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osu!taiko judgement system

Hit values

Image Name Effect
(良) Great A possible score one can get when hitting the note exactly on the hit area in correct colour. Picture: [1 and 2] Large Note [3] Small Note
(可) Good A possible score one can get when hitting the note slightly early or late on the hit area in correct colour. Picture: [1] Large Note [2] Small Note.
(不可) Miss A possible score one can get for not hitting the note or hitting the note in wrong colour.

Judgement mechanics

Small/Large Notes:

  • GREAT given if drummed inside the judgement circle perfectly with correct colour.
  • GOOD given if drummed slightly away from the judgement circle with correct colour.
  • MISS/BAD given if drummed too early, too late, missed the judgement circle, or drummed the wrong colour.

Drumroll:

  • Constant 300/600 score with Kiai Time bonus when available given per small notes drummed successfully in the drumroll with any colour.
  • No score given when drummed on the gap of the small notes.
  • No MISS/BAD for not doing the drumroll as per Taiko no Tatsujin style.

Denden/Shaker:

  • Constant 300 score given per hit/shake until completed.
  • GREAT given on the last hit/shake.
  • MISS/BAD damage given (not considered a miss) if failed to complete the Denden/Shaker successfully.