wiki

osu! Malaysia Tournament X

osu! Malaysia Tournament X banner

The osu! Malaysia Tournament X (OMT X) is a double-elimination 1v1 osu! tournament hosted by Sagisawa Arisu. The tournament was open to all players from Malaysia with a global rank of #99,999 or higher in the osu! game mode. It is the tenth iteration of the osu! Malaysia Tournament.

Tournament schedule

Event Timestamp
Registration phase 2024-08-01/2024-08-16
Screening phase 2024-08-17/2024-08-25
Qualifiers 2024-08-26/2024-09-01
Runoff brackets 2024-09-02/2024-09-08
Round of 16 2024-09-09/2024-09-15
Quarterfinals 2024-09-16/2024-09-22
Semifinals 2024-09-23/2024-09-29
Finals (week 1) 2024-09-30/2024-10-06
Finals (week 2) 2024-10-07/2024-10-13

Prizes

Placing Prize(s)
Gold crown 200 MYR, exclusive one-off merchandise package, unique profile badge
Silver crown 150 MYR
Bronze crown 100 MYR

osu! Malaysia Tournament X winner badge

Organisation

The osu! Malaysia Tournament X is run by various osu! community members from Malaysia and beyond.

Position Member(s)
Host Sagisawa Arisu
Co-host Iyouka, Amamiya Kokoro
Mappool selector Sagisawa Arisu, realshin, maxbireo
Custom mapper Mahiru Shiina, [ -Elaina- ], Banner, Agagak, anjay, Stick2Glue, Kardshark, [ Fiz ]
Custom map quality assurance Tzero
Playtester to be announced
Streamer Sagisawa Arisu, Iyouka, Hand Sanitiser, dGeist
Commentator Tzero, Racers03, Fancyyy, VenDService, BlankTap
Referee Rumah, dragonlemmy, Quickeryes, Hand Sanitiser
Graphic designer Iyouka, polychromatic (↗)
Spreadsheet manager ShadeCegLgMn
Character illustrator th_nore (↗), guwichiee (↗)
Wiki editor Niva

Participants

Listed below are the players who managed to qualify into the tournament proper (along with their respective seed number and aggregated Z-score across all eleven Qualifier beatmaps) out of 45 participating players in total.

The complete list of player registrations can be found here.

Seed no. Player Z-score
1 wuhua +21.53
2 Lunasa +21.36
3 Rampax +19.34
4 AHotDawg +14.50
5 Breast +13.88
6 Auxuelus +10.39
7 Chibi Maruko +10.34
8 ohshitweeb +7.75
9 DuoX +6.83
10 stumphole145 +6.43
11 Jolene +5.69
12 Snowy5441 +4.18
13 Racers03 -0.21
14 Axorite -0.50
15 Addam -0.70
16 Inugami Korone -0.82
17 Chiyuu -0.88
18 Makise Kurisu -2.01
19 MadDdDio -2.31
20 a hotdog -2.52
21 W1nter1 -3.51
22 -Shiran- -4.48
23 Atomium -4.77
24 VenDService -4.84

Mappools

Semifinals

Quarterfinals

Round of 16

Runoff brackets

Qualifiers

Match results

Quarterfinals

Thursday, 19 September 2024:

Bracket Player 1 Player 2 Match link
Lower Axorite 4 6 Jolene #1

Saturday, 21 September 2024:

Bracket Player 1 Player 2 Match link
Upper wuhua 6 1 ohshitweeb #1
Lower Racers03 2 6 Snowy5441 #1
Upper Rampax 6 0 Auxuelus #1
Upper Lunasa 6 3 Chibi Maruko #1
Lower Chiyuu 6 0 DuoX win by default
Lower Addam 0 6 stumphole145 win by default

Sunday, 22 September 2024:

Bracket Player 1 Player 2 Match link
Upper AHotDawg 2 6 Breast #1

Round of 16

Saturday, 14 September 2024:

Bracket Player 1 Player 2 Match link
Upper ohshitweeb 5 4 DuoX #1
Upper Breast 5 1 Snowy5441 #1
Upper Rampax 5 2 Axorite #1
Upper AHotDawg 5 0 Racers03 #1
Upper Auxuelus 5 3 Jolene #1

Sunday, 15 September 2024:

Bracket Player 1 Player 2 Match link
Upper Chibi Maruko 5 3 stumphole145 #1
Upper wuhua 5 0 Chiyuu #1
Upper Lunasa 5 0 Addam win by default

Runoff brackets

Friday, 6 September 2024:

Match classification Player 1 Player 2 Match link
R2 Chiyuu 5 2 VenDService #1
R2 MadDdDio 5 1 -Shiran- #1

Saturday, 7 September 2024:

Match classification Team 1 Team 2 Match link
R2 Makise Kurisu 2 5 Atomium #1
R1 Jolene 5 1 Axorite #1
R2 a hotdog 5 3 W1nter1 #1
R1 stumphole145 5 4 Addam #1
R1 DuoX 5 1 Inugami Korone #1
R1 Snowy5441 1 5 Racers03 #1

Sunday, 8 September 2024:

Match classification Team 1 Team 2 Match link
R3 Inugami Korone 2 5 Chiyuu #1
R3 Addam 5 0 Atomium #1
R3 Snowy5441 5 1 a hotdog #1
R3 Axorite 5 2 MadDdDio #1

Ruleset

General rules

  1. Match lobbies across the tournament will adhere to the following room settings:
    • Team Mode: Head-to-head
    • Win Condition: ScoreV2
  2. The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the tournament management. If there are any teams who are unable to attend the current schedule for any reason, all other affected teams may apply and settle for a reschedule at the #scheduling channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player fails to show up within:
    • 5 minutes of the scheduled match time: Their opponent wins the !roll by default.
    • 10 minutes of the scheduled match time: The player loses their ban and their opponent gets to ban 2 maps in a row.
    • 15 minutes of the scheduled match time: Their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards teams who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A beatmap can be replayed for disconnects that occur within 30 seconds after it has been started for a maximum of 2 times per match.
    • Subsequent disconnections and disconnections that occur after more than 30 seconds into a beatmap will be counted as an automatic loss for the disconnecting player.
  9. Lag is not a valid reason to nullify a beatmap.
  10. If any problems during the match occur, the tournament management will make a decision based on the referee's report.
  11. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player or their team may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the tournament management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration

  1. Players are required to register into the tournament individually through this form.
    • In order to be eligible to play in the tournament, a player must:
      • Have the Malaysian flag displayed on their profile, and
      • Be ranked #99,999 or higher in the osu! game mode at the time of registration.
  2. To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
  4. Testplayers, referees, custom mappers, and mappool selectors may not participate as players in this tournament.

Round-specific rules

Qualifier rules

  1. Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
  2. In the lobby, all players will have to consecutively play all of the eleven Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2 -> DT3.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to join (or register for) more than one Qualifier lobby.
  5. Based on their performance in the Qualifier, players will be ranked based on their Z-score value across all eleven Qualifier beatmaps. A brief explanation on the concept of Z-score can be found here.
  6. The 24 players with the highest Z-score value according to the above criteria will advance to the tournament proper as follows:
    • Players in seeds #1 – #8 will be given an automatic bye to the Round of 16.
    • Players in seeds #9 – #24 will participate in the runoff brackets.
  7. Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.

Runoff bracket rules

Runoff brackets diagram

  1. Based on their Qualifier seeding, players in seeds #9 – #24 will be placed in the runoff brackets according to the above scheme.
  2. Matches in the runoff brackets will be classified into R1, R2, and R3 that go as follows:
    • R1: Match winners will advance to the Round of 16, while their opponents will move on to R3.
    • R2: Match winners will advance to R3, while their opponents will be eliminated from the tournament.
    • R3: Match winners will advance to the Round of 16, while their opponents will be eliminated from the tournament.

Knock-out stage rules

  1. The 16 remaining players will be matched against each other based on their seeding (e.g. Seed #1 vs. Seed #16, Seed #2 vs. Seed #15, and so on).
  2. Players will compete against each other using the double-elimination system.
  3. The double-elimination system works as follows:
    • Players who lose in the upper bracket can still play again in the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final match, the winner of the the upper bracket will only need to win a single match in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset in order to clinch the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
    • In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
    • In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
    • Whether there are players who are declared to win the match by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations

  1. Prior to starting the match, each player must run the !roll command in order to determine the protecting, banning, and picking order.
    • The winner of the !roll gets to determine who gets the first pick, first protect, and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to protect one beatmap and ban one beatmap from the corresponding mappool. This process will be done alternatingly in a snaking manner (A protects -> B protects -> B bans -> A bans) between the two players.
    • Protected beatmaps will not be allowed to be banned by any players during the banning phase.
    • Banned beatmaps will not be allowed to be picked by any players during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may or may not be protected or banned in a match.
  3. Each player will be given a chance to pick one warm-up beatmap (up to 3:00 max) to be played in the lobby.
    • Playing a warm-up beatmap is not mandatory, and teams may elect to skip their warm-up pick should they wish to.
  4. Players are expected to exercise common sense in pick time windows.
    • If a player is unable to come up with a pick within a 90-second time window of their picking turn, the pick will be given to the other player.
  5. Unlike in other tournaments, OMT X will feature a dedicated pick for off-beat maps termed as the EX/Special pick. Maps in this pick will have a special playing condition attached to them (e.g. "The map has to be played with Easy") or be outright unconventional.
  6. In a Free Mod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are Easy, Hard Rock, Hidden, or any possible combinations of the three mods.
    • Playing a Free Mod pick without any mods applied is not allowed.
  7. In the case of a tiebreaker, the tiebreaker map will be played with the Free Mod option enabled.
    • Playing the tiebreaker map with a mod is not mandatory.
  8. The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.

Notes

  1. This map features an exceptionally low approach rate

  2. This map features a special win condition where the player with the highest accuracy wins the map. 

  3. This map has to be played with the Easy and Double Time mods enabled. 

  4. This map features a special win condition where the player with the lowest miss count wins the map. Additionally, a !roll 50 command will be used to determine which version of the map is going to be played. 

  5. This map is an Aspire-styled 2B map

  6. This map has to be played with the Flashlight mod enabled. 

  7. This map has to be played with either No Mod or Hidden.