forum

J-Mi & Midi-D feat. Hanna Stockzell - Top The Charts

posted
Total Posts
49
Topic Starter
Tshemmp
This beatmap was submitted using in-game submission on Samstag, 22. September 2012 at 22:17:22

Artist: J-Mi & Midi-D feat. Hanna Stockzell
Title: Top The Charts
Source: Dance Dance Revolution
Tags: DDR 2010 phaZ
BPM: 160
Filesize: 2974kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1,56 stars, 81 notes)
  2. Hard (4,75 stars, 179 notes)
  3. Insane (5 stars, 308 notes)
  4. Normal (3,48 stars, 112 notes)
  5. phaZ' Another (5 stars, 361 notes)
Download: J-Mi & Midi-D feat. Hanna Stockzell - Top The Charts
Information: Scores/Beatmap Listing
---------------
My 3rd beatmap.

[phaZ' Another] mapped by phaZ (obviously).
Weez
General
- Set the tick rate to 1 for all diffs, that works muuch better
- Really think the first Kiai time shouldn't be there. Its just too much

Easy
00:09:051 (1) - Remove new combo, no point in one.
00:22:551 (1) - Could be shaped better:
144,48,22551,6,0,B|184:48|232:48|232:80|232:128|200:128|200:192|264:192|312:192,1,263.999992132187
00:30:238 (1,2) - Avoid multiple repeats on easy diffs, especially when you do it back to back like this. It doesn't even work well with the song. Try this: http://osu.ppy.sh/ss/210321 of course fix the spacing.
00:48:426 (2) - try avoid short sliders in an easy, change to a simple hitcircle.
01:01:176 (1) - Really doesn't work here. Just change to a slider with no repeat
01:07:176 (1) - Having a slider that close and the short is too hard for an easy. Just replace with a hitcircle
01:07:551 (2,3,1,2,3) - not a proper blanket here. This should do the trick:
448,201,67551,2,0,B|477:230|465:320|375:331|346:303,1,197.99999409914
375,230,69051,2,0,B|348:202|257:214|246:304|274:333,1,197.99999409914
208,320,70551,5,0
208,320,70926,1,0
208,320,71301,1,8
01:15:051 (2) - Try flipping this: http://osu.ppy.sh/ss/210327

Normal
00:36:051 (1,2) - Sliders that touch themselves like so arent very pretty. try something like this: http://osu.ppy.sh/ss/210367

Hard
00:31:176 (2) - Not stacked perfectly. Just disable distance snap and grid snap and just move it around
00:49:176 (5) - Not a nice looking slider again. http://osu.ppy.sh/ss/210369
01:04:551 (1) - again not a nice slider. Try making it look more like this: http://osu.ppy.sh/ss/210371
01:10:551 (1) - Careful now, the repeat arrow is almost hidden here which is unrankable so watch out.
01:27:051 (1,1,1) - I don't suggest you put the sliders like that, the repeat arrows are a bit hard to follow.

Insane
00:57:051 (1,2) - same issue as in the normal diff.
01:09:051 (6) - New combo here, u have it done at 00:57:051 (1) so keep the pattern going

phaZ's Another
- You got some unsnapped notes here. Do an auto snap and manually too.
- Having more then 3 slider velocity is a big no no. Things get too confusing and messy too. You should always go with the original SV and a noticeable slow down and/or speed up. Changing from x2.0 to x1.15 to x1.13 to x0.75 then back to x1.0 is over doing it by a long shot.
- Keep Kiai time the same as the other diffs. Its ok to have slight differences but kiai time is suppose to be on the more significant part of the song.
- K spacing for this diff is all over the place!!! Go through the diff and stay with one constant distance. Example would be like here:
00:03:801 (5,6,7,8) - Whats with the spacing change all of a sudden. Keep it at x1.8
00:48:051 (2,4) - These sliders could be done way better
01:01:738 (3) - Careful with this, don't let a slider hit the HP bar.

That is all. Map could be improved on the Easy and Another diffs and also sliders in all diffs could use some work. Read this if you want some help: viewtopic.php?f=56&t=37194
so if you want just call me back and I'll do a remod.
Topic Starter
Tshemmp
SPOILER

Weezy wrote:

General
- Set the tick rate to 1 for all diffs, that works muuch better k
- Really think the first Kiai time shouldn't be there. Its just too much k

Easy
00:09:051 (1) - Remove new combo, no point in one. k
00:22:551 (1) - Could be shaped better: k
144,48,22551,6,0,B|184:48|232:48|232:80|232:128|200:128|200:192|264:192|312:192,1,263.999992132187
00:30:238 (1,2) - Avoid multiple repeats on easy diffs, especially when you do it back to back like this. It doesn't even work well with the song. Try this: http://osu.ppy.sh/ss/210321 of course fix the spacing. changed, but didn't used your suggestion
00:48:426 (2) - try avoid short sliders in an easy, change to a simple hitcircle. k
01:01:176 (1) - Really doesn't work here. Just change to a slider with no repeat no
01:07:176 (1) - Having a slider that close and the short is too hard for an easy. Just replace with a hitcircle k
01:07:551 (2,3,1,2,3) - not a proper blanket here. This should do the trick: k
448,201,67551,2,0,B|477:230|465:320|375:331|346:303,1,197.99999409914
375,230,69051,2,0,B|348:202|257:214|246:304|274:333,1,197.99999409914
208,320,70551,5,0
208,320,70926,1,0
208,320,71301,1,8
01:15:051 (2) - Try flipping this: http://osu.ppy.sh/ss/210327 k

Normal
00:36:051 (1,2) - Sliders that touch themselves like so arent very pretty. try something like this: http://osu.ppy.sh/ss/210367 I like them

Hard
00:31:176 (2) - Not stacked perfectly. Just disable distance snap and grid snap and just move it around k
00:49:176 (5) - Not a nice looking slider again. http://osu.ppy.sh/ss/210369 changed
01:04:551 (1) - again not a nice slider. Try making it look more like this: http://osu.ppy.sh/ss/210371 k
01:10:551 (1) - Careful now, the repeat arrow is almost hidden here which is unrankable so watch out. hmm, okay changed
01:27:051 (1,1,1) - I don't suggest you put the sliders like that, the repeat arrows are a bit hard to follow. changed

Insane
00:57:051 (1,2) - same issue as in the normal diff. and still I like them
01:09:051 (6) - New combo here, u have it done at 00:57:051 (1) so keep the pattern going doesn't look so good, but is more logical, so yes

phaZ's Another
- You got some unsnapped notes here. Do an auto snap and manually too.
- Having more then 3 slider velocity is a big no no. Things get too confusing and messy too. You should always go with the original SV and a noticeable slow down and/or speed up. Changing from x2.0 to x1.25 to x1.13 to x0.75 then back to x1.0 is over doing it by a long shot.
- Keep Kiai time the same as the other diffs. Its ok to have slight differences but kiai time is suppose to be on the more significant part of the song. removed 1.5x, 1.13x and 0.75x
- K spacing for this diff is all over the place!!! it is cool Go through the diff and stay with one constant distance. no Example would be like here:
00:03:801 (5,6,7,8) - Whats with the spacing change all of a sudden. Keep it at x1.8 no, this is cool
00:48:051 (2,4) - These sliders could be done way better changed
01:01:738 (3) - Careful with this, don't let a slider hit the HP bar. moved

That is all. Map could be improved on the Easy probably and Another aha? diffs and also sliders in all diffs could use some work. Read this if you want some help: viewtopic.php?f=56&t=37194 I already read this before, but sometimes exciting/non-classical sliders are better than delicious ones
so if you want just call me back and I'll do a remod.
Thank you for modding!
[CSGA]Ar3sgice
Hi, from my queue


[Easy]

  1. 00:36:051 (1,2,3) - change to a reverse slider
  2. 01:07:176 (1) - 1 grid up I think
  3. 01:26:301 (2) - add clap on head
  4. 01:27:051 (1,2,3) - add finishes
[Normal]

  1. 00:45:801 (2) - add note
  2. 01:15:051 (2) - remove new combo
[Hard]

  1. 00:24:051 (1) - add clap (cool slider by the way ^.^)
  2. 00:35:488 (5) - spacing? doesn't feel like jumping here
  3. 01:29:488 (2,3,4) - I don't like this... kinda unnecessary overmap, = = maybe reverse slider?
[Insane]

  1. 00:13:363 (6) - fix spacing?
  2. 01:20:676 (1) - new combo & fix the shape for symmetrical
[PhaZ's Another]

  1. this diff is so random... orz I think I agree with Weezy...
  2. 01:08:863 (8,9) - add whistle on head
  3. 01:09:988 (5,7) - add whistle
Good luck~
Topic Starter
Tshemmp
SPOILER

[CSGA]Ar3sgice wrote:

Hi, from my queue


[Easy]

  1. 00:36:051 (1,2,3) - change to a reverse slider why
  2. 01:07:176 (1) - 1 grid up I think true
  3. 01:26:301 (2) - add clap on head k
  4. 01:27:051 (1,2,3) - add finishes k
[Normal]

  1. 00:45:801 (2) - add note I am not really sure, but okay
  2. 01:15:051 (2) - remove new combo yes
[Hard]

  1. 00:24:051 (1) - add clap k (cool slider by the way ^.^) thank you, I was bored of straight sliders
  2. 00:35:488 (5) - spacing? doesn't feel like jumping here this is fine
  3. 01:29:488 (2,3,4) - I don't like this... kinda unnecessary overmap, = = maybe reverse slider? replaced with normal sliders
[Insane]

  1. 00:13:363 (6) - fix spacing? no, this was intended
  2. 01:20:676 (1) - new combo yes & fix the shape for symmetrical don't know what you want >.<
[PhaZ's Another]

  1. this diff is so random... orz I think I agree with Weezy... I want to point out that this is not a "everyone can easily fc this"-diff. This is really an insane diff (please check out the meaning of "insane") but is still well playable if your skill level is high enough. But okay, maybe I will ask a MAT about it.
  2. 01:08:863 (8,9) - add whistle on head I trust your hitsounding-skill
  3. 01:09:988 (5,7) - add whistle k
Good luck~
Thank you.
Kirino Kousaka
Hello!~ Here's my mod and sorry for being very very late >< (a request from my queue)

  • [General]
  1. Add "phaZ" to the tags.
  2. Delete the .osb file since I don't see any SB for this map.

    [Easy]
  3. Approach Rate: +1
  4. 01:33:051 - Use soft audio because I could still here a little sound on normal. It's better to be completely silent for this point.

    [Normal]
  5. Approach Rate: +1

    [Hard]
  6. 00:18:426 (2) - Make this slider end at "00:18:613".
  7. 00:24:051 (1) - Remove "clap" at the start and put at the end.
  8. 00:22:176 (2) - Put a "clap" on this part of the slider.
  9. 01:13:551 (1,2) - Weird sliders :?

    [Insane]
  10. 00:58:176 (7) - Put "clap".
  11. 01:10:176 (8) - ^

    [phaZ's Another]
  12. 00:16:363 (8) - Add NC
  13. 01:24:988 (7) - ^
That's all!~
Nice map :D
Topic Starter
Tshemmp
SPOILER

Kirino Kousaka wrote:

Hello!~ Here's my mod and sorry for being very very late no problem >< (a request from my queue)

  • [General]
  1. Add "phaZ" to the tags. no, he only did the guest diff, if you search for "phaZ" you will find his diff, not the other ones and this is good because he didn't do anything for them
  2. Delete the .osb file since I don't see any SB for this map. ok

    [Easy]
  3. Approach Rate: +1 k
  4. 01:33:051 - Use soft audio because I could still here a little sound on normal. It's better to be completely silent for this point. yes

    [Normal]
  5. Approach Rate: +1 k

    [Hard]
  6. 00:18:426 (2) - Make this slider end at "00:18:613". done and added a circle
  7. 00:24:051 (1) - Remove "clap" at the start no and put at the end. yes
  8. 00:22:176 (2) - Put a "clap" on this part of the slider. yes
  9. 01:13:551 (1,2) - Weird sliders :? somehow, but they fit with the circles

    [Insane]
  10. 00:58:176 (7) - Put "clap". k
  11. 01:10:176 (8) - ^ k

    [phaZ's Another]
  12. 00:16:363 (8) - Add NC yes
  13. 01:24:988 (7) - ^ k
That's all!~
Nice map :D
Thank you very much!
Nitojgrem
IRC Mod 'cause of Modreq from my Modding Queue.
There is some Offtopic in there; just ignore it ;D And there are some breaks 'cause of Tshemmp is (often) disc. ...

