitsound at the 4th note.
00:17:360 (2) - ^ First note.
00:26:779 - Suggesting 1 note with a finish hitsound. :)
00:37:942 (1) - Finish on 1st note.
00:43:697 (1) - The note stack causes the player to unconsciously tap to that circle and causes to miss or get a 50. Move the note with distance spacing. :)
00:51:372 (5) - Extend the slider length by two ticks to that white timing line(forgot the term for that XD) and do a finish hitsound at the end of it.


Easy
00:14:569 (1) - Finish Hitsound.
00:24:162 (1) - Remove Hitsound. ( not sure if it's just me or the hitsound feels off-beat.)
00:24:511 (2,3,4) - Between these Circle and Sliders has the proper beat, so i suggest moving these forward for 2 ticks and note 1 will become a slider with the same length as note 5 which has 3 ticks.
Resulting in this:
00:26:778 (1) - Remove finish hitsound at the end of the slider. 1 Finish is already good. ^_^
00:43:697 (1) - Adjust the slider back 2 ticks. The faint finish hitsound at start will determine a good beat after hitting a louder finish sound at the end.
00:49:103 (1) - Finish Hitsound on first note only.


Timing Points
01:30:965 - increase the volume by 5%. The impact of the music can be obvious but the beat can't cope up well if the sound is vague.

A little note, to see if the hitsounds do well in your map, try letting mekkadosu(osu-chan XD) play your map in taiko.
Don't just stick to Custom whistles and claps! try doing more complex hitsound combinations! :D

Can't do insane sorry. I'll leave that to the other modders.

If you don't like much, or everything in my mod, sorry. :(
Topic Starter
Verlaren

Fr33z3R wrote:

Verlaren wrote:

How do you think - how much of mods need have yet to make it came out into the rank? :D
try contacting a BAT member if the map's already good. :3 anyway, heres my mod. (My first time modding but i also have a map pending, so yeah. :3)

Hard
01:14:395 (1) - Turn the repetitive slider upside down so it would connect to the next circle.
01:28:000 - Add a short Break time maybe? Players that are struggling through the map (like new players etc.) needs some regen. :D
01:29:744 (1) - Adding a Finish hitsound at the end of the slider gets the beat going well for 4 beats or so.
01:22:593 - add a beat with a Finish hitsound. Skipping a beat can cause confusion to some players and get lost since it's a hard diff. ;)
01:36:023 (2) - ^
01:41:256 (7) - ^
01:44:569 (1) - ^ the music did a finish hitsound so it would be prefered to do so.

Normal
00:14:046 (5) - Finish Hitsound at the 4th note.
00:17:360 (2) - ^ First note.
00:26:779 - Suggesting 1 note with a finish hitsound. :)
00:37:942 (1) - Finish on 1st note.
00:43:697 (1) - The note stack causes the player to unconsciously tap to that circle and causes to miss or get a 50. Move the note with distance spacing. :)
00:51:372 (5) - Extend the slider length by two ticks to that white timing line(forgot the term for that XD) and do a finish hitsound at the end of it.


Easy
00:14:569 (1) - Finish Hitsound.
00:24:162 (1) - Remove Hitsound. ( not sure if it's just me or the hitsound feels off-beat.)
00:24:511 (2,3,4) - Between these Circle and Sliders has the proper beat, so i suggest moving these forward for 2 ticks and note 1 will become a slider with the same length as note 5 which has 3 ticks.
Resulting in this:
00:26:778 (1) - Remove finish hitsound at the end of the slider. 1 Finish is already good. ^_^
00:43:697 (1) - Adjust the slider back 2 ticks. The faint finish hitsound at start will determine a good beat after hitting a louder finish sound at the end.
00:49:103 (1) - Finish Hitsound on first note only.


Timing Points
01:30:965 - increase the volume by 5%. The impact of the music can be obvious but the beat can't cope up well if the sound is vague.

A little note, to see if the hitsounds do well in your map, try letting mekkadosu(osu-chan XD) play your map in taiko.
Don't just stick to Custom whistles and claps! try doing more complex hitsound combinations! :D

Can't do insane sorry. I'll leave that to the other modders.

