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OtoKaze & Hafuka - Snow Campus [Taiko|Osu]

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Saten

Dick wrote:

[Saten's Easy]
00:31:960 (1) - how about this, i think it would fit better:
I think it's fine as it is~
00:44:205 (2) - ^ as above
seems fine :0
Thanks for checking~~
Stefan

Dick wrote:

[Stefan's Normal]
00:14:817 (1) - whistle am sliderstart? nope.
00:16:042 (2) - ^ nope.
00:24:613 (1) - ^ nope.
00:27:062 (5) - ^ Upps, vergessen, den wieder dorthin zu setzen..
00:35:634 (3,4,5) - was is da denn schief gelaufen, (4) 2tinygrids rechts Fixed.
01:47:573 - passt der clap hier? :x ich würde das sliderende ja eher auf 5% Volume machen.. Passt aber zum Rythmus. :O
nice diff owo
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
F,0,0,210,0,1
M,0,210,28899,320,240
F,0,28899,,1,0
F,0,65940,66246,0,1
M,0,66246,68083,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28899,29205,1,0
F,0,68083,68389,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28899,29205,0.1,0
F,0,68083,68389,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
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M,0,109103,127513,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30124,30
F,0,0,153,0.07,0
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L,69307,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28899,29052,0.05,0.001
F,0,68083,68236,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 199,250,244
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Combo4 : 107,87,221
Combo5 : 121,121,121
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DarkDunskin
Thoroughly checked both mods and changed one thing ^^

• 01:02:573 (25,26,27): dkd doesn't fit here, the music doesn't need that and also is the only dkd on the map, so in this case is better if you replace it to kdk

I don't think that big notes fit at named places, the sound doesn't feel right for me.
Especially not within a 194 BPM combo like Loctav suggested even if I deleted those triplets.
K D K sounds more reasonable to me at some points but it would make the readability worse since the SV isn't high enough at
those parts mancusojuanmattos mentioned. And it wouldn't make sense to increase it at these places either.

Also "overmapped" is a far interpretable word. In my opinion those triplets bring in some nice Accelerations
which avoid too much repitition. Since the main melody is repeating all the time and reaching its climax at the end of the song,
I had to be consistent in my main-pattern all the time, and had to increase the difficulty of it, through adding well placed note and rearranging it a bit, too.