IRC Mod
17:13 <Tshemmp> : hi
17:13 <Tshemmp> : ich könnte jetzt
17:13 *Tshemmp is editing (J-Mi & Midi-D feat. Hanna Stockzell - Top The Charts)[http://osu.ppy.sh/s/41460]
17:14 <Nitojgrem> : k. Sekündchen :D (Ich hätte dich gleich auch angeschrieben ;) .. könntest du vorher aber noch alles vom vorherigen Mod ändern? Bei Normal, Easy
17:14 <Nitojgrem> : und den Tags hast du irwie noch nix geändert, deswegen)
17:15 <Tshemmp> : schon erledigt
17:15 <Tshemmp> : (tags nicht geändert)
17:15 <Tshemmp> : mom
17:15 <Tshemmp> : tags wollte ich nicht ändern, das andere hab ich geupdated
17:16 <Nitojgrem> : Warum willst du die Tags nicht ändern? Bei Guest Diffs gehört doch der Name des Guestmappers da rein :o
17:16 <Tshemmp> : ist doch schon im namen der guest diff drin
17:16 <Tshemmp> : wenn ich "phaZ" suche finde ich genau die diff und mehr nicht
17:16 <Tshemmp> : passt so
17:17 <Nitojgrem> : Hmm, man schreibt ihn aber eig. trotzdem in die Tags... sekunde, ich geh mal kurz was dazu gucken.
17:17 <Tshemmp> : das machen alle, ich weiß, aber ich finde es sinnlos
17:20 <Nitojgrem> : Hmm. Spätestens wenn ein MAT die Map moddet wird er das sagen.
17:21 <Tshemmp> : ich weiß nicht...
17:21 <Tshemmp> : ich meine er hat ja nichts zu den anderen diffs beigetragen
17:22 <Nitojgrem> : Ich hab die Regeln zu Guest Diffs net festgelegt. ... Vllt. ist es auch nur eine ungeschrieben Regel... Ach was weiß ich... xD
17:24 <Tshemmp> : .osb-file hab ich übrigens noch nicht gelöscht, dazu müsst ich full submission machen, und mein netz ist momentan leider ziemlich lahm
17:26 <Nitojgrem> : Ansonsten blabla, Songfolder ohne Dreck (osb Datei ausgenommen), SS sieht für Easy auch in Ordnung aus, Timing auch okay (Obwohl ich eher
17:26 <Nitojgrem> : ein Offset von 3053 nutzen würde, aber naja^^ [Nazi Attack D:]) ... Okay, der ganze generelle Standardkram fertig, also nun die Map :D
17:27 <Tshemmp> : naja beim offset habe ich einfach das timing von einer anderen map desselben songs übernommen
17:27 <Tshemmp> : wird schon stimmen
17:28 <Nitojgrem> : Jaja, passt auch, nur bin ich da immer so naja "pingelig" ... oder zumindest pass ich sehr auf und time meisst auf die Ms genau...
17:30 <Nitojgrem> : Ok, dann mal los... 00:08:678 (1) - Whistle mit ~ 30% HV?
17:30 <Tshemmp> : alles klar, bei hitsounding vertrau ich anderen blind
17:31 <Nitojgrem> : :o
17:31 <Nitojgrem> : 00:13:553 (1) - finish (Ich mag Finishes auf Spinnern :3, weil sie meistens passen/vor allem meist bei Techno)
17:32 <Tshemmp> : ja, passt
17:37 <Nitojgrem> : 00:37:551 (3) - 30% Clap, 00:37:926 (4) - 40% Clap, 00:38:301 (5) - Wieder auf 50% Finish
17:38 <Tshemmp> : okay
17:38 <Tshemmp> : klingt gut
17:41 <Nitojgrem> : 00:50:863 - Wofür ist der IP? Da ist nämlich irwie gar nix, und wenn es für den Spinner ist, dann verschieb den IP doch bitte auf 00:51:801.
17:46 <Nitojgrem> : Wieder da? ;D
17:46 <Nitojgrem> : Ich hatte da noch was, grad als du disc. (o.ä.) bist...
17:46 <Nitojgrem> : 00:50:863 - Wofür ist der IP? Da ist nämlich irwie gar nix, und wenn es für den Spinner ist, dann verschieb den IP doch bitte auf 00:51:801.
17:55 <Nitojgrem> : Hat sich das Internet stabilisiert?
17:56 <Tshemmp> : jo jetzt gehts wieder, sorry D:
17:56 <Nitojgrem> : Ach wat, kein Problem...
17:57 <Nitojgrem> : Das letzte, bevor du weg warst und was du nicht mehr gelesen hast (glaub ich), war:
17:57 <Nitojgrem> : 00:50:863 - Wofür ist der IP? Da ist nämlich irwie gar nix, und wenn es für den Spinner ist, dann verschieb den IP doch bitte auf 00:51:801.
17:57 <Tshemmp> : verschoben
17:58 <Tshemmp> : macht zwar eigtl keinen unterschied, aber so ist dann sofort klar wofür das ist
17:58 <Nitojgrem> : jop :)
18:02 <Nitojgrem> : 01:16:551 (1) - ~50% Finish (und den IP bitte am Ende legen und dann nicht vergessen, dass bei 01:22:551 (1) - wieder ein IP für 75% wieder
18:02 <Nitojgrem> : hin müsste)
18:04 <Nitojgrem> : Die letzte Nachricht hattest du jetzt noch gesehen, oder?
18:05 <Tshemmp> : jetzt mach ich skype zu >.<
18:05 <Nitojgrem> : xD
18:05 <Tshemmp> : die letzte ist von 17:58
18:05 <Nitojgrem> : ok, dann hast du es nicht gesehen
18:05 <Nitojgrem> : 01:16:551 (1) - ~50% Finish (und den IP bitte am Ende legen und dann nicht vergessen, dass bei 01:22:551 (1) - wieder ein IP für 75% wieder
18:05 <Nitojgrem> : hin müsste)
18:05 <Tshemmp> : :O
18:06 <Tshemmp> : okay
18:06 <Nitojgrem> : 01:26:301 (2) - EP: ~ 30% Whistle
18:07 <Tshemmp> : endpunkt?
18:08 <Nitojgrem> : ja
18:08 <Tshemmp> : okay
18:09 <Nitojgrem> : Okay, dann Normal ....
18:12 <Nitojgrem> : 00:25:551 (1) - EP; 00:26:019 (2) - Das ganze Ding (xD) ~ Clap(s)
18:12 <Nitojgrem> : Das ist auf jeden Fall Geschmackssache
18:14 <Tshemmp> : okay, ich mache den ersten slider länger und den zweiten zu nem circle auf dem EP
18:15 <Tshemmp> : sag mal genaueres zu den claps
18:16 <Nitojgrem> : Wie weit verlängerst du den Slider denn
18:16 <Nitojgrem> : *?
18:16 <Tshemmp> : bis 00:25:926 -
18:17 <Tshemmp> : wird zwar der rhytmus nicht so betont, aber ist besser für normal
18:18 <Nitojgrem> : Hmm, ich finde, dass das schon für ein Normal geht :/
18:18 <Tshemmp> : was war denn dann mit "Das ganze Ding " gemeint O_O
18:19 <Nitojgrem> : Der Slider
18:19 <Nitojgrem> : also SP+EP
18:19 <Tshemmp> : das der auf blau endet oder was?
18:19 <Tshemmp> : *dass
18:20 <Nitojgrem> : Halt auf den EP von 00:25:551 (1) - ein Clap und jeweils auf den SP und EP von 00:26:019 (2) - ein Clap
18:20 <Tshemmp> : ach so xD
18:20 <Tshemmp> : Verständnisproblem
18:21 <Nitojgrem> : Ich hätte das vllt. gleich so schreiben sollen xD
18:22 <Tshemmp> : okay, Vorschlag angenommen
18:22 <Nitojgrem> : 00:37:551 (1) - Finish
18:23 <Tshemmp> : jo
18:24 <Nitojgrem> : 00:41:676 (3) - Unter Umständen ein Clap aber :|
18:24 <Tshemmp> : passt schon
18:24 <Tshemmp> : klingt auf jeden fall nicht schlecht
18:24 <Nitojgrem> : Wenn du das sagst ;D
18:40 <Nitojgrem> : 00:50:863 - Das gleiche wie vorhin^^
18:40 <Tshemmp> : jo
18:43 <Nitojgrem> : 01:16:551 (1) - Finish
18:43 <Tshemmp> : k
18:44 <Nitojgrem> : Ok... dann Hard
18:45 <Nitojgrem> : 00:09:238 - Wo genau soll der anfangen? Beim SP oder EP des Sliders ?_?
18:46 <Tshemmp> : beim EP denke ich
18:48 <Nitojgrem> : 00:19:176 (4) - Warum setzt du genau ab diesem Punkt mit dem 2/1 Clap Rhytmus an?
18:48 <Tshemmp> : kA gelöscht
18:48 <Nitojgrem> : Was genau gelöscht?
18:49 <Tshemmp> : den clap
18:49 <Tshemmp> : auf dem circle
18:50 <Nitojgrem> : Hmm, ich denke, dass man den lassen kann und dann dazu (Achtung jetzt kommt Aufzählung...)
18:50 <Nitojgrem> : (00:15:051 (1) - )
18:50 <Nitojgrem> : 00:16:551 (1) -
18:52 <Nitojgrem> : 00:18:426 (2) - SP
18:52 <Tshemmp> : claps?
18:52 <Nitojgrem> : Ja
18:53 <Tshemmp> : ich würd auf die Einsen keine claps machen
18:53 <Nitojgrem> : Hab ich auch schon überlegt....
18:55 <Nitojgrem> : Ahh, ich weiß jetzt auch warum sich das teilweise komisch anhörte... Entferne noch einmal bitte kurz die
18:55 <Nitojgrem> : drei, die ich oben geschrieben hab.
18:55 <Tshemmp> : der auf dem slider geht doch
18:55 <Tshemmp> : obwohl
18:55 <Tshemmp> : kommt zu plötzlich
18:59 <Nitojgrem> : Ah, jetzt hab ich's - Lass den auf dem Startpunt des Zweiersliders und dazu nch auf den EPs von 00:15:613
18:59 <Nitojgrem> : (3) - und 00:17:113 (3) -
19:00 <Tshemmp> : yay \:D/
19:01 <Nitojgrem> : Dann hast du eig. einen konstanten 2/1 Clap Rhythmus vom Ende des Spinners bis hin zu 00:26:301 (3) -
19:01 <Nitojgrem> : wonach ja die Vocals beginnen ;D
19:04 <Nitojgrem> : 00:50:863 - Hier stimmt er... Ich geh damit jetzt davon aus, dass du Easy und Normal später gemappt
19:04 <Nitojgrem> : hattest xD
19:05 <Tshemmp> : klar
19:06 <Tshemmp> : ich war wahrschienlich sonst immer zu faul auf das ende des spinners zu scrollen um den IP zu setzten
19:06 <Nitojgrem> : 00:55:176 (7) - vllt. schon da ne NC... - und XD
19:06 <Tshemmp> : okay
19:09 <Nitojgrem> : Ok, Rest sieht in Ordnung aus... Ich schau jetzt aber weder bei Insane, noch bei phaZ's Another nach dem
19:09 <Nitojgrem> : Spacing. Ich geh mal davon aus, dass das passt
19:09 <Nitojgrem> : Ich kann solche Diffs. die so viele Jumps beinhalten nur schwer modden :(
19:10 <Tshemmp> : another hat eigtl gar kein spacing
19:11 <Tshemmp> : aber bei AR 9 und sooo vielen jumps passt das
19:12 <Nitojgrem> : Ne, nur Jumps... Gut, jetzt mach ich das zuerst, OBWOHL eig. müsst ich das doch mit phaZ machen, weil
19:12 <Nitojgrem> : er/sie (ich schreib beides, man weiß ja nie^^ XD) es ja gemappt hat
19:12 <Tshemmp> : er ist mein bruder O.O
19:12 <Nitojgrem> : Kann ich das wissen? oO
19:12 <Tshemmp> : ich sag es nur
19:13 <Nitojgrem> : Wenn es wegen dem Geschlecht war... Ich schreib lieber nix falsches. Ich hab schon des öfteren jmd. des
19:13 <Nitojgrem> : anderen Geschlechts bezeichnet ><
19:14 <Tshemmp> : im internet ist jeder erst mal ein "Er"
19:14 <Nitojgrem> : XD
19:14 <Tshemmp> : wenn nicht, dann muss sie das klar stellen
19:14 <Nitojgrem> : Hmm. Ist das nicht leicht rasistisch?
19:14 <Tshemmp> : nicht rassistisch sondern
19:15 <Tshemmp> : anti-feministisch?
19:16 <Tshemmp> : ich sag immer zuerst "er", aber nicht wegen "Anti-Feminismus", sondern weil es bequemer ist
19:16 <Nitojgrem> : Naja, wenn man erst mal sagt, dass jmd. männlichen Geschlechtes ist, dann ist das doch Benachteiligung
19:16 <Nitojgrem> : des weiblichen Geschlechts = Rassismus, oder irre ich mich da?
19:16 <Tshemmp> : rassismus ist doch rasse
19:16 <Tshemmp> : so aiaten und türken und so
19:16 <Tshemmp> : *asiaten
19:16 <Nitojgrem> : Dann eben Diskriminierung.. sek.
19:17 <Tshemmp> : naja, wenn ich "er" sage, meine ich ja nicht unbedingt, dass der andere männlich ist, sondern einfach so als
19:17 <Tshemmp> : anrede
19:18 <Nitojgrem> : Öhm, ok, mein Chat mit dir hat sich grad geschlossen D: Kannst du vllt. kurz /savelog machen und mir die
19:18 <Nitojgrem> : txt Datei für später im Forum schicken? Den Teil davor hab ich noch (als Back Up)...
19:19 <Tshemmp> : k lol
19:19 *Nitojgrem = Noob
19:19 <Tshemmp> : XDDDDD19:19 <Nitojgrem> : Dann warte ich eben kurz
19:19 <Tshemmp> : http://puu.sh/dnR2
19:20 <Nitojgrem> : Ok, dann weiter
19:21 <Tshemmp> : .zip wär wahrschienlich bequemer gewesen, aber jetzt ist es zu spät
19:21 <Nitojgrem> : Ach was, ich kopier das nachher einfach^^
19:22 <Nitojgrem> : Ok, phaZ's Another ... Ich hab nach den ersten drei Sekunden schon kB mehr, weil sowas für mich persönlich zu schwer ist (beim Spielen) XD
19:22 <Tshemmp> : jo, ich hab die auch noch nie geschafft
19:22 <Tshemmp> : aber so den ersten teil kann ich und finde ihn extrem cool
19:22 <Nitojgrem> : Ich bin generell auch schlecht >.> ...
19:23 <Tshemmp> : #12000 ~ Mittelmaß
19:23 <Tshemmp> : schlecht = #100k
19:23 <Nitojgrem> : 100k oO Dann spielt man auch eig. kein Standard
19:24 <Tshemmp> : doch, phaZ ist 100k und spielt nur standard
19:24 <Tshemmp> : oder mappt eher
19:24 <Nitojgrem> : Naja, spielt er oft?
19:24 <Tshemmp> : er specct mich immer
19:24 <Tshemmp> : spielt normal maps auf HR
19:24 <Tshemmp> : und mappt
19:25 <Nitojgrem> : Ich spiel meist eher Hards und "leichte Insanes" mehr schaff ich nicht zu FCen. ._.
19:26 <Tshemmp> : aber du kannst CtB
19:27 <Nitojgrem> : Ok. zurück zum Modding... xD ... Die Kiai Time ist ungleich der von all deiner Diffs. und ich erkenne da auch nicht, warum (Das Ende ist
19:27 <Nitojgrem> : anders)...
19:27 <Nitojgrem> : Und ja, ich kann CtB ..
19:27 <Nitojgrem> : Aber auch nru (IMO) mittelmäßig :/
19:27 <Tshemmp> : ich weiß, dass die kiai time anders ist
19:27 <Nitojgrem> : Warum ist die dass denn?
19:27 <Tshemmp> : er hat sie wahrscheinlich wegen der fountains benützt
19:28 <Tshemmp> : nee
19:28 <Tshemmp> : warte
19:28 <Tshemmp> : vergiss was ich gesagt habe
19:28 <Nitojgrem> : okay oO
19:28 <Tshemmp> : ah, okay, ja, was ein fehler
19:29 <Nitojgrem> : Ok...
19:29 <Tshemmp> : gefixed
19:30 <Nitojgrem> : lol, ich merk grad, dein Bruder hat die ganzen Noten gesperrt XD
19:30 <Tshemmp> : äähhh, also bei mir ist nix gelocked
19:31 <Nitojgrem> : Hmm, kA wieso... Mehr seh ich aber auch nicht in dem Wirrwar so... Insane...
19:31 <Tshemmp> : ist ja auch egal, unlock sie einfach
19:32 <Tshemmp> : naja, vllt kannst du ja hitsounden
19:32 <Nitojgrem> : Hitsounden bei sowas? oO
19:32 <Tshemmp> : na dann nicht ^^
19:33 <Nitojgrem> : Ich hab nämlich das Gefühl, dass dein Bruder sich schon was dabei gedacht hat meist nur bescheiden dabe zu bleiben ;D
19:37 <Nitojgrem> : Okay... Hab mir jetzt die letzten 5 min Insane angesehen und nichts gefunden ._.
19:37 <Tshemmp> : dass fasse ich jetzt mal als Lob auf ^^
19:37 <Tshemmp> : na dann
19:38 <Nitojgrem> : Ja, tu das^^
Kei
Hi there. This is a voluntary mod.

