Thank you for mod Loctav, I hope Regou will consider this.
You deserv this kudosu.
You deserv this kudosu.
UOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO /o\Saten wrote:
You know, "Saten-san" was enough. You'll still find find my maps by searching "Saten"
So that wasn't really an unrankable issue if you kds'ed for that Ono
It's up to you if you want more tags on the map~
Loctav wrote:
As requested.
[Regou]
In general, this diff has huge spacing issues. While you have consistent music, the spacing varies alot and feels random to me. You should try to find some consistence, especially when you use the same slider-hitsound-slider-slider timing (aka hitobject timing). Consider reworking most in-pattern spacings. I'll bring along various patterns, which's spacing are okay (and state why) and some patterns which should be fixed. While checking this mod, you should go through your whole patterns and rethink if you can reason the spacing changes enough on the music.
Which doesn't seem fine:
00:02:501 (2,3) - I consider this spacing as being weird, since it varies a lot and in an inconsistent way.. Especially because I'd expect the (4) to be before (3). I'd suggest something like this: http://puu.sh/MbZd It's giving a oval flow, it's fine imo
00:07:301 (4,5) - This stacking feels weird. Since you didnt stack the same on 00:02:501 (2,3) -, I'd suggest you to unstack the (4) from (5). Also consider to overwork the spacing as in 00:04:451 - Somehow I felt so weird about this change (There's a jump before (4) and (5), so better keep this jump)
00:11:801 (1,2,3,4,5) - well, this one probably plays weird because you couldn't find a consistent spacing value. Consider putting everything on 2,5x if you really want to make it that jumpy. o.o...I have no idea, but but them in same spacing just look ugly
00:12:851 (1,2) - this jump is so different from the jumps you did before. Also the direction the slider wents makes it even more jumpier (regardless of the spacing); the rapid down movement feels stupid and shouldn't be done. Maybe you can keep the flow when trying something like this: http://puu.sh/Mc9L - keep the spacing consistent, here. Is this really difficult to play? I feel fine about this one.(And it can be play well while I test it)
00:17:051 (1,2) - I don't agree with such kind of jumps (and if I see it right, you did them several times). The music stays way too constant to call for such a jump. Especially due to the SV, the jump feels even more unexpected and random. You should reduce the spacing on such kind of jump. Maybe a not-so-drastic spacing would be sufficient, too. (if you really want to stay with the longslider-jump-shortsliders stuff) As I didn't change these kind of pattern in the previous one, I won't change this too
00:26:051 (1,2,3,4) - this gives a nice pattern, but an unjustified jump. Maybe you can do a similiar pattern with lower spacing. Maybe like this? http://puu.sh/Mcmb 00:25:751 (6) - is blanketing 00:26:051 (1) - , so just no
00:36:851 (1,2) - the music hasn't changed, so I see no reason why the spacing gets so high suddenly. The previous spots were fine (with the slow sliders and a bit higher spacing, so sliders are braking you somewhat) Ok, changed
00:39:251 (1,2,3,4,5,6,7,8,9) - oww, this is hard. The spacing varies so much from all ever before done streams that this was like "oh, what? this was 1/4? eww". If you want to keep it as hitcircle stream, decrease the spacing significantly. From what the music tells me (upward-downward movement) I'd place a repeatslider instead here instead. But this is free of your choice. And wow, this (9) is REALLY LOUD. (maybe decrease volume here?) Decreased the voloume for (9)
00:42:251 (1,4,5) - same spacing stuff as in 00:39:251 Since this kind of streams seems to appear very more often now, I'll refrain from pointing them up, anymore from here.
00:43:901 (5,6) - here is another jump that is totally random to me. Consider reducing the spacing here.
00:45:551 (2,3) - ^
I will keep this, in fact, they are not really a jump to me, it's just a enlarged-spacing stream pattern
00:49:451 (1,2,3,4) - 1/4 jumps (even for sliders) are very hard to play. This alternating playing is hard to do. Maybe you can consider lowering the spacing between the sliders. I personally dislike sliderstreams, but okay. Ctrl+R (2) and (4)
00:51:326 (5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) - oh. stream-spacing-change. I know, you want to underline the acceleration here. But changing the spacing within a stream is really hard and really bad to play. Maybe you can make a repeat slider out of 00:51:251 (4,5,6,7) - so this issue gets nuked and you can freely go put the hitcircles on the accelerated part. [color}#FF0000]The voloume is getting louder there, so I think this is ok[/color]
00:58:451 (1,2,3,4,5,6,7) - this is a super good example for inconsistent spacing. The pattern would look less messy and would play way better if you do a star-shaped pattern with consistent spacing (or less variation)Ok, change them into normal spacing
01:06:401 (6,7,8) - why don't you place the (7) in the middle-way between (6) and (8)? This would be way better playable.
01:29:651 (1,2,3,4,5,6,7,8) - this pattern would play really good here, if the spacing wouldn't be too large. Try to put (2) (4) (6) (8) closer together (same for 1,3,4,7) and then it should be solved. 0.9x spacing here
01:39:326 (2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - despite the fact that you changed the spacing within a stream again, refrain from using 1/4 jumps (like from 01:39:476 (4) - to 01:39:551 (1) - ). Especially because the noise of the music isn't really jumping here and is pretty consistent, I see no reason to place a jump here (and 1/4 jumps are always 'eww'). I'd suggest to do a constant spaced stream. Errr ok then
01:50:201 (2,3) - I already stated my suggestion among this kind of jumps a lot before here. I won't point them up anymore. I won't change these pattern. Please, respect my mapping style. It actually can play well and easily readable, and I think it's fun to play.
01:50:651 (1,2,3) - I think this unexpected movement was intended, but it plays so weird. I would place (2) where (3) is and place (3) there where (2) is. Should be sufficient. ok
02:17:351 (6) - move it more towards (7) so the nonrequired jump gets killed. ok
02:43:151 (3,4) - this is also totally random to me. Put (4) closer to (3). [color=##FF0000]The SV here is higher, so the spacing should be larger too[/color]
02:48:551 (2) - I would not expect this to be a 1/4 due to spacing. Stack it more under the end of (1) Deleted this note, as it sounds better
02:58:451 (1,2,3,4,5) - I would pick the same spacing as in 02:57:851 (1,2,3,4) - or vica versa. I think the anti-jump do fit here
Other stuff:
00:11:951 (2) - Due to the flow (and the map lacks of it on many spots), you should bow (2) towards (3), so your movement gets directed to the next hitcircle (like being done with (4) to (5)) ok
00:14:501 (3,4) - I would reverse the selection here (would result in this: http://puu.sh/McaO). This keeps the movement from (1) to (2) into (3) and feel better played in this zigzag movement than before. I really don't like this change, sorry
00:15:551 (4) - placing this more upwards results in a better introduction to the stream beginning on (5). Doing this could also work: http://puu.sh/MccJ ok
00:18:851 (1,2,3,4) - (1) and (2) makes you move zigzag and (3), (4) and following are straight. Maybe you can consider creating also a zigzag movement for (3), (4) and following or kill the zigzag that (1) and (2) call for. Hope I'm fixing this correct
00:22:901 (2,3,4) - the direction of (2) and (3) towards the stream is a different than the slider (4) direction. Moving the slider endpoint more to the right should work. Fix the direction for 00:23:351 (5) - then, too. Fixed
00:24:251 (3,4,5,6) - the beginning of this running-around should begin closer to the end of (2) They are blanketing the beginning of (2)
00:31:751 (3,4) and following (till 00:33:101) - the hitobject timing is weird, since you place a slider right before the actual "holding tone" that comes right afterwards. Maybe you can try this: http://puu.sh/Mcp0 o.o
00:47:801 (2) - bow this one towards (3) to keep a small circle-like movement from (2) to (3). I want to overlap the end of (2) on 00:46:751 (8) - , so no
00:48:401 (4) - don't place it downwards of (3). This kills the flow you just created with (3). Put it upwards, please. imo, put (4) upward just make the jump weird
01:51:551 (1,2,1,2,1,2) - remove the NCs, it's one self-contained pattern and should have the same combo color (without the lifebar bonus you get from passing this). ok
All in all, I think, most of jumps are random and are just placed to increase the difficulty artificially (intended or unintended doesn't matter). I know this is supposed to be an Extra, but well, im my opinion it looks drafty and needs a lot of work. Especially within certain patterns, you accidently destroyed their shape by messing around with the spacing too much. Keep in mind what I said on the beginning of the diff and recheck all the self-contained combos and patterns about their spacing and this diff might turn into a respectable Extra without troll patterns and lolhard jumps, when it doesn't even fit
http://puu.sh/MrRmlolcubes wrote:
Before I mod this into details, I will leave some pointers for Regou's diff, since it needs some adjustments. Currently I am not really content with ranking such an extreme mapset. So lets go.
