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Nogizaka46 - Yubi Bouenkyou~Anime Ban~

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Topic Starter
IamKwaN
This beatmap was submitted using in-game submission on 2014年10月22日 at 18:57:11

Artist: Nogizaka46
Title: Yubi Bouenkyou~Anime Ban~
Source: Magi: The Labyrinth of Magic
Tags: KwaN yf_bmp ending tv size マギ A1P A-1 Pictures Aniplex
BPM: 180
Filesize: 16604kb
Play Time: 01:26
Difficulties Available:
  1. Insane (4.69 stars, 345 notes)
  2. Normal (2.05 stars, 150 notes)
  3. yf's Easy (1.69 stars, 101 notes)
  4. yf's Hard (3.2 stars, 240 notes)
Download: Nogizaka46 - Yubi Bouenkyou~Anime Ban~
Download: Nogizaka46 - Yubi Bouenkyou~Anime Ban~ (no video)
Information: Scores/Beatmap Listing
---------------
#1
♪できない理由探すより やってみればいい
♫Instead of seeking a reason to say you can’t do it, you should try it!
 
Collab mapset with yf_bmp
ITer_old
00:08:448 (3) - Slider too long, you may decrease it's length by 1/2 beat
00:10:614 (1,1,1,1) - So many times for new combo, it seems to be strange
00:13:281 - There is a drum hit here but nothing place here as it is strange you know
00:14:948 (3) - Slider too long and across several notes as it is strange when sliding a long slider in Hard mode through several lyrics words
00:17:114 (1) - Strange slider when the "la" sound is spoken out when releasing the slider
00:19:781 (4) - Slider too long when contrast to lyrics
00:22:281 (1) - You may add a circle here and decrease the length of slider in order to fit the lyrics
00:27:281 (5) - Decrease length of slider and make it reverse for better lyrics words fitting
00:28:614 - Nothing here when singer sing "Ng" sound
00:32:614 (2) - Seems to be strange when so short reverse slider used
00:41:114 (4) - Move the circle to cover slider '5', that's not fit enough!
ITer_old
http://puu.sh/1F464

<- Amended Version:)
KokoroStudiox3
hi ^^ m4m from my queue

suggestion

1# kiai time 00:45:281 - start kiai time 01:05:948 - end
2#kiai tiem 01:06:614 - start kiai tiem 01:16:614 - end

general
Combo Colours
Inconsistency in combo colours:

- [Aladdin] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

- [DB's Alibaba] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [DB's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [jameskong1's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [Morujiana] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

Inconsistency in PreviewTime:
- [Aladdin] : 44448
- [DB's Alibaba] : 44399
- [DB's MAGI] : 44399
- [jameskong1's MAGI] : 44399
- [Morujiana] : 44448

Inconsistency in Tags:
- [Aladdin] : Anime Ending dennisboy38 jameskong1
- [DB's Alibaba] : Anime Ending
- [DB's MAGI] : Anime Ending
- [jameskong1's MAGI] : Anime Ending
- [Morujiana] : Anime Ending
[Aladdin]
Snapping
00:03:284 (1) - Unsnapped slider (start).
00:03:284 (1) - Unsnapped slider (repeat).
00:12:448 (2,3) - finish to increase that is heard in the background
00:22:448 (1) ^
00:37:281 - ^
00:37:948 - ^
00:38:614 - ^
00:55:948 - ^
Spinner New Combo
00:44:614 (2) - Consider adding a NC here, since this note follows a spinner.

[jameskong1's MAGI]
Unsnapped inherited (green) sections at:
01:06:594 - snap to 01:06:614

[Morujiana]
Snapping
00:01:933 (3) - Unsnapped slider (start).
00:01:933 (3) - Unsnapped slider (end).
00:03:284 (1) - Unsnapped slider (start).
00:03:284 (1) - Unsnapped slider (end).
00:03:941 (2) - Unsnapped slider (start).
00:03:941 (2) - Unsnapped slider (end).
00:04:597 (3) - Unsnapped slider (start).
00:04:597 (3) - Unsnapped slider (end).
00:05:948 (1) - Unsnapped spinner (end).
00:13:960 (1) - Unsnapped slider (start).
00:13:960 (1) - Unsnapped slider (end).
00:14:626 (1) - Unsnapped slider (start).
00:14:626 (1) - Unsnapped slider (end).
00:15:292 (1) - Unsnapped slider (start).
00:15:292 (1) - Unsnapped slider (end).
00:15:958 (1) - Unsnapped slider (start).
00:15:958 (1) - Unsnapped slider (end).
00:16:624 (1) - Unsnapped circle.
00:17:293 (2) - Unsnapped circle.
00:17:954 (3) - Unsnapped circle.
00:21:953 (1) - Unsnapped circle.
00:24:285 (1) - Unsnapped circle.
00:24:618 (2) - Unsnapped circle.
00:24:951 (3) - Unsnapped slider (start).
00:24:951 (3) - Unsnapped slider (end).
00:25:950 (4) - Unsnapped slider (start).

[morujiana]
00:00:615 (1,2) -easy diif I don't suggest to stack any objects. That may confuse beginner players
00:24:285 (1,2) - ^
00:26:949 (1,2) -^
00:33:114 -finish
ITer_old
So professional for u!^^

I will notify my sister and other people for changing those problem

thx a lot!
ITer_old
I have change all map for general problems

I dont know about combo colors...

Go to FACEBOOK for details

Changed kiai time, tags and preview time for all map
Topic Starter
IamKwaN

eLtigreXXx wrote:

hi ^^ m4m from my queue

suggestion

1# kiai time 00:45:281 - start kiai time 01:05:948 - end FIXED
2#kiai tiem 01:06:614 - start kiai tiem 01:16:614 - end FIXED

general
Combo Colours FIXED
Inconsistency in combo colours:

- [Aladdin] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

- [DB's Alibaba] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [DB's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [jameskong1's MAGI] :
Combo1 : 248,118,228
Combo2 : 55,251,55
Combo3 : 70,70,251
Combo4 : 252,95,95
Combo5 : 255,155,6
Combo6 : 255,255,38

- [Morujiana] :
Combo1 : 193,187,191
Combo2 : 255,0,0
Combo3 : 249,253,77
Combo4 : 20,109,199

Inconsistency in PreviewTime:
- [Aladdin] : 44448
- [DB's Alibaba] : 44399
- [DB's MAGI] : 44399
- [jameskong1's MAGI] : 44399
- [Morujiana] : 44448

Inconsistency in Tags:
- [Aladdin] : Anime Ending dennisboy38 jameskong1
- [DB's Alibaba] : Anime Ending
- [DB's MAGI] : Anime Ending
- [jameskong1's MAGI] : Anime Ending
- [Morujiana] : Anime Ending
[Aladdin]
Snapping
00:03:284 (1) - Unsnapped slider (start). FIXED
00:03:284 (1) - Unsnapped slider (repeat). FIXED
00:12:448 (2,3) - finish to increase that is heard in the background ADDED
00:22:448 (1) ^ ADDED
00:37:281 - ^ ADDED
00:37:948 - ^ ADDED
00:38:614 - ^ ADDED
00:55:948 - ^ ADDED
Spinner New Combo
00:44:614 (2) - Consider adding a NC here, since this note follows a spinner. I think it's okay :3

[jameskong1's MAGI]
Unsnapped inherited (green) sections at:
01:06:594 - snap to 01:06:614

[Morujiana]
Snapping
00:01:933 (3) - Unsnapped slider (start). FIXED
00:01:933 (3) - Unsnapped slider (end). FIXED
00:03:284 (1) - Unsnapped slider (start). FIXED
00:03:284 (1) - Unsnapped slider (end). FIXED
00:03:941 (2) - Unsnapped slider (start). FIXED
00:03:941 (2) - Unsnapped slider (end). FIXED
00:04:597 (3) - Unsnapped slider (start). FIXED
00:04:597 (3) - Unsnapped slider (end). FIXED
00:05:948 (1) - Unsnapped spinner (end). FIXED
00:13:960 (1) - Unsnapped slider (start). FIXED
00:13:960 (1) - Unsnapped slider (end). FIXED
00:14:626 (1) - Unsnapped slider (start). FIXED
00:14:626 (1) - Unsnapped slider (end). FIXED
00:15:292 (1) - Unsnapped slider (start). FIXED
00:15:292 (1) - Unsnapped slider (end). FIXED
00:15:958 (1) - Unsnapped slider (start). FIXED
00:15:958 (1) - Unsnapped slider (end). FIXED
00:16:624 (1) - Unsnapped circle. FIXED
00:17:293 (2) - Unsnapped circle. FIXED
00:17:954 (3) - Unsnapped circle. FIXED
00:21:953 (1) - Unsnapped circle. FIXED
00:24:285 (1) - Unsnapped circle. FIXED
00:24:618 (2) - Unsnapped circle. FIXED
00:24:951 (3) - Unsnapped slider (start). FIXED
00:24:951 (3) - Unsnapped slider (end). FIXED
00:25:950 (4) - Unsnapped slider (start). FIXED

[morujiana]
00:00:615 (1,2) -easy diif I don't suggest to stack any objects. That may confuse beginner players FIXED
00:24:285 (1,2) - ^ FIXED
00:26:949 (1,2) - ^ FIXED
00:33:114 -finish ADDED
THX A LOT:D
nattap_old
Hi

[Morujiana]
I think there is too much 1 note long combo
just suggest but if it is about color it may be okay(I have no idea with this)
00:07:948 (1,1) - can be combined
00:13:960 (1,1,1,1) - ^
00:19:281 (1,1,2) - this is the same sentence and same bar should be 1,2,3
00:34:948 (1,1,1) - combine ?
00:39:281 - add a note ?
01:21:948 (1,1,1,1) - combine ?

[Alibaba]
Too slow slider,I think
How about 1.4 SV and x1.0 spacing
00:39:281 - add a note ?

[Aladdin]
00:16:614 (1) - Remove combo
00:47:948 (1) - ^
01:00:614 (1,1,1,1,1) - combine ?
01:19:281 (1,2,1,2) - try http://puu.sh/1O5Hc

[jameskong1's MAGI]
01:03:281 (9,10) - This is the same rhythm length as 01:01:948 (5,6) and 01:02:614 (7,8) but greatly farther It may be too hard
01:09:614 (3,4,5,6) - make them like 01:08:614 (1,2,3,4,1,2)

This diff has different kiai time consider changing it

[DB's MAGI]
00:55:281 (1,1,2,3,4,5,1,2,3) - I think combo arrangment should be 00:55:281 (1,1,2,3) and 00:56:114 (4,5,1,2,3)


Note: MAGI diff is far harder than my skill so I can't mod much
Topic Starter
IamKwaN

nattap wrote:

Hi

[Morujiana]
I think there is too much 1 note long combo
just suggest but if it is about color it may be okay(I have no idea with this)
00:07:948 (1,1) - can be combined i think it is fine :P
00:13:960 (1,1,1,1) - ^ i think it is fine :P
00:19:281 (1,1,2) - this is the same sentence and same bar should be 1,2,3 FIXED
00:34:948 (1,1,1) - combine ? i think it is fine :P
00:39:281 - add a note ? ADDED
01:21:948 (1,1,1,1) - combine ? i think it is fine :P

[Alibaba]
Too slow slider,I think
How about 1.4 SV and x1.0 spacing In fact, Dennis intentionally uses this setting :P
00:39:281 - add a note ? ADDED

[Aladdin]
00:16:614 (1) - Remove combo Why? :P
00:47:948 (1) - ^ ^
01:00:614 (1,1,1,1,1) - combine ? too easy
01:19:281 (1,2,1,2) - try http://puu.sh/1O5Hc FIXED

[jameskong1's MAGI]
01:03:281 (9,10) - This is the same rhythm length as 01:01:948 (5,6) and 01:02:614 (7,8) but greatly farther It may be too hard
01:09:614 (3,4,5,6) - make them like 01:08:614 (1,2,3,4,1,2)

This diff has different kiai time consider changing it I will inform him about this

[DB's MAGI]
00:55:281 (1,1,2,3,4,5,1,2,3) - I think combo arrangment should be 00:55:281 (1,1,2,3) and 00:56:114 (4,5,1,2,3) FIXED


Note: MAGI diff is far harder than my skill so I can't mod much
shARPII
Hi! :) here's my mod for M4M.

[General]

Add timing point with same BPM, offset : 7948. (I was confused at the beginning ^^ you have the good timing but the first
tick has to be on the beat (not the third))

[Morujiana]

00:18:614 (4) : moves to x: 104 y: 128
00:34:947 (1) : go to 00:34:614 : (easier for beginners)

00:40:614 (1) : go to 00:39:947
00:41:947 : add a circle here
(You have changed this part since last night so take this or keep what you've done, it's good too)

01:14:281 (1) : remove and add 3 circles 01:14:281 / 01:14:614 / 01:14:947
01:23:281 : remove NC
01:24:281 : ^
(^^ ok you have colors but i think that's not useful. I have seen an other part like that.Iif it was me, i'll change this but that's just an advice)

EDIT : I've done this mod last night so some points can not match with the latest version

[Alibaba]

00:13:281 (8): NC
00:13:614 (1) : remove NC
00:16:114 : i don't like all these NC but it seems to be your choice :p
00:23:947 : add a circle (on the beat no? even if you use the singer on this part)
00:25:448 (5) : NC
00:38:614 to 00:40:281 : add something in this space / edit: (outdated?)
00:42:614 to 00:44:614 : ^
01:02:614 (4) : NC
01:23:948 (5) : ^
01:24:614 (8) : moves to x: 296 y: 128

For new combo, just check when the beat starts with the new timing point and try to adapt that.

[Aladdin]

00:16:114 (1) : snapping? (with 1.0x)
00:16:614 (1) : remove NC
00:17:114 (1) : remove NC (i agree with nattap here, just use the new timing point and count "1-2-3-4" in your head ^^ combo have this utility (even if you don't have your circle or spinner on the beat).
00:17:614 (2) : NC
00:18:948 (1) : remove NC
00:20:114 (5) : NC

I have nothing much to say, it's an enjoyable beatmap, the big problem for me is the moment when you choose to add NC or not. Just think about it ^^

[DB's Magi]

00:59:448 (10) : Be careful with that, you shouldn't add objects that high on the grid, consider lowering it on the grid.
01:18:614 (1) : ^

Magi in general:

Too difficult for me. There is so many different distance spacing (you have a better level than me so I think that you can know if it's weird or not contrary to me). I think it's weird because sometimes the distance is too big for a fast bpm beatmap.
I can't give you any advice here, sorry.
Topic Starter
IamKwaN

shARPII wrote:

Hi! :) here's my mod for M4M.

