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Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)

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Topic Starter
Star Stream
This beatmap was submitted using in-game submission on 2012년 6월 4일 월요일 at 오후 6:38:49

Artist: Caramell
Title: Caramelldansen (Ryu* Remix) (Nightcore Mix)
Tags: LKs wmfchris ryutaro nakahara Starmine
BPM: 197.75
Filesize: 6226kb
Play Time: 03:54
Difficulties Available:
  1. Collab (5 stars, 1027 notes)
  2. Wmf's Taiko (4.83 stars, 1587 notes)
Download: Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Caramell - Caramelldansen (Ryu* Remix) (Nightcore Mix)

Collab - Star Stream, LKs (Done)
Wmf's Taiko - wmfchris (Done)

4.17 - custom hitsound (clap)
4.28 - Name tags,SB (kosiga) added , Artist,Title fixed
5.15 - Title fixed
LKs
I star'd :>


[TvT]

http://puu.sh/pTip

or you can see custom claps in the map la di da by ztrot or sth else like 111's maps blabla

[TvT]
wmfchris
winber1
I REMEMBERED TO MOD! :D

00:24:776 (6) - i'd add a new combo here
00:35:699 - it feels really awkward to leave this note out some reason. Something like this could fix it http://puu.sh/qOK4 or idk.
00:48:594 (7) - this feels like a good place to put a triplet stream here lol http://puu.sh/qOL0 or maybe it's just me.
00:56:331 (1) - you should just snap the end of the slider to the blue tick. i don't even know what it'snapped to right now ._.
01:35:168 - similar to before. just a little awkward. I would just add a note.
Also, i just realized, doing that also matches with 03:53:525 (1) - :D

02:23:108 (1) - remove combo? i don't think it's necessary. THe stream should just be one combo imo.

looks very clean and nice. Nothing really to complain about.

not the most useful mod, but i guess it's something.

anyways good luck with rank! :3
YTYuyu
Alright let's see what I can find.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.

[General]
since there's a break, i suggest disabling the letterbox during breaks to show the full BG.

[Collab]
Increase the Hp by 1 because it looks too easy for players to clear this map.
00:24:776 (6) - A NC here because the instrumental changes?
00:39:340 (1,2,3) - try this? this questions me because i was expecting this to be some sort of shape, but these notes look like they were just placed there IMO.
00:46:015 (1) - remove the NC because vocals stay the same.
01:35:320 (1) - *nazi* move this up a bit. the overlap looks bad IMO.
01:38:354 (8) - Too easy because this looks straightforward and players can clear this easily. i suggest Ctrl+R to challenge players and to make it a bit fun.
01:43:663 (1) - replace this for 2 1/2 sliders to make it a bit fun and interesting? if you ignore this, then you can do something similar to this.
02:06:268 (4,5,6) - extend the jump to challenge players. IMO stacking at the same spot looks too easy for players to clear. it should be like this.
02:07:633 (5,6) - ^
02:41:160 (7) - move this note down so that it'd look like a diamond instead of a triangle.
03:19:239 (9) - same as 01:38:354.
03:35:016 (5,6,1,2) - same as 02:06:268.

i guess that's it. Star and GL :D
LKs
Shohei Ohtani
I'm going to assume this is going for approval :D~.

Overall:
Title should be "Caramell - CaramellDansen (Ryu* Remix) (Nightcore Mix) or Caramell ft. Ryu* - CaramellDansen (Nightcore Mix). Point being, Caramell should be the artist. I'm not sure how to do the Nightcore Mix part >3<~.
You should make a storyboard listing when you're mapping, and when LKs is mapping~.

THE DIFF:
The biggest issue I see is that sometimes, notes can be hidden by combobursts (ie. 02:12:488 (5) - ). Go through the map and make sure your patterns don't overlap too much, so this doesn't happen :>.
02:23:790 (1) - Make the end of this silent~.
03:06:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Sliderstream ;~;.
03:40:174 (1,2,3,4,5,6,7,8) - THE OVERLAPPING IT BURNS
03:53:525 (1,1,1,1,2) - HHNNNNGGGGG. If you want to keep this, at least remove the NCs :>
03:54:890 (1) - Make this spinner fade out to silence :D

Pretty cool stuff~.
mintong89
Hi ~~~~~ I Just Recommed to fix A THING onlyXD

WMF Taiko
Please make hit sound volume down....

My Recommed
Normal 80%......^^
Leorda
Hello

[Collab]
* Remove the countdown. Because it doesn't make sense if you use a countdown

00:55:117 (1) - Remove clap?
00:59:820 (1) - Curve slider is better that linear slider....
01:05:433 (3,4) - This likely confusing for players. When they already click (3), players are expecting that (4) is snap at blue tick. I suggest (3) is move further away from those stream
01:06:040 (1) - Unsnapped tail slider
01:26:900 (3) - Move to 01:26:748 for following vocal?
01:54:586 (1) - Remove clap?
02:23:790 (1) - Silence this spinner is better, IMO
03:43:663 (x) - Add note here with clap. Some players are expecting 03:43:815 (1) is snap at red tick
03:54:890 (1) - Silence this spinner is better, IMO

Ganbatte!!!
Shiro

CDFA wrote:

Title should be "Caramell - CaramellDansen (Ryu* Remix) (Nightcore Mix)
Putting the emphasis on this.

Follow this guide to change the name of the map: viewtopic.php?f=56&t=24443
Kawayi Rika
Hi ~ Star Stream ~ :)



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file and full submit.
  2. 01:06:040 - Un-snaped KIAI time line.
  3. 01:55:800 - ^
  4. 02:05:509 - ^
  5. 03:14:687 - ^
  6. 03:34:106 - ^

[Collab]


  1. 00:40:553 (6) - Add new combo to here,confused with play.
  2. 02:45:863 (2,1) - Until jump here not good imo,need change spacing.
  3. 02:04:902 (7) - Add new combo to here much better with play.
  4. 03:33:499 (6) - ^

That's all ~

Good luck ~
LKs

Leorda wrote:

Hello

[Collab]

00:59:820 (1) - Curve slider is better that linear slider.... I‘d like to keep it because the song has a little hard feeling to me
01:05:433 (3,4) - This likely confusing for players. When they already click (3), players are expecting that (4) is snap at blue tick. I suggest (3) is move further away from those stream I didn't meet this problem while I was testplaying, so just keep and see more suggestions
01:06:040 (1) - Unsnapped tail slider hmm?
01:26:900 (3) - Move to 01:26:748 for following vocal? er. I'm following the vocal..
01:54:586 (1) - Remove clap? ok
03:43:663 (x) - Add note here with clap. Some players are expecting 03:43:815 (1) is snap at red tick
03:54:890 (1) - Silence this spinner is better, IMO

Ganbatte!!!

Kawayi Rika wrote:

Hi ~ Star Stream ~ :)

[Collab]


  1. 02:45:863 (2,1) - Until jump here not good imo,need change spacing. I've testplayed this part, it's not as hard as the feeling it gives you via editor mode :3
http://puu.sh/rV6N
Melophobia
As requested

[General]
Kiai time in Wmf's diff isn't snaped

[Collab]
01:36:988 - add a note to follow vocal?
02:26:445 - too loud imo, lower volume by 10% plz
02:46:773 (1) - add finish
03:11:046 (1,2) - switch newcombos and looks better imo
03:43:360 (3,1) - spacing
03:59:593 - volume 5% plz

that's all~ nice map (ノ゚ω゚)ノ☆
ertyukjh010


Hello, :)

[General]

☆ Why don't tick the Letterbox in [Wmf's Taiko] ??
☆ Inconsistency Kiai
[Collab]
00:56:331 ~ 01:06:040
01:55:800 ~ 02:05:509
03:14:687 ~ 03:34:106
[Wmf's Taiko]
00:56:336 ~ 01:06:043
01:55:796 ~ 02:05:503
03:14:671 ~ 03:34:087

[Collab]

01:05:737 (4) - [Layout] Wrong distance. I sure it can't be read.
01:22:728 (5,6) - [Layout] Ctrl+R?
01:54:435 (9) - [Hitsound] Whistle?
01:46:088 - [Setting] Unsnap inherited point

THat all :)
LKs

Melophobia wrote:

As requested

[General]
Kiai time in Wmf's diff isn't snaped

[Collab]
01:36:988 - add a note to follow vocal? follow percussion here
02:26:445 - too loud imo, lower volume by 10% plz it's 10% now
02:46:773 (1) - add finishok

that's all~ nice map (ノ゚ω゚)ノ☆

ertyukjh010 wrote:



Hello, :)

[General]

☆ Why don't tick the Letterbox in [Wmf's Taiko] ??
☆ Inconsistency Kiai
[Collab]
00:56:331 ~ 01:06:040
01:55:800 ~ 02:05:509
03:14:687 ~ 03:34:106
[Wmf's Taiko]
00:56:336 ~ 01:06:043
01:55:796 ~ 02:05:503
03:14:671 ~ 03:34:087

[Collab]

01:05:737 (4) - [Layout] Wrong distance. I sure it can't be read. Why did you see stack as spacing error? And it can be read with Approach circle.
01:54:435 (9) - [Hitsound] Whistle? added 2

THat all :)
http://puu.sh/s47r
jossieP

ertyukjh010 wrote:

[General]

☆ Why don't tick the Letterbox in [Wmf's Taiko] ??
☆ Inconsistency Kiai
because of taiko diffs dont need letterbox, why??, taiko diffs are suposed to have not break times
inconcistency kiai? taiko diffs can have a different kiai time, but in this case the kiai was unsnaped, that is not inconsitency, is a forgoted offset change or something.
well star asked me about mod the taiko, but chris taiko is just awesome
Topic Starter
Star Stream
Hehe.. Thanks for take a looking and double stars ik :>
spboxer3
from IRC: Taiko mod request.

