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Kugimiya Rie & Kitamura Eri - Holy Night (Short Ver.)

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Topic Starter
Wafu
This beatmap was submitted using in-game submission on 9. prosince 2012 at 10:31:04

Artist: Kugimiya Rie & Kitamura Eri
Title: Holy Night (Short Ver.)
Source: Toradora!
Tags: aisaka taiga kawashima ami christmas xmas
BPM: 110
Filesize: 3895kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1,89 stars, 73 notes)
  2. Hard (4,63 stars, 168 notes)
  3. Normal (3,43 stars, 102 notes)
Download: Kugimiya Rie & Kitamura Eri - Holy Night (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Toradora~
Kert
It's not Christmas yet, but I kinda already feel it's coming with this map \o/
those
You aim to take three months to get this ranked?

Capitalize the "v" in "ver." by the way.
Topic Starter
Wafu
Yeah, capitalized. Thank you those ^^ If you want kudosu, tell me, but I don't think that MAT would need it for this.
Edit: Thank you for a star Kert~
Alltur
Love this song God. Toradora, I watched that several times..
Minori is in the BG, but not in part of the song T____T sad.

First of all, thank you for the M4M..
I'm a newbie modder/mapper, so please bear with me.


[General]
How about adding 'xmas' or 'christmas' to the tags? The song is related to Christmas so..
I think it's still good to map easy/normal for the beginning part...

BG image / music file - clear.

[Easy]
Nothing to say about it.

[Normal]
01:18:516 (2) - center align for this matching with 01:17:425 (4)? if possible. If applied, move (1) appropriately with correct distance.
01:21:516 (4) - just an opinion: instead of the slider, a circle at 01:21:788?
01:35:425 (1) - End the spinner at 01:37:061 ? I think it's okay here imo. because at 01:37:606, there's a music that made me think there should be a 'note' not 'end of a spinner' (same in EASY too)

[Hard]
00:25:607 (1,2,3,4,5) - Try using polygon circle function.. I think you can make a great pentagon shape with that. :)
00:52:607 (2,3,4) - I think this is too big of a jump here. Prev/Next 2.0x ~ 2.2x would be great for hard imo. but this part has some aesthetic value, so if you don't feel like changing it, you can ignore this.
00:56:152 (1) - Starting from here, the distance became about halved. So I would like the sliders to be little bit slow down here, and start back to normal SV from 01:02:697 as it reaches the climax of the song.

Good luck mapping
and ranked by Christmas eve!!
Star~
Topic Starter
Wafu

Akashi_S wrote:

Love this song God. Toradora, I watched that several times..
Minori is in the BG, but not in part of the song T____T sad.

First of all, thank you for the M4M..
I'm a newbie modder/mapper, so please bear with me.


[General]
How about adding 'xmas' or 'christmas' to the tags? The song is related to Christmas so.. -okay
I think it's still good to map easy/normal for the beginning part...

BG image / music file - clear.

[Easy]
Nothing to say about it.

[Normal]
01:18:516 (2) - center align for this matching with 01:17:425 (4)? if possible. If applied, move (1) appropriately with correct distance. -nazi but ok
01:21:516 (4) - just an opinion: instead of the slider, a circle at 01:21:788?
01:35:425 (1) - End the spinner at 01:37:061 ? I think it's okay here imo. because at 01:37:606, there's a music that made me think there should be a 'note' not 'end of a spinner' (same in EASY too)

[Hard]
00:25:607 (1,2,3,4,5) - Try using polygon circle function.. I think you can make a great pentagon shape with that. :) okay
00:52:607 (2,3,4) - I think this is too big of a jump here. Prev/Next 2.0x ~ 2.2x would be great for hard imo. but this part has some aesthetic value, so if you don't feel like changing it, you can ignore this.
00:56:152 (1) - Starting from here, the distance became about halved. So I would like the sliders to be little bit slow down here, and start back to normal SV from 01:02:697 as it reaches the climax of the song. -didn't fixed, you maybe don't understand why it is like it is

Good luck mapping
and ranked by Christmas eve!!
Star~
Thank you for M4M.
jabberwockey
Yo~ noob mod from my modding queue :D

[General]
Cute SB!
About the title, there is a new ranking rule that you can not use Short ver., Cut ver., etc in a title ( Read here: p/1644655 )
You might have to change it :<
All the files seems ok~

[Easy]

Nice diff
00:23:425 - Maybe replace this spinner with 2 sliders like this:
Instead start the spinner at 00:27:788 and end at 00:29:979
01:13:062 - Maybe add a hitcircle here

[Normal]
It's pretty good....not many problems

00:23:425 - Same as Easy
01:13:109 - Maybe add a hitcircle here to go with the flow of the song?

[Hard]
I can't really fault this diff...its fine.


sorry for the lame mod....I bet this will get ranked really really soon! Good luck!
Topic Starter
Wafu

Shoily wrote:

Yo~ noob mod from my modding queue :D

[General]
Cute SB!
About the title, there is a new ranking rule that you can not use Short ver., Cut ver., etc in a title ( Read here: p/1644655 )
You might have to change it :<
All the files seems ok~

[Easy]

Nice diff
00:23:425 - Maybe replace this spinner with 2 sliders like this:
Instead start the spinner at 00:27:788 and end at 00:29:979
01:13:062 - Maybe add a hitcircle here

[Normal]
It's pretty good....not many problems

00:23:425 - Same as Easy
01:13:109 - Maybe add a hitcircle here to go with the flow of the song?

[Hard]
I can't really fault this diff...its fine.


sorry for the lame mod....I bet this will get ranked really really soon! Good luck!


I'll maybe delete "Short Ver." after someone tell it again, but take it like you said it first so kudosu before :D Thank you very much~
grumd
— Overall
Delete the extra .osb file and full submit.
Also, your thread title is not the same as song title, maybe change it?

Hard

— Overall
OD+1 please. It is too easy to get SS now, but it's the hardest diff here...

