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IOSYS - Endless Tewi-ma Park [Osu|Taiko]

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pokedigi

mancusojuanmattos wrote:

[Poke's Taiko:]

--> Looking the difficulty of this Taiko, In my opinion deserves a Oni in the title. (Poke's Taiko Oni)
--> I don't like how to play the Video in this difficulty, doesn't work fine is a bit confuse at the hour to 'Click' on the notes. Remove this Line from the .osu Notepad to delete the Video in this difficulty (I also think that you need to do full submit but on another difficulty to don't have any problem with the 'Whitout Video' Link. For example, delete the Video and then you need to go to the Insane difficulty to do Full Submit)
Video,0,"[IOSYS] Endless Tewi-Ma Park.flv"

Mod Info:
d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)

00:36:131 (173): Totally agree with Leo and KPY, this 1/2 Slider doesn't work fine on a Taiko Difficulty, is kinda 'weird' to do that when you are playing the map. To be sincere I think that works better a 3-plet, try with a kdd, this give a better flow in my opinion
01:31:912 (50): Again this Slider, in this case you can fix the problem just changing this Slider to a don here. Looking that it's a dense Taiko map, you can give a little break to the players on here, also I can listen this pause in the music
01:46:912 (151): Same as above, but in this case you can use a Big Don since the Vocal Stop is a bit higher

Nice, but Why you did not map to the end of the song? You have a nice rhythm to a Taiko map, really. You should consider that, but it's just an appreciation by me

00:36:131 (173): Replaced by d THX :)
01:31:912 (50): Replaced by D THX :)
01:46:912 (151): Replaced by D THX :)

I wish to map to the end, but I'm having my final exam and I don't want eLtigreXXx to wait for me, since the beatmap is nearly ranked.

In my opinion, add "ONI" in difficulty's title is OK, but I have to wait eLtigreXXx's opinion.

http://puu.sh/C4iN
Topic Starter
KokoroStudiox3
ok

all done c:
jossieP


DL witouth video link disappear when you submit on a diff that have no video (Taiko in this case)
re-submit on a diff with the video and it would be fixed
Topic Starter
KokoroStudiox3
SPOILER

ikari_kyon wrote:



DL witouth video link disappear when you submit on a diff that have no video (Taiko in this case)
re-submit on a diff with the video and it would be fixed

fixed
gracias ikari_kyon C:
Shohei Ohtani
Gyyuuuh

This song is so kawaii.

Like, how can things exist that are this adorable.

But yeah sorry to be a dick but

Overall:
Your taiko BG isn't 4:3!~ Make one that is 4:3 :D
Gabe's preview point is like, 86000, and everyone else's is at like, 36000. So Gabe's diff (the first diff generally seen) starts at the verse, and the other diffs are like "didididididididididi"
Gabe's offset is +10 from the other maps

But the song is still kawaii :3
Topic Starter
KokoroStudiox3
thanks C:
Leorda
I and eLtigreXXx did discuss about title song, and he fixed the title for correction. No kds

Bubbled

P.S. I would like to hunt Tewi for my lunch.....
Aurele

Leorda wrote:

I and eLtigreXXx did discuss about title song, and he fixed the title for correction. No kds

Bubbled

P.S. I would like to hunt Tewi for my lunch.....
Ugh... you will have to pop it, Leorda, there's a problem when downloading :

Topic Starter
KokoroStudiox3
;^;

fixed
Aurele

eLtigreXXx wrote:

;^;

fixed
Yes, It's now fixed. c:
Chewin
Hi, from my queue :3

[General]
taiko_bg.png is 875x767. You should to use one 800x600, 1024x768
What about to rename the insane diff in "sewerty5's Lunatic"?

[Gabe's Easy]
00:17:381 (3) - Using grid level: 4 move the 3rd waypoint 1 grid left to make it symmetric.
00:18:318 (4) - ^
01:00:506 (1) - Move the 2nd waypoint to x:76 y:196
01:01:443 (2) - 2nd waypoint 2 grid down
02:02:381 (1) - Finish on the head
Nazi sorry o.o The map is good.

[Normal]
k

[Hard]
00:11:756 (6) - NC here and remove from 00:11:990 (1) for consistency
01:47:381 (1,2,3) - Improve this blanket plz: http://osu.ppy.sh/ss/366416
228,272,107381,6,0,B|200:228|228:180,1,90,4|0
296,228,107849,1,8
368,192,108084,2,0,B|392:240|360:292,2,90
01:53:943 (1) - Remove NC
01:59:099 (2) - Improve the overlap
02:06:131 (5) - NC here and remove from 02:07:302 (1)

[sewerty5's Insane]
00:38:943 (9) - New combo
00:46:443 (6) - ^
00:53:943 (5) - ^
lolmap

Good luck with rebubble and rank :3
Topic Starter
KokoroStudiox3

Chewin wrote:

Hi, from my queue :3

[General]
taiko_bg.png is 875x767. You should to use one 800x600, 1024x768 ok
What about to rename the insane diff in "sewerty5's Lunatic"?

[Normal] :D
k

[Hard] all done
00:11:756 (6) - NC here and remove from 00:11:990 (1) for consistency
01:47:381 (1,2,3) - Improve this blanket plz: http://osu.ppy.sh/ss/366416
228,272,107381,6,0,B|200:228|228:180,1,90,4|0
296,228,107849,1,8
368,192,108084,2,0,B|392:240|360:292,2,90
01:53:943 (1) - Remove NC
01:59:099 (2) - Improve the overlap
02:06:131 (5) - NC here and remove from 02:07:302 (1)

[sewerty5's Insane]
00:38:943 (9) - New combo
00:46:443 (6) - ^
00:53:943 (5) - ^

lolmap

Good luck with rebubble and rank :3
thanks :)
Eirene
quickly looked at the insane diff... you can ignore the mod since the map is already good

[insane :]

few ideas to make the diff looks better

00:24:881 (1,2,3,4,5,6,7) - you may try something like this http://puu.sh/H977. it fits the music really well
00:32:381 (1,2,3,4,5,6,7,8,9) - that the only pattern that doesn't follow the voice, that's really odd
00:41:756 (1,2,3) - could round a bit these sliders ? and the mirror pattern. It's not as awesome as what you did at 01:04:256 (1)
01:28:396 (9,10,1,2) - this new combo looks horrible. Try to move it on (2) ?
01:38:943 (5) - move middle point a square right ? It's ugly otherwise ._.
01:52:771 (7,8,1,2,3,4,5,6,7,8,1,2,3) - new combos on the stream don't make sens imo. At least the 1st ._.
01:57:693 (6) - try to follow the melody instead of that slider ?
01:59:568 (6) - add new combo ?
02:02:381 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - Try to have new combos just after slider. e.g. 02:03:201 (6) - , 02:04:138 (12) - , 02:05:779 (10) - , 02:06:716 (4) -
having new combos every 4 beats is not everytime the best thing to do.
02:09:881 (7) - new combo here ?
Aurele

Chewin wrote:

Hi, from my queue :3
[Gabe's Easy]
00:17:381 (3) - Using grid level: 4 move the 3rd waypoint 1 grid left to make it symmetric. Done
00:18:318 (4) - ^ ^
01:00:506 (1) - Move the 2nd waypoint to x:76 y:196 Done
01:01:443 (2) - 2nd waypoint 2 grid down Copy/Pasted it.
02:02:381 (1) - Finish on the head Sure.
Nazi sorry o.o The map is good.
Here's the diff
osu file format v9

[General]
AudioFilename: Touhou - Iosys Tewis Mapaku To Endless Wi PV .mp3
AudioLeadIn: 0
PreviewTime: 84881
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Endless Tewi-ma Park
Artist:IOSYS
Creator:eLtigreXXx
Version:Gabe's Easy
Source:Touhou
Tags:sewerty5 pokedigi Gabe Tewi Inaba usatei

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG4.png"
Video,-200,"[IOSYS] Endless Tewi-Ma Park.flv"
//Break Periods
2,68206,79266
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4256,468.75,4,1,1,40,1,0
7537,-100,4,1,1,40,0,0
22068,-100,4,2,1,40,0,0
22185,-100,4,1,1,40,0,0
38006,-100,4,1,1,40,0,1
68006,-133.333333333333,4,2,1,35,0,0
84881,-100,4,1,1,40,0,0
99881,-100,4,1,1,40,0,1
114881,-100,4,1,1,40,0,0


[Colours]
Combo1 : 187,119,119
Combo2 : 255,185,255
Combo3 : 136,236,247
Combo4 : 254,172,112
SliderBorder : 255,255,255

[HitObjects]
304,48,4256,2,0,B|432:56,1,110,0|8
352,136,5193,2,0,B|240:128,1,110,0|8
176,200,6131,2,0,B|184:328,1,110,0|8
96,256,7068,2,0,B|88:144,1,110,0|0
88,48,8006,5,4
184,48,8474,2,0,B|264:48,2,55,8|0|0
136,136,9412,1,8
232,136,9881,2,0,B|344:184,1,110,0|8
336,280,10818,2,0,B|224:232,1,110,0|8
136,232,11756,5,0
48,184,12224,2,0,B|48:104,2,55,8|0|0
48,280,13162,1,8
136,328,13631,5,0
136,232,14099,2,0,B|208:232,2,55,8|0|0
48,184,15037,1,8
136,136,15506,6,0,B|136:72,2,55,0|0|8
224,184,16443,2,0,B|224:248,2,55,0|0|8
224,88,17381,2,0,B|232:64|268:48|304:64|312:88,1,110,0|8
352,184,18318,2,0,B|360:208|396:224|432:208|440:184,1,110,0|8
440,88,19256,6,0,B|496:88,2,55,0|0|8
344,88,20193,1,4
192,216,21131,2,0,B|136:216,2,55,0|0|8
288,216,22068,1,2
88,216,23006,5,0
40,128,23474,2,0,B|40:56,2,55,8|0|0
136,128,24412,1,8
184,216,24881,2,0,B|296:264,1,110,0|8
288,160,25818,2,0,B|400:208,1,110,0|8
480,248,26756,5,0
432,336,27224,2,0,B|376:336,2,55,8|0|0
384,248,28162,1,12
432,160,28631,5,0
336,160,29099,2,0,B|256:160,2,55,8|0|0
384,72,30037,1,12
432,160,30506,6,0,B|432:224,2,55,0|0|8
336,160,31443,2,0,B|336:240,2,55,0|0|8
288,72,32381,2,0,B|280:48|241:33|208:49|201:73,1,110,0|8
152,160,33318,2,0,B|161:185|200:200|233:184|240:160,1,110,0|8
336,160,34256,6,0,B|416:160,2,55,0|0|8
240,160,35193,1,6
104,304,36131,2,0,B|40:304,2,55,0|0|8
200,304,37068,1,4
336,160,38006,5,0
280,80,38474,1,8
224,160,38943,2,0,B|232:288,1,110,0|8
136,232,39881,2,0,B|128:344,1,110,0|8
32,344,40818,2,0,B|24:232,1,110,0|8
80,152,41756,6,0,B|80:96,2,55,0|0|8
136,232,42693,1,6
288,104,43631,2,0,B|288:48,2,55,0|0|8
352,176,44568,1,4
256,352,45506,6,0,B|376:328,1,110,0|8
424,248,46443,2,0,B|304:240,1,110,0|8
256,160,47381,2,0,B|384:152,1,110,0|8
424,72,48318,2,0,B|304:64,1,110,0|8
216,64,49256,6,0,B|160:64,2,55,0|0|8
216,160,50193,1,6
416,160,51131,2,0,B|472:160,2,55,0|0|8
320,160,52068,1,4
256,344,53006,6,0,B|128:336,1,110,0|8
104,248,53943,2,0,B|224:240,1,110,0|8
256,152,54881,2,0,B|128:144,1,110,0|8
104,56,55818,2,0,B|224:48,1,110,0|8
312,48,56756,6,0,B|384:48,2,55,0|0|8
312,144,57693,1,6
312,344,58631,2,0,B|248:344,2,55,0|0|8
312,248,59568,1,4
112,248,60506,6,0,B|76:196|112:144,1,110,0|8
192,88,61443,2,0,B|228:140|192:192,1,110,0|8
272,248,62381,2,0,B|320:280|375:248,1,110,0|8
424,160,63318,2,0,B|376:128|319:160,1,110,0|8
272,248,64256,5,0
176,232,64724,1,8
128,144,65193,1,6
328,144,66131,5,0
424,160,66599,1,8
472,248,67068,1,4
256,192,68006,5,4
256,192,81131,12,2,83006
232,144,84881,6,0,B|232:88,2,55,0|0|8
280,232,85818,2,0,B|280:304,2,55,0|0|8
184,224,86756,2,0,B|136:256|80:224,1,110,0|8
136,136,87693,2,0,B|104:88|136:32,1,110,2|10
224,88,88631,6,0,B|344:88,1,110,0|8
432,88,89568,2,0,B|496:88,2,55,0|0|8
384,176,90506,2,0,B|256:176,1,110,0|8
176,176,91443,2,0,B|112:176,2,55,2|0|10
272,176,92381,5,0
344,248,92849,1,8
248,272,93318,2,0,B|248:336,2,55,0|0|8
152,248,94256,1,0
216,176,94724,1,8
248,80,95193,2,0,B|248:24,2,55,2|0|10
216,176,96131,6,0,B|184:224|216:280,1,110,0|8
304,232,97068,2,0,B|352:264|408:232,1,110,0|8
352,152,98006,1,0
280,80,98474,1,8
352,8,98943,1,2
424,80,99412,1,14
352,152,99881,6,0,B|344:264,1,110,0|8
256,312,100818,2,0,B|264:200,1,110,0|8
192,136,101756,2,0,B|64:128,1,110,0|8
24,208,102693,2,0,B|144:216,1,110,2|10
192,136,103631,5,0
232,224,104099,1,8
296,152,104568,1,0
336,240,105037,1,8
400,168,105506,2,0,B|451:133|429:64,1,110,0|8
336,88,106443,2,0,B|286:122|308:191,1,110,2|10
232,256,107381,6,0,B|224:328,2,55,0|0|8
184,168,108318,2,0,B|192:104,2,55,0|0|8
280,176,109256,2,0,B|336:176|392:176,1,110,0|8
336,256,110193,2,0,B|392:256|448:256,1,110,2|10
392,336,111131,6,0,B|336:336|280:336,1,110,0|8
184,336,112068,2,0,B|128:336|72:336,1,110,0|8
40,240,113006,1,0
72,144,113474,1,8
144,216,113943,1,2
240,232,114412,1,10
208,136,114881,5,4
280,72,115349,2,0,B|245:22|176:44,1,110,8|0
208,136,116287,2,0,B|157:171|179:240,1,110,8|0
272,208,117224,2,0,B|306:259|375:237,1,110,8|0
344,144,118162,2,0,B|394:110|372:41,1,110,8|0
280,72,119099,5,8
208,144,119568,2,0,B|208:208,2,55,0|0|8
280,72,120506,1,0
344,144,120974,1,8
408,72,121443,2,0,B|480:72,2,55,0|0|8
344,144,122381,6,0,B|224:168,1,110,4|8
176,248,123318,2,0,B|288:248,1,110,0|8
328,336,124256,2,0,B|456:336,1,110,0|8
488,248,125193,2,0,B|376:248,1,110,0|8
280,240,126131,5,0
232,152,126599,1,8
136,136,127068,2,0,B|136:72,2,55,0|0|8
232,152,128006,1,0
304,80,128474,1,8
400,64,128943,2,0,B|400:8,2,55,0|0|12
368,160,129881,5,4
Topic Starter
KokoroStudiox3

