Requested page is not yet translated to the selected language (беларуская мова). Showing English version.
The osu! Indonesia Tournament #14 (2024) (OIT 2024) is a double-elimination 1v1 osu! tournament hosted by Chokecomint. The tournament is open to all osu! players from Indonesia without an active tournament ban regardless of rank. It is the fourteenth iteration of the osu! Indonesia Tournament.
Registration phase |
2024-08-25/2024-09-08 |
Screening phase |
2024-09-09/2024-09-22 |
Qualifiers |
2024-09-23/2024-09-29 |
Round of 16 |
2024-09-30/2024-10-06 |
Quarterfinals |
2024-10-07/2024-10-13 |
Semifinals |
2024-10-14/2024-10-21 |
Finals (week 1) |
2024-10-22/2024-10-28 |
Finals (week 2) |
2024-10-29/2024-11-03 |
The osu! Indonesia Tournament #14 (2024) offers an initial prize pool of 500,000 IDR as generously donated by Chokecomint. This prize pool was further increased from community donations through Saweria and Streamlabs.
|
60% of the accumulated prize pool, customised profile banner, unique profile badge |
|
30% of the accumulated prize pool, customised profile banner |
|
10% of the accumulated prize pool, customised profile banner |
As with all the previous osu! Indonesia Tournament iterations and other osu! tournaments in general, the osu! Indonesia Tournament #14 (2024) is not marked for profit. All contributions and expenses made towards the tournament will be publicly logged over at the Discord server for transparency.
The osu! Indonesia Tournament #14 (2024) is run by various osu! community members from Indonesia and beyond.
Host |
Chokecomint |
Co-host |
Niva, Luci, diorytt, Senritsu |
Mappool selector |
Chokecomint, Luci, FAW, TheRealPlayer, rethinkrubiks, Mashima Himeko |
Custom mapper |
FAW, Saturnalize, Azrulk, more to be announced |
Custom map quality assurance |
Niva, Kuro Fuyusaki |
Playtester |
TheRealPlayer, VtuberVoiceASMR, SDKO, Tama-desu, fragranceofpage |
Streamer |
Chokecomint, Victim_Crasher, Sunohara Kokona, wiam103, cxyren, Ren245, Sagisawa Arisu, - Fubukiii |
Commentator |
Chokecomint, Niva, Luci, diorytt, VtuberVoiceASMR, Victim_Crasher, Artaa27, WoodenPickaxe, Seox, Vvn, [Aero] |
Referee |
Chokecomint, Niva, diorytt, Artaa27, -[ Shinraa ]-, Kurami_San, YaeMyMommy, ElinLYPK, Rumah |
Graphic designer |
Victim_Crasher, Zaald, Felter |
Spreadsheet manager |
diorytt |
Wiki editor |
Niva |
Listed below are the players who managed to qualify into the Round of 16 (along with their respective seed number and aggregated Z-sum across all eleven Qualifier beatmaps) out of 59 participating players in total.
The complete list of player registrations can be found here.
Friday, 11 October 2024:
Saturday, 12 October 2024:
Sunday, 13 October 2024:
Saturday, 5 October 2024:
Sunday, 6 October 2024:
Match lobbies across the tournament will adhere to the following room settings:
The mappools for each round will be announced by the tournament management in advance before the actual matches take place.
Match schedules will be predetermined by the tournament management. If there are any teams who are unable to attend the current schedule for any reason, all other affected teams may apply and settle for a reschedule at the #scheduling
channel in the tournament's Discord server.
A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
If a player does not show up within 10 minutes of the start time, their opponent gets to win by default.
If no staff or referee is available, the match will be postponed.
NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards teams who perform better in general during the course of the beatmap regardless of their remaining health at the end.
If a player disconnects, it will be treated as if they had failed the beatmap.
Lag is not a valid reason to nullify a beatmap.
If any problems during the match occur, the tournament management will make a decision based on the referee's report.
It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
Players are required to register into the tournament individually through
this form.
In order to be eligible to play in the tournament, a player must have the Indonesian flag displayed on their profile.
Although the tournament is open rank, players are advised to be in possession of at least 6,000 pp in the osu! game mode given the relatively high difficulty of the mappool.
To ensure that all incoming registrations are serious and valid, every registered player will be checked in detail by the tournament management.
The list of players who are deemed to be eligible to compete in the tournament will be published by the tournament management after the registration phase has ended.
Testplayers, referees, custom mappers, and mappool selectors may not participate as players in this tournament.
Each player will have to sign up to one of the Qualifier lobbies that have been scheduled and prepared by the tournament management in advance.
In the lobby, all players will have to consecutively play all of the eleven Qualifier beatmaps in the order of NM1 -> NM2 -> NM3 -> NM4 -> HD1 -> HD2 -> HR1 -> HR2 -> DT1 -> DT2 -> DT3.
Players are not allowed to ban any beatmaps in the Qualifiers.
Players are not allowed to join (or register for) more than one Qualifier lobby.
Based on their performance in the Qualifier, players will be ranked based on their Z-sum value (which is the total amount of Z-score across all eleven Qualifier beatmaps). A brief explanation on the concept of Z-sum and Z-score can be found
here.
The 16 players with the
highest Z-sum value will advance to the knock-out stages.
Failure to attend in any of the predetermined Qualifier lobbies will result in an instant elimination from the tournament.
The 16 remaining players will be matched against each other based on their seeding (e.g. Seed #1 vs. Seed #16, Seed #2 vs. Seed #15, and so on).
Players will compete against each other using the double-elimination system.
The double-elimination system works as follows:
Players who lose in the upper bracket can still play again in the lower bracket.
Players who lose in the lower bracket will be eliminated from the tournament.
In the Grand Final match, the winner of the the upper bracket will only need to win a single match in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset in order to clinch the championship title.
Players who can compete in the next round are determined by:
In the Round of 16, each player needs to win 5 points in order to win a match. (Best of 9)
In the Quarterfinals and the Semifinals, each player needs to win 6 points in order to win a match. (Best of 11)
In both of the Finals weeks, each player needs to win 7 points in order to win a match. (Best of 13)
Whether there are players who are declared to win the match by default.
Whether there are players who are disqualified from the tournament.
Prior to starting the match, each player must run the
!roll
command once in the multiplayer lobby in order to determine the banning and picking order.
The winner of the !roll
gets to determine who gets the first pick and the second ban.
The loser of the !roll
gets the opposite by default.
This rule does not apply in the Qualifier lobbies.
Each player has to
ban one beatmap (on the Round of 16) and
two beatmaps (from the Quarterfinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
Banning does not apply in the Qualifier lobbies.
There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking to warm up before the match are expected to do so by their own before the match commences.
Players are expected to exercise common sense in pick time windows.
In a Free Mod pick, each player has to apply at least one mod to play the beatmap with. Allowed mods are Easy, Hard Rock, Hidden, or any possible combinations of the three mods.
In the case of a tiebreaker, the tiebreaker map will be played with the Free Mod option enabled.
The results of each match and any other relevant information regarding the match will be noted by the referee after the match has been concluded.