— Hitsounds pattern
  1. You have one obvious "tick" sound in the background which you don't emphasize. I guess that are bells sounds, whistles at them can fit very well.
    You can see what am I talking about if you check these timelinks:
    00:16:879 - 00:19:061 - 00:21:243 - 00:23:425 - 00:25:606 -
    These are only examples. If you want to place whistles or something else fitting at such sounds, recheck the whole map and try to find such similar stuff.
— Mapping
  1. 00:06:243 (4) - This slider lands better if you place it 1/2 later. Then it will emphasize "tick" sounds really good.
  2. 00:09:243 (6) - Try to place it's end closer to the next slider:
  3. 00:50:152 (2) - This one is not aligned perfectly with 2 previous sliders. Ctrl+R it, move to 216;184. Ctrl+R back.
  4. 01:02:152 (6,1,2) - This stuff looks kinda ugly, I don't like how cluttered is this pattern. Slider shapes do not fit the little triplet, it looks like a broken line. Try this: (rearrange 01:02:698 (3,4,5,1) - if you fix move (3) ofc)
  5. 01:13:879 - 01:14:697 - I can hear a little 1/4 stream here... It's clearly noticeable in music, so probably try to place it here? I really doubt if it will not become too streamy, but just letting you know.
  6. Also from 01:15:243 to 01:15:788 - ^ same, and some more similar notes later. Though I think it is all fine as it is, no real need to make it full of 1/4
  7. 01:26:425 (1,2,3) - Place them at the same 1.2x distance as everything else. I don't see a reason for 1.5x tiny "jump"
Normal

— Mapping
  1. This map has the same hitsounds suggestion as Hard too. Though, if you find out that you get too many whistles when adding them at bell sounds, try to remove some of whistles you have set on vocals. I really think that whistles fit tick sounds better.
  2. 00:06:243 (3) - Move this one 1/2 later for the same reason as in Hard. You might also want to add a note at 00:06:243 - afterwards.
  3. 00:15:788 - Try to place a note here for the sake of making this map more rhythmic. This note will land on the downbeat, it will be a nice base for the upcoming red ticker slider. It also has a tiny tick sound there.
  4. 00:18:789 (1) - Again, it would be nice to emphasize this by placing a note 1/2 earlier. Bells are really loud there. Solution: move this slider 1/2 earlier, Ctrl+R it and add a repeat.
  5. 00:48:516 (6) - Wellp... If you listen to the vocals, you'll see that it's better to move this one 1/2 later, or just remove it and place a single note at 00:48:788. You can also try something like this, but anyway, you just need a note at 00:48:788
  6. 00:56:152 (1) - Move it 1 grid up and left :v It will encircle everything a bit better
  7. 01:21:516 (4,1) - You start a new chorus from the slider (1)'s end. It leaves it unstressed and stuff. Change this all in that way to emphasize vocals more:
  8. 01:26:697 (2) - To fit vocals, better move it 1/2 later and place a note here, at 01:26:697
  9. 01:28:879 (2) - Saame.


Easy

— Mapping
  1. Same hitsounds stuff. But here you'll totally have to remove some of your whistles if you like my hitsound suggestion. For example, if you place whistle at 00:09:243 - , you'll have to remove it from slider head, because two whistles sounds overmuch :c
  2. 00:17:425 (2,1) - I wish they could form a straight pattern too. Solution: 00:16:334 (1) - Move it to 452;136 to make it centered perfectly. Then move 00:17:425 (2) - to y:192 too (horizontal line), then move 00:18:516 (1,2) - closer, at 1.0x. Done.
  3. 00:19:062 (2,1) - These are not symmetrical over the horizontal line. Select it and press Ctrl+J to see it.
  4. Hm, I have noticed that you use 1/1 sliders A LOT. Check this: 00:15:243 (2,1,2) - 00:41:971 (2,3,4,1,2) - everything is just a constant 1/1 slider spam. Replace some sliders by two circles, choose any of them which you want to replace with circles more. This will bring more variety to your patterns. But please check not only that two timelink I provided, check the whole map for this.
Topic Starter
Wafu

grumd wrote:

— Overall
Delete the extra .osb file and full submit.
Also, your thread title is not the same as song title, maybe change it?

Hard

— Overall
OD+1 please. It is too easy to get SS now, but it's the hardest diff here...

— Hitsounds pattern
  1. You have one obvious "tick" sound in the background which you don't emphasize. I guess that are bells sounds, whistles at them can fit very well.
    You can see what am I talking about if you check these timelinks:
    00:16:879 - 00:19:061 - 00:21:243 - 00:23:425 - 00:25:606 -
    These are only examples. If you want to place whistles or something else fitting at such sounds, recheck the whole map and try to find such similar stuff.
— Mapping
  1. 00:06:243 (4) - This slider lands better if you place it 1/2 later. Then it will emphasize "tick" sounds really good. -mostly fixed
  2. 00:09:243 (6) - Try to place it's end closer to the next slider:
  3. 00:50:152 (2) - This one is not aligned perfectly with 2 previous sliders. Ctrl+R it, move to 216;184. Ctrl+R back.
  4. 01:02:152 (6,1,2) - This stuff looks kinda ugly, I don't like how cluttered is this pattern. Slider shapes do not fit the little triplet, it looks like a broken line. Try this: (rearrange 01:02:698 (3,4,5,1) - if you fix move (3) ofc)
  5. 01:13:879 - 01:14:697 - I can hear a little 1/4 stream here... It's clearly noticeable in music, so probably try to place it here? I really doubt if it will not become too streamy, but just letting you know. -sorry the guitar is not meant to be mapped on this beatmap
  6. Also from 01:15:243 to 01:15:788 - ^ same, and some more similar notes later. Though I think it is all fine as it is, no real need to make it full of 1/4 -sorry ^
  7. 01:26:425 (1,2,3) - Place them at the same 1.2x distance as everything else. I don't see a reason for 1.5x tiny "jump"
Normal

