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Hard Rock Showdown 2024

HRS 2024 banner

Hard Rock Showdown 2024 (HRS 2024) is an international 1v1 osu! tournament hosted by ChillierPear. It is the first instalment of Hard Rock Showdown.

Tournament schedule

Event Timestamp
Registration phase 2024-02-23/2024-03-08 (23:59 UTC)
Qualifier showcase 2024-03-10 (16:00 UTC)
Qualifier stage 2024-03-15/2024-03-17
Round of 32 2024-03-22/2024-03-24
Round of 16 2024-03-29/2024-03-31
Quarterfinals 2024-04-05/2024-04-07
Semifinals 2024-04-12/2024-04-14
Finals 2024-04-19/2024-04-21
Grand Finals 2024-04-26/2024-04-28

Prizes

Placing Prizes
Gold crown Profile badge (pending), Wooting UwU keypad
Silver crown Foxbox tablet cover (HRS-themed)
Bronze crown 6 months of osu!supporter

Organisation

Hard Rock Showdown is run by various community members.

Position Member(s)
Manager ChillierPear
Mappool selector ChillierPear, lystia
Mappool playtester Belladonna, ChillierPear, M I L E S, rayuii, Yip
Mapper :: captin1, :: knowledgeking, :: Megafan
Commentator ChillierPear
Streamer ChillierPear
Referee AccNome, akace100, Beuto, BeZonaurul, Emezys, ERA Xuste, Laurakko, pericrayola, ROB_, Sohlayce, Spunout, TsukiUwU, vleth, [K]
Technical D I O, [K]
Designer kaetwo

Participants

Mappools

Grand Finals

Download the mappack here (188 MB)

Finals

Download the mappack here (163 MB)

Semifinals

Download the mappack here (161 MB)

Quarterfinals

Download the mappack here (128 MB)

Round of 16

Download the mappack here (116 MB)

Round of 32

Download the mappack here (121 MB)

Qualifiers

Download the mappack here (76 MB)

Match Results

Finals

Detailed statistics for this round will be added soon.

Saturday, 20 April 2024:

Player A Player B Match link
Amamya Kokoro 7 1 Saryi #1
mcy4 7 0 Crystal #1

Sunday, 21 April 2024:

Player A Player B Match link
maliszewski 7 1 his kitten #1
mcy4 0 FF Amamya Kokoro [#1]

Semifinals

Detailed statistics for this round can be found here.

Thursday, 11 April 2024:

Player A Player B Match link
maliszewski 6 4 Amamya Kokoro #1

Saturday, 13 April 2024:

Player A Player B Match link
Saryi 6 5 antonyw #1
Welter 6 0 Lucrise #1
Crystal 6 5 desuqe #1

Sunday, 14 April 2024:

Player A Player B Match link
Welter 3 6 **Crystal #1
mcy4 4 6 his kitten #1

Friday, 19 April 2024:

Player A Player B Match link
Zylice 4 6 fieryrage #1
Saryi 6 4 fieryrage #1

Quarterfinals

Detailed statistics for this round can be found here.

Saturday, 6 April 2024:

Player A Player B Match link
Skrowell 5 6 fieryrage #1
rundyyy FF 0 GSBlank [#1]
PaintedKoala FF 0 antonyw [#1]
RafGPio 0 FF Sabakan- [#1]
desuqe 6 0 Flameztear #1
lolol233 2 6 Lucrise #1
Chicony FF 0 hihihaha142 [#1]
his kitten 6 1 Saryi #1

Sunday, 7 April 2024:

Player A Player B Match link
Saiyku 6 0 Rebo #1
GSBlank 4 6 fieryrage #1
antonyw 6 0 Saiyku #1
desuqe 0 FF RafGPio [#1]
hihihaha142 1 6 Lucrise #1
maliszewski 6 0 Crystal #1
Amamya Kokoro 6 2 Welter #1
mcy4 6 1 Zylice #1

Round of 16

Detailed statistics for this round can be found here.

