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Suara - Kimi ga Tame

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Topic Starter
Steph De Chine
This beatmap was submitted using in-game submission on 2013年3月25日 at 13:37:20

Artist: Suara
Title: Kimi ga Tame
Source: Utawarerumono
Tags: Anime Japanese
BPM: 80
Filesize: 21630kb
Play Time: 05:04
Difficulties Available:
  1. Difficile (4.77 stars, 646 notes)
  2. Normale (3.49 stars, 434 notes)
  3. Simple (1.7 stars, 314 notes)
Download: Suara - Kimi ga Tame
Download: Suara - Kimi ga Tame (no video)
Information: Scores/Beatmap Listing
---------------
My first beatmap! So happy to map a song ^o^
11th Version...LOL...
The last time I do a full submission is Oct. 13th, 2012. I made some edits and the new BSS told me to do so.

I am so sorry that due to a BSS problem, each time the BSS would stuck in Calculating Changes... 11.0% and therefore I cannot submit any beatmaps any more. This might probably remain in the graveyard for a long time. However I might post the link to the updated version uploaded to puush or some other online file-hosting service here. The new Normale .osu file can be found here: http://paste.ubuntu.com/5779453/

And thank ACOMG for give me supports and suggestions and mod (For Easy & Normal).
Thank 384059043 for modding my beatmap.
Thank Kevin Kang for giving me some ideas for Hard.
Thank intoon for modding my beatmap.
Thank tetsutaro for giving important suggestions, re-check and star~
Thank cmn_891127 for modding.
Thank Zero__wind for modding.
Thank Pokie for M4M and tell me to set the end time.
pw384
hi~ from #modreq

[General]
  1. 菜单栏->View->Grid Level建议调到3或者4,这样子mapping的话间距的问题会小一点,当然DJPOP除外XD
  2. Slider的形状不是特别好看啊,这里有一个guide:here
[Easy]
Settings
  1. HP Drain=2 and OD=1
Mapping
  1. 00:29:900 - 这一根红线应该移到这里00:28:400
  2. 00:40:398 (5,1,2) - 这里的间距有一些问题,调一下吧。
  3. 后面要注意一下间距,建议是0.7x~1.0x,一首歌一般只用一个乘数。看右上角有间距乘数提示。一般要遵守这个规定,但是特殊情况(被迫间距调整/Anti-Jump/Jump)可以违反此项原则。
  4. 另外要适当地使用hitsound,选定一个hitcircle以后可以再右边调整。如果是Slider的话单击调整的是整个Slider的声音;选定的时候再点击时间轴上的头/尾/折返,可以设置这个时候的hitsound。
  5. 还有建议尽可能少的复制-粘贴。
  6. 02:06:631 - 这根绿线是要用kiai的吧,那么建议调到长白线上: 02:07:381 ,因为Kiai的要求是从重拍开始。
[Normal]
Settings
  1. HP Drain=4, AR=4~5,OD=3~4
Mapping
  1. 还是之前提到的问题,建议多玩一些评分高的新图,这样可以提高自己的map水平。
Good luck~作为新人(喂我不就是新人么)Timing测得不错,赞一个~
Topic Starter
Steph De Chine

384059043 wrote:

hi~ from #modreq

[General]
  1. 菜单栏->View->Grid Level建议调到3或者4,这样子mapping的话间距的问题会小一点,当然DJPOP除外XD调了一下,觉得2已经够了,但是还是以1为主……
  2. Slider的形状不是特别好看啊,这里有一个guide:here正在努力重新绘制……
[Easy]
Settings
  1. HP Drain=2 and OD=1Done
Mapping
  1. 00:29:900 - 这一根红线应该移到这里00:28:400Done
  2. 00:40:398 (5,1,2) - 这里的间距有一些问题,调一下吧。Done
  3. 后面要注意一下间距,建议是0.7x~1.0x,一首歌一般只用一个乘数。看右上角有间距乘数提示。一般要遵守这个规定,但是特殊情况(被迫间距调整/Anti-Jump/Jump)可以违反此项原则。Done
  4. 另外要适当地使用hitsound,选定一个hitcircle以后可以再右边调整。如果是Slider的话单击调整的是整个Slider的声音;选定的时候再点击时间轴上的头/尾/折返,可以设置这个时候的hitsound。
  5. 还有建议尽可能少的复制-粘贴。首先,我的灵感已经……了,然后我开学了,都没剩下什么时间来再重新编了……尽量改一下吧。
  6. 02:06:631 - 这根绿线是要用kiai的吧,那么建议调到长白线上: 02:07:381 ,因为Kiai的要求是从重拍开始。Done
[Normal]
Settings
  1. HP Drain=4, AR=4~5,OD=3~4Done
Mapping
  1. 还是之前提到的问题,建议多玩一些评分高的新图,这样可以提高自己的map水平。
Good luck~作为新人(喂我不就是新人么)Timing测得不错,赞一个~
最后看来,我的问题似乎只剩下了那一大堆难看的slider了……考验灵感中……
Lami
yo #modreqs