Thats all~
Awaiting new mods.
grumd
irc mod blah blah
SPOILER
03:01 grumd: : go spect me
03:01 Kokatsu: : okay+
03:01 Kokatsu: : gogo
03:01 Kokatsu: : what are you going to play? D:
03:01 Kokatsu: : oh :3
03:03 grumd: : OH NICE 100
03:03 grumd: : FUCK
03:03 Kokatsu: : :D:D
03:03 Kokatsu: : you already told me that u are low
03:05 grumd: : i am.. what?
03:05 Kokatsu: : you said you are bad cuz of ur low rank
03:05 Kokatsu: : remember?
03:05 grumd: : oh
03:05 grumd: : low rank you mean
03:05 grumd: : k
03:05 Kokatsu: : when gladi claimed his #69
03:06 grumd: : ok you know
03:06 grumd: : 00:34:103 (8) -
03:06 grumd: : i hate this
03:06 Kokatsu: : sec
03:06 Kokatsu: : uh
03:06 Kokatsu: : why?
03:06 Kokatsu: : shape or slider?
03:06 grumd: : why you don't make something neat, nicely flowing etc
03:06 grumd: : yes shape
03:07 grumd: : well you know, actually no unrankable issues here, everything is technically fine
03:07 grumd: : but that shapes make me cry
03:07 Kokatsu: : okay, second time someojne complained about the shapes
03:07 Kokatsu: : yea, i dont map for rank <<
03:07 grumd: : 00:56:450 (1) -
03:07 grumd: : LOL
03:07 grumd: : THAT SLIDER POINTS HAHA
03:07 grumd: : y u no use red points?
03:10 Kokatsu: : ah
03:10 Kokatsu: : what happend? :D
03:11 grumd: : internet
03:11 grumd: : ok i'm back
03:11 Kokatsu: : k
03:11 Kokatsu: : about that sliders
03:11 grumd: : http://puu.sh/Xg1Z
03:11 Kokatsu: : without redpoints
03:11 grumd: : why without?
03:11 Kokatsu: : i actually is a different shape
03:11 grumd: : this is probably breaking some technical things but whatever
03:11 Kokatsu: : but sec, i'll try that
03:11 grumd: : it plays fine
03:12 Kokatsu: : sorry, i see no real difference
03:13 grumd: : but that can turn out in something unrankable
03:13 grumd: : do as you wish
03:13 Kokatsu: : hm
03:13 Kokatsu: : okay, i first correct the first slider dD
03:13 Kokatsu: : *xD
03:13 grumd: : 01:03:185 (2,3) - make this spacing as usual
03:14 grumd: : not 1.1 but 1.0
03:14 grumd: : 01:22:777 (6,7) - oh awesome one
03:15 Kokatsu: : uhm
03:15 Kokatsu: : sec
03:15 Kokatsu: : about that 1.1
03:15 Kokatsu: : i actually don't see a good alternative spot
03:15 grumd: : 01:47:726 (1) - and yes, i know what have you tried to do, but it was a bit confusing and broke my SS
03:15 grumd: : what
03:15 grumd: : http://osu.ppy.sh/ss/408815
03:15 Kokatsu: : 01:03:185 (2,3) -
03:16 grumd: : just do it like this, no?
03:16 grumd: : i'm quite in a bad mood now
03:16 Kokatsu: : uhm, what about creating something like a mirror of (4,5,1)?
03:16 grumd: : try it, i just want you to use 1.0x distance snapping
03:16 Kokatsu: : :P
03:17 Kokatsu: : baka gridsnap
03:17 Kokatsu: : uhm, you commented on that one slider
03:17 grumd: : i meant every slider at all
03:17 Kokatsu: : 00:34:103 (8) -
03:17 Kokatsu: : all of them, right?
03:17 grumd: : right
03:18 Kokatsu: : any suggestions? cause i like that shape ><
03:18 grumd: : okay let me see
03:20 Kokatsu: : okay, got something for the first
03:21 Kokatsu: : http://puu.sh/Xgdj
03:21 grumd: : nice
03:21 grumd: : i'm doing a nice screenshot too atm
03:21 Kokatsu: : i always complain about blankets in my mods so i do them right on my maps <<
03:21 Kokatsu: : :D
03:22 Kokatsu: : 2cnd http://puu.sh/Xgf0
03:23 grumd: : ok let me try to make a big lesson
03:23 grumd: : http://osu.ppy.sh/ss/408818
03:23 grumd: : open this
03:23 Kokatsu: : wth
03:23 Kokatsu: : are you doing=
03:23 Kokatsu: : you should mod not be creative as fuck D:
03:24 grumd: : first of all, i want to tell you about SHAPING CONSISTENCY
03:24 grumd: : wait, i'm trying to explain
03:24 Kokatsu: : i know that :3
03:24 grumd: : grey sliders are consistent
03:24 grumd: : pink are not
03:24 Kokatsu: : yea, i know that :D
03:24 grumd: : even if you are using same curve type, try to make most of sliders in your maps look similar
03:24 Kokatsu: : white are (as far as i can see)
03:24 grumd: : 00:30:736 (4) -
03:25 grumd: : this one is too curved
03:25 grumd: : compared to everything else
03:25 grumd: : try to kep your style consistent, this brings a feel of a good and polished map
03:25 Kokatsu: : okay
03:25 grumd: : about white sliders
03:25 grumd: : i will make them blue cause white color is too shiny
03:26 grumd: : http://puu.sh/XgiP
03:26 grumd: : look at the points
03:26 grumd: : http://puu.sh/Xgj2 and here
03:26 Kokatsu: : mhm
03:26 grumd: : zig-zag sliders look much better when they are SYMMETRICAL
03:27 grumd: : http://puu.sh/XgjV
03:27 Kokatsu: : aye aye!
03:27 grumd: : http://puu.sh/Xgk2
03:27 grumd: : but that red sliders (red on the fist big screenshot)
03:28 grumd: : are ~_~
03:28 grumd: : so you get my thoughts, right?
03:29 Kokatsu: : hurr
03:29 Kokatsu: : yea ;3
03:29 Kokatsu: : looking thru that curverd sliders on my own atm
03:29 grumd: : 00:58:287 (4) - also, when you are making a simple curved slider like this, try to place the last handle point right
03:29 grumd: : in the center of it's end
03:29 grumd: : and placing the middle point at the middle of it
03:29 grumd: : http://puu.sh/Xgmw like this i mean
03:32 Kokatsu: : wb
03:32 grumd: : style consistency also counts for longer sliders, by the way. it is not so needed though, and you must know the
03:32 grumd: : border between consistency and boring unvariety
03:32 Kokatsu: : yea, i am actually quiet happy with the longer sliders