[General]
Add timing point with same BPM, offset : 7948. (I was confused at the beginning ^^ you have the good timing but the first
tick has to be on the beat (not the third)) cannot understand ;w;

[Morujiana]
00:18:614 (4) : moves to x: 104 y: 128 FIXED
00:34:947 (1) : go to 00:34:614 : (easier for beginners) but it does not resonance the lyrics D:
00:40:614 (1) : go to 00:39:947 FIXED
00:41:947 : add a circle here ADDED
(You have changed this part since last night so take this or keep what you've done, it's good too)
01:14:281 (1) : remove and add 3 circles 01:14:281 / 01:14:614 / 01:14:947 FIXED
01:23:281 : remove NC changed to two in a combo color. it sounds better i think :P
01:24:281 : ^ ^
(^^ ok you have colors but i think that's not useful. I have seen an other part like that.Iif it was me, i'll change this but that's just an advice)
EDIT : I've done this mod last night so some points can not match with the latest version

[Alibaba]
00:13:281 (8): NC FIXED
00:13:614 (1) : remove NC FIXED
00:16:114 : i don't like all these NC but it seems to be your choice :p YA :P
00:23:947 : add a circle (on the beat no? even if you use the singer on this part) ADDED
00:25:448 (5) : NC FIXED
00:38:614 to 00:40:281 : add something in this space / edit: (outdated?) ADDED
00:42:614 to 00:44:614 : ^ ADDED
01:02:614 (4) : NC FIXED
01:23:948 (5) : ^ FIXED
01:24:614 (8) : moves to x: 296 y: 128 FIXED
For new combo, just check when the beat starts with the new timing point and try to adapt that. (Y)[color]

[Aladdin]
00:16:114 (1) : snapping? (with 1.0x)
00:16:614 (1) : remove NC FIXED
00:17:114 (1) : remove NC (i agree with nattap here, just use the new timing point and count "1-2-3-4" in your head ^^ combo have this utility (even if you don't have your circle or spinner on the beat). FIXED
00:17:614 (2) : NC FIXED
00:18:948 (1) : remove NC FIXED
00:20:114 (5) : NC FIXED
I have nothing much to say, it's an enjoyable beatmap, the big problem for me is the moment when you choose to add NC or not. Just think about it ^^

[DB's Magi]

00:59:448 (10) : Be careful with that, you shouldn't add objects that high on the grid, consider lowering it on the grid. FIXED
01:18:614 (1) : ^ FIXED

Magi in general:
Too difficult for me. There is so many different distance spacing (you have a better level than me so I think that you can know if it's weird or not contrary to me). I think it's weird because sometimes the distance is too big for a fast bpm beatmap.
I can't give you any advice here, sorry. That's fine :D
THANKS :D
kajiyatta
M4M from your queue
General
there are some unsnapped notes here, so please resnap all notes.
Morujiana
maybe this diff worth Easy so OD-1 & HP-1 better for newbie

Placement
I don't agree with your NC spamming in easiest diff bacause maybe newbie will be confused. e.g ) 00:13:614(1,1,1,1) and more...
00:24:281(1,2,3) to be beautiful like this?
00:28:614(4,1,2,3) ^
00:37:947(2) to be nice flow, like this?
01:11:281(1) ^
Rhythm
00:34:614 add a note here bacause the back music has a finish.

DB's Alibaba
maybe this diff aims Normal diff I suppose, so please make lower AR & OD under 5. it's not Rankable.
I suggest you don't change slider velocity in this diff for newbie. and same suggestion for spacing.
Placement
00:02:614(2) I suppose this note makes confusing for newbie.
00:05:281(5)^
00:18:947(1)^
00:16:114(1,1,1) this jummping reaches Hard diff. please not to jump
00:39:947(10,1) swap NC

Aladdin
AR6 seems nice.
Placement
00:24:614(2,1,2) it's more nice flow like this?
00:45:281(4) add NC?
Rhythm
00:05:281(4,1) to foloow the music, maybe this would be better.
00:14:447(2,3,4,5) like this?
01:25:281(1) end at 01:26:281

jameskong1's MAGI
the NC pattern seems so weird... please add NC at a long white line basically.
and overall weird spacing, you can use distant snap positively better.
Placement
00:14:947(7) a bit confused because suddenly spacing changed. so if you still willing do that, maybe NC here.
00:37:614(3,4,5) maybe user can't expect spacing changed... please remake this part.
Rhythm
00:05:448(4) delete this note, a bit weird for me.
01:06:594 unnecessary green line
Hit Sonud
00:24:614(3) delete finish

DB's MAGI
Placement
00:45:281(6) NC here
Rhythm
00:13:864(2) maybe start at 00:13:947
00:14:281(3) maybe this 00:46:697(6,7) delete these notes.

well, you need more work but it's not bad for newbie mapset. I support newbie mappers so here is my star, please make better~
sammy711
會造成不能被rank的重要問題:紅色
比較重要的問題:粉色
建議:黑色
吐槽:綠色
General
1.背景圖片請使用800×600的大小 可以使用畫圖軟件在下方增加一小條和原背景顏色相似的部份 現在的是800×588 於是造成了這樣的情況:
SPOILER
有一條是黑的
2.注意!video的尺寸大小必須控制在800×600以內 現在的為1280×720 請用格式工廠等軟件壓縮視頻到800×600以下

3.offset好像不是特別準確 我聽了一遍確認黃線的offset更貼近 這個數值 可以將速度放慢到1/4并感受一下差別(別只改一個難度哦),并resnap一下音符,別都不在線上了(之前那些人提醒你不在線上就是因為offset不准確 就算聽的是准的也不在線上)
4.難度問題 這幾個難度雖然貼切歌曲 可並不能看出來難度的大小 建議改成 "Crazy Aladin"一類的難度(自己再構思一下其他的表示難度的詞放在哪裡),避免混淆
Morujiana
1. 00:19:306 (1,2,3)
這三個音符擺放的樣子不太好看,1的座標為(272,56) 2為(288,160) 3為(288,264) 顯然1 2 3不在一條直線上 而且1和3的橫座標也不同
可以選擇將3改為(272,264) 也可以選擇將1改為(288,56) 請自行選擇
2. 00:21:972
可以在note1與note2之間再加一個note 聽起來更舒服
3. 00:34:972
這一段的顏色太多了 有點花哨 將slider的顏色統一一下如何?
14秒也有這個問題 沒必要用那麼多顏色

4. 00:41:639
在1和2之間再加個note?個人認為這裡應該再有一個音 聽起來比較舒服
5. 00:56:306
這個地方略奇怪啊 歌的重音在這裡都變成了滑條中間的tick
推薦這麼改:將第二個滑條向後挪半拍 將單點note刪掉 變成這樣:
聽起來會舒服很多
6.01:04:639(1)
仔細聽歌曲 可以聽出來 這個單note更應該向左移動半拍移到紅線上
你可以將音效打開 會發現音效和背景音樂的鼓點是錯開的
7.01:23:306(1)
不用再開一個新combo吧 上面的一個才到2就開新combo總覺得有點亂
總的來說 音效處理的不錯 沒有特別大的問題
DB's Alibaba
1.00:02:614(5)
這個reverse放的很不人道啊,reverse的箭頭方向是向下,這種會造成人不解的reverse是不允許擺放的
更改方法 如圖

2.00:05:281(5)
同(1)箭頭的方向太坑 把(1)中更改完的倒置 就可以了
3.整首曲子中的短slider太短了 不好看建議將slider速度從0.7調到1.0或1.2 讓短slider稍微長一點
4.00:38:938(7)
這串里竟然有11個note。normal中一串儘量少超過5個 可以在第7個這裡分開 創造一個新combo
5.最後一個轉盤的音效略有點大 可以考慮減小一點音量
Aladdin
1.00:51:00
這附近音符跟的線很不明 剛開始的00:51:781(3)跟的是旋律 而下面轉的滑條馬上就回到歌詞,讓人十分摸不著頭腦
建議刪掉00:51:781(3) 這樣旋律便會清晰很多
2.00:54:281(1)
這個reverse加的真不好 明明只需要三拍 卻用一個reverse+單note硬是改成了四拍 而且reverse除了開頭都不在線上
建議:reverse改成slider 讓slider的結尾在單note左側的紅線上
3.01:18:614(1)
建議將這個音符去掉new combo 明顯它和前面的slider應該在一起
jameskong1's MAGI
1.這張圖有一點:節奏太難把握 也就是說很難抓住歌曲的節奏並按節奏擊打note
在這種情況下使用高AR有一些不妥 對於這個難度來說 AR6足够了。除此之外 這首歌的節奏也不是很適合高AR的設置
2.這個圖的特點是跳 不妨把名字設為"jameskong1's JUMPING MAGI"如何?一眼就能看出來這張圖的特點
3.00:08:864(9)
這裡的三連真的十分不妥 最好刪去這個音符 這樣才更適合此處的節奏
4.00:29:781
這個地方再加一個note?總覺得少了點東西
位置最好在圖上1和2連線的中點處 也就是這裡 座標(334,271)

5.00:34:869
這裡開始slider速度應該降低一些 聽起來更舒服
6.00:49:114(4,5)
這個地方的4,5是違規的 因為無法判斷究竟滑條的開頭是4還是5 請適當將滑條右移
这不违规,无视这条 :o
7.01:25:281
此處應加一個轉盤 持續至1:26:614
總的來說 這個難度做的還不錯 就是擺放的有點隨意了 另外掉血太快了 建議減慢一點
DB's MAGI
1.注意! 當兩組速度不同的單note組出現時 請選擇①將距離變得不同②增加new combo
變速等距離打或有空拍最好增加新combo 不然沒人能認出來
標準的例子: 00:14:947
時間軸上清楚地能看出來 分組應該是3 2
所以請把2的第一個標記出來 讓人注意它 就能知道有空拍了
同樣的道理:00:36:947 既然是等速打 這裡開那麼多new combo就有點沒道理了
2.00:50:947(6)
這個note放歪了 請把座標改為(416,48)
3.00:39:614
這地方放4個note的跳略有點奇怪 可以跟著背景 將前面連打減少2個 跟著背景放5個note的跳(推薦正五邊形)
4.00:47:614(4) 00:48:947(8) 00:50:281(4) 00:51:614
這幾個note都歪了 座標都改成(88,328)
5.01:04:614(6)
把這個note移到前面的白線 和音樂的鼓點對應
然後把下一個note變成new combo
————————————————————————————————————————————————————————————————————
大概就這些 第一次mod 自己選擇一下吧~ ;)
Topic Starter
IamKwaN

kajiyatta wrote:

M4M from your queue
General
there are some unsnapped notes here, so please resnap all notes. FIXED easy diff. In fact both DB and I changed the distance spacing in the middle of the song in hard and normal diff. I ask nold_1702 and he said it is acceptable ;w;
Hard: 1.5 :arrow: 1.0 :arrow: 1.2
Normal: 1.4 :arrow: 2.0

Morujiana
maybe this diff worth Easy so OD-1 & HP-1 better for newbie
changed it OD-2 & HP-2 instead
both 1 I think it is too easy :?


Placement
I don't agree with your NC spamming in easiest diff bacause maybe newbie will be confused. e.g ) 00:13:614(1,1,1,1) and more...
00:24:281(1,2,3) to be beautiful like this? FIXED
00:28:614(4,1,2,3) ^ FIXED
00:37:947(2) to be nice flow, like this? FIXED
01:11:281(1) ^ FIXED
Rhythm
00:34:614 add a note here bacause the back music has a finish. ADDED

DB's Alibaba
maybe this diff aims Normal diff I suppose, so please make lower AR & OD under 5. it's not Rankable. FIXED
I suggest you don't change slider velocity in this diff for newbie. and same suggestion for spacing.
Placement
00:02:614(2) I suppose this note makes confusing for newbie. FIXED
00:05:281(5)^ FIXED
00:18:947(1)^ FIXED
00:16:114(1,1,1) this jumping reaches Hard diff. please not to jump FIXED
00:39:947(10,1) swap NC FIXED

Aladdin
AR6 seems nice. FIXED
Placement
00:24:614(2,1,2) it's more nice flow like this? FIXED
00:45:281(4) add NC? FIXED
Rhythm
00:05:281(4,1) to follow the music, maybe this would be better.
00:14:447(2,3,4,5) like this? FIXED
01:25:281(1) end at 01:26:281 FIXED

DB's MAGI
Placement
00:45:281(6) NC here FIXED
Rhythm
00:13:864(2) maybe start at 00:13:947 FIXED
00:14:281(3) maybe this FIXED
00:46:697(6,7) delete these notes. FIXED

well, you need more work but it's not bad for newbie mapset. I support newbie mappers so here is my star, please make better~
THX a lot i am still a noob >:(
Topic Starter
IamKwaN

sammy711 wrote:

會造成不能被rank的重要問題:紅色
比較重要的問題:粉色
建議:黑色
吐槽:綠色
General
1.背景圖片請使用800×600的大小 可以使用畫圖軟件在下方增加一小條和原背景顏色相似的部份 現在的是800×588 於是造成了這樣的情況:
SPOILER
有一條是黑的

2.注意!video的尺寸大小必須控制在800×600以內 現在的為1280×720 請用格式工廠等軟件壓縮視頻到800×600以下[/color]
FIXED
3.offset好像不是特別準確 我聽了一遍確認黃線的offset更貼近7973 這個數值 可以將速度放慢到1/4并感受一下差別(別只改一個難度哦),并resnap一下音符,別都不在線上了(之前那些人提醒你不在線上就是因為offset不准確 就算聽的是准的也不在線上)
我覺得還可以 :P
4.難度問題 這幾個難度雖然貼切歌曲 可並不能看出來難度的大小 建議改成 "Crazy Aladin"一類的難度(自己再構思一下其他的表示難度的詞放在哪裡),避免混淆
這個嘛 其實這裡有清楚表明:3
http://osu.ppy.sh/s/70589


Morujiana
1. 00:19:306 (1,2,3)
這三個音符擺放的樣子不太好看,1的座標為(272,56) 2為(288,160) 3為(288,264) 顯然1 2 3不在一條直線上 而且1和3的橫座標也不同
可以選擇將3改為(272,264) 也可以選擇將1改為(288,56) 請自行選擇
FIXED
2. 00:21:972
可以在note1與note2之間再加一個note 聽起來更舒服
再加的話就不是easy了
3. 00:34:972
這一段的顏色太多了 有點花哨 將slider的顏色統一一下如何?
14秒也有這個問題 沒必要用那麼多顏色

這是故意的 D:
4. 00:41:639
在1和2之間再加個note?個人認為這裡應該再有一個音 聽起來比較舒服
ADDED
5. 00:56:306
這個地方略奇怪啊 歌的重音在這裡都變成了滑條中間的tick
推薦這麼改:將第二個滑條向後挪半拍 將單點note刪掉 變成這樣:
聽起來會舒服很多
FIXED
6.01:04:639(1)
仔細聽歌曲 可以聽出來 這個單note更應該向左移動半拍移到紅線上
你可以將音效打開 會發現音效和背景音樂的鼓點是錯開的
FIXED
7.01:23:306(1)
不用再開一個新combo吧 上面的一個才到2就開新combo總覺得有點亂
FIXED
總的來說 音效處理的不錯 沒有特別大的問題

DB's Alibaba
1.00:02:614(5)
這個reverse放的很不人道啊,reverse的箭頭方向是向下,這種會造成人不解的reverse是不允許擺放的
更改方法 如圖

FIXED
2.00:05:281(5)
同(1)箭頭的方向太坑 把(1)中更改完的倒置 就可以了
FIXED
3.整首曲子中的短slider太短了 不好看建議將slider速度從0.7調到1.0或1.2 讓短slider稍微長一點
FIXED
4.00:38:938(7)
這串里竟然有11個note。normal中一串儘量少超過5個 可以在第7個這裡分開 創造一個新combo
FIXED
5.最後一個轉盤的音效略有點大 可以考慮減小一點音量
FIXED

Aladdin
1.00:51:00
這附近音符跟的線很不明 剛開始的00:51:781(3)跟的是旋律 而下面轉的滑條馬上就回到歌詞,讓人十分摸不著頭腦
建議刪掉00:51:781(3) 這樣旋律便會清晰很多
FIXED
2.00:54:281(1)
這個reverse加的真不好 明明只需要三拍 卻用一個reverse+單note硬是改成了四拍 而且reverse除了開頭都不在線上
建議:reverse改成slider 讓slider的結尾在單note左側的紅線上
FIXED
3.01:18:614(1)
建議將這個音符去掉new combo 明顯它和前面的slider應該在一起
FIXED

jameskong1's MAGI
1.這張圖有一點:節奏太難把握 也就是說很難抓住歌曲的節奏並按節奏擊打note
在這種情況下使用高AR有一些不妥 對於這個難度來說 AR6足够了。除此之外 這首歌的節奏也不是很適合高AR的設置
2.這個圖的特點是跳 不妨把名字設為"jameskong1's JUMPING MAGI"如何?一眼就能看出來這張圖的特點
3.00:08:864(9)
這裡的三連真的十分不妥 最好刪去這個音符 這樣才更適合此處的節奏
4.00:29:781
這個地方再加一個note?總覺得少了點東西
位置最好在圖上1和2連線的中點處 也就是這裡 座標(334,271)

5.00:34:869
這裡開始slider速度應該降低一些 聽起來更舒服
6.00:49:114(4,5)
這個地方的4,5是違規的 因為無法判斷究竟滑條的開頭是4還是5 請適當將滑條右移
7.01:25:281
此處應加一個轉盤 持續至1:26:614
總的來說 這個難度做的還不錯 就是擺放的有點隨意了 另外掉血太快了 建議減慢一點

DB's MAGI
1.注意! 當兩組速度不同的單note組出現時 請選擇①將距離變得不同②增加new combo
變速等距離打或有空拍最好增加新combo 不然沒人能認出來
標準的例子: 00:14:947
時間軸上清楚地能看出來 分組應該是3 2
所以請把2的第一個標記出來 讓人注意它 就能知道有空拍了
同樣的道理:00:36:947 既然是等速打 這裡開那麼多new combo就有點沒道理了
FIXED
2.00:50:947(6)
這個note放歪了 請把座標改為(416,48)
FIXED
3.00:39:614
這地方放4個note的跳略有點奇怪 可以跟著背景 將前面連打減少2個 跟著背景放5個note的跳(推薦正五邊形)
FIXED
4.00:47:614(4) 00:48:947(8) 00:50:281(4) 00:51:614
這幾個note都歪了 座標都改成(88,328)
FIXED
5.01:04:614(6)
把這個note移到前面的白線 和音樂的鼓點對應
然後把下一個note變成new combo
FIXED
————————————————————————————————————————————————————————————————————
大概就這些 第一次mod 自己選擇一下吧~ ;)
感謝感謝;w;
sammy711
嗯 加油 坐等rank :D
Topic Starter
IamKwaN

sammy711 wrote:

嗯 加油 坐等rank :D
哈哈 我也很期待
10nya

~Requested via PM~

Sorry for the wait orz.

