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Ezequiel Serrano - Es el Robot Gigante (TV Size)

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mancuso_JM_
Ok, Hagamos esto. Perdon por hacerte esperar :P

[General:]

- En Dificil y Gigante! deberias mapear desde la Intro, creo que es una TV Size, entonces deberias aprovechar la cancion completa, si no haces esto al menos desactiva el Audio Lead-In ya que empezas a mapear en 00:06:568 (Es decir que tenes todo eso de Lead-In)
- Preview Point: No me gusta mucho que este mismo en el comienzo de la cancion (en el momento 0). Me parece que estaria bien si lo pones en 13360 (Donde comienza la Vocal).
- En las Secciones de Soft Hitsounds deberias incrementarle el Volumen porque se escucha realmente bajo. Por lo menos intentalo subir en un 10/15%.

[Normal:]

Settings:
--> El Overall Difficulty se me hace que esta un poco alto, viendo que es la dificultad mas facil. Estaria bien si lo reducis en un tick (OD-1)

00:18:343 (5): Esta nota no juega del todo bien en est Tick Rojo, es como que intenta jugar con el Instrumental pero no lo hace del todo bien. Esta Nota juega mejor con la Voz y el Instrumental a la vez si la moves 1/2 hacia adelante (hasta 00:18:542), luego deberias agregarle un Finish y me parece que un New Combo tambien seria recomendable y razonable para esto (Deberias eliminar el New Combo en la Nota Siguiente)
00:27:370 (2): Quiero imaginar que el Whistle al final del Slider no es Intencional. Porque realmente se escucha mal y es inconsistente con el resto de tus proximos patterns. Deberias eliminarlo de aca
00:28:170 (3): Siguiendo tus patterns de Whistle, causaría un buen efecto si le agregas uno al Comienzo de este Slider. En mi opinion sigue completamente el ritmo
00:31:370 (3): (^)
00:34:570 (5): (^)

Buena dificultad, aunque de vez en cuando se siente algo dificil para ser la mas facil del mapset pero bueno nada mayor :P

[Dificil:]

Settings:
- En algunas partes se siente extraño el map a causa del bajo Overall Difficulty. Me parece que deberias aumentarlo en un tick (OD+1)

00:11:636 (1): En general estos patterns estan siguiendo lo mismo en la cancion (o por lo menos no se nota un cambio aparente), por esto creo que seria algo innecesario este New Combo, seria mejor si lo remueves de aca. Lo mismo tendrias que hacer con el combo en 00:12:164 (Removerlo, por las dudas xD)
00:20:137 (2): A la hora de jugar el map, me esperaba un Finish en esta nota. Es como una parte para enfatizar, en mi opinion deberias agregarselo

- En rasgos generales me gusto esta dificultad :D

[Gigante!:]

- Misma razon que en Dificil, usa Overall Difficulty incrementado en 1 Tick (OD+1)

00:09:273 (1,2): La verdad este salto (en 1/4) no fluye bien al ser relativamente grande, ademas no le veo motivo para que este ahi. El unico motivo razonable que le pude encontrar es que lo hallas hecho para forzar algo de simetria y por eso esta ahi. De todas maneras tienes a un gran jugador de Standard en el mapset como es Bruno, asi que podrias pedirle que testee esta parte y que te de una conclusion :P
00:12:363 (1,2): (^)
00:12:961 (1,2,3,4,5,6,1): Se vería bien un poco de simetria. Intenta hacer algo como lo que esta en el Screenshoot de abajo, facil, al primer Slider (1) hacele copy/paste para que te quede el segundo (1) y ubicalos en el mismo eje de las (y), luego reposiciona las otras notas de una manera mas o menos parecida a como lo hice yo:
00:19:340 (3,4,5,6,7,8,9,10,1): Este pattern va bien hasta llegar a (8), este tipo de patterns en general no me gustan porque le sacan fluidez al mapa, por la razon de que es un Stream de muchas notas (unstacked) y luego te toca una parte Stacked donde se tiene que parar notoriamente. Como hago usualmente leo los mods de los maps que tengo que modear, vi lo que te dijo kyon y en general creo que seria lo mas coherente. Deberias hacerlo como el te dijo :P
00:23:924 (2,3): Este Overlap de (3) con el Slider (2) es feo de jugar (principalmente para la visual del jugador). Es mejor si lo mueves un poco hacia arriba a (3), para que te quede mas o menos en x:256 y:156

- En general el map esta bien, se escucha bien, pero para esta dificultad deberias trabajar un poco mas la posicion de las notas siempre para obtener mejor fluidez.

Eso seria todo lo que tengo por ahora.
Me gusta el ritmo que tiene el mapa en general. Le faltaria algun que otro hitsound, pero como te dije in-game suena bien sin ellos tambien :P.
Espero que te sea de ayuda.
Buena Suerte con TU ROBOT GIGANTE!!! y te dejo una estrella ;)
Ahora puedo dormir tranquilo xD
jossieP

iMercurial wrote:

HellDawn
General


Normal

I cant hear hitsounds please change volume to %50 or %60
00:42:670- unrankable hitsounds volume. please change (%30)

Dificil

Nice diff but why you didnt add claps ?

Gigante!

00:24:522- it would be better if you do CTRL + H
Darksonic

HellDawn wrote:

00:42:670- unrankable hitsounds volume. please change (%30)
Since when 5% is unrankable lol.

Como sea, acá te dejo la diff con algunos fixes.
Akiyama Mizuki
From my modding queue!

[Normal]
00:11:366 (3) - http://osu.ppy.sh/ss/321176
00:12:961 (4) - ^

[Hard]
00:15:154 (3) - whistle
00:15:353 (4) - ^ at reverse arrow
00:39:370 - ^

[Insane]
00:09:772 (1,3) - whistle
00:16:748 (2) - x104 y132
00:19:340 (3,4,5,6,7,8,9,10) - oh no no
00:21:732 (4) - finish

yeah! gigantic gigantic!
btw, i don't it's great as Noisestorm - Solar
that was amazing :3
Miya
Hi there~