[Wmf's Taiko]


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. Taiko BG去搞一張吧...
  2. SV1.5略快了些 很多串會看不清楚
mapping (suggest)
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:59:820 (334) - k
  2. 01:02:172 (353) - 我不知道為什麼 聽起來覺得把這個移除 加到01:02:475 - 感覺比現在適合
  3. 01:11:502 (418,419,420,421) - d k d k?
  4. 01:30:768 (562) - k?
  5. 01:42:146 (636) - k? (背景高音)
  6. 01:54:131 (728,729,730,731,732,733,734) - kdkdkdk?
  7. 02:09:074 (842) - 去掉這顆 讓02:09:150 (843,844,845) - 用finish?
  8. 02:35:775 - 加個note 聽起來這邊該有個東西的
  9. 03:19:390 (154) - k?
  10. 03:28:644 (227,228,229,230,231) - d k k k d?
  11. 03:47:608 - 加個note 你聽一下 這地方有個重音
  12. 03:54:435 (419) - K?
red is unrankable issue. bule is need to discuss. Black is just suggest.
wmfchris
fixed most except the kdkdkdk because it sounds odd without kdk progression before the 7-plet. Changed to kdk k k

Download: Caramell - CaramellDansen (Ryu Remix) (Nightcore Mix) (Star Stream) [Wmf's Taiko].osu
Niva
Hi Star Stream~

Found this through your profile. I love Ryu*'s songs (:

[General]

-> Add "ryutaro nakahara starmine" to the tags?
-> To be honest, because your background is full of character sprites, I think using gold combo color could increase readability here:
SliderBorder : 255,241,184

[Collab]

  1. 00:21:742 (4,5,6,7,1) - I know your point here is to make (4,6,1) and (5,7) in a straight line, but the sudden spacing change from (6) to (7) quite bugs my mind... Maybe move (6) more upward, so the spacing will be consistently accelerated over time? xD
  2. 00:23:562 (1,2,3,4) - Move all one grid outward, so (4)'s spacing to your next 00:24:624 (4,5,1) will be consistent?
  3. 00:27:810 (9) - (optional) Hmm, why don't you shorten this slider by 1/4 and add a note where the slider originally ends (like you did on 00:29:934 (10))? About the arrangement, I think you can just stack the 1/4 to the slider's end, and put your current (10) above the red (1) to create a small jump
  4. 00:31:451 (2,3,4,5) - Due to how the vocal sounds here, I suggest to place (3,5) upward of (2,4) instead of downward (the vocal goes high there (: )
  5. 00:41:312 (9) - (optional) Stack this to (8)? Fits much more to the song's atmosphere this way imo ((10) and (11) could've just turned into a symmetrical jump, though)
  6. 00:42:374 (3,4) - I personally think they'll play much better here if you expand the jump's distance here:
  7. 00:44:801 (3) - Drag this to x:296 y:360? This way, (1,2,3) will form a straight line thus avoiding this slider being too close to (2)
  8. 00:46:773 (2) - Using a bezier slider here feels kinda off because your next slider fan pattern ((3,4,5)) is linear... Perhaps a square jump would work better here? xD
  9. 00:52:083 (3) - First of all, the distance from (2,3) and (3,4) is not equal - plus, I personally dislike how this slider's path almost touch (2), moving the endpoint to the bottom-right won't be that hard (:
  10. 00:53:297 (7) - Same as above, but to the top-left this time
  11. 00:58:303 (4) - Is the clap here intentional? I personally think it's not the time to put a clap yet...
  12. 01:00:427 (3) - (optional) I'd rather keep symmetry here with (1) by facing the slider to the upper-right, but this is purely optional
  13. 01:03:309 (4,5,1) - I'm not really sure if this manual stacking is required... imo, (5) can just be stacked to 01:02:096 (4), the jump here will build more energy, though~
  14. 01:09:681 (1,2,3,4) - (optional) For variation, extend the jump's distance like this? xD
  15. 01:25:003 (5,6) - It would be nice to add a whistle to these two as well, as LKs did in 01:07:861 (1,2)
  16. 01:29:100 (1,2) - I don't think you have to go too linear here, you can just put (1)'s endpoint to x:48 y:271 and add a curve upward for example to get a flow here (copy-paste this to (2) if you follow this suggestion)
  17. 01:34:713 (5,4) - (optional) Adding a slight curve to these two (upward for (5) and downward for (4)) won't be a bad idea imo :3
  18. 01:38:354 (8) - Rotate this by 5° may emphasize the circular effect here (not really sure, though)
  19. 01:49:428 (4) - Minor stuff, but here (4) is placed too close to (2) - compare with (1,3)'s distance
  20. 01:50:794 (9) - Err, again it's something I'm not really certain about, but add one extra repeat to this 1/8 slider? (I already checked with 25% playback, and it seems an extra repeat is required... Not sure because it's so fast >_<)
  21. 01:52:766 (10) - (optional) Try this placement? This way, (8,9) and (10,11) will form a similar jump formation:
  22. 01:54:586 (1) - Remove the whistle here - by now, the sound sample from the song should've been stopped, and silence should work best here
  23. 01:59:593 (2,3) - Move these two one grid left (freeze your editor on 01:59:521 to get a clearer vision on this minor spacing error)
  24. 02:03:082 (1,2,3) - (optional) CTRL+R all? I like how the jump from (3,4) will be :3
  25. 02:05:813 (2,5,6) - Starting from this point, I think it's best to put whistle everytime the synth hits high notes - for example (2)'s start, (5), (6), and so on - this suggestion applies until the spinner
  26. 02:14:763 (9) - Face this slider to the right instead? The playfield allows you to do so, plus it'll give more variation because your next (3) is already placed upward as well
  27. 02:18:404 (4,5,...) - The pattern here is very random, really - I suggest something like this here: (you can CTRL+R some as well to create a star-shaped jump (: )
  28. 02:22:804 (5,5) - Add clap - Because it's a long stream, it doesn't mean you should stop the clapping ):
  29. 02:31:603 (4) - (optional) Adding a curve to the top-right here won't be a bad idea imo because it flows well with your next (1)
  30. 02:44:346 (1,2,...) - I'm quite not fond of the stream design here... I know you're aiming to let the stream's direction alters every four notes, but idk why... it just feels kinda wrong for me. Perhaps you can add a slight jump every time the stream changes its direction, like this?
  31. 02:51:021 (5) - Make the finish on slider's end here blends more with the music (by using ~30% volume) ?
  32. 03:01:337 (1,2,3,...) - I personally feel this endless stream is kinda overmapped (the rhythm here is actually triple - double - double - double - double), but it's up to you (:
  33. 03:12:260 (x) - I recommend to add a note here, so the rhythm doesn't stop in sudden
  34. 03:19:239 (9) - (optional) CTRL+R this? Again, I personally feel the jump from (9) to (1) will play nice xD
  35. 03:34:713 (3,4,5,6) - Arrange the stacking like this? (it will avoid overstack which will ruin the distance on play mode imo) :
  36. 03:43:360 (3,1) - Do you really need to put these two this close? Moving (3) downward to the distance will be normalized isn't that hard, though (:
  37. 03:54:890 (1) - Hmm, I suggest to start the inherit section from 75% so you can descend in order like this : 75 -> 65 -> 55 -> 45 -> 35 -> 25 -> 15 -> 5
Wow, fun map indeed :3
Good luck getting this approved~
Topic Starter
Star Stream
oh, god.. Niva, your modding is just awesome as always!
thanks a lot~
LKs

Niva wrote:

Hi Star Stream~

[Collab]

  1. 00:21:742 (4,5,6,7,1) - I know your point here is to make (4,6,1) and (5,7) in a straight line, but the sudden spacing change from (6) to (7) quite bugs my mind... Maybe move (6) more upward, so the spacing will be consistently accelerated over time? xD a little bit
  2. 00:23:562 (1,2,3,4) - Move all one grid outward, so (4)'s spacing to your next 00:24:624 (4,5,1) will be consistent? ok
  3. 00:27:810 (9) - (optional) Hmm, why don't you shorten this slider by 1/4 and add a note where the slider originally ends (like you did on 00:29:934 (10))? About the arrangement, I think you can just stack the 1/4 to the slider's end, and put your current (10) above the red (1) to create a small jump sry, I want a reythm contrast here
  4. 00:31:451 (2,3,4,5) - Due to how the vocal sounds here, I suggest to place (3,5) upward of (2,4) instead of downward (the vocal goes high there (: ) ok
  5. 00:58:303 (4) - Is the clap here intentional? I personally think it's not the time to put a clap yet... Idk, I didn't do hitsounds, deleted
  6. 01:00:427 (3) - (optional) I'd rather keep symmetry here with (1) by facing the slider to the upper-right, but this is purely optional fixed
  7. 01:03:309 (4,5,1) - I'm not really sure if this manual stacking is required... imo, (5) can just be stacked to 01:02:096 (4), the jump here will build more energy, though~ Don't figure your thought..
  8. 01:09:681 (1,2,3,4) - (optional) For variation, extend the jump's distance like this? xD
    I didn't know you're hentai mapper until an arrow took on the knee!
  9. 01:38:354 (8) - Rotate this by 5° may emphasize the circular effect here (not really sure, though) keep
  10. 01:49:428 (4) - Minor stuff, but here (4) is placed too close to (2) - compare with (1,3)'s distance slightly revised
  11. 01:50:794 (9) - Err, again it's something I'm not really certain about, but add one extra repeat to this 1/8 slider? (I already checked with 25% playback, and it seems an extra repeat is required... Not sure because it's so fast >_<) Technically, this is a delay effect, which belongs to FX(a important piece of Mixing) :3 I guess
  12. 01:52:766 (10) - (optional) Try this placement? This way, (8,9) and (10,11) will form a similar jump formation:
    good idea
  13. 01:54:586 (1) - Remove the whistle here - by now, the sound sample from the song should've been stopped, and silence should work best here ok
  14. 01:59:593 (2,3) - Move these two one grid left (freeze your editor on 01:59:521 to get a clearer vision on this minor spacing error) x.x
  15. 02:31:603 (4) - (optional) Adding a curve to the top-right here won't be a bad idea imo because it flows well with your next (1) hm, no change, I insist a linear shape to fit the red
  16. 02:44:346 (1,2,...) - I'm quite not fond of the stream design here... I know you're aiming to let the stream's direction alters every four notes, but idk why... it just feels kinda wrong for me. Perhaps you can add a slight jump every time the stream changes its direction, like this?
    lol, this stream is like an acute "S" so I think it plays not bad
  17. 02:51:021 (5) - Make the finish on slider's end here blends more with the music (by using ~30% volume) ? k
  18. 03:19:239 (9) - (optional) CTRL+R this? Again, I personally feel the jump from (9) to (1) will play nice xD yes
Wow, fun map indeed :3
Good luck getting this approved~