  • General
  1. There's inconsistency in Kiai times. In [Easy] and [phaZ's Another] the Kiai ends at 01:16:551, but not at 01:16:545 like in the other difficulties. The Kiai time has to be the same in all difficulties. Please fix this.
  2. Add “phaZ” to tags since he’s the one who mapped the difficulty “Another”. You have to do this. Every mapset with a guest difficulty has in tags the name of the guest diff mapper. If it's necessary for you, check the tags of a ranked map with a guest difficulty >_>
  3. I suggest you to use this combo colours. They fit more with the background in my opinion (copy and paste this in the .osu file, were it says "[Colours]"):

    [Colours]
    Combo1 : 79,141,217
    Combo2 : 0,64,128
    Combo3 : 0,128,192
  • [Easy]

    This difficulty feels like a Normal, instead of a Easy. I'll leave you some suggestions to simplify everything a bit.
    I don't like the way you used claps. They sound random with the music.
    I highly recommend you to use 1/2 Beat Snap Divisor. It isn't necessary to use 1/4 BSD in a Easy diff.
  1. 00:08:676 (1,2,3,4,5,1,2) - Try to avoid making linear patterns. They're boring to play.
  2. 00:12:051 (1) - This combo looks added randomly here. I suggest you to remove it because it doesn't fit to the music.
  3. 00:15:801 (1) - I think you should move this slider more closer to the spinner centre since it's a Easy difficulty. I suggest you to try something like this.
  4. 00:27:051 - This section has the volume very low in my opinion. I suggest you to decrease it to 60% because it's confusing to play a map with low samples volume. The player doesn't understand what rhythm is actually following.
  5. 00:22:551 (1) - I don't find necessary this new combo. To make the combos fit more to the music, I suggest you to remove new combo of this slider and of 00:25:551 (1).
  6. 00:27:988 (2,3,4,5) - This is way too difficult. Try to don't place notes at red ticks in Easy difficulties because it's difficult and confusing for those players who are getting started at osu!. Try to place notes at white ticks instead. I suggest you to try this. It's a more simple and easy to follow rhythm:
  7. 00:30:051 (1) - This new combo looks unnecesary to me. It's better if you remove it in my opinion. Also, move this slider to 00:30:051 and make it 1 tick larger to follow better the vocals.
  8. 00:31:926 (2) - I think you should delete this note to make this part more easier.
  9. 00:32:676 (4) - ^ Same as above.
  10. 00:34:551 (3,4) - Try something like this to simplify this part:
  11. 00:37:551 (5) - Add new combo here? (fits more with the music in my opinion).
  12. 00:48:051 (1) - Remove new combo here, it isn't necessary, and try this to simplify this part too. Here's a suggestion:
  13. 00:50:301 (1) - This spinner doesn't fit here. I also think that it's short for a Easy difficulty. Try this instead. It sounds way better and it's more easy to play:
  14. 00:51:801 - Why is this green timing point with 5% volume? I think that it doesn't make any sense.
  15. 00:53:676 (2) - Delete this note to make this part more easy.
  16. 00:55:551 (1) - Try this instead. (same reason as above):
  17. 01:01:176 (1) - Try this instead too. It's more easy to play and fits better to the music:
  18. 01:04:926 (1) - Maybe delete this note to simplify this part too?
  19. 01:06:426 (4) - ^
  20. 01:10:551 (1,2,3) - Don't stack notes in a Easy difficulty. It would be difficult for beginners.
  21. 01:25:551 (1,2,1,2,3,4) - Simplify this part. Try this:
  • [Normal]

    You should simplify a bit this difficulty too. Oh, and as I already told you in [Easy]: I don't like the way you used claps.
    There's a unsnapped green timing point at 01:16:545.
  1. 00:17:863 (4) - This is too difficult. Delete this note to make this part more easier.
  2. 00:24:801 (2) - Spacing. I also think that this placement would be confusing for beginners.
  3. 00:26:019 (2) - This slider doesn't sound good here. I suggest you to delete this slider and make slider (1) 1 tick larger. It sounds better and it's more easy in my opinion.
  4. 00:30:238 (1,2,3) - I personally think that this is difficult. Simplify this with sliders or something like I told you in [Easy].
  5. 00:45:801 (2,3,4,5) - ^ You can try something like this:
  6. 00:51:801 - Same as I told you in [Easy] about this green timing point with 5% volume.
  7. 01:24:801 (2,3,4) - Move this notes somewhere else. (4) it's placed where the previous slider (1) end was.. and that's a confusing placement for a Normal diff.
  8. 01:27:801 (2,3,4) - Spacing.
  • [Hard]

    There's a unsnapped green timing point at 01:16:545
  1. 00:55:176 (1,2,3) - Move this notes a bit down. When I played this map in Test mode, the hitburst got overlapped with the HP bar:
  2. 00:41:676 (7) - This slider hitburst hides the repeat arrow of the next slider (2). You should move (1) and (2) somewhere else:
  3. 01:00:051 (1) - Unnecesary new combo. I suggest you to do this to follow better the vocals: remove new combo here, add new combo to 01:01:176 (8) and remove combo of 01:01:551 (1).
  4. 01:07:176 (7) - New combo here and remove new combo of 01:07:551 (1) (same reason as above).
  5. 01:08:863 (6) - New combo here and remove new combo of the next note. ^
  6. 01:13:176 (6) - New combo here and remove new combo of 01:13:551 (1) (again the same reason).
  7. 01:14:301 (4) - This slider end sounds off. I understand the reason of why you used this slider. It looks good, but it doesn't sounds good, and that's more important in my opinion. Make this slider end at the white tick. If you do this, you can try something like this to make this part look good like before:
  8. 01:22:551 (1) - This slider hitburst gets overlapped with the HP bar too:
  • [Insane]


    There's 2 unsnapped green timing point at: 01:04:527, 01:16:545
  1. 00:09:801 (4) - This slider hitburst gets overlapped with the HP bar.
  2. 00:16:832 (2,3) - Same as above:
  3. 00:19:832 (2,3,4) - ^ Again.
  4. 00:38:207 (1) - I suggest you to delete this spinner. It's very short. In autoplay mode you can see that osu! can only get 2000 points.
  5. 00:43:926 (2) - This circle hitburst gets a liiittle overlapped with the HP bar. I'm not sure if it's really necessary to move this circle, but I suggest you to do so.
  6. 00:51:051 (1) - This spinner end sounds off. It sounds better if it ends at 00:52:176.
  7. 00:57:051 (1) - This slider hitburst gets overlapped with the HP bar too.
  8. 00:59:863 (3) - ^ Again.
  9. 01:06:426 (7) - ^
  10. 01:22:926 (3) - ^ :D
  • [phaZ's Another]


    The samples volume from 00:03:051 ~ 00:15:051 sounds very low. I suggest you to increase it for the same reason as I said in [Easy]: Because it's confusing to play a map with low samples volume. The player doesn't understand what rhythm is actually following.
    I like more the samples of this difficulty, but I don't like the notes placement. Try to avoid overlapping notes and hitbursts.
  1. 00:13:551 (1,2) - Wow wow wow! why is there a such an high jump and slider velocity increase?+
  2. 00:14:301 (1) - This spinner is very short. I think that it would be better if you replace it with something else.
  3. 00:18:801 (7) - This circle hitburst gets overlapped with the HP bar.
  4. 00:20:676 (1,2) - ^
  5. 00:24:426 (5) - ^
  6. 00:27:988 (4) - ^ Same again, but this note hitburst gets overlapped only a little. As I said before, I'm not sure if it's really necessary to move this note, but I suggest you to do so anyway.
  7. 00:36:613 (7,8) - Again :D
  8. 00:38:301 (1) - Short spinner again.
  9. 00:51:051 (1,1) - Uugh again this slider velocity increase that I don't understand.
  10. 00:51:801 (1) - Another short spinner.
  11. 01:05:113 (3) - Hitburst overlap again.
  12. 01:27:051 (6) - This slider end isn't snapped.
  13. 01:27:801 (3) - ^
  14. 01:28:551 (3) - ^
That's all. Your map needs more work :3
Good luck!
akrolsmir
Cool, a song I know and like!

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally a bad practice.

[All .osu Files]
Combo Colours:
Inconsistency in combo colours:

- [Easy] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [Hard] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [Insane] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [Normal] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [phaZ's Another] :
Combo1 : 7,65,152
Combo2 : 103,103,103

Tags:
- Consider adding "phaZ" to all of your tags

Kiai:
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:52:551, ends on 01:21:051

- [Hard] :
Kiai #1: Starts on 00:52:551, ends on 01:16:545

- [Insane] :
Kiai #1: Starts on 00:52:551, ends on 01:16:545

- [Normal] :
Kiai #1: Starts on 00:52:551, ends on 01:16:545

- [phaZ's Another] :
Kiai #1: Starts on 00:52:551, ends on 01:16:551

[Difficulty: Hard]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:16:545 (snap to 01:16:551)

[Difficulty: Insane]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:04:527 (snap to 01:04:504)
01:16:545 (snap to 01:16:551)

[Difficulty: Normal]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:16:545 (snap to 01:16:551)

[Difficulty: phaZ's Another]
Snapping:
01:27:051 (6) - Unsnapped slider (end).
01:27:801 (3) - Unsnapped slider (end).
01:28:551 (3) - Unsnapped slider (end).

Spinner Length:
00:14:301 (1) - This spinner is 656 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.
00:38:301 (1) - This spinner is 656 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.
00:51:801 (1) - This spinner is 656 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.

So fix those sliders in phaZ's diff, and add him to the tags.

[Easy]
00:10:551 (4) - Might as well make this NC
00:15:801 (1,3) - Making curved sliders with 3 nodes in an L shape invariable leads to a sharp, ugly curve. Try remaking with 4 or more nodes.
00:15:801 (1) until 00:27:051 (1) - I think your new combos are somewhat inconsistent, it'd make more sense to have them every 2 measures. This is where I placed new combos:
NC
00:15:801
00:18:801
00:21:801
00:24:801
00:27:051
00:39:051 (1) - Too flat, and also asymmetric. Move the center node left 1, up 2 grids.
01:03:051 (3) - Maybe make the second node a red node, so it looks more interesting (like a scythe)? Right now the shape just looks random.

[Normal]
00:10:551 (3,4) - See what I said earlier about L-shape curves, and apply that to V-shaped ones.
00:26:019 (2) - Remove the clap, and only place it on the end of the slider.
The combos are consistent here, but they occur too often- remove these combos:
00:19:551 (1) -
00:22:551 (1) -
00:25:551 (1) -
00:36:613 - seems like there should be a circle here, for the word "is".
00:45:801 (2) - Just delete this node, it doesn't fit with the music
01:01:551 (2,3) - Lovely pattern.
01:13:551 (1,2) - I'm not a fan of these types of shapes, they look ugly to me.

I liked the patterns in this difficulty a lot- Easy felt somewhat inelegant, but this was nice.

[Hard]
00:33:051 (1) - Make this symmetric by moving the center node down and the final node left.
00:35:488 (5) - I think this fits better where (2) used to be, stacking on top of
00:41:676 (7) - Again about the L-shaped sliders. A copy of the following (1) might work well instead.
00:52:551 (1) - Move the first and last nodes up one grid for symmetry.
01:13:551 (1,2) - These are spaced a bit far. Nice design though.

[Insane]
00:13:176 (5,6,7) - What the spacing?
00:19:551 (1,2,3,4,5,6,7) - Long arc just looks awkward, make it smoother or think of a prettier pattern.
00:31:926 (2,3,4) - Make these all duplicates of (2), just rotated and moved.
01:02:301 (3,4,5,6) - I thought this rhombus was too pointed, consider making it less so.
01:13:551 (1,2,3,4,5,6,7,8) - This might look/play better flipped so that it was horizontal instead of lying sideways.

To be honest this diff felt like just a spam of large spacing and streams. I thought Normal and Hard were a lot more elegant. That said, I did like some of the patterns, like 01:17:301 (5,6) -.

[phaZ's Another]
Maybe you should mark this for approval? This is definitely outside the range of what I'd feel competent modding, but I"m going to try anyways.
00:13:551 (1,2,1,1) - This is slightly insane. All seperated by only 1/4th, two are sliders that are sped up to 2.0x, and then there's a ninja spinner, and then a note immediately afterwards.
00:18:051 (5) - Move this up 1 grid to make the W-pattern symmetric
00:22:457 (1) - Delete this, it feels out of place. The five note stream afterwards then plays better IMO.
01:02:863 (1) - Glitched spinner; it doesn't do geki. To fix this, put a new combo on the following note.
Also, remember to fix the sliders I talked about earlier!

Pretty good set of maps. Though it could be cleaned up a bit more, it's reasonably fun to play and I really enjoyed a few of the patterns. Starred.
Topic Starter
Tshemmp

Kei wrote:

Hi there. This is a voluntary mod.

  • General
  1. There's inconsistency in Kiai times. In [Easy] and [phaZ's Another] the Kiai ends at 01:16:551, but not at 01:16:545 like in the other difficulties. The Kiai time has to be the same in all difficulties. Please fix this. ofcourse
  2. Add “phaZ” to tags since he’s the one who mapped the difficulty “Another”. No, I won't add his name to diffs where he didn't contribute something to. You have to do this. Totally unlogical. The only diff which is worth adding his name is his guest diff. Anyway his name is already in the diff's name. No need to add him to the tags. Every mapset with a guest difficulty has in tags the name of the guest diff mapper. This is senseless. If it's necessary for you, check the tags of a ranked map with a guest difficulty >_> This is not necessary, I know it, but I won't do it.
  3. I suggest you to use this combo colours. They fit more with the background in my opinion They look so...equal. But are probably better. (copy and paste this in the .osu file, were it says "[Colours]" <-- I am not stupid I know how to do this >.<):

    [Colours]
    Combo1 : 79,141,217
    Combo2 : 0,64,128
    Combo3 : 0,128,192
  • [Easy]

    This difficulty feels like a Normal, instead of a Easy. If you say so. I'll leave you some suggestions to simplify everything a bit.
    I don't like the way you used claps. They sound random with the music. I suck with hitsounding and I know it.
    I highly recommend you to use 1/2 Beat Snap Divisor. I used 1/2 BSD. It isn't necessary to use 1/4 BSD in a Easy diff. I know.
  1. 00:08:676 (1,2,3,4,5,1,2) - Try to avoid making linear patterns. They're boring to play. okay
  2. 00:12:051 (1) - This combo looks added randomly here. I suggest you to remove it because it doesn't fit to the music. yes
  3. 00:15:801 (1) - I think you should move this slider more closer to the spinner centre since it's a Easy difficulty. I suggest you to try something like this. moved a bit
  4. 00:27:051 - This section has the volume very low in my opinion. I suggest you to decrease it to 60% because it's confusing to play a map with low samples volume. The player doesn't understand what rhythm is actually following. k
  5. 00:22:551 (1) - I don't find necessary this new combo. To make the combos fit more to the music, I suggest you to remove new combo of this slider and of 00:25:551 (1). k
  6. 00:27:988 (2,3,4,5) - This is way too difficult. Try to don't place notes at red ticks in Easy difficulties because it's difficult and confusing for those players who are getting started at osu!. Try to place notes at white ticks instead. I suggest you to try this. no It's a more simple and easy to follow rhythm:
  7. 00:30:051 (1) - This new combo looks unnecesary to me. It's better if you remove it in my opinion. Also, move this slider to 00:30:051 and make it 1 tick larger to follow better the vocals. no
  8. 00:31:926 (2) - I think you should delete this note to make this part more easier. no
  9. 00:32:676 (4) - ^ Same as above. same as above
  10. 00:34:551 (3,4) - Try something like this to simplify this part: no
  11. 00:37:551 (5) - Add new combo here? (fits more with the music in my opinion). no
  12. 00:48:051 (1) - Remove new combo here k, it isn't necessary, and try this to simplify this part too. Here's a suggestion: I did something else (probably not easier)
  13. 00:50:301 (1) - This spinner doesn't fit here. I also think that it's short for a Easy difficulty. Try this instead. It sounds way better and it's more easy to play: no
  14. 00:51:801 - Why is this green timing point with 5% volume? I think that it doesn't make any sense. Silent spinners. It has (with soft hitsounds) the same effect as if I would go to the .osu-file and edit it manually to 0% (I am lazy).
  15. 00:53:676 (2) - Delete this note to make this part more easy. k
  16. 00:55:551 (1) - Try this instead. (same reason as above): I did the same thing as above
  17. 01:01:176 (1) - Try this instead too. It's more easy to play and fits better to the music: I tried something else.
  18. 01:04:926 (1) - Maybe delete this note to simplify this part too? no
  19. 01:06:426 (4) - ^ I deleted on 01:07:176
  20. 01:10:551 (1,2,3) - Don't stack notes in a Easy difficulty. It would be difficult for beginners. I know, but this time I would do it
  21. 01:25:551 (1,2,1,2,3,4) - Simplify this part. Try this: no
  • [Normal]

    You should simplify a bit this difficulty too. Oh, and as I already told you in [Easy]: I don't like the way you used claps.
    There's a unsnapped green timing point at 01:16:545. fixed
  1. 00:17:863 (4) - This is too difficult. Delete this note to make this part more easier. k
  2. 00:24:801 (2) - Spacing. what? I also think that this placement would be confusing for beginners. They have to learn it *facepalm*
  3. 00:26:019 (2) - This slider doesn't sound good here. I suggest you to delete this slider and make slider (1) 1 tick larger. It sounds better and it's more easy in my opinion. I changed it a bit
  4. 00:30:238 (1,2,3) - I personally think that this is difficult. Simplify this with sliders or something like I told you in [Easy]. no
  5. 00:45:801 (2,3,4,5) - ^ You can try something like this: no
  6. 00:51:801 - Same as I told you in [Easy] about this green timing point with 5% volume. Same as I told you in [Easy] about this green timing point with 5% volume.
  7. 01:24:801 (2,3,4) - Move this notes somewhere else. (4) it's placed where the previous slider (1) end was.. and that's a confusing placement for a Normal diff. yes
  8. 01:27:801 (2,3,4) - Spacing. this is no problem
  • [Hard]

