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Nekomata Master feat. Sana - Ookina Koe de

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Topic Starter
Muya
This beatmap was submitted using in-game submission on 2012年9月18日 at 4:54:11

Artist: Nekomata Master feat. Sana
Title: Ookina Koe de
Source: beatmania IIDX 18 Resort Anthem
Tags: iidx18 Shintani Sanae ookinakoede WORLD/POPS Sayonara Sekai
BPM: 100
Filesize: 2246kb
Play Time: 01:55
Difficulties Available:
  1. Hard (4.42 stars, 195 notes)
  2. Normal (2.08 stars, 111 notes)
Download: Nekomata Master feat. Sana - Ookina Koe de
Information: Scores/Beatmap Listing
---------------
Nakagawa-Kanon
la la la lala lalala~
la la la lala lalala~
la la la lala lalala~
la la la lala lalala~
la la la lala lalala~
[CSGA]Ar3sgice
chair with no back
Curisu
Nekomoeta Master <3

[NM]
00:38:563 (6) - vol-10
02:00:163 - slience here?

[HD]
...circle size-1?
00:38:563 - vol-15
01:35:563 - +whistle?
02:00:163 - as same as NM..

wow moe map :D
Niva
Mod request from Mini Maya Queue ~

[General]
-> Offset 458 (-6) ? Sounds better for me ><
-> Why not Normal -> Hyper orz

[Normal]
-> HP Drain 2 seems too low >< 3 better imo
00:14:263 (4) - There's a high-pitched instrument here. Add whistle here?
00:55:063 (2) - Whistle here?
00:59:863 (2) - This note is too close to (1), maybe use grid lv4 here
01:11:863 (4) - The 5/4 delay might be tricky for new players. I recommend changing it into a slider to prevent beginners confused about the timing
01:55:663 (1) - ~ 20 - 30 % volume whistle sound here maybe?

[Hard]
00:14:863 (1) - Finish on slider start better imo
00:37:813 (4) - Move the whistle to (5) ?
00:41:263 (1,2,3,4) - Suggestion, you can create a jump like this (which plays better in DT imo) : http://osu.ppy.sh/ss/158513, or just swap (3)'s and (4)'s position
00:49:063 (3,4) - Combining these two into a slider like http://osu.ppy.sh/ss/158512 could give more flow imo. Not really necessary to change though.
01:49:363 (7,8,9,10,11) - Quite hard to read >< Star-shaped jump plays better imo

Awesome map ><
DeadAlready
1st star~ >w</
oh no message limits now?xD
AisamaDX
KAM
I
Sure
[General]
Tick rate 2 is much better.
If you decide to use TR 2, set BSD to 1/4 before change it.
Only one slider will have the ticks that doesn't fit. 01:10:058 (3) - this.
You can use audio volume 5% for that.


[Hard]
01:49:658 (8) - New combo?


[Normal]
01:43:358 (1) - Remove new combo to be consistent with 01:24:158 (3)


Lalalala lala lalala :roll:
tutuhaha
Mp3 maybe make 192KB?
too low there...
KIAI time → 01:12:458 - 01:26:858 ,01:31:658 - 01:46:058
PreviewTime: 67658


Normal

....OR Easy?..
OD-1
HP+1
00:24:458 (1) - finish
01:02:858 (1) - whistle
01:10:658 - you don't need this green line I think

Hard

OD-1

00:24:008 (7,8) - space
00:29:108 (X) - add one circle
01:06:308 (X) - ^
01:17:108 (X) - ^
01:36:308 (X) - ^
01:50:708 (X) - ^
01:54:308 (X) - ^

nice I like it XD!
Zelos
I request when answering my mod that you state if you accepted it or if you denied it and why if you dont mind :3

Folder:
Clean!

Please note any mod post is only a suggestion and can be freely ignored.

Normal:
00:38:558 (6) - I know the song itself has a cymbal finish like sound hear but in my humble opinion, osu finish hitsound does not fit here.
Thats it on this difficulty

Hard:
00:34:058 (1) - (nazi alertz!) the fact that the hump in this slider is not symmetrical is really really bothering me. perhaps maybe make symmetrical?



Nothing really wrong at all in this mapset.
Nice.
mauyakeso
:)
Magicphoenix
Don't let this die....
Magicphoenix
DON'T LET THIS DIE !! :_<
yeahyeahyeahhh
la laaaaa laaaaa la la la lala laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~
NewRulerNA
hi

[General]
  1. fine
[Normal]
  1. 00:10:058 (1,2) - (2)のスライダーのアプローチサークルに沿った配置となっていますが、僅かにズレが生じています
    00:11:258 (2) - x:128 y:100に移動させればこの僅かなズレは解消します
  2. 00:14:858 (1,2) - 個人的にはこのスライダーエンドとスライダースタートの位置が同じ方が好きです
    00:14:858 (1) - 変更をするならばx:372 y:268に移動で
  3. 00:35:258 (2,4) - この2つを比べると1gridだけ横にズレています
    00:36:458 (4) - x:438にすると綺麗に並びます
  4. 00:50:858 (4,5) - 00:10:058 (1,2)と同じ
    00:52:658 (5) - 1grid right (Tiny)
  5. 01:37:658 (2,3,4) - ここのDistanceの変化の仕方が私は良いとは思えませんでした
    01:38:558 (3,4) - 1 grid left (Tiny)
  6. 01:52:058 (3,4) - 00:10:058 (1,2)と同じ
    01:53:258 (4) - 1 grid left (Tiny)
[Hard]
  1. 00:36:458 (1,2) - ここの段差が私は気になりました
    こんな感じの段差のない流れのほうが私は好きです
  2. 01:53:258 (4) - 01:52:058 (3)比較で見ると、(4)の始点の節の位置がやや低いように見えます
    節の位置をx:82 y:244に設定することで見た目がやや改善します
これだけです

譜面の流れ、音取りを見てもどちらの難易度も申し分なく、細かな指摘/提案のみです

good luck
Topic Starter
Muya
thanks :)
yeahyeahyeahhh
Maybe source just beatmania IIDX and put rest in tags?
Ryafuka
from #modreqs

[Normal]
00:38:558 (6) - move to x:93 y:294? better flow than now.
00:52:658 (5) - remove whistle from end?
00:57:758 (5) - add finish instead whistle like 00:52:658 (5,1) - ?
02:00:158 - change volume to 5%? because that is end of the music and very quiet.

[Hard]
00:29:858 (3) - replace for ctrl + H?
00:53:258 (3) - add finish at start?
00:57:758 (5) - same as Normal.
01:48:458 (6) - add new combo?
02:00:158 - same as Normal.


good luck with ranked~
Topic Starter
Muya
thanks Ryafuka!
Yoru-hide
HI! from my modding queue~

[General]

  • Grid Level 4? The song is constructed by Snap 1/6(00:14:458 (7)), why now is 1/4 ?
[Hard]

  • AR 7 ?

    00:28:358 (2) - move to x:64 , y:248.
    00:31:358 (6) - move to one grid right.
    01:16:058 (1,2) - try this 01:21:758 (9) - NC?
    01:23:558 (3) - move to one grid right.
    01:48:458 (6) - NC?
[Normal]

  • Fine.
Good Luck!
Topic Starter
Muya
thanks Yoru-SAN :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
00:13:658 (3) - move to 00:13:058 (3)? Better to me

[Hard]
00:35:258 (3,4) - use same rhythm like 00:30:458 (4,5,6)? Seems fit the vocal better
01:11:408 - add a note?
01:11:708 - ^
01:19:658 (5) - move a little to make a curve like 01:14:858 (5,6,7) ? http://puu.sh/M4jm
01:38:858 (5,6,7) - ^ http://puu.sh/M4l7

That's all I can find. GL~
Topic Starter
Muya
thanks popner :)
HelloSCV
Hi~ From my Queue
My Modding is Suggestion so you can ignore this

SPOILER
Normal
OD -1?
00:46:058 (3) - NC
01:00:458 (3) - add whislte start of slider


Hard
00:13:658 (5) - NC
01:05:258 (7) - ^
01:17:258 (1) - add finish start of slider
01:20:858 (8) - NC
01:25:358 (8) - ^
01:26:258 (1) - add finish on slider back
01:40:058 (8) - NC
01:43:658 (6) - ^
01:48:458 (6) - ^

Lovely song <3 Good luck!
Topic Starter
Muya
thanks HelloSCV ;)
Saturnalize
la la la la lala lalaa~
lala la la lala lalala~
lala la la lala lalala~ lalala~
la la lalala~

Why no normal hitsound? Just suggestion though, but I think it fits on some places.
Topic Starter
Muya
where part? I disagree.
btw thanks for star :P
CTB Fia
this song is great
i suggest you to make more difficulty like easy and insane

Normal - Nothing to say :o

Hard
change your slider tick rate to 4 to fit the song ryhtm
00:00:758 - try to start your beats here (with soft sound effect of course)
01:07:658 (1,2,3) - change it to spinner

that's all i can say
then i shall take my leave
anyway GOOD LUCK and i'm sure your map will be ranked or apporved for sure!!!
Topic Starter
Muya
thanks shojimeguro :)
Genkishi
[Normal]
01:50:858 - I think adding some timing point with 40% of volume sounds better
01:36:458 (1) - add finish on th head of this slider
01:55:358 - add note?

[Hard]
-I saw this error in the Aimod http://puu.sh/Qka9..maybe you could fix it?
01:04:658 (6) - Add new combo here?
01:50:858 - I think adding some timing point with 40% of volume sounds better


Overall Good map.. :)
Topic Starter
Muya
thanks Genkishi :)
Sekai
Mod requested via in-game pm :3


General:
Clear~



Normal:
AR +1 makes it better for normal diff~
  1. 00:13:058 (3) - I think you should add a note here seems empty >< don't forget to fix the spacing after that~
  2. 00:14:858 (1) - add a finish on slider's head sounds better to me ~
  3. 00:19:358 (5) - remove this finish it's sounds really off orz~
  4. 00:24:458 (1) - maybe make a nice blanket with the other slider like this?
  5. 00:26:858 (3) - I think you should add a finish here to make your finish hitsound consistent~
  6. 00:29:258 (1) - you should lower the volume on this finish in like this
  7. 00:31:358 (4) - remove this whistle sound >< why on red tick?
  8. 00:36:158 (3) - ^
  9. 00:37:658 (5) - i dont think this slider curved it well so maybe do it like this?
  10. 00:38:558 (6) - remove the whistle and finish on this note then add a finish here 00:38:858 (1) - it's sounds really good to me
  11. 00:40:958 (4) - orz just like i said before 00:31:358 (4) -
  12. 00:43:358 (7) - ^
  13. 00:50:558 (3) - ^
  14. 00:52:658 (5) - remove the finish and whistle on the slider end. it really dont follow anything~
  15. 00:57:758 (5) - remove this whistle orz with same reason above~
  16. 01:02:558 (5) - ^
  17. 01:11:858 (3,4) - what the hack is this? lol
  18. 01:40:958 (5) - finish dont really fit here orz~


Hard:
AR and HP +1 it's really slow atm ><
Nothing much to find good work ~



Nice Map and song Muya ~ Good luck with ranking~ :3
Topic Starter
Muya
thanks Sekai :)
YTYuyu
alright let's get started...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
aww Rorona kawaii~ <3333
if this is from beatmania, consider adding "Komani" since they're the developers of beatmania, and "Benami" in the tags because it's Konami's music video game division.
you have no breaks, so disable the letterbox during breaks for all diffs.

[Normal]
00:13:058 - maybe add a circle to keep that 1/1 rhythm, not to mention it'll follow the bass?
00:13:658 (3,4,1) - consider adding whistles to match the bass in the song. i think it'll be consistent with the green combo colors at the beginning of the song IMO.
00:19:358 (5) - reduce the volume to 50%. i feel that doing this would emphasize the instrumental in this part of the song. if you do this, raise the volume back to 70% for (1) to represent a new pattern.
00:31:358 (4,5) - i think it sounds a lot better if the whistle is at the beginning of the slider and not at the circle. i find the whistle at the circle unfitting with this part of the song IMO.
00:36:158 (3,4) - ^
00:38:558 (6) - that finish is too loud and it might distract players during gameplay. i suggest reducing the volume to 40 or 50% to match the cymbals in the song.
00:52:658 (5) - same as above but at the end.
01:05:258 (3) - do Ctrl+H instead. the slider should be blanketed for this part. like this if you don't know.
01:24:458 (4,5) - flip these sliders around like this. i feel that doing this would make the flow smoother during gameplay.
01:26:858 (1) - maybe replace the whistle for a finish to emphasize the vocals and to represent a new pattern?
01:34:058 (4,5) - i think it sounds nice if you can add whistles at the end of (4) and the beginning of (5). basically adding a whistle at (5) would emphasize the vocals, and (4) would follow it up.
01:40:958 (5) - replace the finish for a whistle. it'll be consistent with 01:21:758 since it has a whistle-finish pattern.
01:55:658 (1) - i feel that the spinner's end should be silenced since the instrumental dies down here.

[Hard]
00:38:258 (6) - same as normal but at the end.
00:53:258 (1) - add a finish at the beginning for consistency with the normal diff.
01:53:258 (1) - remove the NC for this. same reason as above.
01:55:958 (1) - same as the last suggestion on normal.
other than that, this is a nice diff.

I guess that's it. Star and GL :D
Niva
Hi Muya~ orz my mod post on first page ._.

Let me recheck this...

[General]

-> I really recommend PreviewTime: 71810, I already experimented around and it's the most accurate preview time (: (you must set this manually in Notepad though)
-> Add "ookinakoede" to tags, in some website this song is written without space (also add "Sayonara Sekai" if you want~)

[Normal]

-> Well, there are many variations about how the whistles can be placed on this song though...

  1. 00:10:058 (1,2) - CTRL+R (1) and curve (2) downward instead of upward? It'll give a better circular flow imo, plus an elegant movement between (2,3) xD
  2. 00:14:258 (4) - Add whistle here? (you have whistle on 00:23:258 (4)'s end orz, plus this whistle fits actually :3)
  3. 00:16:058 (2) - (optional) Place slightly higher (~x:461 y:135), to create a less narrow angle between (1,2)?
  4. 00:28:058 (5) - Uhm, I think adding whistle on slider's end to follow the trumpet-like synth here won't hurt xD
  5. 00:46:658 (4) - It's closer to (3) compared to (5), not a big issue though >_<
  6. 00:55:658 (3) - Err... Not really sure with whistle on slider's end here, what it's following actually? (yes, all of the instruments aren't standing strong here, I suggest to add whistle to your blue (2) and remove whistle on slider's end here for a better rhythm~)
  7. 00:57:458 (4,5) - (optional) imo you can put (4) a bit more to the upper-left and adjust (5) to form an arc like this:
  8. 01:00:458 (3) - Because (2) has no whistle, add whistle on slider's start here instead? Feels quite lonely without whistle here >_<
  9. 01:05:258 (3) - (optional) ...uhm, as said in above post, I don't feel really right with this slider... imo it doesn't need CTRL+H though, something like this flows better because of the circular movement:
  10. 01:08:858 (2,3) - Perhaps use 40% volume (instead of 70) to make these two more dramatic? :3
  11. 01:19:358 (3,4) - Uhm, it's unclear whether you're arranging these in a straight line or not >_< (I prefer slightly curving upward though, fits your style more I think xD)
  12. 01:22:058 (1) - Add whistle (together with finish) on slider's start - you have it on Hard~
  13. 01:35:258 (5) - Whistle on slider's start sounds cute with the synth here imo~ Not a must though (:
  14. 01:38:858 (4) - Again, (I think) it'll fit your style better if you put the arc upper (~x:200 y:148) orz ._.
  15. 01:47:258 (3,4,5,6) - (optional) ...to be honest I don't think encircling (4) to (3) works quite well here (somehow it looks rigid because of your previous (1,2)'s placement), I'd focus on these four's arc angle like this:
  16. 01:53:258 (4) - Shorten by 1/1 and don't add anything else? (the synth ends there actually, plus the delay to the spinner really looks dramatic :3)
[Hard]

  1. 00:10:058 (1) - Extend by 1/4? There's a bass sound there orz ._.
  2. 00:13:658 (2,3,4,5,1) - I highly recommend an arc like this, flows a lot better compared to straight line: (I don't really mind the small gap between (1) and (2), I'd sacrifice a tiny spacing inconsistency for a much cuter flow here :3)
  3. 00:29:558 (2) - Minor stuff, move to ~x:385 y:372 for better triangle spacing here (:
  4. 00:37:658 (3) - Put in ~x:422 y:76 for a slight arc? (if you listen to the vocals the notes sang isn't flat, it went down and up so it'll fit the vocals if you made this go down and up :3)
  5. 00:38:858 (1) - (optional) CTRL+R like this? Plays more natural imo >_<
  6. 00:41:258 (1,2) - orz, you can also CTRL+R this for a circular movement if you want xD
  7. 00:55:058 (5) - Whistle on slider's end here? Feels quite empty without it...
  8. 01:04:358 (3,4) - (optional) Apply a triangle jump like this? I personally liked the circular movement on (4,1) here (you can choose not to CTRL+R (4) if you want though :3)
  9. 01:10:058 (3) - Same as Normal, whistle on slider's end here fits the vocal very much and it won't hurt~
  10. 01:15:158 (3,4,5,6) - ...make the spacing gradually increase like this?
  11. 01:21:758 (5) - ...Add finish also here for more power? (not really sure though >_<)
  12. 01:31:358 (4) - Same as above
  13. 01:35:258 (4) - Add whistle as well here? Blends well with the flute ~
  14. 01:43:358 (5,1) - The small jump here, is it intentional? (not that hard to catch though)
  15. 01:55:358 (3) - (optional) Delete note? Basically same as Normal, deleting note will cause more delay before the spinner (plus dramatizes the ending (: )
  16. 01:55:958 (1) - Why start spinner 1/2 after last note, why not 1/8 orz Not a big issue though~
orz, I'll personally recheck this when you've applied the mods~
Topic Starter
Muya
thanks both :)
Niva
Okay~ Only one thing though (don't kudosu this):

[Normal]

  1. 01:50:858 (1) - You're not using any hitsound here while in Hard you're using Whistle + Finish, is it intentional? (doesn't sound bad though, just asking...)
Well, I'll edit my post after I get your response (:

-----------------------------------------

EDIT : Oh, fast response o.o

Bubbled ~
Topic Starter
Muya
done!
btw congrats joined BAT :P
nanda2009
awesome map is awesome~
HakuNoKaemi
Draining Time: 1:45
2 difficulty-spread

hmm

please get some guest or create another difficulty. (remember, you can have Taiko or CtB diffs too)

No kudosu for a shabby tentative to make the spread larger
-Baby Strawberry-
oww, already bubbled... im too late to mod...
anyway, good map and good luck on ranking~
Garven
[General]
Tick rate 2 sounds nice on this song.
I'd use 5% volume sections 01:10:058 (3) - and silence the tick(s)


Maps are fine.
Let me know your thoughts on the tick rate.
Topic Starter
Muya
I dont like tick rate 2 :(
I dont want to change

section is added
Garven
That's fine. Seems nobody likes the proper tick rate. q:

Anyway, this should have been ranked long ago. Good job!

Ranked!
alacat
Nekomata <3

congrats :)
YTYuyu
OMG i remember this mapset o_o. congratz on the rank ;)
Mafiamaster
Ahh, thought this was an Atelier Rorona song from the thumbnail. Oh well, Nekomata Master is still good. :)

Congrats!
Buccakazu
:)
duveringscarlet
It's awesome!! I love it!
Sekai
Ohhhh Gratz Muya >w< ///
Magicphoenix
Oh my goodness, finally ranked :D
Congratulations Muya !!!! > <
ecdonald
congrats :)
Reisen Udongein
btw i think this should goes to Video Game (instrumental) since this is from the IIDX 18?
Topic Starter
Muya
Video Game (japanese) is right
also thanks everyone :)
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