forum

Clokx - Angels

posted
Total Posts
40
Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Sonntag, 21. Juli 2013 at 22:16:10

Artist: Clokx
Title: Angels
Tags: Ron van den Beuken trance techno vipto
BPM: 140
Filesize: 5355kb
Play Time: 02:44
Difficulties Available:
  1. Easy (0,97 stars, 125 notes)
  2. Extra (5 stars, 500 notes)
  3. Hard (4,29 stars, 264 notes)
  4. Insane (4,88 stars, 423 notes)
  5. Normal (3,76 stars, 225 notes)
Download: Clokx - Angels
Information: Scores/Beatmap Listing
---------------
Heard this song on YouTube and its the first instrumental song i liked and mapped. Enjoy

Easy - Done
Normal - Done
Hard - Done
Insane - Done
Extra - Done by vipto

Changelog
- Added new BG + new Combo Colours
- Added an Extra Difficultie from vipto
- Added a little bit more Storyboarding

Thanks to everyone who helped us to improve this map!
Paper AirPlane
Hi~random mod~
This my 1th mod :3
and sry about my poor English =3=

[General]
1.Good enough,but the timing seems a little wrong..?
try this offset : 141

2.and the offset:82414--96129
the SB is so perfect,but the SB load over 5X
it may be make somebody who computer is not good enough and influence his gameplay D:
especially 96129,SB load is 9.55X!
try to reduce this number,if u can not do that,it does not matter,the map can be still ranked :)

[Insane]
02:17:486 (1) - not easy to read
02:10:629 (1) - ↑
00:59:271 (4) - well,I think this note should be remove,because their distance change so fast..just suggestion
00:55:843 (1) - ↑
01:02:486 (1) - ↑

[Hard]
seems ok

[Normal]
01:36:129 (1,2) - Not easy to read
01:39:557 (1,2) - ↑
01:42:986 (1,2) - ↑

[Easy]
Right


------------------------------------------------------------------------------------------------------------------
Uh,I have no kudosu to shoot a star..sry but I like this music and your beatmap!
hope your map will rank one day! XD~
good luck!~
Topic Starter
BounceBabe
Paper AirPlane

Paper AirPlane wrote:

Hi~random mod~
This my 1th mod :3
and sry about my poor English =3=

[General]
1.Good enough,but the timing seems a little wrong..?
try this offset : 141 Changed, thanks

2.and the offset:82414--96129
the SB is so perfect,but the SB load over 5X It testmode its fine, no need to change
it may be make somebody who computer is not good enough and influence his gameplay D:
especially 96129,SB load is 9.55X!
try to reduce this number,if u can not do that,it does not matter,the map can be still ranked :)

[Insane]
02:17:486 (1) - not easy to read
02:10:629 (1) - ↑
00:59:271 (4) - well,I think this note should be remove,because their distance change so fast..just suggestion
00:55:843 (1) - ↑
01:02:486 (1) - ↑

[Hard]
seems ok

[Normal]
01:36:129 (1,2) - Not easy to read
01:39:557 (1,2) - ↑
01:42:986 (1,2) - ↑

[Easy]
Right


------------------------------------------------------------------------------------------------------------------
Uh,I have no kudosu to shoot a star..sry but I like this music and your beatmap!
hope your map will rank one day! XD~
good luck!~

Thanks
kelvinli
Hi.M4M from your queue
[General]
The green line at 00:13:849 is not snapped.Fix it in all diffs.
Also the SB load did really exceeds 5.00x.This is proved when you start testing it ~3 seconds earlier than 00:54:998
Check Display epilepsy warning?
Combo colour 1 and 3 looks too alike in gameplay. 3 could be a darker grey.
[Easy]
00:31:855 (3) - NC?It seems to be a new verse
00:38:712 (3) - ^
00:48:998 (4) - ^
00:52:426 (6) - ^
00:53:283 (7,8,9) - well,IMO a symmetrical shape looks better.
01:37:855 (2) - could be placed to the right by some grids so it combines with the slider to have a nice flow
01:49:855 (1,2,3) - a spacing inconsistent because of the grids
[Normal]
00:06:998 (1) - I'd like to know why it ends on the red tick.It feels weird to me. End at 00:07:855?
00:10:426 (1) - ^
00:12:569 (2,1) - overlapping, so it makes the pattern a bit harder to read.IMO (1) (2) can point to the Bottom-left
01:20:712 (1) - this slider repeating 2 times is quite confusing.Try breaking it up?
02:15:569 (1) - this slider isn't that beautiful, especially for a song like this.
[Hard]
00:01:855 (3,1) - they are not perfectly done.Could adjust the red point.
00:20:926 (1) - well,it is quite hard to read, especially with hidden.Try moving it out?
00:39:569 (4,1) - they are not perfectly done.
[Insane]
01:22:855 (4,8,4,8) - well,I think you could use some curves.This part feels too linear
01:27:998 (4,5,8) - could be symmetrical?
02:33:998 (1,2) - they are spaced like the precious notes.I think it is not easy to read