— Mapping
  1. This map has the same hitsounds suggestion as Hard too. Though, if you find out that you get too many whistles when adding them at bell sounds, try to remove some of whistles you have set on vocals. I really think that whistles fit tick sounds better.
  2. 00:06:243 (3) - Move this one 1/2 later for the same reason as in Hard. You might also want to add a note at 00:06:243 - afterwards.
  3. 00:15:788 - Try to place a note here for the sake of making this map more rhythmic. This note will land on the downbeat, it will be a nice base for the upcoming red ticker slider. It also has a tiny tick sound there.
  4. 00:18:789 (1) - Again, it would be nice to emphasize this by placing a note 1/2 earlier. Bells are really loud there. Solution: move this slider 1/2 earlier, Ctrl+R it and add a repeat.
  5. 00:48:516 (6) - Wellp... If you listen to the vocals, you'll see that it's better to move this one 1/2 later, or just remove it and place a single note at 00:48:788. You can also try something like this, but anyway, you just need a note at 00:48:788
  6. 00:56:152 (1) - Move it 1 grid up and left :v It will encircle everything a bit better
  7. 01:21:516 (4,1) - You start a new chorus from the slider (1)'s end. It leaves it unstressed and stuff. Change this all in that way to emphasize vocals more:
  8. 01:26:697 (2) - To fit vocals, better move it 1/2 later and place a note here, at 01:26:697 -sorry I don't want have the next slider so close to this
  9. 01:28:879 (2) - Saame. -sorry, something like ^


Easy

— Mapping
  1. Same hitsounds stuff. But here you'll totally have to remove some of your whistles if you like my hitsound suggestion. For example, if you place whistle at 00:09:243 - , you'll have to remove it from slider head, because two whistles sounds overmuch :c
  2. 00:17:425 (2,1) - I wish they could form a straight pattern too. Solution: 00:16:334 (1) - Move it to 452;136 to make it centered perfectly. Then move 00:17:425 (2) - to y:192 too (horizontal line), then move 00:18:516 (1,2) - closer, at 1.0x. Done.
  3. 00:19:062 (2,1) - These are not symmetrical over the horizontal line. Select it and press Ctrl+J to see it.
  4. Hm, I have noticed that you use 1/1 sliders A LOT. Check this: 00:15:243 (2,1,2) - 00:41:971 (2,3,4,1,2) - everything is just a constant 1/1 slider spam. Replace some sliders by two circles, choose any of them which you want to replace with circles more. This will bring more variety to your patterns. But please check not only that two timelink I provided, check the whole map for this.
Thank you for mod so much! Not commented stuff was fixed.
Edit: Really, grumd modded bit more through IRC
SPOILER
09:48 dragonxcz: HI~~ So I fixed almost everything you wrote in your mod. But I must ask you first about "bell hitsounds". Do
09:48 dragonxcz: you think that I can use custom whistle for them and it will solve problem with consistent hitsounding style
09:48 dragonxcz: and it will not sound weird if there will be 2 diffirent whistles in a row?
09:48 grumd: it will not sound weird imo
09:48 grumd: i though about adding custom hitsound there
09:48 grumd: it could fit if you find a good one
09:49 dragonxcz: Okay. So I'll try to find some awesome bells and use them. Thank you
09:49 grumd: good luck :3
09:53 grumd: btw you havent updated reply to my mod :v
09:55 dragonxcz: Okay, I'll only write what I didn't fixed, becasuse I don't want to write everywhere "done, done done.." okay?
09:55 dragonxcz: :D
09:56 grumd: yea-yea
10:05 dragonxcz: Okay, I edited it ;)
10:19 grumd: are you here?
10:19 dragonxcz: yeah i'm
10:19 grumd: 01:31:062 (1) - forgot about it
10:19 grumd: please make it similar shaped to 01:32:152 (4) -
10:20 dragonxcz: Oh.. yep ;)
10:20 grumd: 00:40:334 (6,7,1) - also: i don't really like 1.2x here, it kinda doesnt fit..
10:20 grumd: cuz you mostly placed 1.2 at kiai, you know
10:20 grumd: 00:39:789 (5) - also this jump, im not sure it's needed here
10:21 grumd: 00:43:061 (5,6) - and this 1.2x too
10:21 grumd: it would be better to keep constant 1.0 at this part imo
10:22 grumd: 00:50:152 (2) - uh, 1 grid up pls... it's still a bit off
10:22 grumd: 01:02:562 (2) - 1 grid left
10:22 grumd: 01:02:425 (1) - and 1 grid up if you like it
10:22 dragonxcz: Upss... 1,2 was meant only for kiai and I used it in normal part lol
10:22 grumd: yep
10:23 grumd: i was a bit lazy and havent mentioned it xD
10:23 grumd: 01:14:152 (2) - a bit of phylosophy about this one
10:24 grumd: it is at 1.2 from prev and next object but
10:24 grumd: it look closer to previous
10:24 grumd: why?
10:24 grumd: because most of it's body is closer to it
10:24 grumd: wellp, i mean that you'd better move it a bit to the right or something like that, to place it closer to the center
10:24 grumd: between prev and next
10:24 grumd: let me screenshot
10:25 grumd: http://puu.sh/19YGX changed shape a bit also
10:25 dragonxcz: I'll answer you everything, just bit can't catch it all :D
10:25 grumd: yea, you still have this log so just move on
10:26 grumd: i'm going to eat anyway, see you in some minutes
10:26 dragonxcz: yea
10:33 grumd: 01:21:789 (1) - here again
10:33 grumd: visually (1) is closer to (6)
10:33 grumd: far closer
10:34 grumd: http://puu.sh/19YMq something like that looks better
10:35 dragonxcz: fixed
10:35 grumd: fine!
10:38 grumd: 00:19:061 (2) - in rasy
10:38 grumd: easy
10:38 grumd: its still not symmetrical
10:41 dragonxcz: 00:19:061 (2) - Do you think nonsymmetrical shape?
10:41 grumd: yea, press ctrl+j and see how slider points move
10:41 grumd: solution
10:41 grumd: first point (slider start) 1 grid up
10:41 grumd: second point 1 grid left
10:41 grumd: oh wait sorry
10:42 grumd: second point 1 grid _right_
10:42 grumd: and first 1 grid up, yea
10:42 dragonxcz: Uhm... when I was making this slider I wasn't skilled at making perfectly symmetrical sliders so it's not perfect
10:42 dragonxcz: :D Fixing it already.
10:43 grumd: to make a perfectly symmetrical slider, make it's handle point to be symmetrical, that's all
10:43 grumd: 00:21:243 (1) - ofc dont forget to copypaste
10:43 dragonxcz: ofc
10:44 grumd: 00:45:243 - try to replace this one with circles too
10:44 grumd: [easy] still
10:45 grumd: http://osu.ppy.sh/ss/446991
10:45 dragonxcz: yay
10:46 grumd: im also interested
10:46 grumd: wtf is with your combo colors?
10:46 grumd: it looks like you placed them manually
10:46 grumd: all the kiai is grey-blue, and only one red combo in the end
10:47 grumd: lol yea
10:47 dragonxcz: Yeah, and it makes sense. I'll explain how it makes sense.
10:47 grumd: and start of the song is colorful
10:47 grumd: huh i like it somewhy
10:47 grumd: ok explain
10:51 dragonxcz: Song starts with light gray color, because it starts calm. Normal stuff is colored like - blue, red, light brown,
10:51 dragonxcz: 00:53:970 - since this it gets calm again so I'm using light gray, gray and light brown (because of singing
10:51 dragonxcz: character). And light gray color on and because it gets calmly and ends.
10:51 grumd: true1
10:51 grumd: yep i like it
10:52 dragonxcz: I'm glad
10:52 grumd: post the log if you want btw
Kanari
Haii ~


[General]
- You dont need a music track lead-in because you start mapping at 00:05:425.
- Make the topic name and map's title match?


