wiki

DeltaMax's Taiko Oni Overlord

DMX 2 logo

The DeltaMax's Taiko Oni Overlord (DMX 2) was a 1v1 double elimination osu!taiko tournament hosted by Kasumii-sama. It was the second instalment of the DeltaMax's Tournaments.

Tournament schedule

Event Timestamp
Registration phase 2018-06-12/2018-07-03
Live drawings 2018-07-08 (12:00 UTC)
Group stage 2018-07-13/2018-07-22
Round of 16 2018-07-27/2018-07-29
Quarterfinals 2018-08-04/2018-08-05
Semifinals 2018-08-11/2018-08-12
Finals 2018-08-18/2018-08-19
Grand Finals 2018-08-26

Prizes

Placing Prize(s)
Gold crown 4 months of osu!supporter, unique profile badge
Silver crown 2 months of osu!supporter
Bronze crown 1 months of osu!supporter

Organisation

The DeltaMax's Taiko Oni Overlord was run by various osu!taiko community members.

Participants

Groups

Podium

This competition has come to an end and resulted in the following podium:

Placing Player
Gold crown Foxerus
Silver crown cdhsausageboy
Bronze crown Ammy

Mappools

Grand Finals

Download the mappack here! (90 MB)

Finals

Download the mappack here! (96 MB)

Semifinals

Download the mappack here! (108 MB)

Quarterfinals

Download the mappack here! (83 MB)

Round of 16

Download the mappack here! (81 MB)

Group stage

Download the mappack here! (81 MB)

Match results

Grand Finals

Sunday, 26 August 2018:

Player 1 Player 2 Match link
Foxerus 7 2 cdhsausageboy #1

Finals

Saturday, 18 August 2018:

Player 1 Player 2 Match link
cdhsausageboy 6 1 Kyoumo #1

Sunday, 19 August 2018:

Player 1 Player 2 Match link
Foxerus 7 0 Ammy #1

Monday, 20 August 2018:

Player 1 Player 2 Match link
Ammy 1 7 cdhsausageboy #1

Semifinals

Saturday, 11 August 2018:

Player 1 Player 2 Match link
Beat43210 3 5 Kyoumo #1
hi im costarino 0 5 Ammy win by default
Yoshi-GH 1 6 Foxerus #1

Sunday, 12 August 2018:

Player 1 Player 2 Match link
Braixen- 0 5 cdhsausageboy win by default
Yoshi-GH 4 6 cdhsausageboy #1
hi im costarino 0 5 Kyoumo win by default

Quarterfinals

Saturday, 4 August 2018:

Player 1 Player 2 Match link
Briesmas 0 5 Foxerus #1
Kith190 0 5 Yoshi-GH win by default
Mikudayo 0 5 hi im costarino #1
Ammy 5 4 Braixen- #1

Sunday, 5 August 2018:

Player 1 Player 2 Match link
Briesmas 0 5 Beat43210 win by default
Mikudayo 0 5 cdhsausageboy win by default
Kith190 0 5 Kyoumo win by default
Braixen- 5 2 Wolfgang #1

Round of 16

Friday, 27 July 2018:

Player 1 Player 2 Match link
Kith190 5 1 Gamelan4 #1

Saturday, 28 July 2018:

Player 1 Player 2 Match link
Tsubasa2 0 5 Ammy #1
Beat43210 0 5 hi im costarino #1
Yoshi-GH 5 3 Wolfgang #1
Kyoumo 2 5 Braixen- #1
Ali161102 2 5 Foxerus #1

Sunday, 29 July 2018:

Player 1 Player 2 Match link
cdhsausageboy 0 5 Briesmas win by default
cactusthegreat 1 5 Mikudayo #1
Tsubasa2 3 5 Kyoumo #1
cactusthegreat 2 5 Beat43210 #1
cdhsausageboy 5 0 Ali161102 win by default
Gamelan4 0 5 Wolfgang #1

Group stage

Friday, 13 July 2018:

Group Player 1 Player 2 Match link
H Braixen- 4 1 Akali393394 #1
A cactusthegreat 4 1 Bedwyr Aorta #1
B VenomPlus 0 4 Mikudayo win by default

Saturday, 14 July 2018:

Group Player 1 Player 2 Match link
B Gamelan4 4 0 Konan win by default
B Mikudayo 4 0 Konan win by default
B Gamelan4 1 4 Mikudayo #1
C Beat43210 4 0 Omega Ranger #1
C Beat43210 2 4 Yoshi-GH #1
C Yoshi-GH 4 1 _Infected_ #1
G xtrem3x 2 4 Ali161102 #1
D CaptainEChan 0 4 hi im costarino #1
C Omega Ranger 0 4 Yoshi-GH #1
B VenomPlus 0 4 Gamelan4 win by default

Sunday, 15 July 2018:

Group Player 1 Player 2 Match link
F Briesmas 4 1 LordAverage #1
E Tsubasa2 0 4 cdhsausageboy #1
A cactusthegreat 4 0 animexamera win by default
C _Infected_ 1 4 Beat43210 #1
G Ali161102 4 1 Kyoumo #1
G Kyoumo 4 0 xtrem3x win by default
A Bedwyr Aorta 3 4 animexamera #1
C Omega Ranger 0 4 _Infected_ #1
G ArmoredReaper 0 4 Ali161102 #1
B Konan 0 4 VenomPlus win by default
D -Ryan 4 2 CaptainEChan #1