General
  1. I think your second kiai time on normal should end 00:42:670- too since it's not a guest diff.
  2. Find a better mp3? I think it's quite low on quality so it doesn't good to hear.
Normal
  1. 00:08:177 (1) - Why this slider doesn't have a whistle on it's end while your other next note consist of whistle? So, it's better to add at this one too.
  2. 00:12:961 (4) - This one doesn't have a good symetrical shape. Use this code below?
    210,127,12961,2,0,B|222:155|255:163|255:163|288:155|301:127,1,120,8|2
  3. 00:14:556 (2) - Move to 00:14:356- since the 'ko' sound are on that spot. You follow vocal at this rythim 00:13:758 (1,3,4) - so make that circle follow vocal too.
  4. 00:28:170 (3) - Umm, same as above. This slider symetrical can still be improved. Use this code below?
    272,108,28170,2,0,B|325:62|380:108,3,120,2|8|0|8
  5. 00:30:570 (2) - Miss a finish at the start? Your slider at 00:27:370 (2) - consist a finish.
  6. 00:33:770 (3) - ^
  7. 00:36:970 (2) - ^
Dificil
  1. 00:07:380 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - Hmm, i think this part needs to add more hitsound. There's just a finish sound at that part, and i think it's not enough. Here a couple suggestion from me, you can add a clap/whistle at the time i mention :
    1. 00:07:579 (2) - at the start
    2. 00:08:376 (2) - ^
    3. 00:09:174 (2) - ^
    4. 00:09:971 (2) -
    5. 00:09:971 (2) - at the start
    6. 00:11:566 (2) - ^
    7. 00:12:363 (2) - ^
  2. 00:15:353 (4) - Add a whistle here, it's not consistant with whistle at 00:14:157 (2) - and 00:16:948 (3) -
  3. 00:19:340 (3,4) - Omg, a jump in 1/4 rythim. It's very hard to play and make the flow break very bad. Keep in mind that this is hard diff, not insane. At least make this 2 slider into 1 repeat.
  4. 00:22:928 (2) - I feel empty at this point, you can add a whistle at this slider start to cover up that empty part.
  5. Hmm, your kiai time just consist finish sound too. Well add some hitsound at that kiai time, it will make this diff more good to hear. At least refer to the clap/whistle rythim that i have mention.
  6. 00:42:770- Why this diff doesn't have a spinner on this time? It good to make all the diff end at the same spot. So add spinner here that start here and end at 00:44:970- like normal diff.
Gigante!
  1. 00:09:273 (2) - Overuse finish sound at the start. I think it's better to remove it.
  2. 00:24:522 (4) - Hmm, not symetrical again. Use this code below?
    412,104,24522,2,0,B|412:148|376:192|376:192|412:236|412:288,2,200,2|4|4
  3. 00:32:970 (1) - Miss a finish here at the start? It's not consistant with your next and previous finish sound.
  4. 00:42:770- Same as Dificil diff.
Maybe that's all from me. Well, your map is quite good, but i think it's need more few improvement. Oh, yes, and i think Darksonic diff could use more hitsound. It's just feel empty.
Good luck~
Darksonic
Diff

Thanks for mods.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
The volume is too low. You should increase them by at least 15% imo.
End Kiai at 00:42:670 to make consistent?

[Dificil]
00:09:174 (2) - remove finish and add clap at head?
00:14:157 (2) - move like this so it will looks better: http://puu.sh/w4IP (also move 00:15:353 (4) for symmetry)
00:24:124 (4) - remove whistle at head and add whistle at end?

[Gigante!]
00:13:758 (1,2) - the spacing between them is misleading, please fix it
00:19:340 (3,4,5,6,7,8,9,10) - nazi - the shape is not so good. you can open distance snap and disable grid snap to put stream like this more smooth
00:24:124 (3,5) - stack them?
00:32:970 (1) - move 1 grid(L4) left or it looks weird (also move 00:33:770 (1) 1 grid right for symmetry)

That's all I can find. GL~
eldnl
this.
Cygnus
  • Normal
  1. 00:00:190 (1,2,3,4) - Scale these notes up please. They're too near from each other.

  2. AR +1

  • Dificil
  1. 00:42:170 - Add a note here?

  2. HP Drain, Overall Difficulty +1

  • Gigante
  1. 00:42:170 - Add a note here? :O

  2. OD +2 :O

  3. I'm not really sure about your sliders D: It doesn't really go with the rhythm D:
Yasora
yo

Normal
  1. Kiai time: I suggest to move the end of this kiai in 00:42:670 like others diff
  2. 00:06:568 (1) - add clap in the beginning? I know in there is downbeat, but the drum sound is matching with clap sound imo
  3. 00:09:772 (1) - this slider seems a bit weird in my eyes =w= make that same with 00:08:177 (1) ?
  4. 00:39:370 (1) - add finish sound the beginning? seems the rhythm already change in here
Dificil
  1. 00:09:174 (2) - add clap in the slider's beginning? the sound similar with 00:07:579 (2,2)
  2. 00:16:948 (3) - I think the whistle sound should in the slider's beginning, not in the end. since in beginning seems very empty imo
  3. 00:18:343 (6) - add whistle in the beginning? seems fit with the song i guess..
  4. 00:27:370 (3) - add finish sound in slider's beginning? the sound similar with 00:26:570 (1)'s beginning. also, the normal diff already do that.
  5. 00:30:570 (3) - ^
  6. 00:33:770 (4) - ^ but just add finish
  7. 00:36:970 (2) - same as 00:27:370
Gigante
  1. 00:09:772 (1) - why not add finish in here? .3.
  2. 00:27:370 (1) - same as in dificil difficulty
  3. 00:30:370 (3) - ^ but in the slider's end
  4. 00:33:770 (1) - same as in dificil difficulty
That's all
Good luck .w.
Yu-Izanagi-12
Hi from my queue
I've honestly found no errors it looks good to me
Good Luck
x847606653
hi.just suggestion

Normal
00:19:938(1) move to (153.90)?it looks more beautiful
00:31:370(3) the 2nd point move to (154.114)?

Difici
00:20:928(2) why not add a point to make the slider like 00:10:768?
00:24:124(4) ^
00:42:670 green line is not useful.delete it?

Gigante!
none

good map.good lucky._.
Darksonic
Dark Fang
Hi
from Fang Team's Queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

inconsistency Lead-in, unify that plz

[Normal]

SPOILER
00:08:177 (1,2) - parallel with 00:09:772 - this?
Fine~

[Dificil]

SPOILER
00:10:370 (4) - some players confusion this note. can you fix it?

[Gigante!]

SPOILER
00:19:340 (3) - Can you try make this stream, more pretty?
00:24:522 (4) - Remove Finish at tail?

Fine~
all Fine

Star~

Have a good time :D
Topic Starter
Mercurial
If you watch it clearly, the normal diff starts in the first offset, but the "dificil" and "gigante" diff starts later... A different lead-in on diffs isn't unrankable
Shohei Ohtani
YEAH SHORT MAPS WOO YEAH

THIS ROBOT IS HUGE.

Overall:
Add English Tags? (ie. "Chicks Dig Giant Robots" and whatever series this is from)

Insane:
k

Hard:
Use more claps on 2 and 4, especially during the kiai~
00:10:370 (4) - Add clap?