03:33 grumd: : 01:16:348 (1) - looks great
03:33 grumd: : but look 01:16:960 (2) -
03:33 Kokatsu: : ;3
03:33 grumd: : 01:18:797 (1) - and this
03:33 grumd: : they are totally different :s
03:33 grumd: : one is almost straight and the other one is curved 90°
03:33 Kokatsu: : hm
03:34 grumd: : it is surely not unrankable and stuff, and it's even not bad
03:34 grumd: : just my own taste
03:34 Kokatsu: : yea i know, but you'`re right
03:34 Kokatsu: : i don't have unrankable stuff in that map
03:34 grumd: : if you agree with my taste then this is fine
03:34 Kokatsu: : but i want it to be more beautiful ;3
03:34 Kokatsu: : nono, you're completely right
03:35 grumd: : i mean, my unagreement with them is fine xD
03:35 Kokatsu: : not in that business that long so i'm glad you help me out and actually tell me some more general stuff than just
03:35 Kokatsu: : "lol move 2 grids"
03:35 grumd: : also, want to hear a general rule from me?
03:35 Kokatsu: : yes
03:35 Kokatsu: : always ;3
03:35 grumd: : try NOT to use vertical and horizontal lines
03:35 Kokatsu: : always wash your hands after pooping
03:35 grumd: : really, that is my mapping rule
03:36 grumd: : ~_~
03:36 Kokatsu: : :D
03:36 Kokatsu: : i try to avoid it
03:36 grumd: : i mean, even if this is a curved slider
03:36 grumd: : it can be vertical
03:36 Kokatsu: : yea
03:36 grumd: : 01:28:593 (2) -
03:36 Kokatsu: : but sometimes it fits ;D
03:36 grumd: : sometimes, yes
03:36 grumd: : but making everything ~15° rotated is much better nowadays
03:37 Kokatsu: : yea
03:37 grumd: : straight patterns is a past style
03:37 Kokatsu: : those lines always reming me of 2010- maps
03:37 Kokatsu: : 00:29:511 (1) -
03:37 Kokatsu: : !
03:37 Kokatsu: : :D
03:37 grumd: : 01:28:593 (2) - so this slider rotated 20-25° will look like
03:37 grumd: : http://puu.sh/XgtZ
03:37 grumd: : see the difference?
03:37 Kokatsu: : yea ;D
03:37 grumd: : 00:29:511 (1) - oh yes, this is good one
03:38 grumd: : 00:31:654 (6,7,8) - this stream too
03:38 Kokatsu: : ;3
03:38 Kokatsu: : "stream"
03:38 grumd: : lol
03:38 Kokatsu: : 00:38:695 (1,2,3,4,5) -
03:38 Kokatsu: : ?
03:38 grumd: : 01:04:103 (1,2) - this is a baka
03:38 Kokatsu: : what do you think?
03:38 grumd: : i'm like "eeh fine i think"
03:38 Kokatsu: : lol
03:38 grumd: : but not really good
03:39 grumd: : i never liked zig-zag streams anyway
03:39 grumd: : streams is a flowing thing
03:39 grumd: : like.. let me provide a screenshot
03:39 Kokatsu: : i KNOW your maps dude :D
03:39 grumd: : http://osu.ppy.sh/ss/408827
03:40 Kokatsu: : HOW CAN YOU MAKE SO AWESUM STUFF SO FAST >>
03:40 grumd: : btw i was using grid snap so it is crappy stream
03:40 grumd: : just moving my mouse and clicking lol
03:40 Kokatsu: : it takes me 5mins+ to do something like that
03:40 grumd: : D:
03:40 grumd: : i can open a stream and show you
03:40 grumd: : i have a channel
03:40 Kokatsu: : gimme
03:41 grumd: : okay let me find my soft for ths
03:41 Kokatsu: : soft?
03:41 grumd: : program
03:41 grumd: : software
03:42 Kokatsu: : ahh
03:42 grumd: : aw shi--
03:42 grumd: : i can't find it
03:42 Kokatsu: : xD
03:42 grumd: : okay i will go pee
03:42 grumd: : :D
03:42 Kokatsu: : okay, nvm
03:42 grumd: : and then dl it
03:42 grumd: : and install again
03:42 Kokatsu: : i check sliders in the meantime xD
03:42 grumd: : i think i've just uninstalle it
03:42 grumd: : okay nice
03:42 grumd: : brb
03:46 grumd: : ok here we gi
03:46 grumd: : go
03:46 grumd: : http://ru.twitch.tv/grumd
03:46 Kokatsu: : aaah
03:46 grumd: : what you want me to map? :D
03:47 Kokatsu: : heartstream? :D
03:47 grumd: : o_o
03:47 grumd: : okay :D
03:47 Kokatsu: : !
03:48 grumd: : ok this is shit
03:48 grumd: : DL
03:48 grumd: : D:
03:48 Kokatsu: : xD
03:49 Kokatsu: : it looks a bit creepy D:
03:54 Kokatsu: : http://puu.sh/XgIH i like this :3
03:54 grumd: : i wish you could put (7) on the same straight line with (6)
03:55 grumd: : like, perfectly
03:55 Kokatsu: : you
03:55 Kokatsu: : are
03:55 Kokatsu: : genius
03:55 grumd: : oh my internets are going insane
03:55 Kokatsu: : xD
03:55 Kokatsu: : okay, i prepare for ur dc
03:55 grumd: : http://puu.sh/XgJY
03:55 Kokatsu: : D:
03:55 grumd: : it was showing a red cross a second ago
03:55 Kokatsu: : lol
03:56 Kokatsu: : how do i get them perfectly in a line=?
03:58 Kokatsu: : aah, i know it ;D
04:00 grumd: : just by eye lol
04:00 Kokatsu: : nah
04:01 grumd: : i do it by eye every time :s
04:01 Kokatsu: : i rotated the slider 180°, stacked the following note on the reverse and rerotated :>
04:01 Kokatsu: : \:D/
04:02 Kokatsu: : 01:38:083 (1) -
04:02 Kokatsu: : too curvy, right? :/
04:03 Kokatsu: : oh, we're done? D:
04:04 grumd: : uuh
04:04 grumd: : better puush it
04:04 grumd: : i'm mapping
04:05 Kokatsu: : just one last thing
04:05 grumd: : hm?
04:05 Kokatsu: : http://puu.sh/XgU1 soilution for (1)?
04:05 Kokatsu: : *solution
04:05 grumd: : let it e
04:05 grumd: : be
04:05 grumd: : it's fine imo
04:06 Kokatsu: : uhm, okay ;3
04:06 Kokatsu: : thanks alot ;3 helped me really much :D
04:06 Kokatsu: : post in forums~
04:06 grumd: : me?
04:06 grumd: : posting?
04:06 grumd: : oh..
04:06 grumd: : dunno
04:07 Kokatsu: : why not?
04:07 Kokatsu: : it was helpful^^
04:14 Kokatsu: : cmon, post \:D/
04:14 grumd: : oh well k
NoHitter
Rechecking. No kd since I already got.

