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ClariS - Dreamin'

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jossieP
cant read @w@
Topic Starter
jesse7419

TTTTTTTTTTTT wrote:

All fix ~ thanks your mod :)

ikari_kyon wrote:

wow!! your reply so fast ><
jossieP
http://puu.sh/Vrnd

added finish on first but not decreased volume
shortened the last slider but not decreased volume
hey thanks <:
YTYuyu
Alright let's get started...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Normal]
00:00:292 (1) - that whistle isn't loud enough to emphasize the instrumental. replace it for a finish instead. it'll give off a nice introduction to the song as it matches the instrumental nicely.
00:10:432 (1) - hmm consider making this a curved slider to blanket the m-shaped slider. yes it disappears, but i feel that by doing this, it'll be consistent with the blankets in this part since almost every note here is blanketed.
00:12:545 (1) - you forgot a finish on this spinner. add it to match the cymbals in this part of the song.
00:20:573 (3,4) - i can see why this isn't a NC because of the pattern, but make (3) a NC because the lyrics there. do this pattern instead as it follows the vocals accurate and it flows to the song during gameplay IMO.
00:42:122 (2) - replace the whistle for a clap. it'll match the "clap" in the background music.
00:43:813 (2) - ^
00:45:503 (2) - ^
00:46:770 (2) - same as above, but at the end.
00:51:841 (3) - make this slider look like (2). the lyrics do change, but since the melody in the vocals is the same, i think this combo would make sense as it emphasizes the feeling in the vocals during gameplay.
01:02:827 (1) - replace the whistle for a finish. i feel that it'll represent a new pattern since the lyrics change to the point that a new verse in the lyrics change.
01:04:517 (2) - make this slider look like (1). i see the blanket to (3), but since the vocal tone is the same although the lyrics change, it gives off that flowy feeling to the map since the vocal tone is the same. not to mention it should make the blanket nicer during gameplay IMO.
01:16:348 (1) - same as 01:02:827, but if you don't add a finish, add a whistle for consistency with 01:02:827.

[Taiko]
00:11:489 (2,3,1,2,1,2,3) - i feel that this should be kkkkddd. the k's follow the snare drums in the song.
00:27:122 (1,2) - make this dd instead of kk. if you're following that sound in the instrumental, it gradually decreases in this. the k's follow the crescendo in this and the d's follow the decrescendo in the instrumental part of the song.

[Hard]
00:09:799 (4,5) - i feel that a repeat slider fits here since the instrumental pauses for a half beat and it's connected in this part since there's a 1/2 hold in the instrumental.
00:12:968 (3) - maybe you can make this a NC because the vocals start here? (1,2) is following the instrumental while (3-6) follows the vocals.
00:18:461 (3) - i think it'd be easier and the flow would be somewhat smoother if you can stack this note on (4). the transition plays oddly during gameplay for me.
00:48:672 (3) - i see the jump, but the transition plays to the point that i felt uncomfortable during gameplay. do Ctrl+R for this. it'll be easier as the transition is smoother and the jump from (3,4) would be easier for players to clear during gameplay.
00:50:996 (3) - maybe you can replace the whistle for a finish to emphasize the vocals in this part of the song?
00:57:968 (1,2,3,4,5) - re-arrange these notes to a diamond like this. i think doing this would be somewhat easier as the notes are fully visible for players and nothing is being covering the hitbursts in this combo for this diamond.
01:05:573 (6) - instead of stacking this on (4), align it instead. same reason as above.
01:19:306 (5) - same as above, but align this to (3).

[Insane]
00:05:362 (1,3) - i feel that these sliders can look a lot nicer if it's symmetrical. it'll also flow a lot smoother during gameplay IMO.
00:11:277 (3) - you're missing a whistle at the beginning of this slider. add it to keep the consistency in the whistles going.
00:12:968 (3) - same as hard.
00:15:503 (1,2) - same as 00:05:362.
00:52:686 (1) - move this spinner back 1/4. it'll follow up the long hold in the vocals.
01:06:207 (1) - replace the clap for a finish for a new pattern in the vocals since the lyrics change. if you don't add the finish, add the whistle. the clap doesn't fit with this part at all during gameplay.
01:18:038 (6) - make this a NC. it should be consistent with the hard diff in the combos.
01:18:883 (1) - remove the NC if you follow the suggestion above. same reason as above.
01:19:728 (3) - same as 01:18:038.