[Normal]
- Overall Difficulty +1 ?
00:15:788 (1) - Remove this note?


[Hard]
01:10:061 - Add a circle?
01:11:152 - ^
01:17:288 - ^
01:23:212 - ^



Well mapped ~
Good luck and star! >w<
Topic Starter
Wafu

xXCrystalMoonAnimeXx wrote:

Haii ~


[General]
- You dont need a music track lead-in because you start mapping at 00:05:425.
- Make the topic name and map's title match? -okay


[Normal]
- Overall Difficulty +1 ? -sorry nope
00:15:788 (1) - Remove this note? -nope


[Hard]
01:10:061 - Add a circle? -okay
01:11:152 - ^ -okay
01:17:288 - ^ -nope
01:23:212 - ^ -nope



Well mapped ~
Good luck and star! >w<
Thank you for mod~
Saten
taiga

[General]
  1. Is this really an official (Short ver.)?
  2. You should ask a BAT to change the title appearance to 00:27:788 - (27788). it's a really easy task for them so they shouldn't be able to refuse it.
    The only problem is that you have a long spinner on [Hard] at 00:27:925 (1)
  3. The offset should be either -574ms or 1606ms. This wont affect timing, but the time signature will be more correct.
  4. Add Christmas & Xmas to the tags
  5. Nice SB btw
[Hard]
Make the lead-in-time a plain 1 sec instead
00:01:062 (1) - whistle on end
00:02:698 (3) - whistle
00:03:652 (1) - ^
00:05:425 (1) - remove whistle? I don't hear anything in the background that resembles a whistle hitsound
00:36:243 (1) - finish on repeat
00:53:698 (7) - whistle

[Normal]
00:05:425 (1) - Remove whistle from head?
00:23:425 (1) - Finish
00:36:516 (2) - finish on head
01:09:243 (1) - whistle
01:22:334 (3) - finish on head, just like on Hard

[Easy]
00:05:425 (1) - remove whistle from head
00:23:425 (1) - finish
00:36:516 (1) - finish on head
01:09:243 (1) - whistle


Why are your [Hard]'s go good D:

Good luck :3
Topic Starter
Wafu

Saten wrote:

taiga

[General]
  1. Is this really an official (Short ver.)?
  2. You should ask a BAT to change the title appearance to 00:27:788 - (27788). it's a really easy task for them so they shouldn't be able to refuse it.
    The only problem is that you have a long spinner on [Hard] at 00:27:925 (1)
  3. The offset should be either -574ms or 1606ms. This wont affect timing, but the time signature will be more correct.
  4. Add Christmas & Xmas to the tags
  5. Nice SB btw
[Hard]
Make the lead-in-time a plain 1 sec instead
00:01:062 (1) - whistle on end
00:02:698 (3) - whistle
00:03:652 (1) - ^
00:05:425 (1) - remove whistle? I don't hear anything in the background that resembles a whistle hitsound
00:36:243 (1) - finish on repeat
00:53:698 (7) - whistle

[Normal]
00:05:425 (1) - Remove whistle from head?
00:23:425 (1) - Finish
00:36:516 (2) - finish on head
01:09:243 (1) - whistle
01:22:334 (3) - finish on head, just like on Hard

[Easy]
00:05:425 (1) - remove whistle from head
00:23:425 (1) - finish
00:36:516 (1) - finish on head
01:09:243 (1) - whistle


Why are your [Hard]'s go good D:

Good luck :3
All fixed. Thank you for mod~ I will discuss with BAT about "Short Ver."
h-728
kinda mod from modreq~

[General]
  1. this is not a shor ver but a cut ver, is it?
    then, the length of original version is 3:01, and yours is about 1:43.
    so according to the guidelines, you shouldn't add anything in the title.
  2. the leadin of Easy and Hard aren't necessary. you should set them to 0.
[SB]
  • I don't know about SB well, but a few letters were wrong so I'd like to tell you.
    red means different from yours.
    03 - さあ クリスマス いっぱいの
    10 - チカチカ 瞬いて みんながをみて
    13 - same as 03
[Hard]
  • 00:03:652 (1) - this spinner should be started from 00:03:789 imo.
    but in the case if you feel it too short, I recommend you to replace with a slider. anyway, current timing seems strange to me.
    00:06:516 (5) - hmm..this whistle is too loud for me. try 30%. and same as other whistle(I mention about SC:2).
    00:08:152 (3) - I really want some hit sound of the head of this slider. consider to add whistle.
    00:12:516, 00:13:062, 00:13:607 - how about soft-hitwhistle2 here? in the song, these three are really emphasized. and same as in Easy and Normal.
    00:26:151 (2) - snap this.
    00:27:242 (4) - ^
    00:52:607 (2,3,4) - hmm..this large jump seems unnatural and break the flow of difficulty.
    also, after this jump, there are streams or 00:53:425 (5,6,7). it's really difficult imo.
    how about shorten the distance of jump?
    00:56:971 (4,5) - it's unnatural to divide the notes between (4) and (5). I think the rhythm like this follows the lyrics better. but just nazi
    01:31:061 (1,2,3,4,5) - hm..why the distances are so large? in the song, there isn't so swelled, so this jumps aren't fit with the melody imo.
[Normal]
  • excepting some connection between two notes like 00:10:062 (1,2) should be improved, it seems fine.
[Easy]
  • 00:46:334 (3) - blanket (2)?
I like this song.
good luck~
Mythozz
~Little Mod

General

Maybe you want to fill the break after 00:27:789 - with some few circles/sliders and make them go with the Melody in the foreground, because the song is already very short. Tho the break also fits with the song so this is not really necessary, just a suggestion.