Star Stream wrote:

oh, god.. Niva, your modding is just awesome as always!
thanks a lot~
Do you know who is the modder S-S(yes you do of course)? it's Niva! The man who always provides amazingly high quality mods

so crazy

http://puu.sh/t0vR
kosiga
Hi~ Star Stream :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - tags - plz remove 「kosiga」 Because the SB is simple nameSB, it does not need the addition :P
[Collab]
  1. 03:36:230 (5) - one grid down ? stack with 03:35:168 (6)
awesome map :) I can not find anything ...orz sorry.. :(

Star☆~ & Good luck~ ;)

and no kudosu here 8-)
those
From .:Let those mod those maps:.

[General]
-

[Collab]
00:25:079 (2) - Turning this into a kickback until 00:25:383 makes a great improvement on the spacing issue. As of right now you have to wait awkwardly after (2) to play (3).
01:37:899 (6,7,8) - Listening to the bass pattern as heard in 01:36:381 (1,2), I feel (6,7,8) should be (6,7,8,9) starting at 01:37:747, being {slider, slider, circle, clircle}, with (9) at 01:38:505. I feel at the very least, the bass-snare at 01:38:354 should be mapped like 01:40:781 (8,9).
The relationship between 02:46:773 (1) and 02:50:414 (1,2,3,4,5) instead that great. It's either that the spinner is a severe undermapping of the song, or 02:50:414 (1,2,3,4,5) - isn't big enough.
03:35:926 (3,4,5,6) - The problem with this is that 02:06:116 (3,4,5,6) - and 02:07:330 (3,4,5,6) - match, and 02:10:971 (3,4,5,6) - and 02:12:184 (3,4,5,6) - match. Then, when this melody comes up again, players see 03:34:713 (3,4,5,6) - and they see what you have here and everything's sad face because it doesn't match. To fix this, either change this up to make it match 03:34:713 (3,4,5,6) -, or change 03:34:713 (3,4,5,6) - so that it's different from 02:06:116 (3,4,5,6) -.
03:38:960 (1,2,3,4,5,6) - Seeing how this follows the pattern of {slider, slider, circle, circle, circle, circle} like all the other occurrences of this musical passage, it's really strange to see 03:40:174 (1,2,3,4,5,6,7,8) - as eight circles.
The fix - either:
03:40:174 (1,2,3,4) - becomes two sliders and 03:40:781 (5,6,7,8) - is made to match 03:39:567 (3,4,5,6) - , or you change it up so that 03:38:960 (1,2,3,4,5,6) - and 03:40:174 (1,2,3,4,5,6,7,8) - have the same {circle/slider} patterning. The idea is if you're going to start a pattern, you better continue it. Otherwise, don't hint at starting a pattern at all.

[Wmf's Taiko]
I'm sure you have your reasons why you mapped to the vocals in some sections, but I'm still not a fan of it. Here's a list of my suggestions for the first minute or so (took out combo numbers since I overwrote your save and I don't remember how many notes I've added, and I've been unable to update, sorry for inconvenience):
00:17:797 - d here. Change 00:17:949 - to k.
00:26:900 - d here.
00:35:851 - D here, and 00:36:154 -
00:36:457 - k here.
00:40:705 - D D D
00:41:464 - dkdkd is closest.
00:53:448 - use small notes
01:04:675 - make 1/4 kdd
01:05:282 - d here.
01:05:737 - K
01:08:316 - k and 01:08:467 - d

Good luck :3
wmfchris
I'm sure you have your reasons why you mapped to the vocals in some sections, but I'm still not a fan of it. Here's a list of my suggestions for the first minute or so (took out combo numbers since I overwrote your save and I don't remember how many notes I've added, and I've been unable to update, sorry for inconvenience):
00:17:797 - d here. Change 00:17:949 - to k. well this is a intentional break.
00:26:900 - d here. ^
00:35:851 - D here, and 00:36:154 - vocal rules here
00:36:457 - k here. ^
00:40:705 - D D D k
00:41:464 - dkdkd is closest. k
00:53:448 - use small notes I'm trying to produce a contrast between the two part of the sentences
01:04:675 - make 1/4 kdd emphasizing vocal in the end of a certain section
01:05:282 - d here. ^
01:05:737 - K yes
01:08:316 - k and 01:08:467 - d good catch
Comeon, mapping on the vocals is not like committing crimes. A song is combined by different elements and the taiko diff is referring to the song not the drum.

Download: Caramell - CaramellDansen (Ryu Remix) (Nightcore Mix) (Star Stream) [Wmf's Taiko].osu
Mystica
here comes my mod.

[Collab]
00:33:120 (12) - seems overscreen
01:12:108 (1,2,3,4,5,6,7,8) - this part get me blind
01:15:446 (2,3) - seems to near
01:19:390 (1,2,3) - normal dis for here may more fit
01:54:890 (2,3,4) - I feel make them a line more beauty
02:04:144 (1,2,3,4,5,6) - anti jump not very fit
03:11:046 - decrease some volume
03:32:816 (1,2,3,4,5) - anti jump not very fit

That's all.Good map
wmfchris
You know I can't help much about this map... here's just a skimming not detailed mod <_<

[Collab]
Star Stream
01:24:548 (3) - [Nazi]down 1 grid lv4 to make it symmetrical
LKs:
最尾有2個加速(03:28:644 - , 03:33:044 - )我覺得這一句等音高而且一樣重的時候加速不太合適

In overall I think it should be ready, go find some MATs lol

no kd
LKs

wmfchris wrote:

You know I can't help much about this map... here's just a skimming not detailed mod <_<

[Collab]
Star Stream
01:24:548 (3) - [Nazi]down 1 grid lv4 to make it symmetrical
LKs:
最尾有2個加速(03:28:644 - , 03:33:044 - )我覺得這一句等音高而且一樣重的時候加速不太合適 我的部分的最后一段最后一半是SS做的 所以看他 @star stream

In overall I think it should be ready, go find some MATs lol

no kd
http://puu.sh/tU8R
those
From .:Let those mod those maps:.

Before I begin to mod this again, I'd like to know what you applied from p/1505711 and what you didn't, and if you didn't, the reasons why you didn't apply them. I'll check this after you've replied; feel free to PM me.
LKs

those wrote:

[Collab]

00:25:079 (2) - Turning this into a kickback until 00:25:383 makes a great improvement on the spacing issue. As of right now you have to wait awkwardly after (2) to play (3). I understand, but I prefer follow the lead here. And this is just the beginning of the map so I don't want a big JUMP

01:37:899 (6,7,8) - Listening to the bass pattern as heard in 01:36:381 (1,2), I feel (6,7,8) should be (6,7,8,9) starting at 01:37:747, being {slider, slider, circle, clircle}, with (9) at 01:38:505. I feel at the very least, the bass-snare at 01:38:354 should be mapped like 01:40:781 (8,9). Hmm.. I want to keep this..or we can discuss

The relationship between 02:46:773 (1) and 02:50:414 (1,2,3,4,5) instead that great. It's either that the spinner is a severe undermapping of the song, or 02:50:414 (1,2,3,4,5) - isn't big enough. I don't really figure this, can you show me example?(pic)
Sry I checked your mod but cause I was kinda busy, I didn't get time to reply you. :p
those
From .:Let those mod those maps:.

[General]
  1. The title should be "Caramelldansen (Ryu* Remix) (Nightcore Mix)".
  2. What's the significance of the tags "ryutaro nakahara starmine"?
  3. You may want to consider getting a background image for the Taiko.
  4. I couldn't find anything wrong with the Taiko anymore, after the fixes in the last mod(s).
[Collab]
STORYBOARD
  1. Fade in of one name should be at the same time and of the same duration of the fade out of the other name.
  2. The first LKs.png should fade out starting 36761 until 37064. Right now it seems too early; you're leaving as 00:36:761 (4) - is being played.
  3. The first Star Stream.png should fade out starting 56179 until 56483. You get the pattern; 1/2 beat before the downbeat until 1/2 beat after the downbeat.
  4. Check each one to see that it's done effectively, I'll more than likely be checking it again.

