All individual match results can be found on the spreadsheet linked above.
Referees will create the lobby and invite players 10 minutes before the designated match time.
Players have up to ten minutes after their designated start time to move into the lobby. Failure to show will result in a forfeit. If both players are absent, the match will either be rescheduled or end in double forfeit to the discretion of the administration.
If a player disconnects within the first 30 seconds of a map, it will be aborted and replayed. Any disconnects afterwards will be a forfeit of that map.
Disconnects may only occur once per match per player. It will count as a forfeit after the first time.
Highest !roll
has first warmup, ban and pick.
Each player is allowed one ban.
Each player is allowed one warmup. Warmups must not be longer than 5 minutes, must not be in any ANZT6S mappool and must be submitted.
One player may not pick from the same mod pool twice in a row (HD/HR/DT/FreeMod). This does not apply to NoMod.
In a FreeMod pick, each player must select a mod(s) (HD/HR/HDHR). NoMod is not allowed.
Failed scores will only count if the player revives before the end. If a player fails and their opponent doesn’t, the point goes to the latter. If both players fail, the point goes to the higher failed score.
If the match ends in a tie, players will play the tiebreaker. The tiebreaker will be played under FreeMod conditions, allowing NoMod.