If you don't like much, or everything in my mod, sorry. :(
Thank you very much for your mod :)
Satellite
hi

[Insane]
OD-1?
00:06:197 (1) - remove nc 00:06:546 (2) - add nc
00:29:569 - add note
00:43:523 - ^
00:49:104 - ^
00:50:151 - ^
01:35:325 (4) - In front of one note I think it is very close. use distance snap?
01:39:337 (5) - ^

[Hard]
00:48:232 (1,2) - More better rhythm,follow with lyrics,like this.


[Normal]
AR+1?
00:57:651 (2) - remove note is better?
01:12:476 (4) - In front of one note should not hit you is good...

[Easy]
wip?
00:32:360 - Why do not you make? I think you should make :)

good luck ;)
Topic Starter
Verlaren

Satellite wrote:

hi

[Insane]
OD-1?
00:06:197 (1) - remove nc 00:06:546 (2) - add nc
00:29:569 - add note
00:43:523 - ^
00:49:104 - ^
00:50:151 - ^
01:35:325 (4) - In front of one note I think it is very close. use distance snap?
01:39:337 (5) - ^

[Hard]
00:48:232 (1,2) - More better rhythm,follow with lyrics,like this.


[Normal]
AR+1?
00:57:651 (2) - remove note is better?
01:12:476 (4) - In front of one note should not hit you is good...

[Easy]
wip? no :)
00:32:360 - Why do not you make? I think you should make :)

good luck ;)
Thank you very much for mod. :)
JauiPlaY
Hi~
Just some suggestions:

[General]
Colors of combo 5 and 7 are too close. Delete 1 of them.

[Easy]
00:03:756 (1,1,1,1) - Nc spamming...
00:48:232 (4,5) - Not recommend for an Easy. You know why.
01:00:616 (2) - Don't hide the reverse arrow, it may be unrankable.
01:03:231 (1) - Move 1/4 earlier.
01:35:674 (5,1) - Spacing.

[Normal]
01:16:314 (4) - Awkward shape.
01:22:593 (6) - New combo. And remember to remove the next one's new combo.
01:41:779 (1,2) - Sounds quite weird here. Move them 1/1 later like what you did before?

[Hard]
00:20:500 (2) - Not sure if it's rankable, go ask a MAT/BAT to confirm please.
01:47:011 (4) - Repeat 1 more time?

[Insane]
00:20:500 (2) - Not sure if it's rankable, go ask a MAT/BAT to confirm please.
01:25:209 (7,1) - Unperfect stacking.
Also, limit your combo under 10 please. Those combo which over 10 make your map looks messy.

Imo this map still needs working...good luck.
Laurier
mod4mod

Easy
00:09:337 (1) - why use same combo color as 00:07:942 (1)? http://puu.sh/2yBSl
00:18:756 (2) - make better bracket ? http://puu.sh/2yDre
00:32:360 (5) - add finish ?
01:00:616 (2) - dont overlap on 00:59:569 (3) end
01:01:662 (3) - ^ at 01:00:267 (1)
01:14:221 (1) - follow vocal ? http://puu.sh/2yDw0

Normal

00:37:942 (1) - use same form as 00:37:244 (5) - http://puu.sh/2yFlc
00:38:639 (2) - ^
01:04:279 - add note ? http://puu.sh/2yFmO
01:11:430 (1,2,3,4) - make square ? http://puu.sh/2yFpm
01:31:662 - add note

Hard
00:05:325 (3) - placing more up and make better flow
00:30:616 (3) - this jump is far. maybe stack on (5) ?
01:08:116 (7) - keeping spacing

Insane
00:19:802 - volume is too low use30~40%?
00:37:942 (4,5,6,7) - you forgot clap !!
00:40:732 (4) - ^
01:03:407 (1,2,3,4,5,6,7,8,9) - why use strema ? not good idea imo
01:14:221 - add note and keep rythm
01:38:116 (7) - volume is too low ><

That's all
Topic Starter
Verlaren

JauiPlaY wrote:

Hi~
Just some suggestions:

[General]
Colors of combo 5 and 7 are too close. Delete 1 of them.