MAP
  1. 00:16:280 (1,2,3) - It would be best if these had even spacing.
  2. 00:17:494 (1,2,3) - Same with these. (4) can have a jump since the raise in pitch is evident.
  3. 00:25:079 (2) - If you add a kickback to this, the cursor won't be "hanging" or "stalling". If you say that you want to follow the lead here, then 00:23:866 (3) and 00:24:169 (1) - shouldn't be there. Here's how I suggest you add the kickback, without having a 25% bigger jump:
    1. Scale 00:23:562 (1,2,3,4,1,2,3,4) - to 80%.
    2. 00:23:259 (4) - , bring this closer to the centre to even out the spacing between 00:22:804 (3,4,1) - .
    3. Now 00:24:776 (1,2) - can be brought closer to the centre, and in return, 00:25:534 (3,4) - won't be as far when you apply the transformations. Apply the kickback to (2).
    4. 00:26:293 (1) - After the above, reposition this to get the spacing you want.
    5. If there's a better way to add the kickback, I'd totally accept that, but as of right now, my cursor feels like it's doing nothing the moment after (2).
  4. 00:33:878 (3,4) - Increase the spacing to tabout 1.20x to 1.25x, which appears to be the spacing you're using.
  5. 00:34:485 (9,1,2,3) - Heavy bass here. I'd put these in a horizontal line instead of having (1) bent over at the corner.
  6. 00:35:244 (4,5) - To follow the horizontal momentum, I wouldn't use vertical jumps here. Horizontal jumps may or may not be better, but at least try it.
  7. 00:35:699 - The name of the song! New combo circle here, then remove new combo from 00:36:002 (1) - .
  8. 00:41:312 (9,10,11,1) - I'd space these out evenly even spacing is larger than usual. Right now (10,11) has more than a 50% increase in spacing when the music doesn't suggest it.
  9. 00:47:077 (4) - Stack this to (2); its current position is awkward from (3), and seeing how spacing is regulated for (5,6,7), you should regulate your spacing for (1,2,3,4) too.
  10. 00:52:690 (5) - You can blanket (4) with this, and anchor the slider at the slidertick. Whatever you apply to this, apply to 00:51:476 (1) - when you rotate it, since the symmetry is evident here.
  11. 00:58:682 (7) - The hitburst of 00:57:848 (2) - makes this triple very tough to catch, especially since what's going on in the music is just two bass hits without a triple. I would do something like this: http://puu.sh/uGyk.
  12. 01:14:384 (4,5,6) - Should be coming downwards. You have (3) kickback, so the slider direction is changed. Seeing how 01:13:322 (1,2) - are the same direction, (3,4) should be, as well.
  13. 01:18:025 (6,7) - Reversing these would make play much more natural, but I see you've used this pattern for 01:21:818 (1,2,3,4,5,6,1) - so you can't do much about changing it if you want 01:23:031 (1) - to start in the middle. For me, I wouldn't copy and paste for 01:21:818 (1,2,3,4,5,6,1) at all.
  14. 01:26:900 (3) - It appears that you've added this circle just to make a triple. I'd remove it since it's not mapped to anything. Also, removing it would follow the lead a bit better.
  15. 01:38:050 (7,8) - These two slider lengths would have been more appropriate at 01:37:747 - . Now their rhythm is just awkward for 01:38:050 - . For a start, I'd kickback 01:38:050 (7) - once and make (8) into a jump cuz the kick/snare is evident. Or, why do you want to keep it your way and/or reject my suggestion?
  16. 01:54:586 (1,2,3,4) - This spacing is too similar to 01:53:373 (1,2,3,4) - . Either make these larger or smaller to hint at a different pace; we should be reading the objects, not the approach circles.
  17. 02:46:773 (1) - Not going to try to map this climatic part with 1/4 sliders without break? I'd start the spinner at 02:47:987 - since that's when the bass is more obvious.
  18. 02:50:414 (1,2,3,4,5) - No longer a problem in my eyes.
  19. 03:01:337 (1) - Was this stream here when I last modded this? Instead of spamming a deathstream, lengthened, screenwide sliders with art may be more appropriate. This is not a stream map to begin with, and there really isn't much of a reason for it to start to be one.
  20. 03:13:625 (4) - This is spaced too far to be natural.
  21. 03:26:521 (5,6,1) - Movement around here is awkward. After (1,2), (3,4,5,6) are fine, but (6,1) has this decreased spacing that kinda stood out.
  22. 03:26:824 (1,2) - Make these symmetrical with each other? Or is there a reason why you're not choosing to have them 180 rotation?
  23. 03:40:781 (5,6,7,8) - Decided against changing this. It plays fine, but maybe it's because of my years of studying music that has caused me to point out a part that was supposed to follow a pattern but did not.
  24. 03:49:883 (1,2,3,4,5,6,7,8) - I didn't notice the huge copy and paste until I saw this again! How much of this did you copy and paste? I wouldn't do that, especially since this is the end of the song, everything is more grand, more epic... and then you see that this is copy and pasted, which brings you back to half the song ago when it wasn't nearing the end. Anticlimatic, to a point. I'd really recommend you change the part that you copy and pasted.
  25. 03:51:097 (1) - What's with this stream? After almost four minutes of a jumpy map I hope you're not expecting to 33-stream a 197.75bpm song... It fits, but it's not appropriate.
  26. 03:53:525 (1,2,3,4,5) - Depending on what you do with the immediate above point, this may or may not be too big.
  27. 03:54:890 (1) - Not a big issue, but 10% volume decreases may not be gradual enough. Add the 5%s too.

Good luck :3
Topic Starter
Star Stream
fixed something :
starmine has been deleted
title fixed
00:41:312 (9,10,11,1) - I'd space these out evenly even spacing is larger than usual. Right now (10,11) has more than a 50% increase in spacing when the music doesn't suggest it.
01:26:900 (3) - It appears that you've added this circle just to make a triple. I'd remove it since it's not mapped to anything. Also, removing it would follow the lead a bit better.
03:53:525 (1,2,3,4,5) - Depending on what you do with the immediate above point, this may or may not be too big.
Astom
jossieP
Ryutaro Nakahara is the full name of the dj Ryu*
and this song is included on the album Starmine of this dj
Edit: the Ryu* Remix is included, but not this nightcore mix, although is pretty related to this I think
Breeze
sorry for late reply

[Collab]

  1. 01:15:749 (3) - No this, make here just a reverse slider should be better, this is really hard to hit while playing
  2. 01:18:025 (6) - Hmm, this jump seems comes too sudden, maybe use usual spacing here?
  3. 01:47:456 (1) - yay this jump is hard to catch imo, so maybe you can just put 01:47:304 (7) - between 01:47:153 (6) - and 01:47:456 (1) - ?
  4. 02:46:167 (1) - ...This jump is crazy, you sure anyone who won't miss his combo here?
That's all I guess
LKs

Breeze wrote:

sorry for late reply

[Collab]

  1. 01:15:749 (3) - No this, make here just a reverse slider should be better, this is really hard to hit while playing [/color]
  2. 01:47:456 (1) - yay this jump is hard to catch imo, so maybe you can just put 01:47:304 (7) - between 01:47:153 (6) - and 01:47:456 (1) - ? fixed
  3. 02:46:167 (1) - ...This jump is crazy, you sure anyone who won't miss his combo here? this is not that hard, the only thing is a 1/4 jump but it's very obvious. 但还是把那俩slider换了一下
That's all I guess
http://puu.sh/yyxi
Topic Starter
Star Stream
•01:18:025 (6) - Hmm, this jump seems comes too sudden, maybe use usual spacing here?
i'd like to make jump with the strong beats :3, not fixed
Breeze
Since Ranking and Approval haven't changed yet, so it's safe to give this map a bubble #1 now
good luck
Miya
Collab
  1. 00:45:408 (1,2,3,1,2) - This doesn't play very well due to the anti jump. To increase the playability and flow, how about moving 00:45:863 (3) - to stack under 00:45:711 (2) - and moving 00:46:470 (3) - under 00:46:318 (2) - ?
  2. 01:03:006 (4,5,1) - Consider to not stack this to give more readability and better flow. In previous rythim you always spam of 1/2 rythim, and i get used with it. But when passing this point, i surprise it was 1/1 stack. I guarantee many player will be surprise to see this stack too. Doing something like this 00:55:117 (1,2,3,4) - is good idea since i can read the 1/1 very well.
  3. 01:31:982 (3) - I can't read this note very well due to the spacing inconsitencies with previous and next note. How about using the same spacing of previous note (1,1x)?
  4. 01:35:320 (1) - This one too is quite hard to read. How about stacking this below 01:34:713 (5) - end?
Your mapping style is very similar. It's hard to distinguish every part if you don't put any names on this map @@.
LKs

Miya wrote:

Collab
  1. 01:03:006 (4,5,1) - Consider to not stack this to give more readability and better flow. In previous rythim you always spam of 1/2 rythim, and i get used with it. But when passing this point, i surprise it was 1/1 stack. I guarantee many player will be surprise to see this stack too. Doing something like this 00:55:117 - I'm afraid no, 1/1 stack shouldn't be prevent since it needs some readability. Having the ability to deal with slowdowns is as important as high speed 1/2/1/4 imo, other than that, there is no place to arrange it like 00:55:117 -
Your mapping style is very similar. It's hard to distinguish every part if you don't put any names on this map @@. what, I focus on patterns(but regardless of distance snap) like 01:10:895 (1,2,3,1,2,3,4,1) - the second 1234 was made by copy&paste and rotating. S.S seems to be more random when mapping(but he actually map with distance snap)such as 00:39:340 (1,2,3) - and he has some different slider construction too.
Topic Starter
Star Stream
as in irc, no fixed as well, sorry
Niva
Hi Star Stream~

Actually...

[General]

-> In the thread's first post, the tag "Starmine" hasn't appeared yet (although in the listing it already appeared), re-full submit again to avoid error? xD

...and finally, I'd like to add few minor suggestion, this map is very ready already >_<

[Collab]

  1. 00:39:947 (3) - Move to x:384 y:184 to let (1,2,3,4) have more free space between each note?
  2. 00:46:925 (3) - Missing clap here
  3. 01:31:982 (3,4,5) - Somehow I agree with Miya here, actually this note isn't hard to read for me but it could just formed better to increase readability... An arc like this definitely plays/flows better rather than forcing (4) in the center imo:
  4. 02:14:763 (9) - Add whistle on the repeat also? (due to that shouting sound from the song)
  5. 03:01:337 (1,2,3,4,5,6,7,8,9,10,11,...) - Still, the rhythm is actually not that intense here, actually it's just triple-double-double-double, but this is the part that gives the most fun to me so I'm leaving this xD
  6. 03:14:384 (7) - If you want, you can add an inherit section on 03:14:422 (to completely silent the sliderslide, it fits the song) and 03:14:536 (to reset the volume for the slider's end) xD
  7. 03:52:614 (5), 03:53:222 (13) - Add clap as well to intensify the ending?
Nothing to touch on LKs' part, really (again, this map looks very ready already) ~
I'll examine this again after school (^_^)~
Topic Starter
Star Stream
00:39:947 (3) - Move to x:384 y:184 to let (1,2,3,4) have more free space between each note?
03:14:384 (7) - If you want, you can add an inherit section on 03:14:422 (to completely silent the sliderslide, it fits the song) and 03:14:536 (to reset the volume for the slider's end) xD
03:52:614 (5), 0353:222 (13) - Add clap as well to intensify the ending?

fixed except the 3 things :3 thanks~
Niva
Asked jericho2442 about this and he said the bubble should be #1, so...