Normal:
Start at same time as other diffs, or have other diffs start here.
Make sure you claps are on 2 and 4

It's cool stuff.
Hinsvar
Hi there \:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Nothing to poke at, I suppose.
>Normal
  1. 00:09:772 (3) - NC?
  2. 00:11:366 (5) - ^
>Dificil
  1. Don't want to map the pre-offset part?
>Gigante!
  1. Just like in Dificil, maybe map the pre-offset part?
Eh... Seems to be a great mapset. Feel free to not give me a kudosu for this \:D/

Good luck on the way 8-)

EDIT: I just realized that Darksonic made the Normal diff. My God.
Topic Starter
Mercurial

CDFA wrote:

YEAH SHORT MAPS WOO YEAH

THIS ROBOT IS HUGE.

Overall:
Add English Tags? (ie. "Chicks Dig Giant Robots" and whatever series this is from)
YEAH, GIANT ROBOT IS GIANT! /o/

Also, about tags, that must be fixed... thank you CDFA.

I wanna map Octagon with one of your octagonal guest diffs.
Dark Fang

iMercurial wrote:

If you watch it clearly, the normal diff starts in the first offset, but the "dificil" and "gigante" diff starts later... A different lead-in on diffs isn't unrankable
oh.... sry ;_;
and thanks for give me information
I will develop with your advice :3
Darksonic
Topic Starter
Mercurial
Todos putos /o/
MMzz
Lmao this nostalgia. I used to love this show.

This is gonna be short probably because the song isn't very long.

  • [Gigante!]

    00:08:974 (1,2) - I think this might be to far of a jump for you fast it's going. Maybe think of something shorter? It's fine the way it is, I just feel really uneasy about it.
    00:24:124 (3) - move this circle up and left a little so it's directly on the line.
    00:24:522 (4) - Now for some nice symmetry, instead of this slider you could use 00:23:326 (2) and flip it horizontal, and reverse it so it starts at the top and add the repeat. Should look like this in the end. http://puu.sh/wXXo
    00:25:718 (5) - Then put this in the same spot 00:24:124 (3) was.
    00:33:270 (2) - Straighten this slider up so it's exactly parallel to the previous. It looks crooked.
    00:34:070 (2) - ^
    00:34:570 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Linear streams like this are ugly and really hard to play, maybe remake it and have more of a wave shap?
    00:37:570 (3) - new combo

  • [Dificil]

    00:19:639 (4) - I'm not sure if you can do small stream jumps like this in a hard. I would remove a repeat on this note then move it 1 tick forward so it's two triplets in a row. (Note: I am not sure so this might be ok.)
    00:19:938 (1,2) - remove combo from 1 and add it to 2.
    00:22:529 (1,2) - ^

  • [Normal]

    All is good here!
Topic Starter
Mercurial

MMzz wrote:

Lmao this nostalgia. I used to love this show.
That's why I just mapped this song.
Snepif
[General]

- Me parece -no estoy seguro- que el primer offset sería mejor en 200. La guitarra suena bien en el offset que tenes ahora, pero la batería suena mejor en 200 (lo que querría decir que la guitarra y batería estan a destiempo por unos pocos ms??), y para esta parte es lo que importa en sí.

- 00:42:170 (x)- Imaginate si saliera un "SI!" de storyboard ahí :D

[Normal]

00:10:569 (4) - New combo y saca el NC del siguiente slider.
00:28:170 (3) - Sería mejor si le pones whistle a todos los repeat (conservando los finish y clap como estan)
00:31:370 (3) - ^
00:34:570 (5) - ^
00:37:770 (3) - Lo mismo
00:42:770 (1) - Sacá este spinner, queda muy corto y muy cerca de la nota anterior por lo que hace que sea dificil de hacer 300 para newbies.
Hmmm en esta diff tenemos un problemita.. para ser la diff mas fácil del mapset hay algunas partes demasiaaaaaaaaaaado confusas para un newbie - ejemplos: 00:13:758 (1,2,3) - (ritmo no muy intuitivo), 00:18:941 (1,2,3,1) - otra vez muy muy muy confuso y difícil de leer para principiantes. Mi sugerencia sería simplificar esas partes para que sea una Normal-tirando a Easy. Espero no haberte confudido mucho xD pero como está ahora, es como... esas partes no pegan con la diff.. no se si me explico :/ No puede hacerlas alguien que no sepa jugar casi.

[Hard]

00:07:579 (2,1,2,1,2) - Son necesarios tantos new combo? Queda mejor si sacas los NC de 00:08:177 (1) - y de 00:08:974 (1) - .
00:08:974 (1) - ^
00:13:758 (1,2,3,4) - Suena mal mal mal.. no se intenta otra cosa pero suena feo esto o.o trata de seguir más la vocal.
00:17:546 (4,5) - Reemplazar con slider - suena muy.. vacío
00:19:938 (1) - Dos problemas con esta nota: Sacale el new combo y poneselo al siguiente slider, y el otro problema, en una Hard no puede haber jump en streams. Unila al resto del mini-stream. Muy difícil de leer para Hard.
00:27:970 (1) - Saca el new combo y poneselo al siguiente slider. Lo mismo para todos los pattern de triplets estos.
00:29:370 (5) - Suena mucho mejor y menos repetitivo si reemplazas esto por una sola nota en el tick blanco.
00:32:570 (5) - ^
00:35:770 (5) - ^
00:38:970 (7) - ^

[Insane]

00:12:762 (3) - No me gusta como queda esta nota tan cerca del slider anterior cuando todos los pattern anteriores tienen un spacing más grande.
00:18:941 (1,2,3,4,5,6,7,8,9,10) - Forma fea tiene el stream o.o parece un paraguas xD hace la curva esa más suave.
00:28:970 (1) - Saca el new combo
00:29:370 (4) - Pone new combo
00:32:170 (1) - Remove nc
00:32:570 (4) - Add nc
00:34:570 (1) - El overmap no me molestaba mucho pero acá ya es demasiada verdura el stream ese :/ el overmap no siempre queda feo si es poco o suena muy bien, como era el caso, pero este stream ya es verdura!

Eso es todo. Aclaro que mi Kathe me ayudó con muchas cosas <3 es mia!
Topic Starter
Mercurial
C-C-Combo...

Meh, no vale la pena, gracias.

Pd: Y dejá a mi stream verdura ahí... es un stream a 150bpm, no le hace daño a nadie.
Snepif

iMercurial wrote:

C-C-Combo...

Meh, no vale la pena, gracias.