Easy

SPOILER
HP Drain - 1?

01:19:062 (2) - I suggest you to make this slider symmetrical upside down to 01:20:698 (3) - . Looks better to me, maybe like this :



01:25:607 (2) - I suggest you to increase the volume of the end of the slider to 80% and add the same clap hitsound like on 01:26:699 (1,2,1) - etc. Sounds better to me.


Normal

SPOILER
OD + 1?

00:48:789 (7) - I suggest you to replace the circle with a slider and put a clap hitsound at the end of the slider. Looks and sounds better to me, maybe like this.



Hard

SPOILER
00:20:971 (1) - I suggest you to replace the slider with 3 circles to make it a little bit harder (cause its a really easy hard diff yet), maybe like this :





00:38:152 (1,2,3) - I suggest you to rearrange this part to slider - circle - slider and remove the clap hitsound from the circle and add it to the first hit on the slider. For me, this looks better and also fits more with the vocals. (Slow down the song to 50% and listen to it)

00:43:335 (6) - I suggest you to add 1 circle and stick it (with 0,6x spacing) to the slider. The jump from 00:43:061 (5) - to 00:43:335 (6) - doesn't really hurt the flow of the map and makes it a little bit "more like a hard diff", maybe like this.


(Distance spacing from 00:43:061 (5) - to 00:43:335 (6) is 1,35x in this picture)



00:51:243 (4,1) - I suggest you to add a circle between those sliders to make it go more with the music (slow down to 50% and listen) and give the map a better flow, maybe like this :


(Distance spacing between 00:51:243 (4,5,1) - is 0,6x)

P.S.: Your beatmap is very good. I really enjoyed playing it. This is such a great song and I'm a big fan of the anime, too. Good luck from my side ~
Purist_old
  1. 00:11:971(3)try this
  2. 00:14:153(1)^
  3. 00:21:244(1)remove nc
  4. 00:58:335(1)rhythm like this will be more appropriate
  5. 01:30:516(4)^
    [Normal]
  6. 00:40:062(4)
  7. 00:56:153-01:02:153 This rhythm sounds a little strange
    just some suggestions
    start from 00:56:153 and 00:59:426
  8. 01:08:153(3)this may look better
    [Hard]
  9. OD-1
  10. 00:03:244(5)remove whistle
  11. 00:40:607(7)remove note
  12. 00:58:062(6)remove note
  13. there are also some suggestions about rhythm
    00:13:607(6)00:43:607(7)00:45:244(1)01:05:971(3)
nice song and nice map :)
good luck~
Topic Starter
Wafu
Thank you for mods, some fixed, but not lot of those.
I'll fix the lyrics later. Thank you for this
Rotte
hi~

easy is perfect.I am not find anything.

but hard diff have something flaws

Normal

AR-1

HARD

AR-1 OD-1
it's a leisure music

i‘m useless....you map is good!
shoot kd
Topic Starter
Wafu
Fixed AR on normal. Thanks
Yu-Izanagi-12
Hi for the M4M

[Hard]
00:15:789 add note with whistle
00:18:216 remove NC
thats all i could find

oh by the way try using this skin to add more to atmosphere http://www.mediafire.com/?z7eehz1k52561#myfiles you may have to download one file at a time sorry.
Topic Starter
Wafu

Yu-Izanagi-12 wrote:

Hi for the M4M

[Hard]
00:15:789 add note with whistle
00:18:216 remove NC
thats all i could find

oh by the way try using this skin to add more to atmosphere http://www.mediafire.com/?z7eehz1k52561#myfiles you may have to download one file at a time sorry.
Fixed NC. Sorry but I don't support skins, so I'm not adding it.
kurohana


General

  1. Silencing hitsounds is unrankable, fix that.
  2. You have to change AutoLeadIn in Hard to 1500 like the other diffs too.
  3. You got 2 .osb-files in your songfolder, delete one of them. You only need one.

Hard

  1. 01:33:243 (1,2) - Looks strange, move them like this?
  2. 00:26:151 (2) - Unsnapped circle
  3. 00:27:242 (4) - ^

Allright, you have to fix the bold red things.

Good luck ^^
Topic Starter
Wafu

kurohana wrote:



General

  1. Silencing hitsounds is unrankable, fix that. -explain...
  2. You have to change AutoLeadIn in Hard to 1500 like the other diffs too. -OK
  3. You got 2 .osb-files in your songfolder, delete one of them. You only need one.-OK

Hard

  1. 01:33:243 (1,2) - Looks strange, move them like this? -sorry but "looks strange" is not good explain to know, why to fix it and I like it how I already made it
  2. 00:26:151 (2) - Unsnapped circle -you think distance snap? Sad think that you don't know that it's rankable.
  3. 00:27:242 (4) - ^
-^

Allright, you have to fix the bold red things.

Good luck ^^
-Thanks
those
Yo where's the title and artist LOL
Topic Starter
Wafu

those wrote:

Yo where's the title and artist LOL
Fixed, submission error.
Heatherfield
[Easy]
I think putting whistle on the first and the third white lines would fit more at the beginning part.

[Normal]
00:15:788 (1) - whistle?
00:19:334 (2) - mid of the slider add whistle? lower volume would be best
00:21:516 (4) - end of slider ^
^this part is kinda lack of hitsound so i made these recommends, Hard feels different.

[Hard]
01:04:334 (1) - maybe move nc to 01:04:880? i know what you mean but this makes more sense to me
I think you should try more jumps in this map, it seems a little boring atm.
01:32:698 (5) - try convert this into 2 notes' jump, seems good


all of the above are just suggestions, actually this map has nothing much to mod, good luck :)
Topic Starter
Wafu

Heatherfield wrote:

[Easy]
I think putting whistle on the first and the third white lines would fit more at the beginning part.

[Normal]
00:15:788 (1) - whistle?
00:19:334 (2) - mid of the slider add whistle? lower volume would be best
00:21:516 (4) - end of slider ^
^this part is kinda lack of hitsound so i made these recommends, Hard feels different.