[Regou]
*OD8 please. OD9 is cool, and even with OD9 I could keep decent accuracy (97~98) but the overall map type is quite jumpy and focuses more on physical strength rather than finesse. So lower the OD to 8 please. Diff spread. As ono use HD5 and OD8 in his diff, so I just +1 on each of them.
*00:33:851 (2,3) - Nonono. It's cool, but it's too easy to sliderbreak. I strongly suggest to do something else, because this is the only moment you mapped in 1/8 which is very inconsistent (except for 00:39:851 (9) but this one is fine), there were tons of other moments you could have done so and you didn't (and don't please). Should change this. ok then
*00:49:451 (1,2,3,4) - This is cool but it could use lower spacing, it's too jumpy at the moment. Changed this on the above mod
*01:06:401 (6,7) - This jump is just random and unfitting. Change this. Changed the pattern
*01:24:851 (1,2,3,4) - Lower the spacing a little bit, it's unsightly while playing, they are too close to the edge of the screen. So, it's still not offscreen \:D/
*01:29:651 (1,2,3,4,5,6,7,8) - Just no. This is a bit too hard. This is not an approval mapset where you can just go all out because you can, think of the players. I could actually hit all of these on occasions but they feel really bad. Change this please and lower the spacing.[color=8000FF]Changed this on the above mod[/color]
*01:34:451 (1,2,3,4) - Lower the spacing just like the above. Same.
*01:59:651 (1) - It's really far away, lower the spacing a little. Ok
*02:41:051 (1) - This slider is too long, shorten it. o.o ok
*02:48:251 (1) - This slider is also weird, you should probably remove the circle after it and make this slider longer.Changed this on the above mod
*02:55:301 (5,1,2,3,4,5,6,7) - This is just way over the top. Make this easier, the spacing here is way too big. o.o That's why it's a Extra diff
These are only gameplay issues I felt while playing the map a couple of times. Take these into consideration.
Don't kudosu this post.
It's extra diff even without this crazy thing. You can still keep it's shape but lower the spacing, and it will still be very hard. I am ok if you really want to keep the OD at 9 though.Regou wrote:
*02:55:301 (5,1,2,3,4,5,6,7) - This is just way over the top. Make this easier, the spacing here is way too big. o.o That's why it's a Extra diff
I'm not asking "your definite,I'm asking the huge mod modder.lolcubes wrote:
Random spacing is when you just change your spacing when you want, when it doesn't really fit the music.
I thought this was obvious?It's extra diff even without this crazy thing. You can still keep it's shape but lower the spacing, and it will still be very hard. I am ok if you really want to keep the OD at 9 though.Regou wrote:
*02:55:301 (5,1,2,3,4,5,6,7) - This is just way over the top. Make this easier, the spacing here is way too big. o.o That's why it's a Extra diff
osu file format v9
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Title:Infinite of Nuclear Fusion
Artist:AU
Creator:OnosakiHito
Version:Regou
Source:Touhou
Tags:utsuho reiuji nuclear fusion okuu Rokodo Saten-san Regou
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F,0,9251,9551,1,0
F,0,9551,10451,0,1
F,0,10451,10751,1,0
Sprite,Foreground,Centre,"w_2.png",320,240
M,0,21251,,319,412
F,0,21551,22451,0,1
F,0,22451,22751,1,0.1560001
F,0,22751,23651,0.1560001,1
F,0,23651,23951,1,0.1
F,0,23951,24851,0.1,1
F,0,24851,25151,1,0.02
Sprite,Foreground,Centre,"w_2.png",320,240
M,0,52751,,331,65
F,0,52751,53651,0,1
F,0,53651,53951,1,0
F,0,53951,54851,0,1
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F,0,55151,56051,0,1
F,0,56051,56351,1,0
Sprite,Foreground,Centre,"w_2.png",320,240
M,0,131351,,326,93
F,0,131351,132251,0,1
F,0,132251,132551,1,0
F,0,132551,133451,0,1
F,0,133451,133751,1,0
F,0,133751,134651,0,1
F,0,134651,135251,1,0
Sprite,Foreground,Centre,"w_2.png",320,240
M,0,157451,,370,130
R,0,157451,,0.4479996
F,0,157451,158351,0,1
F,0,158351,158651,1,0
F,0,158651,159851,0,1
F,0,159851,160151,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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288,104,68651,5,0
284,332,68801,1,0
484,240,68951,1,8
168,248,69251,6,0,B|136:344,1,90
344,248,69551,2,0,B|376:344,1,90,8|0
112,156,69851,6,0,B|12:192,1,90
400,156,70151,2,0,B|500:192,1,90,8|0
484,186,70376,1,0
484,186,70451,1,0
256,192,70526,12,4,71651
64,160,71951,5,0
104,304,72251,1,0
104,304,72401,2,0,B|152:364|224:348,1,135
272,132,73301,1,0
432,284,73751,1,0
432,284,74051,6,0,B|488:252|480:196,1,90
292,100,74801,2,0,B|220:124|232:212,3,135
96,376,76451,6,0,B|24:356|-8:272,2,135.000005149842
176,324,77201,2,0,B|240:284|316:312,1,135.000005149842
384,360,77651,1,0
388,352,77801,1,0
476,304,77951,1,0
472,296,78101,1,0
376,256,78251,1,0
456,184,78401,1,0
360,156,78551,1,0
284,232,78701,1,0
308,328,78851,6,0,B|248:368|160:344,1,135.000005149842
112,92,79451,1,0
112,92,79601,2,0,B|196:36|312:80,1,202.500007724762
256,192,80126,12,0,80951
192,304,81251,6,0,B|152:348|48:328|32:252,1,180,4|8
152,80,81701,1,0
152,80,81851,2,0,B|132:192,1,90
336,372,82151,1,8
480,312,82301,1,0
344,208,82451,6,0,B|304:112,1,90
176,208,82751,2,0,B|216:112,1,90,8|0
380,276,83051,1,0
132,276,83201,1,0
424,344,83351,1,8
88,344,83501,1,0
88,344,83651,5,0
80,336,83951,1,0
72,328,84251,1,0
16,108,84401,1,0
236,180,84551,1,8
504,376,84851,5,8
504,8,85151,1,8
8,8,85451,1,8
8,376,85751,1,8
360,324,86051,6,0,B|468:304|444:148,1,180,4|8