[General]
  1. Remove anime from the tags.
  2. Change the bg into .JPG to save memory :D
  3. Add muted sliderslide? sound so noisy
  4. 2nd kiai time end at 01:22:614 I suppose
[Morujiana]
  1. 00:07:948 (1)- : add finish on the head?
  2. 00:10:614 (1)- : remove nc, the slider is same so there's no need to add nc there
  3. 00:14:281 (1,1,1,1)- : remove nc..
  4. 00:24:281 (1,2)- : ctrl+g them to make a better flow :)
  5. 00:34:947 (1,1,1)- : remove nc
  6. 00:47:947 (2)- : move it 1 grid down? it'll make a better placement :D
  7. 00:56:614 (1)- : remove nc
  8. 01:12:281 (1,1)- : remove nc
[DB's Alibaba]
  1. this diff.. hard? or normal? the sv is too slow actually.
  2. Use distance snap please ><
  3. I think this diff needs more improvement so I'll skip this, sorry :?
[Aladdin]
  1. 00:47:281 (1,1)- : remove nc
  2. 01:00:947 (1,1,1,1)- : ^
[jameskong1's MAGI]
  1. AR-1 ?
  2. 00:00:615 until 00:05:448 - : prefer to use soft sample here, normal sample too loud
  3. Great job for catching the sound nicely, try to use more slider next time tough ;) nice diff
[DB's MAGI]
  1. 00:17:114 (1)- : remove nc
  2. 00:57:697 (6,7)- : remove this, it'll fit the lyric
  3. 01:00:364 (11,12)- : ^
  4. 01:08:281 - : add note?
  5. 01:08:447 - : ^
  6. 01:25:281 (1-13)- : omg prefer to change this to spinner ><
That's all I can find, You need to strengthen your placement and rhythm, next time try to use clap or whistle hit sounding ;)
Topic Starter
IamKwaN

- t e n n y a - wrote:


~Requested via PM~

Sorry for the wait orz.

[General]
  1. Remove anime from the tags. FIXED
  2. Change the bg into .JPG to save memory :D FIXED
  3. Add muted sliderslide? sound so noisy FIXED
  4. 2nd kiai time end at 01:22:614 I suppose I think it is okay now :P
[Morujiana]
  1. 00:07:948 (1)- : add finish on the head? FIXED
  2. 00:10:614 (1)- : remove nc, the slider is same so there's no need to add nc there FIXED
  3. 00:14:281 (1,1,1,1)- : remove nc.. FIXED
  4. 00:24:281 (1,2)- : ctrl+g them to make a better flow :) FIXED
  5. 00:34:947 (1,1,1)- : remove nc FIXED
  6. 00:47:947 (2)- : move it 1 grid down? it'll make a better placement :D FIXED
  7. 00:56:614 (1)- : remove nc FIXED
  8. 01:12:281 (1,1)- : remove nc FIXED
[Aladdin]
  1. 00:47:281 (1,1)- : remove nc FIXED
  2. 01:00:947 (1,1,1,1)- : ^ FIXED
[DB's MAGI]
  1. 00:17:114 (1)- : remove nc FIXED
  2. 00:57:697 (6,7)- : remove this, it'll fit the lyric FIXED
  3. 01:00:364 (11,12)- : ^ FIXED
  4. 01:08:281 - : add note? ADDED
  5. 01:08:447 - : ^ I think it is okay now :P
  6. 01:25:281 (1-13)- : omg prefer to change this to spinner >< FIXED
That's all I can find, You need to strengthen your placement and rhythm, next time try to use clap or whistle hit sounding ;)

THX A LOT!!!!
NewRulerNA
hi
found some issues. you must fix those.

[General]
  1. PreviewTime is not same between diffs. you must fix jameskong1's MAGI.
  2. offset is same as above.
  3. not work video other than Morujiana. you must add it to other diff.
[Aladdin]
  1. 00:03:284 (1) - unsnaped note.
[Morujiana]
  1. some notes are unsnaped. please check to use AIMod.
gl
Topic Starter
IamKwaN

NewRulerNA wrote:

hi
found some issues. you must fix those.

[General]
  1. PreviewTime is not same between diffs. you must fix jameskong1's MAGI. FIXED
  2. offset is same as above. FIXED
  3. not work video other than Morujiana. you must add it to other diff. FIXED
[Aladdin]
  1. 00:03:284 (1) - unsnaped note. In fact it is snapped coz I used 1.5x at the beginning before the spinner.
[Morujiana]
  1. some notes are unsnaped. please check to use AIMod. I can't find any which are not snapped and those pointed out by the AIMod are not always true.
gl
SamiPale
Hello, from my queue

Important stuff中的意见是强烈建议修改的,有可能包括unrankable的事项。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[General]
只留一条红线就够了,offset设成-51,这种纯粹换拍的红线很容易会被挑

[Morujiana]
  1. Important stuff
    1. 这个难度的确有unsnapped notes,比如说00:17:293 (2)你用鼠标拖一下就会发现他会偏移到00:17:281,还是建议All resnap一次这难度。平时用AIMod之类的如果查出unsnapped notes可以手动移一下看是否会偏移,差得比较远的会很明显能看出来的
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:948 (1) - 这个结束点太违和了..不如删掉放个break吧
  4. Hitsounds
    1. 00:13:281 (3) - 放finish?
[DB's Alibaba]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:10:614 (1) - 低难下这么遮有点不科学,默认skin下hit300消失后给玩家的反应时间太少了
    2. kiai后的Distance有点高
  4. Hitsounds
    1. 只听到一个finish orz
[Aladdin]
  1. Important stuff
    1. None.
  2. Map designing
    1. 这个AR配这个SV有点不太合适,AR有点低SV有点高
  3. Rhythm/Placing
    1. 01:03:781 (2) - 这个slider的节奏不科学...建议换一种节奏,跟音乐挺好的
  4. Hitsounds
    1. 平时没有铺whistle音效突然听到finish感到有点突然...
    2. 00:37:281 (1,2,3) - 建议减少finish的数量。。。3个已经很多了
[jameskong1's MAGI]
  1. Important stuff
    1. 这个难度KIAI的绿线应该要跟其他难度一致
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:281 (3) - 这里音乐趋向放松所以感觉1/8节奏不科学...
    2. 00:08:781 (8,9,10) - 这个AR下这里感觉略难读到之前有停顿,可以选择换个远点的位置或者newcombo(加了的话00:08:781就取消newcombo)
    3. 00:15:447 (2) - 删掉?这里感觉1/2太多了
    4. 00:16:114 (1) - 这里跳得略不科学,建议不设置那么跳或者改变跳的方向如何?
    5. 00:23:947 (1,2,3,4,5,6,7,89,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - 太长了...这里可以弄个停顿
    6. 00:38:281 (1) - 这里节奏这样如何?http://osu.ppy.sh/ss/587154
    7. 01:25:135 (1) - 学DB's MAGI那样的spinner结束如何?
  4. Hitsounds
    1. 00:34:614 (8) - whistle替换成finish会好点?
    2. 00:57:614 (4) - 这个whistle也去掉吧
    3. 01:22:947 (4,5,1,2,3,4,5,6) - 这里加点whistle吧,现在听起来比较闷
[DB's MAGI]
  1. Important stuff
    1. 01:08:281 (13) - 在这个bpm下这里的spacing欺骗性太大了,也看不到有什么梗支持...建议fix掉
  2. Map designing
    1. 这种style......我认为这种全局对称的大跳一般是在比较高潮的地方用的,比如00:07:948 and 00:47:864之类的,但是你用这种全局对称的大跳非常多。在很多地方上感到不是很激情的也在大跳,有点滥用而不合音乐的感觉
    2. 无论是slider还是一套combo,摆得太正经很容易会闷。这个难度基本上都摆得很正经,形状都是正的,slider基本都是直的。而且这首歌感觉不硬也不直,是不是应该摆得柔和一点,让谱面跟fit song一点
    3. 引用某人的一句话,鬼畜只是手段,不是目的。只要用你的风格做得有爱就好了。(如果你的风格就是鬼畜,那么你首先需要更努力点去提升自己的map水平
  3. Rhythm/Placing
    1. 大部分的spacing参照Map designing部分
    2. 00:13:614 (1,2) - 这里节奏应该更平稳会听起来舒服一点,换成3个note之类的
    3. 00:17:947 (1,2,3) - 这里的连打太突兀了,后面的00:20:781 (6,7,8) and 00:22:614 (1,2,3,4,5,6,7,8,9,10,11) and 00:26:281 (1,2,3) and 00:28:614 (1,2,3) and 00:46:281 (1,2,3,4,5) and 00:54:614 (5,6,7,8,9) and 00:57:447 (3,4,5) and 01:00:114 (8,9,10) and 01:21:281 (3,4,5,6,7)也一样,连打的节奏很紧密,除非是带梗,如果后面不接note就给人一种莫名的节奏停顿感。对于连打,可以先摆一堆1/2然后尝试在蓝线中加入note形成3连打节奏看顺不顺耳,对于连打后的空缺,可以尝试用1/1之类的slider填补,也可以直接用1/2间距的circle填补,填补到留下1/1的节奏空缺就差不多了
    4. 00:25:031 (2) - 这个circle也许删掉比较好
    5. 00:33:447 (1,2,3,4) - 像这里节奏就不错
    6. 00:38:531 (2) - 这个circle也许删掉比较好
    7. 00:36:447 - 这里加个note也许会好一点
    8. 00:42:114 - 建议填上
    9. 00:44:114 - 这里的3个1/2空缺建议用note填上,刚好背景音乐也有三下重音不是吗
    10. 00:59:947 (7) - 突然降DS的摆法对于1/2还好,这里还是给人过近的感觉,可以考虑拉远一点
    11. 01:03:447 - 建议填上
    12. 01:04:447 - 这一段空缺也建议想办法填上
    13. 01:06:447 - 建议填上,前面的蓝线也可以填
  4. Hitsounds
    1. 整张图我只听到3个finish...可以尝试加一点比较基础的音效看看比如24拍的(ry
    2. 那3个finish感觉也不太合适。。建议改掉/减小到一个或者小声点
    3. 01:26:281 (1) - 考虑消音?
还有很大提升空间~ good luck :)
Topic Starter
IamKwaN

SamiPale wrote:

Hello, from my queue

Important stuff中的意见是强烈建议修改的,有可能包括unrankable的事项。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[General]
只留一条红线就够了,offset设成-51,这种纯粹换拍的红线很容易会被挑 其實是某modder建議我加的/0\ 已修正:3

[Morujiana]
  1. Important stuff
    1. 这个难度的确有unsnapped notes,比如说00:17:293 (2)你用鼠标拖一下就会发现他会偏移到00:17:281,还是建议All resnap一次这难度。平时用AIMod之类的如果查出unsnapped notes可以手动移一下看是否会偏移,差得比较远的会很明显能看出来的
      阿 我先前以為是spacing=snapping /0\ 已修正:3
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:05:948 (1) - 这个结束点太违和了..不如删掉放个break吧 已修正:3
  4. Hitsounds
    1. 00:13:281 (3) - 放finish? 加了:3
[DB's Alibaba]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:10:614 (1) - 低难下这么遮有点不科学,默认skin下hit300消失后给玩家的反应时间太少了 已修正:3
    2. kiai后的Distance有点高 已修正:3
  4. Hitsounds
    1. 只听到一个finish orz 加了:3
[Aladdin]
  1. Important stuff
    1. None.
  2. Map designing
    1. 这个AR配这个SV有点不太合适,AR有点低SV有点高 已修正:3
  3. Rhythm/Placing
    1. 01:03:781 (2) - 这个slider的节奏不科学...建议换一种节奏,跟音乐挺好的 已修正:3
  4. Hitsounds
    1. 平时没有铺whistle音效突然听到finish感到有点突然... 感覺whistle跟這歌不配合
    2. 00:37:281 (1,2,3) - 建议减少finish的数量。。。3个已经很多了 已修正:3
[DB's MAGI]
  1. Important stuff
    1. 01:08:281 (13) - 在这个bpm下这里的spacing欺骗性太大了,也看不到有什么梗支持...建议fix掉 已修正:3
  2. Map designing
    1. 这种style......我认为这种全局对称的大跳一般是在比较高潮的地方用的,比如00:07:948 and 00:47:864之类的,但是你用这种全局对称的大跳非常多。在很多地方上感到不是很激情的也在大跳,有点滥用而不合音乐的感觉
    2. 无论是slider还是一套combo,摆得太正经很容易会闷。这个难度基本上都摆得很正经,形状都是正的,slider基本都是直的。而且这首歌感觉不硬也不直,是不是应该摆得柔和一点,让谱面跟fit song一点
    3. 引用某人的一句话,鬼畜只是手段,不是目的。只要用你的风格做得有爱就好了。(如果你的风格就是鬼畜,那么你首先需要更努力点去提升自己的map水平
  3. Rhythm/Placing
    1. 大部分的spacing参照Map designing部分
    2. 00:13:614 (1,2) - 这里节奏应该更平稳会听起来舒服一点,换成3个note之类的 已修正:3
    3. 00:17:947 (1,2,3) - 这里的连打太突兀了,后面的00:20:781 (6,7,8) and 00:22:614 (1,2,3,4,5,6,7,8,9,10,11) and 00:26:281 (1,2,3) and 00:28:614 (1,2,3) and 00:46:281 (1,2,3,4,5) and 00:54:614 (5,6,7,8,9) and 00:57:447 (3,4,5) and 01:00:114 (8,9,10) and 01:21:281 (3,4,5,6,7)也一样,连打的节奏很紧密,除非是带梗,如果后面不接note就给人一种莫名的节奏停顿感。对于连打,可以先摆一堆1/2然后尝试在蓝线中加入note形成3连打节奏看顺不顺耳,对于连打后的空缺,可以尝试用1/1之类的slider填补,也可以直接用1/2间距的circle填补,填补到留下1/1的节奏空缺就差不多了 已修正:3
    4. 00:25:031 (2) - 这个circle也许删掉比较好 已修正:3
    5. 00:33:447 (1,2,3,4) - 像这里节奏就不错 :P
    6. 00:38:531 (2) - 这个circle也许删掉比较好 已修正:3
    7. 00:36:447 - 这里加个note也许会好一点 加了:3
    8. 00:42:114 - 建议填上 加了:3
    9. 00:44:114 - 这里的3个1/2空缺建议用note填上,刚好背景音乐也有三下重音不是吗 加了:3
    10. 00:59:947 (7) - 突然降DS的摆法对于1/2还好,这里还是给人过近的感觉,可以考虑拉远一点 已修正:3
    11. 01:03:447 - 建议填上 加了:3
    12. 01:04:447 - 这一段空缺也建议想办法填上 加了:3
    13. 01:06:447 - 建议填上,前面的蓝线也可以填 加了:3
  4. Hitsounds
    1. 整张图我只听到3个finish...可以尝试加一点比较基础的音效看看比如24拍的(ry 加了:3
    2. 那3个finish感觉也不太合适。。建议改掉/减小到一个或者小声点 已修正:3
    3. 01:26:281 (1) - 考虑消音? 已修正:3
还有很大提升空间~ good luck :)
riffy
mod may be added here soon

