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The osu! World Cup #2 (OWC #2), also commonly known as osu! World Cup 2011 (OWC 2011), was a single elimination country-based osu! tournament organized by various osu! community members under the provision of the osu! team. It was the second instalment of the osu! World Cup.
Registration phase |
2011-10-29/2011-11-20 |
Group stage week 1 |
2011-11-21/2011-11-27 |
Group stage week 2 |
2011-11-28/2011-12-04 |
Group stage week 3 |
2011-12-05/2011-12-11 |
Winter break |
2011-12-12/2012-01-01 |
Round of 16 |
2012-01-02/2012-01-08 |
Quarterfinals |
2012-01-09/2012-02-05 |
Semifinals |
2012-02-06/2012-03-04 |
Finals |
2012-03-05/2012-03-25 |
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6 months of osu!supporter for each team member, unique profile badge |
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1 month of osu!supporter for each team member |
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1 month of osu!supporter for each team member |
OWC #2 winner badge
The osu! World Cup #2 was run by various community members.
Manager |
fartownik, NatsumeRin |
Streamer |
dvorak, dlovan, Metro, YodaSnipe |
Mappool selector |
fartownik, NatsumeRin, Natteke, Alace, Dangaard, Gabi, SapphireGhost, jericho2442 |
Graphic designer |
Anticloud |
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Argentina |
Wishy22, Ever17, Darksonic, Glazbom, Metro, Salvage, Hernan |
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Australia |
Mizorex, damiaanzx, Frankcons, Hark, Mikey, Neko_Lover |
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Austria |
-Lennox-, Hakkero, Hanyuu, M A R I O, novaaa, Snowball |
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Brazil |
Blue Dragon, antsu, Caco, fabriciorby, Fumi-chan, Katsuri, K3nsh1n_H1mur4, Asterio, gabaeba |
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Bulgaria |
Lolicore Flandre, ColdChester, las7h0p3, Orihara Izaya, r-Beatz, werewolf0girl |
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Canada |
FurukawaPan, Glass, Satonaka, shaNk, SilentWings, YodaSnipe, RB_Oliver, those |
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Chile |
nVidi4x, Art-FzTT, b1choO, b4ss_, Ignacio, Mesita |
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Denmark |
Emaal, BongHat, Circlemuncher, m4w11, PlasticSmoothie, DennisGG |
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Finland |
ragelewa, ethox, heintsi, Orkel, Sutsuka, Zapy, Valentiino |
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France |
Odaril, _LRJ_, galvenize, Kanna, Mustaash, XPJ38, Maestro |
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Germany |
DoKoLP, Blacky, Scanlatione, ShadowSoul, Shael, SuperCracker, -libili-, Asozial, Neruell, Tom94 |
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Hong Kong |
KanaRin, henry04213, HineX, Kirito47, Miu Matsuoka, Pokie, -[L]ightz |
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Hungary |
Kuroi Mato, higurush, Kozuki Kallen, TaylorXIII, tasli, TsukishimaKirari x] |
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Indonesia |
Hakeru Prismriver, awell, awesomewithin, dNextGen, gatitoneku, xeqta |
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Japan |
SiLviA, Apricot, Flute, Iris, Sinch, tobaku2784, val0108 |
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Latvia |
_Angel, GummyChan, LoGo, Vmx |
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Malaysia |
akupp, Gon, RhaiizoN, The 08 team_Bourdon, xsrsbsns, zenki0013 |
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Netherlands |