    There's a unsnapped green timing point at 01:16:545 fixed
  1. 00:55:176 (1,2,3) - Move this notes a bit down. When I played this map in Test mode, the hitburst got overlapped with the HP bar: yes
  2. 00:41:676 (7) - This slider hitburst hides the repeat arrow of the next slider (2). You should move (1) and (2) somewhere else: rotated them
  3. 01:00:051 (1) - Unnecesary new combo. I suggest you to do this to follow better the vocals: remove new combo here, add new combo to 01:01:176 (8) and remove combo of 01:01:551 (1). okay
  4. 01:07:176 (7) - New combo here and remove new combo of 01:07:551 (1) (same reason as above). k
  5. 01:08:863 (6) - New combo here and remove new combo of the next note. ^ no, it looks better the way it is now
  6. 01:13:176 (6) - New combo here and remove new combo of 01:13:551 (1) (again the same reason). yes
  7. 01:14:301 (4) - This slider end sounds off. I understand the reason of why you used this slider. It looks good, but it doesn't sounds good, and that's more important in my opinion. Make this slider end at the white tick. If you do this, you can try something like this to make this part look good like before: I just reduced the volume to 30% and it works fine
  8. 01:22:551 (1) - This slider hitburst gets overlapped with the HP bar too: moved
  • [Insane]


    There's 2 unsnapped green timing point at: 01:04:527, 01:16:545 fixed
  1. 00:09:801 (4) - This slider hitburst gets overlapped with the HP bar. moved
  2. 00:16:832 (2,3) - Same as above: moved
  3. 00:19:832 (2,3,4) - ^ Again. moved
  4. 00:38:207 (1) - I suggest you to delete this spinner. It's very short. In autoplay mode you can see that osu! can only get 2000 points. this is the minimum criteria --> it is fine
  5. 00:43:926 (2) - This circle hitburst gets a liiittle overlapped with the HP bar. I'm not sure if it's really necessary to move this circle, but I suggest you to do so. done
  6. 00:51:051 (1) - This spinner end sounds off. It sounds better if it ends at 00:52:176. your opinion
  7. 00:57:051 (1) - This slider hitburst gets overlapped with the HP bar too. moved
  8. 00:59:863 (3) - ^ Again. moved
  9. 01:06:426 (7) - ^ moved
  10. 01:22:926 (3) - ^ :D moved >.<
  • [phaZ's Another]


    The samples volume from 00:03:051 ~ 00:15:051 sounds very low. I suggest you to increase it for the same reason as I said in [Easy]: Because it's confusing to play a map with low samples volume. The player doesn't understand what rhythm is actually following. it is fine
    I like more the samples of this difficulty, but I don't like the notes placement. Try to avoid overlapping notes and hitbursts.
  1. 00:13:551 (1,2) - Wow wow wow! why is there a such an high jump and slider velocity increase?+ phaZ doesn't listen to me >.<
  2. 00:14:301 (1) - This spinner is very short. I think that it would be better if you replace it with something else. I only moved the following notes a bit closer
  3. 00:18:801 (7) - This circle hitburst gets overlapped with the HP bar. moved
  4. 00:20:676 (1,2) - ^ moved
  5. 00:24:426 (5) - ^ moved *sigh*
  6. 00:27:988 (4) - ^ Same again, but this note hitburst gets overlapped only a little. As I said before, I'm not sure if it's really necessary to move this note, but I suggest you to do so anyway. m-o-v-e-d
  7. 00:36:613 (7,8) - Again :D m-m-m-m-moved
  8. 00:38:301 (1) - Short spinner again. no changes
  9. 00:51:051 (1,1) - Uugh again this slider velocity increase that I don't understand. I understand it, but don't like it, too. Anyway phaZ does.
  10. 00:51:801 (1) - Another short spinner. no changes
  11. 01:05:113 (3) - Hitburst overlap again. m...o...v...e...d
  12. 01:27:051 (6) - This slider end isn't snapped. fixed
  13. 01:27:801 (3) - ^ fixed
  14. 01:28:551 (3) - ^ fixed
That's all. WTF that was a looong mod. Your map needs more work :3
Good luck!
Thank you very much!

Sorry, I can't use spoilerbox.
Topic Starter
Tshemmp
SPOILER

akrolsmir wrote:

Cool, a song I know and like!

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally a bad practice.

[All .osu Files]
Combo Colours:
Inconsistency in combo colours:

- [Easy] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [Hard] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [Insane] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [Normal] :
Combo1 : 128,0,0
Combo2 : 0,64,0
Combo3 : 0,0,128

- [phaZ's Another] :
Combo1 : 7,65,152
Combo2 : 103,103,103

Tags:
- Consider adding "phaZ" to all of your tags

Kiai:
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:52:551, ends on 01:21:051

- [Hard] :
Kiai #1: Starts on 00:52:551, ends on 01:16:545

- [Insane] :
Kiai #1: Starts on 00:52:551, ends on 01:16:545

- [Normal] :
Kiai #1: Starts on 00:52:551, ends on 01:16:545

- [phaZ's Another] :
Kiai #1: Starts on 00:52:551, ends on 01:16:551

[Difficulty: Hard]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:16:545 (snap to 01:16:551)

[Difficulty: Insane]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:04:527 (snap to 01:04:504)
01:16:545 (snap to 01:16:551)

[Difficulty: Normal]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:16:545 (snap to 01:16:551)

[Difficulty: phaZ's Another]
Snapping:
01:27:051 (6) - Unsnapped slider (end).
01:27:801 (3) - Unsnapped slider (end).
01:28:551 (3) - Unsnapped slider (end).

Spinner Length:
00:14:301 (1) - This spinner is 656 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.
00:38:301 (1) - This spinner is 656 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.
00:51:801 (1) - This spinner is 656 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.

So fix those sliders in phaZ's diff already done, and add him to the tags. NO! I WILL NOT ADD HIS NAME TO DIFFS ON WHICH HE DIDN'T CONTRIBUTE ANYTHING! Adding his name to his guest diff is the only reasonable thing but in this case totally unnecessary, because his name is already in the diff name.

[Easy]
00:10:551 (4) - Might as well make this NC no, removed NC in this part
00:15:801 (1,3) - Making curved sliders with 3 nodes in an L shape invariable leads to a sharp, ugly curve. Try remaking with 4 or more nodes. I like them
00:15:801 (1) until 00:27:051 (1) - I think your new combos are somewhat inconsistent, it'd make more sense to have them every 2 measures. This is where I placed new combos: I really don't know what to do here
NC
00:15:801
00:18:801
00:21:801
00:24:801
00:27:051
00:39:051 (1) - Too flat, and also asymmetric. Move the center node left 1 yes, up 2 grids. no
01:03:051 (3) - Maybe make the second node a red node, so it looks more interesting (like a scythe)? Right now the shape just looks random. I changed the combo colours, so no possibility to make cool colour hacks.

[Normal]
00:10:551 (3,4) - See what I said earlier about L-shape curves, and apply that to V-shaped ones. I like them as they are
00:26:019 (2) - Remove the clap, and only place it on the end of the slider. I changed the pattern here.
The combos are consistent here, but they occur too often- remove these combos: done
00:19:551 (1) -
00:22:551 (1) -
00:25:551 (1) -
00:36:613 - seems like there should be a circle here, for the word "is". Huh? I don't understand.
00:45:801 (2) - Just delete this node, it doesn't fit with the music k
01:01:551 (2,3) - Lovely pattern. I love it, too :D
01:13:551 (1,2) - I'm not a fan of these types of shapes, they look ugly to me. looks like we are different

I liked the patterns in this difficulty a lot- Easy felt somewhat inelegant, but this was nice.

[Hard]
00:33:051 (1) - Make this symmetric by moving the center node down and the final node left. k
00:35:488 (5) - I think this fits better where (2) used to be, stacking on top of I don't
00:41:676 (7) - Again about the L-shaped sliders. A copy of the following (1) might work well instead. copied
00:52:551 (1) - Move the first and last nodes up one grid for symmetry. yes
01:13:551 (1,2) - These are spaced a bit far. Nice design though. a little challenge can't be bad

[Insane]
00:13:176 (5,6,7) - What the spacing? intended
00:19:551 (1,2,3,4,5,6,7) - Long arc just looks awkward, make it smoother or think of a prettier pattern. no, I like it
00:31:926 (2,3,4) - Make these all duplicates of (2), just rotated and moved. eehh...don't know what you want, they are all the same, I duplicated (3) and rotated them by +/-23°
01:02:301 (3,4,5,6) - I thought this rhombus was too pointed, consider making it less so. no
01:13:551 (1,2,3,4,5,6,7,8) - This might look/play better flipped so that it was horizontal instead of lying sideways. Flip what? (1), (2) and (3)? This wouldn't be good.

To be honest this diff felt like just a spam of large spacing and streams. I thought Normal and Hard were a lot more elegant. That said, I did like some of the patterns, like 01:17:301 (5,6) -.

[phaZ's Another]
Maybe you should mark this for approval? Eh...what? Since when we do have a difficulty limit for getting maps ranked? This is definitely outside the range of what I'd feel competent modding, but I"m going to try anyways.
00:13:551 (1,2,1,1) - This is slightly insane. All seperated by only 1/4th, two are sliders that are sped up to 2.0x, and then there's a ninja spinner, and then a note immediately afterwards. I-N-S-A-N-E
00:18:051 (5) - Move this up 1 grid to make the W-pattern symmetric it is more symmetrical if (1) is moved 1 grid up (<-- done)
00:22:457 (1) - Delete this, it feels out of place. The five note stream afterwards then plays better IMO. no changes
01:02:863 (1) - Glitched spinner; it doesn't do geki. To fix this, put a new combo on the following note. Huh? I don't have any problems here.
Also, remember to fix the sliders I talked about earlier! Remember that I like them!

Pretty good set of maps. Though it could be cleaned up a bit more, it's reasonably fun to play and I really enjoyed a few of the patterns. Starred.
Thank you very very much!!
Topic Starter
Tshemmp
Triple post now:

After talking to many people finally someone was able to give me a reasonable argument why to add "phaZ" to the tags: the search function of the website only works this way. Please note that he didn't contribute anything to the other diffs.
Kei

Tshemmp wrote:

(copy and paste this in the .osu file, were it says "[Colours]" <-- I am not stupid >.< lol I know, I didn't say that. I said it just in case >.< sorry for offending you.
jossieP

Tshemmp wrote:

Triple post now:

After talking to many people finally someone was able to give me a reasonaale argument why to add "phaZ" to the tags: the search function of the website only works this way. Please note that he didn't contribute anything to the other diffs.
but he maked you a guest diff, and is enough to put his username to tags, hey is a rule about people that make guest diffs, also notice that the web search only take as refference: title of the song, artist name and tags, if you search phaZ on the beatmap listing you are not going to find anything

Edit: the user that maked the guest diff must decide if take or not any suggest on HIS GUEST DIFF
makeamove

Tshemmp wrote:

(copy and paste this in the .osu file, were it says "[Colours]" <-- I am not stupid >.<
Actually, you wouldn't be stupid if you didn't know that. Being stupid =/= not knowing something. Maybe if we ask the most intelligent person in the world to change combo colours, he/she wouldn't know how. And that doesn't make him/her stupid, does it? Try to be a little more kind next time please..
Mercurial

Snepif wrote:

Tshemmp wrote:

(copy and paste this in the .osu file, were it says "[Colours]" <-- I am not stupid >.<
What a stupid answer... Sincerely.
Topic Starter
Tshemmp
Wow, I have never expected the word "stupid" to have this impact on the community. It was neither meant offensive, nor really serious. Looks like I used the wrong words but I just wanted to express that I know how to do this.
And if you have read Weezy's post (and my response to it) you would have known.

If I hurted anyone I feel sorry but not guilty.
Loctav
O hai. Thanks for your request in our queue. It's my task to mod some diffs of your map, now. Keep in mind, that these are only suggestions. There we go.

[Easy]

It's pretty rare to see a such well constructed Easy diff. To be honest I am impressed by the nice made sliders. Well done.
Keep in mind that some forced syncopes (even if they appear in the music) are hard to play and need to be enlightened on an Easy diff.

00:27:988 (2) - move on white tick
00:27:051 (1,2,3,4) - use this timing maybe? http://puu.sh/gbYO
00:33:051 (1) - (nazi!) move the (1) a bit to the right.
00:45:801 (2) - make the red slider point white ?
00:48:426 (4) - this is too much crumbled for me.

[Normal]

Also an well done difficulty, to be honest. There is nothing to point out at all but the one thing below. I like it very much. Thumbs up!

01:00:801 - add a note here?

[Hard]

This ones seems a bit more experimental with the slider shapes. Most of them look pretty good, but some are very awkward. I'll point up the ones who should be reshaped in my opinion. (and other stuff for sure)
Maybe you can replace some of those 1/4 sliders with doubles. (like 00:25:551) Think about it. It would create some variety and they play better (for me)

00:09:051 (2,3,4,5) - maybe you can curve them? They look a bit boring to me.
00:15:613 (3) - reshape?
00:17:113 (3) - ^
00:25:551 (1,2,3,4) - I'd time it like that: http://puu.sh/gcdC
00:42:051 (1,2,3,4,5) - http://puu.sh/gcgf ?
01:05:676 (2,3,4,5,6) - I'd move the upper part a bit: http://puu.sh/gces
01:13:551 (3,4) - reshape please. These are very odd.
01:26:301 (4) - add a note maybe?


p3n will proceed with the mod for the other diffs. Good luck! If you keep this work up, you'll get this ranked. And it deserved my appreciation in form of a star.
p3n
Modding from Loctav's and my queue. I'll mod the higher difficulties.

[General]
Your background image has very high contrasts and thus makes the map appear unnecessarily confusing. Just level it out a bit in photoshop or any other capable program or ppl will delete it anyway.

[Insane]
The normal claps used in the KIAI feel a bit too loud compared to the rest of the hitsounds. Just use the normal clap template and reduce the volume a bit (not too much) and add it as NC1 for this map at least. Don't just lower the overall volume as all the other sounds fit perfectly.

00:13:363 (6,7) - spacing increase intended? plays ok so no change needed if it was not by accident
00:30:801 (4,5) - another intended spacing increase I guess?
00:44:676 (5,6,7,8,1) - the huge circle size makes it a bit less obvious but I recommend placing those streams without grid-snapping...just snap to the correct distance and place the stream. This way you wont have those ugly inconsistent gaps (they were VERY visible when I tested with HR)
00:49:551 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^
01:11:863 (5) - making this parrallel to 01:11:301 (3) looks better imo
01:23:863 (7) - placing this note at 256/16 makes the pattern much more fluent and enjoyable imo: http://osu.ppy.sh/ss/239042
01:24:519 (4) - deleting this note and adjusting the spacing afterwards would be more consistent with the beat patterns you used before and even directly after this @01:25:551 (1,2,3)

Such a great map. I had fun playing this a few times for the SS. Great job!


[Another]
Hitsounds out of KIAI seem a bit low. Especially the beginning is way too low.

Many streams seem to be grid-snapped with kinda strange patterns. They might look interesting but don't play very vell. Using interesting curves or patterns for streams is a good thing imo but please do it without grid-snapping to at least make the gaps consistent and as a side effect the stream will be much more playable.

Many spacings and jump distances seem to be messy and not well designed. Could be intended but makes this map so much less enjoyable compared to the rest of the mapset (especially the [Insane]). That is a bit sad because of the huge potential of many of your patterns :(

Consider changing the spinners that are too short and 1/2 or even 1/4 before the next note. I think many tablet users will have problems to spin fast enough to perfect them.