Friday, 29 March 2024:

Player A Player B Match link
Flameztear 5 3 GENDER BENDER #1
mcy4 5 2 RafGPio #1

Saturday, 30 March 2024:

Player A Player B Match link
hihihaha142 5 4 Hibiki #1
Majewski 2 5 Sabakan- #1
R1cho FF 0 antonyw [#1]
defii 4 5 GSBlank #1
maliszewski 5 0 Skrowell #1
his kitten 5 2 lolol233 #1

Sunday, 31 March 2024:

Player A Player B Match link
Lucrise 5 0 Shinkiro #1
Rebo 5 4 nanolini #1
ILBOSSDELPOPPIN 3 5 fieryrage #1
rundyyy FF 0 Crystal [#1]
Amamya Kokoro 5 2 Saiyku #1
Welter 0 FF PaintedKoala [#1]
Zylice 5 2 desuqe #1
Chicony FF 0 Saryi [#1]

Round of 32

Detailed statistics for this round can be found here.

Saturday, 23 March 2024:

Sunday, 24 March 2024:

Player A Player B Match link
Saiyku 5 4 GENDER BENDER #1
Sabakan- 1 5 PaintedKoala #1
lolol233 5 2 GSBlank #1
antonyw 1 5 RafGPio #1
Lucrise 4 5 rundyyy #1
fieryrage 2 5 Saryi #1

Qualifiers

The final standings for the Qualifier stage can be found in the following spreadsheet.

Seed Participant %MAX sum1 avg. score2
#1 maliszewski 8.577 819,855
#2 mcy4 7.789 740,309
#3 his kitten 7.673 735,020
#4 Amamya Kokoro 7.653 732,703
#5 Welter 6.832 635,846
#6 Chicony 6.757 643,828
#7 Zylice 6.668 631,814
#8 Lucrise 6.492 625,739
#9 Crystal 6.416 610,993
#10 desuqe 6.142 591,963
#11 fieryrage 5.975 541,174
#12 Sabakan- 5.916 547,442
#13 Saiyku 5.897 569,605
#14 lolol233 5.893 566,044
#15 antonyw 5.756 543,608
#16 Hibiki 5.691 547,235
#17 Skrowell 5.641 523,578
#18 RafGPio 5.582 526,130
#19 GSBlank 5.574 544,819
#20 GENDER BENDER 5.436 519,842
#21 PaintedKoala 5.427 519,146
#22 Saryi 5.406 511,492
#23 nanolini 5.311 516,754
#24 Shinkiro 5.273 500,461
#25 rundyyy 5.078 479,218
#26 Rebo 5.052 493,625
#27 ILBOSSDELPOPPIN 5.024 490,448
#28 Majewski 4.995 476,714
#29 Flameztear 4.990 482,046
#30 defii 4.964 471,771
#31 R1cho 4.855 473,609
#32 hihihaha142 4.840 468,076
#33 Amasetic 4.815 467,918
#34 chillington 15 4.806 451,814
#35 Carlosflow 4.728 446,859
#36 Arbusion 4.702 447,358
#37 Bazingasdead 4.65 446,607
#38 Andros 4.644 449,208
#39 BoshyMan741 4.63 440,318
#40 YukariSmug 4.597 441,708
#41 kiir0chii 4.532 439,687
#42 Endura 4.531 443,878
#43 kendrekk lamar 4.488 433,061
#44 Jyuifty 4.482 423,448
#45 neuro 4.406 413,698
#46 costco hotdog 4.393 423,866
#47 Rimor 4.379 426,410
#48 Tartis 4.333 421,304
#49 Jakson 4.268 413,141
#50 Taldux 4.254 412,882
#51 NO37 4.243 402,901