I guess that's it. GL :D
jossieP

Byakugan249 wrote:

italic is annoying =w=
[Normal]
00:00:292 (1) - that whistle isn't loud enough to emphasize the instrumental. replace it for a finish instead. it'll give off a nice introduction to the song as it matches the instrumental nicely.[/i] beginn of instrumental is so loud that even finish gets covered by it, anyways added ;x
00:10:432 (1) - ]hmm consider making this a curved slider to blanket the m-shaped slider. yes it disappears, but i feel that by doing this, it'll be consistent with the blankets in this part since almost every note here is blanketed.[/i] will consider if its pointed again~ you said it, the m-shaped has disappeared till here
00:12:545 (1) - you forgot a finish on this spinner. add it to match the cymbals in this part of the song. though I dont like it at all added =v=
00:20:573 (3,4) - i can see why this isn't a NC because of the pattern, but make (3) a NC because the lyrics there. do this pattern instead as it follows the vocals accurate and it flows to the song during gameplay IMO.[/i] no new combo due placement
00:42:122 (2) - replace the whistle for a clap. it'll match the "clap" in the background music.[/i] sorry, dont want to use claps ><
00:43:813 (2) - ^[/i]
00:45:503 (2) - ^
00:46:770 (2) - same as above, but at the end.[/i]
00:51:841 (3) - make this slider look like (2). the lyrics do change, but since the melody in the vocals is the same, i think this combo would make sense as it emphasizes the feeling in the vocals during gameplay.[/i] not so according with explain but changed since it just looks better
01:02:827 (1) - replace the whistle for a finish. i feel that it'll represent a new pattern since the lyrics change to the point that a new verse in the lyrics change.[/i] k
01:04:517 (2) - make this slider look like (1). i see the blanket to (3), but since the vocal tone is the same although the lyrics change, it gives off that flowy feeling to the map since the vocal tone is the same. not to mention it should make the blanket nicer during gameplay IMO.[/i] o: dunno
01:16:348 (1) - ]same as 01:02:827, but if you don't add a finish, add a whistle for consistency with 01:02:827.[/i] vocal is not so high on this part~

[Taiko]
00:11:489 (2,3,1,2,1,2,3) - i feel that this should be kkkkddd. the k's follow the snare drums in the song.[/i] yes, Im following the drums, but they are not on the same scale, also 4 katsu and 3 dons then is not so soft to hit, this pattern feels better on the drum variation and is more soft to hit
00:27:122 (1,2) - make this dd instead of kk. if you're following that sound in the instrumental, it gradually decreases in this. the k's follow the crescendo in this and the d's follow the decrescendo in the instrumental part of the song.[/i] I know about decreasing and increasing sounds for notes, that is basically my style /o/ but I feel that on this pointed part that effect is having a lower increase and that is why I used them here
>> changes on normal here <<
Topic Starter
jesse7419

Byakugan249 wrote:

Alright let's get started...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hard]
00:09:799 (4,5) - i feel that a repeat slider fits here since the instrumental pauses for a half beat and it's connected in this part since there's a 1/2 hold in the instrumental. ok! use slider with the instrumental is better~
00:12:968 (3) - maybe you can make this a NC because the vocals start here? (1,2) is following the instrumental while (3-6) follows the vocals. I think 00:25:432 - is the same
00:18:461 (3) - i think it'd be easier and the flow would be somewhat smoother if you can stack this note on (4). the transition plays oddly during gameplay for me. fixed
00:48:672 (3) - i see the jump, but the transition plays to the point that i felt uncomfortable during gameplay. do Ctrl+R for this. it'll be easier as the transition is smoother and the jump from (3,4) would be easier for players to clear during gameplay. fixed
00:50:996 (3) - maybe you can replace the whistle for a finish to emphasize the vocals in this part of the song? ok already added.
00:57:968 (1,2,3,4,5) - re-arrange these notes to a diamond like this. i think doing this would be somewhat easier as the notes are fully visible for players and nothing is being covering the hitbursts in this combo for this diamond. fixed,this mapset should be easy to read map.
01:05:573 (6) - instead of stacking this on (4), align it instead. same reason as above. ^
01:19:306 (5) - same as above, but align this to (3). I think this part is not more hard for this difficult.