00:03:613 (4) - move to 416/216 to make this pattern symmetrical and fix spacing
00:06:801 (4,5,6,7) - this slowdown is so completely out of everything...I can't see the reason behind this. Nothing in the song indicates it. It is just...weird. It is not "hard" it is just...really weird. Damn...
00:08:301 (X) - why leaving out this beat? The "break" feels strange compared to the mapping style of the rest of this map
00:29:676 (9) - slider ending should either be on the red tick before or (imo even worse than now) on the downbeat
00:36:051 (5,6,7,8) - overmapping with doubles on slider endings...never seen this before. There are no 1/4 notes in this part of the song to go along with this.
00:45:051 (1) - 2x repeat slider almost NEVER play good or fit. I suggest using either 1x repeat and a circle or just 2 normal short sliders instead
01:14:113 (5,6,7,8,9) - avoid inconsistent spacings in 1/4 streams. (6) is really messy and therefore this pattern plays horrible.
01:27:051 (6,1,2,3,1,2,3,4,5,1,2,3,4,5,1) - copy+paste+ctrl-J'ed from the [Insane]. That is funny but not cool :x


Overall fantastic mapset with an incredibly good [Insane]. This alone is worth a star. If you can polish the [Another] to be on par with the rest this mapset is good to go imo.
Topic Starter
Tshemmp
reply to Loctav

Loctav wrote:

O hai. Thanks for your request in our queue. It's my task to mod some diffs of your map, now. Keep in mind, that these are only suggestions. There we go.

[Easy]

It's pretty rare to see a such well constructed Easy diff. To be honest I am impressed by the nice made sliders. Well done.
Keep in mind that some forced syncopes (even if they appear in the music) are hard to play and need to be enlightened on an Easy diff.

00:27:988 (2) - move on white tick ok
00:27:051 (1,2,3,4) - use this timing maybe? http://puu.sh/gbYO let's give it a try
00:33:051 (1) - (nazi!) move the (1) a bit to the right. I love nazi mods!
00:45:801 (2) - make the red slider point white ? yes
00:48:426 (4) - this is too much crumbled for me. reworked

[Normal]

Also an well done difficulty, to be honest. There is nothing to point out at all but the one thing below. I like it very much. Thumbs up!

01:00:801 - add a note here? ok

[Hard]

This ones seems a bit more experimental with the slider shapes. Most of them look pretty good, but some are very awkward. I'll point up the ones who should be reshaped in my opinion. (and other stuff for sure)
Maybe you can replace some of those 1/4 sliders with doubles. (like 00:25:551 this one is 3/16) Think about it. It would create some variety and they play better (for me) I don't think so

00:09:051 (2,3,4,5) - maybe you can curve them? They look a bit boring to me. yay!
00:15:613 (3) - reshape? done
00:17:113 (3) - ^ ^
00:25:551 (1,2,3,4) - I'd time it like that: http://puu.sh/gcdC when I was at the level of playing Hards I always hated these doubles, so I don't want them in the [Hard] diff
00:42:051 (1,2,3,4,5) - http://puu.sh/gcgf ? ok
01:05:676 (2,3,4,5,6) - I'd move the upper part a bit: http://puu.sh/gces changed
01:13:551 (3,4) - reshape please. These are very odd. I made them "more curvy"
01:26:301 (4) - add a note maybe? eh...what? I have a circle there already


p3n will proceed with the mod for the other diffs. Good luck! If you keep this work up, you'll get this ranked. And it deserved my appreciation in form of a star.

Good mod, thank you very much!

reply to p3n

p3n wrote:

Modding from Loctav's and my queue. I'll mod the higher difficulties.

[General]
Your background image has very high contrasts and thus makes the map appear unnecessarily confusing. Just level it out a bit in photoshop or any other capable program or ppl will delete it anyway. hmm, I tried it, but I am not sure if it looks better now

[Insane]
The normal claps used in the KIAI feel a bit too loud compared to the rest of the hitsounds. Just use the normal clap template and reduce the volume a bit (not too much) and add it as NC1 for this map at least. Don't just lower the overall volume as all the other sounds fit perfectly. ok

00:13:363 (6,7) - spacing increase intended? plays ok so no change needed if it was not by accident it was inteneded
00:30:801 (4,5) - another intended spacing increase I guess? oh no, this was not intended xD
00:44:676 (5,6,7,8,1) - the huge circle size makes it a bit less obvious but I recommend placing those streams without grid-snapping...just snap to the correct distance and place the stream. This way you wont have those ugly inconsistent gaps (they were VERY visible when I tested with HR) yes
00:49:551 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ ^
01:11:863 (5) - making this parrallel to 01:11:301 (3) looks better imo yes
01:23:863 (7) - placing this note at 256/16 makes the pattern much more fluent and enjoyable imo: http://osu.ppy.sh/ss/239042 your opinion is right *lol*
01:24:519 (4) - deleting this note and adjusting the spacing afterwards would be more consistent with the beat patterns you used before and even directly after this @01:25:551 (1,2,3) yes

Such a great map. I had fun playing this a few times for the SS. Great job!


[Another]
Hitsounds out of KIAI seem a bit low. Especially the beginning is way too low. increased the volume a bit (10%), phaZ says more is not needed

Many streams seem to be grid-snapped with kinda strange patterns. They might look interesting but don't play very vell. Using interesting curves or patterns for streams is a good thing imo but please do it without grid-snapping to at least make the gaps consistent and as a side effect the stream will be much more playable. I do very well with the streams

Many spacings and jump distances seem to be messy and not well designed. Could be intended but makes this map so much less enjoyable compared to the rest of the mapset (especially the [Insane]). That is a bit sad because of the huge potential of many of your patterns :( Well, this diff is a perfect example for phaZ's mapping style (his other maps are unsubmitted, so don't search them) and I love it, because it is somehow "non-standard". I think the case of this patterns distance snap has only, let's say 2nd priority. I really want to keep this diff, but there are so many people, who already complained about it. Maybe I will take this diff out of the map set.

Consider changing the spinners that are too short and 1/2 or even 1/4 before the next note. I think many tablet users will have problems to spin fast enough to perfect them. The rule (or guideline or whatever) says, if Auto gets 2000 bonus score, the spinner is okay. And that the next note is so close...challenge?

00:03:613 (4) - move to 416/216 to make this pattern symmetrical done and fix spacing huh?
00:06:801 (4,5,6,7) - this slowdown is so completely out of everything...I can't see the reason behind this. Nothing in the song indicates it. It is just...weird. It is not "hard" it is just...really weird. Damn... This is the ending of the pre-intro, the calmnesss before the storm (or how it is called). Well, increased the spacing it a bit.
00:08:301 (X) - why leaving out this beat? The "break" feels strange compared to the mapping style of the rest of this map calmness before the storm bla bla
00:29:676 (9) - slider ending should either be on the red tick before or (imo even worse than now) on the downbeat I asked phaZ this some weeks ago, and he said, if it would end on the red tick, the sound wouldn't be long enough (listen to the voice closely). And as you said, letting it end on the white tick is even worse.
00:36:051 (5,6,7,8) - overmapping with doubles on slider endings...never seen this before. There are no 1/4 notes in this part of the song to go along with this. Like ^. Listen to the voice closely. The first syllable ends on the blue tick (so the slider ends there), right afterwards she changes the tone (so a circle is placed there).
00:45:051 (1) - 2x repeat slider almost NEVER play good or fit. I think so, too. I suggest using either 1x repeat and a circle or just 2 normal short sliders instead now there is 1x repeat and a circle
01:14:113 (5,6,7,8,9) - avoid inconsistent spacings in 1/4 streams. (6) is really messy and therefore this pattern plays horrible. yes
01:27:051 (6,1,2,3,1,2,3,4,5,1,2,3,4,5,1) - copy+paste+ctrl-J'ed from the [Insane]. That is funny but not cool :x I said to him: Wow, you copypasta'ed my pattern. phaZ: This fits the best, I don't want to make make these "Freestyler sliders".


Overall fantastic mapset with an incredibly good [Insane]. This alone is worth a star. If you can polish the [Another] to be on par with the rest this mapset is good to go imo.

Thank you very much for this mod.
I will wonder what to do to with [Another] now (but I love it!).
YTYuyu
sorry for the delay. been lazy these days :( . remember these are just suggestions so feel free to ignore them if it doesnt feel right in your POV(point of view)

General:
CLEAR!

Easy:
00:09:801(3,4,5,6) - replace these for 1/1 sliders to make it easier?
00:26:301(3) - add a clap to keep consistency
00:29:863(5,1) - move it down because it's touching the Hp bar. IMO this may distract beginners
00:52:551(1) - how about adding a whistle at the end since you have a whistle at the end of (2)
00:55:551(1) - ^
01:01:551(2) - add a clap at the end to keep consistency?
01:03:051(3) - same as 00:29:863. instead align this to the end of (2). it won't touch the hp bar fully but it won't cause that much of a distraction.
01:10:551(1,2,3) - IMO it'd be easier if you can space this out because some beginners won't expect stacked notes.

Normal:
00:09:051-00:13:176 - it sounds empty with no hitsounds. suggest that you add claps at the 2nd and 4th downbeat. it sounds nicer IMO. if you ignore this then add whistles?
00:57:051(5) - how about making 2 1/1 sliders like at 00:43:051?
01:01:551(2,3) - these sliders can be smoother and nicer

Hard:
00:09:801(3) - Ctrl+J to make the path easier?
00:11:301(5) - ^
00:29:113(6) - move this down because it's touching the Hp bar. same reason as 00:29:863 on easy.
00:36:051(1) - how about replacing the 2nd repeat and the end for another 1/1 slider to make it more of a challenge in hard?
01:07:551(3,5) - make the slider like this so that it'd form a blanket around (4,6)
01:13:551(3,4) - these sliders can be smoother and nicer.

phaZ's Another:
00:08:301 - add a circle to follow drums?
01:11:488(4,6) - stack this on the end of (2). it looks a lot nicer IMO.
01:12:426(9,11) - why didn't you add claps here? you suddenly stopped using them. anyways add claps here to keep consistency.
01:30:238(1) - extend it till 01:33:051 like the other diffs.

Insane:
00:13:926(1,1) - i think it'll flow properly if you can extend the spinner to 00:15:501, delete that slider and add a circle at 00:15:238

this is the best i can do. GL :D
Topic Starter
Tshemmp
SPOILER

Byakugan249 wrote:

sorry for the delay. been lazy these days :( . remember these are just suggestions so feel free to ignore them if it doesnt feel right in your POV(point of view) why do you use the abbreviation if you write the full phrase anyway? :O

General:
CLEAR!

Easy:
00:09:801(3,4,5,6) - replace these for 1/1 sliders to make it easier? ok
00:26:301(3) - add a clap to keep consistency ok
00:29:863(5,1) - move it down because it's touching the Hp bar. IMO this may distract beginners yes
00:52:551(1) - how about adding a whistle at the end since you have a whistle at the end of (2) I removed the whistle on (2) did something with claps instead
00:55:551(1) - ^ ^
01:01:551(2) - add a clap at the end to keep consistency? ok
01:03:051(3) - same as 00:29:863. instead align this to the end of (2). it won't touch the hp bar fully but it won't cause that much of a distraction. yes
01:10:551(1,2,3) - IMO it'd be easier if you can space this out because some beginners won't expect stacked notes. they fit perfectly here, but you are right ofcourse

Normal:
00:09:051-00:13:176 - it sounds empty with no hitsounds. suggest that you add claps at the 2nd and 4th downbeat. it sounds nicer IMO. if you ignore this then add whistles? on 3rd
00:57:051(5) - how about making 2 1/1 sliders like at 00:43:051? no
01:01:551(2,3) - these sliders can be smoother and nicer WHAT?! THESE ARE BUEATIFUL!!

Hard:
00:09:801(3) - Ctrl+J to make the path easier? no, this looks more interesting, your suggestion is the boring standard pattern
00:11:301(5) - ^ ^
00:29:113(6) - move this down because it's touching the Hp bar. same reason as 00:29:863 on easy. fixed
00:36:051(1) - how about replacing the 2nd repeat and the end for another 1/1 slider to make it more of a challenge in hard? no
01:07:551(3,5) - make the slider like this so that it'd form a blanket around (4,6) done
01:13:551(3,4) - these sliders can be smoother and nicer. yes

phaZ's Another:
00:08:301 - add a circle to follow drums? ok
01:11:488(4,6) - stack this on the end of (2). it looks a lot nicer IMO. yes
01:12:426(9,11) - why didn't you add claps here? you suddenly stopped using them. anyways add claps here to keep consistency. ok
01:30:238(1) - extend it till 01:33:051 like the other diffs. no

Insane:
00:13:926(1,1) - i think it'll flow properly if you can extend the spinner to 00:15:501, delete that slider and add a circle at 00:15:238 your opinion D:

this is the best i can do. GL :D
Thank you!
aabc271
As requested in Wmf's queue , I'm coming for a mod ~
Let's go ~
-----------------------

[Easy]

00:28:176 ( 3, 4, 5, 1 ) - These notes start / end at red lines ( see this ), which could be confusing for beginners. I suggest using 1/1 beats ( white lines ) only ~
01:00:801 ( 4 ) - I suggest using clap instead of whistle. A single whistle sounds odd for me ~
01:27:051 ( 1, 2 ) - Add clap at the end of 1 & 2 ?
01:28:551 ( 3, 4 ) - How about deleting 4, and make a reverse on 3, with clap at the middle & end of 3 ( see this ) ?

Overall quite good. The sliders look nice imo ~
-----------------------

Normal

01:03:051 ( 3 ) - Add clap at the end of 3 ?
01:27:051 ( 1, 2, 3 ,4 ) - Add claps on 4 & the end of 1 ~ 3 ?

Nice map. I like the note placements ~ :3
-----------------------

Hard

00:15:613 ( 3 ) - Slider shape is a bit odd imo ~
00:17:113 ( 3 ) - ^
00:29:488 ( 7 ) - Add whistles only at the start & end of slider, but not the whole slider ?
00:30:051 ( 8 ) - Remove whistle ?
01:27:051 ( 1, 2, 3 ) - Add whistles at the end of 1 ~ 3 ?
01:29:301 ( 1, 2 ) - Add whistles at the start of 1 ~ 2 ?
01:30:144 ( 1 ) - Current spinner is quite noisy. I think a spinner volume of 75% is enough ~

Overall nice. Hitsound placements can be more consistent ~
----------------------

Insane

00:13:363 ( 6 ) - Moving 6 to make 5 ~ 7 a curve line looks better because the current jump is odd imo ( see this ) ~

Although I'm too weak to play this, I'll say this looks really good for me :3
----------------------

phaZ's Another

00:19:363 ( 10 ) - Consider stacking it to 6 to form a loop of square ?
00:19:926 ( 4 ) - Stack to 9 ? I think it looks better ~
00:23:863 ( 9 ) - I suggest moving 9 to 352,320 so that the spacing is consistent for 8 ~ 9 & 9 ~ 10.
00:49:926 ( 1 ~ 12 ) - This circle doesn't look really good, esp 9 ~ 12, because they're kind of irregular in shape ...?


Same for insane, I can't play this. But it looks OK too ~
----------------------

Well, that's it. Really nice mapset ~
Star and good luck ~ ;)
spboxer3
from wmf's mod queue

[general]


  • Settings
  1. suggest use same combo color~

[Easy]



  • mapping
  1. 00:15:801 (1,3) - awkward slider~ It's need more embellish to make it pretty :(
  2. 00:22:551 (2) - ^
  3. 00:27:051 (1,2,3) - spacing issue~ It's too close to 00:27:051 (1,2)
  4. 01:03:051 (3) - awkward slider :<
  5. 01:13:551 (1) - ^ for among slider tick!