Pd: Y dejá a mi stream verdura ahí... es un stream a 150bpm, no le hace daño a nadie.
Stream fruta va a ser cuando lo juegues en ctb
.
.
.
.
.
ok fue malísimo
Kei

Snepif wrote:

Stream fruta va a ser cuando lo juegues en ctb
.
.
.
.
.
ok fue malísimo
HAHAHAHAHA tontito <3
Topic Starter
Mercurial
Qué boludo, gosh xD
Kryptogram
Hola iMercurial

General

  1. Inconsistencia en el AudioLeadIn:
    - [Dificil] : 0
    - [Gigante!] : 0
    - [Normal] : 2000
  2. Que te parecen estos combo Colours:
    SPOILER


    Combo1 : 192,192,192
    Combo2 : 255,128,0
    Combo3 : 0,128,255
    Combo4 : 255,255,0

    Funcionan muy bien con el video, deberias probarlos
  3. Intente con algunos custom-hitclaps y me gusto como sono este en el Kia time

    Descargame


    Para escucharlo debes poner el Audio en Normal - Custom1
Normal

  1. 00:12:961 (2) - 1 grid a la derecha para que quede centrado
  2. 00:39:370 (1) - Agrega finish, suena bien
  3. 00:40:970 (3) - Agrega finish al inicio
Dificil

  1. 00:19:340 (3) - La primera vez que jugue en dificil me confundieron este y el siguiente slider http://puu.sh/x6Un unelos mas para percatarse de que son seguidos
  2. 00:32:570 (5) - Ponle repeats hasta 00:32:970 (x) y agregale finish al final suena bien
  3. 00:32:970 (1) - Remueve nota si hiciste la sugerencia de arriba
  4. 00:39:370 (1) - Agrega finish, va con el ritmo de fondo
Gigante!

  1. OD + 1 o 2 es muchisimo mas Dificil que 6
  2. 00:18:144 (5) - Remueve el finish agregalo en 00:18:343 (6) - Al iniciar el slider
  3. 00:39:370 (1) - Agrega finish
Lamento no poder ayudar en mucho, Espero que te vaya bien

Buena suerte ! y mi estrella !
Sure
Hi there ;D


[General]
Why Gigante! and Dificil don't have any notes in intro?
You can add some note easily due to its very short length.
Or remove notes from Normal diff where in intro. But I suggest the way above.


[Gigante!]
OD 6 would be better for Insane diff.
00:20:037 (10,1) - This is the only different to others that streams and a slider patterns. I mean you'd better unstack them.
00:38:170 (5) - NC


[Dificil]
00:16:748 (2) - Add whistle
00:20:137 (2) - Add whistle to tail


[Normal]
I recommend highly HP 3 and OD 3 for flawless mapset : Star Rating will be decreased. 3.06 → 2.97, and 100 score will be decreased. So don't worry. Others are fine.


Good luck >w<
Topic Starter
Mercurial
'cuz Normal is a guest diff... and I wanna start the mapping in the drums part.
Darksonic
Yusu Aoi
Hey there^^
Because I had a one year pause, it's just my suggestions:)

Normal:
Fine, nothing found^^

Dificil:
00:29:370 (5) The distance between (5) and (1) is a little too high?

Gigante!:
00:10:868 (2) maybe stack end of this slider with note (1) 00:09:772?
00:13:659 (6) 1 grid up?
00:28:970 (1,2,3) Maybe stack it on x:184 y:200 ?

Nice song! :D

Feel free to not giving me a Kudosu^^ Ohhh.. I forgot about the star.. sry :)) Here it goes^^
Yuzeyun
A mod from me is always from the Heussian Blur ~

[General]

Preview point better be @ 182ms
Timing 1 : 150,50BPM | 182ms
Timing 2 : 150,50BPM | 7373ms
Timing 3 : 150,00BPM | 26582ms
"lamejorseriedelahistoria" => LOL

[Normal]
00:20:934 (3) - It would be better to put it @(184,240)
00:39:370 (1) -
148,128,39370,6,0,B|200:76|252:128,1,120,0|8
00:40:170 (2) - ^ CT+J
00:03:379 (3) - NC as the length between notes is large (4bt)
Combo color issues, please fix this.

[Difícil]
I felt it a little too hard for a Hard and I feel the NC's are slightly overused at the beginning (Though you put HP5 which is nice enough)
AR6 instead of 7 ?
OD6 instead of 5 ?
00:08:177 (1) - Del NC
00:08:974 (1) - ^
00:11:366 (1) - ^
00:12:164 (1) - ^
00:17:546 (4,5) - As the syllable is held, maybe replace by a slider and unstack ?
00:19:938 (1) - Spacing, it's not so intuitive after this kind of "stream" (I can't really think this is a stream)
00:24:921 (1) - Map it instead of putting a spinner ?

[Gigante!]
WTF did I play O_o
However, I saw that the OD is terribly low for something which is a real Insane, put 7 or 8 ?

00:12:164 (1,2) - What's that jump ? Narrow it down, it's very fast (~4,5x @SV 2 is just batshitcrazy)
00:13:758 (1) - The difficulty of the song suddenly drops, which is a big problem as if the player managed to pass it barely and can't continue because of that drop. Don't be afraid of slightly overmapping it by adding some 1/2s or 1/4s as long as they don't ruin the map itself.
00:26:570 (1) - Until that point the song can be a pain if you have a low life, try making the above part a bit easier than the part beginning by this note ?
00:37:570 (3) - NC ?
00:36:970 (2) - Unsure about this one but ^?

Otherwise this is a cool map, a cool song of a series I didn't watch when I was younger (I can't remember correctly when this was broadcasted on CN)
kurohana
mod req <3

General

tags areb't the same in all diffs, fix that

well, that was short...
a good map :3 couldn't find something, good luck ^^
Muya
[General]
Normal only sample diff name.

[Dificil]
00:19:639 (4,1) - too far this spacing

[Gigante!]
00:13:758 (1,2,3) - I'm don't like this spacing. please follow a same distance snap.
00:37:570 (3,4,5,6,7) - http://osu.ppy.sh/ss/329749 try this pattern

Normal is fine
Darksonic
No changes on my diffs.
Topic Starter
Mercurial
Thank you Muya, I haven't noticed of the wrong spacing on "Gigante" :3
Shulin
General:

  1. mp3 quality is bad it sounds like a youtube rip. Try to find a clearer version preferably without the sound effects because it'd be strange if someone downloads the no video version and gets an mp3 with lots of SFX.
  2. Try to have some consistency with hitsounds and new combos across all difficulties.
  3. I think you should add an Easy to balance out the mapset, since it's a short song it shouldn't take too long.
Normal:

  1. I think this should start and finish in the same place as the other difficulties.
  2. Hitsounds sound way too quiet, especially compared to the other difficulties. I'd recommend increasing it to at least 50%
00:19:938 (1) - Reposition this so there's less overlap with 00:19:340 (2) - ?
00:40:970 (3,1) - Spacing. An anti jump is bad in a Normal imo.