edit

[General]
  1. Fix your title! It should be Yubi Bouenkyou (TV Size)
  2. Disable epilepsy warning at [jameskong1's MAGI] or enable it for all diffs. I'd disable it.
  3. You should use consistent AudioLeadIn and Preview time. And I recommend you to keep kiais consistent.
  4. Is something wrong with your video? Why there's weird black lines above and under the video?
[Morujiana]
  1. I'd recommend you to use lower Approach Rate, current one seems too fast for me.
  2. Since this diff is the easiest it's strongly recmmended to use at least one spinner here. It's too easy to SS and people will get the same score. Spinner will bring some vary.
  3. As I said above, you need a spinner. Adding one here 00:05:614 - will be a good idea, imo. It's just wrong to have unmapped mini-break and it confuses players! So, spinner will be a good idea.
  4. 00:07:948 (1,2) - don't ruin such an awesome music with just boooooring sliders! There's such a good chance to show your creativity and map this part properly!
  5. 00:21:281 - 00:23:281 - weird breaks again. They doesn't make any sense and makes rhythm inconsistent and weird. Try to keep rhythm consistent!
  6. 00:42:948 - C'mon! Not again! You have same mistake again. Map is a rhythm! Rhythm doesn't stop here! Why did you stopped mapping here? Those weird mini breaks are annoying! They ruin fun and everything. Try to map them all, please!
  7. 01:04:447 (1) - instead of that weird circle that makes rhythm inconsistent, you can place here a slider example

    Work on your rhythm! Try to be more consistent.
[Aladdin]
  1. Inconsistent comboing. and New combo Spam is a main problem here! It's just annoying. New Combos everywhere. ;_; Try to make comboing consistent, I swear it will make your diff pretty awesome! same for DB's Alibaba
[DB's Jumping MAGI]
  1. the best thing I can say is TRY TO USE APPROACH RATE 9! It will make your patterns easier to read.
  2. There's a lot of pointless, weird and inconsistent jumps, imo. For example 00:12:948 (1,2,3) - and patterns are like JUMPJUMPJUMP>weird 2/1 break > JUUUUUUMPSJUUMPSJUMPS. It breaks flow and rhythm! try to make jumps consistent and easy-to-read.
  3. 00:11:114 (1,2,3,1,2,3,1,2,3,1) - DO NOT OVERMAP. It doesn't make any sense. It's weird, it's random and it makes players angry. If there's NO music, there shouldn't be ANY circles/sliders. osu! is a rhythm-game!
  4. Whenever you start random jumps - put a New Combo to warn us about this. 01:06:448 (6) - for example here.
[jameskong1's MAGI]
  1. We already have here one diff with crazy and weird jumps. I don't think we need another one. Keep your jumps playable and reasonable. 00:12:781 (1) - example- distance is too big, imo
  2. 00:17:281 (3,5) - Reverse arrow here isn't clearly visible, it will confuse some layers (aspecially if you play it with hidden :<)
  3. 00:18:948 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - Parts with bigger spacing appears from nowhere and they seems random to me.
  4. 00:28:281 (2,3,4,5,6) - and as for jumps, try to keep them consistent. think that this pattern would be more consistent if you place jumps between 00:28:281 (2,3) - and 00:28:948 (5,6) - as well.

    THis diff is too much like Jump-diff.
~~~~~~~~~~
I'm sorry but I really don't like anime-music like this one.

But I wish you good luck, your map needs a lot of work but it's not so bad! So, good luck!
szat900
最喜欢magi的这首歌了~~~希望早日rank啊
Topic Starter
IamKwaN

-Bakari- wrote:

mod may be added here soon
Thanks a lot :D
Topic Starter
IamKwaN

szat900 wrote:

最喜欢magi的这首歌了~~~希望早日rank啊
多謝支持 哈哈 ;)
Topic Starter
IamKwaN

-Bakari- wrote:

mod may be added here soon

edit

[General]
  1. Fix your title! It should be Yubi Bouenkyou (TV Size) FIXED
  2. Disable epilepsy warning at [jameskong1's MAGI] or enable it for all diffs. I'd disable it. FIXED
  3. You should use consistent AudioLeadIn and Preview time. And I recommend you to keep kiais consistent. FIXED
  4. Is something wrong with your video? Why there's weird black lines above and under the video? lol
[Morujiana]
  1. I'd recommend you to use lower Approach Rate, current one seems too fast for me. FIXED
  2. Since this diff is the easiest it's strongly recommended to use at least one spinner here. It's too easy to SS and people will get the same score. Spinner will bring some vary. FIXED
  3. As I said above, you need a spinner. Adding one here 00:05:614 - will be a good idea, imo. It's just wrong to have unmapped mini-break and it confuses players! So, spinner will be a good idea. ADDED
  4. 00:07:948 (1,2) - don't ruin such an awesome music with just boooooring sliders! There's such a good chance to show your creativity and map this part properly! ADDED
  5. 00:21:281 - 00:23:281 - weird breaks again. They doesn't make any sense and makes rhythm inconsistent and weird. Try to keep rhythm consistent! ADDED
  6. 00:42:948 - C'mon! Not again! You have same mistake again. Map is a rhythm! Rhythm doesn't stop here! Why did you stopped mapping here? Those weird mini breaks are annoying! They ruin fun and everything. Try to map them all, please! ADDED
  7. 01:04:447 (1) - instead of that weird circle that makes rhythm inconsistent, you can place here a slider example FIXED

    Work on your rhythm! Try to be more consistent.
[Aladdin]
  1. Inconsistent comboing. and New combo Spam is a main problem here! It's just annoying. New Combos everywhere. ;_; Try to make comboing consistent, I swear it will make your diff pretty awesome! same for DB's Alibaba
FIXED

[DB's Jumping MAGI]
  1. the best thing I can say is TRY TO USE APPROACH RATE 9! It will make your patterns easier to read.
  2. There's a lot of pointless, weird and inconsistent jumps, imo. For example 00:12:948 (1,2,3) - and patterns are like JUMPJUMPJUMP>weird 2/1 break > JUUUUUUMPSJUUMPSJUMPS. It breaks flow and rhythm! try to make jumps consistent and easy-to-read.
  3. 00:11:114 (1,2,3,1,2,3,1,2,3,1) - DO NOT OVERMAP. It doesn't make any sense. It's weird, it's random and it makes players angry. If there's NO music, there shouldn't be ANY circles/sliders. osu! is a rhythm-game!
  4. Whenever you start random jumps - put a New Combo to warn us about this. 01:06:448 (6) - for example here.
Just ignore this diff and I think my brother's work is quite bad too D:
And I just deleted it D:



~~~~~~~~~~
I'm sorry but I really don't like anime-music like this one.

But I wish you good luck, your map needs a lot of work but it's not so bad! So, good luck!
Tsumetaku
M4M的~
我的小小意見只是參考用 不用認真XD
這首好聽噢! 期待RANK!
<Morujiana>
01:24:948 - (4) 延長slider或換轉盤到尾音結束?

<DB's Alibaba>
00:16:114 - (1,2)把他轉成120度吧(3)放到240,152?
01:10:614 - (6)放到112,120?

<Aladdin>
00:20:448 - (6)改成一個迴轉加一個NOTE如何?
00:22:448 - (6,7) 碰到了 分開比較好看
00:32:114 - ^
01:05:948 - 01:09:781 - 這邊的四NOTE在前面這種輕快的節奏來說 突然跳起來對我這種鼠玩家有點吃力 第一次可能FC不起來

<jameskong1's MAGI>
好個煙火! 沒啥好說的...
00:33:781 - (2,3,4)3連改斜的?
敬此.(不要罵我-ㄦ-
Topic Starter
IamKwaN

lead8964878 wrote:

M4M的~
我的小小意見只是參考用 不用認真XD
這首好聽噢! 期待RANK!
<Morujiana>
01:24:948 - (4) 延長slider或換轉盤到尾音結束? 這樣我的EASY就超過3星難度了/.\

<DB's Alibaba>
00:16:114 - (1,2)把他轉成120度吧(3)放到240,152? 轉了角度令他們更工整 :D
01:10:614 - (6)放到112,120? 這樣就不合distance snapping了

<Aladdin>
00:20:448 - (6)改成一個迴轉加一個NOTE如何? 保持原狀就好
00:22:448 - (6,7) 碰到了 分開比較好看 修正了:D
00:32:114 - ^ 修正了:D
01:05:948 - 01:09:781 - 這邊的四NOTE在前面這種輕快的節奏來說 突然跳起來對我這種鼠玩家有點吃力 第一次可能FC不起來 就是這樣才有難度阿 :D

<jameskong1's MAGI>
好個煙火! 沒啥好說的...
00:33:781 - (2,3,4)3連改斜的?
敬此.(不要罵我-ㄦ-
R e d
hit :DDDD mod4 mod



[jameskong10's MAGI]

00:07:448 (1,2,3) - i suggest add a slider instead a triplet. Because you start after a Break time and in a Red tick. isn't easy to get right time with a triplet.
00:07:948 (1) - new combo, makes all the sense to me
00:09:114 (1) - i would delete new combo here lol. Your Combo's style is weird to me, so i stop talk about the combos..

You need more hitsounds, to help player keep the rytme and flow. I give some suggestions:
00:07:948 (1) - finish
00:08:448 (4) - clap
00:09:781 (3) - clap
00:10:614 (1) - finish
00:11:114 (4) - clap
00:11:781 (7) - clap
00:12:448 (3) - finish
00:13:281 (1) - finish

00:16:614 (4) - delete new combo?
and add new combo here: 00:17:448 (1) -?

00:18:948 (1,2,3,4,5,6,7,8,9,10,1,2,3) - so much circles.. i think you should add a slider in the middle, makes it more creative, helps the gameplay.

00:22:448 (6) - finish?
00:23:948 (1) - add finish, with or without the wistle
00:37:947 (6) - finish?
00:39:947 (1) - finish?
00:45:948 (4,5) - this jump dont makes much sense, i dont feel like jump here
00:55:948 (1) - add finish, with or without the wistle
01:03:948 (1) - ^
01:05:281 (1,2,3,4,5,6,7,8,1) - very hard part lol, i think you should do less spacing, or at least between 01:06:448 (8,1)
01:09:281 (5,6,7,8) - also here.. i dont feel any jumps, and why so much jump circles in 180 bpm song? hoo well.. this is "just" my opinion
01:25:281 (1) - spinner start here, or delete (6) and start spinner there
01:26:614 - end spinner here?

[Aladdin]

00:07:948 (1) - the same suggestions i said to insane diff. Try make hitsound consistent in all diffs!
00:09:781 (5) - unstack this circle. makes more sense to me
00:31:948 (1) - new combo? and remove new combo here? 00:32:114 (2)
00:37:281 (8) - add finish in start
00:37:948 (9) - add finish
00:38:281 (10) - remove finish's
00:39:114 (1) - remove spinner.. and map sliders and circles instead. there is no reason for a small spinner here.
00:42:614 (8) - finish?
where is the hitsounds in kiai time? :/
01:05:948 (1,2,3,4,1,2,3,4) - kinda hard of a hard diff :\ squares aren't easy imo looks like insane stuff to me

over all its cool in circles and slideres positions and rytme. But where is the hitsounds ? xD

[Morujiana]

00:01:948 (3) - this slider deserves become symetric^^
00:03:281 (1,2,3) - spacing ins't consistent. use all the distance snap for all diff.
^ move 00:03:948 (2) - 1 grid right. 00:04:614 (3) - 1 grid up
00:13:614 (1,2,3,4) - more spacing? like this http://osu.ppy.sh/ss/594917. (You dont need more than 1,3 spacing)
00:16:614 (1) - fix the spacing in this and next circles too

Again the diff need more hitsounds. I go leave here my suggestions based in my hitsounds style:
00:19:281 (1) - finish in start of slider
00:19:281 (1) - clap in the end of slider
00:19:948 (2) - clap in the end of slider
00:20:948 (4) - clap in the start of slider
00:20:948 (4) - clap in the end of slider
00:22:281 (2) - finish in the end of slider

i won't do this for the whole song lol but i hope you got what i'm talking about

00:32:948 (3) - remove finish in start of slider

00:32:948 (3,1) - the distance is borring . i think you should map something between this. Will mhelp the rythme and flow

00:36:948 (4) - delete slider and add circles, then you can put a new combo on 00:37:281

00:50:281 (2,4) - a little overlap..