I tried my best.But the map is too perfect that I can't even spot any errors or mistakes
Good Luck
Topic Starter
BounceBabe
kelvinli

kelvinli wrote:

Hi.M4M from your queue
[General]
The green line at 00:13:849 is not snapped.Fix it in all diffs. Done
Also the SB load did really exceeds 5.00x.This is proved when you start testing it ~3 seconds earlier than 00:54:998 In testing it doesnt go over 5, so it is fine.
Check Display epilepsy warning? Done
Combo colour 1 and 3 looks too alike in gameplay. 3 could be a darker grey. Done
[Easy]
00:31:855 (3) - NC?It seems to be a new verse
00:38:712 (3) - ^
00:48:998 (4) - ^
00:52:426 (6) - ^ Done
00:53:283 (7,8,9) - well,IMO a symmetrical shape looks better. Done
01:37:855 (2) - could be placed to the right by some grids so it combines with the slider to have a nice flow Done
01:49:855 (1,2,3) - a spacing inconsistent because of the grids Done
[Normal]
00:06:998 (1) - I'd like to know why it ends on the red tick.It feels weird to me. End at 00:07:855?
00:10:426 (1) - ^ I always try making it different and this slider end fits
00:12:569 (2,1) - overlapping, so it makes the pattern a bit harder to read.IMO (1) (2) can point to the Bottom-left Done
01:20:712 (1) - this slider repeating 2 times is quite confusing.Try breaking it up? Its not hard to see and its playable enough to not change it
02:15:569 (1) - this slider isn't that beautiful, especially for a song like this. Done
[Hard]
00:01:855 (3,1) - they are not perfectly done.Could adjust the red point. No again
00:20:926 (1) - well,it is quite hard to read, especially with hidden.Try moving it out? Done
00:39:569 (4,1) - they are not perfectly done. No
[Insane]
01:22:855 (4,8,4,8) - well,I think you could use some curves.This part feels too linear Thats the way i wanted it :3
01:27:998 (4,5,8) - could be symmetrical? No
02:33:998 (1,2) - they are spaced like the precious notes.I think it is not easy to read They are readable enough

I tried my best.But the map is too perfect that I can't even spot any errors or mistakes
Good Luck

Thank you!
AussieEvil
M4M from modding queue.
[In General...]
  1. Just my opinion, but you might want to strip out the third blue combo color or add a third gray if you're going to go monocromatic.
  2. Are you using a silent hitsound?
  3. Careful with your SB load around 00:52:998 ! On my machine it went to around 6x (5x without shaders on)! (Also, there's a gap between the "fog" layers.)

[Easy]
  1. Good work on the spacing.
[Normal]
  1. 00:12:998 (3) - Sounds off-beat. Are the hitsounds clashing with the music?
  2. 00:41:283 (1) - Using the whistle sound seems a little off in this position...
[Hard]
  1. 00:18:569 (3) - Might be a little bit hard to catch, hidden under the slider end point...
[Insane]
  1. Nothing to complain about here.
Not much to find wrong here. Star!
Topic Starter
BounceBabe

AussieEvil wrote:

M4M from modding queue.
[In General...]
  1. Just my opinion, but you might want to strip out the third blue combo color or add a third gray if you're going to go monocromatic. The colours are fine and fit the BGs
  2. Are you using a silent hitsound? No?
  3. Careful with your SB load around 00:52:998 ! On my machine it went to around 6x (5x without shaders on)! (Also, there's a gap between the "fog" layers.)

[Easy]
  1. Good work on the spacing.
[Normal]
  1. 00:12:998 (3) - Sounds off-beat. Are the hitsounds clashing with the music?
  2. 00:41:283 (1) - Using the whistle sound seems a little off in this position...
[Hard]
  1. 00:18:569 (3) - Might be a little bit hard to catch, hidden under the slider end point...
Fixed

[Insane]
  1. Nothing to complain about here.
Not much to find wrong here. Star!

Thats my highest SB load. Fixed the stuff on Hard, thank you
Dark_Ai
Nice map nice song :D
Sonnyc
Easy:

00:03:569 (1,2) - I think you've forgot Whistle here. If this was your intention, then I suggest to putting in.
00:49:855 (2) - Make the curve rounder,,
01:30:998 (2) - Whistle
02:09:998 (4) - (300,40) will be better~
02:15:998 (3) - (380,56)
02:24:140 (1) - Have you forgot Whistle at the head?
02:36:141 (2) - Whistle

Normal:

00:05:283 (3,4) - Whistles~~
00:41:283 (1) - 1 Grid down will make a better line
00:44:498 (5) - (411,298)?
00:56:712 (1) - Whistle
01:00:140 (1) - ^
00:57:998 (2) - Clap at the head
01:01:426 (2) - ^
01:03:569 (1,2) - ^
01:56:498 (2) - (85,303)
02:03:355 (2) - (92,327)
02:06:998 (1,2) - Imo, Adding Whistle at the start will be better
02:10:426 (1,2,1) - 1 Grid right to make a better line between 02:09:998 (2,3,1)
02:18:783 (3) - (364,144)

Hard:

00:01:855 (3,1) - Make a better blanket.
SPOILER

440,96,3355,6,2,B|468:136|448:180|428:196|428:196|432:228,1,140
00:38:283 (2) - Delete Clap at the head
00:57:140 (2,4) - Clap
01:00:569 (2,4) - ^
01:03:998 (2,4) - ^
02:03:569 (1) - Add Finish at the head?