#52 nemq 4.215 403,395
#53 melwem 4.089 405,924
#54 AlmightyDoor 4.06 395,457
#55 DarkKarate 4.018 373,603
#56 Raoul 4.006 377,902
#57 shdewz 3.953 380,840
#58 Daitaku Helios 3.876 378,949
#59 miss yo 3.774 367,757
#60 KRZY 3.706 358,379
#61 Spoodermane 3.698 361,072
#62 Kehest 3.694 353,609
#63 DJ EBAN 3.628 352,744
#64 Nopekjk 3.588 332,376
#65 Qumania 3.561 344,310
#66 Siiphs 3.534 329,937
#67 stone_bream 3.459 322,369
#68 mrshmary 3.455 335,199
#69 Th1 3.412 319,321
#70 magnatagamer123 3.402 326,032
#71 _Silvian 3.401 318,586
#72 polski1 3.366 335,023
#73 Rykic 3.27 329,678
#74 Foufo 3.253 314,465
#75 ch0co 3.075 290,206
#76 jaaysfa 3.035 286,007
#77 Doggie 2.985 299,346
#78 Strecka 2.949 292,079
#79 Kiruko 2.947 291,481
#80 GENDER BLENDER 2.926 277,607
#81 FILIPINO 2.918 277,492
#82 OmegaOrigins 2.82 272,995
#83 Pagoz 2.813 277,180
#84 Kyori 2.793 267,897
#85 Rinyeki 2.781 263,832
#86 Blendra 2.776 270,478
#87 ESCRUPULILLO 2.774 269,296
#88 daniel_ 2.719 264,994
#89 _Arigato 2.718 267,069
#90 leggings 2.71 256,101
#91 PeteX 2.643 256,455
#92 Gulbang 2.642 265,692
#93 JoshuaGC 2.635 249,887
#94 Swizzy 2.562 253,420
#95 Uzer 2.535 248,326
#96 HR sketos 2.459 244,565
#97 Kailler 2.431 240,121
#98 Rimoro 2.404 231,169
#99 UnwaryTuba77 2.389 229,939
#100 Katharsis 2.311 220,595
#101 GrafStolberg 2.304 222,298
#102 -cy 2.298 221,705
#103 kanagava 2.261 220,497
#104 Aimseky 2.213 213,462
#105 5ixty 2.204 216,852
#106 zaul 2.196 226,028
#107 Nairda_ 2.136 212,091
#108 Summer_Ouo 2.103 196,854
#109 zzzbored 2.099 198,293
#110 SWEDENTRUCKER13 2.079 20,7073
#111 Dumb-Andy 2.059 200,457
#112 Chiicco 2.026 200,449
#113 kailburn 2.023 196,591
#114 No rank 1.999 198,874
#115 scarfz 1.938 192,791
#116 KillomTry 1.936 194,010
#117 FrenZ 1.913 194,718
#118 Kahli 1.89 187,986
#119 Knd 1.818 184,085
#120 SpidiMun 1.785 172,358
#121 970 1.768 172,494
#122 Voctok 1.74 172,439
#123 Timpower 1.728 174,080
#124 uhm_ 1.723 169,437
#125 Relicx 1.701 163,869
#126 dad0ja 1.675 163,292
#127 Michka 1.596 149,564
#128 xeladir 1.574 155,516
#129 [Crz]xz1z1z 1.415 136,108
#130 Onmichi 1.399 142,353
#131 SkadiMyMommy 1.35 127,597
#132 joelcoolyt 1.342 133,487
#133 [Andy] 1.19 118,270
#134 HR Best Mod 1.187 116,186
#135 Azasapag 1.114 110,702
#136 coolnuck210 0.919 94,089
#137 Colgate Enjoyer 0.802 78,710
#138 AkakiKN 0.802 80,226
#139 Thrylos 0.762 73,976
#140 MiniQumania 0.623 63,276