[Saten's Easy]
00:42:675 (2) - Stack this perfectly on the note? The overlap atm doesn't look neat.
01:09:001 (1) - Similar to above.
01:10:838 (1) - Similar to above.

[Stefan's Normal]
00:28:899 (1) - Could you move this further from the previous slider? An anti-jump in a Normal is kind of confusing.

That's all.
Saten
The overlap, or custom stacking that I would call it doesn't look that bad in-game mode imo.
And stacking those means some other changes need to be done to smooth out the spacing~
Stefan
Wasn't so hard to change like I thought... durrr.. Fixed the Anti-Jump.
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
F,0,0,210,0,1
M,0,210,28899,320,240
F,0,28899,,1,0
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Sprite,Background,Centre,"SB\red.png",320,240
F,0,28899,29205,1,0
F,0,68083,68389,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28899,29205,0.1,0
F,0,68083,68389,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
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M,0,109103,127513,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30124,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69307,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28899,29052,0.05,0.001
F,0,68083,68236,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 121,121,121
Combo6 : 255,255,255
Combo7 : 255,164,255

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Jenny
@Taiko:

I generally suggest to lower the volume to 50% in the 'fast, nonkiai parts', 65% in the kiai and 30% in the intro, it just feels way better and is still loud enough.
*Actually, those volumes there sound perfect; 30% for intro, 50% for everything else but kiai, 65% for that~ <3


@Hard:

Your slidercodes (first 3):
308,48,9920,54,0,B|372:12|444:44,1,140,0|0
380,104,10532,2,0,B|456:124|484:192,1,140
400,196,11144,2,0,B|450:255|418:331,1,140

I am way too lazy to mod anything, just leaving this here.
Ulysses
Hi! Sorry for delay :x



Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[Hard]

A neat diff,only a tiny hitsound thing can be found :x..
01:26:450 (2,4) - I don't get why you added whistle here.It's different from your other hitsound patterns.


[Dunskin's Taiko Oni]

00:02:266 (8,9,10) - Just my opion,I think blue blue red sounds better than crruent.

00:07:164 (25,26,27) - Hmm same as above?

And a useless time section lol:
66858


[Stefan's Normal]

AR-1

:x nothing was found sorry>_>

Sorry I already tried my best :/

Really sorry for my poor mod :(
Topic Starter
Kokatsu

nold_1702 wrote:

Hi! Sorry for delay :x No prob. Happy that you did it at all. <3



Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[Hard]

A neat diff,only a tiny hitsound thing can be found :x.. /o/
01:26:450 (2,4) - I don't get why you added whistle here.It's different from your other hitsound patterns. It actually follows my hitsoundpattern o__O


:x nothing was found sorry>_> Means that the mapset is good, lol, don't be sad :D

Sorry I already tried my best :/

Really sorry for my poor mod :( np <3
Waiting for responses of guestmappers~
Stefan
AR5 is cooler. :(
No changes.
Topic Starter
Kokatsu
@Hard:

Your slidercodes (first 3):
308,48,9920,54,0,B|372:12|444:44,1,140,0|0
380,104,10532,2,0,B|456:124|484:192,1,140
400,196,11144,2,0,B|450:255|418:331,1,140

[/quote]

They are not proportional to each other and I have problems staying in the grid if I use the same shape for the following slider, sorry, this will stay.
MMzz
Everything is a suggestion pretty much, nothing un-rankable just some of my opinions you should take into mind. (This applies to all diffs.)