Insane:

00:44:069 - Add a note?
01:18:140 (3,4) - Adding a whistle at the end of (3), and deleting whistle at (4) will be better.
02:20:498 (4) - Imo, Finish doesn't fit well
02:23:926 (4) - ^
02:27:355 (4) - ^
Topic Starter
BounceBabe
Sonnyc

Sonnyc wrote:

Easy:

00:03:569 (1,2) - I think you've forgot Whistle here. If this was your intention, then I suggest to putting in.
00:49:855 (2) - Make the curve rounder,,
01:30:998 (2) - Whistle
02:09:998 (4) - (300,40) will be better~
02:15:998 (3) - (380,56)
02:24:140 (1) - Have you forgot Whistle at the head?
02:36:141 (2) - Whistle

Fixed all of your suggestions

Normal:

00:05:283 (3,4) - Whistles~~
00:41:283 (1) - 1 Grid down will make a better line
00:44:498 (5) - (411,298)?
00:56:712 (1) - Whistle
01:00:140 (1) - ^
00:57:998 (2) - Clap at the head
01:01:426 (2) - ^
01:03:569 (1,2) - ^
01:56:498 (2) - (85,303)
02:03:355 (2) - (92,327)
02:06:998 (1,2) - Imo, Adding Whistle at the start will be better
02:10:426 (1,2,1) - 1 Grid right to make a better line between 02:09:998 (2,3,1)
02:18:783 (3) - (364,144)

Fixed all of your suggestions

Hard:

00:01:855 (3,1) - Make a better blanket.
SPOILER

440,96,3355,6,2,B|468:136|448:180|428:196|428:196|432:228,1,140
00:38:283 (2) - Delete Clap at the head
00:57:140 (2,4) - Clap
01:00:569 (2,4) - ^
01:03:998 (2,4) - ^
02:03:569 (1) - Add Finish at the head?

Fixed all of your suggestions

Insane:

00:44:069 - Add a note? No because there is no real sound to it
01:18:140 (3,4) - Adding a whistle at the end of (3), and deleting whistle at (4) will be better. I put a whistle at end of 3 but didnt delete the 4
02:20:498 (4) - Imo, Finish doesn't fit well
02:23:926 (4) - ^
02:27:355 (4) - ^
Fixed all of your other suggestions

Thank you!
Natsu
Hi o3o

Insane:

00:00:141 remove finish or add it in the other diffs too (imo is better adding it)
01:49:640 this is wrong better use this rhythm if you follow my suggestion add finish here 01:49:855

00:28:426 finish
00:07:855 remove nc
00:58:640 (1,2,3) - you stack they but here 00:59:283 (1,2,3,4) - you do another thing choose one be consistent
01:58:426 (1,2,3,4) - im being annoying qith same thing but stacking they gonna look better

Hard:

01:37:855 remove clap and add whistle all the other diff have whistles..
00:28:426 finish
00:32:712 (1,2,1,2) - distance is not the same here
01:15:569 (1,2) - a little distance error here
02:02:712 (5,6,7,8) - ugly pattern stack they better just my opinion

Normal:

01:39:569 01:39:783 overmapped no sound there
01:41:283 whistle
01:42:998 clap
01:46:426 no music here move better to 01:46:641
00:11:283 add circle
00:12:140 (1,2,3) - this part is so confuse for a normal imo
00:17:283 finish
02:00:140 (1,2) - distance error
01:22:426 finish

Easy:

00:14:712 so little time to recover after spinner maybe delete it and add a circle here 00:15:141
00:16:855 missing finish
00:21:569 whistle
00:23:712 missing finish add it you do in the others diffs
00:54:998 remove whistle and add finish fit alot better
01:37:855 whistle consistency with other diffs
01:39:569 rhythm is wrong nothing in music there you should put it here 01:39:998 or 01:39:783
01:46:426 same has normal
Topic Starter
BounceBabe
Natsue

Natsu wrote:

Hi o3o

Insane:

00:00:141 remove finish or add it in the other diffs too (imo is better adding it) Added
01:49:640 this is wrong better use this rhythm if you follow my suggestion add finish here 01:49:855

00:28:426 finish
00:07:855 remove nc
00:58:640 (1,2,3) - you stack they but here 00:59:283 (1,2,3,4) - you do another thing choose one be consistent
01:58:426 (1,2,3,4) - im being annoying qith same thing but stacking they gonna look better

No to others because it breaks my pattern and hitsounding

Hard:

01:37:855 remove clap and add whistle all the other diff have whistles.. Breaks my hitsounds
00:28:426 finish
00:32:712 (1,2,1,2) - distance is not the same here Its exactly the same
01:15:569 (1,2) - a little distance error here There isnt?
02:02:712 (5,6,7,8) - ugly pattern stack they better just my opinion

Normal:

01:39:569 01:39:783 overmapped no sound there What ._.
01:41:283 whistle
01:42:998 clap
01:46:426 no music here move better to 01:46:641
00:11:283 add circle
00:12:140 (1,2,3) - this part is so confuse for a normal imo
00:17:283 finish
02:00:140 (1,2) - distance error There are no errors
01:22:426 finish

No to others again due to hitsounds pattern breaking

Easy:

00:14:712 so little time to recover after spinner maybe delete it and add a circle here 00:15:141 There are 2 white ticks space
00:16:855 missing finish
00:21:569 whistle
00:23:712 missing finish add it you do in the others diffs
00:54:998 remove whistle and add finish fit alot better
01:37:855 whistle consistency with other diffs Added
01:39:569 rhythm is wrong nothing in music there you should put it here 01:39:998 or 01:39:783
01:46:426 same has normal

No to others again

Thanks
hillaryzx
Hello, M4M here :3

Easy

00:46:855 - I think its better to put a circle here, feeling empty there.
01:29:283 - Instead of repeating slider, why don't change it into 1 long slider - http://puu.sh/2cxLB
01:32:712 - ^

Normal

00:30:783 - at this point, put finish.
00:34:212 - ^
00:37:641 - ^
00:41:069 - ^

Hard

-GOOD!

Insane

00:08:069 - remove whistle at (4) and put whistle at (5), better for me.
00:11:498 - ^
02:31:641 - put a circle here?
02:35:069 - ^


Sorry for a short mod (I didn't do it on purpose though, since the map already good to me :? . It takes me a while to mod this)
Anyway, I hope this will be useful as any mod there...
And a star being shoot down to this map! ;)
Topic Starter
BounceBabe
@hillaryzx: changed some hitsounds, thanks!
jonathanlfj
srry for the delay, here is the promised mod :D
nice sb~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Change audio-lead in to exactly 2000 in .osu files (though i would say 2500 or 3000 is more reasonable for this song)
Tag "Ron van den Beuken", seems important from http://www.discogs.com/Ron-van-den-Beuk ... se/1340002
01:36:140 - 01:49:855 - if you can, using a silent sliderslide in this section would sound more fitting for the non-hitsounded slider bodies

[Easy]
00:12:355 (1) - add finish
00:27:569 (1) - blanket 00:27:141 (2) better?
00:53:283 (2,3) - spacing
02:12:998 (3,4) - ctrl+g flows better imo, adjust spacing if necessary

[Normal]
00:08:712 (3) - Extra repeat on 1/2 rhythm may be confusing to some people, maybe swap it for repeat slider + note
00:40:855 (2,1) - also looks very confusing to play, make one of them face the opposite direction would solve the issue
01:20:712 (1) - whistle only on the first and third beat sounds better imo
02:01:855 (1) - similar to 00:08:712 (3)
02:42:998 (1,2,3) - aline this properly, or make them more jagged

[Hard]
CS+1, gets the annoying overlaps of 1/2 notes away and makes star rating more reasonable for hard
00:21:141 - add a note in the stack?
00:33:783 (2) - make this horizontal to get a more symmetrical layout between the adjacent sliders
01:22:426 (1) - whistle on slider end
02:02:712 (5,6,7,8) - not a big fan of this manual stack since its not used anywhere else in this diff, stacking them perfectly under each other makes more sense and makes it more consistent to the other perfect overlaps you did previously (lower slack leniency if stack displacing bothers you)

[Insane]
00:38:926 (4) - ctrl+g plays better imo
01:02:712 (1) - move this one out of stack, it acts more as the "bridge" between the 3 sounds formed by 01:02:069 (1,2,3) and 01:02:926 (2,3,4), so it would play quite well if it was somewhere in the middle between the two stacks
01:06:140 (1) - similar as above
01:49:640 (1) - split this so something gets pressed on 01:49:855 to correspond with the flash in the sb (preferably note + 1/2 slider)
02:29:712 (2,3,4,5) - Make it a similar pattern as the jumps you did later, e.g.
Nice mapset, good luck on ranking ^_^
Topic Starter
BounceBabe
@jonathanlfj: Thanks, will update later :)

Changed almost everything, thank you :)
ZekeyHache
Hi! M4M from your queue :)

I don't know why I check too much sliders.. :?

Easy

00:25:855 (1) - It doesn't look good in my opinion, so I suggest this: 00:39:569 (2) - In my opinion this looks better flipped vertically (beggining in the same x and y axis) after passing 00:36:141 (2) -
01:35:712 - Add note?
01:58:426 (3) - Why that shape? It has no sense in my opinion, Better like this: 02:36:141 (2) - Hmm.. strange.. what about like this?:
Normal
00:00:141 (1,3) - I think this will make your map more fun: 00:17:283 (1) - Hmmm.. this is not good, what about this?: 00:41:283 (1) - I feel it better like this: 00:53:283 (2) - Remove whistle at the end? If yes remove the whisthle from the reverse from 00:53:712 (3) - I just think it sounds better..
01:01:855 (1) - Maybe in this part you can do what I suggested you on 00:00:141 (1,3) -
From 02:17:283 to 02:30:569 there's too much whistle :?