[Easy]
00:03:756 (1,1,1,1) - Nc spamming...
00:48:232 (4,5) - Not recommend for an Easy. You know why.
01:00:616 (2) - Don't hide the reverse arrow, it may be unrankable.
01:03:231 (1) - Move 1/4 earlier.
01:35:674 (5,1) - Spacing.

[Normal]
01:16:314 (4) - Awkward shape.
01:22:593 (6) - New combo. And remember to remove the next one's new combo.
01:41:779 (1,2) - Sounds quite weird here. Move them 1/1 later like what you did before?

[Hard]
00:20:500 (2) - Not sure if it's rankable, go ask a MAT/BAT to confirm please.
01:47:011 (4) - Repeat 1 more time?

[Insane]
00:20:500 (2) - Not sure if it's rankable, go ask a MAT/BAT to confirm please.
01:25:209 (7,1) - Unperfect stacking.
Also, limit your combo under 10 please. Those combo which over 10 make your map looks messy.

Imo this map still needs working...good luck.
Thank you for mod. All fixed :D
Topic Starter
Verlaren

Laurier wrote:

mod4mod

Easy
00:09:337 (1) - why use same combo color as 00:07:942 (1)? http://puu.sh/2yBSl
00:18:756 (2) - make better bracket ? http://puu.sh/2yDre
00:32:360 (5) - add finish ?
01:00:616 (2) - dont overlap on 00:59:569 (3) end
01:01:662 (3) - ^ at 01:00:267 (1)
01:14:221 (1) - follow vocal ? http://puu.sh/2yDw0

Normal

00:37:942 (1) - use same form as 00:37:244 (5) - http://puu.sh/2yFlc
00:38:639 (2) - ^
01:04:279 - add note ? http://puu.sh/2yFmO
01:11:430 (1,2,3,4) - make square ? http://puu.sh/2yFpm
01:31:662 - add note

Hard
00:05:325 (3) - placing more up and make better flow
00:30:616 (3) - this jump is far. maybe stack on (5) ?
01:08:116 (7) - keeping spacing

Insane
00:19:802 - volume is too low use30~40%?
00:37:942 (4,5,6,7) - you forgot clap !!
00:40:732 (4) - ^
01:03:407 (1,2,3,4,5,6,7,8,9) - why use strema ? not good idea imo
01:14:221 - add note and keep rythm
01:38:116 (7) - volume is too low ><

That's all
Thank you very much for mod~ All fixed. :)
Zejky
as you wanted
Easy]
------------------
00:07:767 - delete it or volume is 20% ???
00:13:697 - 00:14:569 - 00:26:604 - 00:26:953 - 00:27:476 - 00:54:686 - 01:00:965 - 01:01:314 - 01:02:011 - 01:02:360 - 01:40:732 - 01:41:081 - 01:41:430 - 01:41:779 -
Delete all, all of them pointless
------------------

00:49:103 (1) - object's end is not snapped
00:52:244 (4) - spacing !!!
00:53:465 (5) - ^
01:27:825 (4) - ^
00:43:697 (1) - remove hit finish ( all slider - head - end

[Normal]
----------------------
00:14:482 - 00:14:657 - 00:15:616 - 00:16:314 - 00:17:709 - 00:18:407 - 00:19:104 -
and
00:36:197 - 00:36:895 - 00:37:593 - 00:37:942 - 00:38:290 - 00:38:988 - 00:39:686 - 00:40:383 - 00:54:686 - 01:06:197 - 01:08:988 - 01:13:872 - 01:14:569 - 01:15:267 - 01:15:965 -
Delete all, all of them pointless
-----------------------

01:17:011 (5) - this object is too close to the previous object
00:17:360 (2) - clap end
00:18:058 (3) - ^
00:18:756 (4) - clap middle
00:30:616 (2,3) - add clap, follow beat
00:34:628 (1) - add clap here 00:34:802 -
00:35:500 (2) - add clap
00:35:849 (3,4,5,1,2,3,4) - add clap end slider all
00:41:081 (2) - add clap head
00:41:778 (3) - remove whistle, add clap
00:42:128 (4) - end slider add clap
00:43:173 (6) - remove whistle, add clap