Ruleset

Tournament rules

  1. Hard Rock Showdown is an international 1 versus 1 double-elimination tournament, played on the osu! game mode.
  2. Beatmap scoring is based on ScoreV2.
  3. The mappool for each round will be announced by the mappool selectors on the official stream, on the Sunday before the matches take place.
  4. The match schedules for each round will be announced by the tournament managers on this page, as well as the information spreadsheet, on the Sunday before the matches take place.
  5. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins is allowed.
    • Custom skin elements must not be used to alter core gameplay elements or mechanics in unintended ways.
  6. If either player is not present at match time, the match can be postponed for up to 10 minutes. If after this period there are still players missing, a win by default will be declared for the side who was present.
    • The minimum amount of required players is the amount of players needed to play a beatmap without any vacant spots in the lobby (i.e. the participant must be present for the match to begin).
    • If neither side is present, both players will be eliminated from the tournament.
  7. If a point ends in a draw, it will be nullified and the beatmap will be replayed.
  8. Players may ask for a rematch if they encounter technical issues while playing within 30 seconds or 25% of the beatmap drain length (whichever happens first) of the game's start. Referees may, at their discretion, veto this request.
    • "Lag spikes" are not considered a valid reason to rematch a beatmap.
    • This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  9. If a player disconnects mid-game, their scores will not be counted, unless adequate proof of said score is provided. The following are considered as acceptable proof:
    • Player point-of-view live stream snippets (commonly referred to as "clips" or "VODs"). The entirety of the play, along with the results screen must be clearly visible along with the affected player's score.
    • Replay files of the play, taken directly from the "Local scores" tab on the affected player's client (the timestamps must exactly match the time at which the game took place, as seen on the multiplayer lobby link).
    • Screenshots from other players taken directly in-game that show the affected player's score.
    • Screenshots from the results screen must clearly show the affected player's score. This is the preferred method.
    • Screenshots taken in-game at the time of disconnection may be accepted. Note that this method does not provide a one-to-one representation of that player's score. Using this method is not encouraged and it may be denied at the referee's discretion if the information provided is not sufficient to identify the player/score.
    • All screenshots MUST be taken using the game itself (using Shift + F12), that is, they must be hosted on the https://osu.ppy.sh/ domain. Any other form of screenshot will be denied.
    • Player scores may be derived from the official stream as a last resort, in cases where the match is streamed.
  10. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied by the tournament managers. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, and other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  11. Any attempts to manipulate bracket outcomes or future matchups may result in the immediate disqualification of the player from the competition. Examples of manipulative behavior include, but are not limited to:
    • Colluding with other players to force a desired matchup.
    • Deliberately playing poorly to lose a game or match.
    • Forfeiting bracket matches without providing an adequate reasoning, or with the intention of getting a more favourable matchup.
  12. All players and staff must be treated with respect. Instructions from the referees and the tournament managers are to be followed. Decisions labelled as final are not to be objected.
  13. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms where the matches will take place.
  14. Penalties for violating the tournament rules include, but are not limited to:
    • Declaring a point as a win by default for the other player.
    • Declaring the match as forfeited, or as a win by default for the other player.
    • Disqualification from the entire tournament.
    • Disqualification from the current and future official tournaments, until appealed.
  15. Referees may allow, at their discretion, lower or higher tolerances for timers.
  16. The tournament managers may request liveplays or recordings of individual players or teams at any point in the tournament without prior warning.
  17. The tournament managers will be responsible for receiving and investigating any tournament-related complaints.
  18. The tournament managers reserve the right to modify these rules at any moment. Any such changes will be announced in advance.

Tournament registration

  1. Every user interested in participating signs up individually.
  2. To ensure valid registrations, every prospective participant will be manually checked by the tournament screening process that is offered to community tournaments.
    • To be successfully accepted on the list, players are required to be placed #15000 or higher on the osu! global ranking including BWS, and not have violated the osu! community rules within the last 12 months.
  3. Tournament staff members are not allowed to play in the tournament, with the exception of commentators, statisticians, and streamers.
    • The tournament managers must ensure that such staff members do not have access to any priviledged data, e.g. Qualifiers score information, or mappool information before the mappool showcase.

Qualifier instructions

  1. In the Qualifier stage, all players will play a specific pool designed by the mappool selectors.
  2. The mappool will contain 2 brackets: Hard Rock, and Precision. There will be no Free Mods or tiebreakers for this stage.
    • "Precision" is a mod pool specific to HRS which includes only maps with a CS rating >=6.5 after adding Hard Rock.
  3. The Qualifier pool will feature 10 beatmaps, organised as such:
    • Hard Rock: 5 beatmaps
    • Precision: 5 beatmaps
  4. Players will be asked to play the mappool twice at a designated time. Each players's best playthrough will be used for seeding.
  5. The mappool is to be played according to the order listed on this page.
    • Players may skip playing any beatmap on their second run.
  6. An optional 3-minute break will be offered between the first and second playthrough of the mappool.
  7. All players will play their qualifiers in rooms of up to 16 players. It is suggested that players do not broadcast or share their results publicly to avoid seed manipulation.
  8. Only the top 32 seeded players will advance to the Round of 32.

Stage instructions

  1. Following the Qualifiers, a double-elimination bracket will be played — for players in the winners bracket, the winning player continues in the same bracket, while the losing player gets moved to the losers bracket, where any further defeats will eliminate them from the competition.
  2. Players in the losers bracket must play up to 2 matches each weekend, starting from the Quarterfinals.