Hard
01:35:283 (4) - I think you just forgot a whistle
Looks fine..

Insane
00:31:641 (3,4,5,6,7) - This looks wierd in my opinion.. what about doing this repiting shape? 02:18:569 (4) - What if you do this in a way that don't overlaps with 02:17:712 (2) -
02:21:783 (2) - Same kind of opinion here
02:28:641 (2) - ^
Topic Starter
BounceBabe
@ezek: Changed a few things, thank you!
riffy
In general, this map is cute. But I didn't really like big CS on harder diffs.

[General]
  1. Can't you add tag Trance it sounds like trance to me.
[Easy]
  1. 00:16:855 (3) - it's quite hard to hear hitsound here. If beginners won't hear the hitsound, they probably will be stressed!
    Note: 00:21:569 (2) - 00:23:712 (2) - same as above. Just try to make them a bit louder.
  2. 01:34:426 (2) - (2)'s tail is too close to (1). Beginners might mistakenly click it. This kind of flow istoo hard for beginners, in my opinion.
    Note: 01:38:712 (3,1) -
  3. 01:46:426 (2) - clap hitsound here feels too loud and sounds a bit off. try to remove it, I guess whistle here is enough.
[Normal]
  1. Try to use AR5 (and OD/HP +1 to keep settings balanced). It will fit with slider velocity and your patterns better. What's more, it makes diff spread more balanced!
  2. 01:15:569 (1,2,3,1,2,3,1,2,3,1) - I'd say that you're overusing 1/2 notes here. It may be too much for normal-players. Try not to use so many 1/2 notes in this pattern, please!
  3. 01:20:712 (1) - 2nd reverse arppears the way too fast and players have NO time to notice it. What's more, players don't even expect to see such sliders here, becvause they're very uncommon! I guess you can replace them with something like 02:18:140 (2,3)
    Note:01:36:140 (1) - 01:39:569 (1) - 01:42:998 (1) - 01:46:426 (1) - 01:48:998 (2) - same here :<
  4. 01:51:569 (1) - almost the same as above. This slider might be okay because it's a little longer than other sliders.
  5. 02:41:283 (1,2) - this combo feels too short towards ther combos here. It looks a bit awkward, can't you fix it somehow?
[Hard]
  1. Try OD and HP Drain +1. It feels too low, atm. It makes diff a bit boring for players, i think.
  2. 00:17:712 - I'd place here a circle because it feels like something is missing here. Circle will fit with music and improve rhythm here a bit
  3. 01:20:712 (1,2,3) - why 1/4 pattern here? It feels too hard here, tbh. You don't use them a lot and this one feels unexpceted and confusing.
  4. 02:02:712 (5,6,7,8) - nazi - try to unstack them, to make pattern easier to read. example

    I din't really liked these 2x reversed sliders, but it's just my opinion.
[Insane]
  1. Try HP Drain + 1, it will make diff a bit more challenging.It feels better and makes map more interesting.
  2. 00:58:640 (1,2,3,4) - try to unstack it like you did it with 00:59:283 (1,2,3,4) - or try something else here? It just looks a bit inconsistent now. :<

    Awesome diff! I'd use lower CS here, to make it even more enjoyable, just saying.
~~~~~~~~~~~~~~~
Good luck!
Topic Starter
BounceBabe
-Bakari-

-Bakari- wrote:

In general, this map is cute. But I didn't really like big CS on harder diffs. Changed it on Insane yep c(:

[General]
  1. Can't you add tag Trance it sounds like trance to me.
Added techno also to it, since its relating to it

[Easy]
  1. 00:16:855 (3) - it's quite hard to hear hitsound here. If beginners won't hear the hitsound, they probably will be stressed!
    Note: 00:21:569 (2) - 00:23:712 (2) - same as above. Just try to make them a bit louder. made it 50 now, should be fine
  2. 01:34:426 (2) - (2)'s tail is too close to (1). Beginners might mistakenly click it. This kind of flow istoo hard for beginners, in my opinion.
    Note: 01:38:712 (3,1) - No to that, its pretty fine to play
  3. 01:46:426 (2) - clap hitsound here feels too loud and sounds a bit off. try to remove it, I guess whistle here is enough.
No to this as well, clap and music fit very well together, the clap is the same as on other parts

[Normal]
  1. Try to use AR5 (and OD/HP +1 to keep settings balanced). It will fit with slider velocity and your patterns better. What's more, it makes diff spread more balanced! Made it a little higher yes
  2. 01:15:569 (1,2,3,1,2,3,1,2,3,1) - I'd say that you're overusing 1/2 notes here. It may be too much for normal-players. Try not to use so many 1/2 notes in this pattern, please! Hm, i tried to make it actually simple
  3. 01:20:712 (1) - 2nd reverse arppears the way too fast and players have NO time to notice it. What's more, players don't even expect to see such sliders here, becvause they're very uncommon! I guess you can replace them with something like 02:18:140 (2,3)
    Note:01:36:140 (1) - 01:39:569 (1) - 01:42:998 (1) - 01:46:426 (1) - 01:48:998 (2) - same here :< Changed
  4. 01:51:569 (1) - almost the same as above. This slider might be okay because it's a little longer than other sliders. I understood the above one, but this one i think is ok, since it is longer
  5. 02:41:283 (1,2) - this combo feels too short towards ther combos here. It looks a bit awkward, can't you fix it somehow? Changed
[Hard]
  1. Try OD and HP Drain +1. It feels too low, atm. It makes diff a bit boring for players, i think. Changed it a little
  2. 00:17:712 - I'd place here a circle because it feels like something is missing here. Circle will fit with music and improve rhythm here a bit Would destroy my pattern i wanted
  3. 01:20:712 (1,2,3) - why 1/4 pattern here? It feels too hard here, tbh. You don't use them a lot and this one feels unexpceted and confusing. Pretty fine to play and goes to the rythm
  4. 02:02:712 (5,6,7,8) - nazi - try to unstack them, to make pattern easier to read. I already had it unstacked like that ->example but people always said i should stack it

    I din't really liked these 2x reversed sliders, but it's just my opinion.
[Insane]
  1. Try HP Drain + 1, it will make diff a bit more challenging.It feels better and makes map more interesting.
  2. 00:58:640 (1,2,3,4) - try to unstack it like you did it with 00:59:283 (1,2,3,4) - or try something else here? It just looks a bit inconsistent now. :<

    Changed both

    Awesome diff! I'd use lower CS here, to make it even more enjoyable, just saying.
~~~~~~~~~~~~~~~
Good luck!

Thank you very much ♥ n.n/
Nemis
Since vipto's Extra needs mods... <3
[Extra]
00:01:855 (1) - I suggest to move this slider in the center since it's symmetrical
00:03:355 (1,2,3) - I'm not sure, but this isn't really linear. Use the grid
00:03:355 (1) - Remove new combo from here and move it on 00:03:569 (3) -
00:06:783 (1) - Remove new combo from here and move it on 00:06:998 (3) -
00:10:212 (1,2,3) - Here same as above, the new combo shouldn't start on the first note of the triplet
00:45:569 (4) - I suggest to reverse the selection here (CTRL+G)
01:25:855 (8) - Add a new combo here
01:30:141 (1) - I don't think that a new combo here is needed; you should move it on 01:30:998 (5) - , and it's the same for the other patterns till 01:36:141 (1) - since you used this metod till there
01:48:569 (2,3) - I suggest to place beats and not these sliders, these notes would be fun
02:16:640 (2,3) - To make the flow constantly these two position should be reversed though fix the next pattern will be hard... just a suggestion
02:17:283 (4) - Add a new combo
02:23:926 (1) - Remove this new combo and move it on 02:24:141 (3) -
02:26:926 (6,7) - I suggest to make a jump here too since you did it 02:25:855 (1,2,3,4,5,6) - here
02:25:855 (1,2,3,4,5,6) - CTRL + G flows better
02:30:998 (1) - There are two timings points at the same time, remove one of them
02:35:712 (9) - I suggest to increase the spacing from 02:35:283 (8) - , they are a lot close!
02:42:998 (1,2,3) - Same here, increase the spacing, they are attached D:
02:44:498 (4,5) - I suggest to make a jump here
vipto
Took almost everything
Thanks for your mod <3
Andrea
Hardcore mod coming soon, wait for me!
Andrea
~Extra~
  1. Increase CS by 1 tick, it feels way too high right now to me.
  1. 00:03:141 (1) - I don't really like this anti-jump, move this note somewhere else perhaps? Would be better.
  2. 00:11:069 (3) - Remove the whistle from the sliderbody, it sounds too loud to me.
  3. 00:21:355 (3) - This slider is touching the HP Bar, try to move it down a bit if you can please.
  4. 00:47:712 (6) - Same as above, mostly the fault it's because of the really big circle size you're using.
  5. 00:53:712 (2) - And here as well, for the same reason.
  6. 01:19:426 (3) - The whistle on the begin of this slider doesn't really make sense and feels out of place, remove it.
  7. 01:36:141 (1) - The volume on this section is way too low and can't be heard, increase it by 15% at least please.
  8. 01:56:712 (1,2,3,4) - Nothing wrong with this pattern, it just reminds me of jericho's mapping style.
  9. 02:01:426 (7) - This slider is touching the HP Bar, try to move it down a bit if you can please.
  10. 02:27:141 (7) - Add a clap at the begin of this slider, it feels like you're missing it.
  11. 02:34:426 (5) - New combo due to the new stanza and music change.
  12. 02:37:855 (5) - Same as above for the same reason.
Good luck o3o
Nemis
02:25:855 (1,2,3,4,5,6) - CTRL + G flows better
Sorry, I mean 02:31:426 (2) - this slider :p
Mirage
vipto asked me for a mod on his difficulty.