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:18:801 (3,4) -
  2. 00:32:676 (3,1) -
  3. 01:24:051 (1,4) -
mapping
  1. 00:10:551 (3,4) - awkward slider :<
  2. 00:15:801 (1) - you need NC this~It's bug for this object
  3. 00:24:051 (1,2) - not full cover~you can fix it [nazi]
  4. 00:36:051 (1,2) - not pretty pattern~because both of them is a bit overlaps~

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:56:863 (6,2) -
mapping
  1. 00:34:363 (3,4) - spacing and a bit overlaps~
  2. 00:49:551 (1) - suggest~spinner end to 00:50:676 - is better[IMO]
  3. 01:01:176 (1) - reNC and set NC for 01:01:562 - ? [IMO]

[Insane]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:12:801 (4,6) -
  2. 00:20:676 (8,1) -
mapping
  1. 00:12:426 (2,4) - irregular pattern

[phaZ's Another]


  • Settings
  1. unused green line:
    00:26:582 -
    01:10:363 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:13:551 (3,5) -
  2. 01:19:176 (5,1,2) -
mapping
  1. 00:51:426 (1) - reNC? I think it's unnecessary NC~and unify previous part 00:13:551 (1,2) -
  2. 00:50:301 (5,6,7) - looks not a line~ (maybe use grid size 4 to help you fix it )

red is unrankable issue. bule is need to discuss. Black is just suggest.

ok~that's all!!
good luck!
Topic Starter
Tshemmp
reply to aabc271

aabc271 wrote:

As requested in Wmf's queue , I'm coming for a mod ~
Let's go ~
-----------------------

[Easy]

00:28:176 ( 3, 4, 5, 1 ) - These notes start / end at red lines ( see this ), which could be confusing for beginners. I suggest using 1/1 beats ( white lines ) only ~ ok
01:00:801 ( 4 ) - I suggest using clap instead of whistle. A single whistle sounds odd for me ~ yes
01:27:051 ( 1, 2 ) - Add clap at the end of 1 & 2 ? ok
01:28:551 ( 3, 4 ) - How about deleting 4, and make a reverse on 3, with clap at the middle & end of 3 ( see this ) ? no clap at the end but yes to the rest

Overall quite good. The sliders look nice imo ~
-----------------------

Normal

01:03:051 ( 3 ) - Add clap at the end of 3 ? ok
01:27:051 ( 1, 2, 3 ,4 ) - Add claps on 4 & the end of 1 ~ 3 ? not on (4)

Nice map. I like the note placements ~ :3
-----------------------

Hard

00:15:613 ( 3 ) - Slider shape is a bit odd imo ~ reworked
00:17:113 ( 3 ) - ^ ^
00:29:488 ( 7 ) - Add whistles only at the start & end of slider, but not the whole slider ? yes
00:30:051 ( 8 ) - Remove whistle ? no
01:27:051 ( 1, 2, 3 ) - Add whistles at the end of 1 ~ 3 ? no
01:29:301 ( 1, 2 ) - Add whistles at the start of 1 ~ 2 ? ok
01:30:144 ( 1 ) - Current spinner is quite noisy. I think a spinner volume of 75% is enough ~ ok

Overall nice. Hitsound placements can be more consistent ~
----------------------

Insane

00:13:363 ( 6 ) - Moving 6 to make 5 ~ 7 a curve line looks better because the current jump is odd imo ( see this ) ~ hm

Although I'm too weak to play this, I'll say this looks really good for me :3
----------------------

phaZ's Another

00:19:363 ( 10 ) - Consider stacking it to 6 to form a loop of square ? yes
00:19:926 ( 4 ) - Stack to 9 ? I think it looks better ~ nah
00:23:863 ( 9 ) - I suggest moving 9 to 352,320 so that the spacing is consistent for 8 ~ 9 & 9 ~ 10. ok
00:49:926 ( 1 ~ 12 ) - This circle doesn't look really good, esp 9 ~ 12, because they're kind of irregular in shape ...? it is not an ordinary hexagon


Same for insane, I can't play this. But it looks OK too ~
----------------------

Well, that's it. Really nice mapset ~
Star and good luck ~ ;)
Thanks a lot!

reply to spboxer3

spboxer3 wrote:

from wmf's mod queue

[general]


  • Settings
  1. suggest use same combo color~ since it is a GD it is fine

[Easy]



  • mapping
  1. 00:15:801 (1,3) - awkward slider~ It's need more embellish to make it pretty :( what
  2. 00:22:551 (2) - ^ minor adjustment, although I don't think you are satisfyed now
  3. 00:27:051 (1,2,3) - spacing issue~ It's too close to 00:27:051 (1,2) yes
  4. 01:03:051 (3) - awkward slider :< haha, you really don't like my sliders :D
  5. 01:13:551 (1) - ^ for among slider tick! no

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:18:801 (3,4) - no
  2. 00:32:676 (3,1) - ok
  3. 01:24:051 (1,4) - no way
mapping
  1. 00:10:551 (3,4) - awkward slider :< like
  2. 00:15:801 (1) - you need NC this~It's bug for this object yes, geki...
  3. 00:24:051 (1,2) - not full cover~you can fix it [nazi] Eh...are my eyes broken? They cover fully!...?
  4. 00:36:051 (1,2) - not pretty pattern~because both of them is a bit overlaps~ hm

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:56:863 (6,2) - intended
mapping
  1. 00:34:363 (3,4) - spacing and a bit overlaps~ everything is fine
  2. 00:49:551 (1) - suggest~spinner end to 00:50:676 - is better[IMO] yes
  3. 01:01:176 (1) - reNC and set NC for 01:01:562 - ? [IMO] both is fine, I will let it as it is now

[Insane]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:12:801 (4,6) - I reworked it already after aabc271's post
  2. 00:20:676 (8,1) - no
mapping
  1. 00:12:426 (2,4) - irregular pattern huh?

[phaZ's Another]


  • Settings
  1. unused green line:
    00:26:582 -
    deleted
    01:10:363 - deleted

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:13:551 (3,5) - this is nice (don't you like Lesjuh's DragonForce maps?)
  2. 01:19:176 (5,1,2) - no
mapping
  1. 00:51:426 (1) - reNC? I think it's unnecessary NC~and unify previous part 00:13:551 (1,2) - added NC at 00:13:926 instead
  2. 00:50:301 (5,6,7) - looks not a line~ (maybe use grid size 4 to help you fix it ) switching grid snap out solves problems

red is unrankable issue. bule is need to discuss. Black is just suggest.

ok~that's all!!
good luck!
You don't seem to like my mapping style :(
Anyway, thank you for the mod!
Scorpiour
Hi there~~mod from queue
Please reply this post to tell me where u fixed or not, thanks :)

General:
  1. Fine
Easy:
  1. 00:08:676 (1,2,3) - i don't think overlap is necessary in an Easy diff, and the spacing of (2) is inconsistent, try to make it to 1.0x :)
    and of course, try to avoid overlap because it may confuse new player :)
  2. 00:31:926 (2,3,4) - change to a reverse slider?
  3. 00:51:801 - 0%volumn is UNRANKABLE, so raise it at least 5%, 10% is recommended. Won't mention it again at other parts (including other diffs)
Normal:
  1. 00:10:551 (3,4) - try to make them more smooth?
  2. 00:24:051 (1,2) - avoid to use this pattern in Normal diff - confusing
  3. 00:26:113 (4,5) - change to a slider?
  4. 00:58:551 (1,2,3,4) - note a good stack, try to make the away?
  5. 01:01:551 (2,3) - slider tick overlap MAY BE claimed by MATs, but i like thie pattern :)
  6. 01:05:301 (2,4) - Out of screen
  7. 01:10:551 (1,2) - change them to sliders? (two 1/1 slider)
  8. 01:24:801 (2,3,4) - reduce spacing or stack
  9. 01:27:051 (1,2,3,4) - unnecessary overlap
Hard:
  1. 00:19:551 (1,3) - Out
  2. 00:42:051 (1) - i suppose it's better to stack with (7)
  3. 01:23:301 (2,4) - bad slider overlap, maybe unrankable
  4. Genrally, nice diff :)
Insane:
  1. 00:18:988 (5,6) - i suppose a reverse slider is more suitable
  2. 00:29:488 (7,8,9) - change to slider?
  3. 01:20:488 (5,6) - move 1 tick late and stack to (7), heard better
phaZ's Another:
  1. 00:08:113 - add a note or reverse here.
  2. 00:14:301 (1) - spinner is too short and next note is too close to it and far away from centre. Highly recommend to change here.
  3. I think u'd better select a suitable and consistent spacing of streams, 0.8x may be a good idea, and 1.0x is too high.
  4. 00:25:926 (1,2,3) - change to a slider
  5. 00:33:801 (3,4) - i think it's better to put a note and then a reverse slider here
  6. 00:39:051 (1) - too close to spinner
  7. 00:41:113 (8) - out
  8. 00:51:801 (1) - same as above
  9. 01:11:676 (5) - out
  10. 01:17:301 (5) - ^
  11. 01:18:801 (2) - change to notes
that's all, and i suppose Another still need more work, gl :)
Topic Starter
Tshemmp
SPOILER

Scorpiour wrote:

Hi there~~mod from queue
Please reply this post to tell me where u fixed or not, thanks :)

General:
  1. Fine
Easy:
  1. 00:08:676 (1,2,3) - i don't think overlap is necessary in an Easy diff, and the spacing of (2) is inconsistent, try to make it to 1.0x :)
    and of course, try to avoid overlap because it may confuse new player :) it is 1,04x with a tiny overlap, I think it is okay
  2. 00:31:926 (2,3,4) - change to a reverse slider? nah, the circles make more fun
  3. 00:51:801 - 0%volumn is UNRANKABLE, so raise it at least 5%, 10% is recommended. Won't mention it again at other parts (including other diffs) I want silent spinners, so I changed it to 5% now
Normal:
  1. 00:10:551 (3,4) - try to make them more smooth? okay
  2. 00:24:051 (1,2) - avoid to use this pattern in Normal diff - confusing okay
  3. 00:26:113 (4,5) - change to a slider? no
  4. 00:58:551 (1,2,3,4) - note a good stack, try to make the away? no
  5. 01:01:551 (2,3) - slider tick overlap MAY BE claimed by MATs, but i like thie pattern :) oh well, the ticks are exactly on the same spot, I hope it is okay
  6. 01:05:301 (2,4) - Out of screen ..... answer: only in Edit mode, in Play mode they are in the screen
  7. 01:10:551 (1,2) - change them to sliders? (two 1/1 slider) okay
  8. 01:24:801 (2,3,4) - reduce spacing or stack no
  9. 01:27:051 (1,2,3,4) - unnecessary overlap hm
Hard:
  1. 00:19:551 (1,3) - Out not while playing
  2. 00:42:051 (1) - i suppose it's better to stack with (7) okay
  3. 01:23:301 (2,4) - bad slider overlap, maybe unrankable not really, the slider is seeable
  4. Genrally, nice diff :)
Insane:
  1. 00:18:988 (5,6) - i suppose a reverse slider is more suitable okay
  2. 00:29:488 (7,8,9) - change to slider? NEVER
  3. 01:20:488 (5,6) - move 1 tick late and stack to (7), heard better no
phaZ's Another:
  1. 00:08:113 - add a note or reverse here. +1 circle
  2. 00:14:301 (1) - spinner is too short and next note is too close to it and far away from centre. Highly recommend to change here. no
  3. I think u'd better select a suitable and consistent spacing of streams different stream spacings keep them interesting, 0.8x may be a good idea, and 1.0x is too high. too high? no, too much fun
  4. 00:25:926 (1,2,3) - change to a slider no
  5. 00:33:801 (3,4) - i think it's better to put a note and then a reverse slider here the would destroy this nice pattern (which is well playable)
  6. 00:39:051 (1) - too close to spinner moved the following slider closer to the center
  7. 00:41:113 (8) - out not while playing
  8. 00:51:801 (1) - same as above no changes here
  9. 01:11:676 (5) - out no
  10. 01:17:301 (5) - ^ ^
  11. 01:18:801 (2) - change to notes this slider keeps it interesting okay
that's all, and i suppose Another still need more work, gl :)
Thank you!
Darksonic
Hello~ Request from my queue.

General:

Sections with 0% volume are unrankable, fix that

Easy:

00:22:551 (2): I don't like where this slider ends, maybe try this ?
00:37:926 (4): Remove clap.
00:57:051 (1,2): Spacing.
01:03:051 (3): It would be better if you do this slider like the previous one, and then add a note, like this.
01:12:051 (4): Add a clap when the slider start.
01:13:551 (4,1): Spacing.
01:15:051 (1,2): ^
01:33:051 (1): Try soft hitsound for the spinner, and not normal.

Normal:

00:18:426 (2): 1 grid up.
00:36:801 (1,2): Spacing.
00:54:801 (6): Lot of claps, maybe add a whistle here to make it a little different?
00:59:676 (4): Whistle?
01:07:176 (5): Remove Clap and Add Whistle when slider starts.
01:08:301 (1): Slider here instead note would be better.
01:09:801 (4): Clap instead Finish?
01:21:801 (1): Remove Whistle.
01:22:551 (1): Remove NC.
01:33:051 (1): Same as Easy, and increase Volume to 5%.

Hard:

00:13:551 (1): Remove Finish.
00:18:426 (2): Whistle instead Clap?
00:20:301 (3): Add Whistle?
00:34:926 (3,4): Spacing.
00:36:051 (5,1): ^
00:50:676: Increase volume to 5% or 10%.
00:55:551 (3): Add a Whistle here.
00:56:301 (5): ^
00:58:551 (1,2,3,4): I don't like this pattern, try this ? (1,2,3 are sliders).
01:07:551 (3): Add Whistle?
01:08:301 (5): ^
01:33:051 (1): Same as Normal.

Insane:

00:10:363 (6): Add Clap?
00:11:863 (5): ^
00:13:926 (1): This spinner would be better if it starts at 00:13:738.
00:19:832 (2,3,4,5,6): This stream doesn't fit with the song.
00:26:676 (5): NC.
00:31:176 (5,6): Spacing.
00:37:551 (4,5): ^
00:54:988 (9): 3 grids down.
01:03:051 (1): Finish this spinner at 01:04:176.
01:04:363: Increase volume.
01:14:676 (7,8): x:256 y:224 Maybe it's better if you stack this.
01:26:113 (4): 3 grids up.
01:29:488 (2,3,4): You should remove these three notes, this pattern doesn't fit.
01:33:051 (1): Same as Normal.

You should add more whistles on this.

That's all for me, Good luck~ :D
Topic Starter
Tshemmp
SPOILER

Darksonic wrote:

Hello~ Request from my queue.

General:

Sections with 0% volume are unrankable, fix that ofc

Easy:

00:22:551 (2): I don't like where this slider ends, maybe try this ? ofc
00:37:926 (4): Remove clap. ok
00:57:051 (1,2): Spacing. fixed
01:03:051 (3): It would be better if you do this slider like the previous one, and then add a note, like this. yes
01:12:051 (4): Add a clap when the slider start. no, sounds not good
01:13:551 (4,1): Spacing. fixed
01:15:051 (1,2): ^ ^
01:33:051 (1): Try soft hitsound for the spinner, and not normal. yes

Normal:

00:18:426 (2): 1 grid up. no
00:36:801 (1,2): Spacing. this is no problem here
00:54:801 (6): Lot of claps, maybe add a whistle here to make it a little different? yes
00:59:676 (4): Whistle? ok
01:07:176 (5): Remove Clap and Add Whistle when slider starts. nah
01:08:301 (1): Slider here instead note would be better. ok
01:09:801 (4): Clap instead Finish? no
01:21:801 (1): Remove Whistle. no
01:22:551 (1): Remove NC. no
01:33:051 (1): Same as Easy, and increase Volume to 5%. ok

Hard:

00:13:551 (1): Remove Finish. yes
00:18:426 (2): Whistle instead Clap? no
00:20:301 (3): Add Whistle? ok
00:34:926 (3,4): Spacing. fixed
00:36:051 (5,1): ^ ^
00:50:676: Increase volume to 5% or 10%. already done because of General
00:55:551 (3): Add a Whistle here. ok
00:56:301 (5): ^ ^
00:58:551 (1,2,3,4): I don't like this pattern, try this ? (1,2,3 are sliders). I don't see the problem >.<
01:07:551 (3): Add Whistle? ok
01:08:301 (5): ^ ^
01:33:051 (1): Same as Normal. yes, yes

Insane:

00:10:363 (6): Add Clap? no
00:11:863 (5): ^ ^
00:13:926 (1): This spinner would be better if it starts at 00:13:738. hm
00:19:832 (2,3,4,5,6): This stream doesn't fit with the song. no problem
00:26:676 (5): NC. ok
00:31:176 (5,6): Spacing. Huh? Where is the problem? All notes have the same spacing here.
00:37:551 (4,5): ^ Eh, what? Jumpy pattern?
00:54:988 (9): 3 grids down. no
01:03:051 (1): Finish this spinner at 01:04:176. no, this would decrease the flow imo
01:04:363: Increase volume. no, I want a (nearly) silent spinner here
01:14:676 (7,8): x:256 y:224 Maybe it's better if you stack this. maybe, but not imo
01:26:113 (4): 3 grids up. no (you really seem to like horicontal patterns, but they are sometimes boring imo)
01:29:488 (2,3,4): You should remove these three notes, this pattern doesn't fit. it is the end of the song/map, so I think it does fit
01:33:051 (1): Same as Normal. yeah

You should add more whistles on this. Well, if you don't have any specific suggestions I won't add them, because I am the hitsound noob.