176,184,86501,1,0
124,272,86651,2,0,B|24:248,1,90
220,88,86951,2,0,B|308:116,1,90,8|0
288,384,87251,6,8,B|216:384|176:320|208:220,1,180,4|8
420,32,87701,1,0
488,148,87851,1,0
424,272,88001,1,0
289,269,88151,2,0,B|96:251,1,180,8|4
128,24,88751,5,8
108,132,88901,1,0
216,100,89051,1,4
360,376,89351,1,8
424,272,89501,1,0
288,268,89651,5,4
218,100,89801,1,0
356,250,89951,1,8
153,114,90101,1,0
424,228,90251,1,0
88,125,90401,1,0
489,210,90551,1,8
24,136,90701,1,0
32,300,90851,6,0,B|36:356|124:404|188:348,1,180,4|8
324,152,91301,1,0
324,152,91451,2,0,B|356:116|336:64,1,90
220,196,91751,2,0,B|196:240|216:288,1,90,8|0
432,344,92051,6,0,B|488:272|460:156,1,180,4|8
220,196,92501,1,0
128,260,92651,2,0,B|28:288,1,90
45,109,92951,2,0,B|83:7|229:36,1,180,8|0
440,328,93551,5,8
440,328,93851,1,0
496,108,94001,1,0
276,180,94151,1,8
8,376,94451,5,8
8,8,94751,1,8
504,8,95051,1,8
504,376,95351,1,8
176,308,95651,6,0,B|124:324|76:296,1,90,4|0
124,88,95951,2,0,B|140:188,1,90,8|0
336,308,96251,2,0,B|388:324|436:296,1,90
388,88,96551,2,0,B|372:188,1,90,8|0
256,368,96851,6,0,B|256:184,1,180,4|8
180,100,97301,1,0
152,216,97451,1,0
360,216,97601,1,0
332,100,97751,1,8
76,320,98051,5,0
204,384,98201,1,0
312,288,98351,1,8
248,152,98501,1,0
360,48,98651,1,0
484,136,98801,1,0
452,280,98951,1,8
312,288,99101,1,0
248,152,99251,5,4
228,156,99326,1,0
208,160,99401,1,0
188,164,99476,1,0
168,220,99551,5,8
148,216,99626,1,0
128,212,99701,1,0
108,208,99776,1,0
64,168,99851,5,0
56,148,99926,1,0
56,128,100001,1,0
60,108,100076,1,0
68,92,100151,1,8
84,80,100226,1,0
104,72,100301,1,0
124,72,100376,1,0
144,80,100451,1,4
108,72,110051,5,4
64,168,110201,2,0,B|72:272,1,90,0|8
308,244,110501,1,0
384,324,110651,6,0,B|420:292|424:244,1,90
352,140,110951,2,0,B|308:120|264:138,1,90,8|0
200,244,111251,2,0,B|200:304|235:323,1,90,0|0
200,244,111551,5,8
96,272,111701,1,0
224,252,111851,1,0
76,264,112001,1,0
248,260,112151,1,8
56,256,112301,1,8
56,152,112451,6,0,B|24:116|28:60,1,90
148,84,112751,2,0,B|256:104,1,90,8|0
384,312,113051,1,0
456,224,113201,2,0,B|480:128,1,90,0|8
248,200,113501,2,0,B|280:292,1,90
180,348,113801,5,0
72,348,113951,2,0,B|24:316|28:264,1,90,8|0
144,144,114251,2,0,B|152:196|120:236,1,90
32,84,114551,1,8
256,48,114701,1,8
488,84,114851,6,0,B|504:192,1,90
336,320,115151,2,0,B|320:200,1,90,8|0
492,280,115451,1,0
436,372,115601,1,0
336,320,115751,2,0,B|244:360|156:312,1,180,8|0
204,92,116201,6,0,B|220:184,1,90,0|8
52,364,116501,1,8
40,256,116651,2,0,B|16:152,1,90
332,40,116951,1,8
448,128,117101,1,0
304,172,117251,6,0,B|284:216|304:280,1,90
376,344,117551,1,8
472,280,117701,1,0
392,196,117851,2,0,B|204:152,1,180,0|8
160,56,118301,1,0
88,144,118451,5,0
72,252,118601,1,0
180,276,118751,1,8
200,164,118901,1,0
448,140,119051,1,0
424,28,119201,1,0
312,56,119351,1,8
340,164,119501,1,0
480,372,119651,5,2
256,192,119726,12,2,121451
400,272,121751,5,0
268,352,122051,1,8
192,324,122201,2,0,B|144:296|140:236,1,90
144,232,122576,1,0
148,212,122651,1,0
308,40,122951,1,0
308,40,123251,2,0,B|360:132|296:232,1,180,8|2
72,348,124151,5,0
72,348,124451,2,0,B|20:172,1,180,8|2
308,40,125351,1,2
388,56,125501,1,0
464,72,125651,1,8
288,192,125951,2,0,B|224:204,1,45
168,216,126251,6,0,B|120:196|124:136,1,90,2|0
392,180,126851,1,8
392,180,127001,2,0,B|372:320,1,135,0|2
432,368,127601,5,0
356,384,127751,2,0,B|276:368,1,45,0|0
160,320,128051,2,0,B|212:308,1,45,8|0
108,376,128351,1,0
96,192,128651,6,0,B|12:136|56:24,1,180,2|8
212,108,129401,2,0,B|292:136,1,45
312,184,129701,1,0
312,184,129851,2,0,B|352:152|412:160,1,90,2|8
260,300,130451,1,0
136,312,130601,1,8
188,196,130751,1,8
312,184,130901,1,0
388,284,131051,6,0,B|436:256|496:280,1,90
188,196,131651,1,8
108,228,131801,2,0,B|48:220|44:164,1,90
44,152,132176,1,0
44,132,132251,1,2
352,28,132551,1,0
496,96,132851,2,0,B|484:312,1,180,8|2
160,344,133751,5,0
16,316,134051,2,0,B|-4:224|16:128,1,180,8|2
260,240,134951,1,0
332,280,135101,2,0,B|384:272|420:200,1,90
392,152,135551,2,0,B|388:96,1,45
488,212,135851,6,0,B|524:312|452:376,1,180,2|8
376,380,136601,1,0
48,296,136901,1,0
48,296,136976,1,0
48,296,137051,2,0,B|24:232,1,45,2|0
92,208,137351,1,0
204,280,137501,2,0,B|196:340,1,45,0|8
336,288,137801,1,0
336,288,137951,2,0,B|376:240|364:180,1,90,0|2
204,72,138401,5,0
204,72,138551,2,0,B|212:140|212:136,1,45
284,220,138851,1,8
288,212,138926,1,0
292,204,139001,1,0
296,196,139076,1,0
300,188,139151,1,0
304,180,139226,1,0
308,172,139301,1,0
312,164,139376,1,0
316,156,139451,1,2
256,192,139526,12,4,140651
492,24,150251,5,0
20,24,150551,1,8
360,384,150851,1,0
390,275,151001,2,8,B|410:183|390:87,1,180,0|0
124,96,151451,2,8,B|106:183|126:275,1,180,0|8
256,360,151901,2,0,B|256:168,1,180
256,64,152351,1,8
492,368,152651,5,0
20,368,152951,1,8
256,16,153251,1,0
256,128,153401,1,0
256,240,153551,2,0,B|240:344,1,90,8|0
388,248,153851,2,0,B|408:148,1,90
76,44,154301,2,0,B|0:112|56:212,1,180
180,296,154751,2,0,B|276:328,1,90,8|0
308,216,155051,6,0,B|368:124|480:160,1,180,0|8
180,296,155651,1,0
88,364,155801,2,0,B|60:320|72:260,1,90,0|8
144,188,156101,1,0
180,296,156251,2,0,B|248:280|272:208|252:144,1,180,0|8
424,32,156701,2,0,B|360:68|364:164|444:196,1,180
496,264,157151,1,8
256,192,157451,12,8,159551
256,192,159701,5,0
380,264,159851,2,0,B|368:380,1,116.999994644165
148,268,160151,1,8
40,352,160301,1,0
40,352,160376,1,0
40,352,160451,2,0,B|-4:300|12:228,1,116.999994644165
140,40,160751,1,8
256,112,160901,1,0
256,112,160976,1,0