GladiOol, Awoken, eddieee, Henkie, Lesjuh, zozozofun |
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New Zealand |
jiantz, Bob_the_Cat, deadbeat, Kiiwa, kwk, numot123 |
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Norway |
kriers, AndreasHD, CXu, Danzai, Druidianna, KinomiCandy, Oscarface92 |
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Philippines |
Mystgun, jannnnnn, dayun10, Osu Tatakae Ouendan, Pizzicatto, usagijirosan |
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Poland |
fartownik, Kubu, Piotrekol, rEdo, White Wolf, Niko- |
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Portugal |
creativ, cococococo, JonnyThatJonny, makkura, Maraiga, Pereira006 |
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Russian Federation |
Akai-, cr1m, kapehh, Kert, Rost94, Vpalach, BinGOSU3 |
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South Korea |
KRZY, CheEZ, K i R i K a R u, moneto, Reisen Udongein, Remilia-Scarlet |
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Sweden |
theowest, failboat, Gyuunyu, Hanyuu-chan, Holmir, Nidert, m4w11 |
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Taiwan |
Saya-Honmei, SnowWhite, Tomoka Rin, wizoza83098, YuyuKo sama, ZRush |
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Thailand |
Frostmourne, aumu1995, bufo, blackspell, NonxE, termerys, 0OoMickeyoO0 |
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Ukraine |
Gorlum, [milky], rockleejkooo, uljjang, Granje |
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United States |
Kyou-kun, Cyclone, david huhh, Derekku, geckogates, Lybydose |
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Uruguay |
maay, AlrdyExists, GonixZ, H1ko, Snepif, Z e o n |
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Vietnam |
Misuzu-san, BridgetteLSatellizer, JerryC, kira_lacus1995, xLightningx, Shin1801 |
Australia |
Hungary |
Indonesia |
Canada |
Chile |
Finland |
Brazil |
Argentina |
Denmark |
Netherlands |
Norway |
Hong Kong |
France |
Malaysia |
Bulgaria |
Austria |
Germany |
New Zealand |
Poland |
South Korea |
Latvia |
Russian Federation |
Sweden |
Thailand |
Japan |
Philippines |
Ukraine |
Vietnam |
Portugal |
Uruguay |
Taiwan |
United States |
OWC #2 bracket
This competition has come to an end and resulted in the following podium:
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South Korea (KRZY, CheEZ, K i R i K a R u, moneto, Reisen Udongein, Remilia-Scarlet) |
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Japan (SiLviA, Apricot, Flute, Iris, Sinch, tobaku2784, val0108) |
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Brazil (Blue Dragon, antsu, Caco, fabriciorby, Fumi-chan, Katsuri, K3nsh1n_H1mur4, Asterio, gabaeba) |
In addition of nine other new maps, the Finals mappool also saw all of the six previously featured Tiebreaker maps from earlier rounds returning as NoMod picks.
Download the mappack here! (74.2 MB)
Download the mappack here! (110.7 MB)
Download the mappack here! (92 MB)
Download the mappack here! (86.3 MB)
Download the mappack here! (85.3 MB)
Download the mappack here! (106.2 MB)
Download the mappack here! (115.6 MB)
Sunday, 11 March 2012 (Grand Final):
Saturday, 24 March 2012 (3rd Place Playoff):
Brazil |
4 |
2 |
Russian Federation |
#1 |
Thursday, 16 February 2012:
Russian Federation |
0 |
4 |
South Korea |
#1 |
Tuesday, 28 February 2012:
Japan |
4 |
0 |
Brazil |
win by default |
Saturday, 14 January 2012:
Taiwan |
0 |
3 |
Russian Federation |
#1 |
Sunday, 15 January 2012:
Sunday, 29 January 2012:
South Korea |
3 |
1 |