That's all for me, Good luck~ :D

Thank you!
those
From .:Let those mod those maps:.

[General]
Source should be just "Dance Dance Revolution".
Add 2010 to tags; add 2011 if you wish since it wasn't released for XBox until 2011.

[Easy]
00:50:301 (1) - Move spinner ahead to white tick

[Normal]
00:30:988 (3) - Remove whistle from kickback
00:35:488 (5) - Add whistle to head and tail
01:24:988 (3) - Remove note

[Hard]
00:41:676 (7) - Add clap to head
00:42:238 (2) - Add clap to kickback
00:43:176 (4) - Add clap to head
00:43:926 (6) - ^
00:44:301 (7) - Add clap to tail
00:45:051 (1) - Add clap to kickback
00:46:176 (3) - Add clap
00:46:738 (5) - Add clap to tail
00:47:488 (7) - Add clap to kickback
00:48:613 (3,4,5) - Try whistle to notes and slider tail
01:16:832 (2) - Add clap to tail
01:17:676 (5) - Add clap
01:18:332 (2) - Add clap to tail
01:19:176 (5) - Add clap
01:19:926 (2) - Add clap to head and tail
01:21:426 (2) - Add clap
01:22:176 (4) - Add clap to head
01:22:551 (1) - Add clap to tail
01:23:676 (3) - Add clap to head
01:24:051 (4) - Add clap to tail
01:24:988 (6) - Add clap to kickback
01:25:926 (2,5) - Add clap
01:30:051 (3) - Add finish

[phaZ's Another]
Guest, so I'll be brief.
Try AR-1, OD+1
The x2.00 SV change is way too much difference especially if your sv is 2.00 to begin with.

[Insane]
-

Good luck getting this ranked! :3
Topic Starter
Tshemmp
SPOILER

those wrote:

From .:Let those mod those maps:.

[General]
Source should be just "Dance Dance Revolution".
Add 2010 to tags; add 2011 if you wish since it wasn't released for XBox until 2011. ok

[Easy]
00:50:301 (1) - Move spinner ahead to white tick it actually is on a white tick

[Normal]
00:30:988 (3) - Remove whistle from kickback no
00:35:488 (5) - Add whistle to head and tail ok
01:24:988 (3) - Remove note ok

[Hard]
00:41:676 (7) - Add clap to head ok
00:42:238 (2) - Add clap to kickback ok
00:43:176 (4) - Add clap to head ok
00:43:926 (6) - ^ ^
00:44:301 (7) - Add clap to tail ok
00:45:051 (1) - Add clap to kickback ok
00:46:176 (3) - Add clap ok
00:46:738 (5) - Add clap to tail ok
00:47:488 (7) - Add clap to kickback ok
00:48:613 (3,4,5) - Try whistle to notes and slider tail ok
01:16:832 (2) - Add clap to tail ok
01:17:676 (5) - Add clap ok
01:18:332 (2) - Add clap to tail ok
01:19:176 (5) - Add clap ok
01:19:926 (2) - Add clap to head and tail ok
01:21:426 (2) - Add clap ok
01:22:176 (4) - Add clap to head ok
01:22:551 (1) - Add clap to tail ok
01:23:676 (3) - Add clap to head ok
01:24:051 (4) - Add clap to tail ok
01:24:988 (6) - Add clap to kickback ok
01:25:926 (2,5) - Add clap ok
01:30:051 (3) - Add finish ok (and volume down)

[phaZ's Another]
Guest, so I'll be brief.
Try AR-1 no, AR 8 sucks in a jump map like this, OD+1 ok
The x2.00 SV change is way too much difference especially if your sv is 2.00 to begin with. Yeah! (phaZ wants to keep them)

[Insane]
-

Good luck getting this ranked! :3
Thank you!
StarStream
[Easy]
00:23:301 clap
00:55:926 kein clap
00:56:301 clap

[Hard]
00:41:676 Was wolltest du hier mit den whistles? Die Stimme nachpfeifen? Dann muessen die whistles aber auf http://puu.sh/newr
00:55:551 Warum hier die whistles? Find ich nur gut wenn sich das irgendwo nochmal wiederholt (z.B. auf den Slidern 01:01:551)
01:07:551 s.o. mit Slidern 01:13:551
01:30:144 Der Spinner ist am Ende bissl zu laut. Wuerde passen wenn er ausfadet (etwa so: http://puu.sh/nezn). Außerdem ist er ne Sechzehntelnote zu frueh.

[Insane]
Hier laesst sich nix finden -_-
Ansonsten nur bei 01:30:238 s.o.

[phaZ's Another]
01:12:613 Warum finish?
Kanns nicht weiter beurteilen, dafur muesste ich die diff erstmal schaffen ...

Sieht alles in allem ziemlich gut aus.
Topic Starter
Tshemmp
SPOILER

Shadoras wrote:

[Easy]
00:23:301 clap jo
00:55:926 kein clap jo
00:56:301 clap jo

[Hard]
00:41:676 Was wolltest du hier mit den whistles? Die Stimme nachpfeifen? Dann muessen die whistles aber auf http://puu.sh/newr jo, die waren wohl irgendwie ziemlich random
00:55:551 Warum hier die whistles? Find ich nur gut wenn sich das irgendwo nochmal wiederholt (z.B. auf den Slidern 01:01:551) du weißt ja, ich bin der Hitsound-Noob
01:07:551 s.o. mit Slidern 01:13:551 ^
01:30:144 Der Spinner ist am Ende bissl zu laut. Wuerde passen wenn er ausfadet (etwa so: http://puu.sh/nezn&#41;. ok Außerdem ist er ne Sechzehntelnote zu frueh. nö, eigentlich ist er sogar 1/16 zu spät, aber da ist ja schon der circle

[Insane]
Hier laesst sich nix finden -_- ist doch schön :D
Ansonsten nur bei 01:30:238 s.o. jo

[phaZ's Another]
01:12:613 Warum finish? no idea
Kanns nicht weiter beurteilen, dafur musste ich die diff erstmal schaffen ...

Sieht alles in allem ziemlich gut aus.
Danke!
phaZ
Fuck this guest diff, its too hard and a very stupid map (my opinion today) D:
Crok425
Hi, from mod queue.
I gotta say, man; your map alreay looks awesome and I like the song, so you deserve a star. Also, since it looks pretty good, it will be difficult for me to mod, I'll probaly do some hit sound mod the most, so sorry of it isn't appropriate.

[General]
End that Kiai mode in 01:15:051 and start it again at 01:16:551 and finish it in 01:30:051 . That part like kind of stands out more.

[Easy]
00:18:426 Circle. That part has three notes, it would sound better with the previous notes. I know, some part next in the song also have three notes, but in the part I told you, is kind of very necessary, it won't change the diff stars
00:27:051 Finisher at the beginning.
00:39:051 ^
00:52:551 ^
01:04:551 Finisher.
I couldn't find anything else.

[Normal]
00:52:551 Finisher.
00:58:551 ^
01:04:551 Finisher at the beginning.
01:10:551 ^
I couldn't find anything else.

[Hard]
00:27:051 Finisher at the beginning. For me, the finishers are one of the most important hit sounds of this game. Besides, with this song, it could go constantly... again, for me at least.
00:52:551 ^
00:58:551 Finisher. One more thing, when a note starts like this, in this part, a finisher could go very well.
01:16:551 Finisher.
Couldn't find anything else.

[phaZ]
01:30:238 Shouldn't that spinner end just like in the other diffs?
Too good.

[Insane]
00:27:051 Finisher at the beginning.
00:52:551 ^ Instead of clap or with clap.
01:04:551 ^
Couldn't... you know the line.
___________________________________________

And that's all I can do. Your map is very well done, very difficult for me to mod, so as I said, I mod mostly (only) the hit sounds, I hope it helps you. Good luck getting it ranked. And as I said, STAR!
Topic Starter
Tshemmp
SPOILER

Crok425 wrote:

Hi, from mod queue.
I gotta say, man; your map alreay looks awesome and I like the song, so you deserve a star. Also, since it looks pretty good, it will be difficult for me to mod, I'll probaly do some hit sound mod the most, so sorry of it isn't appropriate. it's okay since I am not sooo good with hitsounds

[General]
End that Kiai mode in 01:15:051 and start it again at 01:16:551 and finish it in 01:30:051 . That part like kind of stands out more. You are kind of right, but I think this would be just too much kiai time then.

[Easy]
00:18:426 Circle. That part has three notes, it would sound better with the previous notes. I know, some part next in the song also have three notes, but in the part I told you, is kind of very necessary, it won't change the diff stars okay
00:27:051 Finisher at the beginning. okay
00:39:051 ^ okay
00:52:551 ^ okay
01:04:551 Finisher. okay
I couldn't find anything else.

[Normal]
00:52:551 Finisher. okay
00:58:551 ^ okay
01:04:551 Finisher at the beginning. okay
01:10:551 ^ okay
I couldn't find anything else.

[Hard]
00:27:051 Finisher at the beginning. For me, the finishers are one of the most important hit sounds of this game. Besides, with this song, it could go constantly... again, for me at least. okay
00:52:551 ^ okay
00:58:551 Finisher. One more thing, when a note starts like this, in this part, a finisher could go very well. okay
01:16:551 Finisher. okay
Couldn't find anything else.

[phaZ]
01:30:238 Shouldn't that spinner end just like in the other diffs? yes, it should, but phaZ has a mind of his own, sooo...
Too good.

[Insane]
00:27:051 Finisher at the beginning. okay
00:52:551 ^ Instead of clap or with clap. okay
01:04:551 ^ okay
Couldn't... you know the line. haha :)
___________________________________________

And that's all I can do. Your map is very well done, very difficult for me to mod, so as I said, I mod mostly (only) the hit sounds, I hope it helps you. Good luck getting it ranked. And as I said, STAR!
Thank you very much!
Crok425
Not exactly. It would be just a second Kiai mode, since that part just stands out very much, it would look good with a second Kiai mode. It isn't necessary to just have one Kiai time in a map, a kiai time must go in the parts where the song sounds harder with the instruments and that is what I hear in those parts I mentioned. Of course, since it's a mod, those are only suggestions, but it would go very well, your desicion of course.
Topic Starter
Tshemmp

Crok425 wrote:

Not exactly. It would be just a second Kiai mode, since that part just stands out very much, it would look good with a second Kiai mode. It isn't necessary to just have one Kiai time in a map, a kiai time must go in the parts where the song sounds harder with the instruments and that is what I hear in those parts I mentioned. Of course, since it's a mod, those are only suggestions, but it would go very well, your desicion of course.
Sorry, you can't convince me. :P
Doodley
General
Combo colors are inconsistent in phaz's Another. Grey is a bad combo color in the first place.

Easy
No problems.

Normal
No problems.

Hard
00:30:051 - Move this note somewhere else?
00:35:488 - Bad spacing.

Insane
00:50:207 - New combo.
00:57:801 - New combo.

phaz's Another
Can't play it, so I have no problems to report.

Sorry I couldn't find much. Star.
Topic Starter
Tshemmp
SPOILER

stickmeister wrote:

General
Combo colors are inconsistent in phaz's Another. Grey is a bad combo color in the first place. For a guest diff itis fine to have different combo colors. Furthermore grey is an interesting combo color and phaZ wants to keep it.

Easy
No problems.

Normal
No problems.

Hard
00:30:051 - Move this note somewhere else? I don't exactly understand why I should do this but well, I moved it.
00:35:488 - Bad spacing. But the pattern is nice :O

Insane
00:50:207 - New combo. No, I don't want to look the stream interrupted. Furthermore it is not neccesary to make this stream easier since it has only 160 bpm.
00:57:801 - New combo. Hm, okay.

phaz's Another
Can't play it, so I have no problems to report.

Sorry I couldn't find much. Star.
Thank you very much!
Crok425

Tshemmp wrote:

Crok425 wrote:

Not exactly. It would be just a second Kiai mode, since that part just stands out very much, it would look good with a second Kiai mode. It isn't necessary to just have one Kiai time in a map, a kiai time must go in the parts where the song sounds harder with the instruments and that is what I hear in those parts I mentioned. Of course, since it's a mod, those are only suggestions, but it would go very well, your desicion of course.
Sorry, you can't convince me. :P
Awww D:
TTTTTTTTTTTT
[*]General

Feel dull if it just have smoke gray and prussian blue colors in phaZ's Another.

And it doesn't keep in harmony to hues.

Grey is not so good.

[*]Easy

00:12:801 - Sounds a bit strange,it is isolated,so del this clap.
00:48:051 - add a NC
01:15:051 - add finish at the begining of slider
01:33:051 - Raise the volume to 20% or fade away.

[*]Normal

00:27:051 - add finish
00:31:176 - remove whistle?
01:15:051 - add finish
01:33:051 - It just a bit sudden,i recommend you raise the volume to 20% or fade away.

[*]Hard

00:54:238 (2,3,4) - move 1 grid right (lv3)
01:16:176 - raise the volume to 50% like Insane diff?

[*]Insane

01:04:363 - raise the volume to 20%

[*]phaZ's Another

01:02:863 - add a NC

Good luck!
-kevincela-
Hi~

[General]

  1. There are some combo colours unconsistency between your diffs and phaZ's one. AFAIK you could leave the combo colours as it is without any problems,but if you want (or if THE MAPPER wants) you could use your colours in phaZ's diff
[Easy]

  1. 00:09:801 (1) - New combo?
  2. 00:27:051 (1) - Curve this down
  3. 00:49:551 (6) - Remove this note and add a repeat at 00:48:801 (5) - ?
  4. 00:55:551 (1) - You should rotate this 90° anticlockwise,because some beginners could miss this part because of the slider's position
  5. 01:12:051 (4) - CTRL+H?
[Normal]

  1. 00:15:801 (1) - Imo this pattern would flow better like this:
  2. 00:25:551 (3) - You could copy paste the slider 2 here and make it rotate 119° clockwise,so it will look and flow better
  3. 00:43:551 (1) - CTRL+J?
  4. 00:58:551 (1,2,3,4) - It would be better not to stack these notes,because these overlaps don't look good. Maybe you could do some manua stacking here. To do this,just move the note 2 1 grid up,the note 3 2 grids up,and the slider 4 3 grids up (grid level 4).
  5. 01:09:051 (2,3,4) - Just like ^
  6. 01:27:051 (1,2,3) - Make them slightly curved like in the picture?
[Hard]

  1. 00:09:051 (2) - New combo?
  2. 00:27:801 (2,3,4) - First,you sould allign these with the slider 1 by moving this 2 grids up. Second: it would be better if you make the slider 4 just like the slider 1,but using CTRL+J,of course (if you do this,remember to fix the spacing of the following notes!)
  3. 00:44:301 (7) - Curve this slightly on the down
  4. 00:54:238 (3,4,5) - Move these 1 grid right to mantain the right spacing between these notes and 00:53:676 (2) - and 00:54:801 (6) - ?
[Insane]

  1. 00:21:426 (2) - Allign this with 00:21:613 (3) - by moving it 2 grids up?
  2. 00:30:238 (1,2,3,4,5,6) - Why don't you make a star formation with these notes? It would look and flow nicer. Here's an example:
  3. 00:37:551 (5,6,7,8) - Maybe here you could use a square/diamond formation here. Here's once again an example:
  4. 01:11:863 (5) - CTRL+R and stack with 01:11:676 (4) - ?
  5. 01:14:676 (7,8) - Place them where the note 5 currently is?
[PhaZ's Another]

  1. 00:11:488 (4) - Put this where the slider 00:10:551 (1) - ends
  2. 00:11:676 (5) - 2 grids right
  3. 00:12:051 (1) - 2 grids down and 1 left?
  4. 00:19:926 (4) - 1 grid up
  5. 00:20:113 (5) - It would be better to place this where the note 3 is
  6. 00:39:988 (4) - 5 grids left and up
  7. 00:45:613 (2) - 6 grids right and 2 down
  8. 01:01:738 (3) - CTRL+R?
  9. 01:05:488 (4) - 3 grids left?
  10. 01:05:863 (5) - 3 grids right if you did ^
  11. 01:16:363 (1) - This note feels totally unnecessary. Delete this?
  12. 01:29:488 (2) - 2 grids up
  13. 01:29:676 (3) - ^
Topic Starter
Tshemmp
TTTTTTTTTTTT

TTTTTTTTTTTT wrote:

[*]General

Feel dull if it just have smoke gray and prussian blue colors in phaZ's Another.