Win conditions

  • In the Qualifiers, players need to place in the top 32 seeded spots in order to advance to the double-elimination bracket.
  • In the Round of 32 and Round of 16, players need to win 5 maps to win a match (best of 9).
  • In the Quarterfinals and Semifinals, players need to win 6 maps to win a match (best of 11).
  • In the Finals and Grand Finals, players need to win 7 maps to win a match (best of 13).
  • Note: for the Grand Finals match, the player that is coming from the winners bracket is required to win one "set", that is, one best of 13, to win the tournament. The player coming from the losers bracket, however, needs to win 2 sets.

Match procedures

  1. A referee will create a multiplayer room 10 minutes before the scheduled match time. Players must join the lobby in that period.
    • The room settings are Game mode: "osu!", Team mode: "Head-to-head" and Score mode: "ScoreV2". The room name must follow the pattern of HRS2024: ({Player 1}) VS ({Player 2}).
  2. Each player may ban one beatmap to be selected from the pool in the Round of 32 and Round of 16, increased to two beatmaps from Quarterfinals onwards. These beatmaps may not be picked by any player for the entire duration of the match.
  3. Each player must use !roll once in the match's chatroom. After the rolls are set, the pick and ban phase will have the following steps:
    • The winner of the !roll may decide either the pick or ban order.
    • The loser of the !roll decides the remaining order.
    • From Quarterfinals onwards, the first player will ban one beatmap, followed by two bans from second player, finishing with one ban from the first player.
  4. After bans are decided, both players will take turns in picking a beatmap from the mappool.
  5. Players will be allowed 2 minutes to pick a beatmap and 2 minutes to press the Ready button on their client. If a player takes more time than allotted for either action, the procedures adopted will be as follows:
    • For the first occurrence:
      • The player will receive a verbal warning from the referee.
      • If the player does not pick a map within 15 seconds from when the timer expires, the referee will apply the procedure for subsequent occurrences listed below, i.e. a random pick will be used for a pick timer, and the match will be forcefully started for a ready timer.
    • On subsequent occurrences:
      • For a pick timer: a random map will be chosen from the mappool using !roll X, where X is the number of beatmaps that were neither picked nor banned, excluding the tiebreaker.
      • For a ready timer: the referee will issue the !mp start 10 command, regardless of whether both players are present in the lobby. The results for such games are to be taken as is.
      • Repeat offenders may receive further sanctions from the tournament managers.

Mappool information

  1. Every stage will have its own mappool.
  2. Each mappool will consist of only 1 bracket: Hard Rock.
  3. The mappool sizes are as follows:
    • Qualifiers: 10 beatmaps
    • Round of 32 and Round of 16: 15 beatmaps
    • Quarterfinals, Semifinals, Finals, and Grand Finals: 20 beatmaps
  4. The bracket will be played with the Hard Rock mod enabled for all players.
    • Players may optionally take Hidden on all picks, but the 1.06x score multiplier will be removed after map completion.
  5. Failed scores will be counted. To that end, the No Fail mod will be enforced on every beatmap.
  6. The tiebreaker will be played under normal bracket conditions.

Scheduling information

  1. Each stage will be held on a single weekend.
  2. Matches in the Qualifiers will be held during specific time slots proposed by the tournament managers. Each player may choose a time slot in which they want to play.
    • Players that do not pick a time slot by Sunday, 17 March 2024 (23:59 UTC) will be disqualified from the competition.
    • If none of the available time slots are satisfactory for a player they may, under extenuating circumstances, request a custom time. These times will only be approved at the discretion of tournament management.
  3. All bracket stages will be held between Saturday 00:00 and Sunday 20:00 UTC.
  4. Match scheduling will be handled by the tournament managers. Schedules will be released on the Sunday before the first matches of the stage. The tournament managers will try to create the schedule to respect the participants' time zones.
    • In the Quarterfinals and subsequent stages, players may inform tournament managers if they expect a specific time slot to be unavailable in the following week.
  5. Reschedules will only be considered if both players agree to a time and communicate it to the tournament managers, before Friday 16:00 UTC of the week when the match is to take place.
    • Matches may not be scheduled to any time beyond Sunday, 20:00 UTC of the week they are to be played at.
    • Do not ask for a reschedule unless it is absolutely necessary. The tournament managers reserve the right to deny any rescheduling request.
    • Late reschedule requests will not be accepted under any circumstances.
  6. Players are responsible for their own availability.

Notes

  1. Used as the main seeding method 

  2. Used as a tiebreaker when two players have the same rating sum