[Hard]

00:38:695 (1) - This combo is unnecessary and doesn't blend with your combo pattern. Nor is anything really standing out in the music/note placement that would call for a combo.
00:38:389 (6) - Move this up a little bit so it's linear? Not sure if this is intentional.
00:54:001 (9) - Move this to x316 y268, just to clean up that pentagon.
01:02:879 (1) - Remove this combo too? Like before I don't see much of a reason for it as nothing is standing out.
01:12:675 (4,5,6,7,8) - This is a bit of an eyesore to me, maybe try a nice curve shape in the notes? Example: http://puu.sh/18Rkt
01:25:838 (6) - Again move this up a little so it's linear, still not sure if these are intentional because of how slight the curve is.
01:35:328 (6) - ^ But move it down.

[Stefan's Normal]

In the opening section I have a big suggestion. With the two times the music is repeated in the opening you mapped it 2 very different ways. The first time around isn't very fluent and felt kind of strange to play, but the second time I feel like you nailed it just right with the note placement. So maybe you could remap the first section to be a bit more like the 2nd time? First section being from: 00:09:920 (1) - to 00:18:491 (5) - . Part 2 is self explanatory.

01:29:817 (3) - This slider doesn't fit at all. It's skipping over a lot of stressed beats and isn't very fitting when it ends. Remove it and replace with some notes/sliders instead?
01:47:879 (1) - This spinner is a little too short for a beginner to complete in time.

[Saten's Easy]

No change in colors at the kiai? You should probably add them for the sake of consistency with colors on the other diffs.
01:47:879 (1) - Just like in the normal this is a bit to short.

[Dunskin's Taiko Oni]

Really good taiko I only have 1 issues. That very end with the long strand of notes is very unfitting, I see what you are trying to do but it's really not working as the song has no change in tone. So if you just simply delete 01:40:685 (20) - 01:43:134 (38) - and 01:45:583 (56) - You'll have this part split up pretty evenly with the beat.

Call me back when you've looked over the mod.
Saten
I think Kotatsu Kokatsu messed them up D:
Stefan

MMzz wrote:

[Stefan's Normal]

In the opening section I have a big suggestion. With the two times the music is repeated in the opening you mapped it 2 very different ways. The first time around isn't very fluent and felt kind of strange to play, but the second time I feel like you nailed it just right with the note placement. So maybe you could remap the first section to be a bit more like the 2nd time? First section being from: 00:09:920 (1) - to 00:18:491 (5) - . Part 2 is self explanatory. Made some Changes.