And it doesn't keep in harmony to hues.

Grey is not so good. phaZ (and me too) likes this.

[*]Easy

00:12:801 - Sounds a bit strange,it is isolated,so del this clap. yes
00:48:051 - add a NC yes
01:15:051 - add finish at the begining of slider okay
01:33:051 - Raise the volume to 20% or fade away. fade

[*]Normal

00:27:051 - add finish okay
00:31:176 - remove whistle? no
01:15:051 - add finish okay
01:33:051 - It just a bit sudden,i recommend you raise the volume to 20% or fade away. fade

[*]Hard

00:54:238 (2,3,4) - move 1 grid right (lv3) you meant (3,4,5) I guess, don't know why I didn't see this earlier
01:16:176 - raise the volume to 50% like Insane diff? okay

[*]Insane

01:04:363 - raise the volume to 20% okay

[*]phaZ's Another

01:02:863 - add a NC yes

Good luck!
Thank you!

-kevincela-

-kevincela- wrote:

Hi~

[General]

  1. There are some combo colours unconsistency between your diffs and phaZ's one. AFAIK you could leave the combo colours as it is without any problems,but if you want (or if THE MAPPER wants) you could use your colours in phaZ's diff I already stated this many times, phaZ (and me too) likes them
[Easy]

  1. 00:09:801 (1) - New combo? not sure if yes or no, for the moment I say yes
  2. 00:27:051 (1) - Curve this down yes
  3. 00:49:551 (6) - Remove this note and add a repeat at 00:48:801 (5) - ? yes
  4. 00:55:551 (1) - You should rotate this 90° anticlockwise,because some beginners could miss this part because of the slider's position yes
  5. 01:12:051 (4) - CTRL+H? not this, but I changed the slider
[Normal]

  1. 00:15:801 (1) - Imo this pattern would flow better like this: didn't use your suggestion but changed it
  2. 00:25:551 (3) - You could copy paste the slider 2 here and make it rotate 119° clockwise,so it will look and flow better okay
  3. 00:43:551 (1) - CTRL+J? yes
  4. 00:58:551 (1,2,3,4) - It would be better not to stack these notes,because these overlaps don't look good. Maybe you could do some manua stacking here. To do this,just move the note 2 1 grid up,the note 3 2 grids up,and the slider 4 3 grids up (grid level 4). okay
  5. 01:09:051 (2,3,4) - Just like ^ okay
  6. 01:27:051 (1,2,3) - Make them slightly curved like in the picture? okay
[Hard]

  1. 00:09:051 (2) - New combo? okay
  2. 00:27:801 (2,3,4) - First,you sould allign these with the slider 1 by moving this 2 grids up. Second: it would be better if you make the slider 4 just like the slider 1,but using CTRL+J,of course (if you do this,remember to fix the spacing of the following notes!) yes
  3. 00:44:301 (7) - Curve this slightly on the down okay
  4. 00:54:238 (3,4,5) - Move these 1 grid right to mantain the right spacing between these notes and 00:53:676 (2) - and 00:54:801 (6) - ? yes, don't know why I didn't see this
[Insane]

  1. 00:21:426 (2) - Allign this with 00:21:613 (3) - by moving it 2 grids up? okay
  2. 00:30:238 (1,2,3,4,5,6) - Why don't you make a star formation with these notes? It would look and flow nicer. Here's an example: no no no no no, first of all I don't like stars, second I love it the way it is now, I will never ever change it
  3. 00:37:551 (5,6,7,8) - Maybe here you could use a square/diamond formation here. Here's once again an example: yes
  4. 01:11:863 (5) - CTRL+R and stack with 01:11:676 (4) - ? no, the flow is better now
  5. 01:14:676 (7,8) - Place them where the note 5 currently is? okay
[PhaZ's Another]
phaZ comment on your stack suggestions: "No, nice patterns > stacked hitbursts (or whatever)."
  1. 00:11:488 (4) - Put this where the slider 00:10:551 (1) - ends
  2. 00:11:676 (5) - 2 grids right -
  3. 00:12:051 (1) - 2 grids down and 1 left? -
  4. 00:19:926 (4) - 1 grid up -
  5. 00:20:113 (5) - It would be better to place this where the note 3 is no, 00:19:926 (4,5,6) is a triangle actually
  6. 00:39:988 (4) - 5 grids left and up no, the current pattern is so nice great to play
  7. 00:45:613 (2) - 6 grids right and 2 down no, no reason why this should be better (?)
  8. 01:01:738 (3) - CTRL+R? no, less flow
  9. 01:05:488 (4) - 3 grids left? -
  10. 01:05:863 (5) - 3 grids right if you did ^ -
  11. 01:16:363 (1) - This note feels totally unnecessary. Delete this? okay
  12. 01:29:488 (2) - 2 grids up yes
  13. 01:29:676 (3) - ^ yes
Thank you, too!
bomber34
Another
  1. 00:13:551 (1,1) - I actually think these are impossible to read cause the tick rate is to low to see a speed change but this is "another" ...
  2. 00:20:113 (5) - I think it would be better to stack it under (1) or (3)
  3. 00:41:863 (1) - AFAIK these sliders who manipulate the speed aren't allowed anymore
  4. 00:43:176 (1) - ^
  5. 01:05:863 (5) - looks a tiny bit bad because it overlapps a little with 01:05:113 (3) -
  6. 01:14:394 (6) - this overlap looks a bad
  7. 01:26:676 (4) - ^
  8. 01:29:301 (1) - hard to see
Insane
  1. 00:57:051 (1,2) - ugly sliders
  2. 01:06:801 (8) - dunno. NC could fit
  3. 01:29:301 (1,2,3,4,5) - i can't hear any HS which makes this jump unnecessary harder ~
Hard
  1. 00:24:051 (1) - ugly slider
  2. 00:57:051 (1,2) - I admit it is a bit nitpicking but 1/2 sliders are rarely nice with slider structures that look nice on 1/1 ~ just my opinion though *
  3. 01:05:863 (3,5) - make a better bow please
  4. 01:16:832 (2) - like I said at * only this time it is even worse with a 1/4
  5. 01:18:332 (2) - ^
  6. 01:29:301 (1,2) - better bow pls
Normal
  1. 00:36:051 (1,2) - slider that overlap themself are ugly
  2. 01:00:801 (6) - don't know 1/2 HC behind SL don't fit in a Normal diff. imo
  3. 01:12:801 (4) - ugly SL. SL would have to be longer so the shape would turn out nicely
Easy
  1. 01:00:051 (3,4) - it is a bit nazi but i would prefer that the HC don't overlap even slightly with (1) or (2)
Yeah this mod seems to be abit nazi ~ But I have to say it is a very fine mapset ... well maybe "Another" needs some more tweaks
Topic Starter
Tshemmp
SPOILER

bomber34 wrote:

Another I will talk to phaZ tomorrow about this, I hope I don't forget it.
  1. 00:13:551 (1,1) - I actually think these are impossible to read cause the tick rate is to low to see a speed change but this is "another" ...
  2. 00:20:113 (5) - I think it would be better to stack it under (1) or (3)
  3. 00:41:863 (1) - AFAIK these sliders who manipulate the speed aren't allowed anymore
  4. 00:43:176 (1) - ^
  5. 01:05:863 (5) - looks a tiny bit bad because it overlapps a little with 01:05:113 (3) -
  6. 01:14:394 (6) - this overlap looks a bad
  7. 01:26:676 (4) - ^
  8. 01:29:301 (1) - hard to see
    Edit: okay, phaZ is now done with it, too lazy to write down the changes now
Insane
  1. 00:57:051 (1,2) - ugly sliders tiny change, you will probably still complain
  2. 01:06:801 (8) - dunno. NC could fit it does not D:
  3. 01:29:301 (1,2,3,4,5) - i can't hear any HS which makes this jump unnecessary harder ~ what?
Hard
  1. 00:24:051 (1) - ugly slider yeah, I must have been on crack or something
  2. 00:57:051 (1,2) - I admit it is a bit nitpicking but 1/2 sliders are rarely nice with slider structures that look nice on 1/1 ~ just my opinion though * no changes
  3. 01:05:863 (3,5) - make a better bow please yeah
  4. 01:16:832 (2) - like I said at * only this time it is even worse with a 1/4 reworked this part
  5. 01:18:332 (2) - ^ ^
  6. 01:29:301 (1,2) - better bow pls yes
Normal
  1. 00:36:051 (1,2) - slider that overlap themself are ugly if it wouldn't be a Normal I hadn't changed it
  2. 01:00:801 (6) - don't know 1/2 HC behind SL don't fit in a Normal diff. imo someone told me to do this T_T, now I remove it again
  3. 01:12:801 (4) - ugly SL. SL would have to be longer so the shape would turn out nicely yeah, again I don't know why I did such a crappy slider
Easy
  1. 01:00:051 (3,4) - it is a bit nazi but i would prefer that the HC don't overlap even slightly with (1) or (2) it is fine imo
Yeah this mod seems to be abit nazi ~ But I have to say it is a very fine mapset ... well maybe "Another" needs some more tweaks
Thank you!
Hawkii
Heyyyuu :3

Ein Mod für dich ^^

[Easy]
SPOILER
  1. 00:09:801 (1) - Clap
  2. 00:12:801 (3) - Whistle und/oder Clap
  3. 00:19:551 (2) - Anfang Whistle und den Schluss vlt Finish
  4. 00:25:551 (2) - Whistle
  5. 00:39:051 (1) - Vlt mitte Whistle Schluss clap
  6. 00:40:551 (2) - Schluss Clap
  7. 00:45:801 (2) - Anfang schluss Clap?
  8. 00:54:051 (2) - Whistle mitte clap schluss?
  9. 00:57:051 (2) - ^
  10. 01:01:551 (2,3) - ^
  11. 01:13:551 (1) - Whistle Anfang und Mitte?
  12. 01:15:051 (2) - ^ + noch Clap zum Schluss
  13. 01:28:551 (3) - Schluss vlt Whistle

[Normal]
SPOILER
  1. 01:09:051 (2,3,4) - Alle mit 40% Whistle?
  2. 01:12:801 (4) - hurr nimm lieber einen geraden?
  3. 01:29:301 (4) - vlt whistle?

[Hard]
SPOILER
  1. 00:15:051 (1) - Whistle
  2. 00:15:613 (3) - Whistle Anfang und Mitte
  3. 00:16:551 (1) - 00:17:113 (3) gleich wie oben ^
  4. 00:24:051 (1) - Vlt so weiß nicht genau x: http://puu.sh/zlBq

[Insane]
SPOILER
Hmm das einzige was mir hier auffällt das nur während der Kiai-Time Hitsounds vorkommen >:

So klingt alles ein wenig eintönig u: vlt magsu die Diff ja nochmal 'Hitsounden'. :3

Slider-Nazi x: 00:50:676 (13) - http://puu.sh/zlES

[phaZ's]
SPOILER
  1. 01:13:176 (2) - this slider is probably unrankable because of 01:12:801 (11) The like hit300-image will block the view on default skin D:
    and also try this slider ;) http://puu.sh/zlJ4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Das wars. :)

Hoffentlich konnte ich dir irgendwie helfen. und wenn nicht hier ist wieder n Stern :D (Tshemmp wrote: ein Stern hilft übrigens auch immer x) )

Ich mag deinen Mapping-Style *^*
Topic Starter
Tshemmp

Hawkii wrote:

Heyyyuu :3

Ein Mod für dich ^^

[Easy]
SPOILER
  1. 00:09:801 (1) - Clap okay
  2. 00:12:801 (3) - Whistle und/oder Clap Clap
  3. 00:19:551 (2) - Anfang Whistle und den Schluss vlt Finish beides nein
  4. 00:25:551 (2) - Whistle nein
  5. 00:39:051 (1) - Vlt mitte Whistle Schluss clap ja zum Clap
  6. 00:40:551 (2) - Schluss Clap ja
  7. 00:45:801 (2) - Anfang schluss Clap? ja
  8. 00:54:051 (2) - Whistle mitte clap schluss? der Clap ist schon da gewesen (?)
  9. 00:57:051 (2) - ^ ^
  10. 01:01:551 (2,3) - ^ ^
  11. 01:13:551 (1) - Whistle Anfang und Mitte? whistle auf den ganzen Slider
  12. 01:15:051 (2) - ^ + noch Clap zum Schluss ^
  13. 01:28:551 (3) - Schluss vlt Whistle okay

[Normal]
SPOILER
  1. 01:09:051 (2,3,4) - Alle mit 40% Whistle? nur auf den letzten (mit normalem Volume), da ich das sonst bei allen diesen Stellen im Song machen müsste, das aber nicht immer passen würde
  2. 01:12:801 (4) - hurr nimm lieber einen geraden? ctrl+j verändert das Aussehen (und den Flow) ebenfalls zum Positiven
  3. 01:29:301 (4) - vlt whistle? okay

[Hard]
SPOILER
  1. 00:15:051 (1) - Whistle nein, ich mach die Whistles später auch nicht auf der 1 im Takt, sondern woanders
  2. 00:15:613 (3) - Whistle Anfang und Mitte ganzen Slider gewhistlet
  3. 00:16:551 (1) - 00:17:113 (3) gleich wie oben ^ ^
  4. 00:24:051 (1) - Vlt so weiß nicht genau x: http://puu.sh/zlBq ne, der momentane passt schon ganz gut ^^

[Insane]
SPOILER
Hmm das einzige was mir hier auffällt das nur während der Kiai-Time Hitsounds vorkommen >:

So klingt alles ein wenig eintönig u: vlt magsu die Diff ja nochmal 'Hitsounden'. :3 u.u, prinzipiell hast du Recht, allerdings... tja... keine Ahnung

Slider-Nazi x: 00:50:676 (13) - http://puu.sh/zlES jaja, meine Slider waren damals (ich hab die Map immerhin vor einem halben Jahr gemacht) manchmal ziemlich random x)

[phaZ's]
SPOILER
Must talk to phaZ about this map, I always forget to do it...
  1. 01:13:176 (2) - this slider is probably unrankable because of 01:12:801 (11) The like hit300-image will block the view on default skin D:
    and also try this slider ;) http://puu.sh/zlJ4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Das wars. :)

Hoffentlich konnte ich dir irgendwie helfen. und wenn nicht hier ist wieder n Stern :D (Tshemmp wrote: ein Stern hilft übrigens auch immer x) ) xD

Ich mag deinen Mapping-Style *^* Hm, alte Maps... D:
Vielen, vielen Dank für alles!

no spoilerbox this time because it fails here x__x
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply