wiki

Menu tips

This article lists all the various tips seen in the game, which contain useful and obscure information. They have been slightly modified in this listing to fix formatting inconsistencies and add links.

These tips appear at the bottom of the main menu.

  • Add new beatmaps to osu! by simply dragging the .osz file into the window, double-clicking it in Windows Explorer, or choosing "open" when downloading in your browser.
  • You can efficiently navigate large lists of beatmaps in song select by holding left-mouse to drag the list, or right-mouse to quick-seek.
  • Press F8/F9 anywhere in game to join osu! chat!
  • Right-clicking on a beatmap or clicking the Beatmap Options button in the song select will show a menu that will allow you to manage the beatmap.
  • If your game or mouse feels laggy, try toggling the Framerate Limit1 in Options or using Fullscreen mode/Letterboxing! It might just help!
  • For fast combos, try toggling between left and right mouse button, or use keyboard alternative Z/X!
  • If you can't play videos, take a look at the wiki before posting a bug report!
  • Take a screenshot from within osu! by hitting F12.
  • Try watching others as they play using spectator mode. Hit F9 to toggle the extended chat interface and utilise this!
  • When a beatmap has been updated, as long as you are in online ranking mode you will be given a button to update to the latest version.
  • The wiki has a wealth of information in it. Seriously, read it.
  • Did you know you can load new beatmaps by simply double-clicking on an osz file or dragging it into a running osu! window?
  • You can export any replay whether it be online or offline by hitting F2 at the ranking screen.
  • If you find that the 'beats' sound too early or late in every beatmap you play, try adjusting the Universal Offset in Options.
  • The fastest way to find a beatmap is to simply type part of its title/artist/creator directly into the song select screen.
  • Chat can be set to automatically close during gameplay. See the toggle buttons located at the bottom right of the screen when chat is open.
  • Adjust the volume in-game using the mouse wheel. This can be disabled in options if you wish.
  • Pause/unpause the game quickly by hitting the middle mouse button. This can be disabled in options if you wish.
  • You can gain quick access to web links by clicking the chat bubble icon in song select, just above the score listings.
  • Customise your osu! experience with new skins! Download them from the Skinning forum.
  • Hit F8 at any time to activate the in-game chat window. You can check out the commands available in chat by typing !help or /help
  • Make sure to take breaks every so often. Your hands have to serve you in life for more than just osu! spinners.
  • Don't ignore unranked maps. If you find some you like and leave constructive comments, there is a much higher chance of them being ranked!
  • You can play songs together with other players in multiplayer mode!
  • Ever wondered where someone was from? Hit F9 and hover their user panel!
  • Hit F5 at the song select screen to refresh and load any new songs from disk.
  • Hit Shift + F12 anywhere in-game to take a screenshot and automatically upload it to the internet.
  • You can customise the keys you use to play osu! under Options > Input.
  • You can search for specific conditions at song select, like ar>8 od=9. Supported keywords are: ar, od, hp, cs, bpm, length and drain (time in seconds).
  • Quickly retry a beatmap by holding Ctrl + R for a short time! You can also use a custom key (see Quick Retry in Keyboard Bindings).

Editor

These tips appear in the beatmap editor below the hit object timeline.

  • Use the keyboard shortcuts 1, 2, 3, and 4 to quickly navigate between different object types. As a mapper, you'll be using these buttons all the time!
  • Right-clicking on objects in the playfield or timeline will remove them. Right-clicking on an empty spot of the playfield will make the next object or any selected objects the start of a new combo.
  • Clicking while drawing a slider creates a curvy gray anchor and double-clicking creates a sharply angled red anchor. Ctrl + right-clicking adds anchors to completed sliders.
  • Timing is important! Α wrongly timed beatmap is frustrating to map and play. If you need timing assistance, post your beatmap in the Timing Help thread of the Modding Queues forum or ask for a timing check in #modreqs.
  • Slider speed can be adjusted through the Timing Setup window (F6). Click the plus button and adjust the Slider velocity multiplier value on the left!
  • Swap the start and end positions of a slider with the "reverse selection" tool (Ctrl + G). Reversing the selection of multiple objects switches their positions in the timeline as well.
  • Jumps can be used to highlight important sounds in the music!
  • Distance snap is a handy tool for precise spacing calculations. Hold the Alt key to fine-tune it.
  • Try synchronising the most important sounds in a song to clicks in gameplay. This is especially important when deciding slider rhythms!
  • The Beat Snap Divisor option in the top right determines how objects synchronise to music. For most songs, sticking to the default 1/4 value will work fine.
  • If you're looking for feedback on your map, check out the Modding Queues forum, the #modreqs channel in-game, or ask your friends for advice!
  • Settings like HP drain, circle size, and approach rate can be adjusted in the Difficulty tab of Song Setup (F4).
  • Bookmarks (Ctrl + B) are a fantastic tool to visualise a song's changes. Many mappers separate large sections of music with bookmarks to easily coordinate changes in their mapping.
  • Try reading the site's wiki, asking a question in #modhelp, or posting on the Beatmap Help forum if you need additional mapping information!
  • Test your beatmap (F5) to identify potential gameplay problems and improvements.
  • Disable Grid Snapping if you want unhindered control of object composition. You can be extra precise by selecting objects and using the Ctrl + Arrow key shortcuts too.
  • When your beatmap is ready for feedback, you can upload it through the Beatmap Submission System! Look for the Upload Beatmap option under the File dropdown menu.
  • The sampleset and addition options near the top left of the editor permit complex hitsound combinations.
  • Read the ranking criteria on the wiki if you're aiming to rank your beatmap!
  • Converting a slider to a stream (Ctrl + Shift + F) is a convenient way to design smooth stream shapes.
  • If you place an object after a spinner, try to leave enough time between them for players to readjust their aim.
  • Geometric object arrangements can be made with the "Create Polygon Circles" tool (Ctrl + Shift + D).
  • Beats placed on top of each other will be stacked in play mode. To see how stacks look during the play, select Stacking from the View dropdown menu.
  • Using AiMod (Ctrl + Shift + A) is a fantastic way to identify potential issues with your map long before the first modder ever checks it out.
  • Navigate the timeline by scrolling or using the left/right arrow keys. Hold Shift to navigate 4x faster.
  • You can use the copy/paste commands (Ctrl + C/V) to duplicate objects in your beatmap. In conjunction with horizontal/vertical flipping (Ctrl + H/J) and rotation (Ctrl + Shift + R), you can easily arrange objects into cute patterns!
  • Use the playback speed buttons in the bottom right to slow the song down and easily decipher timing and rhythms.
  • Check out the Featured Artist listing if you're looking for new pre-timed songs to map!
  • Spice your beatmap up by using Whistle, Finish and Clap hitsounds to punctuate certain points! Different sound samples can be used by checking out the Audio tab in the Timing Setup window (F6).
  • Zoom in on the timeline by hovering your mouse over it, holding Alt, and scrolling with the mouse wheel. You can also press the +/- buttons to the left of the timeline.
  • If you adjust timing after starting a map, don't forget to resnap objects through the Resnap All Notes option in the Timing dropdown menu. Watch out for unsnapped inherited timing sections though — they won't resnap!
  • Any pending beatmaps will be considered abandoned after 30 days without updates. Abandoned beatmaps can be moved back to the pending beatmap listing through your userpage.
  • When copying objects (Ctrl + C), the clipboard will contain the current time location and combo numbers of selected objects. This is especially useful for writing map feedback!
  • Clicking and dragging a slider's end position in the timeline creates slider repeat arrows.

osu!(lazer)

These tips appear in the lazer version of the client upon startup, before the intro sequence.

  • You can press Ctrl + T anywhere in the game to toggle the toolbar!
  • You can press Ctrl + O anywhere in the game to access options!
  • All settings are dynamic and take effect in real-time. Try pausing and changing the skin while playing!
  • New features are coming online every update. Make sure to stay up to date!
  • If you find the UI too large or small, try adjusting UI scale in settings!
  • Try adjusting the Screen Scaling mode to change your gameplay or UI area, even in fullscreen!
  • What used to be "osu!direct" is available to all users just like on the website. You can access it anywhere using Ctrl + D!
  • Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!
  • Multithreading support means that even with low "FPS" your input and judgements will be accurate!
  • Try scrolling down in the mod select panel to find a bunch of new fun mods!
  • Most of the web content (profiles, rankings, etc.) are available natively in-game from the icons on the toolbar!
  • Get more details, hide or delete a beatmap by right-clicking on its panel at song select!
  • All delete operations are temporary until exiting. Restore accidentally deleted content from the maintenance settings!
  • Check out the "playlists" system, which lets users create their own custom and permanent leaderboards!
  • Toggle advanced frame / thread statistics with Ctrl + F11!
  • Take a look under the hood at performance counters and enable verbose performance logging with Ctrl + F2!

See also

Notes

  1. Nowadays called "Frame limiter".