256,112,161051,6,0,B|388:128,1,116.999994644165
504,136,161351,1,8
340,336,161501,2,0,B|364:272|336:200,1,116.999994644165,0|0
160,128,161801,2,0,B|136:184|164:252,1,116.999994644165,0|8
459,367,162101,1,0
459,367,162251,6,0,B|507:119,1,233.999989288331,0|8
212,260,162851,2,0,B|188:328|96:344,1,116.999994644165
0,276,163151,1,8
112,176,163301,1,0
120,100,163376,1,0
132,28,163451,6,0,B|188:16|260:40,1,116.999994644165
424,164,163751,1,8
424,164,163901,2,0,B|368:192|296:176,1,116.999994644165
88,320,164201,1,0
88,320,164351,2,0,B|144:292|220:312,1,116.999994644165,8|0
448,376,164651,5,0
472,216,164801,1,0
472,216,164876,1,0
472,216,164951,2,0,B|488:88,1,116.999994644165,8|0
188,32,165251,1,0
192,240,165401,1,0
16,152,165551,1,8
188,32,165701,5,0
256,64,165776,1,0
324,100,165851,2,0,B|436:140,1,116.999994644165
504,320,166151,2,0,B|384:280,1,116.999994644165,8|0
76,376,166451,1,0
48,196,166601,1,8
16,20,166751,1,8
372,48,167051,5,0
444,192,167201,1,0
444,192,167276,1,0
444,192,167351,2,0,B|468:256|440:336,1,116.999994644165,8|0
308,232,167651,2,0,B|284:160|308:92,1,116.999994644165
360,380,167951,1,8
216,352,168101,1,0
140,336,168176,1,0
60,320,168251,6,0,B|36:88,1,233.999989288331,0|8
388,64,168701,2,0,B|412:132|388:216,1,116.999994644165
168,308,169001,5,0
152,80,169151,1,8
388,64,169301,1,0
400,296,169451,6,0,B|156:308,1,233.999989288331,4|8
484,36,170051,1,0
498,192,170201,2,0,B|482:320,1,116.999994644165,0|8
124,376,170501,1,0
124,376,170576,1,0
124,376,170651,6,0,B|36:380|-24:280|24:200,1,233.999989288331,0|8
256,64,171101,1,0
376,192,171251,1,0
256,320,171401,1,0
136,192,171551,1,8
452,252,171851,6,0,B|388:384|232:308,1,233.999989288331,4|8
148,100,172301,1,0
148,100,172376,1,0
148,100,172451,2,0,B|200:56|268:68,1,116.999994644165
248,220,172751,1,8
44,368,172901,5,0
44,368,172976,1,0
44,368,173051,2,0,B|28:248,1,116.999994644165
68,100,173351,1,8
400,48,173501,2,0,B|384:172,1,116.999994644165
248,220,173801,1,0
128,164,173951,5,8
384,164,174101,1,8
364,288,174251,6,0,B|316:352|204:348|144:288,1,233.999989288331,4|8
400,52,174851,1,0
508,156,175001,1,0
500,292,175151,1,8
372,380,175301,2,0,B|312:368,1,58.4999973220826
240,352,175451,5,4
97,224,175601,1,0
164,53,175751,1,8
383,96,175901,1,0
409,276,176051,1,0
240,352,176201,1,0
98,224,176351,1,8
384,96,176651,6,0,B|448:72|516:124,1,116.999994644165,0|0
408,276,176951,2,0,B|156:300,1,233.999989288331,8|4
12,328,177401,1,0
64,140,177551,1,8
228,116,177701,1,0
228,116,177776,1,0
228,116,177851,5,0
300,148,178001,1,0
368,180,178151,1,0
436,212,178301,1,0
320,360,178451,5,0
304,344,178601,1,0
296,324,178751,1,8
296,300,178901,1,0
304,280,179051,1,0
18:52 nold_1702: : 00:15:851 (9,10,11,12) -
18:52 nold_1702: : hope no slider stream in your insane
18:53 nold_1702: : 00:48:851 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - and this stream looks bad.
18:53 nold_1702: : is ugly
18:54 nold_1702: : http://osu.ppy.sh/ss/396048
18:54 nold_1702: : I suppose you will fix them like this
18:56 OnosakiHito: : oh
18:56 OnosakiHito: : this one is better
18:57 OnosakiHito: : god damn it
18:57 OnosakiHito: : I can't do it so round as you did
18:57 nold_1702: : let me give you code
18:58 OnosakiHito: : please
18:58 OnosakiHito: : lol
18:58 OnosakiHito: : make sure
18:58 OnosakiHito: : you have the latest update
18:58 OnosakiHito: : lol
18:58 nold_1702: : opp fuck I update it xp
18:58 OnosakiHito: : XD
18:59 OnosakiHito: : wait
18:59 OnosakiHito: : I DID IT
18:59 OnosakiHito: : WUHUUUUUUUUU
18:59 nold_1702: : lol
18:59 OnosakiHito: : loool
18:59 nold_1702: : ww
18:59 OnosakiHito: : xD
19:00 OnosakiHito: : What should I do with
19:00 OnosakiHito: : 00:15:851 (9,10,11,12) -
19:00 OnosakiHito: : ?
19:00 nold_1702: : note stream
19:00 OnosakiHito: : No sliders?
19:00 OnosakiHito: : ah
19:00 OnosakiHito: : ok
19:00 nold_1702: : it's not fit here
19:00 OnosakiHito: : Please add this in your post as well
19:00 OnosakiHito: : so people see what I changed.
19:00 OnosakiHito: : :)
Well, lolcubes has there another view. I think it would be not bad if we talk together in a multi about this?Regou wrote:
It won't help anything as BATs not willing to rank this, even check this again. 3 BATs even suggest to remove my diff. Huh.
Remove my diff will help youbwith getting this 11 month old map ranked, perhaps.
And fixed everything lolcubes said.(except OD9)nold_1702 wrote:
Hi Regou,
talked with ono and something should be changed to make your diff more acceptable for someone.
[General]
AI BAT told me:
Inconsistency in Tags: - [Insane] : utsuho reiuji nuclear fusion okuu Rokodo Saten Regou
- [Normal] : utsuho reiuji nuclear fusion okuu Rokodo Saten Regou
- [Regou] : utsuho reiuji nuclear fusion okuu Rokodo Saten-san Regou
- [Roko-Don's Taiko Ura Oni] : utsuho reiuji nuclear fusion okuu Rokodo Saten Regou
- [Saten's Hard] : utsuho reiuji nuclear fusion okuu Rokodo Saten Regou
- [Taiko Inner Oni] : utsuho reiuji nuclear fusion okuu Rokodo Saten Regou
- [Taiko Muzukashii] : utsuho reiuji nuclear fusion okuu Rokodo Saten Regou
- [Taiko Oni] : utsuho reiuji nuclear fusion okuu Rokodo Saten Regou
fixed
[Regou]
00:39:851 (9) - Unsnapped slider end.Hmm..it's not 1/8,use 1/8? fixed
-Also,end on 00:40:151 ? fixed
01:29:651 (1,2,3,4,5,6,7,8) - I think someone mentioned it b4,I have to doubt it again.
Reason: It's the biggest jump in this map.This jump makes the map sperad inconsistant.
Try to fix it's spacing lower.
Like this.