Netherlands |
#1 |
France |
2 |
3 |
Brazil |
#1 |
Saturday, 7 January 2012:
Japan |
3 |
0 |
Hungary |
#1 |
South Korea |
3 |
0 |
Ukraine |
#1 |
Argentina |
0 |
3 |
Taiwan |
#1 |
Sunday, 8 January 2012:
Netherlands |
3 |
1 |
Germany |
#1 |
Poland |
3 |
1 |
Canada |
#1 |
France |
3 |
1 |
Malaysia |
#1 |
Russian Federation |
3 |
0 |
Chile |
win by default |
Friday, 13 January 2012:
Brazil |
3 |
1 |
United States |
#1 |
Saturday, 10 December 2011:
B |
Hungary |
2 |
3 |
Philippines |
#1 |
C |
Norway |
1 |
3 |
Ukraine |
#1 |
A |
Germany |
1 |
3 |
Japan |
#1 |
Sunday, 11 December 2011:
C |
Indonesia |
2 |
3 |
Poland |
#1 |
G |
Bulgaria |
2 |
3 |
Sweden |
#1 |
B |
Netherlands |
3 |
0 |
New Zealand |
#1 |
D |
Hong Kong |
0 |
3 |
South Korea |
#1 |
H |
Austria |
1 |
3 |
Thailand |
#1 |
E |
Chile |
3 |
1 |
Latvia |
#1 |
A |
Australia |
0 |
3 |
Denmark |
win by default |
F |
Russian Federation |
3 |
0 |
Uruguay |
win by default |
D |
Canada |
3 |
0 |
Vietnam |
win by default |
Saturday, 17 December 2011:
E |
Finland |
0 |
3 |
Malaysia |
#1 |
Sunday, 18 December 2011:
E |
France |
3 |
2 |
Portugal |
#1 |
H |
Argentina |
3 |
0 |
United States |
#1 |
G |
Brazil |
3 |
0 |
Taiwan |
#1 |
Saturday, 3 December 2011:
Sunday, 4 December 2011:
F |
Malaysia |
2 |
3 |
Russian Federation |
#1 |
C |
Poland |
3 |
2 |
Ukraine |
#1 |
B |
Hungary |
0 |
3 |
Netherlands |
#1 |
E |
Chile |
3 |
1 |
Portugal |
#1 |
B |
New Zealand |
3 |
1 |
Philippines |
#1 |
A |
Denmark |
0 |
3 |
Japan |
#1 |
C |
Indonesia |
0 |
3 |
Norway |
#1 |
H |
Argentina |
3 |
2 |
Thailand |
#1 |
E |
France |
3 |
1 |
Latvia |
#1 |
A |
Australia |
1 |
3 |
Germany |
#1 |
D |
South Korea |
3 |
0 |
Vietnam |
win by default |
Monday, 5 December 2011:
G |
Bulgaria |
0 |
3 |
Taiwan |
win by default |
Tuesday, 6 December 2011:
Saturday, 10 December 2011:
D |
Canada |
3 |
1 |
Hong Kong |
#1 |
H |
Austria |
1 |
3 |
United States |
#1 |
Saturday, 19 November 2011:
B |
Netherlands |
3 |
0 |
Philippines |
#1 |
F |
Finland |
2 |
3 |
Russian Federation |
#1 |
A |
Australia |
0 |
3 |
Japan |
#1 |
C |
Indonesia |
1 |
3 |
Ukraine |
#1 |
G |
Brazil |
3 |
0 |
Bulgaria |
#1 |
A |
Denmark |
0 |
3 |
Germany |
#1 |
Sunday, 20 November 2011:
E |
Chile |
1 |
3 |
France |
#1 |
H |
Thailand |
0 |
3 |
United States |
#1 |
B |
Hungary |
3 |
1 |
New Zealand |
#1 |
D |
Hong Kong |
3 |
0 |
Vietnam |
#1 |
F |
Uruguay |
2 |
3 |
Malaysia |
#1 |
Monday, 21 November 2011:
B |
Argentina |
3 |
2 |
Austria |
#1 |
Friday, 25 November 2011:
Saturday, 26 November 2011:
G |
Sweden |
0 |
3 |
Taiwan |
#1 |
E |
Latvia |
0 |
3 |
Portugal |
#1 |
Sunday, 27 November 2011:
D |
Canada |
1 |
3 |
South Korea |
#1 |
The osu! World Cup is a 4v4, country-based team tournament played on the osu! game mode.
Beatmap scoring is based on
ScoreV1.
The beatmaps for each round will be announced by the tournament host on the discussion thread in advance before the actual matches take place. Only these beatmaps will be used during the respective matches.
If no staff is available, the match will be postponed.
If a beatmap ends in a draw, the map will be nullified.
If a player disconnects, their scores will not be counted towards their team's total.
Beatmaps cannot be reused in the same match unless the map was nullified.
If a team fails to bring in the required minimum of 4 players to a match, the corresponding match can either be:
Postponed by a maximum time of 10 minutes under the opposing team and the Tournament Management's discretion.
Continued in either a 2v2 or 3v3 setting under the opposing team and the Tournament Management's discretion.
Declared as a forfeited match where the opposing team gets automatically awarded a Win by Default.
Exchanging players during a match is allowed without limitations.
Lag is not a valid reason to nullify a beatmap.
All players are supposed to keep the match running fluently and without delays. Penalties can be issued to the players if they cause excessive match delays.
If a player disconnects between maps and the team cannot provide a replacement, the match can be delayed 10 minutes at maximum.
All players and the staff must be treated with respect. Instructions of the Tournament Management are to be followed. Decisions labeled as final are not to be objected.
Disrupting the match by foul play, insulting and provoking other players or the staff, delaying the match, or other deliberate inappropriate misbehavior is strictly prohibited.
Unexpected incidents are to be handled by the Tournament Management.
Penalties for violating the tournament rules may include:
Exclusion of specific players for one beatmap
Exclusion of specific players for an entire match
Declaring the match as Lost by Default
Disqualification from the entire tournament
Disqualification from the current and future official tournaments until appealed
Any modification of these rules will be announced.
In order to be registered for the tournament, a representative of each country will have to propose a team roster comprising of 4-6 players in the discussion thread following a template set by the Tournament Management as follows:
Country Name: (...)
Captain: Nickname1
Player1: Nickname2
Player2: Nickname3
Player3: Nickname4
--------------------------
Back-up Player1: Nickname5
Back-up Player2: Nickname6
Time Zone: (...)
Each team may only consist of players who share the same national flag.
To ensure valid and serious registrations, every proposed team roster will be checked by the Tournament Management.
All accepted teams will be announced in the discussion thread after the Registration Phase.
Once a team roster has been accepted, it remains locked for the rest of the tournament. No further changes may be made to it except on these following occasions:
In the Group Stage, prior to either a team's first match or 2011-11-21 GMT +0 (whichever comes first), teams may freely substitute players in to and out from the initially accepted roster. Teams that are still short from the 6 players allowance are also able to bring in extra players within this time period. After either one of both the aforementioned conditions have been fulfilled, teams may no longer change their roster for the rest of the Group Stage unless there's an extraordinary circumstance which requires teams to bring in an emergency reserve player.
Prior to the beginning of the knock-out stages, teams that are still active in the tournament are allowed to introduce a maximum of two new players to substitute in for two other prior members of the team with the Tournament Management's approval.
Mappool selectors are not eligible to participate as players in this tournament.
A member of the Tournament Management will create a multiplayer room 15 minutes in advance. Players must gather during this period.
Room settings are osu!, Team-Vs., Win Condition: 'Score'. Room name must be "OWC2: (TeamRed) vs (TeamBlue)".
The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.
As osu! World Cup #2 features no formal referee, both team captains are expected to referee the match by themselves from inside the multiplayer lobby. If there are any suspected irregularities during the run of the match, the concerned team captain may file a report in the discussion thread which will be investigated by the Tournament Management in due time.
Map banning does not apply in the entirety of the tournament.
Each team must have 4 players for each map. They can be exchanged freely after a map is concluded.
Beatmap selection will alternate between each captain selecting a beatmap out of the mappool.
Each captain must use the
!roll
command once in
#multiplayer
.
The results of each match will be posted on the discussion thread after the match has been concluded by either of the team captains.
In the Group Stage, the teams will be divided into 8 groups of 4 teams at random.
All the teams from each group will face each other over the course of three weeks.
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
The Group Stage, Round of 16, and Quartefinals matches will be played in a Best-of-5 matchup configuration (first team to reach 3 points wins).
The Semifinals and the Finals matches will be played in a Best-of-7 matchup configuration (first team to reach 4 points wins).
There will be a different mappool for every stage.
All the maps in the mappool (including the Tiebreaker) will be played without any modifications enabled (NoMod).
Each mappool will all consist of 15 NoMod maps + 1 Tiebreaker map.
Each stage will be held on its respective timeframe set by the Tournament Management.
Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the stage.
Reschedules will only be considered if both teams agree to a time. This needs to be done and communicated to the Tournament Management before the particular match takes place.
Reschedules may only be requested by a team captain.
Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.