[Insane]
00:05:362 (1,3) - i feel that these sliders can look a lot nicer if it's symmetrical. it'll also flow a lot smoother during gameplay IMO. ok.try re-map sliders. should be better ._.
00:11:277 (3) - you're missing a whistle at the beginning of this slider. add it to keep the consistency in the whistles going. fixed
00:12:968 (3) - same as hard. same with hard too~
00:15:503 (1,2) - same as 00:05:362. fixed
00:52:686 (1) - move this spinner back 1/4. it'll follow up the long hold in the vocals. ok!
01:06:207 (1) - replace the clap for a finish for a new pattern in the vocals since the lyrics change. if you don't add the finish, add the whistle. the clap doesn't fit with this part at all during gameplay. already changed
01:18:038 (6) - make this a NC. it should be consistent with the hard diff in the combos. fixed
01:18:883 (1) - remove the NC if you follow the suggestion above. same reason as above. ^
01:19:728 (3) - same as 01:18:038. ^

I guess that's it. GL :D
Thanks for your mod >w<

@i_k: yeah! update
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Inconsistency in Kiai Times: Keep the kiai time the same]
- [Hard] :
Kiai #1: Starts on 00:56:066, ends on 01:22:897

- [Insane] :
Kiai #1: Starts on 00:56:066, ends on 01:22:897

- [Normal] :
Kiai #1: Starts on 00:56:066, ends on 01:23:108

- [Taiko] :
Kiai #1: Starts on 00:56:066, ends on 01:23:108



[Normal]
00:46:348 - 漏了whistle
01:12:968 (1) - 距离稍微大了一点点> >


[Hard]
00:37:263 (1) - 跳错了 不应该这里跳 这里按照原距离摆 然后这个做一个跳00:37:475 (2)
01:20:468 (1) - remove finish


[Insane]
00:02:510 (4) - delete
01:20:362 (1) - remove finish

--------------------------------------------------
这真的是你第二张图么=-=
太不科学了 怎么这么神..
没什么好挑的了
Wonderful Mapset
jossieP
cant fuckin read \o/
@jesse, can you fix da kiai?
excep taiko diff of course ;3
Topic Starter
jesse7419

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
[Inconsistency in Kiai Times: Keep the kiai time the same]
- [Hard] :
Kiai #1: Starts on 00:56:066, ends on 01:22:897

- [Insane] :
Kiai #1: Starts on 00:56:066, ends on 01:22:897

- [Normal] :
Kiai #1: Starts on 00:56:066, ends on 01:23:108

- [Taiko] :
Kiai #1: Starts on 00:56:066, ends on 01:23:108

Normal fix~ Taiko 01:23:108 have a note



[Hard]
00:37:263 (1) - 跳错了 不应该这里跳 这里按照原距离摆 然后这个做一个跳00:37:475 (2) fixed~
01:20:468 (1) - remove finish 最後面還有1/2拍的餘音 這用finish感覺剛剛好 :>


[Insane]
00:02:510 (4) - delete 一直覺得這個circle很斟酌 好吧砍了 QAQ
01:20:362 (1) - remove finish 同Hard

--------------------------------------------------
这真的是你第二张图么=-= 其實有坑了3-4張啦..
太不科学了 怎么这么神..
没什么好挑的了
Wonderful Mapset
Normal 是 GD 要英文MOD忘了說..
感謝Snowy Dream's mod ><

@i_k: ok,I fix your kiai in Normal.
wmfchris
- ending kiai time at the same time for all diffs (especially normal, it shouldn't last till the end

[Taiko]
00:26:277 - similar to the patterns you've put previously, start the vocal with a k, and k ddddkkddk might sound better here.
00:38:953 - k k d? It sounds better than 00:38:953 - has the same note with 00:38:742 - with the same vocal pitch.

Nice as usual.
jossieP
Topic Starter
jesse7419
update~
kurohana
Thank you for request \(^^)/

General

the tags aren't the same, check pls

That's all, good luck ^^
Topic Starter
jesse7419
fixed in Taiko

Thanks for check
-Baby Strawberry-
Hi~! sorry for the late...
诶好像说中文哈~

Insane
SPOILER
没问题

hard
SPOILER
00:52:475 (8) - 左面一小格
别的没有啦

Normal

准确的说就是没什么问题。。。
nothing to poke at~
Topic Starter
jesse7419
00:52:475 (8) - 感覺沒什麼問題呢 往左就跟00:51:630 (4) - 連不起了~

這就不給KD了 但還是很感謝您的MOD :)

EDIT:原來我一個月前有放queue啊 我都忘了 ><
BeatofIke
Mod Request. Here's what I've found:

General
-> I recommend an Easy Difficulty, due to difficulty spread!