01:29:817 (3) - This slider doesn't fit at all. It's skipping over a lot of stressed beats and isn't very fitting when it ends. Remove it and replace with some notes/sliders instead? Changed.
01:47:879 (1) - This spinner is a little too short for a beginner to complete in time. I always thought, that the Spinner is too short, but to keep the consistency at the End Point of all Diffs, I hold it. Spinner ends now at 01:50:328, since it fits great too.
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
F,0,0,210,0,1
M,0,210,28899,320,240
F,0,28899,,1,0
F,0,65940,66246,0,1
M,0,66246,68083,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28899,29205,1,0
F,0,68083,68389,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28899,29205,0.1,0
F,0,68083,68389,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
F,0,11909,12215,0,0.7
S,0,11909,12215,1,1.01
F,0,12215,12522,0.7,0
S,0,12215,12522,1.01,1
F,0,14358,14664,0,0.7
S,0,14358,14664,1,1.01
F,0,14664,14971,0.7,0
S,0,14664,14971,1.01,1
F,0,16807,17113,0,0.7
S,0,16807,17113,1,1.01
F,0,17113,17420,0.7,0
S,0,17113,17420,1.01,1
F,0,21705,22011,0,0.7
S,0,21705,22011,1,1.01
F,0,22011,22317,0.7,0
S,0,22011,22317,1.01,1
F,0,24154,24460,0,0.7
S,0,24154,24460,1,1.01
F,0,24460,24766,0.7,0
S,0,24460,24766,1.01,1
F,0,26603,26909,0,0.7
S,0,26603,26909,1,1.01
F,0,26909,27215,0.7,0
S,0,26909,27215,1.01,1
F,0,107879,109103,0,1
M,0,109103,127513,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30124,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69307,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28899,29052,0.05,0.001
F,0,68083,68236,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
124.117497516989,306.122448979592,4,2,1,45,1,0
10532,-100,4,2,1,40,0,0
11144,-100,4,2,1,35,0,0
11756,-100,4,2,1,30,0,0
12062,-100,4,2,1,55,0,0
12369,-100,4,2,1,45,0,0
12981,-100,4,2,1,40,0,0
13593,-100,4,2,1,35,0,0
14205,-100,4,2,1,30,0,0
14511,-100,4,2,1,55,0,0
14817,-100,4,2,1,45,0,0
15429,-100,4,2,1,40,0,0
16041,-100,4,2,1,35,0,0
16653,-100,4,2,1,30,0,0
16960,-100,4,2,1,55,0,0
17573,-100,4,2,1,45,0,0
17879,-100,4,2,1,40,0,0
18491,-100,4,2,1,35,0,0
19103,-100,4,2,1,30,0,0
19715,-100,4,2,1,45,0,0
20328,-100,4,2,1,40,0,0
20940,-100,4,2,1,35,0,0
21552,-100,4,2,1,30,0,0
21858,-100,4,2,1,55,0,0
22165,-100,4,2,1,45,0,0
22777,-100,4,2,1,40,0,0
23389,-100,4,2,1,35,0,0
24001,-100,4,2,1,30,0,0
24613,-100,4,2,1,45,0,0
25225,-100,4,2,1,40,0,0
25837,-100,4,2,1,35,0,0
26449,-100,4,2,1,30,0,0
26756,-100,4,2,1,55,0,0
27369,-100,4,2,1,45,0,0
27675,-100,4,2,1,40,0,0
28287,-100,4,2,1,35,0,0
28899,-100,4,2,2,55,0,1
29052,-100,4,2,2,55,0,0
66246,-100,4,2,1,45,0,0
66552,-100,4,2,1,40,0,0
66858,-100,4,2,1,35,0,0
67164,-100,4,2,1,30,0,0
68083,-100,4,2,2,55,0,1
68236,-100,4,2,2,55,0,0
88287,-100,4,2,2,65,0,1
107879,-100,4,2,0,35,0,0
108185,-100,4,2,0,30,0,0
108491,-100,4,2,0,25,0,0
108797,-100,4,2,0,20,0,0
109103,-100,4,2,0,15,0,0
109409,-100,4,2,0,10,0,0
109715,-100,4,2,0,5,0,0


[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 121,121,121
Combo6 : 255,255,255
Combo7 : 255,164,255