[General]

  1. Combo 2 and combo 4 are too similar in colours, please change them a bit.
[Extra]

  1. 00:13:855 - This part has unhearable hitsounds, and I'm running on low music volume, so imagine that. The custom hitsounds are based too much on the bass, and with such volume they are veryyy low. The general rules state that all hitsounds should be hearable.
  2. 01:01:855 - Same thing.
  3. 01:17:498 - I don't like how you're missing a hat here. (Drum part) Map the red ticks, I had a really hard time following the map here, since it doesn't match the music imo. http://puu.sh/2wiTN Something like this sounds a lot better: try to follow this kind of rhythm til 01:21:998 (7) - .
  4. 01:25:855 (8) - Forgot a NC?
  5. 01:28:641 - Add a note here stacked with the following pattern.
  6. 01:29:498 (2) - ^
  7. 01:30:141 (1) - Remove combo for consistency.
  8. 01:30:998 (5) - Add combo for consistency.
  9. 01:31:748 (1) - Remove combo.
  10. 01:32:712 (6) - Add combo.
  11. 01:33:569 (1) - Remove combo.
  12. 01:34:426 (8) - Add combo.
  13. 01:34:855 (1) - Remove combo.
  14. 01:35:283 - Add a note, since it sounds wrong and off.
  15. 01:36:141 - Again low volume.
  16. 01:36:141 (1,2) - Does not follow music, try: http://puu.sh/2wjeo .
  17. 01:41:283 (1) - Remove combo for consistency.
  18. 01:45:141 (1) - ^
  19. 01:46:212 (10) - Add combo.
  20. 01:47:926 (1,2,3) - This pattern doesn not emphasizes the white tick piano, try: http://puu.sh/2wjiy , much better.
  21. 01:53:283 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not a fan of this undermapping, at all. Try to make it better, so people don't fall asleep.
  22. 02:03:141 (1) - Unnecessary new combo.
  23. 02:26:283 (3,4) - Ctrl+G for better flow.
  24. 02:39:569 (1) - 2 repeat sliders on an extra are boring, try to make 2 different sliders with the same lenght?
Please next time learn to combo <3
vipto
Andrea

Andrea wrote:

~Extra~
  1. Increase CS by 1 tick, it feels way too high right now to me.
Big circles are qwesome.
  1. 00:03:141 (1) - I don't really like this anti-jump, move this note somewhere else perhaps? Would be better. Fixed
  2. 00:11:069 (3) - Remove the whistle from the sliderbody, it sounds too loud to me. Whops, my bad
  3. 00:21:355 (3) - This slider is touching the HP Bar, try to move it down a bit if you can please. Fixed that
  4. 00:47:712 (6) - Same as above, mostly the fault it's because of the really big circle size you're using.
  5. 00:53:712 (2) - And here as well, for the same reason.
  6. 01:19:426 (3) - The whistle on the begin of this slider doesn't really make sense and feels out of place, remove it. idk why i put that....
  7. 01:36:141 (1) - The volume on this section is way too low and can't be heard, increase it by 15% at least please. Yup, put 25%
  8. 01:56:712 (1,2,3,4) - Nothing wrong with this pattern, it just reminds me of jericho's mapping style. It is intended to be a little jericho section :D
  9. 02:01:426 (7) - This slider is touching the HP Bar, try to move it down a bit if you can please. Fixed
  10. 02:27:141 (7) - Add a clap at the begin of this slider, it feels like you're missing it. Whops
  11. 02:34:426 (5) - New combo due to the new stanza and music change. Yep
  12. 02:37:855 (5) - Same as above for the same reason.
Good luck o3o

uMaddy

Maddy wrote:

vipto asked me for a mod on his difficulty.

[General]

