wiki
Requested page is not yet translated to the selected language (français). Showing English version.

osu!mania 4K Community Tournament @ MUKASHI FESTIVAL ID Senayan Park

osu!mania 4K Community Tournament @ MUKASHI FESTIVAL ID Senayan Park logo

The osu!mania 4K Community Tournament @ MUKASHI FESTIVAL ID Senayan Park was a single-elimination 1v1 osu!mania LAN tournament hosted by Perkumpulan Orang Santai Total (POST) under the guidance and supervision of Niva and Vvn from the Indonesian osu! community. It was the first-ever osu!mania tournament of this scale to be held by POST, which had previously facilitated tournaments for other games such as Tekken 7.

Tournament schedule

Event Timestamp (UTC+7)
Registration phase 2022-11-14/2022-11-27
Technical meeting 2022-11-30
Opening 2022-12-03 (11:00)
Extra preliminary match 2022-12-03 (11:15)
Quarterfinal 1 2022-12-03 (10:50)
Quarterfinal 2 2022-12-03 (12:25)
Quarterfinal 3 2022-12-03 (13:00)
Quarterfinal 4 2022-12-03 (13:35)
Break 2022-12-03 (14:00)
Semifinal 1 2022-12-03 (14:30)
Semifinal 2 2022-12-03 (15:05)
3rd-place match 2022-12-03 (15:40)
Grand Final 2022-12-03 (16:30)
Closing and awarding 2022-12-03 (17:00)

Prizes

Placing Prize(s)
Gold crown 500,000 IDR, commemorative certificate
Silver crown 300,000 IDR, commemorative certificate
Bronze crown 200,000 IDR, commemorative certificate

Organisation

The osu!mania 4K Community Tournament @ MUKASHI FESTIVAL ID Senayan Park was run by various POST representatives and Indonesian osu! community members.

Position Member(s)
Host Raben (POST), Ijul (POST), Erlangga (POST)
Steering committee Niva, Vvn
Mappool selector Mipha-, Symmatrix-, IceVee
Mappool helper Vvn, Sies
Commentator Niva, Vvn, Maxus
Referee Niva
Documentation Vvn, liykun
Wiki editor Niva
Additional helper Ascaveth, Suikami

Participants

Listed below are the players who were admitted into the tournament:

Podium

This competition has come to an end and resulted in the following podium:

Mappools

Grand Final and 3rd-place match

Download the mappack here! (65 MB)

Semifinals

Download the mappack here! (85 MB)

Extra preliminary match and Quarterfinals

Download the mappack here! (43 MB)

Match results

Grand Final

Match code Player 1 Player 2 Match link
Grand Final LuxKooky 4 1 [ -Asriel- ] #1

3rd-place match

Match code Player 1 Player 2 Match link
3rd-place match [ID]Xenotia- 2 4 KinoJourney #1

Semifinals

Match code Player 1 Player 2 Match link
Semifinal 1 LuxKooky 3 0 KinoJourney #1
Semifinal 2 [ID]Xenotia- 1 3 [ -Asriel- ] #1

Quarterfinals

Match code Player 1 Player 2 Match link
Quarterfinal 1 LuxKooky 3 0 youtoo12 #1
Quarterfinal 2 anteiku7 0 3 KinoJourney #1
Quarterfinal 3 [ID]Xenotia- 3 0 Fansly #1
Quarterfinal 4 KarinaKatsuna 0 3 [ -Asriel- ] #1

Extra preliminary match

Match code Player 1 Player 2 Match link
Extra preliminary match Ihram-san 0 3 LuxKooky #1

Ruleset

General rules

  1. Beatmap scoring is based on ScoreV2.
  2. All matches will be played over a single day in at Senayan Park, Central Jakarta (as part of MUKASHI FESTIVAL ID) following the single-elimination system.
    • The bracket for the tournament will be randomly generated using random.org during the technical meeting.
  3. All matches will be played using the setup provided by the tournament management on the spot.
    • Players are allowed to bring in certain equipments (e.g. keyboard and laptop) and their own device settings should they wish to.
  4. All maps and mappools for the tournament will be announced by the tournament management in advance before the event takes place.
  5. Match schedules will be predetermined by the tournament management.
  6. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  7. If a player disconnects, the referee will note the score the player had achieved at the end of the beatmap directly from their PC and adjust the outcome of the pick accordingly.
  8. Lag is not a valid reason to nullify a beatmap.
  9. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  10. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. All interested players are required to register into the tournament individually via this form.
  2. To ensure valid and serious registrations, every registered player will be checked by the tournament management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
    • Due to time constraints, the tournament management will only allow for around 8 players to participate in this tournament.
  4. All players are required to attend the technical meeting held online by the tournament management before the tournament commences.
  5. Test players, referees, and mappool selectors may not participate as players in this tournament.

Match instructions

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets to pick first.
    • The loser of the !roll gets the opposite by default.
  2. Map banning does not apply in the entirety of the tournament.
  3. There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking to warm up are expected to do so by their own during the grace period in between the matches.
  4. Although playing with mods is not mandatory, all maps (including the tiebreaker) will be played with the Free Mod option enabled.
    • Players are allowed to play any map with No Fail, Hidden, Fade In, Flashlight, and Mirror should they wish to.
  5. Players who can compete in the next round are determined by:
    • In the extra preliminary match, the Quarterfinals, and the Semifinals, each player needs to win 3 points in order to win a match. (Best of 5)
    • In the 3rd-place match and the Grand Final, each player needs to win 4 points in order to win a match. (Best of 7)
  6. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.