Eirene wrote:

SPOILER
quickly looked at the insane diff... you can ignore the mod since the map is already good


[insane :]

few ideas to make the diff looks better

00:24:881 (1,2,3,4,5,6,7) - you may try something like this http://puu.sh/H977. it fits the music really well OK
00:32:381 (1,2,3,4,5,6,7,8,9) - that the only pattern that doesn't follow the voice, that's really odd OK
00:41:756 (1,2,3) - could round a bit these sliders ? and the mirror pattern. It's not as awesome as what you did at 01:04:256 (1) ok
01:28:396 (9,10,1,2) - this new combo looks horrible. Try to move it on (2) ? ok
01:38:943 (5) - move middle point a square right ? It's ugly otherwise ._. ok
01:52:771 (7,8,1,2,3,4,5,6,7,8,1,2,3) - new combos on the stream don't make sens imo. At least the 1st ._. ok
01:57:693 (6) - try to follow the melody instead of that slider ? ok
01:59:568 (6) - add new combo ? ok
02:02:381 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - Try to have new combos just after slider. e.g. 02:03:201 (6) - , 02:04:138 (12) - , 02:05:779 (10) - , 02:06:716 (4) -
having new combos every 4 beats is not everytime the best thing to do.
02:09:881 (7) - new combo here ? ok

updated
tanks C::::
Lizbeth
[sewerty5's Insane]
00:12:927 (7) - remove a repeat as you did at 00:14:802 (7) -
00:50:896 (8) - delete note
00:58:631 (1) - Too close to previous object
01:05:427 (5) - remove repeat
01:08:006 (1) - This is just an idea, delete this note, and make a delayed break starting here. Just pick the biggining of the break and drag it to 01:08:006 -
01:52:771 (7) - add new combo and remove it here: 01:53:006 (1) -

[Hard]
00:06:131 (1,2,3,4,5,6,7,8,9) - not sure about jumps in the very beginning of the map, it threw me off.
00:42:693 (3,4) - turn this into 3 notes... I dont think it fits with the vocals here: 00:42:927 - using end of slider and a note. I prefer how you did here: 00:35:427 (4) - or here: 00:27:927 (6,7) - I hope you get my point, if not feel free to ask me.
00:44:568 (5,6) - same here
00:50:193 (4,5) - ^ you could just reverse them too. note slider.
00:52:068 (6,7) - same as above
01:08:006 (1) - same suggestion I made for insane
nice spacing increasing in the last kiai ~ well done

[Normal]
00:26:521 (6) - delete, I think a note in red tick would fit more here: 00:26:052 - I suggest to replace this slider with 3 notes.
00:49:256 (1,2,3,4,5) - do here the same you did here: 00:51:131 (1,2,3) -

[Gabe's Easy]
Normal and Easy have same slider velocity and distance snap.... Plus notes every beat. both diff are too close in difficulty. You have to lighten it a bit.
same suggestion about the break for this one.

Taiko diff seems fine to my eyes.

That's all.
Aurele

Lizbeth wrote:

[Gabe's Easy]
Normal and Easy have same slider velocity and distance snap.... Plus notes every beat. both diff are too close in difficulty. You have to lighten it a bit.
same suggestion about the break for this one.

Taiko diff seems fine to my eyes.

That's all.
:cry: :cry: . Ok, lemme see what I can change a bit.
Topic Starter
KokoroStudiox3

Lizbeth wrote:

SPOILER
[sewerty5's Insane]
00:12:927 (7) - remove a repeat as you did at 00:14:802 (7) -
00:50:896 (8) - delete note
00:58:631 (1) - Too close to previous object
01:05:427 (5) - remove repeat
01:08:006 (1) - This is just an idea, delete this note, and make a delayed break starting here. Just pick the biggining of the break and drag it to 01:08:006 -
01:52:771 (7) - add new combo and remove it here: 01:53:006 (1) -

[Hard]
00:06:131 (1,2,3,4,5,6,7,8,9) - not sure about jumps in the very beginning of the map, it threw me off.
00:42:693 (3,4) - turn this into 3 notes... I dont think it fits with the vocals here: 00:42:927 - using end of slider and a note. I prefer how you did here: 00:35:427 (4) - or here: 00:27:927 (6,7) - I hope you get my point, if not feel free to ask me.
00:44:568 (5,6) - same here
00:50:193 (4,5) - ^ you could just reverse them too. note slider.
00:52:068 (6,7) - same as above
01:08:006 (1) - same suggestion I made for insane
nice spacing increasing in the last kiai ~ well done

[Normal]
00:26:521 (6) - delete, I think a note in red tick would fit more here: 00:26:052 - I suggest to replace this slider with 3 notes.
00:49:256 (1,2,3,4,5) - do here the same you did here: 00:51:131 (1,2,3) -

[Gabe's Easy]
Normal and Easy have same slider velocity and distance snap.... Plus notes every beat. both diff are too close in difficulty. You have to lighten it a bit.
same suggestion about the break for this one.

Taiko diff seems fine to my eyes.

That's all.
all fixed :)
updadted
Yasora
=w=

Easy
  1. 00:07:078 (4) - for consistent hitsounding, add clap in the end too like before?
  2. 00:15:516 (1) - add finish in slider's beginning. I can hear cymbal sounder although that's just a bit
  3. 00:23:016 (1) - similar think with above
  4. 00:35:203 (2) - please remove the whistle. that's weird to hear orz. beside that, you didn't add whistle in same sound with this spot before.
  5. 00:38:016 (1) - add finish again for cymbal sounder
  6. 00:42:703 (2) - same with 00:35:203
  7. 00:45:516 (1) - same with 00:15:516
  8. 00:50:203 (2) - remove whistle again
  9. 00:53:016 (1) - add finish again in beginning
  10. 00:57:703 (2) - remove whistle
  11. 01:00:516 (1) - add finish again in beginning
  12. 01:05:203 (3) - remove whistle
  13. 01:32:391 (1) - add finish
  14. 01:33:328 (3) - I guess, you forgot to add clap in the end. also, 1 grid right looks more better.
  15. 01:39:422 (6) - finish sound should added in (1)'s beginning. not in here orz
  16. Agree with Lizbeth's comment orz. just reduce the sv and some circle into slider for make it easier imo.
Normal
  1. 00:11:766 (1,3) - honestly, finish sound in beginning isn't fit with the music bg imo.
  2. 00:15:516 (1) - well, add finish sound in beginning for a bit cymbal sounder
  3. 00:26:766 (1,3) - same in here, the finish sound not fit..
  4. 00:34:266 (1,3) - ^
  5. 00:35:672 (2) - remove finish sound
  6. 00:37:547 (4) - you added whistle too in other same pattern, why in here not?
  7. 00:41:766 (1,3) - same in here. remove finish
  8. 00:45:516 (1) - add finish in slider's beginning
  9. 00:49:266 (5) - add clap in slider's reverse for consistent hitsounding
  10. 00:56:766 (1,3) - same too. remove finish
  11. 01:00:516 (1) - add finish
  12. 01:28:641 (1,4) - remove finish too
  13. 01:41:766 (6) - add new combo? too long combo set in here orz
  14. 01:53:484 (5) - ^ also, in here make the equal combo
  15. 02:02:391 (1) - add finish in beginning
Hard
  1. 00:04:734 (2) - add clap in here for drum sound. also for consistent too orz
  2. 00:07:547 (9) - similar think with above. but just add in beginning
  3. 00:15:047 (6) - (nazi) 1 grid up for make linear with (5)
  4. 00:21:141 (1) - why suddenly finish sound in beginning? remove it please
  5. 00:30:516 (1) - and why no add finish in beginning orz
  6. 00:45:516 (1) - ^
  7. 01:00:516 (1) - ^
  8. 01:32:391 (1) - ^
  9. 02:09:187 (3) - nee, I guess add clap in here is make nice rhythm. try it? :3
Insane
  1. 00:12:937 (7) - add clap in the end? but I'm more suggesting to add whistle to in the both spot. like 00:14:812 (7) -
  2. 00:14:812 (7) - remove finish in the both. that's weird to hear orz
  3. 00:15:516 (1) - add finish in beginning
  4. 00:27:937 (6) - remove finish for consistent like 00:14:812
  5. 00:29:812 (6) - ^
  6. 00:30:516 (1) - add finish in beginning too
  7. 00:35:203 (3) - samee remove finish.. also, in 00:37:078 (3) - too
  8. 00:38:484 (5,5,3,9) - add clap. for (9), add in beginning
  9. 00:42:234 (3) - add clap in beginning
  10. 00:44:109 (3) - ^
  11. 00:45:516 (1) - add finish
  12. 00:45:984 (5,5) - add clap in beginning
  13. 00:47:859 (5,8) - add clap. for (8) in the end
  14. 00:49:734 (3,7) - add clap
  15. 00:51:609 (3) - ^
  16. 00:53:484 (3,3) - add clap in beginning
  17. 00:55:125 (2) - add clap in the end
  18. 00:56:297 (6) - ^ in beginning
  19. 00:57:234 (4) - add clap
  20. 00:59:109 (4) - ^
  21. 01:00:516 (1) - add finish in beginning
  22. 01:32:742 (4) - 1 grid right for make it symmetry
  23. too many note missing the clap sound in drum sound orz
byeee
Topic Starter
KokoroStudiox3
all done thanks :)
Kitsunemimi
Mod4mod! :O.... I-I hope it's not too late to mod this map...? <.<

Anyways, your video is out of time. Go into the .osu files of your maps and look for this line:
Video,-200,"[IOSYS] Endless Tewi-Ma Park.flv"
Change the -200 into -140, and it should be virtually perfect (±10 ms). The insane diff seems to be missing this offset altogether.
The skinned hitcircle is a few pixels off from the center (as seen with the misalignment with the approach circle)... And I think you should fix this. If you're too lazy to do it, you can just ask me to it for you. o3o
On another note, the lighting.png actually looks so sexy <3. Good job on it! Usually people who do these kinds of star-lightings make super cluttered messes.

And now, off to the actual modding!~
[Gabe's Easy]
At 2.81 stars, it's not really an easy, but okay...
The problem here is that you put in a bunch of 1/2 sliders, and while those may be pretty easy, they make the overall pace of the map too quick. However, seeing that the map already has so many mods and it's been so long, I'll let that go. A tip for next time though, just keep it simple with Easys; make a bunch of super long sliders.
00:23:016 (1,2,3,4) - Rather nazi, but you don't have these arranged in a perfect diamond shape. Either shift (2) up and (4) down, or move (1) to the right and (3) to the left.
00:38:953 (3,4,5) - Looks ugly and crooked. Either make them more slanted or keep them straight.
00:46:453 (2,3,4) - Similar situation here. I'd advise to keep the same angle from (1).
01:33:328 (3) - Slider tail's missing clap hitsound.
Other than these little aesthetic issues, the diff looks good and ready to go!

[Normal]
00:38:016 (1,2) - Very slight imperfection here - they're not aligned in the square pattern properly. Just move them 1 grid to the left.
00:39:891 (4,5) - These two aren't aligned perfectly horizontally either :( (5) is too high from (4) (by one grid).
01:19:851 - Is there a reason why this break has been pulled back by a tick..?
I really like the rhythm and hitsounding of this diff, very nice~

[Hard]
....So Tewi's actually a devil....
Anyways, it looks like you put in a few too many triples :< This is acceptable because it's a low BPM, but next time, keep the 1/4s out of Hards please >.<
01:08:016 - Maybe you should put a note here? :o
01:20:203 - Again with the shortened break?! DX
Spacing's rather inconsistent at the end... I think it would look neater if you made it uniform.
This difficulty looks decent :3

[sewerty5's Insane]
00:44:812 (5) - Slider tail missing clap hitsound.
00:50:203 (5,6,7) - My symmetry senses almost made me jump out of my seat. Fix this into a nice little triangle :< (It doesn't matter if you mess up the spacing to the next combo though imo.)
00:52:312 (6) - Missing clap hitsound like before.
00:57:937 (7) - From this point until 01:39:891 (1), every clap hitsound is missing.
01:44:578 (5) - I suggest you get rid of the repeat on this slider, and add one on 01:44:812 (6) instead (and bump it back a tick). It makes things less confusing.
That's it! I LOVE THESE STREAMS <3 MMMMNNFFSGSH THEY FEEL SO GOOD

[Poke's Taiko Oni]
I don't actually play any Taiko, so I don't know if a pattern's good or not, etc etc. However, I'll still try to point out any mistakes I find. At this point, I really hope there are none, so let's see...
EDIT: you know what, nevermind, no mistakes.

So that's it for the mod. I love this song and this map has turned out to be pretty good, so I'm glad. Don't get nervous because my post is so long; it's always like that. Most of it's just little nit-picky things to make your map perfect; you did a great job :3. I'd star the map too, but it doesn't look like you need any more at this point, so I hope you don't mind~ >u<
Topic Starter
KokoroStudiox3

Kitsunemimi wrote:

Mod4mod! :O.... I-I hope it's not too late to mod this map...? <.<

Anyways, your video is out of time. Go into the .osu files of your maps and look for this line:
Video,-200,"[IOSYS] Endless Tewi-Ma Park.flv"
Change the -200 into -140, and it should be virtually perfect (±10 ms). The insane diff seems to be missing this offset altogether. oks
The skinned hitcircle is a few pixels off from the center (as seen with the misalignment with the approach circle)... And I think you should fix this. If you're too lazy to do it, you can just ask me to it for you. o3o c: done
On another note, the lighting.png actually looks so sexy <3. Good job on it! Usually people who do these kinds of star-lightings make super cluttered messes. ::D

And now, off to the actual modding!~
[Gabe's Easy]
At 2.81 stars, it's not really an easy, but okay...
The problem here is that you put in a bunch of 1/2 sliders, and while those may be pretty easy, they make the overall pace of the map too quick. However, seeing that the map already has so many mods and it's been so long, I'll let that go. A tip for next time though, just keep it simple with Easys; make a bunch of super long sliders.
00:23:016 (1,2,3,4) - Rather nazi, but you don't have these arranged in a perfect diamond shape. Either shift (2) up and (4) down, or move (1) to the right and (3) to the left.
00:38:953 (3,4,5) - Looks ugly and crooked. Either make them more slanted or keep them straight.
00:46:453 (2,3,4) - Similar situation here. I'd advise to keep the same angle from (1).
01:33:328 (3) - Slider tail's missing clap hitsound.
Other than these little aesthetic issues, the diff looks good and ready to go!

[Normal] all done
00:38:016 (1,2) - Very slight imperfection here - they're not aligned in the square pattern properly. Just move them 1 grid to the left.
00:39:891 (4,5) - These two aren't aligned perfectly horizontally either :( (5) is too high from (4) (by one grid).
01:19:851 - Is there a reason why this break has been pulled back by a tick..?
I really like the rhythm and hitsounding of this diff, very nice~

[Hard]
....So Tewi's actually a devil....
Anyways, it looks like you put in a few too many triples :< This is acceptable because it's a low BPM, but next time, keep the 1/4s out of Hards please >.<I'll keep in mind c:
01:08:016 - Maybe you should put a note here? :o
01:20:203 - Again with the shortened break?! DX oks
Spacing's rather inconsistent at the end... I think it would look neater if you made it uniform. oks
This difficulty looks decent :3

[sewerty5's Insane] all done
00:44:812 (5) - Slider tail missing clap hitsound.
00:50:203 (5,6,7) - My symmetry senses almost made me jump out of my seat. Fix this into a nice little triangle :< (It doesn't matter if you mess up the spacing to the next combo though imo.)
00:52:312 (6) - Missing clap hitsound like before.
00:57:937 (7) - From this point until 01:39:891 (1), every clap hitsound is missing.
01:44:578 (5) - I suggest you get rid of the repeat on this slider, and add one on 01:44:812 (6) instead (and bump it back a tick). It makes things less confusing.
That's it! I LOVE THESE STREAMS <3 MMMMNNFFSGSH THEY FEEL SO GOOD

[Poke's Taiko Oni]
I don't actually play any Taiko, so I don't know if a pattern's good or not, etc etc. However, I'll still try to point out any mistakes I find. At this point, I really hope there are none, so let's see...
EDIT: you know what, nevermind, no mistakes.

So that's it for the mod. I love this song and this map has turned out to be pretty good, so I'm glad. Don't get nervous because my post is so long; it's always like that. Most of it's just little nit-picky things to make your map perfect; you did a great job :3. I'd star the map too, but it doesn't look like you need any more at this point, so I hope you don't mind~ >u<

thanks c:::
Poggo
hi ^^

Insane

00:26:766(1) - so ugly slider ;w; try this http://puu.sh/NXUE
00:48:562(7,8) - maybe make so http://puu.sh/NXWP bcz repeat slider 8 hides under note 5. It's not fine

Hard

00:17:742 - better add note here, it better follow the music http://puu.sh/NY0V
00:32:742 - ^
00:36:141(1,3) - make more symmetric http://puu.sh/NY3D
00:53:250 - ugly slider form ;w; http://puu.sh/NY4J
01:33:094(3,4,5) - correct spacing

Normal

OD -1

Good luck~~
Topic Starter
KokoroStudiox3

Katty Pie wrote:

hi ^^

Insane

00:26:766(1) - so ugly slider ;w; try this http://puu.sh/NXUE oks
00:48:562(7,8) - maybe make so http://puu.sh/NXWP bcz repeat slider 8 hides under note 5. It's not fine oks

Hard

00:17:742 - better add note here, it better follow the music http://puu.sh/NY0V oks
00:32:742 - ^ oks
00:36:141(1,3) - make more symmetric http://puu.sh/NY3Doks
00:53:250 - ugly slider form ;w; http://puu.sh/NY4J oks
01:33:094(3,4,5) - correct spacingok

Normal

OD -1 ok

Good luck~~
thanks :)
DakeDekaane
Hi, mod time~ :3

[Easy]

It looks very nice, I'll only be pointing spacing and simetry stuff, follow if you want

00:30:047 (3) - Move to x:356 y:116
00:41:766 (1) - x:92 y:164
00:58:641 (3) - 2 grid right, if you do, 00:59:578 (4) - 1 grid up
01:04:734 (2,3) - 1 grid up, both
01:06:609 (2) - 1 grid down
01:44:578 (3) - 1 grid right, if you do, 01:45:047 (4) - 2 grid right and 01:45:516 (5) - 1 grid down
01:51:141 (1) - 1 grid left
02:08:484 (5) - 1 grid up

[Normal]

00:19:266 (1) - This slider has 1.0x spacing, and the spacing you use is 0.9x, re-arrange or put it closer.
00:26:766 (1) - Move to x:224 y:244
00:32:391 (3) - 1 grid left
00:39:891 (4) - ^
01:50:672 (7) - ^
01:51:141 (1) - Same observation as the 1st for this diff, re-arrange this slider in a way it keeps a consistent spacing

I think that's all~ Good luck c:
Topic Starter
KokoroStudiox3

DakeDekaane wrote:

Hi, mod time~ :3


[Normal]

00:19:266 (1) - This slider has 1.0x spacing, and the spacing you use is 0.9x, re-arrange or put it closer. done
00:26:766 (1) - Move to x:224 y:244 done
00:32:391 (3) - 1 grid left done
00:39:891 (4) - ^ dine
01:50:672 (7) - ^ done
01:51:141 (1) - Same observation as the 1st for this diff, re-arrange this slider in a way it keeps a consistent spacing done

I think that's all~ Good luck c:
gracias :)
Leorda
Ahhh, I remember this map


[Skinning]
* It is just me or the approachcircle seems off-centered?
*default-comma.png, default-dot.png, default-percent.png, and default-x.png are unused. Remove these four


[Normal]
00:49:266 (5,1) - Swap new combo for your combo pattern
01:06:141 (1) - Remove new combo for your combo pattern
01:53:484 (1) - ^


[Hard]
00:31:219 (2,3,4,5,6,1) - Make a pattern like this? http://osu.ppy.sh/ss/398284


[sewerty5's Insane]
00:07:547 (7) - Move 1 grid right for allign the pattern (nazi)


@Gabe : so my bubble popped because of submission error?

oh, once you done, forum PM me for remind me
Topic Starter
KokoroStudiox3

Leorda wrote:

Ahhh, I remember this map


[Skinning]
* It is just me or the approachcircle seems off-centered? done
*default-comma.png, default-dot.png, default-percent.png, and default-x.png are unused. Remove these four done


[Normal]
00:49:266 (5,1) - Swap new combo for your combo pattern done
01:06:141 (1) - Remove new combo for your combo pattern done
01:53:484 (1) - ^ done


[Hard]
00:31:219 (2,3,4,5,6,1) - Make a pattern like this? http://osu.ppy.sh/ss/398284 done


[sewerty5's Insane]
00:07:547 (7) - Move 1 grid right for allign the pattern (nazi) done


@Gabe : so my bubble popped because of submission error?

oh, once you done, forum PM me for remind me
thenks :3
Aurele

Leorda wrote:

@Gabe : so my bubble popped because of submission error? Yes. When you bubbled it, some errors happenned after the submition. When we tryed to download it, the mp3 was missing and some difficulties too. So yeah.

oh, once you done, forum PM me for remind me
During this time, I was remapping my difficulty for an easiest easy. (It sounds weird)
o/
osu file format v9

[General]
AudioFilename: Touhou - Iosys Tewis Mapaku To Endless Wi PV .mp3
AudioLeadIn: 0
PreviewTime: 84881
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Endless Tewi-ma Park
Artist:IOSYS
Creator:eLtigreXXx
Version:Gabe's Easy
Source:Touhou
Tags:sewerty5 pokedigi Gabe Tewi Inaba usatei

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG4.png"
Video,-140,"[IOSYS] Endless Tewi-Ma Park.flv"
//Break Periods
2,68216,79701
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4266,468.75,4,1,1,40,1,0
7547,-100,4,1,1,40,0,0
22078,-100,4,2,1,40,0,0
22195,-100,4,1,1,40,0,0
37078,-100,4,2,1,40,0,0
38016,-100,4,1,1,40,0,1
68016,-133.333333333333,4,2,1,35,0,0
84891,-100,4,1,1,40,0,0
99891,-100,4,1,1,40,0,1
114891,-100,4,1,1,40,0,0


[Colours]
Combo1 : 187,119,119
Combo2 : 255,185,255
Combo3 : 136,236,247
Combo4 : 254,172,112
SliderBorder : 255,255,255

[HitObjects]
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300,252,6141,2,0,B|340:292|420:276|468:196|420:108|340:84|300:140,1,330,0|8
256,64,8016,5,4
168,64,8484,2,0,B|128:72|96:104|88:144,2,110,8|0|8
208,144,9891,1,0
296,296,10828,2,0,B|184:320,1,110,0|8
120,232,11766,5,0
136,144,12234,2,0,B|99:134|81:83|110:29|176:26|218:63|199:105,1,220,8|8
256,176,13641,5,0
311,103,14109,2,0,B|293:63|335:26|401:29|430:83|412:134|376:144,1,220,8|8
400,232,15516,6,0,B|336:304|256:232|256:232|176:304|112:232,1,330,4|8
200,168,17391,2,0,B|160:128|168:48|256:0|352:48|360:128|312:168,1,330,0|8
256,232,19266,5,0
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400,184,20203,1,4
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344,304,23953,2,0,B|408:280|408:208,1,110,0|8
320,216,24891,2,0,B|356:137|309:47|222:61,2,220
240,176,27234,6,0,B|203:254|250:344|337:330,1,220,8|12
416,344,28641,1,0
384,264,29109,2,0,B|427:231|420:192|410:171|410:171|401:150|386:102|440:71,1,220,8|12
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216,224,41766,6,0,B|152:224,2,55,0|0|8
216,136,42703,1,4
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392,216,44578,1,4
256,328,45516,6,0,B|208:368|152:328,2,110,0|8|0
320,264,46922,1,8
256,200,47391,2,0,B|208:160|152:200,2,110,0|8|0
320,32,49266,6,0,B|376:32,2,55,0|0|8
232,32,50203,1,4
96,144,51141,2,0,B|40:144,2,55,0|0|8
184,144,52078,1,4
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240,192,56766,6,0,B|312:192,2,55,0|0|8
152,192,57703,1,4
80,32,58641,2,0,B|16:32,2,55,0|0|8
168,32,59578,1,4
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192,280,64734,1,8
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120,144,89109,5,8
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184,208,94266,1,0
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400,160,105516,2,0,B|451:125|429:56,1,110,0|8
360,16,106453,2,0,B|310:50|332:119,1,110,2|10
280,184,107391,6,0,B|272:256,2,55,0|0|8
200,152,108328,2,0,B|208:88,2,55,0|0|8
144,216,109266,2,0,B|168:280|240:272,1,110,0|8
296,216,110203,2,0,B|352:216|408:216,1,110,2|10
456,288,111141,6,0,B|432:344|352:336,1,110,0|8
288,304,112078,2,0,B|232:304|176:304,1,110,0|8
96,264,113016,1,0
96,176,113484,1,8
176,216,113953,1,2
264,216,114422,1,10
216,144,114891,5,4
256,64,115359,2,0,B|221:14|152:36,1,110,8|0
184,120,116297,2,0,B|133:155|155:224,1,110,8|0
240,200,117234,2,0,B|274:251|343:229,1,110,8|0
312,144,118172,2,0,B|362:110|340:41,1,110,8|0
256,72,119109,5,8
216,152,119578,2,0,B|216:216,2,55,0|0|8
256,72,120516,1,0
296,152,120984,1,8
336,72,121453,2,0,B|408:72,2,55,0|0|8
296,152,122391,6,0,B|176:176,1,110,4|8
152,256,123328,2,0,B|264:256,1,110,0|8
312,328,124266,2,0,B|440:328,1,110,0|8
464,248,125203,2,0,B|352:248,1,110,0|8
264,248,126141,5,0
184,208,126609,1,8
112,160,127078,2,0,B|40:160,2,55,0|0|8
184,112,128016,1,0
272,112,128484,1,8
360,112,128953,2,0,B|360:56,2,55,0|0|12
360,200,129891,5,4
Topic Starter
KokoroStudiox3
O: nice

UPDATE c:
Kuroshi
May I work on a Taiko difficulty?
Topic Starter
KokoroStudiox3

Kuroshi wrote:

May I work on a Taiko difficulty?
sorry no longer accept guest diff
for this map
Jenny
General: You might add the name of the theme this arrangement is or might be based on into the tags, along with the first touhou game it appears in. Also, try to find out the vocalist and add their name to the tags aswell, should be doable via youtube-videos.


sewerty5's Insane:

Man those are many 90°-angles and straight lines...

  • 00:08:953 (5,6,7) - it'd be better if you adjusted 5 to 4's approach circle, also, I don't really like how 6 go off from 7, they don't take its flow with them
    00:12:937 (7) - since you have that high sound in the music here, which is quite stronger than the stuff before, I suggest a new combo and moving it further apart, as a jump
    00:14:812 (7) - ^
    00:20:437 (6) - ^
    00:22:312 (6) - ^
    00:27:937 (6) - ^
    00:29:812 (6) - ^
    00:35:203 (3) - ^ also suggesting to split it up into circle-slider instead of reverse-slider
    00:37:078 (3) - ^
    00:42:703 (4,5) - ^ but other way around (swap slider and circle)
    00:44:812 (5) - ^ (well without the splitting up)
    00:48:562 (8) - a tripplet feels more fitting here because of the vocals
    00:50:437 (6,7) - make it a jump
    00:52:312 (6) - ^
    00:55:125 (2,3) - this doesn't fit, the vocals go in 2-1/4 each "packs", you got 3-1/4 ones and thus, the following objects (especcially 3) feel awkward and unfitting to play
    00:57:937 (7) - jump
    00:59:812 (7) - ^
    01:02:976 (4) - starting on a blue tick, this is awkward to play and will likely break combos
    01:05:437 (5) - jump
    01:07:312 (4) - ^
    01:08:016 - why not add a note? (antijump)
    01:33:094 (6) - the following stream is extremely hard to catch because it starts on the blue tick, if you want a stream to start after a kickslider, the kickslider should have 4 repeats and the stream should start on a red or white tick; the current state rarely fits anything
    01:34:851 (7) - again, not-so-neat to play because it starts on a blue tick
    01:42:234 (5,6,7,8,9,10,1,2,3,4,5,6) - i find this part highly overmapped
    01:45:281 (1,2,3,4) - the sliders having each a repeat arrow, starting on blue ticks and such don't make any sense, adjust it to how the vocals go (the vocals go each in a pair of 2-1/4s)
    01:47:625 (3,6) - so awkward to play 1/4-sliders inside a stream... also, they don't fit because the vocal-pairs aren't set on them
    01:50:906 (1,2) - @01:45:281
    01:52:781 (1,2,3,4,5,6,7,8,9,10,1,2,3) - to be honest, this is ugly.
    01:55:594 (1) - this should not have a repeat arrow, there are 2 similar sounds which make a 2-1/4 slider reasoned, though the reverse arrow ruins it here
    01:58:289 (4) - if you want a slider, remove the reverse arrow, move it 1/4 further and place a circle where it started but don't do it like it currently is
    01:58:992 (4) - there is no reason for that one in the music

My general impression of this diff is: Too many straight lines and unused flow of sliders - when you got a bowy slidershape, continue the flow with the objects before to lead into the slider properly and make the objects continue the flow the slider gave.
Sliders are mostly flow-oriantated/-based/-giving objects and thus you should either base them on your flow or base your flow on which shapes you use but don't use an arcish slider and continue with straight lines.
You used way too many 90° angles, straight lines or awkward connections in between the single objects, it feels more like you placed object by object instead of mapping a whole map which has a fitting general impression.

I recommend rearranging this, keeping the general idea but adjust mostly the sliders and angles to be more fluent and less edgy and standing-alone since it currently feels as if you clustered one part to another without making them fit.



Hard:

Again, straight lines, though not as bad but try to change them though...
Also, many 90° angles (especcially in sliders), resulting in awkward curves, giving examples in the mod (same for redtick-sliders) - please watch out for more of these and fix them yourself, I'm sure you will come up with ideas.
The distance snap feels a bit monotoneous, use a higher one for the "tehteh"-sounds on which you put your whistles? It'd feel reasoned (as mentioned in Insane).
I find Drain 6 a bit high, reduce to 5?

  • 00:04:969 (3) - this should be 1/4
    00:19:031 (6,1) - these are too close to each other, 6's hitburst will overlap 1's slidertrack in an ugly way; also, I highly dislike 90°-angles (especcially in sliderpoints), adjust the curve aswell, please
    00:23:250 (2,3,4) - as an example for how to "fix" the straight lines, it feels like the 3 here could be moved 1 grid (size 4) down to fit the vocals better since these aren't "consistent on the same level" (since that'd only be possible if they were all monotoneous) - as you can hear, the vocal on 4 goes up again, so 3 would logically be placed lower than that to harmonize better
    00:36:141 (1,3) - ewwww... adjust these so they are symmetric to the Y-axis, the current state looks... ugly, tbh
    00:42:469 (2,3) - i do not like this straight line
    00:45:984 (2,3,4) - ^ you can just place 3 a bit more down on the playfield
    00:50:203 (4) - the 90° sliderpoint-angle here makes the slider feel awkward to me; shape the slider so the reverse-arrow points back towards where 3 was
    00:55:594 (5) - 90° angle...
    01:00:516 (1,3) - these bows are too harsh and thus feel awkward, place the sliderend (where the reverse-arrow is) somewhat further away and balance the curve more out
    01:03:328 (7) - ^
    01:04:969 (4) - starting on a red tick, this one feels awkward to play and hold
    01:06:844 (4) - ^
    01:30:047 (4) - awkward angle
    01:29:812 (3,4) - why is this a 0.9x distance while 01:30:047 (4,1) - is an 1.0x one? More consistency here please.
    01:32:391 (1) - again, sliderangle
    01:35:437 (4,5,1,2) - another example for straight lines you should change/fix
    01:38:484 (3,4,5) - ^
    01:40:594 (3) - angle
    01:43:875 (2,3,4,5) - this square is not really a square and when looked at as a square it looks... ugly... please fix it
    01:49:031 (1) - awkward to play due to starting on red tick
    01:49:031 (1,2,3,4,5) - why does the spacing increase?

Impression: Too many straight lines, 90° angles and awkwardly bowed sliders, also too many sliders starting on red ticks and thus resulting in a bad feel while playing - as in the Insane, base your flow and sliders more on each other and let them flow into and out of each other to create and overall impression, not single objects following on each other and give the map more of a general idea, feel and thought of "belonging together".

If you sit down for a while and give yourself more thoughts about flow and overall impression, this should not be a greater problem to fix and might result into a (much?) better overall-feeling on the map; also, little stuff like "wiggling" according to how high the vocals go, can let stuff feel way more fitting at parts as in the example of 00:23:250 (2,3,4).


@Normal which I didn't really take a look at: 00:11:766 (1,3) - adjust stuff like this properly so it's symmetric, please.
Check all your difficulties for similar stuff as I mentioned it in Hard and Insane!
Topic Starter
KokoroStudiox3
all done

thanks >W<

c: http://osu.ppy.sh/s/51947
Jenny
...I would still like to see the sliders on the blue ticks changed... kicksliders fuck likely everything up when they end on white ticks or start on blue ones...
Also, you still got too many straight lines imo.
Topic Starter
KokoroStudiox3
I made more changes :)
Jenny
01:47:625 (3,6) - i still want these changed in insane, even after trying it more often, I managed to 300 them but just because I stream through that part, they're not correctly playable as sliders
Topic Starter
KokoroStudiox3
I use other combination
I hope it's more playable
:3
BCI
remove Endless Tewi-ma Park from tags since it's already in title
Topic Starter
KokoroStudiox3
thanks
fixed
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