[Hard]
01:04:334 (1) - maybe move nc to 01:04:880? i know what you mean but this makes more sense to me
I think you should try more jumps in this map, it seems a little boring atm.
01:32:698 (5) - try convert this into 2 notes' jump, seems good -only this fixed


all of the above are just suggestions, actually this map has nothing much to mod, good luck :)
Well, the reason, why I didn't use lot of jumps is easy.. It's not insane diff, and main is to make jumps where it's really necessary and this map doesn't call for jumps so much, really.
Birdy
M4M from mod queue~

[Easy]
00:57:243 (2) - Add clap (slider end)
01:29:970 (3) - Add whistle

[Normal]
01:08:153 (3) - Add clap (slider end)

And everything else seems fine.

Good luck, I'd like to see this ranked near Christmas~
Topic Starter
Wafu

Static Noise Bird wrote:

M4M from mod queue~

[Easy]
00:57:243 (2) - Add clap (slider end) -unnecessary
01:29:970 (3) - Add whistle -^

[Normal]
01:08:153 (3) - Add clap (slider end) -oh.. it was missing thanks

And everything else seems fine.

Good luck, I'd like to see this ranked near Christmas~
Thank you for M4M~
those
Alright, here I go...

[General]
  1. 00:05:971 - This time needs to be a stanza multiple of 4 , so either set a new red line here, or just bring the offset to 5971 (much easier to hitsound now since we can change the sampleset without using green lines, so the position of the first timing point isn't as important).
  2. 00:27:789 - Red line here.
  3. 01:13:607 - Red line here.
  4. I also noticed at least one unnecessary inherited timing point. Please go through your three diffs to check for green lines that can be deleted.
[SB]
  1. If I'm downloading this correctly it shows you have unused .osb files because of artist/title name mishaps. Delete them.
  2. It also shows that you should move all elements 1ms forward to be in sync with offset.
  3. ami.png and taiga.png should only consist of the character without the text box. This way you can keep both.png on the screen while just placing the characters over this image instead of a new image. Additionally, if you pay attention, you can actually notice the fading away of the text box, which is a bit of a problem on the aesthetic level.
  4. The lyrics are not vertically centered; perhaps you'd wanna move them so that they are?
  5. logo.png might be better if centered and moved up from 1062 to 2698, while keeping the fade the same. Something about the stopping and fading at the same time is a little displeasing. Try this code.
    Sprite,Foreground,Centre,"storyboard\logo.png",320,240
    _F,0,1062,1607,0,1
    _MY,0,1062,3789,150,120
    _F,0,3789,4880,1
    _F,0,4880,5426,1,0
Topic Starter
Wafu

those wrote:

Alright, here I go...

[General]
  1. 00:05:971 - This time needs to be a stanza multiple of 4 , so either set a new red line here, or just bring the offset to 5971 (much easier to hitsound now since we can change the sampleset without using green lines, so the position of the first timing point isn't as important).
  2. 00:27:789 - Red line here.
  3. 01:13:607 - Red line here.
  4. I also noticed at least one unnecessary inherited timing point. Please go through your three diffs to check for green lines that can be deleted.
[SB]
  1. If I'm downloading this correctly it shows you have unused .osb files because of artist/title name mishaps. Delete them.
  2. It also shows that you should move all elements 1ms forward to be in sync with offset.
  3. ami.png and taiga.png should only consist of the character without the text box. This way you can keep both.png on the screen while just placing the characters over this image instead of a new image. Additionally, if you pay attention, you can actually notice the fading away of the text box, which is a bit of a problem on the aesthetic level.
  4. The lyrics are not vertically centered; perhaps you'd wanna move them so that they are?
  5. logo.png might be better if centered and moved up from 1062 to 2698, while keeping the fade the same. Something about the stopping and fading at the same time is a little displeasing. Try this code.
    Sprite,Foreground,Centre,"storyboard\logo.png",320,240
    _F,0,1062,1607,0,1
    _MY,0,1062,3789,150,120
    _F,0,3789,4880,1
    _F,0,4880,5426,1,0
Fixed everything. Btw. All storyboard stuff wasn't move +1ms, because 1ms late was just randomly. Thank you for mod those~~
Lizellota
Sorry for that ><.. but i didnt found anything, really nice map and song~ stared :<
Topic Starter
Wafu

Lizellota wrote:

Sorry for that ><.. but i didnt found anything, really nice map and song~ stared :<
No problem. Thanks for a star~
Kawayi Rika
Hi ~ dragonxcz ~ :)

Mod time for bliss's xmas Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You can't silence both slider ticks and slider slides together,it's unrankable.

[Hard]


  1. I guess AR7 is fitting with this song.
  2. 00:23:425 (1,2) - Make a perfect symmetry.
  3. 00:25:606 (1,2,3,4,5) - Same as above,here is code.
    180,192,25606,53,2,0:0:0
    332,192,26151,1,2,0:0:0
    208,284,26697,1,0,0:0:0
    258,135,27244,1,2,0:0:0
    304,284,27788,1,4,0:0:0
  4. 01:04:880 (2) - Add new combo and Remove 01:04:334 (1).
  5. 01:13:607 - Remove whistle,sound better to me.
  6. 01:22:334 - ^
  7. 01:22:334 (2) - Add new combo and Remove 01:22:334 (2).

[Normal]


  1. 00:37:062 (3) - Change curved slider,same as 00:36:516 (2).
  2. 00:49:061 - Add a circle and clap,sound much better.
  3. 01:13:607 - Same as Hard.
  4. 01:22:334 - ^

[Easy]


  1. HP-1 is better.
  2. 01:13:607 - Same as Hard.
  3. 01:22:334 - ^

OK ~ I hope you can getting rank on xmas ~

Good luck and fight ~
;)
Topic Starter
Wafu

Kawayi Rika wrote:

Hi ~ dragonxcz ~ :)

Mod time for bliss's xmas Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You can't silence both slider ticks and slider slides together,it's unrankable.

[Hard]


  1. I guess AR7 is fitting with this song.
  2. 00:23:425 (1,2) - Make a perfect symmetry.
  3. 00:25:606 (1,2,3,4,5) - Same as above,here is code.
    180,192,25606,53,2,0:0:0
    332,192,26151,1,2,0:0:0
    208,284,26697,1,0,0:0:0
    258,135,27244,1,2,0:0:0
    304,284,27788,1,4,0:0:0
  4. 01:04:880 (2) - Add new combo and Remove 01:04:334 (1).
  5. 01:13:607 - Remove whistle,sound better to me.
  6. 01:22:334 - ^
  7. 01:22:334 (2) - Add new combo and Remove 01:22:334 (2).