[HitObjects]
252,48,9920,70,0,B|200:40|160:88,1,100,2|0
116,136,10532,2,0,B|89:186|117:231,1,100,0|0
152,292,11144,2,0,B|188:335|240:327,1,100,0|0
308,336,11756,1,0
376,324,12062,1,2
436,288,12369,85,2
424,136,12981,2,0,B|400:92|356:64,1,100
288,68,13593,2,0,B|245:98|221:142,1,100,0|0
192,204,14205,1,0
180,272,14511,1,0
232,320,14817,6,0,B|298:331|345:319|372:283|382:228,1,200
344,96,16042,2,0,B|277:84|230:96|203:132|193:187,1,200
180,256,16960,2,0,B|136:276|136:276|76:276,1,100,2|2
96,104,17879,1,0
160,80,18185,1,0
228,72,18491,2,0,B|284:88|308:140,2,100
340,192,19715,86,0,B|364:248|348:296,1,100
296,336,20328,2,0,B|240:360|192:344,1,100
144,300,20940,2,0,B|120:244|134:202,1,100
188,156,21552,2,0,B|244:132|285:146,1,100,0|2
352,160,22164,6,0,B|376:104|356:44,1,100,2|0
292,52,22777,2,0,B|244:32|192:56,2,100
280,120,23695,1,0
220,152,24001,1,0
80,144,24613,86,0,B|85:263|190:328|313:307|362:198,1,400,2|0
428,180,26144,1,0
456,116,26450,1,0
412,64,26756,1,2
344,60,27062,2,0,B|231:20|131:93|105:214|187:301,1,400,2|0
276,192,28899,38,0,B|240:160,2,50,2|0|2
244,252,29511,21,0
352,344,30124,1,2
364,204,30736,1,0
400,144,31042,1,0
372,80,31348,1,2
240,124,31960,6,0,B|132:108|52:176,1,200,0|2
24,240,32879,1,0
52,304,33185,2,0,B|96:332|148:320,2,100,0|0|2
176,240,34409,69,0
316,240,35022,1,2
296,100,35634,1,0
232,68,35940,1,0
164,80,36246,1,2
88,200,36858,6,0,B|48:248|80:308|136:328|192:288,1,200,10|2
256,292,37777,1,0
324,292,38083,2,0,B|374:328|430:308|462:248|422:200,1,200,0|2
380,68,39307,6,0,B|329:84|360:116|306:141,1,100
244,152,39920,1,2
108,68,40532,2,0,B|158:84|127:116|181:141,1,100
244,152,41144,1,2
304,276,41756,70,0,B|354:312|410:292|442:232|402:184,1,200,0|2
320,72,42981,1,0
184,104,43593,2,0,B|76:104|20:216,1,200,2|0
36,276,44511,5,0
96,312,44817,1,2
228,348,45430,1,0
296,340,45736,1,0
360,308,46042,1,2
416,264,46348,6,0,B|448:216,2,50,8|0|8
416,124,47266,1,2
292,72,47879,1,0
224,52,48185,1,0
156,72,48491,1,2
48,160,49103,70,0,B|96:160|124:220|156:292|200:292,1,200,8|2
248,328,50022,1,0
308,292,50328,2,0,B|344:292|376:220|404:160|452:160,1,200,0|2
456,92,51246,6,0,B|420:56,2,50,8|0|8
324,140,52164,1,2
192,96,52777,1,0
156,156,53083,1,0
184,220,53389,1,2
300,140,54001,6,0,B|360:236|292:328,1,200,8|2
224,340,54920,1,0
156,328,55226,2,0,B|88:236|148:140,1,200,0|2
216,132,56144,70,0,B|216:72,2,50,8|0|8
324,44,57062,1,2
420,148,57675,1,0
388,208,57981,1,0
328,244,58287,1,2
188,252,58899,6,0,B|132:224|132:172,1,100,8|0
64,152,59511,1,2
8,196,59817,1,0
8,268,60124,2,0,B|64:296|64:348,1,100,0|0
132,356,60736,2,0,B|232:384|332:360,1,200,2|8
388,320,61654,5,0
416,256,61960,2,0,B|405:154|314:207|288:112,1,200,2|0
228,80,62879,1,0
160,68,63185,1,2
28,116,63797,70,0,B|36:168|16:216|16:216|20:320,1,200,8|2
159,314,65022,2,0,B|163:214|163:214|142:167|150:115,1,200,0|2
256,192,66246,12,2,68083
368,88,68695,6,0,B|268:64|168:88,1,200,4|2
112,128,69613,1,0
64,180,69920,1,0
60,248,70226,2,0,B|84:296|140:316,1,100,0|2
200,336,70838,6,0,B|172:384,2,50,8|0|8
268,328,71450,1,0
324,288,71756,2,0,B|372:244|372:244|408:212|412:148|356:120,1,200,2|0
312,80,72675,1,0
244,68,72981,2,0,B|142:68|142:68|98:44|46:64,1,200,2|8
12,124,73899,69,0
48,184,74205,2,0,B|92:144|160:164|184:232|136:288,1,200,2|0
216,280,75124,1,0
284,276,75430,2,0,B|245:232|269:164|337:144|378:182,1,200,2|8
480,280,76654,5,2
480,140,77266,1,0
376,48,77879,1,2
252,112,78491,6,0,B|224:116|196:100|196:100|152:100,1,100,8|0
88,120,79103,1,2
40,172,79409,1,0
64,236,79715,2,0,B|108:272|152:284,1,100,0|0
200,234,80328,1,2
232,168,80634,70,0,B|189:141,2,50,8|0|8
292,132,81246,1,0
352,168,81552,2,0,B|416:172|436:232|416:292|352:296,2,200,2|0|2
212,152,83389,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84307,1,0
92,308,84613,2,0,B|72:260|32:232|32:232|72:204|92:152,1,200,0|2
256,192,85838,12,2,87675
48,124,88287,54,0,B|48:249|48:249|128:193|212:249,1,300,4|0
248,308,89511,1,0
316,316,89817,1,0
380,288,90124,2,0,B|387:236|387:236|455:195|464:116,1,200,2|8
340,48,91348,86,0,B|308:92|272:128|204:136|168:128,1,200,2|0
168,268,92573,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93491,5,0
448,260,93797,1,2
432,120,94409,2,0,B|404:80|336:56,1,100
280,64,95022,1,2
160,140,95634,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96246,1,2
152,320,96858,2,0,B|204:320|204:320|248:286,1,100
299,254,97471,1,2
44,148,98083,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100226,1,8
468,284,100532,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102675,2,0,B|75:174,2,50,8|0|8
120,88,103593,5,2
188,92,103899,1,0
256,96,104205,1,0
324,100,104511,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105124,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106042,1,2
104,328,106654,1,0
172,340,106960,1,0
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256,192,107879,12,2,110328
Topic Starter
Kokatsu

MMzz wrote:

Everything is a suggestion pretty much, nothing un-rankable just some of my opinions you should take into mind. (This applies to all diffs.)