????????????????????????
[Hard]
-------------------------
00:21:197 - delete point
--------------------------
00:30:267 (2) - add finish ( or add finish + Clap )
00:31:139 (1) - NC, to identify
00:54:162 (5) - add a again
..............................................................
that's all with me,i feel bored
I just want to say
your map,
missing a lot Hít sound in all diffso much nonsenseis a map BPM high, you use 1/1 it is hard with easy diff and there are many silly errors in model
with me it don't must a beat map bad about Model, but, it really BAD about Hit sound
.........................................
I can not say much more.
GL
Topic Starter
Verlaren

Zejky wrote:

as you wanted
Easy]
------------------
00:07:767 - delete it or volume is 20% ???
00:13:697 - 00:14:569 - 00:26:604 - 00:26:953 - 00:27:476 - 00:54:686 - 01:00:965 - 01:01:314 - 01:02:011 - 01:02:360 - 01:40:732 - 01:41:081 - 01:41:430 - 01:41:779 -
Delete all, all of them pointless
------------------

00:49:103 (1) - object's end is not snapped
00:52:244 (4) - spacing !!!
00:53:465 (5) - ^
01:27:825 (4) - ^
00:43:697 (1) - remove hit finish ( all slider - head - end

[Normal]
----------------------
00:14:482 - 00:14:657 - 00:15:616 - 00:16:314 - 00:17:709 - 00:18:407 - 00:19:104 -
and
00:36:197 - 00:36:895 - 00:37:593 - 00:37:942 - 00:38:290 - 00:38:988 - 00:39:686 - 00:40:383 - 00:54:686 - 01:06:197 - 01:08:988 - 01:13:872 - 01:14:569 - 01:15:267 - 01:15:965 -
Delete all, all of them pointless
-----------------------

01:17:011 (5) - this object is too close to the previous object
00:17:360 (2) - clap end
00:18:058 (3) - ^
00:18:756 (4) - clap middle
00:30:616 (2,3) - add clap, follow beat
00:34:628 (1) - add clap here 00:34:802 -
00:35:500 (2) - add clap
00:35:849 (3,4,5,1,2,3,4) - add clap end slider all
00:41:081 (2) - add clap head
00:41:778 (3) - remove whistle, add clap
00:42:128 (4) - end slider add clap
00:43:173 (6) - remove whistle, add clap

????????????????????????
[Hard]
-------------------------
00:21:197 - delete point
--------------------------
00:30:267 (2) - add finish ( or add finish + Clap )
00:31:139 (1) - NC, to identify
00:54:162 (5) - add a again
..............................................................
that's all with me,i feel bored
I just want to say
your map,
missing a lot Hít sound in all diffso much nonsenseis a map BPM high, you use 1/1 it is hard with easy diff and there are many silly errors in model
with me it don't must a beat map bad about Model, but, it really BAD about Hit sound
.........................................
I can not say much more.
GL
ty for mod
Topic Starter
Verlaren
Updated.
HelloSCV
From korean modding team

Hitsound , Placement

Easy

00:17:360 (1) - clap on end

Normal

00:26:953 (1) - clap on 2nd repeat
00:34:628 (1) - ^
00:43:173 (6) - touching HP bar little
01:10:383 (5) - clap on head and end
01:12:476 (4) - ^ only head
01:17:360 (1) - clap
01:23:639 (3) - ^
01:30:616 (1) - finish on head

Hard

00:24:162 (1) - clap on repeat
00:26:953 (1) - ^
00:45:965 (2) - clap
00:48:756 (2) - ^
01:00:616 (2) - slider arrow is hidden little, try other place
01:12:128 (3) - delete clap , 01:12:476 (4) - add clap on head
01:31:662 (3) - clap on head and end
01:34:453 (3) - clap
01:43:000 (4) - ^ on head