  1. Combo 2 and combo 4 are too similar in colours, please change them a bit.
[Extra]

  1. 00:13:855 - This part has unhearable hitsounds, and I'm running on low music volume, so imagine that. The custom hitsounds are based too much on the bass, and with such volume they are veryyy low. The general rules state that all hitsounds should be hearable.
  2. 01:01:855 - Same thing. I can hear it, so it's fine.
  3. 01:17:498 - I don't like how you're missing a hat here. (Drum part) Map the red ticks, I had a really hard time following the map here, since it doesn't match the music imo. http://puu.sh/2wiTN Something like this sounds a lot better: try to follow this kind of rhythm til 01:21:998 (7) - . Remapped that part
  4. 01:25:855 (8) - Forgot a NC? Yep
  5. 01:28:641 - Add a note here stacked with the following pattern. k
  6. 01:29:498 (2) - ^
  7. 01:30:141 (1) - Remove combo for consistency. Applied the combo madness
  8. 01:30:998 (5) - Add combo for consistency.
  9. 01:31:748 (1) - Remove combo.
  10. 01:32:712 (6) - Add combo.
  11. 01:33:569 (1) - Remove combo.
  12. 01:34:426 (8) - Add combo.
  13. 01:34:855 (1) - Remove combo.
  14. 01:35:283 - Add a note, since it sounds wrong and off. Ye
  15. 01:36:141 - Again low volume. fix'd
  16. 01:36:141 (1,2) - Does not follow music, try: http://puu.sh/2wjeo . k
  17. 01:41:283 (1) - Remove combo for consistency.
  18. 01:45:141 (1) - ^ Yeye
  19. 01:46:212 (10) - Add combo.
  20. 01:47:926 (1,2,3) - This pattern doesn not emphasizes the white tick piano, try: http://puu.sh/2wjiy , much better. Mhm k
  21. 01:53:283 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not a fan of this undermapping, at all. Try to make it better, so people don't fall asleep. no u
  22. 02:03:141 (1) - Unnecessary new combo. Whops
  23. 02:26:283 (3,4) - Ctrl+G for better flow. Interesting idea. Creates a flat zig-zag. I actually like that
  24. 02:39:569 (1) - 2 repeat sliders on an extra are boring, try to make 2 different sliders with the same lenght? no u
Please next time learn to combo <3
jericho2442
not got time to full mod atm (will do that later) but just some things to point out over the new vipto "extra" diff what Must be fixed
01:16:855 - to 01:36:141 - this WHOLE section is totally overmapped and need remapping to follow the actual song, otherwise please explain to me which instrument and flow this stream section follows. it is one of the weakest parts of the song, but the mapping is almost the strongest part. feels wrong, plays wrong and kills the maps flow

and everything like this 00:32:712 (1,2,3) - all these notes are identical timing yet have totally different spacing, its broken, plays incorrect, doesnt feel like a jump and doesnt suit, you need to stick to one spacing within the combo in patterns like this, its not a fact of difficulty but a fact that it goes against the flow of your own map and also against the song. fix every single time this happens in the map, it happens a lot

will do a full on mod later once im back from work but wanted to get them two things pointed out and 1000000% fixed
vipto

jericho2442 wrote:

not got time to full mod atm (will do that later) but just some things to point out over the new vipto "extra" diff what Must be fixed
01:16:855 - to 01:36:141 - this WHOLE section is totally overmapped and need remapping to follow the actual song, otherwise please explain to me which instrument and flow this stream section follows. it is one of the weakest parts of the song, but the mapping is almost the strongest part. feels wrong, plays wrong and kills the maps flow
These notes are all placed on a beat in the music so they are technically not overmapped. Imo it fits the section quite well.
Wont change that.
Changed the other thing tho.


http://puu.sh/2wNPC
jericho2442
another mod on the extra diff over a few things

00:22:855 (2,3) - spacing is wrong here, its too small and a antijump is not expected at all, it needs the normal spacing
00:24:141 (2,3) - this jump feels wrong and unexpected too
00:39:569 (1,2,3,4,5) - the map before this section is very focuses in the center of the screen, by the time you get to this point everything feels soooo clustered to play and hard to notice, i really advise to spread out abit so that this aint in the center also, makes it better to play
00:41:283 (1,2,3,4,5,6,7) - the jumps in this pattern feels wrong, they aint in any pattern upto this point then randomly they appear here, it would play much better without the jumps in this pattern
00:42:998 (1,2,3) - spacing on these are too close compared to your other patterns
00:57:569 (5,6,7,8) - confusing and totally unexpected how these two sets of notes which have identical spacing have completely different timing, i really advise to fix the spacings here
01:03:569 (1,2,3,4,5) - this antijump felt clumsy to me
01:06:569 (5,6,1) - spacing mistake, 6 and 1 should be closer

01:22:319 - 01:36:141 - im sorry...but this section still feels reeeaally overmapped to me :/
01:55:426 (2,3) - broken spacing here
01:56:283 (4,1) - again, needs to be larger
02:13:855 (1,2,3,4,5) - same comment as the other chorus, these jumps aint in any of the other patterns, thus they end up feeling totally out of place and forced
vipto
Have your remap....

Took everything except the antijump thingy
dkun
Had a few things changed from a small storyboard change at the beginning to some diff tweaks (Easy + Extra).

Good to go on my end!
jericho2442
well i see no reason to let this just sit in pending longer, the maps all check out perfect, metadata wise and timing its spot on. diffs are fine with no errors now and yea.....everything is fine imo. sooo enjoy a heart <3
vipto
Thank you jeri :D
This is my first ranked GD!!!

HAVE SOME HAPPYVIPTO

Topic Starter
BounceBabe
Yay, finally, including your diff as well, vipto (:
Aurele
Gratz! o3o
dkun
goooood stuff!

congrats~
riffy
Oh, finally! It's ranked <3
UnderminE

vipto wrote:

Thank you jeri :D
This is my first ranked GD!!!

HAVE SOME HAPPYVIPTO

glasses
AlphaWaves
wrong approach rate for Extra.
Please sign in to reply.

New reply