General:
For any questions contact me in-game :3
~Kyshiro
This needs a rename.
The easy should be normal, the medium is definately a hard, and the hard should be insane
Right now the ''Medium'' is way too hard for a normal diff, and since it's unrankable to make a jump from easy to hard, I suggest you rename them.
List of unused timing points!SPOILER00:03:986 (1) - Aim the endpoint a bit down? Like you did at 00:09:289 (1)00:12:770
00:12:936
00:14:096
00:14:428
00:15:422
00:15:588
00:16:085
00:16:251
00:16:417
00:16:582
00:16:748
00:16:914
00:17:080
00:48:737
00:54:538
01:15:256
01:29:676
01:29:842
01:30:008
01:30:173
01:30:339
01:30:505
01:30:671
01:30:836
01:31:002
01:31:168
01:31:334
01:31:499
01:32:328
01:32:494
01:32:660
01:32:825
01:32:991
01:33:033
01:33:323
01:33:488
01:34:317
01:34:483
01:34:649
01:34:814
01:34:980
01:35:146
01:35:312
01:35:477
01:35:643
01:35:809
01:35:975
01:36:140
01:36:306
01:36:472
01:36:638
01:36:803
01:39:455
00:26:527 (4,1) - Might confuse new players a bit because the objects are pretty close to eachother, how about pointing slider(4) up? http://puu.sh/zzpY
00:35:643 Put this timing point at 00:35:809
00:40:947 > 00:41:113 ^
01:18:406 > 01:18:571 ^
01:36:969 > 01:37:466 ^
I suppose you get the whole idea about the unused timing points, you should check this diff too, I'm sure it has a few
HP drain +1
00:17:245 (1) - Spacing
00:19:566 (3,4,5,6,7,8) - I guess this is supposed to be a star pattern. Do this:
-00:19:897 (4) - Move to x:488 y:244
-00:20:229 (5) - Move to x:320 y:228
-00:20:560 (6) - Move to x:440 y:344
-00:20:892 (7,8) - Move to x:412 y:172
00:31:831 Add note, start spinner on next red line
00:34:980 (3) - Move to x:412 y:96
00:49:400 (1) - 1 grid down with tiny grid
00:50:063 (2) - 1 grid up with tiny grid
01:25:533 (3) - Try to make this one symmetric, and press reverse it? (CTRL+R)
----01:26:030 (4) - If you did the above, fix this jump a bit
01:30:836 (4) - Remove the curve at the end(remove the white anchor point) to stay in the current style
00:01:334 (1,2,3,4,5) - To make those flower patterns more symmetric use the copy and flip function, For example, copy 00:01:665 (3), paste at (4)'s time, press CTRL+H to move it horizontally to the other side.
----The same can be done with (2) and (5) for the location of (5), you can replace the note with a slider afterwards
00:02:991 (1,2,3,4,5) - Here you could copy the first flower pattern and rotate it by pressing CTRL+SHIFT+R while having the notes selected, you can edit the slider afterwards ofcourse
00:14:593 (1,2,3) - The 3 should be approximately in the center point of (1,2) : http://puu.sh/zAcO
00:15:256 (1,2,3) - ^
00:57:024 - 01:04:980 could use more notes, undermapped
01:07:632 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Use some more variation of the placement, this is pretty boring
For any questions contact me in-game :3
~Kyshiro