Good luck :3
mod my map http://osu.ppy.sh/s/75942
Topic Starter
IamKwaN

R e d wrote:

hit :DDDD mod4 mod

[Aladdin]

00:07:948 (1) - the same suggestions i said to insane diff. Try make hitsound consistent in all diffs! DONE \:D/
00:09:781 (5) - unstack this circle. makes more sense to me KEEP
00:31:948 (1) - new combo? and remove new combo here? 00:32:114 (2) KEEP
00:37:281 (8) - add finish in start
00:37:948 (9) - add finish
00:38:281 (10) - remove finish's
00:39:114 (1) - remove spinner.. and map sliders and circles instead. there is no reason for a small spinner here. KEEP
00:42:614 (8) - finish? ADDED
where is the hitsounds in kiai time? :/ DONE \:D/
01:05:948 (1,2,3,4,1,2,3,4) - kinda hard of a hard diff :\ squares aren't easy imo looks like insane stuff to me once I saw ranked hard diff has this kind of pattern so I think I will keep them

over all its cool in circles and slideres positions and rytme. But where is the hitsounds ? xD

[Morujiana]

00:01:948 (3) - this slider deserves become symetric^^ FIXED
00:03:281 (1,2,3) - spacing ins't consistent. use all the distance snap for all diff. FIXED
^ move 00:03:948 (2) - 1 grid right. 00:04:614 (3) - 1 grid up FIXED
00:13:614 (1,2,3,4) - more spacing? like this http://osu.ppy.sh/ss/594917. (You dont need more than 1,3 spacing) FIXED
00:16:614 (1) - fix the spacing in this and next circles too FIXED

HITSOUND SUGGESTION ARE USEFUL AND I JUST DO IT ONCE AGAIN FROM THE BEGINNING :D

00:32:948 (3,1) - the distance is borring . i think you should map something between this. Will mhelp the rythme and flow
FIXED

00:36:948 (4) - delete slider and add circles, then you can put a new combo on 00:37:281
KEEP

00:50:281 (2,4) - a little overlap.. KEEP

Good luck :3
mod my map http://osu.ppy.sh/s/75942
Jakkufurosuto
I love it.
Topic Starter
IamKwaN

Jakkufurosuto wrote:

I love it.
Thank you :D
SuperMoutarde
Hi! m4m for your modding queue

[General]

  1. Background: background.jpg is 800x600, which differs from the recommended size of 1024x768.
  2. Inconsistency in kiai times: fix the start of second kiai time in jameskong1's MAGI
[Morujiana]

  1. 00:12:781 (1) - a bit hard for easy diff
  2. 00:22:281 (6) - ^
  3. 00:32:948 (3) - ^
  4. 00:42:948 (1,2) - ^
  5. 01:24:948 (4) - ^
  6. 00:37:947 (4) - avoid overlapping with 00:35:948 (2)
  7. 00:52:281 (4) - make it same shape as 00:50:614 (3)
  8. 01:09:281 (2) - make it look like rest of combo
  9. 01:13:281 (3) - rework that, not very pretty right now
[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448
  2. 00:02:614 (5) - ^
  3. 00:08:448 (2,3) - same for both
  4. 00:44:948 (2,3) - ^
  5. 00:47:614 (2,3) - ^
  6. 00:53:281 (2,3) - ^
  7. 00:56:614 (3) - ^
  8. 01:00:614 (1,2,3) - ^
  9. 01:07:281 (3) - ^
  10. 01:16:614 (1,2,3,4) - ^
  11. 01:23:281 (4) - ^
  12. 00:17:448 (4) - hmm too much repeat imo but this is personal preference. It makes it hard to read on first play, I would change it
  13. 00:20:114 (4) - should end 1/2 beat earlier. And add circles (or someth else) on 00:20:614 00:20:781 and 00:20:948 and maybe on 00:21:281 as well
  14. 00:51:281 (5,6) - Stack perfectly plz
  15. 01:25:281 (1) - remove finish, lol, wtf
[Aladdin]

  1. 00:17:114 (3) - blanket around 00:17:614 (4) ?
  2. 00:34:114 (5,2) - overlapping makes it look messy
  3. 01:06:448 (4,2) - ^
  4. 01:09:114 (4,2) - ^
  5. 01:15:614 (4,1) - ^
  6. 00:36:948 (6) - new combo
  7. 00:38:281 (10) - could me mapped to the music more imo
  8. 01:03:948 (10) - ^ (and you need NC somewhere in there too)
[jameskong1's MAGI]

  1. The stack leniency is set to 0.2, which is below the recommended leniency of 0.3
  2. 01:25:135 (1) - Unsnapped spinner (start)
  3. 00:55:927 unsnapped green timing section
  4. 01:06:594 - ^
  5. 00:02:448 (6) - ? There's nothing in the music here. remove this circle
  6. 00:05:281 (3) - why slider? Remove and add circle instead
  7. 00:13:948 (2) - should be stacked with 00:12:948 (2)
  8. 00:14:114 (3) - shoud be stacked with 00:12:448 (3) or be placed somewhere else to avoid messy stacking. There are A LOT of these in the map I'm not gonna quote them all, check it by yourself and fix plz

That's it, folks! Good luck with this :)

Here's my map for m4m: t/117769
Topic Starter
IamKwaN

SuperMoutarde wrote:

Hi! m4m for your modding queue

[General]

  1. Background: background.jpg is 800x600, which differs from the recommended size of 1024x768. 800*600 is also a standard size. the size of the pic is only 4:3 ratio
  2. Inconsistency in kiai times: fix the start of second kiai time in jameskong1's MAGI guest diff can be different but i fixed them anyway
[Morujiana]

  1. 00:12:781 (1) - a bit hard for easy diff FIXED
  2. 00:22:281 (6) - ^ I think it is okay so I keep it in order to coordinate with the bg music
  3. 00:32:948 (3) - ^ ^
  4. 00:42:948 (1,2) - ^ ^
  5. 01:24:948 (4) - ^ ^
  6. 00:37:947 (4) - avoid overlapping with 00:35:948 (2) FIXED
  7. 00:52:281 (4) - make it same shape as 00:50:614 (3) FIXED
  8. 01:09:281 (2) - make it look like rest of combo FIXED
  9. 01:13:281 (3) - rework that, not very pretty right now FIXED
[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448 lyrics are there
  2. 00:02:614 (5) - ^ lyrics are there
  3. 00:08:448 (2,3) - same for both what do u mean=.=
  4. 00:44:948 (2,3) - ^ ^
  5. 00:47:614 (2,3) - ^ ^
  6. 00:53:281 (2,3) - ^ ^
  7. 00:56:614 (3) - ^ ^
  8. 01:00:614 (1,2,3) - ^ ^
  9. 01:07:281 (3) - ^ ^
  10. 01:16:614 (1,2,3,4) - ^ ^
  11. 01:23:281 (4) - ^ ^
  12. 00:17:448 (4) - hmm too much repeat imo but this is personal preference. It makes it hard to read on first play, I would change it FIXED
  13. 00:20:114 (4) - should end 1/2 beat earlier. And add circles (or someth else) on 00:20:614 00:20:781 and 00:20:948 and maybe on 00:21:281 as well FIXED
  14. 00:51:281 (5,6) - Stack perfectly plz FIXED
  15. 01:25:281 (1) - remove finish, lol, wtf FIXED
[Aladdin]

  1. 00:17:114 (3) - blanket around 00:17:614 (4) ? FIXED
  2. 00:34:114 (5,2) - overlapping makes it look messy when u start play hard u should hv a transparent skin dont u :D?
  3. 01:06:448 (4,2) - ^ ^
  4. 01:09:114 (4,2) - ^ ^
  5. 01:15:614 (4,1) - ^ ^
  6. 00:36:948 (6) - new combo same sentence of lyrics
  7. 00:38:281 (10) - could me mapped to the music more imo FIXED
  8. 01:03:948 (10) - ^ (and you need NC somewhere in there too) FIXED
That's it, folks! Good luck with this :)

Here's my map for m4m: t/117769
SuperMoutarde
[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448 lyrics are there
  2. 00:02:614 (5) - ^ lyrics are there
  3. 00:08:448 (2,3) - same for both what do u mean=.=
  4. 00:44:948 (2,3) - ^ ^
  5. 00:47:614 (2,3) - ^ ^
  6. 00:53:281 (2,3) - ^ ^
  7. 00:56:614 (3) - ^ ^
  8. 01:00:614 (1,2,3) - ^ ^
  9. 01:07:281 (3) - ^ ^
  10. 01:16:614 (1,2,3,4) - ^ ^
  11. 01:23:281 (4) - ^ ^
hmm I just rechecked this when I saw your reply, there is definitely nothing in the music on the reverse point of all those sliders, but it's up to you to change it. There are notes on start and end points, but nothing on the reverse/arrow points. Go and check it, listen with 50% if you doubt, but there are no lyrics
0gre_old
hello~ sorry to be sudden!

Is it possible that I make the taiko diffs for it?
or not need><

or I could possible make the sample first and then decide ? :)

IamKwaN wrote:

Yeah thats great guest diffs are highly welcomed :D

oh thankyou!!!---!!
Topic Starter
IamKwaN

0gre wrote:

hello~ sorry to be sudden!

Is it possible that I make the taiko diffs for it?
or not need><

or I could possible make the sample first and then decide ? :)
Yeah thats great guest diffs are highly welcomed :D
Topic Starter
IamKwaN

SuperMoutarde wrote:

[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448 lyrics are there
  2. 00:02:614 (5) - ^ lyrics are there
  3. 00:08:448 (2,3) - same for both what do u mean=.=
  4. 00:44:948 (2,3) - ^ ^
  5. 00:47:614 (2,3) - ^ ^
  6. 00:53:281 (2,3) - ^ ^
  7. 00:56:614 (3) - ^ ^
  8. 01:00:614 (1,2,3) - ^ ^
  9. 01:07:281 (3) - ^ ^
  10. 01:16:614 (1,2,3,4) - ^ ^
  11. 01:23:281 (4) - ^ ^
hmm I just rechecked this when I saw your reply, there is definitely nothing in the music on the reverse point of all those sliders, but it's up to you to change it. There are notes on start and end points, but nothing on the reverse/arrow points. Go and check it, listen with 50% if you doubt, but there are no lyrics
yeah i know your meaning now but the overall image is not weird imo
so my brother and I both agree to keep them.
0gre_old
Taiko diffs done ~

thanks let me join ~ and have a check :)

http://puu.sh/22XO0
Topic Starter
IamKwaN

0gre wrote:

Taiko diffs done ~

thanks let me join ~ and have a check :)

http://puu.sh/22XO0
Thanks a lot :D
yu_yu12354
我係yu醬啊!!!!!我來啦wwwwwwww
我new taiko modder 請見諒


[General:]
放心!基本上音準阿..紅藍音阿..無咩大問題w(講緊廢話?
放心放心wwwwwwww


[Muzukashii:]
00:01:948 (2) clap?
00:07:448 (3) finish?->It is accent note
00:11:781 (3) finish+clap
00:12:102 (4) finish+clap
00:13:281 (1) finish
00:44:448 (3) remove it?
00:44:614 add a don note →I think it is too much space
00:44:948 add a don note
01:05:948 (5) clap?
01:06:114 (6) clap?

[Oni:]
You can add more notes ww
No problem at all!www i love it

00:05:281 to 00:06:448 This silder .Use all don instead?
00:23:948(1) finish
01:16:281 (2) don?
01:22:781 to 01:24:282 please add notes through this bar.
01:24:614 to 01:25:948 spinner


你一定rank到的 8-) 8-) 8-) 8-) 8-) 8-) 加油阿!!!!!!!!!!!!!
Topic Starter
IamKwaN

yu_yu12354 wrote:

我係yu醬啊!!!!!我來啦wwwwwwww
我new taiko modder 請見諒


[General:]
放心!基本上音準阿..紅藍音阿..無咩大問題w(講緊廢話?
放心放心wwwwwwww


[Muzukashii:]
00:01:948 (2) clap?
00:07:448 (3) finish?->我感覺是重拍..
00:11:781 (3) finish+clap
00:12:102 (4) finish+clap
00:13:281 (1) finish
00:44:448 (3) remove it?
00:44:614 add a don note →太多空間了..所以我覺得加了音會比較好
00:44:948 add a don note I think it is too much space
01:05:948 (5) clap?
01:06:114 (6) clap?

[Oni:]
我覺得可以再加多d notes ww
問題不大!Oni真的幾好www i love it

00:05:281 to 00:06:448 這個silder 直接變晒做音吧 all don?
00:23:948(1) finish
01:16:281 (2) don?
01:22:781 to 01:24:282 這個應該可以加多點音吧...please add notes through this bar.
01:24:614 to 01:25:948 spinner


你一定rank到的 8-) 8-) 8-) 8-) 8-) 8-) 加油阿!!!!!!!!!!!!!
Thank you :D
0gre_old

yu_yu12354 wrote:

我係yu醬啊!!!!!我來啦wwwwwwww
我new taiko modder 請見諒


[General:]
放心!基本上音準阿..紅藍音阿..無咩大問題w(講緊廢話?
放心放心wwwwwwww


[Muzukashii:]
00:01:948 (2) clap?
00:07:448 (3) finish?->It is accent note
00:11:781 (3) finish+clap
00:12:102 (4) finish+clap
00:13:281 (1) finish
00:44:448 (3) remove it? have a strong drum here~
00:44:614 add a don note →I think it is too much space
00:44:948 add a don note umm ok ~
01:05:948 (5) clap?
01:06:114 (6) clap?

[Oni:]
You can add more notes ww
No problem at all!www i love it

00:05:281 to 00:06:448 This silder .Use all don instead?
umm i would like to not ignore strong vocal at this point
00:23:948(1) finish
oh yes!
01:16:281 (2) don?
the song keeps going with k d k d k d and sounds like k at this bit
01:22:781 to 01:24:282 please add notes through this bar.
yes must be~ but I dont prefer adding notes for Oni unless Muzukashii
because I usually follow drums strongly and it can be cooled before kiai~ is my opinion

01:24:614 to 01:25:948 spinner
oh I didnt thought about this 0.0
I change the beginning at 01:23:281



你一定rank到的 8-) 8-) 8-) 8-) 8-) 8-) 加油阿!!!!!!!!!!!!!
I changed most of them and It was needed Mod
very thanks!! :)

http://puu.sh/23Z4K
On_WanWan
新手modder報到OAO




~morujiana
00:07:948 (1,2,3,4,5,6) - 個人認為依到節奏比較難觸摸 可以參考下
00:57:948 (1) - 或者試下咁0,0?




~Aladdin
00:18:114 (7) - x360 y112
00:29:281 (8) - 同(5,6)對返平衡線
00:33:114 (3) - 改成circle + finish ?
00:54:281 (4,5) - (4) x304 y120 (5) x304 y48
01:18:614 (5) - x160 y328




~jameskong1's MAGI
00:19:781 (6) - x256 y64
00:23:114 (3) - x184 y192
00:23:281 (4) - x96 y192
00:24:448 (2,3,4,5,6) - 依5個好似斜左少少 故意既0,0?




rank! addoil :3
Topic Starter
IamKwaN
thank you 0gre & On_WanWan \:D/
Topic Starter
IamKwaN

On_WanWan wrote:

新手modder報到OAO




~morujiana
00:07:948 (1,2,3,4,5,6) - 個人認為依到節奏比較難觸摸 可以參考下 我覺得對於esy黎講太難 D:
00:57:948 (1) - 或者試下咁0,0? FIXED




~Aladdin
00:18:114 (7) - x360 y112 FIXED
00:29:281 (8) - 同(5,6)對返平衡線 FIXED
00:33:114 (3) - 改成circle + finish ? FIXED
00:54:281 (4,5) - (4) x304 y120 (5) x304 y48 00:53:614 (2,3) - 中間應該系x=308
01:18:614 (5) - x160 y328 FIXED

rank! addoil :3
thanks!
HabiHolic
Hello from m4m~

[Morujiana]

00:42:281 (3) - Please delete 00:41:614 (2) - Repeated once
00:42:614 - Circle add
00:54:614 (3) - Photo Note


00:57:948 (1) - Rare to repeat the first two times ... Just once, to reduce circles add

[DB's Alibaba]

Normal dff? Normal difficulty too difficult for ...

00:05:948 (1) - Sppiner 00:07:269 - - done
00:32:948 (3,4) - Normal difficulty will be happy if you two circles do not overlap ...
00:44:614 (1,2) - Is often cleared to receive a note behind the spinner pointed us in the difficulty of normal or less .. I think it's better
00:57:281 (4) - delete calp
01:02:948 (5,6,7) - Erase with the slider

[Aladdin]
00:08:114 (2) - This 00:07:948 (1) - This will overlap with
00:15:114 (6) - Ctrl + G
00:46:114 - Circle add
00:55:948 (2) - Ctrl + G
01:14:281 (1) - Remove New Combo

[jameskong1's MAGI]
00:12:114 (1,2,3) - Anti jump?
00:12:781 (1,2) - ^
00:40:281 (2) - ^
00:40:614 (1,2,3) - ^
00:41:948 (1,2,3) - ^
00:42:948 (1,2,3,4) - ^
00:45:948 (4) - ^
00:54:614 (5,6,7,1,2,3) - ^
00:57:448 (3,4) - Photo Note




Good Luck~ Thanks~
al2e10
By AL2 modding queue
==General==

==jameskong1's MAGI==
-- Combo Problem --
00:25:281 (7) - Sudden jump. New combo
00:28:114 (1) - remove nc and 00:28:281 (2) - NC
01:22:948 (4) - NC will be better
-- Sound --
**THE WHISTLE IS WIRED** 頭都暈 ._.
-- Spacing --
-- Other(S) --
00:24:614 (3,4) - Ctrl+G. 3,4,5,6 feels confuse to play
00:42:948 (1,2,3,4) - Why not square

==Aladdin==
-- Combo Problem --
-- Sound --
**Add more Finish will be much more better**
-- Spacing --
00:51:948 (5) - (> Prex1.0 next x1.3) Fix it plz :D
-- Other(S) --
01:04:948 (5) - Cover it at 4 perfectly please D:

==OVERALL==
LIKE : n/a
UNLIKE : n/a :D
Topic Starter
IamKwaN

HabiHolic wrote:

Hello from m4m~

[Morujiana]

00:42:281 (3) - Please delete 00:41:614 (2) - Repeated once do u mean the make the directions of the 2 sliders same?
00:42:614 - Circle add no. two "i" there and slider is perfect imo
00:54:614 (3) - Photo Note FICED


00:57:948 (1) - Rare to repeat the first two times ... Just once, to reduce circles add this is suggested by another modder and i think it is perfect!