Normal
-> Decrease HP Drain Rate -2 especially since this is your easiest difficulty. Also, why HP Drain 5 on a Normal Difficulty? That's too high.
-> Overall, your slider shapes are a bit strange! Most of them doesn't even represent anything to the music.

Hard
00:03:249 (3,1) - This felt weird to me.

Insane
-> Good Enough!
Topic Starter
jesse7419

BeatofIke wrote:

Mod Request. Here's what I've found:

General
-> I recommend an Easy Difficulty, due to difficulty spread! I think Normal is easy enough in whole difficulties I will Consider to make the Easy difficulty ..thanks

Hard
00:03:249 (3,1) - This felt weird to me. I don't know the reason that it felt weird ><

Insane
-> Good Enough!
thanks for mod~
Kawayi Rika
Hi ~ jesse7419 ~ :)

High Priority ready for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Video looks really poor quality,try find more better.

[Normal]


  1. HP,OD-1 much better play with beginner.
  2. 01:22:897 - Remove whitslte and Add finish.

Just few small thing ~ nice map and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
jesse7419
All fixed and update.

The Video I already change in more high quality.

This is psp game op..so that Video is the best that I can find 0.0

Thanks for mod :3
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


Topic Starter
jesse7419

Kawayi Rika wrote:

OK ~ Good job ~

Good luck with rank ~
Thank you Rika !
Flask
恭喜~~~
Athena Tennos
目瞎。。。快rank!~
Siesta-_old
I think this map will be ranked soon. :)

Great ><
Yuukari-Banteki
[Normal]
I suggest a tick rate of 2 given the number of 1.5 beat sliders you are using.

[Taiko]
Naming this Taiko Oni might be a bit more informative to players :)
00:07:897 (5) - see how you like a k here?
00:32:827 (4) - ^
00:57:756 (2) - kat to match the high pitch in the vocals
01:03:038 (1) - ^
01:04:728 (2) - ^
01:11:277 (2) - ^

[Hard]
00:10:432 (1) - I think this would flow better if you didn't place jumps between combos in this section
00:37:475 (1) - ^
01:18:672 (2,3,4,5) - the constant back and forth here feels awkward, see if you can find a better home for some of these notes

[Insane]
00:01:982 (1) - again, I think the flow would be better here if you didn't jump, since the music here is so smooth
Suzully
Hi.

[General]

  • Speaking of a taiko BG, it has a blank under the playing field.

    Can you fix it?
[Insane]
  1. 00:31:348 (3,4) - To follow the vocal here is not that good idea, since you're following a simple 1/4-beat basically.
  2. 00:52:580 (1) - IMO it's better to start the spinner from 00:52:686, to follow the vocal, as well as other diffs.

Saturos-fangirl wrote:

[Normal]
I suggest a tick rate of 2 given the number of 1.5 beat sliders you are using.
jesse, if you want to change it on Normal, change on Hard too please. Because making a tick rate all the same in all diffs is better.

Make change about both SFG's and mine, then call me back.
Garven
Since there might be tick rate changes going on, I may as well throw in my two cents as well:

[Normal]
New combo progression feels kind of random. Try to set it every 2 tall white ticks, so a new combo should be at 00:17:615 (4) - instead of 00:18:038 (1) - , a new combo at 00:20:573 (3) - , remove at 00:22:263 (1) - etc. Follow that pattern please.
A lot of the sliders felt poorly constructed as well.
Take 01:22:263 (3) - as an example. Making blankets with your curves will lead to a much better looking pattern, like this:
See what you can find in here that you can improve to make a more satisfying visual experience!

[Taiko]
00:54:799 (4,5,6,1) - Delete for a much better effect going into the chorus
01:14:658 (1,1,2,1,1,2,1,1,1) - You know, I came across these rhythms earlier, and seeing them here as well... they don't really fit the phrasing of the song that well. For a descending progression like this, maybe a suspended rhythm such as this will work better:

D kd d D kd d
Actually, that's another thing: there were very few finishes used in this map. Maybe see if you can use some to emphasize more phrases better?
01:22:792 (1,3,1) - Delete

[Hard]
00:03:883 (2) - 1 grid down to line up with 1
00:11:911 (5,1) - Surprised there wasn't a jump here
Topic Starter
jesse7419

Saturos-fangirl wrote:

[Normal]
I suggest a tick rate of 2 given the number of 1.5 beat sliders you are using. Fixed

[Hard]
00:10:432 (1) - I think this would flow better if you didn't place jumps between combos in this section I think the jump is follow front part.
00:37:475 (1) - ^ The jump is follow the vocal and music.
01:18:672 (2,3,4,5) - the constant back and forth here feels awkward, see if you can find a better home for some of these notes OK,I change those place. And let those not back and forth too many.