[general]

Inconsistency in Tags
like this :
Easy : Anime Japanese Utawarerumono -
Norma] : Anime

plz set same each other~



Inconsistency in uninherited (red) timing sections:
Easy : Red timing sections at: 00:28:400, BPM of 160.030
Normal : Red timing sections at: 00:29:900, BPM of 160.030

you have to same red line in all diff.(unrankable)

[Normal]

00:37:398 (3) - delete NC
00:49:396 (1) - add NC
01:24:640 (1,2,3,4) - inconsistency distance snap :p
01:58:383 (4,5,6,7,8) - where is distance snap here... plz use x0.8 here
02:16:380 (9) - add NC
03:20:493 (4) - ... not good this slider shape
03:53:487 (4,5,6,7) - keep distance snap
Topic Starter
Steph De Chine

intoon wrote:

yo #modreqs

[general]

Inconsistency in Tags
like this :
Easy : Anime Japanese Utawarerumono -
Norma] : Anime

plz set same each other~
Fixed


Inconsistency in uninherited (red) timing sections:
Easy : Red timing sections at: 00:28:400, BPM of 160.030
Normal : Red timing sections at: 00:29:900, BPM of 160.030

you have to same red line in all diff.(unrankable)
Fixed
[Normal]

00:37:398 (3) - delete NC Fixed
00:49:396 (1) - add NC Fixed
01:24:640 (1,2,3,4) - inconsistency distance snap :p Fixed
01:58:383 (4,5,6,7,8) - where is distance snap here... plz use x0.8 here Fixed
02:16:380 (9) - add NC Fixed
03:20:493 (4) - ... not good this slider shape Fixed
03:53:487 (4,5,6,7) - keep distance snap Fixed
Thanks for modding. Actually the reason why I made so many snapping problem is that I snap them manually without Distance Snap.
But I am so sorry that it won't be updated in several days because I am actually mapping a hard for it. I'll update it with hard later.
tetsutaro
This is for my modding queue. Thanks for your interest!

[General]
:!: Song title. Unless the artist/performer/publisher says it is all small letters, we capitalize the title probably like this: Kimi ga Tame.
:!: Timing problems. Obviously the timing is off. Try messing with the BPM and offset a little yourself, and get professional help if you need it. Oh and WHY IS THE TWO DIFFICULTY HAVING DIFFERENT OFFSETS!?
:idea: Preview point move to 02:06:631 . This part appeared twice in contrast to the part of higher pitch you chose, which only appeared once.
:!: Tags. Since you have put the name of the anime in the source field, you SHOULD NOT include it as a tag again. The osu! database will search in the source fields also.
:idea: The video is quite distracting and unrelated to an extent. At least remove the subtitles which is not showing the lyrics.
:idea: You have the guide to delicious sliders? Good. Read this too: t/86329