Insane

00:52:942 (4) - add clap on head
01:06:895 (4) - NC
01:12:476 (4) - clap on head
01:18:058 (3) - NC for constant
01:20:849 (4) - ^
01:25:209 (7,1) - add clap on end 01:25:907 (2) - on repeat
01:34:628 (3) - NC, 01:35:674 (1) - delete NC, 01:36:197 (4) - NC

Good luck
Topic Starter
Verlaren

HelloSCV wrote:

From korean modding team

Hitsound , Placement

Easy

00:17:360 (1) - clap on end

Normal

00:26:953 (1) - clap on 2nd repeat
00:34:628 (1) - ^
00:43:173 (6) - touching HP bar little
01:10:383 (5) - clap on head and end
01:12:476 (4) - ^ only head
01:17:360 (1) - clap
01:23:639 (3) - ^
01:30:616 (1) - finish on head

Hard

00:24:162 (1) - clap on repeat
00:26:953 (1) - ^
00:45:965 (2) - clap
00:48:756 (2) - ^
01:00:616 (2) - slider arrow is hidden little, try other place
01:12:128 (3) - delete clap , 01:12:476 (4) - add clap on head
01:31:662 (3) - clap on head and end
01:34:453 (3) - clap
01:43:000 (4) - ^ on head


Insane

00:52:942 (4) - add clap on head
01:06:895 (4) - NC
01:12:476 (4) - clap on head
01:18:058 (3) - NC for constant
01:20:849 (4) - ^
01:25:209 (7,1) - add clap on end 01:25:907 (2) - on repeat
01:34:628 (3) - NC, 01:35:674 (1) - delete NC, 01:36:197 (4) - NC

Good luck
Thank you for mod.
Deni

Mapper Help Team



unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

Easy

Overall I think you can improve the rhythm at some parts in this difficulty.

  1. 00:03:756 - to 00:08:988 - These sliders sound quite strange imo and too silent, I would just remove all those inherited points during the mentioned time and change the volume of the first red timing point to 40%.
  2. If you do this remove the whistle from these sliderbodies 00:03:756 (1,2,1,2) - it just sounds strange.
  3. Also you can improve the symmetry of the first sliders ( 00:03:756 (1,2,1,2) - ) by using the newer 3-point-slider sytem. It will look a lot better!
  4. 00:08:988 - From here on the hitsound volume is way to quiet! Please consider making it louder in every difficulty.
  5. 00:17:360 (1) - This slider doesn't fit to the rhythm of the song I would change it into a rhythm like this: (Example in Box)
    Rhythm Example

    (1) is at 00:17:360 -
  6. 00:22:418 (3) - The shape of this slider looks strange, maybe you can change it into a neater or a symmetrical shape? Just PM me if you need help with that...
  7. 00:22:418 (3,4) - They are too close to each other (0,67x), increase the distance to (0,80x).
  8. 00:28:959 - to 00:32:535 - Please increase the hitsound volume, I don't even hear them!
  9. 00:43:697 (1,2,3,4) - This is a bit linear, why don't you curve the first slider and move the circles a bit so that it's more fun to play? (Example in Box)
  10. 00:56:779 (3,4) - This blanket doesn't look good, if you move (3) and (4) a bit around with grid snap level 4 you can create a good blanket, for example like this: (Example in Box)
  11. 01:14:221 - to 01:16:662 - You can improve this rhythm, for example like this: (Example in Box)
    Rhythm Example 2

    The first red slider (1) is at 01:14:221 -
  12. 01:18:058 (3) - And again, this slider doesn't fit. For a better rhythm, use this: (Example in Box)
    Rhythm Example 3

    (1) is at 01:17:360 -
  13. 01:27:825 (4) - Add a repeat to this slider because it ends too quickly.
  14. 01:35:674 (5,1) - I think this could be too hard for an Easy, change this if another modder mentioned this too.