[Normal]


  1. 00:37:062 (3) - Change curved slider,same as 00:36:516 (2).
  2. 00:49:061 - Add a circle and clap,sound much better.
  3. 01:13:607 - Same as Hard.
  4. 01:22:334 - ^

[Easy]


  1. HP-1 is better.
  2. 01:13:607 - Same as Hard.
  3. 01:22:334 - ^

OK ~ I hope you can getting rank on xmas ~

Good luck and fight ~
;)
Fixed all, but I don't understand "You can't silence both slider ticks and slider slides together,it's unrankable." (I think I understand it now so I fixed it how it was possible.)
blissfulyoshi
Time for me to finally start on the Christmas queue

I am really wondering what the red lines those suggested actually do. I will confirm with him later.

Easy:
Normal/Aesthetics mod:
00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not
00:21:243 (1) - ^

Combo mod:
00:38:698 (1) - remove new combo because most of the following combos are 2 tall white ticks long
00:56:152 (1) - ^

Normal:
Normal/Aesthetics mod:
00:17:425 (4,2) - I don't like the overlap between the 300 from the 4 and 2
01:33:243 (1) - don't like how this touches the hp bar

Combo mod:
00:38:425 (1) - Same as Easy. If you want to make all the combos in this section 1 white tick long, that is fine by me as well (I'll leave it up to you to fis the rest of the section before the kiai section
01:17:425 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:10:062 (1)

Hard:
Normal/Aesthetics mod:
00:01:062 (1,2,3,4,5,6) - Why did you use such a small spacing with normal slider speed? It is awkward to play with such a high slider speed in comparison to ds
00:19:334 (2,3) - make these sliders symmetrical across the x-axis
00:56:152 (1,2,3,4,5,6,1,2,3) - same as 00:01:062 (1,2,3,4,5,6). If you want to do a technique like this, try changing the BPM with an inherited timing section

Combo mod:
00:43:061 (5) - New combo. In general, due to the note density, I highly advise you make the combos in this section 1 white tick long
00:47:698 (5) - ^
After the kiai, why did you want to change the way you added combos here?
01:14:698 (3) - new combo? (consistent with 00:07:334 (1))
01:21:788 (7,1) - remove 1's new combo and add a new combo to 7 to be consistent with 00:14:425 (1)

================================

Not a fan of the weak wave slider, but besides that, the map is not bad. After I talk with those about the red lines, I'll decide what to do with the map next.
Topic Starter
Wafu

blissfulyoshi wrote:

Time for me to finally start on the Christmas queue

I am really wondering what the red lines those suggested actually do. I will confirm with him later.

Easy:
Normal/Aesthetics mod:
00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not
00:21:243 (1) - ^

Combo mod:
00:38:698 (1) - remove new combo because most of the following combos are 2 tall white ticks long
00:56:152 (1) - ^

Normal:
Normal/Aesthetics mod:
00:17:425 (4,2) - I don't like the overlap between the 300 from the 4 and 2
01:33:243 (1) - don't like how this touches the hp bar

Combo mod:
00:38:425 (1) - Same as Easy. If you want to make all the combos in this section 1 white tick long, that is fine by me as well (I'll leave it up to you to fis the rest of the section before the kiai section
01:17:425 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:10:062 (1)

Hard:
Normal/Aesthetics mod:
00:01:062 (1,2,3,4,5,6) - Why did you use such a small spacing with normal slider speed? It is awkward to play with such a high slider speed in comparison to ds
00:19:334 (2,3) - make these sliders symmetrical across the x-axis
00:56:152 (1,2,3,4,5,6,1,2,3) - same as 00:01:062 (1,2,3,4,5,6). If you want to do a technique like this, try changing the BPM with an inherited timing section

Combo mod:
00:43:061 (5) - New combo. In general, due to the note density, I highly advise you make the combos in this section 1 white tick long
00:47:698 (5) - ^
After the kiai, why did you want to change the way you added combos here?
01:14:698 (3) - new combo? (consistent with 00:07:334 (1))
01:21:788 (7,1) - remove 1's new combo and add a new combo to 7 to be consistent with 00:14:425 (1)

================================

Not a fan of the weak wave slider, but besides that, the map is not bad. After I talk with those about the red lines, I'll decide what to do with the map next.


Thank you for mod. I fixed all, but not these on easy, because I somehow don't understand them, can you explain more please?

00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not
00:21:243 (1) - ^

Red lines was suggested, because big white tick changes, simply for make better metronome.
Star Stream
All the red lines are on downbeat, they don't make any change of metronome..
Topic Starter
Wafu

Star Stream wrote:

All the red lines are on downbeat, they don't make any change of metronome..
Thanks. Fixed
those
Red lines are needed to fix Nightcore mod. If you've removed them, put them back.
Topic Starter
Wafu
Oh... sorry :D I didn't know this :D
blissfulyoshi
Just to note, I made a feature request after talking to those about how nightcore works. t/106041

Will be remodding in a bit.
Star Stream

those wrote:

Red lines are needed to fix Nightcore mod. If you've removed them, put them back.
Oh I didn't know that. No doubt the map would be better if take care of mod plays too.
blissfulyoshi
Note: No need for kds.

First off, let me answer your questions.

dragonxcz wrote:

00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo Personally, I think this slider shape is ugly and just wanted you to change it
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not If you look at the start and end of the slider, they don't form a striaght line and up and down, so I want you to move the end point such that the the start and end have the same horizontal position.
00:21:243 (1) - ^

Red lines was suggested, because big white tick changes, simply for make better metronome.
I am not sure if that made things more clear or not, but I hope it helped.

Normal:
00:56:152 (1) - if you want to be consistent with your pattern of 2 long white ticks for every combo, remove this combo
01:04:062 (1) - ^
01:31:062 (1,1) - I think this is a more elegant way to fix your problem. (look at where 01:31:062 (1) is in respect to 4)
===============
That is really all I need to suggest for now. Call me back when you are finished, and I might be able to bubble.
Topic Starter
Wafu

blissfulyoshi wrote:

Note: No need for kds.