[Hard]

00:38:695 (1) - This combo is unnecessary and doesn't blend with your combo pattern. Nor is anything really standing out in the music/note placement that would call for a combo. The intention was to keep the numbers on the circles below ten, since I dislike higher values on circles (looks ugly to me), changed it however.
00:38:389 (6) - Move this up a little bit so it's linear? Not sure if this is intentional.Wasn't, so fixed
00:54:001 (9) - Move this to x316 y268, just to clean up that pentagon. okay
01:02:879 (1) - Remove this combo too? Like before I don't see much of a reason for it as nothing is standing out. I really dislike the way it turns out, will keep it.
01:12:675 (4,5,6,7,8) - This is a bit of an eyesore to me, maybe try a nice curve shape in the notes? Example: http://puu.sh/18Rkt Changed, but other way, hope it's okay now :<
01:25:838 (6) - Again move this up a little so it's linear, still not sure if these are intentional because of how slight the curve is. aye
01:35:328 (6) - ^ But move it down. This was intentional


Call me back when you've looked over the mod. <3
Waiting for other GD's to be updated, will upload it, once I got all diffs
Topic Starter
Kokatsu


EDIT: Since Stefan changed his spinner, Saten decided to do the same and I will apply the same length to my spinner to keep it consistent.
DarkDunskin
Okay Mmzz Mod sounds resonable.
Delete those Notes for me pls.
Topic Starter
Kokatsu
<<
MMzz
ok gl.
Mismagius
bandcamp DOES NOT go on Source. It's just a website. That's be like putting Youtube on source.
Saten
Or Nico Nico Douga
Topic Starter
Kokatsu
Removed "Bandcamp" as source, thanks BD. owo
Leorda
Hi there

[General]
* White combo color can hurt players eyes while gameplay. You should change it to another color then....


[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider?


[Hard]
01:16:960 (2) - Why whistle at repeating slider and end slider? It doesn't follow the music....
01:27:062 (4,5) - Remove whistle?


Good luck, then~
Stefan

Leorda wrote:

[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :p
Topic Starter
Kokatsu

Leorda wrote:

Hi there

[General]
* White combo color can hurt players eyes while gameplay. You should change it to another color then.... Using light gray instead now

[Hard]
01:16:960 (2) - Why whistle at repeating slider and end slider? It doesn't follow the music....
01:27:062 (4,5) - Remove whistle?

I actually use this pattern in other parts of the music too, like at 00:47:266 (2,3,4,5,6,7,8) or 00:57:062 (2,3,4,5,6) so this will stay.

Good luck, then~ thanks~

Stefan wrote:

Leorda wrote:

[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :p Mach ich.
NoHitter
Rechecked and bubbled.
Good luck! (Sorry it took so long...)
Topic Starter
Kokatsu
Thanks NoHitter. o3o
Saten
o3o
spboxer3
o3o
Loctav
Stop spamming o3o!

[General]

Please fix metadata on {Saten's Easy}. Readd artist, etc. on the diff again to re-fullsubmit it. This makes it .osu data v10. Saten's is
the only one using v9.

[Storyboard]

{Hard - "grey.jpg",Background} - F,0,10,210,0,1 should begin on 0ms instead of 10ms.
{Saten's Easy & Stefan's Normal} - lacks of Sprite bg.jpg + designated SB code (compare with {Hard})

[Saten's Easy]

00:15:430 (2) - move NC here.
00:25:226 (2) - ^

[Stefan's Normal]

00:16:960 (3,4) - inconsistent spacing, please resnap this with 0.7x

[Hard]

OD7? I feel this is pretty easy to SS (I did on first try :C) even though this is supposed to be the hardest diff of the mapset.

01:47:726 (1) - meeeh. the pattern looks so nice but it plays so stupid since this inconsistent spacing was so sudden and was never done
in this map before. Please resnap with 1,0x

[Dunskin's Taiko Oni]

01:28:287 (1) - big Don? Since kiai and new musical section begins here. With a finisher, the kiai feels less "sudden".

Call me back when fixed.
Topic Starter
Kokatsu
All fixed, hurr durr~
Loctav
\:D/
Topic Starter
Kokatsu
<3
Saten

Loctav wrote:

\:D/
[Luanny]
yeeeeeeeessssssssss <3
gz Koka ;D
mancuso_JM_
Oh, Great!! :3
Congratulations on your 1st ranked map, Koka!! ;)
spboxer3
more otokaze \:D/
Tshemmp
gratz Koka x3
ffstar
congratz :)
otokaze <3
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