[Easy]
:!: Painstakingly SLOW slider velocity. In order to be friendly with new players, a slider velocity of around 0.9-1.1 is optimum. Too slow poses another form of threat.
:!: Painstakingly CLOSE note location. With your slow slider velocity at 0.5, keeping distance at less than 1x is horribly threatening. Again, too close is another form of difficulty. Also distance is not of constant rate. Use distance snap or refer to the yellow factors under the coordinates when you click on a note.
:!: Do not partially cover notes with other notes in easier difficulties. You did it with the triple 1/2 notes, which does no good at all. If you want to, make the notes overlap completely.
:!: Painstakingly FILLED with notes. The density of notes is a bit too much for an Easy difficulty. In Easy, a unwritten norm is not to put too many on red 1/2 ticks (at most one or two). This looks like a Normal to me.
In fact, you should instead push the original Easy to Normal and the original Normal to Hard (after making all the suitable changes of course). Then you make a better, much easier Easy.
:arrow: With these large areas of improvement, I am not focusing on note-by-note changes.
:idea: PS. Double Time eases up this difficulty. No kidding.

[Normal]
:!: Refer to the large areas of improvements above. Pretty much applies here too.

And of course you are still a long way to go before claiming a star from me.
But it's alright. Something similar happened to my first map also (which was deleted and I cannot show you).
Call for rechecks!
Topic Starter
Steph De Chine

tetsutaro wrote:

This is for my modding queue. Thanks for your interest!

[General]
:!: Song title. Unless the artist/performer/publisher says it is all small letters, we capitalize the title probably like this: Kimi ga Tame.Changed
:!: Timing problems. Obviously the timing is off. Try messing with the BPM and offset a little yourself, and get professional help if you need it. Oh and WHY IS THE TWO DIFFICULTY HAVING DIFFERENT OFFSETS!?Actually that's caused by those unfinished changes on timing... Changed
:idea: Preview point move to 02:06:631 . This part appeared twice in contrast to the part of higher pitch you chose, which only appeared once.Changed
:!: Tags. Since you have put the name of the anime in the source field, you SHOULD NOT include it as a tag again. The osu! database will search in the source fields also.Changed
:idea: The video is quite distracting and unrelated to an extent. At least remove the subtitles which is not showing the lyrics.Actually I haven't got any good videos without those terrible built-in subtitles. Can anyone give me one? Or maybe change to SB? Possibly later
:idea: You have the guide to delicious sliders? Good. Read this too: t/86329

[Easy]
:!: Painstakingly SLOW slider velocity. In order to be friendly with new players, a slider velocity of around 0.9-1.1 is optimum. Too slow poses another form of threat.Really?! I asked a lot of newbies to test the difficulty, but they all think that it is easy...
:!: Painstakingly CLOSE note location. With your slow slider velocity at 0.5, keeping distance at less than 1x is horribly threatening. Again, too close is another form of difficulty. Also distance is not of constant rate. Use distance snap or refer to the yellow factors under the coordinates when you click on a note.Improved a lot here
:!: Do not partially cover notes with other notes in easier difficulties. You did it with the triple 1/2 notes, which does no good at all. If you want to, make the notes overlap completely.But I am also worried about that those rookies are not well on reading approach circles.
:!: Painstakingly FILLED with notes. The density of notes is a bit too much for an Easy difficulty. In Easy, a unwritten norm is not to put too many on red 1/2 ticks (at most one or two). This looks like a Normal to me.
In fact, you should instead push the original Easy to Normal and the original Normal to Hard (after making all the suitable changes of course). Then you make a better, much easier Easy.
:arrow: With these large areas of improvement, I am not focusing on note-by-note changes.
:idea: PS. Double Time eases up this difficulty. No kidding.

[Normal]
:!: Refer to the large areas of improvements above. Pretty much applies here too.

And of course you are still a long way to go before claiming a star from me.
But it's alright. Something similar happened to my first map also (which was deleted and I cannot show you).
Call for rechecks!
So many mistakes I made!!! :o Gosh!!! :o How can that be?! However, I am still learning how to create a good map. Maybe it will be much better later.
Also thinking about re-mapping Easy. Maybe later when I have some time. Re-placed all notes in easy & re-drawn almost all of the sliders.
cmn_891127
Hi, Steph De Chine~

[General]
  1. 这个timing略奇葩,建议Bpm:160.00,offset:28365
  2. 文件夹中有两个osb文件,有一个还是别的名字的,如果用不到storyboard就把两个都删了吧
  3. 音频文件是“.mp3”这样没有命名的文件可能会出现各种奇怪的问题
  4. 感觉视频清晰度太差了……
  5. PreviewTime不一致
[Hard]
  1. 00:43:396 (1,2) - 这个一高一低好难看啊
  2. 01:11:515 (1,2,3,4,5) - 这个五边形太扭曲了,请用Ctrl+Shift+D,后面还有这样的问题就skip了
  3. 02:29:876 (1) - 请在02:29:876结束kiai,建议spinner一直延伸到02:31:375 (1) -
  4. 后面都是Ctrl+C/V这样是不可以的,要remap
[Normal]
  1. 这个应该算是hard了,而且通常normal会用大一号的circle size,建议所有在红线上的note都用slider代替
  2. 在normal不要出现spacing问题
[Easy]
  1. 00:49:395 (5,1) - 这样短的break最好去掉
  2. 02:10:333 (7,8) - 错位了
  3. 02:59:073 (2) - ^
总体,slider样式太单一,而且弧度做的不够精致
Star and Good Luck~
Topic Starter
Steph De Chine

cmn_891127 wrote:

Hi, Steph De Chine~

[General]
  1. 这个timing略奇葩,建议Bpm:160.00,offset:28365 就说为啥原来那个开头怪怪的……好吧,谢谢了……
  2. 文件夹中有两个osb文件,有一个还是别的名字的,如果用不到storyboard就把两个都删了吧
  3. 音频文件是“.mp3”这样没有命名的文件可能会出现各种奇怪的问题 我拖进来文件就变成这样了……不鸟它先
  4. 感觉视频清晰度太差了…… 抱歉在转码的时候忘记加参数了……那可是我用ffmpeg命令行版本转的第一个视频啊……或者不用视频了,改SB?
  5. PreviewTime不一致 Done


[Hard]
  1. 00:43:396 (1,2) - 这个一高一低好难看啊
  2. 01:11:515 (1,2,3,4,5) - 这个五边形太扭曲了,请用Ctrl+Shift+D,后面还有这样的问题就skip了
  3. 02:29:876 (1) - 请在02:29:876结束kiai,建议spinner一直延伸到02:31:375 Done
  4. 后面都是Ctrl+C/V这样是不可以的,要remap 好吧……我尽量,希望不会耗太多时间,Easy应该可以后面这样^C, ^V吧?
[Normal]
  1. 这个应该算是hard了,而且通常normal会用大一号的circle size,建议所有在红线上的note都用slider代替
  2. 在normal不要出现spacing问题
[Easy]
  1. 00:49:395 (5,1) - 这样短的break最好去掉 这个Break……不是我加的啊……好像是自动加的……改了
  2. 02:10:333 (7,8) - 错位了 (=@__@=)哪里?我没看到啊……严格按照Distance Snap来的
  3. 02:59:073 (2) - ^
总体,slider样式太单一,而且弧度做的不够精致 WTF How can that be?!我已经尽力了 :o
Star and Good Luck~
又调了timing啊……哎,又要整首歌完整地执行一次手工扫描加手工Timing Snap了……自动的实在不够好用,总是会漏掉一些。
如果之后有谁发现有unsnapped notes的话麻烦告诉我下。

慢慢改吧……希望能尽快完成
Zero__wind
不是红色的都仅为个人观点 三思后采纳
General
第一段Kiai结束在02:30:615(Easy和Normal,Difficile结束在02:31:365)
同样 第二段结束于03:56:865(Easy和Normal,Difficile结束在03:57:240)
第三段结束于04:59:865(Easy和Normal,Difficile结束在05:00:615) 而且Easy难度中间不需要短暂的断开

至于开始时间是否要从02:07:365改成02:06:615 【后面的也如法炮制】你再看看其他modder怎么说吧
05:04:365 (1) (每个难度最后的那个spinner)结束于05:08:115 并去掉hitsound(声音调很小也可以)

Easy
02:17:865 (3) 稍微拉长一点让它结束于02:18:427
03:44:865 (11) 同上
04:23:865 (3) 同上
04:47:865 (11)同上
03:43:365 (9) new combo
04:46:365 (9) new combo
02:28:365 (1) 结束于02:30:615


Normal
01:28:041 (1 ,2) Unsanpped!
02:07:365 (3)只保留开头的finish 后面的滑条4,5,6的finish都去掉 7的finish去掉 或者只让开头有finish
02:16:365 (1) 也只保留开头的finish吧 后面2,3的去掉或者只留开头的
高潮部分还有很多类似的滑条【3段都是】我就不一个个给你贴出来了0.0 你懂的

Difficile
00:51:615这个地方加绿线 声音调到40%或者50% 高潮前恢复
00:57:240 不要在蓝线上调声音
02:42:615 同上面 音量调低 高潮前恢复
04:10:365和04:11:865的绿线删掉【求别闹啊】
04:36:615到04:41:115 这一段的new combo用得有点儿怪……建议适当修改一下
04:49:365到04:53:115同上
05:32:490一个不在拍子上的绿线删掉 =。=【再次求别闹】

好 终于搞定了 被你的finish音震得我耳朵都快聋了=。=
祝你好运吧~记得mod我的图(>.<)
Topic Starter
Steph De Chine

Zero__wind wrote:

不是红色的都仅为个人观点 三思后采纳
General
第一段Kiai结束在02:30:615(Easy和Normal,Difficile结束在02:31:365)OK
同样 第二段结束于03:56:865(Easy和Normal,Difficile结束在03:57:240)OK
第三段结束于04:59:865(Easy和Normal,Difficile结束在05:00:615) 而且Easy难度中间不需要短暂的断开
OK
至于开始时间是否要从02:07:365改成02:06:615 【后面的也如法炮制】你再看看其他modder怎么说吧 这个我之前也是用02:06:615的,但是Kiai Time要求从长白线开始……
05:04:365 (1) (每个难度最后的那个spinner)结束于05:08:115 并去掉hitsound(声音调很小也可以)调小了

Easy
02:17:865 (3) 稍微拉长一点让它结束于02:18:427总觉得这样之后那个NC就不知道该放哪里了……而且也不好看,就算了吧
03:44:865 (11) 同上
04:23:865 (3) 同上
04:47:865 (11)同上
03:43:365 (9) new comboOK
04:46:365 (9) new combo
02:28:365 (1) 结束于02:30:615还是觉得在长白线上结束比较好……


Normal
01:28:041 (1 ,2) Unsanpped!果然还是有漏网之鱼……Fixed
02:07:365 (3)只保留开头的finish 后面的滑条4,5,6的finish都去掉 7的finish去掉 或者只让开头有finish
02:16:365 (1) 也只保留开头的finish吧 后面2,3的去掉或者只留开头的
高潮部分还有很多类似的滑条【3段都是】我就不一个个给你贴出来了0.0 你懂的好吧……去掉了结尾的那个Finish

Difficile
00:51:615这个地方加绿线 声音调到40%或者50% 高潮前恢复
00:57:240 不要在蓝线上调声音 喂喂喂,哪个家伙告诉你蓝线可以用来调声音了?!那是Bookmark啊……
02:42:615 同上面 音量调低 高潮前恢复
04:10:365和04:11:865的绿线删掉【求别闹啊】给那个转盘加Kiai不行么?
04:36:615到04:41:115 这一段的new combo用得有点儿怪……建议适当修改一下
04:49:365到04:53:115同上
05:32:490一个不在拍子上的绿线删掉 =。=【再次求别闹】抱歉那是测试用的……忘了删掉了……

好 终于搞定了 被你的finish音震得我耳朵都快聋了=。=
祝你好运吧~记得mod我的图(>.<)Done~~
果然Hitsound还是我的弱点啊……抱歉了。现在去找mintong帮忙了……
Zero__wind
04:10:365和04:11:865的绿线删掉【求别闹啊】给那个转盘加Kiai不行么?[/quote]
我不确定 只是感觉很少有这样用的 中间还要断开一下 觉得很奇怪
tetsutaro
Recheck as requested.

[Recheck]
:idea: Looking much better already!
:idea: Simple is still to difficult as an Easy, but OK for a Normal. Likewise to Normale and Difficile.
:idea: Combo color is different in Simple than in the other two diffs. If this is intentional and with a very good reason then keep it, or else please change.
:idea: Symmetry problems: Quite a lot of sliders are not perfectly symmetric. Set grid level to 4 and then try moving the points.
:!: Over 5 minutes of drain time (period of time in which the bar above drops) is too long. Give more breaks.
:!: Too dull. Add more hitsounds (especially whistles and claps) where appropriate. When I play Difficile in Taiko it's all don notes - not good!

[Difficile]
00:30:615 (1) - Push to the next combo

That is about it. More can be done but I see a lot of improvement already.
Star~ (for the improvement)
Topic Starter
Steph De Chine

tetsutaro wrote:

Recheck as requested.

[Recheck]
:idea: Looking much better already!
:idea: Simple is still to difficult as an Easy, but OK for a Normal. Likewise to Normale and Difficile.Actually I don't know how difficult those Easy/Normal/Hard should be... I think that is still all right.
:idea: Combo color is different in Simple than in the other two diffs. If this is intentional and with a very good reason then keep it, or else please change.Sorry my mistake. Fixed.
:idea: Symmetry problems: Quite a lot of sliders are not perfectly symmetric. Set grid level to 4 and then try moving the points. I'll try my best to do that. It will take a long time, though.
:!: Over 5 minutes of drain time (period of time in which the bar above drops) is too long. Give more breaks.Actually the draining time is just 4:28, and I don't know where can those breaks be.
:!: Too dull. Add more hitsounds (especially whistles and claps) where appropriate. When I play Difficile in Taiko it's all don notes - not good!I asked mintong89 to do that, and I'll improve a lot there.

[Difficile]
00:30:615 (1) - Push to the next combo OK

That is about it. More can be done but I see a lot of improvement already.
Star~ (for the improvement)
Thanks a lot for re-check! And thanks a lot for star!
Pokie
General
  1. Offset 再 -6 *以下的mod使用原timing進行*
  2. Preview Time需要統一,Normal缺少Video
  3. slidertick的效果不錯
  4. 00:57:240 - 這裡的音量轉換有何特別用處嗎? 這一段無明顯鼓點,音量應該再往下降才對
  5. soft-hitclap其實選的不錯,但是幾乎沒用上過…

Easy
  1. 音效未免太單調了一些
03:18:615 (1,2,3) - Easy裡盡量不要出現這種"錯位Note",試試把(3)換到這裡?
04:00:802 (1,2,3) - 間距有點讓人容易混淆…,(1,2)換成slider看看

Normale
  1. 音效問題同Easy
00:40:365 (5) - 只保留Finish音效
00:40:365 (5,1) - 這裡的間距應該是被禁止的…因為中間沒有像Easy的00:49:365 (8,1) - 這樣的間隔,但DS卻減少了一半
00:43:365 (2,3) - 依照guideline來說,低難度的slider overlap是盡量需要避免的情況,尤其是(3)的頭尾都被疊住了
01:02:865 (8) - 謎一般的finish,刪掉?
01:10:365 (3) - 這裡也是不便於讀圖的排列,其實把slider形狀修一修再移到這邊不是更好嗎?

01:12:990 (8) - 中間的O形縮小一些,這樣slider的頭尾部份能看的比較清楚
01:49:365 (8) - ^,這個還有點歪了
02:07:365 (3,4,5,6,7) - 5連的finish沒有意義,沒背景音支持也不好聽
02:17:115 (2,3) - ^
02:19:365 (3,4,5,6,7) - ^
02:59:490 (3) - 唔…我認為和前面保持一樣的折返數比較直白一些:
03:00:615 - 刪除,02:59:490 (3) - 增加一個折返,03:00:990 (4,5) - 修改一下這兩個的位置

03:16:365 (8) - 這裡的slider也需要修改
03:34:365 (3,4,5,6,7) - finish問題
03:43:365 (9,10,11) - ^
03:47:115 (4,5,6,7) - ^
03:58:365 (5) - 一樣的slider問題,不過這邊就更嚴重了…連頭尾都看不見 囧
04:01:365 (3) - ^
04:05:490 (4,5,6,7,8,9,1,2,3,4,5) - 強烈建議把1/4拍的節奏修改成1/2的,本身排列不便於讀圖之外,在Normal中出現這麼長的1/4不太適合

04:13:365 (3,4,5,6,7) - finish問題
04:22:365 (1,2,3) - ^
04:25:365 (3,4,5,6,7) - ^
04:37:365 (3,4,5,6,7) - ^
04:46:365 (9,10,11) - ^
04:49:365 (3,4,5,6,7) - ^

04:36:615 - 這裡開始的間距怎麼就縮短了…就算是複製黏貼也需要把細節改好,作為最後一段kiai間距反而下降了怎麼行呢! (jk


Difficile
  1. Hard也是最大的circle嗎,不太美觀呢…
    00:40:365 (9) - 首尾完全重疊是被禁止的,至少需要保留大概這樣的空隙,讓人分辨slider是從哪邊開始,哪邊完結


    01:08:865 (3,4) - spacing
    01:56:115 (3,1) - ^,這裡可以選擇把(1)疊在(3)的slider tail
    02:01:365 (8) - new combo,整段combo太長了
    02:11:115 (3) - 照你之前的new combo pattern,這邊需要new combo,再在02:11:490 (1) - 取消new combo
    02:23:115 (3,1) - ^
    03:28:365 (8) - 同02:01:365 -
    03:38:115 (3,1) - 同02:11:115 -
    03:43:740 (2,1) - 這裡先做一個引導再在後面大量使用的主意不錯
    03:50:115 (3,1) - 同02:11:115 -
    04:17:115 (3,1) - ^
    04:29:115 (3,1) - ^
    04:41:115 (3,1) - ^
    04:53:115 (3,1) - ^

最後,mapping is a happy thing!
但充滿Copy&Paste的map會讓別人感受不到happiness,繼續加油吧 :oops:
Topic Starter
Steph De Chine

Pokie wrote:

General
  1. Offset 再 -6 *以下的mod使用原timing進行* Offset -6和没改有区别么?
  2. Preview Time需要統一,Normal缺少Video 这……难道是因为我太久没更新了?没问题了
  3. slidertick的效果不錯
  4. 00:57:240 - 這裡的音量轉換有何特別用處嗎? 這一段無明顯鼓點,音量應該再往下降才對
  5. soft-hitclap其實選的不錯,但是幾乎沒用上過…

Easy
  1. 音效未免太單調了一些
这问题……我已经请别人帮忙一块解决下了……
03:18:615 (1,2,3) - Easy裡盡量不要出現這種"錯位Note",試試把(3)換到這裡?重新移过位置了,现在应该能看清的
04:00:802 (1,2,3) - 間距有點讓人容易混淆…,(1,2)換成slider看看叠在一起了。Slider我觉得会让人不知道什么时候松手

Normale
  1. 音效問題同Easy
00:40:365 (5) - 只保留Finish音效
00:40:365 (5,1) - 這裡的間距應該是被禁止的…因為中間沒有像Easy的00:49:365 (8,1) - 這樣的間隔,但DS卻減少了一半这种……应该无所谓吧……首先Normal应该可以放这种坑,然后为了保证排列……
00:43:365 (2,3) - 依照guideline來說,低難度的slider overlap是盡量需要避免的情況,尤其是(3)的頭尾都被疊住了已经重新绘制&摆放
01:02:865 (8) - 謎一般的finish,刪掉?
01:10:365 (3) - 這裡也是不便於讀圖的排列,其實把slider形狀修一修再移到這邊不是更好嗎?是啊……改了。

01:12:990 (8) - 中間的O形縮小一些,這樣slider的頭尾部份能看的比較清楚
01:49:365 (8) - ^,這個還有點歪了
02:07:365 (3,4,5,6,7) - 5連的finish沒有意義,沒背景音支持也不好聽
02:17:115 (2,3) - ^
02:19:365 (3,4,5,6,7) - ^
02:59:490 (3) - 唔…我認為和前面保持一樣的折返數比較直白一些:我干脆把折返删掉了……
03:00:615 - 刪除,02:59:490 (3) - 增加一個折返,03:00:990 (4,5) - 修改一下這兩個的位置

03:16:365 (8) - 這裡的slider也需要修改
03:34:365 (3,4,5,6,7) - finish問題
03:43:365 (9,10,11) - ^
03:47:115 (4,5,6,7) - ^
03:58:365 (5) - 一樣的slider問題,不過這邊就更嚴重了…連頭尾都看不見 囧
04:01:365 (3) - ^
04:05:490 (4,5,6,7,8,9,1,2,3,4,5) - 強烈建議把1/4拍的節奏修改成1/2的,本身排列不便於讀圖之外,在Normal中出現這麼長的1/4不太適合好吧……其实这个Normal本来是Hard来着……重新处理过了。

04:13:365 (3,4,5,6,7) - finish問題
04:22:365 (1,2,3) - ^
04:25:365 (3,4,5,6,7) - ^
04:37:365 (3,4,5,6,7) - ^
04:46:365 (9,10,11) - ^
04:49:365 (3,4,5,6,7) - ^

04:36:615 - 這裡開始的間距怎麼就縮短了…就算是複製黏貼也需要把細節改好,作為最後一段kiai間距反而下降了怎麼行呢! (jk
音效问题不多说了,找别人帮忙去了……
至于那几个Slider……我在想到底是把它们换成Wave好还是怎么样改好……


Difficile
  1. Hard也是最大的circle嗎,不太美觀呢… 我是可爱的触摸板玩家~~我喜欢肥圈~~个人原因,忽略吧
    00:40:365 (9) - 首尾完全重疊是被禁止的,至少需要保留大概這樣的空隙,讓人分辨slider是從哪邊開始,哪邊完結改掉了……顺便把那一个的SV调到0.9了,1.0放不下


    01:08:865 (3,4) - spacing
    01:56:115 (3,1) - ^,這裡可以選擇把(1)疊在(3)的slider tail
    02:01:365 (8) - new combo,整段combo太長了
    02:11:115 (3) - 照你之前的new combo pattern,這邊需要new combo,再在02:11:490 (1) - 取消new combo
    02:23:115 (3,1) - ^
    03:28:365 (8) - 同02:01:365 -
    03:38:115 (3,1) - 同02:11:115 -
    03:43:740 (2,1) - 這裡先做一個引導再在後面大量使用的主意不錯
    03:50:115 (3,1) - 同02:11:115 -
    04:17:115 (3,1) - ^
    04:29:115 (3,1) - ^
    04:41:115 (3,1) - ^
    04:53:115 (3,1) - ^

最後,mapping is a happy thing!
但充滿Copy&Paste的map會讓別人感受不到happiness,繼續加油吧 :oops:
正在修改中……这帖可能还会被编辑……
Pokie
Offset 方面,尤其在長歌來說+-1ms也是能夠聽出分別的 (25%倍速下),相比下-6的差別確實挺大的 :)
不過始終也只是建議你這麼改而已,修了offset後還要改綠線跟resnap可能會比較麻煩點
Rotte
首先不管你的timing如何,有一点肯定是不对的,复制,粘贴的谱面太多了
既然要做图就不要有任何的偷懒,至少做完一张,而不是复制粘贴填满一个难度
我什么都不说,强烈要求remap,至少把你的复制粘贴的那部分删掉重做
不会的地方你可以来问我,记住,不可偷懒

remap吧
re不起的新人不是一个好的新人mapper
切记
Pokie
:( 兄台說好的mod4mod
Hoshino Kyouhiro
既然这么多重复为什么不尝试做个short ver.呢 还有圈圈太大,没见过最高难度还是这么大的;单指连击太长,手残会累_(:зゝ∠)_作为一个沙包只能给这么多意见了╮(╯▽╰)╭
Topic Starter
Steph De Chine

Hoshino Kyouhiro wrote:

既然这么多重复为什么不尝试做个short ver.呢 还有圈圈太大,没见过最高难度还是这么大的;单指连击太长,手残会累_(:зゝ∠)_作为一个沙包只能给这么多意见了╮(╯▽╰)╭
……我不喜欢Short ver.
CS 什么的我只是在报复社会而已……触摸板玩家CS太小我自己会过不了的
手残会累这个……真不算是个啥问题。

&& 我希望在不远的将来还能成功完成一次BSS上传吧……我上传已经上传了几个月了都一直卡在Calculating changes 11.0% 那里。
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