It makes the feeling you want too. Changed that pattern
01:39:251 (1,2,3,4,1,2,3,4) - I think this 1/4 stream jump makes no sense.Since really no other sound on 01:39:551. Do it like this. fixed
01:59:501 (8,1) - As lolcubes said,too far.I misses this 2 times in test mode.Put it on x256,y300 looks better for me.Or x460,y284. x460 y316.
02:55:301 (5) - 2 notes plz can't stop missing this
02:55:451 (1,2,3,4,5,6,7) - Died here.lolcubes mentioned it b4,your reply was"that's why it's a extra."I think it's not a reason to put a huge spacing like this one.Comparing to other jumps/parts,this jump is too huge.[url]=http://osu.ppy.sh/ss/396041]0.8x[/url] it .
02:57:851 (1,2,3,4) - I read it as a 1/4 in my first play since you used this spacing as 1/4 before on 02:43:301 (4,5,1) -
02:45:701 (1,2,3) -
02:48:101 (7,8,1) -
etc and etc.
So try this
ok
Sorry that I just saw this...OnosakiHito wrote:
[Regou's Extra]
01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Are you sure about this jump there? Could confuse players. Maybe having a whole stream without a gap would be better.
02:57:851 (1,2,3,4,1,2,3,4,5) - Similiar here.
Please don't, it makes everything harder imo. D: Lower AR doesn't always mean easierChewin wrote:
[Normal]
Since this is the easiest diff of your mapset you should decrease the AR by 1.
Chewin wrote:
Hi Ono, mod requested via MP o.o
[General][Normal]
- You must add a sliderborder because you are using a custom hitcircle set I don't understand. Why?
- Remove AudioLeadIns from standard diff I think it is fine, because the beginning felt too short.
- I don't agree about the huge jump that there is from normal diff to the hard one. The hard one is really too hard to be just the 2nd diff of your mapset. It'd be perfect if you decided to make an easy diff. Mh... I think it is okay...? I will see if other people say something about it.
used everything~
[Regou] - Waiting for Regou[Insane]
- 00:11:351 (4) - What about to use New Combo here to advice player about the SV and spacing changes?
- 00:43:901 (5) - This slider touches the HP bar. You should move it somewhere else
- 00:52:451 (1) - ^
- 01:06:851 (1) - ^
- 01:17:651 (3) - I'd use new combo here
- Nice diff, I liked it
That's it
- 00:28:451 (1) - Move this slider to x:244 y:276 and the 2nd waypoint on x:304 y:328 to have a "straight" trajectory starting from that stream I don't understand the seonc placement :<
- 01:14:051 (7,1) - Remove new combo from (7) and add it on (1) I think you ment it in controvers way? Did it.
- 01:16:751 (6) - New combo Feels quite disturbing, I will keep it how it is.
- 01:22:151 (4) - Unrankable slider because totally overlapped with the previous 01:21:551 (2) and then unreadable Moved it a bit backwards, fine now?
- 01:38:201 (5) - Reduce this slider by 1/2 and add a circle on the next empty white line. Use new combo on this slider btw. Used it in similiar way now. :3
Thanks for your mod ^^Chewin wrote:
Hi Ono, mod requested via MP o.o
[Regou]That's it
- 00:11:351 (4) - What about to use New Combo here to advice player about the SV and spacing changes? Ok
- 00:43:901 (5) - This slider touches the HP bar. You should move it somewhere else Should be better now
- 00:52:451 (1) - ^ ^
- 01:06:851 (1) - ^ ^
- 01:17:651 (3) - I'd use new combo here Ok
- Nice diff, I liked it Thanks
/me hideslolcubes wrote:
[General]
Timing: Should use 200 BPM for everything with metronome resets where appropriate. This might mean you will have to use 0.5x sections in your diff to match the slider velocity used. I don't agree with using 100 BPM because in some places you have it seems really incorrect to me. This is arguable, however no matter what, the spot at 02:30:251 is not 100 BPM and since it doesn't really feel different from the slow part, except that it has beats, suggests that the whole thing is 200 BPM. Also, the 100 BPM sections mess up how taiko works and some things are really unexpected. This kind of speed-change is fine as it's placed on a very reasonable place imo (as well as metronome reset). My diff would also be filled with unfitting ticks.
And how is this messing up how taiko works? it looked fine on all taiko diffs on that section. Only difference is that there are less lines.
[Saten's Hard]
- Since this is the 2nd lowest standard difficulty, AR8 seems like an overkill to me. The map plays just fine with AR7, so use AR7 please (I will use AR7 as a base to mod this diff). Also use OD6 since it's more appropriate for a hard diff. I personally find it more enjoying with AR 8
- 01:11:051 (1,2) - This uneven spacing should be fixed. Take a look at spacing at 01:14:051 (1,2), current 1-2 spacing is too big. this was half-intended as someone suggested a change but I left the spacing unchanged, and very readable with AR 8. If you really really want to change this, please say so
- 01:38:951 (3,4) - Lower the spacing a bit, should be easy considering it's a symmetrical pattern. This was fully intended
- The final kiai lacks a lot of claps if you ask me, but it doesn't really sound bad currently. Consider placing more claps though. I kinda did this on purpose on the last kiai
Thank you for your first checks! I guess we will need to talk about the timing.lolcubes wrote:
Uh I guess it's time to take this out of the graveyard once and for all?
[General]
Timing: Should use 200 BPM for everything with metronome resets where appropriate. This might mean you will have to use 0.5x sections in your diff to match the slider velocity used. I don't agree with using 100 BPM because in some places you have it seems really incorrect to me. This is arguable, however no matter what, the spot at 02:30:251 is not 100 BPM and since it doesn't really feel different from the slow part, except that it has beats, suggests that the whole thing is 200 BPM. Also, the 100 BPM sections mess up how taiko works and some things are really unexpected.
I have x0.25 parts which I want to keep in the taiko diff. and which are really importand to me and the map itself. Not just that this is normaly a good use in taiko, it sounds also right because the song has one down part (x0,5) and one extrem down part (x0,25) which fits perfectly for the game mod taiko. So I would see no reason why to change it. Also 200 ≈ 100 BPM, it dosen't change anything for the timing at all and dosen't feel wrong too because the offset hasn't changed either. You should also know that the original taiko works way more extrem with SV changes, why we, the taiko mapper use it allready pretty fine.
[Insane][Normal]
- Drain +1. Since some parts are now easier I will do so, +1.
- 00:32:051 (5) - Don't like this object because it goes against the rhythm in the song. Maybe just use something else instead? Like a slider + circle, where the slider ends on the white tick. done
- 00:42:251 (1,2,3,4,5) - I think you should lower the spacing for this a little, I know you're not really supposed to map for mods, but with hard rock this spot is exponentially harder than most of the map. Same goes for 00:44:651 (1,2,3,4,5) as well in that case. done with x1.0
Ono's change at 00:35:351~00:36:701 - expanded the stream by one hitcircle and made it smoother- 01:22:151 (4) - Can you reposition this somewhere else? It doesn't really have to be there and it's hard to read a little. I agree, see how I changed it~
Ono's change at 01:40:601 (1) - moved to 01:40:451 and shortered the small slider by one.- 02:37:601 (5,1,2,3,4,5) - This pattern is weird, such spacing change is somewhat unexpected since it was pretty even until here. I would suggest a use of a more common patterns. I think I changed it into a really good way, check it out~!
- 02:42:401 (2,3,4,5,6) - I would suggest to move all these a bit up and to the right. As they are currently, the flow breaks on the slider 2 because of a really sharp turn you need to make after hitting the stream before it. Might as well reshape the stream if you want, just so the movement is more direct. changed
- 02:59:051 (8) - Use normal default finish? done
[Muzukashii]
appled everything
I'll be honest. It's a bit too hard for me. I think in general there are too many variations and 200bpm makes it a bit too hard in my opinion.