Bubbled~ (#1)

Sorry for any inconvenience >_<

Good luck Star Stream!
This map is so funnnnnnnn >_<
DJPop
Isn't bubble #2 given only by BAT ?

oh, nvm. 1 bubbled from MAT and 1 from BAT, it reaches the requirement.
Miya
it's have 1 bubble by 1 BAT and 1 bubble by MAT so it's only need one BAT again to approve this :3
kanpakyin

Miya wrote:

it's have 1 bubble by 1 BAT and 1 bubble by MAT so it's only need one BAT again to approve this :3

Niva wrote:

Asked jericho2442 about this and he said the bubble should be #1, so...

Bubbled~ (#1)

Sorry for any inconvenience >_<

Good luck Star Stream!
This map is so funnnnnnnn >_<
Nah, because Niva turn it back to bubble #1 so this map needs 2 bats to approve it.
Miya
Then why not ask Breeze to give bubble again? o.o
Aurele
*Ryu Mix + Nightcore. Ohwow!♥

is it supossed to be normal?

[Taiko]
Unsnapped Timing Point
rickyboi
Added to favorites. Great map Star Stream ;)
Hanyuu-chan
map of the year
song of the year
Andrea
[Wmf's Taiko]

HP Drain and Circle Size +1.


Great map. Fix that and I'll give you the 2nd bubble!
Low
Why do you pop over things like that? What if they disagree?
those

Jacob wrote:

Why do you pop over things like that? What if they disagree?
More importantly, my mod should be looked over. I already talked to Niva about this.
wmfchris
Gabe: As long as it isn't affecting kiai and making desired effect it's fine.
Andrea: changed CS, but I'll keep HP because this difficulty is relatively long and therefore need a lower HP drain rate.
Andrea
Looks good.

Bubble #2~
Shiro
Okay so... you know why I'm modding this.

General
  1. It was a bit hard to see the mappers' names, but I suppose you did that to avoid impairing the gameplay.
  2. Both the background (on top of being very busy) and the combo colours are pretty bright. I know there is the new dimming feature but that's not a reason to be lazy. Can you make the background a bit darker ?
  3. I'm not going to point them all out but most of the slider could be improved, mainly the uneven ones.
Collab
  1. I personnally don't think A9 fits, but that's your choice and I can understand why you used it. But please raise the OD to 8: having OD7 on that kind of map makes it boringly easy to get a good accuracy on.
  2. The spacing on this diff is horribly inconsistent. I could go full nazi and point out every single mistake, but it would be better if you looked through it by yourself. I'm not talking about jumps - I'm talking about random switches between 1.0, 1.1, 1.2 and 1.3 distance spacing which look awful and play weird. Yes, it is important to fix it, and no, it is not nazi.
LKs
  1. 00:19:770 (4,5,6,7,8,9,10,11) - At this speed, I wouldn't advice to hide circles under sliderends. The flow is pretty bad as it completely stops after a slider. I can kind of understand why you went for that kind of pattern, but I think it would be better and less confusing to do something like this: http://osu.ppy.sh/ss/363221
  2. 00:27:810 (9,10) - Same issue, except I have no clue why you decided to stack the circle under the slider.
  3. 00:29:934 (10,1) - This rhythm doesn't make sense. Also, the fact that the circle is stacked under the slider - just like before - the rhythm is hard to read and the player will just assume the slider is 1/2 long and the circle is 1/2 after - except it's not.
  4. 01:47:304 (7,1) - Call me nazi but you could improve this blanket and it would look much better.
  5. 01:48:215 (2,3) - This jump feels like it was only done for the sake of "aesthetics". Making (1,2) a jump is fine, makes sense, and would be much better.
  6. 01:50:794 (9) - This makes absolutely no sense, sounds terrible and is unreadable. Remove the 1/8.
  7. 01:54:586 (1,2,3,4) - After the irregular jumps, the irregular anti-jumps ?
  8. 02:34:637 (1,2,3,4) - The patterns before this were good. Why did you ruin the flow by changing them ?
  9. 02:39:795 (4,5,3,4) - Confusing, surprising, and unexpected rhythm. Why do you insist in adding unnecessary 1/4 where they don't fit ?
  10. 02:44:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream has awful flow and looks bad. Oh and 02:45:863 (2,1) - this is absolutely unacceptable: this jumps makes no sense whatsoever and only exists for the sake of difficulty.
  11. 03:25:003 (5,6,7,8) - This kind of thing is unreadable, especially in this map, and plays bad. Why did you stop the movement here to add something that doesn't even feel good ?
  12. 03:25:610 (1,2,3,4,5,6) - Pretty confusing. The approach circles are hard to see here, and this kind of pattern usually is made from sliders only. Players will think there is a second slider under the first one and click accordingly, but surprise ! there were two circles. Make the circles more visible ?
  13. 03:28:644 (8,9,10,11) - Irregular jumps once again when normal jumps would have been wonderful.
  14. 03:30:465 (1,2,3,4,5,6) - Weird movement. I can't think of an alternative, but consider changing this.
  15. 03:32:892 (2,3,4,5,1) - Irregular jumps again...

Star Stream
  1. 00:37:519 (3,4) - Same as above for the circles stacked under sliderends.
  2. 00:41:312 (9,10,11,1) - Why irregular jumps here ? I can kind of understand why you want a jump, but make them at least regular. Absolutely nothing in the song calls for that kind of jump here.
  3. 00:41:767 (1,2) - Same issue about circles under sliderends.
  4. 00:43:436 (6,1) - These sliders look and play weird. Why not make them more even, or symmetric if you can ?
  5. 00:45:408 (1,2,3,1,2,3) - Why jumps here - that flow pretty badly on top of that ?
  6. 00:46:622 (1,2,3,4) - Jumps, why not, even though it's absolutely inconsistent with the rest of the diff, but... once again, why irregular jumps ? Stacking (2) with (4) is a nice alternative and plays much better imo
  7. 00:49:049 (1,2) - And this (for example) is why the previous jumps were inconsistent. The song is exactly the same here and 3 seconds before, and yet there were jumps before but no jump here.
  8. 00:56:331 (1,2) - and 00:58:758 (1,2) - are rhythms that don't exist in the song. They are also inconsistent with 01:01:186 (1,2,3) - ...
  9. 01:06:040 (1,2,3,1,2,3,4,1) - and 01:08:467 (1,2,3,1,2,3,4,1) - and 01:10:895 (1,2,3,1,2,3,4,1) - What exactly justifies these jumps ?
  10. 01:17:722 (4,5,6,7) - Absolutely unespected jump. I don't even understand where it comes from. I'd understand if all four were jumps, but just one ?
  11. 01:19:390 (1,2,3,4,5,6) - Please please PLEASE make these jumps even. They look ugly right now and you could very easily improve them.
    01:22:576 (4,5,6,1) - Same as above. Why only one jump ?
  12. 01:33:954 (1,2,3,4) - Weird irregular jumps when regular jumps would have been wonderful.
  13. 01:55:800 (1,2) - Same rhythm - that doesn't exist anywhere in the song - as above.
  14. 02:00:655 (1,2) - Same.
  15. 02:04:144 (1,2,3,4,5,6) - This is very surprising - readable, but surprising. I also don't understand why you ruin your flow by using anti-jumps here.
  16. 03:06:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Please no. This kind of sliderstream has never been good and has always been used for gimmickly purposes, or to make a stream frustratingly easy to sliderbreak on.
  17. 03:12:260 - A nooooote... this lacks a note. There is a huge flaw in the rhythm right at this point.
  18. 03:39:567 (3,4,5,6) - Irregular jumps...
  19. 03:40:174 (1,2,3,4,5,6,7,8) - This plays bad. The map is too fast for this kind of movement to be enjoyable, and this is actually pretty surprising: the flow was pretty straightforward so far, and you suddenly go back on your own pattern in a confusing way.
  20. 03:43:815 (1,2,3,1,2,3) - And after... Same as above.
  21. 03:51:097 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - This stream makes absolutely no sense. It feels like you only added for the sake of it, or to have some kind of "epic final" or something.

Wmf's Taiko
  1. The 1/1 gaps in the kiai felt extremely weird. I expected the kiai to go super fast, with 1/2 and 1/4 everywhere, and leave no break, then the parts between the kiais to less busy, so the kiai had some epic feelings to them, but these 1/1 gaps ruined this.
  2. 02:46:470 (1132,1138) - extremely weird kat. I don't understand it. Usually for this kind of stream it just goes ddkkddkkddkkddkkkkkkdddddd but you add random k in the middle of the last d streak and it's surprising and confusing and frustrating.

That's about it. This doesn't deserve to be bubbled: the collab is too inconsistent and has a lot of improvements to do.
wmfchris
- kiai sections are corresponding to the chrous in the song, but the pace didn't change so I don't need to make it streamer. The 1/1 is also fine for me.
- The k in the later part is not random. 02:46:470 - you can hear a standing-out vocal sound there; and at the end ddk is made for the coming kdk kdk stuffs. All I'll change is changing ddk at the end to kdk.
Mythol

Odaril wrote:

That's about it. This doesn't deserve to be bubbled: the collab is too inconsistent and has a lot of improvements to do.
Do you really think it doesn't deserve to be bubbled? Or is it just your opinion?
because you are offending all the other MAT/BAT members who modded and bubbled the map when you say this.
In my opinion (and the people who bubbled), this map is already better than 90% of the maps in this game and should be approved
I'm sure many other players/mappers can agree with this
Topic Starter
Star Stream

Odaril wrote:

Okay so... you know why I'm modding this.