[DB's Alibaba]

Normal dff? Normal difficulty too difficult for ... This is a normal+ diff :D

00:05:948 (1) - Sppiner 00:07:269 - - done would that be too short? i am worried that this will just only increases the diff...
00:32:948 (3,4) - Normal difficulty will be happy if you two circles do not overlap ... FIXED
00:44:614 (1,2) - Is often cleared to receive a note behind the spinner pointed us in the difficulty of normal or less .. I think it's better dont understand your point lol
00:57:281 (4) - delete clap FIXED
01:02:948 (5,6,7) - Erase with the slider FIXED

[Aladdin]
00:08:114 (2) - This 00:07:948 (1) - This will overlap with I can't get your point..
00:15:114 (6) - Ctrl + G I intentionally did that :D
00:46:114 - Circle add I lengthen the slider instead
00:55:948 (2) - Ctrl + G I intentionally did that, it is symmetrical style :D
01:14:281 (1) - Remove New Combo FIXED

[jameskong1's MAGI]
00:12:114 (1,2,3) - Anti jump?
00:12:781 (1,2) - ^
00:40:281 (2) - ^
00:40:614 (1,2,3) - ^
00:41:948 (1,2,3) - ^
00:42:948 (1,2,3,4) - ^
00:45:948 (4) - ^
00:54:614 (5,6,7,1,2,3) - ^
00:57:448 (3,4) - Photo Note




Good Luck~ Thanks~
THANK YOU \:D/
Topic Starter
IamKwaN

KingsAL2 wrote:

By AL2 modding queue
==General==

==jameskong1's MAGI==
-- Combo Problem --
00:25:281 (7) - Sudden jump. New combo
00:28:114 (1) - remove nc and 00:28:281 (2) - NC
01:22:948 (4) - NC will be better
-- Sound --
**THE WHISTLE IS WIRED** 頭都暈 ._.
-- Spacing --
-- Other(S) --
00:24:614 (3,4) - Ctrl+G. 3,4,5,6 feels confuse to play
00:42:948 (1,2,3,4) - Why not square

==Aladdin==
-- Combo Problem --
-- Sound --
**Add more Finish will be much more better**
-- Spacing --
00:51:948 (5) - (> Prex1.0 next x1.3) Fix it plz :D 我覺得hard5洗太執著spacing 就系甘先有難度
-- Other(S) --
01:04:948 (5) - Cover it at 4 perfectly please D: they are perfectly covered X=240 Y=344

==OVERALL==
LIKE : n/a
UNLIKE : n/a :D
Foreverends
新手試mod 8-)

Morujiana
呢個diff嘅節奏非常之似normal
但係從HP, AR各方面黎又好似係一個easy ;w;
anyway, 我建議如果係normal嘅話
Difficulty改成錦:
HP 3
CS 2
AR 4
OD 3

00:07:948 (1,2,3,4,5) - 有啲怪嘅節奏,建議:刪左00:10:114 (4) - 呢條slider,如果係在意個鼓聲或覺得删左條slider之後嗰個位好空虛,可以喺00:10:114 - 加條slider然後尾拉到喺00:10:281 - 就停.00:11:114 (5) - 放佢喺00:10:614 - 之後吾要折返,條尾縮短佢到00:11:114 - 改完之後 like this 00:11:114 - 之後個吉位有兩個改法比你
改法1
加兩條短slider, like this http://osu.ppy.sh/ss/624070
後面鼓聲可無視
改法2
加一條折返長slider, like this http://osu.ppy.sh/ss/624073
之後將00:13:281 (1) - 呢個circle放上D例如放喺x:112 y:136
00:18:614 (1) - NC
00:18:948 - 加個circle
00:19:281 (2) - del NC if you NC right here 00:18:614 (1) -
00:22:948 (1,2) - 我覺得呢兩個note係可有可無,君媽自行決定keep or del :o
00:34:948 (1,2,3,4) - 本身00:34:948 (1) - 都ok,但係如果4個一樣未免怪怪地,建議:先删00:36:948 (3,4) - ,00:35:948 (2) - 條slider尾拉到00:36:948 - 停,喺00:37:281 - 加條slider,條slider尾拉到00:37:948 - 停,折返四次,所以del左00:39:281 (4) - 個circle佢,btw如個留00:39:281 (4) - 個circle錦改ds會好麻煩
01:05:948 - 呢度停kiai然後係01:06:614 - 再爆會好睇D
01:25:281 - 加spinner

DB's Alibaba
AR+1
00:05:281 (5) - 用circle代替,然後將00:05:948 (1) - 呢個spinner放喺00:05:448 - /00:05:364 -
nice diff :)

Aladdin
目測冇問題 8-)
nice diff :)

jameskong1's MAGI
kwan媽jk換左新版喇
問佢攞完新版之後upload再mod :P

great map \:D/
sorry for bad mod :(
祝早日rank :)
kajiyatta
as your requested rechec from PM.
General
uncheck Letterbox during breaks & Display Storyboard. this map doesn't have SB.
I don't think Custom clap fits to music.
pyt NC at beginning of KIAI TIME better.
Morujiana
Placement
00:22:281(6,1) untouched seems nice
01:16:948(2) maybe reverse better.
00:32:948(3,4) this flow isn't good
Rhythm
00:07:614 unnecessary green line
01:05:197^
00:42:948(1,2) this short slider seems difficult for newbie. replace notes better.
Hit Sonud
you can put hit sounds more consistence at back beat.
00:45:281(1) add finish at head

DB's Alibaba
Placement
00:33:64(5) make beautiful
00:36:948(5,6) make blanket?
01:00:614(1,2,3) make beautiful triangle
Rhythm
01:05:197 unnecessary green line
Hit Sonud
00:05:281(5) delete finish, it's loud
01:03:614(6) ^
00:44:948(2) add finish at end

Aladdin
Placement
00:19:781(4,5) little jump here?
00:36:948(6,7,8) it's a bit difficult and unexpected imo
Rhythm
01:05:197 unnecessary green line
00:38:114 add a note for consistence?
Hit Sonud
00:23:614(9) delete finish at end
00:38:781(11)^
00:45:281(4) add finish at head

jameskong1's Magi
so randmoly placement... please remake consider like common Insane as Ranked maps.
Placement
00:16:114(1) too huge jumping
00:42:614(4) spacing is too changed
00:43:614(3,4)^
Rhythm
00:13:614 unnecessary green line
01:05:97^
01:22:614
Hit Sonud
please put hit sound at backbeat, and finish sould be put at downbeat.

good luck...
Topic Starter
IamKwaN

Foreverends wrote:

新手試mod 8-)

Morujiana
呢個diff嘅節奏非常之似normal
但係從HP, AR各方面黎又好似係一個easy ;w;
anyway, 我建議如果係normal嘅話
Difficulty改成錦:
HP 3
CS 2
AR 4
OD 3
其實我本身想整easy 但整完之後發覺變左normal+過左3星 所以宜家想搵人整個easy g.d. t.t..

00:07:948 (1,2,3,4,5) - 有啲怪嘅節奏,建議:刪左00:10:114 (4) - 呢條slider,如果係在意個鼓聲或覺得删左條slider之後嗰個位好空虛,可以喺00:10:114 - 加條slider然後尾拉到喺00:10:281 - 就停.00:11:114 (5) - 放佢喺00:10:614 - 之後吾要折返,條尾縮短佢到00:11:114 - 改完之後 like this 00:11:114 - 之後個吉位有兩個改法比你
改法1
加兩條短slider, like this http://osu.ppy.sh/ss/624070
後面鼓聲可無視
改法2
加一條折返長slider, like this http://osu.ppy.sh/ss/624073
之後將00:13:281 (1) - 呢個circle放上D例如放喺x:112 y:136
呢part我map過 宜家招easy gd!!!
00:18:614 (1) - NC FIXED
00:18:948 - 加個circle FIXED
00:19:281 (2) - del NC if you NC right here 00:18:614 (1) - FIXED
00:22:948 (1,2) - 我覺得呢兩個note係可有可無,君媽自行決定keep or del :o 先前比人話空得太多t.t
00:34:948 (1,2,3,4) - 本身00:34:948 (1) - 都ok,但係如果4個一樣未免怪怪地,建議:先删00:36:948 (3,4) - ,00:35:948 (2) - 條slider尾拉到00:36:948 - 停,喺00:37:281 - 加條slider,條slider尾拉到00:37:948 - 停,折返四次,所以del左00:39:281 (4) - 個circle佢,btw如個留00:39:281 (4) - 個circle錦改ds會好麻煩 YEAH REMAP啦
01:05:948 - 呢度停kiai然後係01:06:614 - 再爆會好睇D 我決定跟JK哥D:
01:25:281 - 加spinner FIXED

DB's Alibaba
AR+1 FIXED
00:05:281 (5) - 用circle代替,然後將00:05:948 (1) - 呢個spinner放喺00:05:448 - /00:05:364 - FIXED
nice diff :)

Aladdin
目測冇問題 8-) YEAH :D
nice diff :)

jameskong1's MAGI
kwan媽jk換左新版喇
問佢攞完新版之後upload再mod :P

great map \:D/
sorry for bad mod :(
祝早日rank :)
Topic Starter
IamKwaN

kajiyatta wrote:

as your requested rechec from PM.
General
uncheck Letterbox during breaks & Display Storyboard. this map doesn't have SB. FIXED
I don't think Custom clap fits to music. FIXED
pyt NC at beginning of KIAI TIME better. dont understand lol
Morujiana
Placement
00:22:281(6,1) untouched seems nice FIXED
01:16:948(2) maybe reverse better. FIXED
00:32:948(3,4) this flow isn't good FIXED
Rhythm
00:07:614 unnecessary green line FIXED
01:05:197^ FIXED
00:42:948(1,2) this short slider seems difficult for newbie. replace notes better. now it is a normal diff :3
Hit Sonud
you can put hit sounds more consistence at back beat.
00:45:281(1) add finish at head weird :3

DB's Alibaba
Placement
00:33:64(5) make beautiful FIXED
00:36:948(5,6) make blanket? FIXED

01:00:614(1,2,3) make beautiful triangle FIXED
Rhythm
01:05:197 unnecessary green line FIXED
Hit Sonud
00:05:281(5) delete finish, it's loud FIXED
01:03:614(6) ^ FIXED
00:44:948(2) add finish at end weird :3

Aladdin
Placement
00:19:781(4,5) little jump here? quite good idea
00:36:948(6,7,8) it's a bit difficult and unexpected imo FIXED
Rhythm
01:05:197 unnecessary green line FIXED
00:38:114 add a note for consistence? FIXED
Hit Sonud
00:23:614(9) delete finish at end FIXED
00:38:781(11)^ FIXED
00:45:281(4) add finish at head weird :3

good luck...
thanks so much :D
LunarSakuya
<3 Sweet sweet anime =v=

btw jameskong1's MAGI is missing the video.

no kds
Topic Starter
IamKwaN

LunarSakuya wrote:

<3 Sweet sweet anime =v=

btw jameskong1's MAGI is missing the video.

no kds
thanks so much :D
would u mind giving a free mod :3?
Rizia
祝君早rank
Topic Starter
IamKwaN
感謝w
Foreverends
祝君好
Topic Starter
IamKwaN

Foreverends wrote:

祝君好
LunarSakuya
don't really wanna let this die i think

General
- Why not use a custom hitclap for every downbeat? The song, especially the chorus, sounds kinda boring without it (Didn't hear anything in the MAGI diffs at least..). Something like this? http://puu.sh/27kIS
- lol why is Sinbad Easy

wkyik's Sinbad
00:01:281 (2) - Whistle on head, emphasizes new stanza
00:13:281 (5) - Finish
00:19:281 (5) - NC
00:29:281 (1) - Delete NC, NC on next note
00:33:948 (5) - Finish on tail
00:43:114 (3,4) - Make a slider instead? I suggest you save this kind of rhythm for Normal
00:45:281 (1) - Finish on head
00:55:948 (1) - ^
01:03:281 (4,5) - Make a slider, similar reason as before http://osu.ppy.sh/ss/654546; also (5) might be difficult to see for beginners with such a slow SV
01:17:281 (1) - Finish, hear bg music
01:19:281 (1,2) - Spacing issue, make sure stick with Distance Snap

Morgiana
00:01:281 (2) - you should start the rhythm here http://osu.ppy.sh/ss/654548
00:36:948 (3) - Finish on reverse~
00:37:948 (4) - then Finish on head and tail
01:06:281 (2) - Finish on tail
01:19:281 (1,2) - their rhythms should be reversed http://osu.ppy.sh/ss/654554

DB's Alibaba
00:01:281 (3) - Whistle on head sounds nice
00:21:948 (2,3) - Bring these out to the right a bit so it's not touching the slider before
00:36:614 (4,5) - Reverse these rhythms http://osu.ppy.sh/ss/654559 (also add finish on (5))
00:37:614 (6) - Finish on tail
00:38:281 (7) - ^
00:42:948 (1) - Start this spinner on the red tick before it (00:42:781)
00:44:948 (2) - Finish on tail, hear bg music
01:17:281 (2) - ^on head

Aladdin
00:00:948 (2) - Whistle on tail
00:37:281 (8) - Finish on head
00:37:948 (9) - Finish
00:38:281 (11) - Finish on tail
01:03:781 - Add note, this will keep vocal flow
01:05:948 (1,2,3,4,1,2,3,4) - Consider decreasing the spacing, same for 01:08:614 (1) -
01:08:281 - Add something here, there's a beat emphasized in the bg music
01:16:948 (2,3,4) - Move these to the left side with Ctrl + H for variation, so it's not concentrated in one area http://osu.ppy.sh/ss/654568

jameskong1's MAGI
00:00:615 (1) - Use Soft sample set for this beginning part
00:13:281 (1) - Finish on head
00:13:948 (1) - Delete NC, didn't see the point of this single combo
00:15:614 (3,4) - Rotate (3) a little and move (4) up so it doesn't make the jump as dramatic http://osu.ppy.sh/ss/654573
00:22:448 (6) - Finish
00:30:281 (3) - Ctrl + G, better cursor flow imo
00:45:281 (3) - Finish on head
01:18:614 (1) - Ctrl + G
The symmetry is very nice, but some of the jumps seem kinda random, especially the huge ones.

happy623's MAGI
00:06:031 (1) - End the spinner on the white tick just before (00:07:614), music is emphasized here and gives players recovery time
00:13:281 (1) - Finish on head
00:37:281 (1,3) - Finish on the heads of these
00:43:614 (3) - Ctrl+G, it'll fit with (1,2) imo, then move up so the tail stacks with (7); makes a nice triangle pattern http://osu.ppy.sh/ss/654578
00:49:281 (5,6,7) - why not make it symmetrical along the y-axis? http://osu.ppy.sh/ss/654580
00:50:114 (2,3,4) - ^
00:57:114 (3) - try this rhythm instead: http://osu.ppy.sh/ss/654581, and i think the notes are already in a nice position :D
00:59:780 (3) - ^
01:18:614 (3,4) - Ctrl + H these together, makes the swirl pattern