Normal

  1. Same at the beginning as in Easy, please consider changing the hitsounds and volume here. ( 00:03:756 - to 00:08:639 - )
  2. 00:29:046 (5,1) - (1) is too close to (5) (0,84x). Increase the distance to your current distance snap (1,00x).
  3. 00:39:337 (3,4) - Something like this (Example in Box) will fit better here imo. Of course don't forget to move the other objects too if you apply this.
    Slider Example

    (4) is just a rotated (3)
  4. 00:41:081 (2) - This slider doesn't play good. Will be better if you move it a bit around like this: (Example in Box)
  5. 00:43:697 (1) - The finish at the beginning of this slider doesn't fit at all. Please remove it. ( I know there's a finish in the song but it's at 00:43:523 - not at the slider's position. )
  6. 00:46:837 (2,3) - Distance between them is too little, increase to (1,00x).
  7. 01:04:976 (8) - Move this slider to x352 , y:128 because if you don't 01:03:407 (5,8) - would be overlapping and that doesn't look so good!
  8. 01:05:849 (1) - (Don't forget to move this too if you apply above!)
  9. 01:07:244 (3) - Curve this slider a bit more with the new slider system, it will look a lot better imo.
  10. 01:28:000 - Replace this with a slider that ends at 01:28:349 - because this would fit better to her voice.
  11. 01:32:883 (4) - This slider isn't symmetrical, just re-create this slider with the newer 3-point-slider system.
  12. 01:39:337 (5,1,2,3) - While playing, this was really boring. Just change it into a more exciting pattern.
Hard

This difficulty was quite well done!

  1. 00:08:465 (4,5) - These two finishes don't fit at all to the music. Consider removing them.
  2. 00:08:814 - You should add a circle here for better rhythm.
  3. 00:20:500 (2) - This slider is very well done, good job!
  4. 00:30:616 (3,4,5) - It's hard to read that (5) is later than (3) and (4). I suggest you to change the position of (5).
  5. 00:49:802 (6) - This slider isn't symmetrical, just re-create the slider with the new 3-point-slider system.
  6. 00:54:686 (1,2,3,4) - (1) is not symmetrical, doesn't look good, and also the circles after this slider don't play well. I suggest you to move the circles away from the slider like this (Example in Box)
Insane

  1. 00:19:628 (8) - New Combo here to make this stream easier to read!
  2. 00:27:476 (4,6) - Curve (4) a bit more so that it's not overlapping with (6) anymore.
  3. 00:43:000 (4) - New Combo for the same reason as 00:19:628 (8) - and also, you could create a neater shape for this stream, for example like this: (Example in Box) I did this with the convert slider to stream tool.
  4. 00:47:011 (4) - Why don't you curve this slider a bit more so that it fits better to the next (5)?
  5. 01:28:000 - The hitsound volume is way to quit at this part!
  6. 01:46:662 (7) - Pretty long combo here already and also it will be easier to read if you add NC here.
That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Topic Starter
Verlaren

Deni wrote:

Mapper Help Team



unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

Easy

Overall I think you can improve the rhythm at some parts in this difficulty.

  1. 00:03:756 - to 00:08:988 - These sliders sound quite strange imo and too silent, I would just remove all those inherited points during the mentioned time and change the volume of the first red timing point to 40%.
  2. If you do this remove the whistle from these sliderbodies 00:03:756 (1,2,1,2) - it just sounds strange.
  3. Also you can improve the symmetry of the first sliders ( 00:03:756 (1,2,1,2) - ) by using the newer 3-point-slider sytem. It will look a lot better!
  4. 00:08:988 - From here on the hitsound volume is way to quiet! Please consider making it louder in every difficulty.
  5. 00:17:360 (1) - This slider doesn't fit to the rhythm of the song I would change it into a rhythm like this: (Example in Box)
    Rhythm Example

    (1) is at 00:17:360 -
  6. 00:22:418 (3) - The shape of this slider looks strange, maybe you can change it into a neater or a symmetrical shape? Just PM me if you need help with that...
  7. 00:22:418 (3,4) - They are too close to each other (0,67x), increase the distance to (0,80x).
  8. 00:28:959 - to 00:32:535 - Please increase the hitsound volume, I don't even hear them!
  9. 00:43:697 (1,2,3,4) - This is a bit linear, why don't you curve the first slider and move the circles a bit so that it's more fun to play? (Example in Box)
  10. 00:56:779 (3,4) - This blanket doesn't look good, if you move (3) and (4) a bit around with grid snap level 4 you can create a good blanket, for example like this: (Example in Box)
  11. 01:14:221 - to 01:16:662 - You can improve this rhythm, for example like this: (Example in Box)
    Rhythm Example 2