Dificil:

  1. I feel this difficulty would play smoother without the returning 1/4 sliders.
00:09:772 (1,2,3,4) - Space this out a little more? Maybe with a jump between 00:09:174 (2,1) - for consistency?
00:18:343 (5) - Space this out more so it doesn't overlap with 00:17:546 (4) - ?
00:20:137 (2) - Move this so it doesn't overlap with 00:19:938 (1) -
00:21:333 (4) - Space this out a little more?
00:21:732 (5) - Finish?
00:26:570 (1,2,3) - These jumps are are little big compared to the rest of this section.

Gigante!:

  1. 00:06:568 (1) - to 00:13:659 (6) - could do with more hitsounds than just normal finish. Some suggestions below.
  2. 00:13:758 to 00:25:718 (5) - apart from the stream this much easier than rest of the map. Maybe try to follow the instruments some more to make it harder and less out of sync with the rest of the map?
  3. 00:26:570 (1) - to 00:36:170 (1) - I think normal clap is overdone here especially on the streams and triples. It also sounds too loud, 50% volume would be a better fit here.
00:07:978 (3) - Clap?
00:08:775 (3) - ^
00:08:974 (1,2) - This 1/4 slider jump is pretty huge. I suppose it's okay but it doesn't play very well imo.
00:09:572 (3) - Clap?
00:10:370 (4) - ^
00:11:167 (3) - ^
00:11:964 (3) - ^
00:12:164 (1,2) - I feel the same about this 1/4 jump too. It's actually bigger than some of your 1/2 jumps ?_?
00:12:762 (3) - Clap?
00:12:762 (3) - Remove finish?
00:16:948 (3) - Finish start?
00:18:343 (6) - Remove finish from the end?
00:22:529 (1) - Remove new combo?
00:23:326 (2) - New combo here? Also, finish start.
00:24:522 (4) - Remove finish from the end, add whistle?
00:28:570 (4,5,6) - I think this would look better if you placed it to the left of 00:28:170 (1,2,3) - instead of the right.
00:37:770 (4) - New combo?
00:37:570 (3,4,5,6,7) - Make a symmetrical pattern here? Right now the placement looks kind of random.

That's it from me. Good luck ~ !
Topic Starter
Mercurial
Only Suggestions, huh?
jossieP

Shulin wrote:

General:

  1. mp3 quality is bad it sounds like a youtube rip. Try to find a clearer version preferably without the sound effects because it'd be strange if someone downloads the no video version and gets an mp3 with lots of SFX.
sayin this suggest that you can find a better mp3, can you?
you would be a pro if you can find a better mp3 <_< you accept the challenge?
mancuso_JM_

Shulin wrote:

General:

  1. I think you should add an Easy to balance out the mapset, since it's a short song it shouldn't take too long.
Spread, Spread xD.
Bueno como amo esta serie y me dejaste hacer la diff. (te la pedi porque vi un par de mods que jodian con la diff. Spread y porque me encanta la serie, parece repetitivo xD), ya esta hecha, me tomo menos trabajo de lo que pensaba :D
Espero que te guste, y si agregas la diff. no te olvides de mi nombre a los tags!!!
Ahora anda por mas mods y Rankea esto!!!!!! :P

Download: Ezequiel Serrano - Es el Robot Gigante (TV Size) (iMercurial) [Facil].osu
Topic Starter
Mercurial
A por todas.
Mok
Hey, sorry for the delay

[General]
Fix the Audio LeadIn in Dificil and Gigante, which is 0, or in Normal, which is 200. Your choice.

[Dificil - Gigante]
I suggest to map the first part someway.

Fine.
Topic Starter
Mercurial
Sorry but no, Normal starts 6 seconds before than dificil and gigante, so I won't do it
Reiji-RJ
Hello!

Genaral

  1. All diffs have custom names except Normal. Rename it? :O
  2. Do you have mp3 with better quality? If not, you need to ask if such quality is rankable D: It feels like 92kb/sec.
Facil

  1. 00:06:568 (3) - remove finish

    That's all :D
Normal

  1. 00:04:974 (4) - new combo here
  2. 00:06:568 (3) - and remove from here!
  3. 00:06:568 (1) - I heard that the ends of sliders don't snap to new offset D: And it isn't snapped too. Rearrange it, for example:
  4. 00:08:177 (2,4) - make them parallel
  5. 00:14:356 (2,3) - make a slider from 00:14:356 - to 00:14:954 - , or add a note to 00:14:755 -
  6. 00:18:742 - add here a note or delete 00:18:343 (5) - and add to 00:18:542 - with finish
  7. 00:22:529 (1) - finish to the end
  8. 00:39:370 (1) - finish to the beginning
  9. 00:40:970 (3,1) - bad spacing. Try to move it down? D:
Dificil

  1. Why not start this diff from the very beginning? As Easy and Normal
  2. 00:09:772 (1,2,3,4) - don't like this jump, make this:
  3. 00:13:758 (1,2,3) - try this rhythm:
  4. 00:19:340 (3,4,1) - hm... plays hard. Try this:
    Add repeat to (3) and move (4) to 00:19:738 - and remove (1).
  5. 00:21:333 (4) - why 1/1 rhythm again? Noo, make it quite harder! At least like this:
Gigante!

  1. Again, why not start this diff from the very beginning? As Easy and Normal
  2. 00:14:157 - add a note. I don't like this empty spacing
  3. 00:16:350 - ^
  4. 00:21:333 (3) - again, 1/1, whyyy, it's Insane! Make it hard!
  5. 00:37:770 (1,2,3,4) - make it look nicer (at least square)
I remember this cartoon :O
Like it! Good luck!
Topic Starter
Mercurial
@Reiji... Those names are the Spanish translation of the normal difficulties.

Easy: Facil
Normal: Normal
Hard: Dificil

Gigante: Giant: Insane
Reiji-RJ

iMercurial wrote:

@Reiji... Those names are the Spanish translation of the normal difficulties.

Easy: Facil
Normal: Normal
Hard: Dificil

Gigante: Giant: Insane
Oh, I get it. Sorry :<
me noob
Topic Starter
Mercurial
No problem :3
Bass
From Bass' and Akemi's mod queue.
[General]
Lead-in-time are inconsistent trough difficulties.