Good luck! ;)
Rizia

LunarSakuya wrote:

wkyik's Sinbad
00:01:281 (2) - Whistle on head, emphasizes new stanza
00:13:281 (5) - Finish
00:19:281 (5) - NC
00:29:281 (1) - Delete NC, NC on next note
00:33:948 (5) - Finish on tail
00:43:114 (3,4) - Make a slider instead? I suggest you save this kind of rhythm for Normal
00:45:281 (1) - Finish on head
00:55:948 (1) - ^
01:03:281 (4,5) - Make a slider, similar reason as before http://osu.ppy.sh/ss/654546; also (5) might be difficult to see for beginners with such a slow SV
01:17:281 (1) - Finish, hear bg music
01:19:281 (1,2) - Spacing issue, make sure stick with Distance Snap
all fixed
new ver.http://puu.sh/2i2Ca
Topic Starter
IamKwaN

LunarSakuya wrote:

don't really wanna let this die i think

General
- Why not use a custom hitclap for every downbeat? The song, especially the chorus, sounds kinda boring without it (Didn't hear anything in the MAGI diffs at least..). Something like this? http://puu.sh/27kIS ADDED thank you >v<
- lol why is Sinbad Easy lol Sinbad is great but MAGI is the greatest

Morgiana
00:01:281 (2) - you should start the rhythm here http://osu.ppy.sh/ss/654548 no fixed since it sounds okay now
00:36:948 (3) - Finish on reverse~ FIXED
00:37:948 (4) - then Finish on head and tail FIXED
01:06:281 (2) - Finish on tail FIXED
01:19:281 (1,2) - their rhythms should be reversed http://osu.ppy.sh/ss/654554 FIXED

DB's Alibaba
00:01:281 (3) - Whistle on head sounds nice FIXED
00:21:948 (2,3) - Bring these out to the right a bit so it's not touching the slider before FIXED
00:36:614 (4,5) - Reverse these rhythms http://osu.ppy.sh/ss/654559 (also add finish on (5)) FIXED
00:37:614 (6) - Finish on tail FIXED
00:38:281 (7) - ^ FIXED
00:42:948 (1) - Start this spinner on the red tick before it (00:42:781) FIXED
00:44:948 (2) - Finish on tail, hear bg music FIXED
01:17:281 (2) - ^on head FIXED

Aladdin
00:00:948 (2) - Whistle on tail FIXED
00:37:281 (8) - Finish on head FIXED
00:37:948 (9) - Finish FIXED
00:38:281 (11) - Finish on tail FIXED
01:03:781 - Add note, this will keep vocal flow FIXED
01:05:948 (1,2,3,4,1,2,3,4) - Consider decreasing the spacing, same for 01:08:614 (1) - FIXED
01:08:281 - Add something here, there's a beat emphasized in the bg music FIXED
01:16:948 (2,3,4) - Move these to the left side with Ctrl + H for variation, so it's not concentrated in one area http://osu.ppy.sh/ss/654568 FIXED

Good luck! ;)
Thank you so much >v<
happy623

LunarSakuya wrote:

don't really wanna let this die i think

happy623's MAGI
00:06:031 (1) - End the spinner on the white tick just before (00:07:614), music is emphasized here and gives players recovery time
00:13:281 (1) - Finish on head
00:37:281 (1,3) - Finish on the heads of these
00:43:614 (3) - Ctrl+G, it'll fit with (1,2) imo, then move up so the tail stacks with (7); makes a nice triangle pattern http://osu.ppy.sh/ss/654578
00:49:281 (5,6,7) - why not make it symmetrical along the y-axis? http://osu.ppy.sh/ss/654580
00:50:114 (2,3,4) - ^
00:57:114 (3) - try this rhythm instead: http://osu.ppy.sh/ss/654581, and i think the notes are already in a nice position :D
00:59:780 (3) - ^
01:18:614 (3,4) - Ctrl + H these together, makes the swirl pattern

Good luck! ;)
All fixed ! Thanks for nice ideas :)
updated :arrow: http://puu.sh/2iEbA
Topic Starter
IamKwaN

happy623 wrote:

LunarSakuya wrote:

don't really wanna let this die i think

happy623's MAGI
00:06:031 (1) - End the spinner on the white tick just before (00:07:614), music is emphasized here and gives players recovery time
00:13:281 (1) - Finish on head
00:37:281 (1,3) - Finish on the heads of these
00:43:614 (3) - Ctrl+G, it'll fit with (1,2) imo, then move up so the tail stacks with (7); makes a nice triangle pattern http://osu.ppy.sh/ss/654578
00:49:281 (5,6,7) - why not make it symmetrical along the y-axis? http://osu.ppy.sh/ss/654580
00:50:114 (2,3,4) - ^
00:57:114 (3) - try this rhythm instead: http://osu.ppy.sh/ss/654581, and i think the notes are already in a nice position :D
00:59:780 (3) - ^
01:18:614 (3,4) - Ctrl + H these together, makes the swirl pattern

Good luck! ;)
All fixed ! Thanks for nice ideas :)
updated :arrow: http://puu.sh/2iEbA
UPDATED for happy623's MAGI and wkyik's Sinbad ;)
Ulysses
Since I like this map more,so...




[happy623's MAGI]

先說這個難度的排列跟FLOW不太明顯
就像00:07:948 (1,2,3) -
像開著distance snap 就隨便放,不是不可以,而是不夠好
圖就是flow跟排列(pattern)組成的,一個pattern一組..可能這都是一個pattern,就是我看不明白orz
如果是我,我會這樣子放:
組成一個三角形的看下去順眼點
主觀的

接著就要用英語mod,我英語不太好,但是standard mod都是要用英語的...

00:09:781 (6,7) - Since your 1/2 spaing used to be small like 1.0~1.3x but now it's 2.37x.I don't think it's not neccessary to put jump here.
instead I think.
If you really want jump,keep flow here like this:


00:12:448 (7,8) - Same problem as above.Try to a)keep flow or b)less jump




Various of spacing are kind of confuse.
00:18:948 (3,4,5,6,7) -





I think you underdstand what I meant.The spacing of 1/2 and 1/4 are too similar/ 1/2 spacing>>>>1/4 spacing which makes players feeling confuse.Moreover,it's not a good pattern though.
Putting them on snap maybe?To show their timing obiviously.

00:22:281 (2,1) - Stacking on isn't a problem,I think you did a well job.However,it may hard to be sightread.Adding a NC on 00:22:281 (2,1) solves the problem.

00:33:614 -A drum hit missing here,I dunno if it's intention but I feel uncomfortable by blacking this drum :/

00:33:781 (6,7,8,1,2,3) - It's creative that you put anti-jump on 00:34:114 (1,2,3).Good try ,but anti-jump after a triplet isn't that good.It confuses players.I misses here on my first try.If I were you,I would put them like:

00:37:281 (1,2) - Don't put jump on slow part please :/ It doesn't fit
Also,spacing between (1)<-->(2) and (2)<--->(3) is too similar again.But the hit timing isn't the same.

00:38:281 (4,5) - and this one.

00:48:448 (2,3) - Dat spacing :///// I know what you want,do it like this to optimize the readability?


00:50:448 (4,5) - And this as well,the spacing is too meh..fix it like this:

00:55:281 (1) - Adding NC here since it's a new start of a whole new pattern.It looks better IMO.

00:59:281 (2,3,4) - The jump here is kind of random.Put (3) like this instead of random jump feels better:

01:04:948 (2,1,2,3,1,2,3,4) - I cant understand your NC pattern hmmm.If I were you,I would NC them like this:

It looks better IMO

01:06:614 -Start from here,you can listen the 1/1 drum is extremely obivious.So,1/2 is not a main point on mapping.
01:10:614 (1,2,3,4,5,6) - Because of above,I think you should make these slider ends be drum or soft sampleset.

01:15:281 (1,2,3,4) - And these as well

01:19:948 (1,2,3,4) - As above




[jameskong1's MAGI]

Hmmm..我知道會好刺耳的,但係來得mod有負任講清楚先

mapping係按你個人感覺出發,map一d 岩隻歌既object

要保持有pattern 同flow


睇返你張map,我知呢張係你第(個位數)既map,咁同你講可能真係打擊到你

00:00:615 ~ 00:05:281 :呢PART係soft part,姐係話會比其他正常/快part慢同osft
就我個人而言,係呢part我會用慢slider同埋soft sampleset,好似happy623個diff咁,因為咁先比較fit到隻歌
仲有呢part我見到你用左一點小小的跳00:03:281 (1,2,1,2,1,2,3) -
唔係話唔比用,不論呢個係insane定hard,係呢part真係感覺唔到要跳既必要

其實就咁做個5角都fit哂隻歌.唔需要用到跳...


00:07:448 ~00:12:948 :instrumental part


其實你d跳大到好離譜,唔理好唔好玩先,你既跳大到令本來你核排既半6角形失去pattern.

00:08:448 (4,1) - 仲有好似呢度咁樣,雖然你nc可以唔跟間距,但係呢個1/1間距比1/2的細,其實好容易confuse到players

00:12:781 (1,2,3) - 仲有一點overmap問題,你岩岩做果度00:10:114 (3) - 其實夠哂,唔使加一個triplet上去





00:13:614 之後既vocal part:

其實你跳唔係咁大都無咩問題,仲可能會好玩tim,但係你既停位太多,跳完之後停,照你咁排應該係insane...insane難度既密度正常係會高 做出泥效果會係"好忙"
但係你個難度有點失色在於狂停,00:12:948 (3,1) - 呢度停一停
味夠1秒再00:13:281 (1,1) - 停一停
00:14:614 (5,1) - 再停

其實呢d位可以用多d 1/2 slider 去保返個停位..keep返個flow pattern


仲有有d位唔係好帶到個feel出來
就好似00:16:614 (1,2,3,4) -

(1)同(2) 果度,佢vocal有4個音,drum有3個音,點解要player click 2下slider就完左佢呢..

(1)同(2)用slider都唔係太緊要,點解(4)果個音律唔同哂仲要用同一個shape 仲係咁樣轉angle 既slider呢..

00:18:948 (1,2,3,4,5,6,7,8,9,10) - ...點解要咁做呢

00:22:448 (6,1) - 呢個spacing真係好似1/2 但係你呢度係1/1來



講到呢度先...
其實你可以打多d圖,同埋參考返多d 圖先再去map都味遲

放心我第10張圖果時都仲衰個你,做做下就熟







呢度先...我一陣再mod
Topic Starter
IamKwaN
Nold Thank you so much \:D/
happy623

nold_1702 wrote:

Since I like this map more,so...

[happy623's MAGI]

先說這個難度的排列跟FLOW不太明顯
就像00:07:948 (1,2,3) -
像開著distance snap 就隨便放,不是不可以,而是不夠好
圖就是flow跟排列(pattern)組成的,一個pattern一組..可能這都是一個pattern,就是我看不明白orz
如果是我,我會這樣子放:
組成一個三角形的看下去順眼點
主觀的 fixed

接著就要用英語mod,我英語不太好,但是standard mod都是要用英語的...

00:09:781 (6,7) - Since your 1/2 spaing used to be small like 1.0~1.3x but now it's 2.37x.I don't think it's not neccessary to put jump here. fixed
instead I think.
If you really want jump,keep flow here like this:


00:12:448 (7,8) - Same problem as above.Try to a)keep flow or b)less jump fixed, keep flow




Various of spacing are kind of confuse.
00:18:948 (3,4,5,6,7) -





I think you underdstand what I meant.The spacing of 1/2 and 1/4 are too similar/ 1/2 spacing>>>>1/4 spacing which makes players feeling confuse.Moreover,it's not a good pattern though.
Putting them on snap maybe?To show their timing obiviously. fixed, putting all on snap

00:22:281 (2,1) - Stacking on isn't a problem,I think you did a well job.However,it may hard to be sightread.Adding a NC on 00:22:281 (2,1) solves the problem. fixed

00:33:614 -A drum hit missing here,I dunno if it's intention but I feel uncomfortable by blacking this drum :/ fixed

00:33:781 (6,7,8,1,2,3) - It's creative that you put anti-jump on 00:34:114 (1,2,3).Good try ,but anti-jump after a triplet isn't that good.It confuses players.I misses here on my first try.If I were you,I would put them like:
fixed

00:37:281 (1,2) - Don't put jump on slow part please :/ It doesn't fit
Also,spacing between (1)<-->(2) and (2)<--->(3) is too similar again.But the hit timing isn't the same. fixed, resnapped all

00:38:281 (4,5) - and this one. fixed,^

00:48:448 (2,3) - Dat spacing :///// I know what you want,do it like this to optimize the readability? fixed


00:50:448 (4,5) - And this as well,the spacing is too meh..fix it like this: fixed

00:55:281 (1) - Adding NC here since it's a new start of a whole new pattern.It looks better IMO. fixed

00:59:281 (2,3,4) - The jump here is kind of random.Put (3) like this instead of random jump feels better:
fixed

01:04:948 (2,1,2,3,1,2,3,4) - I cant understand your NC pattern hmmm.If I were you,I would NC them like this:

It looks better IMO fixed

01:06:614 -Start from here,you can listen the 1/1 drum is extremely obivious.So,1/2 is not a main point on mapping. fixed
01:10:614 (1,2,3,4,5,6) - Because of above,I think you should make these slider ends be drum or soft sampleset. fixed

01:15:281 (1,2,3,4) - And these as well fixed

01:19:948 (1,2,3,4) - As above fixed
ALL FIXED :)
8-) thanks for lots of great and detailed ideas
姨媽thanks w http://puu.sh/2z78p
Topic Starter
IamKwaN
Thank you 杏仁豬
Updated :D
Eni
this song <3
happy623
hi?
Eni
hello (´ω`★)
Satellite


Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Remove check WidescreenStoryboard on Normal Hard and Insane diff.
  2. Missing Video on Easy and Hard.
[yf's Easy]
  1. 00:01:286 (1) - add whistle on slider head and reverse. I referred to other difficulty.
  2. 00:03:285 (2) - add whistle on slider head.
  3. 00:03:952 (3) - add whistle on slider head reverse and end.
  4. 00:22:952 (3) - remove finish. Is this really right ? I think "clap" better.
  5. 00:34:619 (1,2,3,4) - You should make the modifications that distance snap is not indicated.
  6. 00:44:119 (3,1) - This spacing is really awkward. I think that a beginner is hard to read. Try an arrange like this. and 00:45:619 (2,3,1) - change this place too.

    placement suggestion 00:44:119 (3,1,2,3,1,2,3) - (not hitsound)
    76,152,45285,6,0,P|28:237|53:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    172,180,46952,1,0,0:0:0:0:
    244,112,47285,2,0,L|352:112,1,100
    436,152,47952,6,0,P|484:237|459:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    348,200,49619,1,0,0:0:0:0:
    329,104,49952,2,0,P|284:123|256:163,1,100
  7. 00:52:952 (4) - You should make the modifications that distance snap is not indicated.
  8. 00:54:952 (2,3) - This rhythm is kind of questionable for me. Try this rhythm. I say this because it could confuse players, it would be better to fix it please.
  9. 01:25:285 (1) - I think that A beginner too hard. Because Spinner is short.
[Normal]
  1. 00:01:286 - ~ 00:05:285 - Slider velocity multiplier : *0.50 too Hard. because Hard diff used 0.6. I guess Use 0.75 better.
  2. 00:15:952 (1) - That is hard to read a little. Please arrange it in this way.
  3. 00:42:619 (1) - w-Why used clap ? I think finish better.
  4. 00:42:952 (2,3,4) - Do you not use a little more difficult rhythm? for Normal -> Hard diff spread.
  5. 00:55:285 (6) - remove finish on slider end and add clap on slider end ? why choose finish here ?
  6. 01:05:285 (4,5) - This rhythm is kind of questionable for me. I think his spacing is really awkward. Try an arrange like this.
[yf's Hard]
  1. Placement good. but bit a hard (high bpm some jump and hard to rhythm..) . Please changed circle - size 3.5 ? Have a think about it :3
  2. 00:08:452 (3) - Forgot add finish on slider head ?
  3. 00:09:785 (7) - Same as above.
  4. 00:23:119 (3,4,5,6) - This rhythm is too difficult in this bpm. Please changed 00:23:119 (3,4,5) - 1/2 slider
  5. 00:40:285 (2) - Please do Ctrl+G where space is too large.
  6. 00:44:619 (4,5) - It is slightly too difficult. Please change this in this way.
  7. 00:53:619 (2) - Please do Ctrl+G where space is too large.
  8. 01:16:619 (7) - Please make arrangement it near Distance snap 2.00 . because too hard. for mapset diffspread.
  9. 01:24:452 (4) - Same as above.
[Insane]
  1. Please check AIMOD
Call me Back.
Topic Starter
IamKwaN
Fixed all except last point of Normal. I changed it in a different way c:
Waiting for yf :3
yf_bmp