    The first red slider (1) is at 01:14:221 -
  12. 01:18:058 (3) - And again, this slider doesn't fit. For a better rhythm, use this: (Example in Box)
    Rhythm Example 3

    (1) is at 01:17:360 -
  13. 01:27:825 (4) - Add a repeat to this slider because it ends too quickly.
  14. 01:35:674 (5,1) - I think this could be too hard for an Easy, change this if another modder mentioned this too.

Normal

  1. Same at the beginning as in Easy, please consider changing the hitsounds and volume here. ( 00:03:756 - to 00:08:639 - )
  2. 00:29:046 (5,1) - (1) is too close to (5) (0,84x). Increase the distance to your current distance snap (1,00x).
  3. 00:39:337 (3,4) - Something like this (Example in Box) will fit better here imo. Of course don't forget to move the other objects too if you apply this.
    Slider Example

    (4) is just a rotated (3)
  4. 00:41:081 (2) - This slider doesn't play good. Will be better if you move it a bit around like this: (Example in Box)
  5. 00:43:697 (1) - The finish at the beginning of this slider doesn't fit at all. Please remove it. ( I know there's a finish in the song but it's at 00:43:523 - not at the slider's position. )
  6. 00:46:837 (2,3) - Distance between them is too little, increase to (1,00x).
  7. 01:04:976 (8) - Move this slider to x352 , y:128 because if you don't 01:03:407 (5,8) - would be overlapping and that doesn't look so good!
  8. 01:05:849 (1) - (Don't forget to move this too if you apply above!)
  9. 01:07:244 (3) - Curve this slider a bit more with the new slider system, it will look a lot better imo.
  10. 01:28:000 - Replace this with a slider that ends at 01:28:349 - because this would fit better to her voice.
  11. 01:32:883 (4) - This slider isn't symmetrical, just re-create this slider with the newer 3-point-slider system.
  12. 01:39:337 (5,1,2,3) - While playing, this was really boring. Just change it into a more exciting pattern.
Hard

This difficulty was quite well done!

  1. 00:08:465 (4,5) - These two finishes don't fit at all to the music. Consider removing them.
  2. 00:08:814 - You should add a circle here for better rhythm.
  3. 00:20:500 (2) - This slider is very well done, good job!
  4. 00:30:616 (3,4,5) - It's hard to read that (5) is later than (3) and (4). I suggest you to change the position of (5).
  5. 00:49:802 (6) - This slider isn't symmetrical, just re-create the slider with the new 3-point-slider system.
  6. 00:54:686 (1,2,3,4) - (1) is not symmetrical, doesn't look good, and also the circles after this slider don't play well. I suggest you to move the circles away from the slider like this (Example in Box)
Insane

  1. 00:19:628 (8) - New Combo here to make this stream easier to read!
  2. 00:27:476 (4,6) - Curve (4) a bit more so that it's not overlapping with (6) anymore.
  3. 00:43:000 (4) - New Combo for the same reason as 00:19:628 (8) - and also, you could create a neater shape for this stream, for example like this: (Example in Box) I did this with the convert slider to stream tool.
  4. 00:47:011 (4) - Why don't you curve this slider a bit more so that it fits better to the next (5)?
  5. 01:28:000 - The hitsound volume is way to quit at this part!
  6. 01:46:662 (7) - Pretty long combo here already and also it will be easier to read if you add NC here.
That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Thanks for your mod Deni~ :)
MineC24
Modding queue~ (Sorry. I'm late because began school test :o )

Easy
Nice :D

Normal
Slider tick late -> set 2 please

01:03:407 (5) - look so bad slider shape... change plz
01:04:628 (7,1) - move 01:04:628 (7) or move 01:05:849 (1) plz
01:17:011 (5) - So confuse this pattern.. change plz
01:22:593 (1) - ^ (if you ignore this, 01:22:593 (1) - more stack plz)
01:27:999 ~ 01:30:616 - insert break time
01:43:174 (3) - distance