First off, let me answer your questions.

dragonxcz wrote:

00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo Personally, I think this slider shape is ugly and just wanted you to change it
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not If you look at the start and end of the slider, they don't form a striaght line and up and down, so I want you to move the end point such that the the start and end have the same horizontal position.
00:21:243 (1) - ^

Red lines was suggested, because big white tick changes, simply for make better metronome.
I am not sure if that made things more clear or not, but I hope it helped.

Normal:
00:56:152 (1) - if you want to be consistent with your pattern of 2 long white ticks for every combo, remove this combo
01:04:062 (1) - ^
01:31:062 (1,1) - I think this is a more elegant way to fix your problem. (look at where 01:31:062 (1) is in respect to 4)
===============
That is really all I need to suggest for now. Call me back when you are finished, and I might be able to bubble.
All was fixed, but not 00:56:152 (1). I'd like to have NC here to keep consistent with other diffs even if I broke 2 long white tick new combo. It's here because I wanted those first 2 sliders in gray color, so you can count it as combo art, not as NC. If it's problem, I'll fix it.
blissfulyoshi
Sorry for the very long wait, but I am finally here again

I had some problems with the offset, so I am going to try to confirm with others.

Easy:
01:04:879 (3,1) - this slider overlap is slightly annoying when playing, so I would advise you rearrange it.

Hard:

00:06:243 (4,5) - Was talking to Gabe, and he mentioned that it makes mroe sense for the slider to follow the lyrics rather than the bells. If you want to change that, go right ahead, but I personally don't care either way xD.

=================
Basically respond on what you want to do about easy and let me handle the offset scenario. Afterward, I'll be more than happy to bubble the map.
Topic Starter
Wafu

blissfulyoshi wrote:

Sorry for the very long wait, but I am finally here again

I had some problems with the offset, so I am going to try to confirm with others.

Easy:
01:04:879 (3,1) - this slider overlap is slightly annoying when playing, so I would advise you rearrange it. -fixed

Hard:

00:06:243 (4,5) - Was talking to Gabe, and he mentioned that it makes mroe sense for the slider to follow the lyrics rather than the bells. If you want to change that, go right ahead, but I personally don't care either way xD. -nope, sorry ._.

=================
Basically respond on what you want to do about easy and let me handle the offset scenario. Afterward, I'll be more than happy to bubble the map.
Well I don't a bit understand you with: "Basically respond on what you want to do about easy and let me handle the offset scenario." I'll discuss about it with you later, if you have a time.
blissfulyoshi
Don't worry about what I said, I admit I didn't phrase it that well.
I had a little bit of doubt about timing before, but I think it is fine now. As a result, have a bubble.
Aurele
I will explain the point on Hard and give you some suggestions to changes it:

When I was talking with blissfulyoshi, this was the first thing that I've seen on the map that was more obvious than the other imperfections. When I saw it, I thought the slider was starting a bit late, if you follow the vocal. After that, bliss told me you wanted to fit the bells. So I was like: Well, that's true, but the vocal is more obvious than the bells and it would be better if it emphasize the vocal instead of the bells. so I have a suggestion for you, that will fit with the vocal AND the bells!

Well first, 00:05:971 (3,4) - move these circles somewhere else, since you will move the slider near of these circles, it will be better for you if you move it somewhere else for now. After that, move the slider 5 to 00:05:971 and, move these two circles to 00:06:789. If you're satisfied of this, make sure to rearrange your emplacement and of course, your hitsounds.

Oh also, if you pop it, bliss will be glad to rebubble it!

Edit: Want me to mod it? If you pop it, I would like to take a look to your map. After, bliss may rebubble.
Gonzvlo
|General|
  1. Storyboard: logo.png sort of blends with the colourful BG, that's why I would suggest to try this. Look at the difference
    .
|Hard|
  1. 00:05:971 - Here's my suggestion to what's being discussed.
  2. 00:18:516 (5) - You need to increase the spacing between this and the last object, otherwise it is a little confusing due to the constant spacing used in the previous patterns. Here's a suggestion.
|Easy|
  1. 01:28:879 (1,2,3,4) - This pattern doesn't seem to fit the music well. Try to use a slider for (1) & (2) and that should be enough. i.e
Just some minor stuff, let me know when you're ready and then I should be able to rank.
Topic Starter
Wafu
Okay, I've fixed everything. Thank you for a mod Gonzvlo, thanks to gabe for explain, I've fixed it.
Gonzvlo
Congratulations, dragonxcz

Merry (early) Christmas!
kurohana
congratz to first ranked map :3
Sure
Congrats :D
[Yue]
I love this song!!

Congratz to first ranked map x3
PainSinger
Gratz on 1st ranked map :D
h-728
Gratz~
Topic Starter
Wafu
So... I'm first czech who ranked a map.
I love you for this. Arigato minna~

I wish you merry christmas~
Aurele
Congratulation Dragon!
Stefan
Kinda NSFW-like the BG.
Aurele
Stefanmoechan, no. Not at all.
Topic Starter
Wafu

Stefan wrote:

Kinda NSFW-like the BG.
Oh, you think this because it look like she has hands in her crotch, but it doesn't mean it's nsfw, she just hold her dress down to don't show
her panties or something more. I don't think that she is doing thing even if it a bit looks like that...
It was on konachan in safe posts, so it is no meant to be this...
Kanari
Gongrats! ~ >w<
Saten



Edit: lol Stefan wat. Are you drunk?
Birdy
Gratz~
Nymph
:3 finally I can grats here~
Akemi_Homura
gratz~~~~~~~!!!!!!!!!!! :3
Stefan

Saten wrote:

Edit: lol Stefan wat. Are you drunk?
No, I wasn't drunk at this Moment when I posted. It is just my opinion and I can say what I want. (Not that it should sounds offensive)
About dragon's Post, I didn't meant it so, so don't worry. As I said it is kinda, and this word says nothing at least.

Oh and

Gabe wrote:

Stefanmoechan
fak u
Sekai
GG on your map >< and gratz~
Saten
it was a rhetorical question but w/e

either way, I love dragonxcz maps
Topic Starter
Wafu

Saten wrote:

it was a rhetorical question but w/e

either way, I love dragonxcz maps
Haha XD I'm so glad that you like them even if they aren't perfect XD
Thank you :3
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