Satellite wrote:



Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Missing Video on Easy and Hard. fixed
[yf's Easy]
  1. 00:01:286 (1) - add whistle on slider head and reverse. I referred to other difficulty.
  2. 00:03:285 (2) - add whistle on slider head.
  3. 00:03:952 (3) - add whistle on slider head reverse and end. About these three, I really don't like spamming whistle but I added some.
  4. 00:22:952 (3) - remove finish. Is this really right ? I think "clap" better. Added clap with finish, for just following the music
  5. 00:34:619 (1,2,3,4) - You should make the modifications that distance snap is not indicated. fixed
  6. 00:44:119 (3,1) - This spacing is really awkward. I think that a beginner is hard to read. Try an arrange like this. and 00:45:619 (2,3,1) - change this place too. About this one I think it is ok now. The rhythm is regular now.

    placement suggestion 00:44:119 (3,1,2,3,1,2,3) - (not hitsound)
    76,152,45285,6,0,P|28:237|53:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    172,180,46952,1,0,0:0:0:0:
    244,112,47285,2,0,L|352:112,1,100
    436,152,47952,6,0,P|484:237|459:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    348,200,49619,1,0,0:0:0:0:
    329,104,49952,2,0,P|284:123|256:163,1,100
  7. 00:52:952 (4) - You should make the modifications that distance snap is not indicated. Fixed
  8. 00:54:952 (2,3) - This rhythm is kind of questionable for me. Try this rhythm. I say this because it could confuse players, it would be better to fix it please. fixed
  9. 01:25:285 (1) - I think that A beginner too hard. Because Spinner is short. expanded
[yf's Hard]
  1. Placement good. but bit a hard (high bpm some jump and hard to rhythm..) . Please changed circle - size 3.5 ? Have a think about it :3 After thinking, I thought it is ok.
  2. 00:08:452 (3) - Forgot add finish on slider head ? fixed
  3. 00:09:785 (7) - Same as above. fixed
  4. 00:23:119 (3,4,5,6) - This rhythm is too difficult in this bpm. Please changed 00:23:119 (3,4,5) - 1/2 slider I didn't change them to slider but i decrease the spacing between 00:23:452 (6,7) -
  5. 00:40:285 (2) - Please do Ctrl+G where space is too large. This one I really didn't want to change. 00:39:285 (5,6,7,8,1,2,3) - such flow is good, isn't it? :P
  6. 00:44:619 (4,5) - It is slightly too difficult. Please change this in this way. keep it
  7. 00:53:619 (2) - Please do Ctrl+G where space is too large. this one is ok
  8. 01:16:619 (7) - Please make arrangement it near Distance snap 2.00 . because too hard. for mapset diffspread. fixed
  9. 01:24:452 (4) - Same as above. this one actually is under regular 2.0x distance. it displayed 4.0x just because the sv is 0.5x
thx for modding11

Hard
osu file format v13

[General]
AudioFilename: Nogizaka46 - Yubi Bouenkyou (TV size).mp3
AudioLeadIn: 2000
PreviewTime: 44452
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23952,48952,86452
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yubi Bouenkyou ~Anime Version~
TitleUnicode:指望遠鏡 ~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:IamKwaN
Version:yf's Hard
Source:Magi: The Labyrinth of Magic
Tags:KwaN yf_bmp ending tv size マギ A1P A-1 Pictures Aniplex
BeatmapID:470317
BeatmapSetID:70589

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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[General]
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AudioLeadIn: 2000
PreviewTime: 44452
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[Metadata]
Title:Yubi Bouenkyou ~Anime Version~
TitleUnicode:指望遠鏡 ~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:IamKwaN
Version:yf's Easy
Source:Magi: The Labyrinth of Magic
Tags:KwaN yf_bmp ending tv size マギ A1P A-1 Pictures Aniplex
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416,156,48286,6,0,P|463:241|438:335,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
332,100,49952,1,8,0:1:0:0:
256,164,50286,1,8,0:0:0:0:
260,264,50619,6,0,B|204:268|172:228|172:228|124:248|76:216,1,200,8|8,0:1|0:1,0:0:0:0:
44,120,51619,1,8,0:0:0:0:
144,132,51952,2,0,B|172:124|200:128|200:128|224:140|248:164|248:164|296:160|324:192,1,200,8|8,0:1|0:1,0:0:0:0:
356,284,52952,1,8,0:0:0:0:
456,292,53285,6,0,B|460:236|420:204|420:204|412:148|452:108,2,200,8|8|8,0:1|0:1|0:1,0:0:0:0:
356,284,54952,2,0,L|248:272,1,100,8|0,0:0|0:0,0:0:0:0:
212,364,55619,1,8,0:0:0:0:
112,356,55952,6,0,L|4:344,1,100,4|8,0:0|0:0,0:0:0:0:
52,252,56619,2,0,P|101:255|144:231,1,100,8|8,0:1|0:0,0:0:0:0:
188,140,57286,2,0,L|172:28,2,100,8|8|8,0:1|0:0|0:1,0:0:0:0:
256,212,58286,1,8,0:0:0:0:
324,140,58619,6,0,L|338:41,2,100,8|8|8,0:1|0:0|0:1,0:0:0:0:
367,231,59619,2,0,P|410:255|459:252,1,100,8|8,0:0|0:1,0:0:0:0:
499,344,60286,2,0,L|400:356,1,100,8|8,0:0|0:1,0:0:0:0:
308,316,60952,1,8,0:0:0:0:
207,312,61285,6,0,P|159:319|113:301,1,100,4|8,0:0|0:0,0:0:0:0:
172,220,61952,2,0,P|176:168|208:128,1,100,8|8,0:1|0:0,0:0:0:0:
307,130,62619,2,0,P|337:170|340:220,1,100,8|8,0:1|0:0,0:0:0:0:
398,301,63286,2,0,P|352:319|304:312,1,100,8|8,0:1|0:0,0:0:0:0:
208,312,63952,6,0,P|136:297|72:333,2,150,4|4|4,0:0|0:0|0:0,0:0:0:0:
256,224,65285,2,0,L|252:120,1,100,4|8,0:0|0:0,0:0:0:0:
156,104,65952,2,0,L|160:208,1,100,8|8,0:0|0:0,0:0:0:0:
60,216,66619,6,0,B|56:72|56:72|92:20,1,200,4|8,0:0|0:0,0:0:0:0:
188,12,67619,1,8,0:0:0:0:
260,80,67952,2,0,B|301:135|373:111|373:111|393:79|429:68,1,200,8|8,0:0|0:0,0:0:0:0:
460,164,68952,1,8,0:0:0:0:
429,259,69285,6,0,B|393:248|373:216|373:216|301:192|260:248,1,200,8|8,0:0|0:0,0:0:0:0:
340,312,70285,1,8,0:0:0:0:
248,348,70619,2,0,B|196:340|172:292|172:292|120:316|72:288,1,200,8|8,0:0|0:0,0:0:0:0:
124,204,71619,1,8,0:0:0:0:
224,200,71952,6,0,P|168:112|72:116,2,200,8|8|4,0:0|0:0|0:0,0:0:0:0:
288,276,73619,2,0,P|332:298|381:296,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
352,200,74619,6,0,P|416:129|392:32,2,200,12|4|12,0:0|0:0|0:0,0:0:0:0:
320,104,76285,2,0,B|276:88|256:32|256:32|236:88|192:104,1,200,8|8,0:0|0:0,0:0:0:0:
160,200,77285,6,0,P|95:129|120:32,2,200,4|8|8,0:0|0:0|0:0,0:0:0:0:
256,232,78952,2,0,L|256:348,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
308,144,79952,6,0,B|376:104|432:180|501:133,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
352,234,81619,2,0,P|252:226|212:130,1,200,8|8,0:0|0:0,0:0:0:0:
256,56,82619,6,0,P|296:40|372:36,1,100
452,48,83285,2,0,L|456:156,1,100
428,244,83952,2,0,P|424:292|440:340,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,168,84952,2,0,P|340:158|312:152,1,50
256,192,85285,12,0,86619,0:0:0:0:
Topic Starter
IamKwaN
Updated :3
Edit:
  1. Changed the romanization of title according to KSHR's confirmation
  2. For the drum-hitnormal, it's used in most of the 3/4 slider ends in yf's Hard. It doesn't violate the RC so don't worry. lol
  3. Changed the volume at 00:55:869 in Hard to 15%.
Satellite
Bubbled~

Thank you check the romanization of title to KSHR.
Umi

General

  1. As u mentionned, don't forget to fix the tittle.
  2. Here a new video as promised :3 with a better quality
    > http://puu.sh/ca4Gk/a579d7eeb3.zip

yf's Easy

  1. 00:05:452 - You could add a spinner to follow the voice until 00:06:619 if you do it, add a green line at the beginning with volum around 30~40% and a green line at the end with volum 5%
  2. 00:07:952 (1) - reduce this slider by 1/1 and add a note 00:08:785 - as u did 00:10:619 (1,2) - fit better. example of pattern
  3. 00:39:952 (1,2) - flow toward (2) is clearly bad readjust shape of (1) more or less like this
  4. 01:26:452 - add a greenline with volum 5% or look what IamkwaN did on his diffs

Normal

  1. 00:05:452 - same reflexion as yf's easy
  2. 00:23:952 (1) - forgot a clap on end
  3. 00:33:785 (5,1) - i'd put the pattern in this way to increase the flow toward (1)
  4. 00:39:119 (4,5) - you're skipping a clap at 00:39:452 - i suggest to use this rythm, give a try, not that hard imo.
  5. 01:01:286 (1) - Clap on end

yf's Hard

  1. This is quite "Hard" for an hard diff, i'd call this a light insane. You're using way too much 3/4 rythm (Try to delete some of them, especially in the kiai part) and jumps imo,but i guess it's okay.
  2. well i'm gonna say the contrary of satellite-san (sorry >.<) but CS 3,5 is too much (also it's the same as the normal difficulty) i'd recommend u to move it back to 4 or at least 3,8.
  3. 00:09:119 (5) - NC for consistency
  4. 00:11:785 (5) - ^
  5. 00:23:119 (3,4,5) - turn this into 1/4 reverse slider, easier to catch
  6. 00:39:785 (8,2) - stack them ?

Insane

  1. 00:17:619 (2) - move this note to x:402,y:113 so there is a blanket with (1) and better flow toward the next note :3
  2. 00:22:452 - the click action is really needed here imo, cuz of the strong beat, how about this rythm? (with pattern suggestion)
  3. 00:23:619 (6) - for the same reason as above reduce this slider by 1/2 and add note 00:23:952 -
  4. 00:44:452 (8,1) - such a little DS between these two so confused, how about increase it by moving (8) ?

and that's all, call me back ~
Topic Starter
IamKwaN
I need to alter the title after your mod! >_>
Current one is wrongly spaced <_<
Title: 指望遠鏡~アニメ版~
Romanized title: Yubi Bouenkyou~Anime Ban~
Reference: http://www.nogizaka46.com/discography/?d=SRCL-8208&k=
Edit:

Umi wrote:

General

  1. As u mentionned, don't forget to fix the tittle. yep w
  2. Here a new video as promised :3 with a better quality
    > http://puu.sh/ca4Gk/a579d7eeb3.zip thanks so much!

yf's Easy

  1. 00:05:452 - You could add a spinner to follow the voice until 00:06:619 if you do it, add a green line at the beginning with volume around 30~40% and a green line at the end with volum 5% ok!
  2. 00:07:952 (1) - reduce this slider by 1/1 and add a note 00:08:785 - as u did 00:10:619 (1,2) - fit better. yep, I deleted yf's notes accidentally and I forgot his pattern so I created mine and it seems to fail lol
  3. 00:39:952 (1,2) - flow toward (2) is clearly bad readjust shape of (1) more or less like this yes
  4. 01:26:452 - add a greenline with volum 5% or look what IamkwaN did on his diffs ok!

Normal

  1. 00:05:452 - same reflexion as yf's easy done
  2. 00:23:952 (1) - forgot a clap on end yep!
  3. 00:33:785 (5,1) - i'd put the pattern in this way to increase the flow toward (1) yay
  4. 00:39:119 (4,5) - you're skipping a clap at 00:39:452 - i suggest to use this rythm, give a try, not that hard imo. yep and i try a different pattern
  5. 01:01:286 (1) - Clap on end this proves the hitsound copier kinda sucks lol

yf's Hard

  1. This is quite "Hard" for an hard diff, i'd call this a light insane. You're using way too much 3/4 rhythm (Try to delete some of them, especially in the kiai part) and jumps imo, but i guess it's okay. i will punch him for u :c
  2. well i'm gonna say the contrary of satellite-san (sorry >.<) but CS 3,5 is too much (also it's the same as the normal difficulty) i'd recommend u to move it back to 4 or at least 3,8. CS3,8!
  3. 00:09:119 (5) - NC for consistency done
  4. 00:11:785 (5) - ^ yep!
  5. 00:23:119 (3,4,5) - turn this into 1/4 reverse slider, easier to catch definitely
  6. 00:39:785 (8,2) - stack them ? hmm I think yf intentionally unstacked them

Insane

  1. 00:17:619 (2) - move this note to x:402,y:113 so there is a blanket with (1) and better flow toward the next note :3 :3
  2. 00:22:452 - the click action is really needed here imo, cuz of the strong beat, how about this rythm? (with pattern suggestion) nice!
  3. 00:23:619 (6) - for the same reason as above reduce this slider by 1/2 and add note 00:23:952 - done!
  4. 00:44:452 (8,1) - such a little DS between these two so confused, how about increase it by moving (8) ? yep
and that's all, call me back ~ /me pokes Umi
I got permission from yf to change his diffs and I have deleted normal-hitwhistle2.wav as it's unused O.<
Video isn't added, let's wait :3/
Satellite

Umi wrote:

satellite-san (sorry >.<)
It's okay ww go go ! !
Topic Starter
IamKwaN
baka satellite
Video added, and the offset tested by me is 252. I hope it's fine o.o
Umi
rechecked and rdy to go~

Qualified!
Meg
gratz~~!!
Rizia
諗番起我個easy tim
gratz
Topic Starter
IamKwaN
Thanks Umi!
Also, couple confirmed.
Andrea ranked my map while i was sleeping.
Umi ranked my map while I was bathing.
Ok.
Satellite
wwwww grats :3 !
mingmichael
congrats kwan! :D
Reol
Congratz !! :)
hehe
congrats man!
UnderminE
wohoo i remember this, congrats!
yf_bmp
o3o
Kamio Misuzu
恭喜骏喵~ o/
Asagi
Gratz :3
TtmnZk
骏姐恭喜啊~ :)
Andrea
Hard difficulty has all the sliderends on blue tick muted, this is not rankable and should be fixed.

You're using a drum-hitnormal which is an empty audio file to make those silent sliderends, that's not acceptable.

Nice map though! Hope you get it re-qualified asap!
Rakuen
Grats 骏骏姐 :)
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