[Normal]
  1. 00:19:738 (3) - move 1 grid left to make symmetrical with 00:18:941 (1) -
  2. 00:19:938 (1) - move 1 grid left too

[Dificil]
  1. 00:09:772 (1,2,3,4,1) - make like this?
Nice map :3.
Topic Starter
Mercurial
Some crap has been modified... thank you.
Darksonic
Cilvery
Hi~ <request from my queue>

[Facil]
00:05:771 - add finish

00:29:370 - add clap

00:31:370 - ^

00:35:370 - add clap

00:39:370 - add finish

[Normal]
00:08:974 - 1grid up

00:22:130 - add finish

00:28:170 - 1grid down

00:39:370 - add clap


[Dificil]
00:22:130 - add finish

00:09:174 - remove finish

00:10:370 - add clap

00:36:170 - 1grid down

00:41:770 - add whistle

[Gigante!]
00:07:380 - 1grid left

00:07:679 - ^

00:09:971 - add clap

00:10:370 - ^

00:38:570 - add finish

00:38:970 - remove finish

00:41:770 - add whistle
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
\(´∀ `*)/
mancuso_JM_
No Changes in my diff. Sorry :(
Darksonic
Eze hace el mod por mi, ya que solo hago un cambio minimo, move la nota 00:08:974 (2) a x:388 y:64, nada mas.
Mystyk
Here's my mod, since you requested, but I won't guarantee it will be helpful :P

Faci:
Well it was nice, only one small thing, that is not really important :P
00:34:570 (3) - you could make that line in the middle straight, cuz it looks like this - http://puu.sh/ywUG

Normal:
HP Drain Rate and OD +1?, it's only a little bit bigger than easy, so I think you can raise it :P
00:03:379 (3,4) - why not put these on the places of (1,2)? I think it doesn't look so good like this, not liek it's so noticeable, just a suggestion
00:11:366 (1) - those anchor points doesn't seem to be symmetrical, why don't you just copy and flip 00:12:961 (2)?
00:18:941 (1,2,3) - I think these sound weird, and it's as if (1) was late, I would suggest this - http://puu.sh/ywXm
the diff was nice, only the slider anchor points (or whatever they are called) weren't, but whatever :P

Dificil:
Nothing much, just why is the beginning not edited, while it was edited on the other difficulties?
And +1 on HP Drain Rate

Gigante!:
The same thing as above about not editing to the beginning.

00:26:570 (1) - I think this shouldn't be so close to 00:25:718 (5), maybe ctrl+R with this? 00:27:370 (1,2,3)
It seemed fine, there were some kind of big jumps, but it's a nice difficulty.
Flask
Hi :3 ! Request From CLANNAD Mod queue~

I love the BG :D !

[General]
There's a unsnapped red line on 00:07:380 - , you better to change it x_x . (well of course you can still keep it)
KIAI Time doesn't same in every diff .
Use Offset 26570 to the preview time .
[Facil]
Well I will choose Easy to the diff name but it's OK :D


Fine >w< !

[Normal]
00:10:569 (4,1) - too far ._.
00:24:522 (4) - move left 1 gird (gird level4) because of the spacing ._.

[Dificil]
choose Hard yeah :\

00:19:639 (4) - it's hard to find there are 2 backs here because (3) has just 1 back , try add a note to instead of the last back.

[Gitante!]
Fine.



Very good :D Cannot wait anymore to rank !
Good luck!
SkyDevil
dem gigantic robot.

Facil = easy if i trust my fail france even although this is spanish
00:28:970 (4,5,1) - they all should go 2 grids up and 1 grid left

Normal = Normal
Nothing? D:

Dificil = difficult XD
00:00:190 - Y U NO HAVE SOMETHING HERE XD why is easy and normal mapped here and difficult here not? D:
00:07:978 (2,1) - why is there such a big gap while they are all 1/2?
00:08:775 (2,1) - ^
00:18:343 (5) - i think this should be 1 grid right
00:26:570 (1,2,3) - lolwut spacing o3o

Gigante = omg gigantic? o3o
00:00:190 - same question goes for at difficult
00:20:037 (10,1) - instead of stacking, put some spacing like what you did at the other circles

GIGANTIC >//v//<
Jesss
Mod Requested and accepted from My Modding Queue

No estaría mal si moddeara en español, ya que es nuestro idioma en común, ¿no?
Vaya forma en la que se cambió el sistema para moddear...estoy aún en la Old School! D:

General
- La calidad del Audio del Beatmap...pero puedo entenderlo...
- ¿Es mi imaginación, o no tienes asignado un buen Preview Point?

Facil
00:09:772 (3) - Muévelo a la posición X:332 Y:176 Next:1,02x Grid lvl4 para que el map tenga esa sensación de secuencia.

Normal
Habrán cambios sutiles en coordenadas, para la simetría, claro xD
- 00:08:177 (1,2) - Muévelo a X:256 Y:128 y que quede con una inclinación como esta:
- 00:09:772 (3,4) - Haz copy-paste del anterior combo, inviértelo y luego alínealo con 00:08:974 (2) - quedaría algo así:
- 00:11:366 (1) - A consecuencia de la nueva ubicación, Ponlo en las siguientes coordenadas Grid LVL4 X:116 Y:192
- 00:12:961 (2) - respetando el espacio entre combo, quedaría de maravilla puesto en la siguiente coordenada X:212 Y:24
- 00:13:758 (1,2,3,4,5) - Coordenadas gridlvl4: X:384 Y:80
- 00:14:755 (3) - Ponlo en coordenada X:228 Y:164
- 00:14:954 (4) - ^
- 00:15:353 (5) - es un slider con un modelado algo Rándom...quedaría mejor modelado de esta forma:
- 00:16:549 (1,2,3,4,5) - Seleccionar todo el combo y ubicar en la siguente Coordenada X:352 Y:76
- 00:23:725 (2) - Posiciónalo en X:184 Y:136
- 00:24:124 (3) - ^ X: 236 Y:56
- 00:24:522 (4) - ^ X: 328 Y: 24
- 00:24:921 (5) - ^ X: 416 Y: 60
- 00:26:117 (6) - ^ X: 332 Y:328
El resultado sería algo como esto:
- 00:26:570 (1) - X:192 Y:324
- 00:27:370 (2) - X:108 Y:140
- 00:28:170 (3) - X:256 Y:216
- 00:29:770 (1,2) - X 388 Y:208
- 00:31:370 (3) - X:184 Y:136
- 00:32:970 (1) - X: 260 Y: 88
- 00:33:370 (2,3,4,5) - algo como esto:
- 00:36:170 (1,2) - selecciónalos y ubícalos en X:120 Y:156
- 00:37:770 (3,4,5,6) - X: 316 Y: 240 el combo en forma de V (o algo así), me explico:
- 00:39:370 (1,2,3) - Haz este patrón (recomiendo remodelar los sliders...están algo raros):
La composición está bien hecha, pero aún hay bastante por hacer en la organización de los items.

Dificil
- 00:09:772 (1,2,3,4) - Muévelo a la siguiente coordenada X:361 Y: 32
- 00:10:569 (1,2,1,2,1,2) - ^ X:416 Y:208
- 00:16:948 (3) - Modela un poco mejor el slider...una referencia
- 00:21:333 (3,4,5) - Rotar 26 grados y ubicar en las coordenadas X:332 Y:116
- 00:22:529 (1,2,3,4) - ubicar en la coordenada X: 256 Y: 276...Quedaría algo como esto:

Gigante!
¿No deberías poner la apertura del signo de Admiración? :justcurious:
Wowowow...es gigantona la difficulty...lol
- 00:14:157 (2) - Alinear con el final del slider 1 hacia la izquierda (coordenadas X:48 Y:92)
- 00:14:356 (3) - Alinear con el Circle anterior (Coordenada X:48 Y:112)
- 00:14:954 (4) - Copia el slider 3 pero con su debido retorno (conservar el mismo modelado), rótalo 180º clockwise y un Reverse Selection, luego pósalo con las siguientes coordenadas X:228 Y:88
- 00:15:951 (5) - Ponlo en X: 220 Y:44
- 00:36:170 (1,2,3,1,2,3,4,1,1) - Parece que a Megas se le descargó el combustible...LOL...muy pobre esa parte del map :S

...Si no les gustó el moddeo, apenas estoy empezando a retomarlo e intentando apegarme a nuevos estándares (? xD (más de un año sin pasarle mod a un mapa ._.)

¿El proceso de estrellado ahora son con KudoStars? vaya que ahora es un poco más complicado estrellar maps...pero aún así te mereces una Star de mi parte ;)

P.S.: peppy...Y U NO fix the spoilerbugs?
Topic Starter
Mercurial

Jesss wrote:

Vaya forma en la que se cambió el sistema para moddear...estoy aún en la Old School! D:
La Old School siempre va a ser mejor que la New School.
SkyDevil

iMercurial wrote:

Jesss wrote:

Vaya forma en la que se cambió el sistema para moddear...estoy aún en la Old School! D:
La Old School siempre va a ser mejor que la New School.
that moment when you gave kudosu to jess but to the other two no kudosu....
Darksonic
No es que en mi diff los "items" estén mal organizados, si no que están puestos así a propósito, pero bueh, después veo el modeo, ahora me voy a dormir :P
jossieP

SkyDevil wrote:

that moment when you gave kudosu to jess but to the other two no kudosu....
ask yourself why
Topic Starter
Mercurial
If a mod doesn't help me in anyway, then I don't need to give a kudosu.

Read the rules the next time.
mancuso_JM_
Por que tanto nazi en mi dificultad?? me deprime :(... No hay cambios en mi diff. (No Changes on my diff.)
Topic Starter
Mercurial
Es que son todos putos (?
SkyDevil

iMercurial wrote:

If a mod doesn't help me in anyway, then I don't need to give a kudosu.

Read the rules the next time.
at least tell me what was wrong, or else it will look like you didn;t see it or ignore it ._. (that's why i was wondering why i got no kd)
Kawayi Rika
Hi ~ iMercurial ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Gigante!]


  1. 00:16:948 - Add finish sound much better.
  2. 00:23:326 - ^

[Dificil]


  1. 00:23:326 - Same as Gigante.

That's all ~nice short mapset ~

Good luck with rank ~
Topic Starter
Mercurial
Only followed the finish on 00:16:948.

Thank you Rika.
Darksonic
LO' PIBEH PIDEN LA BUBBLE (?
Leorda
iMercurial desu!!

[Facil desu!]
00:16:948 (2) - Add clap at tail slider? Like 00:13:758 (1)?
00:18:542 (3) - ^
00:23:326 (1) - Remove clap at tail slider
00:24:522 (2) - Add clap


[Normal desu!!]
00:17:346 (3) - Add clap?
00:17:546 (4) - Add clap at tail slider?
00:40:970 (3) - ^


[Dificil desu!!!]
* AR +1?


[Gigante desu!!!!]
00:10:370 (4) - Add clap?
00:20:137 (1) - I think unstack better, because sometimes players are missed that head slider....


desu!
Topic Starter
Mercurial

Leorda wrote:

[Dificil desu!!!]
* AR +1? Nope.avi, I like the AR6 Hards :3


[Gigante desu!!!!]
00:10:370 (4) - Add clap? Sure
00:20:137 (1) - I think unstack better, because sometimes players are missed that head slider.... Nope.avi, this is still readable.


desu!
mancuso_JM_

Leorda wrote:

iMercurial desu!!
[Facil desu!]
00:16:948 (2) - Add clap at tail slider? Like 00:13:758 (1)? Ok
00:18:542 (3) - ^ Not really, I can't sound anything in the music. This sounds bad when I add it.
00:23:326 (1) - Remove clap at tail slider No, fit fine with the music, and with my hitsounds pattern, I prefer to keep that
00:24:522 (2) - Add clap Sounds loud to have a clap in this position
Thanks for mod, Leorda.
Meh... puedes agregar ese Clap de 00:16:948 (al final del Slider) por mi Mercu?
Darksonic
Shohei Ohtani
Re-Mod!~

Insane:
00:18:941 - Don't use normal hitsounds for this section~. You can keep it for the stream, I guess, but the claps just sound awkward.

Hard:
AR +1?
00:17:546 (4) - Space this out a bit more so it doesn't overlap with the end of (3) (might have to turn off distance spacing)

Normal:
Fine

Easy:
00:18:542 (3) - Add whistle on end of slider?

Kawaii :>~. Sorry if this is small, the map is just pretty goods :>
Topic Starter
Mercurial
Thank you for your quick reponse CDFA Moe
those
[General]
  1. You really don't need new timing points except to reset the metronome. See if you can agree with 150bpm/190ms, then 150bpm/7390ms to reset metronome.
[Gigante!]
  1. 00:20:037 (10,1) - I wouldn't stack these. Why are they stacked and not like 00:13:659 (6,1) - or 00:07:266 (8,1) - ?
Topic Starter
Mercurial
Third BPM Point is really necessary, the exactly BPM is 150,5... Nobody told me anything about the timing 'cuz it's perfect.

Also, unstacked
jossieP

those wrote:

[General]
  1. You really don't need new timing points except to reset the metronome. See if you can agree with 150bpm/190ms, then 150bpm/7390ms to reset metronome.
my dear those Im quote'n you again

of course those 2 sections are for bpm reset yes!
but set at 150,000 bpm and offset 7390 sounds just bad an off
listen to 25% playback to the section 00:16:590 on your timing snaping, also that is not an metronome reset, is a BPM change, set the last offset to 150,500 and play at 25% playback you will listen it really bad and early
listen to the sound of metronome on 00:42:570 at current timing and at your suggest

also this object is unsnaped 00:42:556 (1)

Edit: yes I timed this song
wmfchris
[General]
http://osu.ppy.sh/s/48574 there's also a difficulty name for... normal?
It's quite odd that you mapped the intro for easier diffs but not the harder diffs.