General
  1. It was a bit hard to see the mappers' names, but I suppose you did that to avoid impairing the gameplay.
  2. Both the background (on top of being very busy) and the combo colours are pretty bright. I know there is the new dimming feature but that's not a reason to be lazy. Can you make the background a bit darker ? actually it's not so hard to read the notes.
  3. I'm not going to point them all out but most of the slider could be improved, mainly the uneven ones.
Collab
  1. I personnally don't think A9 fits, but that's your choice and I can understand why you used it. But please raise the OD to 8: having OD7 on that kind of map makes it boringly easy to get a good accuracy on. OD8 now
  2. The spacing on this diff is horribly inconsistent. I could go full nazi and point out every single mistake, but it would be better if you looked through it by yourself. I'm not talking about jumps - I'm talking about random switches between 1.0, 1.1, 1.2 and 1.3 distance spacing which look awful and play weird. Yes, it is important to fix it, and no, it is not nazi.

Star Stream
  1. 00:37:519 (3,4) - Same as above for the circles stacked under sliderends. it's good for me. the stopping doesn't bothering me at all. so there's no reason to avoid to place on sliderend to me
  2. 00:41:312 (9,10,11,1) - Why irregular jumps here ? I can kind of understand why you want a jump, but make them at least regular. Absolutely nothing in the song calls for that kind of jump here. vocal is totally stopped here, and they have kinda strong drum beat. so i jumped here. and the jump made as copy/paste with 00:41:312 (9,10) -
  3. 00:41:767 (1,2) - Same issue about circles under sliderends. ^
  4. 00:43:436 (6,1) - These sliders look and play weird. Why not make them more even, or symmetric if you can ? why should i make symmetry slider?
  5. 00:45:408 (1,2,3,1,2,3) - Why jumps here - that flow pretty badly on top of that ? no. me and pretty many tester said it's good and exciting to play
  6. 00:46:622 (1,2,3,4) - Jumps, why not, even though it's absolutely inconsistent with the rest of the diff, but... once again, why irregular jumps ? Stacking (2) with (4) is a nice alternative and plays much better imo actually it's made using ctrl+r with a pattern. but yes, stacking 2 with 4 is more exciting to me, so 3 has same distance to play well now
  7. 00:49:049 (1,2) - And this (for example) is why the previous jumps were inconsistent. The song is exactly the same here and 3 seconds before, and yet there were jumps before but no jump here. you know, same 'melody' doesn't mean i should use same jump or stream or pattern
  8. 00:56:331 (1,2) - and 00:58:758 (1,2) - are rhythms that don't exist in the song. They are also inconsistent with 01:01:186 (1,2,3) - ... it's not my part, but i know pretty many maps have custom 3/4 rhythms
  9. 01:06:040 (1,2,3,1,2,3,4,1) - and 01:08:467 (1,2,3,1,2,3,4,1) - and 01:10:895 (1,2,3,1,2,3,4,1) - What exactly justifies these jumps ? not my part as well
  10. 01:17:722 (4,5,6,7) - Absolutely unespected jump. I don't even understand where it comes from. I'd understand if all four were jumps, but just one ? just a shape for the strong 5 beat.
  11. 01:19:390 (1,2,3,4,5,6) - Please please PLEASE make these jumps even. They look ugly right now and you could very easily improve them. i said, just a shape
    01:22:576 (4,5,6,1) - Same as above. Why only one jump ? ^
  12. 01:33:954 (1,2,3,4) - Weird irregular jumps when regular jumps would have been wonderful. just a pattern, you can see the same patter from 01:35:320 (1,2,3,4) -
  13. 01:55:800 (1,2) - Same rhythm - that doesn't exist anywhere in the song - as above. same as above
  14. 02:00:655 (1,2) - Same. same
  15. 02:04:144 (1,2,3,4,5,6) - This is very surprising - readable, but surprising. I also don't understand why you ruin your flow by using anti-jumps here. i don't think this anti-jump breaks the flow. also it's my taste
  16. 03:06:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Please no. This kind of sliderstream has never been good and has always been used for gimmickly purposes, or to make a stream frustratingly easy to sliderbreak on. sliderstream is not so hard to play, unless the player play it with HR. and do you want me to make super-simple stream with circles?
  17. 03:12:260 - A nooooote... this lacks a note. There is a huge flaw in the rhythm right at this point. players might need some break after long stream. also like the rhythm with clap
  18. 03:39:567 (3,4,5,6) - Irregular jumps... now you looks won't allow any jump>anti-jump and just a shape or a pattern to play
  19. 03:40:174 (1,2,3,4,5,6,7,8) - This plays bad. The map is too fast for this kind of movement to be enjoyable, and this is actually pretty surprising: the flow was pretty straightforward so far, and you suddenly go back on your own pattern in a confusing way. it's pretty readable and enjoyable. but i'll at least NC on 03:40:781 - so that player can read them easily
  20. 03:43:815 (1,2,3,1,2,3) - And after... Same as above. but it's enough easy to read and enjoyable
  21. 03:51:097 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - This stream makes absolutely no sense. It feels like you only added for the sake of it, or to have some kind of "epic final" or something. no, delete the notes and listen again, there're obviously streamy drum beats
thanks for modding
LKs

Odaril wrote:

Okay so... you know why I'm modding this. ?.?

Collab
  1. The spacing on this diff is horribly inconsistent. I could go full nazi and point out every single mistake, but it would be better if you looked through it by yourself. I'm not talking about jumps - I'm talking about random switches between 1.0, 1.1, 1.2 and 1.3 distance spacing which look awful and play weird. Yes, it is important to fix it, and no, it is not nazi.
    I don't really agree with this. Maps are made for players and players won't check the difference of DS in the editor. As for feeling while playing it doesn't matter too. Just like why we can naturall follow a jump when the jump was set right, we can also perfectly go through the collab because the "inconsistency" is natural and friendly. And yes, a collab with similiar style(DS and so on) will be boring.
LKs
  1. 00:19:770 (4,5,6,7,8,9,10,11) - At this speed, I wouldn't advice to hide circles under sliderends. The flow is pretty bad as it completely stops after a slider. I can kind of understand why you went for that kind of pattern, but I think it would be better and less confusing to do something like this: http://osu.ppy.sh/ss/363221 understand your opinion. But first, by definition note7&11 are not hidden circles, ther are just notes on sliderends also ther're easy to be caught. The flow thing, I think this kind of stop-accelerate-stop mode will be fun to play so no change.
  2. 00:27:810 (9,10) - Same issue, except I have no clue why you decided to stack the circle under the slider. it fits, in my opinion, and doesn't hard to play
  3. 00:29:934 (10,1) - This rhythm doesn't make sense. Also, the fact that the circle is stacked under the slider - just like before - the rhythm is hard to read and the player will just assume the slider is 1/2 long and the circle is 1/2 after - except it's not. well, I think players who can play(at least pass) the map are capable to tell if this is an SV change also the slidertick&it's length even reminds more.
  4. 01:47:304 (7,1) - Call me nazi but you could improve this blanket and it would look much better. fixed, I should have used 4 nodes :p
  5. 01:48:215 (2,3) - This jump feels like it was only done for the sake of "aesthetics". Making (1,2) a jump is fine, makes sense, and would be much better.I kinda agree, but I have no idea how to arrange them
  6. 01:50:794 (9) - This makes absolutely no sense, sounds terrible and is unreadable. Remove the 1/8. just followed the song here, I need more opinions that if this plays really bad
  7. 01:54:586 (1,2,3,4) - After the irregular jumps, the irregular anti-jumps ? why irregular? what of this pattern makes it bad idk. If you're hearing the music, you can get a clear prompt that there has a slowdown in the song and no instruments actually sound
  8. 02:34:637 (1,2,3,4) - The patterns before this were good. Why did you ruin the flow by changing them ? To me, good map dones't equal to always(non-stop) jumps, moving, and not even a short break. The contrast of the density of rhythm decides whether this is a good map instead. Just like the music itself, several quiet parts are in it, and make it balance.
  9. 02:39:795 (4,5,3,4) - Confusing, surprising, and unexpected rhythm. Why do you insist in adding unnecessary 1/4 where they don't fit ? another thing here, do players know what rhythm they should go by only hearing or reading? playing requires both hearing and sightreading. I didn't use any kind of weird obstacles here so I don't it's hard to read and catch. As for hearing experience, I regard any hitsound as another sound track, so when I think there needs one note, I add one, just like in a composer's perspective.
  10. 02:44:346 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream has awful flow and looks bad. Oh and 02:45:863 (2,1) - this is absolutely unacceptable: this jumps makes no sense whatsoever and only exists for the sake of difficulty. I have thought several times before you modded this. First of all Idk why a inverted "Z" would be bad on its surface, it's just a Z. second, the jump is not for difficulty and it's even not hard to play(as long as you can accept and react at AR9), so this pattern is quite easy actually. I can play perfectly with my mouse(I'm a tablet player). But also, if there are too many players complain this I will remove it.
  11. 03:25:003 (5,6,7,8) - This kind of thing is unreadable, especially in this map, and plays bad. Why did you stop the movement here to add something that doesn't even feel good ? my bad, this plays bad, fixed
  12. 03:25:610 (1,2,3,4,5,6) - Pretty confusing. The approach circles are hard to see here, and this kind of pattern usually is made from sliders only. Players will think there is a second slider under the first one and click accordingly, but surprise ! there were two circles. Make the circles more visible ? Yes indeed, added NC
  13. 03:28:644 (8,9,10,11) - Irregular jumps once again when normal jumps would have been wonderful. hm, S.S mapped the last several seconds for me for some reasons, so I don't really know his thought here. I'll throow problems to him.
  14. 03:30:465 (1,2,3,4,5,6) - Weird movement. I can't think of an alternative, but consider changing this.
  15. 03:32:892 (2,3,4,5,1) - Irregular jumps again...