Hard
00:06:895 (2,2) - <- move plz
00:13:349 (6) - distance
01:43:000 (4) - how about this? -> (more curve plz)

Insane
Slider tick late -> set 2 please

Imo, OD - 1

00:26:953 (1,2,3,4) - little trap pattern this. how about this? -> http://osu.ppy.sh/ss/722837
00:29:918 (1,2,3,4,5) - use compose -> Create polygon circle please?
00:43:436 (9) - move -> x:112 y:192

GL :)
wonders
[general]
to tell the truth, i think this map is interesting but hard to rank, I can not say the reasons but a feeling, maybe you should ask a BAT for help?
[insane]
00:06:721 x:216 y:344 is better
00:07:942 make it far x:353 y:272
00:08:465 http://puu.sh/2HEdL.jpg
00:10:035 x:464 y:312
00:17:709 x:304 y:56
00:22:418 http://puu.sh/2HEuz.jpg
00:26:953- 00:27:852 http://puu.sh/2HEyk.jpg
00:37:593 x:392 y:160
00:39:162 x:456 y:192
00:39:860 x:320 y:256
00:43:697-00:45:093 http://puu.sh/2HEKh.jpg
00:51:372 http://puu.sh/2HENJ.jpg
00:52:942 http://puu.sh/2HESc.jpg
00:53:290 add a circle x:40 y:216 NC clap
00:58:523 http://puu.sh/2HEXQ.jpg
01:25:558 x:248 y:344
01:33:337 http://puu.sh/2HF5d.jpg

[Hard]
00:27:476 x:128 y:136

Normal plz use DS and Easy is fine
Topic Starter
Verlaren

MineC24 wrote:

Modding queue~ (Sorry. I'm late because began school test :o )

Easy
Nice :D

Normal
Slider tick late -> set 2 please

01:03:407 (5) - look so bad slider shape... change plz
01:04:628 (7,1) - move 01:04:628 (7) or move 01:05:849 (1) plz
01:17:011 (5) - So confuse this pattern.. change plz
01:22:593 (1) - ^ (if you ignore this, 01:22:593 (1) - more stack plz)
01:27:999 ~ 01:30:616 - insert break time
01:43:174 (3) - distance

Hard
00:06:895 (2,2) - <- move plz
00:13:349 (6) - distance
01:43:000 (4) - how about this? -> (more curve plz)

Insane
Slider tick late -> set 2 please

Imo, OD - 1

00:26:953 (1,2,3,4) - little trap pattern this. how about this? -> http://osu.ppy.sh/ss/722837
00:29:918 (1,2,3,4,5) - use compose -> Create polygon circle please?
00:43:436 (9) - move -> x:112 y:192

GL :)
thx for mod.
Topic Starter
Verlaren

angelfix wrote:

[general]
to tell the truth, i think this map is interesting but hard to rank, I can not say the reasons but a feeling, maybe you should ask a BAT for help?
[insane]
00:06:721 x:216 y:344 is better
00:07:942 make it far x:353 y:272
00:08:465 http://puu.sh/2HEdL.jpg
00:10:035 x:464 y:312
00:17:709 x:304 y:56
00:22:418 http://puu.sh/2HEuz.jpg
00:26:953- 00:27:852 http://puu.sh/2HEyk.jpg
00:37:593 x:392 y:160
00:39:162 x:456 y:192
00:39:860 x:320 y:256
00:43:697-00:45:093 http://puu.sh/2HEKh.jpg
00:51:372 http://puu.sh/2HENJ.jpg
00:52:942 http://puu.sh/2HESc.jpg
00:53:290 add a circle x:40 y:216 NC clap
00:58:523 http://puu.sh/2HEXQ.jpg
01:25:558 x:248 y:344
01:33:337 http://puu.sh/2HF5d.jpg

[Hard]
00:27:476 x:128 y:136

Normal plz use DS and Easy is fine
Thank you for mod :)
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