[Insane]
00:01:982 (1) - again, I think the flow would be better here if you didn't jump, since the music here is so smooth Same with Hard
Thank SFG for the mod!

Suzully wrote:

Hi.

[General]

  • Speaking of a taiko BG, it has a blank under the playing field.

    Can you fix it? I think this is ok. Because the Taiko mapper also use the same BG with blank in his ranked map 0.0
[Insane]
  1. 00:31:348 (3,4) - To follow the vocal here is not that good idea, since you're following a simple 1/4-beat basically.OK. I make the slider end to 00:31:559 -
  2. 00:52:580 (1) - IMO it's better to start the spinner from 00:52:686, to follow the vocal, as well as other diffs. Right. Fix it the same with other diffs.

Saturos-fangirl wrote:

[Normal]
I suggest a tick rate of 2 given the number of 1.5 beat sliders you are using.
jesse, if you want to change it on Normal, change on Hard too please. Because making a tick rate all the same in all diffs is better. Already fix Normal and Hard

Make change about both SFG's and mine, then call me back.
Thank you Suzully!!

Garven wrote:

Since there might be tick rate changes going on, I may as well throw in my two cents as well:

[Normal]
New combo progression feels kind of random. Try to set it every 2 tall white ticks, so a new combo should be at 00:17:615 (4) - instead of 00:18:038 (1) - , a new combo at 00:20:573 (3) - , remove at 00:22:263 (1) - etc. Follow that pattern please. Yeah..I see the NC problem and all fixed.
A lot of the sliders felt poorly constructed as well. :o
Take 01:22:263 (3) - as an example. Making blankets with your curves will lead to a much better looking pattern, like this:
This fixed
See what you can find in here that you can improve to make a more satisfying visual experience! Hmmm...I try to find and fix a little part ~"~

[Hard]
00:03:883 (2) - 1 grid down to line up with 1 Fixed
00:11:911 (5,1) - Surprised there wasn't a jump here jump!!
Thank Garven for the mod :)
Athena Tennos
go~
go~
rank!!!
Topic Starter
jesse7419

Saturos-fangirl wrote:

[Taiko]
Naming this Taiko Oni might be a bit more informative to players :) k~change the name with Oni
00:07:897 (5) - see how you like a k here? fixed
00:32:827 (4) - ^ fixed. this hit with vocal will nice
00:57:756 (2) - kat to match the high pitch in the vocals I think fix those could not harmony in kiai
01:03:038 (1) - ^
01:04:728 (2) - ^
01:11:277 (2) - ^

Garven wrote:

[Taiko]
00:54:799 (4,5,6,1) - Delete for a much better effect going into the chorus ok! All delete.
01:14:658 (1,1,2,1,1,2,1,1,1) - You know, I came across these rhythms earlier, and seeing them here as well... they don't really fit the phrasing of the song that well. For a descending progression like this, maybe a suspended rhythm such as this will work better:

D kd d D kd d agree,and nice rhythm ~
Actually, that's another thing: there were very few finishes used in this map. Maybe see if you can use some to emphasize more phrases better? I find a few part add finish to follow the music!
01:22:792 (1,3,1) - Delete fixed,and I think 01:22:792 - add a note is good in the end.
hmmm...I try to fix Taiko with your Taiko mod.

I hope it will be better than before ._.

thanks your Taiko mod :)
Garven
All yours, Suzully!
Suzully
Got it, Garven!

Congratz on your second ranked map, jesse :)
Aurele
Congratulation c:
Fionana
恭喜啊!!!! 终于~ :)
Topic Starter
jesse7419
Thanks Garven for rebubble and Suzully for ranked >w<
Aoriki
Congratz
Athena Tennos
哦呵呵呵呵!~
Suzully!!!~come rank my map!;_;!~
恭喜~
forevehappy
Congrats~
Buccakazu
:) :)
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