That's about it. This doesn't deserve to be bubbled: the collab is too inconsistent and has a lot of improvements to do. Not really agree, maps are for players(saying again), especially this is just a challenging for app map, as long as they can enjoy this simultaneously no unrankable issues a bubble is deserved
http://puu.sh/GwUK


EDIT:


Well S.S sent me log about what happened in #modreqs that day. I have sth to say but please stay calm. We do not need more drama/flame/.


23:53 those: : ^doesn't even deserve the first one; you didn't even respond to my mod.

"Rules on bubbling a map" doesn't say a bubble shouldn't be given if the mapper doesn't reply every line of a MAT/BAT members' mod. So I don't see anything reasonable with those's accusation. Then the "rule" it's his own convention. Also the thread(you know what I mean) doesn't allow you to force a person with your power so what you have done is actually wrong.

23:55 Star_Stream: : i fix the map only i want to fix. what more can i say
23:55 Odaril: : "I didn't fix because I didn't want to" is the wrong attitude

Bad imagination. What you've said is a disguised replacement of concept, which is more frequent to be seen on TV, newspaper and the likes. Also, there are many people who have worse attitude but never been scolded a "wrong attitude". This kind of phenomenon is easily to be found that related to quarrels amid different parties/groups I will say that below.

23:57 those: : You shouldn't confuse bad mapping with "mapping style".

Sigh, bad mapping. I don't know why a few stuff members talking so differently with the public. While most of the people(except for people belong to his party/gourp) are prasing a map they criticize boldly. I think the ability of remarking maps should be considered as one of the standard of we selecting new MATs, MATs are selected for serving the public. If they don't want to or are not able to do this, then they shouldn't be chosen.

Meanwhile, mapping quality and mapping style never contradict with each other. If a map is good, it won't have bad style. If a map has good style, it won't be bad.

00:05 Star_Stream: : fixed nothing? i fixed the title and the 3 things
00:05 Odaril: : Explain why you didn't fix the rest
00:06 Star_Stream: : must i do that?
00:08 Odaril: : yes
00:08 Star_Stream: : there're so many mappers who reply to moddings with 'some fixed' or 'no fixed' or ect
00:09 Odaril: : And these are wrong
00:09 Odaril: : you do have to answer to every line though

Strange, if what you said is correct. We shouldn't have time to stick to this single map, but it's high time to claim such a reform thing. I'm not critisizing repling to the mod one by one is bad, on the contrary it's really helpful and make all thing much easier. But you guys seem overdoing this custom.

But anyway your modding is helpful shiro, thanks a lot.
--------------------------

Well, now I wanna express my worries on the a lasting phenomenon. Don't know from when there formed many small parties/groups, people in them protect each other when facing troubles and attack their rivals by making surprisingly concerted efforts. But remember, not everyone is in a certain party/group, this is unfair when you and your "fellows" rebuking them.

Please wake up from illusion and dream some people, this is just a game. Be friendly to all of the others but not only your "groupmates". It's so boring to see flames everyday
Topic Starter
Star Stream
updated

additionally
03:28:644 (8,9,10,11) - Irregular jumps once again when normal jumps would have been wonderful. hm, S.S mapped the last several seconds for me for some reasons, so I don't really know his thought here. I'll throow problems to him. as long as some maps has some increasing distance jump, i'll not fix it now
03:54:738 (1) - added NC to be more readable
haha5957
What? what is this?
LKs
http://puu.sh/GzRb

further fixes
cRyo[iceeicee]
03:14:384 (7) - 1.7sv for this slider (ノ゚ω゚)ノ

00:41:767 (1) - clap tail
03:25:610 (1,2) - missed claps ?


SPOILER

dkdkdkdkdkdkdkdddkdkd
/me run
those

Mythol wrote:

this map is already better than 90% of the maps in this game
Regardless, if it can be made better, it should be. One does not map to rank maps, one maps to make the best damn possible map (not those exact words but you know who I'm quoting).
Frostmourne
:3
only I found and I think it will distract while playing

Collab

00:56:634 (2) - suddenly comes with 1/4 beat , from previous part , maybe player (me) can't notice in the first time, not intuative and bpm is so fast Q.Q
01:55:800 (1,2) - ^ (but for 2nd time , maybe player can recognize that it's 1/4 beat)
(I assumed this is 1/2 beat in the first time)

maybe something like this ?

02:34:940 (2,3) - from my personal feeling , the distance of each other is too short. , from previous run , I think people will hit (3) early and get missed
so I will move to this position :3


03:32:816 (1,2,3,4,5) - it's really hard to read since this is on the almost last part (some player like me will lose intention a bit)
I know it will ruin your combo system but it helps player a lot to notice this part
I suggest to remove new combo this 03:32:816 (5) - and new combo at 03:33:044 (1) -


that's all I want to point out and my mods come from my "Actual Test Playing" not only looking through the map in editor.

no KD if you don't fix anything which I pointed out above~

The map deserves the bubble in my opinion. , Star and Good luck ! :D
LKs

Frostmourne wrote:

:3
only I found and I think it will distract while playing

Collab

00:56:634 (2) - suddenly comes with 1/4 beat , from previous part , maybe player (me) can't notice in the first time, not intuative and bpm is so fast Q.Q fixed. I suggest s.s fix this as well
01:55:800 (1,2) - ^ (but for 2nd time , maybe player can recognize that it's 1/4 beat)
(I assumed this is 1/2 beat in the first time)
maybe something like this ?


02:34:940 (2,3) - from my personal feeling , the distance of each other is too short. , from previous run , I think people will hit (3) early and get missed I have some objections. the stack is set to help players "brake". Also it's very obvious that the approach circle is different when it's 1/1 but not 1/2 at AR9
so I will move to this position :3

03:32:816 (1,2,3,4,5) - it's really hard to read since this is on the almost last part (some player like me will lose intention a bit)
I know it will ruin your combo system but it helps player a lot to notice this part
S.S will consider this
I suggest to remove new combo this 03:32:816 (5) - and new combo at 03:33:044 (1) -
http://puu.sh/H0QF

thanks
Shiro
Rechecking. Sorry for the delay...

This is looking much better. However, some parts in the collab are still improvable:

01:17:722 (4,5,6,7) - this and all similar patterns in the map: this movement is weird and inconsistent. I would understand why would use jumps here, but just one jump seemingly randomly in the middle of the pattern just doesn't work. Make them all jumps - and if you want to keep that shape, select 01:17:873 (5,6) - and flip them horizontally.
01:47:456 (1,2,3) - To match the music better, the jump should be on (1,2), not (2,3). This jump only looks like it exists for the sake of aesthetics, disregarding entirely the song and the flow. If anything make (1,2) a jump as well.
02:39:643 (2,3,4,5,1,2,3,4) - This rhythm makes absolutely no sense. Sure, there is a triple starting at 02:40:553 - but your rhythm is just confusing, surprising, and doesn't play well.
03:26:217 (1,2,3,4) - Because they are entirely hidden under sliders, and because the blue colour is quite dark, these four notes are close to being unreadable. Either make the blue colour brighter (I don't get why it's so dark when the other colours are much brighter but well), either change these circles' placement to make something more readable.
LKs

Odaril wrote:

Rechecking. Sorry for the delay...


01:47:456 (1,2,3) - To match the music better, the jump should be on (1,2), not (2,3). This jump only looks like it exists for the sake of aesthetics, disregarding entirely the song and the flow. If anything make (1,2) a jump as well. jump exists for the sake of aesthetics has no wrong in my opinion, as long as the flow/movement is not entirely terrible.
02:39:643 (2,3,4,5,1,2,3,4) - This rhythm makes absolutely no sense. Sure, there is a triple starting at 02:40:553 - but your rhythm is just confusing, surprising, and doesn't play well. fixed the first slider but keep the second one, since there is a strong 1/4 rhythm in the song
http://puu.sh/JAp1
omegaflo
Hi >:3

Sound distorsion at 03.14:460 to 03.14:536 ? o.o

Wmf's Taiko
(Are you really trying to follow vocals on a music like this ? o.o)

Well i know it was said before but i'll repeat it :
a HUGE part one these 1/1 microbreaks don't fit at all
i'll try to list them and point them
  1. 00:26:900
  2. 00:31:754
  3. 00:52:083
  4. 01:26:369
  5. 01:28:796
  6. 01:51:552
  7. 02:09:605
  8. 03:45:484 - This one is really weird, fix needed =x
BUT look at 0:11:046 and 01:11:350 : these are perfect ! So you can do it =D, just try to select the good ones

I'm not listing the kiai one's, for a simple reason

REMOVE THEM

Seriously, kiai is supposed to be an EPIC part of the map, the most rythmic and flawless part of it, with these "blanks" you just totally ruin this moment, if you really want to put some blank, do it at the end of the chorus, just like you do actually, but not more, trying to follow vocals on this is...