[Giganate!]
00:29:370 (4) - considering the background music is quite quiet and you have a pattern of clapping there, removing the clap sounds better
00:32:570 (4) - ^
00:37:770 (1,2,3,4) - again I feel like nothing special on (4), so clapping for all four or none would be better for me.

[Dificil]
00:08:974 (1,2) - a bit picky here but you can move these two so that (2,1) has a 1.0 spacing like others
00:39:370 (1) - feel like a finish-like sound fits the ending point in the music, but the current normal hitsound is too loud. I'll suggest a N 30% finish here

[Normal]
00:03:379 (1) - place a NC here?
00:18:941 (1) - the vocal appears 1/2 eariler and as a normal player this may lead to a wrong judgement in the time to hit, so better change this.

That's all, pretty good usage on the ordinary hitsound, but imo there're still room for improvement for insane diff.
Topic Starter
Mercurial
Dear wmfchris...

I think I know perfectly my Spanish Language, since it is my native language...

Normal in spanish still means Normal, so your point is invalid...

mancuso_JM_

Darksonic wrote:

LO' PIBEH PIDEN LA BUBBLE (?
Chewin
Okay sorry for the last time ;3
Here is my mod o/

[Facil]
00:09:772 (3) - Instead to use this slider here, you should to select this slider 00:07:380 (1) flipping it horizontally and then press CTRL + R (After this, don't forget to add a repeat xD). This is just a suggestion ^^
00:31:770 (3) - Oh please this slider is bad to see >w< Make it in this way to create a blanket with the next circle:

[Normal]
00:19:738 (3) - Place it at x184 y56 to give it the same "y" of the previous circle 00:18:941 (1)
00:24:921 (5) - Maybe new combo?

[Dificil]
AR +1?
00:19:639 (4) - Move this to 00:19:738 and remove a repeat

[Gigante!]
00:09:273 (2) - This jump is exaggerated imho.. Reduce the spacing
Just this, I think this is a good map :3

Okay that's all, good luck with it >w</
Topic Starter
Mercurial
No changes.
Darksonic
those

iMercurial wrote:

Dear wmfchris...

I think I know perfectly my Spanish Language, since it is my native language...

Normal in spanish still means Normal, so your point is invalid...

I think you're being really rude.
And I think timing needs a confirmation.
Topic Starter
Mercurial
I'm not rude, I just want to clarify all things about Normal diff, 'cuz he isn't the first to ask about...


Anyway, I'll look for timing help as you wish.
jossieP
xD well looks like justificate yourself is being rude now
so funny
wmfchris
Just leaving here, for the time signature restting I think it's correct and necessary.
popner
[Timing]
I think you should add a red line:
bpm: 150.5
offset: 6582
This measure is really off. Other fine imo.
Topic Starter
Mercurial
Sounds a bit better with popner's timing, thank you.
mancuso_JM_

Chewin wrote:

[Facil]
00:09:772 (3) - Instead to use this slider here, you should to select this slider 00:07:380 (1) flipping it horizontally and then press CTRL + R (After this, don't forget to add a repeat xD). This is just a suggestion ^^ I like your suggestion, Applied
00:31:770 (3) - Oh please this slider is bad to see >w< Make it in this way to create a blanket with the next circle: Okie, Looks better.
Thanks for this mod, Chewin :D
Meeeeeeeeeehhhhhh..............

SPOILER
osu file format v9

[General]
AudioFilename: lamejorseriedelahistoria.mp3
AudioLeadIn: 2000
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Es el Robot Gigante (TV Size)
Artist:Ezequiel Serrano
Creator:iMercurial
Version:Facil
Source:Megas XLR
Tags:Cartoon Network Darksonic Opening Chicks Dig Giant Robots mancusojuanmattos

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
Video,-576,"elvideodelamejorseriedelahistoria.avi"
0,0,"lamejorimagendelahistoria.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6582,398.671096345515,4,1,0,35,1,0
7380,398.671096345515,4,1,0,35,1,0
13758,-100,4,2,0,40,0,0
26570,400,4,1,0,35,1,1
39370,-100,4,1,0,40,0,0
39570,-100,4,2,0,40,0,0
42570,-100,4,1,0,35,0,1
42670,-100,4,2,0,35,0,0


[Colours]
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Combo3 : 0,128,255
Combo4 : 255,255,0

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68,64,7380,6,0,B|168:64|183:178,1,180,2|8
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256,192,39570,12,4,42570
Topic Starter
Mercurial
Qué gente, loco.
Kawayi Rika
Hi ~ iMercurial ~ :)

Let me Remod this map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Remove audioleadin in all diff.

[Dificil]


  1. AR+1 much better.

[Normal]


  1. 00:06:568 (1) - Unsnapped slider.
  2. 00:18:941 (1) - Change a 1/2 slider on 00:18:742,sound much better.

[Facil]


  1. 00:27:770 (3,4,5) - Should change rhythm,like this.

That's all ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Mercurial
General

  • Remove audioleadin in all diff. nope.avi. Because Facil and Normal start when the song starts, Dificil and Gigante start 6 or 7 seconds later... so Facil and Normal need the Audio Lead In.


Dificil

  • AR+1 much better. Is not a very big deal, I'll keep as it is because I like AR6 Hard with 150 bpm.

Waiting for my guest diff makers.
mancuso_JM_
Fixed!
SPOILER
osu file format v9

[General]
AudioFilename: lamejorseriedelahistoria.mp3
AudioLeadIn: 2000
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Es el Robot Gigante (TV Size)
Artist:Ezequiel Serrano
Creator:iMercurial
Version:Facil
Source:Megas XLR
Tags:Cartoon Network Darksonic Opening Chicks Dig Giant Robots mancusojuanmattos

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
Video,-576,"elvideodelamejorseriedelahistoria.avi"
0,0,"lamejorimagendelahistoria.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6582,398.671096345515,4,1,0,35,1,0
7380,398.671096345515,4,1,0,35,1,0
13758,-100,4,2,0,40,0,0
26570,400,4,1,0,35,1,1
39370,-100,4,1,0,40,0,0
39570,-100,4,2,0,40,0,0
42570,-100,4,1,0,35,0,1
42670,-100,4,2,0,35,0,0


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Combo1 : 192,192,192
Combo2 : 255,128,0
Combo3 : 0,128,255
Combo4 : 255,255,0

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256,340,8974,1,2
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256,316,24522,1,2
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364,252,31770,2,0,B|412:236|424:184,2,90,2|8|0
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256,316,34570,2,0,B|304:232|200:230|256:148,2,180,2|0|6
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256,192,39570,12,4,42570
Darksonic
Kawayi Rika
OK ~ everything looks fine now ~

Good luck with rank ~


Topic Starter
Mercurial
AND FINALLY!

TAN TAN TAN! ♥

iMercurial wrote:

VAMOS LA CONCHA DE SU MADRE!

GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

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