Monday, 16 July 2018:

Group Player 1 Player 2 Match link
F Ammy 4 3 Briesmas #1
F Blobby3000 0 4 Briesmas win by default
A Kith190 4 3 cactusthegreat #1
A Bedwyr Aorta 0 4 Kith190 #1
A animexamera 0 4 Kith190 win by default

Friday, 20 July 2018:

Group Player 1 Player 2 Match link
G Kyoumo 4 1 ArmoredReaper #1

Saturday, 21 July 2018:

Group Player 1 Player 2 Match link
F Blobby3000 0 4 Ammy win by default
F LordAverage 1 4 Ammy #1
E Rukairi 0 4 cdhsausageboy #1
E Tsubasa2 4 0 Rukairi #1
H Akali393394 4 2 AnonX32 #1, #2
H AnonX32 0 4 Braixen- #1
E Lazarento 0 4 Tsubasa2 win by default
G ArmoredReaper 4 0 **xtrem3x win by default
D -Ryan 0 4 hi im costarino #1
D Wolfgang 4 1 -Ryan #1
H Foxerus 0 4 Braixen- #1
D hi im costarino 4 1 Wolfgang #1
E Rukairi 0 4 Lazarento #1
H AnonX32 0 4 Foxerus #1

Sunday, 22 July 2018:

Group Player 1 Player 2 Match link
E cdhsausageboy 4 2 Lazarento #1, #2
F LordAverage 0 4 Blobby3000 #1
H Akali393394 0 4 Foxerus #1
D CaptainEChan 0 4 Wolfgang #1

Ruleset

Tournament scheduling

  1. The tournament begins on the 14th of July, and its runtime will be until 26th of August.
  2. Rescheduling may be done as long as the player asking for it can provide proof that both players agreed to it to the tournaments management.
  3. If a player refuses to communicate with a reschedule, the staff may issue the reschedule without the consent of said player.
  4. Matches will be played on weekends, unless rescheduled otherwise.
  5. Reschedules can be made to weekdays, subject to referee availability.

Tournament bracket

  1. The tournament begins with a group stage, which will decide the matches for the double-elimination bracket.
  2. Group Stage will be played as BO7.
  3. Round of 16 will be played as BO9.
  4. Lower Bracket Round 1 will be played as BO9.
  5. Quarterfinals will be played as BO9.
  6. Lower Bracket Round 2-3 will be played as BO9.
  7. Semifinals will be played as BO11.
  8. Lower Bracket Round 4 will be played as BO11.
  9. Winner Bracket Finals will be played as BO13.
  10. Loser Bracket Finals will be played as BO13.
  11. Grand Finals will be played as BO13.

Mappool and map rules

  1. Each mappool consists of: 5 NoMod, 3 Hidden, 3 HardRock, 3 DoubleTime, 3 FreeMod, and 1 Tiebreaker.
  2. Players will have 2 bans for each match.
  3. The Hidden, HardRock and DoubleTime brackets will all be played using the mods specified by the bracket title.
  4. In the FreeMod bracket players must choose a mod.
  5. In the FreeMod bracket players may choose between all mods available in the multiplayer lobby besides DoubleTime/Nightcore, HalfTime, NoFail and Easy.
  6. In the Tiebreaker beatmap, players may choose between all mods available in the multiplayer lobby besides DoubleTime/Nightcore, HalfTime, NoFail and Easy.

Match rules and instructions

  1. The referee of the match will create a lobby and invite the players of the matchup into a multiplayer lobby 10 minutes before the scheduled match time.
  2. Win condition will be set to ScoreV2, and the lobby type will be Head to Head.
  3. Once both players are in the lobby, the match begins. A player will be automatically given a loss if 10 minutes without said player showing up for the match. The player may apply for more time beforehand with the referee’s approval.
  4. If neither player shows up to the match in time, both players will be given a loss.
  5. The winner of a map is decided by score as per the mp-link of the match. Failed scores will be treated as lower than not-failed scores.
  6. For the beginning of the match, both players may at will select a warmup map before the actual match begins. Order of warmups will be decided by the highest roller. Warmups are not allowed during Group Stage.
  7. Warmup maps must be less than 5 minutes of length.
  8. The highest roller will have the first pick, and the lowest roller will have the first ban.
  9. Ban alternation will be used. Here is how it works:
    • Lowest roller -> Highest roller -> Lowest roller -> Highest roller.
  10. Bans and picks will always be after the warmup, and we’ll always start with the bans.
  11. In the case of a tie, the Tiebreaker will be played.

Situational match rules

  1. If a player were to disconnect in a non-warmup beatmap within the first 30 seconds, the beatmap will be replayed. However, this may only happen once in a match per player. Any repeated disconnects will count as a map forfeit.
  2. In the case of a tie, the beatmap will not be scored and may be picked again in the future, the picking order will remain the same. In the case of a Tiebreaker tie, the Tiebreaker will be replayed.