02:44:346 (1104,1105,1106,1107,1108,1109,1110, 1111,1112,1113,1114,1115,1116,1117,1118,1119,1120, 1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131,1132,1133,1134,1135,1136,1137,1138) - HEAVY problem on 1120-1129 exactly, 9 Kats in a row here is just unreadable (Switching ddkkddkk to kkkkkkkkk, you will break fingerz and brainz) try to fix it maybe =x

02:47:380 (1142,1143,1144) - simple suggest, maybe change it to dkd ? three kdk in a row is a bit too much :3

I'll not mod Hitsounds, because everyone seems to do it (and only this btw ._.) so =o

Good luck =)
wmfchris

omegaflo wrote:

Hi >:3

Sound distorsion at 03.14:460 to 03.14:536 ? o.o
the song itself sounds like this

Wmf's Taiko
(Are you really trying to follow vocals on a music like this ? o.o)

Well i know it was said before but i'll repeat it :
a HUGE part one these 1/1 microbreaks don't fit at all
i'll try to list them and point them
  1. 00:26:900
  2. 00:31:754
  3. 00:52:083
  4. 01:26:369
  5. 01:28:796
  6. 01:51:552
  7. 02:09:605
  8. 03:45:484 - This one is really weird, fix needed =x
BUT look at 0:11:046 and 01:11:350 : these are perfect ! So you can do it =D, just try to select the good ones

nope. It has a consistent logic where break doesn't exist with the vocal screams. The 1/1 break fits with the pattern after the break with the background echo.

I'm not listing the kiai one's, for a simple reason

REMOVE THEM

Seriously, kiai is supposed to be an EPIC part of the map, the most rythmic and flawless part of it, with these "blanks" you just totally ruin this moment, if you really want to put some blank, do it at the end of the chorus, just like you do actually, but not more, trying to follow vocals on this is...

kiai section in taiko diff usually represents the chrous, in most case the melodic climax is there. However, the emotional shift in the song, from normal section to kiai part is not significant (this is mostly because the lyrics have been repeated before kiai) so there's no need to make it streamer. Talking about the break and re-acceleration before the beginning of the kiai part, it's well delivered by the beginning stream in each kiai sections.


02:44:346 (1104,1105,1106,1107,1108,1109,1110, 1111,1112,1113,1114,1115,1116,1117,1118,1119,1120, 1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131,1132,1133,1134,1135,1136,1137,1138) - HEAVY problem on 1120-1129 exactly, 9 Kats in a row here is just unreadable (Switching ddkkddkk to kkkkkkkkk, you will break fingerz and brainz) try to fix it maybe =x

no sv change, all 1/4s, I can't see how it's unreadable (I've asked quite a number of taiko players to test with), and this is a transition to ...kdddkdk .

02:47:380 (1142,1143,1144) - simple suggest, maybe change it to dkd ? three kdk in a row is a bit too much :3

In fact I don't know why people like kdk dkd kdk dkd, the vocal repeats in a simple way here and I don't see the need to change it to dkd instead of simple repetition.

I'll not mod Hitsounds, because everyone seems to do it (and only this btw ._.) so =o

Good luck =)
thx 4 your effort but I'm not going to change these stuffs
omegaflo
oooooook...

So you're saying there's no problem at 03:45:484 =x Did you even check it? Well, no problem for me, I can understand the argument, so...


However, for the stream at 02:44:346 the problem lies in the transition, the SV is faster than the 9-row kat, how are you supposed to read the kkkkkkkkk immediately after a ddkkddkk? Personally, but also for many people, we'll play 8 or 10 kats in a row and miss AT LEAST once. I don't care if UBAHppl get it right, it's not fun to retry at 1k1 combo or having to check the editor to see it...

A simple question:
The 1/1 break fits with the pattern after the break with the background echo
Wtf? Are you saying that patterns are more important than being accurate to the music???
wmfchris

omegaflo wrote:

oooooook...

So you're saying there's no problem at 03:45:484 =x Did you even check it? Well, no problem for me, I can understand the argument, so...
Followed most what I've put after the 1/1 break (xxx x ...) and I failed to see how does odd it is...

However, for the stream at 02:44:346 the problem lies in the transition, the SV is faster than the 9-row kat, how are you supposed to read the kkkkkkkkk immediately after a ddkkddkk? Personally, but also for many people, we'll play 8 or 10 kats in a row and miss AT LEAST once. I don't care if UBAHppl get it right, it's not fun to retry at 1k1 combo or having to check the editor to see it...

but 9 as a 1/4 stream lasting 2 beats should be a default length --- if you failed to read you would rather guess it's 9 not 8 or 10?

A simple question:
The 1/1 break fits with the pattern after the break with the background echo
Wtf? Are you saying that patterns are more important than being accurate to the music???

maybe you misunderstood my word, ok maybe my bad phrasing. It fits the music, and it's the result from the vocal break and background echo.
Fumika
Nyan

all just suggestion.

[Wmf's Taiko]

00:27:507 (90,91,92,93,94) - kdd k ?
00:31:451 (120,121) - k k ?
00:37:519 (163) - k ?
00:49:656 (263) - k ?
00:51:173 (273,274) - k d ?
00:53:145 (287) - k ?
01:14:232 (440,441) - d k ?
01:26:065 (525) - k ?
01:26:976 (531,532) - k d ?
01:32:741 (575) - k ?
01:35:320 (588) - K ?
01:40:174 (621) - k ?
02:47:077 (1139,1140,1141,1142,1143,1144,1145,1146,1147) - change to slider ?
03:04:220 (69) - k ?
03:04:523 (70,71,72,73) - d d k d ?
03:05:433 - add d ?
03:06:040 (78) - ^
03:13:625 (113,114) - k k ?
03:54:890 (1) - Why add finish at this ?

as Star Stream's requested.

gl owo//
HashishKabob
[Wmf's Taiko]

I was going to mod this, but now looking at it in the editor. I can't, I just can't. Almost every single piece of this map needs fixed in my opinion.

-1/1 mini-breaks don't fit, especially during your kiai time.
-Finish usage is bad because it follows the vocals, and it isn't even consistent with the vocals.
-Patterns are inconsistent and constantly follow the vocals (which is technically allowed, but is shunned by the taiko community, and mapping as long as you have, you should know that by now).

And this is constant throughout the entire song/map.
wmfchris

Netsukawa wrote:

Nyan

all just suggestion.

[Wmf's Taiko]

00:27:507 (90,91,92,93,94) - kdd k ? the 3 vocal notes sounds like to be in a group so my idea is to stream it through
00:31:451 (120,121) - k k ? ->d k due to the pitch of vocal
00:37:519 (163) - k ? kept d to make a contrast with the coming kkkkk stuff
00:49:656 (263) - k ? nice
00:51:173 (273,274) - k d ? yesss
00:53:145 (287) - k ? vocal stays low (combing with the next pharse)
01:14:232 (440,441) - d k ? ^
01:26:065 (525) - k ? ^ vocal pitch changes at next note
01:26:976 (531,532) - k d ? yes
01:32:741 (575) - k ? should be either d~d~d or k~k~k here but d kkk stuff is used later so d here
01:35:320 (588) - K ? emphasizes the vocal here, but your suggestion works too
01:40:174 (621) - k ? k
02:47:077 (1139,1140,1141,1142,1143,1144,1145,1146,1147) - change to slider ? Disliked the use of slider since it becomes a free styled 1/4 stream, and we should avoid entering slider with a 1/4 stream and obviously we can't stop that stream here.
03:04:220 (69) - k ? k
03:04:523 (70,71,72,73) - d d k d ? d d d k
03:05:433 - add d ? Even softer part in a soft section, so used 1/1 plainly here
03:06:040 (78) - ^ ^
03:13:625 (113,114) - k k ? followed vocal
03:54:890 (1) - Why add finish at this ? It affects nothing (I don't know there's a finish lol) but ok removed

as Star Stream's requested.

gl owo//
thanks :3

HashishKabob wrote:

[Wmf's Taiko]

I was going to mod this, but now looking at it in the editor. I can't, I just can't. Almost every single piece of this map needs fixed in my opinion.

-1/1 mini-breaks don't fit, especially during your kiai time.
-Finish usage is bad because it follows the vocals, and it isn't even consistent with the vocals.
-Patterns are inconsistent and constantly follow the vocals (which is technically allowed, but is shunned by the taiko community, and mapping as long as you have, you should know that by now).

And this is constant throughout the entire song/map.
Followed vocal in most of the time where 1/1 break comes with vocal, while suitable variation is never a bad thing. I don't see how it's inconsistant and if you think there're finish used inconsistantly just point it out precisely.

===========================

btw fixed some by myself
SPOILER
osu file format v9

[General]
AudioFilename: Nightcore - CaramellDansen DJ Ryu Re.mp3
AudioLeadIn: 0
PreviewTime: 56336
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 36938,56355,75773,96404,115821,147375,171646,194705,214122
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Caramelldansen (Ryu* Remix) (Nightcore Mix)
Artist:Caramell
Creator:Star Stream
Version:Wmf's Taiko
Source:
Tags:LKs wmfchris ryutaro nakahara Starmine

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"229085.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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480,88,234738,1,4
256,192,234890,12,0,239593
Yuukari-Banteki
[Taiko]
it'd be nice if you could label it as an Oni instead of just taiko

[Collab]
01:10:895 (1,2,3) - if you're going to do this pattern can you at least make sure that 2-3 looks like a j-flip of 1 like so? http://puu.sh/Nz1n
01:11:805 (2,3) - ^
02:46:167 (1) - holy mother of jumps why
03:01:337 (1,2,3,4,5,6,7,8,9,10,11,12,13...17) - working on living up to your name, ne? might wanna break it up a bit though.
03:48:973 (2,3) - as with 01:10
03:49:580 (2,3) - ^
wmfchris
Just as the 100 taiko diffs I've made before [Wmf's Taiko] has been a clear label about my diff as well as difficulty level, so I guess I'm not going to change this and same for rest of my diffs in other places.
LKs

Saturos-fangirl wrote:

[Collab]
01:10:895 (1,2,3) - if you're going to do this pattern can you at least make sure that 2-3 looks like a j-flip of 1 like so? http://puu.sh/Nz1n don't see anything bad here either it's gameplay or looking
01:11:805 (2,3) - ^
02:46:167 (1) - holy mother of jumps why Have explained before. this jump isn't hard at all and it's not set for difficulty. also it's not unexpected sp a pp#5000 player can do this perfect
03:48:973 (2,3) - as with 01:10 o.o I'm not in charge of this part
03:49:580 (2,3) - ^
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