To be honest, this muzukashii is mapped really easy for a 200 song. It could easily contain more tripplets in it.I will check the other taiko diffs tomorrow. Will update this post.
- I would suggest to lower the drain to 4. 5 is too high for a diff this hard. Since you have a lot of taiko diffs maybe consider OD4 as well, but I am ok with OD5. There is no reason to use 4, because the muzukashii isn't that hard.
- 00:36:101 (5,6,7) - Not sure if starting on a red tick is a good idea. I really didn't expect this. In any case I don't think it's too big of a problem, just wanted to comment. Mapped to the beat, so it is reasonable.
- 00:36:551 (9) - This finish can be tricky and since you didn't use finishes during this measure because you had a small stream, this finish doesn't really bring anything but confusion (to me). Just remove it imo. One big don would miss then, so I will leave it how it is. It is also not too hard to hit the big don(you can use only one button as well)
- 00:39:251 (1,1,1,1,1,2,3,4) - Heh I just can't hit these. I know I'm not really skilled at taiko and you know that as well, but I recommend to make something more simple here because music allows it. You can try d d d d kkkkk. This is as simple as it gets and it sounds better in my opinion as well. Nice, I will use it.
- 00:47:651 (2) - Remove this finish pls, it's inconsistent. agree
- 00:48:851 (1,1,1,1,1,1,1,1,2) - Why not use a drumroll instead? It fits the music and makes it more simple. agree
- 00:59:201 (1) - d? done
- 01:02:951 (1) - Don't like this note. Sounds better if you move it to 01:03:101 instead. I think just removing it would be fine too. done
- 01:08:201 (1) - I recommend to remove this, the pattern is kinda long. It's 200bpm after all. changed
- 01:09:851 (1,1,1,1,1,2,3,4,1,2,3,1,2,3) - I think you could also make this more simple. Also I recommend to remove 01:10:601 this note because it's insignificant and it makes patterns better imo. I would suggest to make a drumroll actually because of all the beats in the song, would fit and make it easier. So, I came up with k k d k (drumroll). done in similiar way
- 01:43:451 - 01:50:051 - In this entire section I just can't figure out the rhythm. Everything is offbeat (intentionally I guess), but I really recommend to at least map some downbeats where possible (but keep the note density the same, meaning you might have to remove some notes). I am really not okay with the current rhythm here. I've mapped to the "beep" sounds with adding some don's in it. I'm totally fine with it and want to keep it.
- 02:38:351 (5,1,2,3,4,5,1,1) - Not sure what to think here. The bpm change around here makes this incredibly hard to read. Have you considered using a spinner here? I think it fits nicely because of a buildup in the music. This bpm change should be fixed by using a 200 BPM section instead of a 100 BPM one, but if you want this part to be the same like it is now, consider my suggestion. changed in another way
- 02:40:751 (1) - Move this to 02:40:901? Sounds better.
Thanks :3lolcubes wrote:
Uh I guess it's time to take this out of the graveyard once and for all?
[Regou's Extra]
I really like how you handled the issues from before. Just some small details left to polish for better gameplay.
- 00:24:701 (6,1) - Please unstack this. The map speed is pretty fast and it was flowing nice until here. Just use spacing what you used before, that should work much better. Okay :3
- 01:30:251 (5,6,7,8) - I would recommend to lower the spacing a little further. 2 high spaced square patterns are really hard to hit already, and spacing like this just makes it a little over the top if you ask me. -15% spacing
- 02:30:251 (1,2,3) - Should reduce spacing. The spacing itself is not the problem but the location of the notes. This is a little too sudden after a break and the calm part and is a little unexpected. (1) and (2) spacing -20%, should be better now
- 02:55:751 (3) - Please relocate this a bit to the right. Not only it makes the pattern look bad, but the flow gets disturbed a little as well. 3 grid4 down and right should be enough. Hope I'm doing this on the right way. lol anyway fixed
- 02:57:401 (3,4,5) - This spacing needs to be reduced a little because the upcoming spacing afterwards is really small and this destroys the flow and makes it hard to read. Alright, fixed
I will check the other taiko diffs tomorrow. Will update this post.
Yup, seems enough.[Luanny PhNyx] wrote:
Futsuu, Muzu, Oni and Ura Oni.
Unsnapped inherited (green) sections at:
00:31:126 - snap to 00:31:151
Deni wrote:
Saten's Hard
Hi Saten! \(^-^*)/ o/
00:27:851 (9) - What about adding a new combo here? It doesn't follow the pattern I chose
00:41:651 (5) - I don't get why you used that slider here. It doesn't really fit to the rhythm. It still follows the flow imo
01:28:451 (1) - You can make this slider a bit more symmetrical with the new slidersystem. It is pretty symmetrical
01:29:651 (2) - Just mirror the new slider if you applied above ^ same as above ^
Nothing more to say here! Good diff! Thanks~
Thanks for your mod~Deni wrote:
Regou's ExtraUnsnapped inherited (green) sections at:
00:31:126 - snap to 00:31:151
00:33:251 (1) - You can make this slider probably more symmetrical with the new 3-point-slider system.
01:21:251 (1) - same as above ^
01:26:051 (1) - Slider doesn't look too well maybe make a new one and curve it more!
01:27:251 (1) - same here..^
You can probably make a few sliders a bit more symmetrical with the new slider-system. (I didn't mention every slider)
All fixed~
Who is even supposed to pass that? xD
That's it! If you have any questions ask them via PM or ingame!
15:45 OnosakiHito: Hey Garven.
15:45 Garven: 'sup
15:46 OnosakiHito: Ah...I must admit I'm pretty angry. Though, I have wanted to ask you something. Maybe you can help.
15:47 OnosakiHito: Is there maybe anyone in the Team who has time at the moment? Maybe you heard something that's why I'm asking.
15:47 Garven: No idea
15:48 Garven: I kinda burned myself out modding all day today, hehe
15:48 OnosakiHito: My projects bum around and no one has time or refuses after 3 weeks that they can't mod it.
15:48 OnosakiHito: IoNF is even 2 years old because of that
15:48 Garven: Thi sabout your popped bubble?
15:48 OnosakiHito: Yes.
15:48 OnosakiHito: Odaril is no BAT anymore
15:48 OnosakiHito: so no rebubble
15:48 OnosakiHito: and Leorda said he want check it
15:48 OnosakiHito: after 3 weeks
15:48 Garven: I keep seeing it in the list, but I keep thinking someone was in th emiddle of taking care of it
15:48 OnosakiHito: If I may say so Garven:
15:48 Garven: Can you PM me the link? I'll take a look at it
15:48 OnosakiHito: Not even one fucking soul.
15:49 Garven: Maybe today, maybe tomorrow. No guarantees. :P
15:49 Garven: Right now I'm just dead though, hehe
15:50 OnosakiHito: That's nice of you, but are you sure about it? Not that I'm getting left to wait 3 weeks again(4th or 3th time that happened now to me) just to receive the answer: sorry, I can't anymore
15:50 OnosakiHito: That's nice of you, but are you sure about it? Not that I'm getting left to wait 3 weeks again(4th or 3th time that happened now to me) just to receive the answer: sorry, I can't anymore
15:50 Garven: I can open it right now and give you a really shitty mod if you'd like
15:50 OnosakiHito: for mint tears I can't even get mods anymore, since people can't find anymore much.
15:50 OnosakiHito: everything is stucked. =w=
15:51 OnosakiHito: No, then I don't want tbh.
15:51 Garven: There might be some basic things that can be fixed that I tend to find in almost every map I check
15:51 Garven: Link it
15:51 Garven: Geez, even when someone has a giant list of mappers, I'm never in the list (nobody likes my mapping woo)
15:52 OnosakiHito: If you really think you could find time, I will just wait. I waited 2 years, so I doubt 1 week more will kill me.
15:52 OnosakiHito: Oh? You mean personal mapper-lists? Like who the peopel can ask?
15:53 Garven: Well, I just look at user pages occasionally
15:53 Garven: and they like to list who their favorite mappers are
15:53 Garven: I'm never in there, hehe
15:53 Garven: /vain
15:54 OnosakiHito: Oh, I wouldn't stick too much to that. Though, I'm also checking sometimes, and it can encourages you.
15:54 Garven: 00:32:051 (3,4,5) - Might be better to use a slider for this kind of rhythm as it's the first time it has come up
15:54 Garven: (normal)
15:54 OnosakiHito: But I'm doing everything for fun. That's importand(and to help people).
15:55 Garven: 00:33:851 (1,2,3) - This is also a little iffy. I dunno - it'd be best to keep different rhythms like this with sliders a few times and use circles as kind of a finale
15:55 Garven: 00:33:851 (1,2,3) - This is also a little iffy. I dunno - it'd be best to keep different rhythms like this with sliders a few times and use circles as kind of a finale
15:55 Garven: 00:37:751 (4) - And then this one doesn't even follow the bass part that you'd been following up to that point
15:55 Garven: Feels odd
15:56 Garven: 00:41:051 (1) - Feels a bit too soon after a spinner for a Normal considering how high the BPM is and that this is the easiest of the set
15:57 Garven: Yellow cursor against yellow lines for the spinner circle = lost cursor
15:58 Garven: A red one would probably work better
15:58 Garven: Ugh, that super-low distance snap feels so boring compared to the fast-nature of the song. Kind of a person peeve though, hehe
15:59 Garven: The bonus numbers for the spinner are also kind of hard to see against the other colors. might work better as a darker orange or red
16:00 Garven: 02:27:851 - You should start the end of the break here to go with the SB sound/images
16:01 Garven: 02:40:451 (1) - Also kinda soon after a spinner
16:02 Garven: The combo burst images don't really fit the cartoony image of the BG imo
16:02 Garven: You're going to have to remove the taiko-specific BGs, but I"m sure you know this already
16:04 OnosakiHito: Yes.
16:04 OnosakiHito: I got allready a solution for it.
16:04 OnosakiHito: Seems like some BAT's agree and some don't.
16:04 OnosakiHito: Since it is SB-related, so no rule break.
16:05 Garven: Don't use the Sb workaround either
16:05 Garven: It will probably break what peppy is working on
16:06 Garven: Futsuu: 01:03:551 (1,1,2,1) - Are these appropriate for a futuu? Maybe just do a dd kk instead of alternating?
16:07 Garven: 01:39:251 (1) - This would be cooler as a drum roll istead of a spinner
16:08 OnosakiHito: used kk dd
16:09 OnosakiHito: I agree with the slider.
16:10 OnosakiHito: (also applied everything in Normal[I think I will even remap it when I think about it. Said it in thread allready that this style is really old(2 years lol)])
16:12 Garven: If you do, make it a little faster please ;D
16:12 OnosakiHito: Of course.
16:12 OnosakiHito: And a bit more distance snapping.
16:14 Garven: All the taiko parts during 02:01:451 (3) - sound super-loud
16:14 Garven: Takes away from the song
16:14 Garven: 02:01:451 - Add a new red line here to reset the barlines btw
16:14 Garven: also consider incrementally increasing the SV starting perhaps here or so 02:11:051 -
16:15 OnosakiHito: I'm not allowed to
16:15 OnosakiHito: -w-
16:15 Garven: wut
16:15 Garven: That's stupid
16:15 OnosakiHito: lolcubes disagreed
16:15 OnosakiHito: loctav disagreed
16:15 Garven: I disagree with their disagreement
16:15 Garven: The huge speed up at 02:39:851 - is rather sudden
16:15 Garven: A smoother transition would help
16:15 Garven: And changing the SV to reflect intensity of the song shouldn't be bad
16:16 Garven: I do it in my taikos and nobody gives a crap
16:16 OnosakiHito: If I may say:
16:16 OnosakiHito: In my taiko's nearly all BAT's do.
16:16 OnosakiHito: lol
16:17 Garven: It's nice to have no repuation. :P
16:17 Garven: reputation*(
16:17 Garven: ao;iuwioeu
16:17 OnosakiHito: haha
16:17 Garven: Anyway, that last kiai section ate me, but whatever
16:17 Garven: ugh
16:17 Garven: Auto time for Oni haha
16:18 OnosakiHito: lol
16:19 Garven: 01:11:576 (4,1) - I thought this wasn't allowed?
16:19 OnosakiHito: It ise.
16:19 OnosakiHito: it is*
16:19 OnosakiHito: just under following pattern constalations:
16:19 OnosakiHito: ooooooooX
16:20 OnosakiHito: ooooxxxxO
16:20 OnosakiHito: ooxxooxxO
16:20 OnosakiHito: no more.
16:20 Garven: So as long as it's the opposite color then
16:20 OnosakiHito: Yep.
16:20 Garven: And a double of the opposite before?
16:20 Garven: No xO?
16:20 OnosakiHito: No.
16:20 Garven: Hm, okay
16:20 OnosakiHito: Of course, in low BPM maps that's considerable.
16:21 Garven: I map muzus anyway, so it's not that big of a problem for me. q:
16:21 OnosakiHito: Haha
16:21 Garven: 02:20:651 (1,2) - dude
16:21 OnosakiHito: I should mention that this Oni is a copy of another mapper in youtube.
16:21 Garven: just do gradual slowdowns
16:21 Garven: this overlap is fugly
16:21 Garven: same volume suggestions blah blah
16:21 OnosakiHito: I disagreed many times in the past to this,
16:22 OnosakiHito: but I think I should do it.
16:22 OnosakiHito: Listen to you guys.
16:22 Garven: rokodon map
16:22 *Garven is scared
16:23 Garven: Heh, he has weird speed changes everywhere anyway
16:24 Garven: I don't see why they bitch about gradual changes for readability
16:25 OnosakiHito: I think it has something to do with osu rules.
16:25 OnosakiHito: You know, normaly yuo have no bar-lines in osu, so you just need one timeline.
16:25 OnosakiHito: And many people apply this on taiko as well. BUt well... personally I got slowly used to it *shrugs*
16:26 Garven: Resetting the barlines applies for nightcore mode too
16:26 OnosakiHito: Does it?
16:26 Garven: Yeah
16:26 Garven: Listen to the crash cymbals
16:26 Garven: They're all on the downbeat
16:26 Garven: If the downbeat is off, well
16:26 Garven: it'll sound (more) like shit
16:27 Garven: Anyway, roko's is okay, I guess. I was kinda glazing over it, and a couple of the streams sounded like crap, but whatever
16:27 OnosakiHito: k
16:27 OnosakiHito: Oh. I have a problem here.
16:27 OnosakiHito: http://puu.sh/1TrCg
16:28 OnosakiHito: 02:20:051 -
16:28 OnosakiHito: it's even more stucked when it appears.
16:28 OnosakiHito: That's why I allowed in the rules to have such overlapps
16:28 OnosakiHito: just if the streams are easy/monoton.
16:28 Garven: Doesn't it read better though?
16:29 Garven: I liked the awy rokodo applied his changes
16:29 Garven: They read fine
16:29 OnosakiHito: Tbh, I know my own map, but right now I was right now like: wow, what was that.
16:29 OnosakiHito: Hm, he used it in shorter ways.
16:29 OnosakiHito: Let me check it please. lol
16:30 OnosakiHito: Yep. He used it on 1/2 beats. That works.
16:30 OnosakiHito: While I have 1/4.
16:31 Garven: Poking at the Insane, the SV feels really slow in comparison to the AR
16:33 Garven: 01:21:251 (1,2,3,4) - This spacing starts out awesome and with promise
16:33 Garven: Then it just kind of crawls back to tiny spacing and zzz
16:33 Garven: 01:11:951 (2) - Those finishes during this section grew annoying to hear fast
16:33 Garven: Also the pattern feels more random and isn't very pleasing to the eyes
16:35 Garven: 02:06:101 (8) - When you suddenly decide to use this 'tick' sound, it's really jarring
16:35 Garven: I'm expecting a solid drum sound, and I get met with near-silence instead
16:35 Garven: It really messes with my rhythm a bit
16:35 OnosakiHito: Hm. I do agree.
16:35 Garven: 02:13:151 (9) - Also hearing the soft sliderslide instead of the normal here was weird
16:36 OnosakiHito: Well I'm not sure about the jumps right now.
16:37 OnosakiHito: To be honest, I worry if I make now too large changes
16:37 Garven: I don't really like the Insane that much tbh. It feels random pattern-wise and trying too hard to be hard with the stream use
16:37 OnosakiHito: I will get it ranked in 4 years.
16:37 Garven: I'll help you out if you'd like. I'm just kinda slow since I spread myself thin. :P
16:37 OnosakiHito: Any idea what I should do? because I don't how to act right now.
16:37 OnosakiHito: Hm I see.
16:38 Garven: First thing I would suggset is to increase the SV so that AR9 is actually appropriate
16:38 Garven: That or reduce to AR8 and increase DS a little bit
16:38 Garven: Try to use more jumps instead of relying on streams so much, and try to make more memorable patterns
16:38 Garven: Right now I can't really think of any part of the map I just played
16:39 Garven: The normal had some cool triangular patterns that I still remember from the beginning
16:39 Garven: But the Insane? nothin
16:39 OnosakiHito: So... should I try to remap Normal and Insane then?
16:39 OnosakiHito: I have actually no problem with it, but just as I said... if this means to wait 2 more years
16:39 Garven: It would most probably result in a much better map
16:40 OnosakiHito: then it's just a lose of time.
16:40 Garven: Especially considering the set's overall age
16:40 OnosakiHito: Hm. That's a point.
16:40 Garven: We can try and nitpick each detail, but that would be an essential remap anyway, and would be better served as general advice
16:41 OnosakiHito: I agree.
16:41 Garven: Anyway, It's getting late for me and I still haven't done any excersize, so I'm going to go take care of that. Hope I was a little helpful at least. q:
16:42 Garven: You want me to bother posting? Or you okay without it?
16:42 OnosakiHito: Just if you want kudosu. If not, I'm fine with it. RIght now I can just say thank you for your help and try to remap it.
16:42 Garven: Alright then. Good luck!
16:43 OnosakiHito: Thank's Garven.
16:43 Garven: Let me know if you get stuck anywhere
16:43 OnosakiHito: Allright.
16:43 OnosakiHito: Have a good work with JW.
16:43 OnosakiHito: HW*
Nothing to add from my side.Saten wrote:
Not only selfish, but naive too :/
I'll keep an eye on it.OnosakiHito wrote:
Though, I still wonder who is gonna mod this... we will see.
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.
Haya wrote:
BOOM! Nice version of the original song
Now let's get to the mod ~ (Standard only, since I pretty much suck at Taiko lol)
[General][Regou's Extra]
- The Timing seems to be off at the beginning. I put a Timing Point here 00:02:330 - and the Timing seems to be fixed although I am not really confident in my Timing skills so please contact a Timing Pro or someone like that.
- Could you lower the volume of the Caution and Caution2? They almost make the song unhearable :S
- 02:59:051 - How about putting a Normal-Default Inherited Point with ~45% volume?
That's it! Good luck ~
- 00:10:451 (1,2,3) - Woah this one is mean not really, feel the music
- 00:45:551 (2) - Why didn't you use the same slider as 00:45:251 (1) - ? my bad
- 00:51:251 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - I think that a constant cpacing change works out better than what you've got now. Like, increasing the Distance snap by 0,05 every note Interesting
- 00:53:201 (3) - Make this one face the right side Agree
- 01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - A perfect circle stream looks way better. Yup, sorry that I am not good at making them one year ago
- 01:59:051 (5) - They flow is just kind of ruined because of this beginning of the square. Please switch the positions of (7) and (5). k
- 02:43:301 (4,5,1) - What the hell this triplet
- 02:45:251 (5,1,2) - What the crap this triplet
Trust me, you can do this and in 2013, it should be allowed
02:45:851 (3) - How about make the slider in a line with the previous circles? (02:46:151 (4) - has to be changed too if you fix this one) k- 02:48:101 (7,8,1) - What the shit this triplet mmm, same.
- 02:56:651 (1) - While playing I thought that this is still 1/2 and messed it up. Please increase the spacing by a bit or add a circle here 02:56:501 - . Increased spacing
- 02:59:051 (5) - Please put a finishing hitsound here if Saten or Ono followed my General volume mod. k
Sephibro wrote:
hi! m4m from your modding queue[General]
from ranking criteria:Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.
Pls tell me that bg isn't nsfw and it can be ranked, it's awesome![Extra]
OD+1 and maybe HP-1 too
oh Lunatic is now in OD8. k
00:49:451 (1,2,3,4) - something like this looks better http://puu.sh/49Brn.jpg, distance snap calculated with slider tails doesn't matter at all as these sliders are performed holding cursor on slider's head agree
00:51:251 (4) - 1. this stream needs louder hitsounds and 2. the spacing change is really cool but i would make 00:51:251 (4,5,6,7) go in a line with 3 http://puu.sh/49BAv.jpg meh, not really
01:18:251 (5,6,7,8) - http://puu.sh/49BFl.jpg much nicer and much more playable It looks pretty ugly so, meh
01:23:951 (2,3,4,5) - ctrl+J and overlap 2 on 3 Don't break this antijump please ;w;
01:29:351 (1) - add NC nope
01:29:651 (3) - remove NC nope
01:30:251 (1) - add NC k
01:51:551 (1,2,3,4,5,6) - let them on a line http://puu.sh/49BSo.jpg (horizontal or 15° anticlockwise). you may also swap 1 with 2, 3-4, 5-6 to be honest flow like this isn't really good D:
02:43:301 (4,5,1) - way too spaced
02:45:701 (1,2,3) - ^
02:48:101 (7,8,1) - ^
Answering to this again: the general spacing in the speed-up part is very high so that it would be better to keep these tripet in high spacing to prevent breaking the flow.
02:57:851 (1,2,3,4,1,2,3,4,5) - awful spacing, i hate those fucking antijumps in the end >_> come on, the music is like this
http://puu.sh/4ajrc.osu11t wrote:
Hello!
[Regou's Extra]
This one is too difficult for me to play through, sorry! I can't tell if there are actual issues with the map or if I'm just bad orz
I'll point out a few graphical things that you can consider fixing.
00:26:201 (2,3,4,5) - Maybe fix this square? o.o this one should be okay
00:38:951 (10) - Curvature is deeper than curvature of preceding stream. oh well nice catch
00:52:451 (1) - Tilt downwards to be consistent with the rest of the figure 8. :O not sure but trying to do something with this
01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Might look nicer as a converted circle slider. sure
02:55:601 (2,3,4,5,6,7) - Pentagon pattern could be neater. Yup
[General]
You might've noticed that pretty much everything I've pointed out is graphical. This is because the spacing, note placement, object selection, rhythm, etc. are all very solid, so great job!