01:09:845
That is debatable.
01:10:563 (2,3,4) - I would say overmapping because there is no piano sound here.
So I'm not sure how to cut a series of notes once and be true to the sound.
Alternatively, you could make overmapping good and circle 01:11:520 as well, continuing the series of notes and making it the best part of the score.
Either way, I think it would work.
00:43:196 (3) - The reverse slider requires the player to stop the AIM, which increases the demands on the player, so it would be more helpful to simply let the player jump.
It also allows the player to express the strength and weakness of the song by the size of the jumps.
00:38:121 (5,6,7) - Personally, it doesn't sound like there's enough sound to make me jump, so I think it's better to play it on FLOW AIM
00:17:803 (3,4) - Changing from the stack and jumping it up a bit would emphasize the vocals a bit, and would be a good stepping stone to the next section.
00:03:994 (4) - I think it would make more sense to make a change in the shape of the slider to make it more intentional.
zu” is converted to the Japanese hiragana ‘ず’. And “du” becomes “づ”.
So the Romanised title of this song is
Kiduitara Shunkashuutou” would be more accurate.
If you have your own conversion rules for Romanised titles like this, please ignore them!
00:39:549 (6,7,1) - I think it would fit the tension of the song better if this part right after it was made a little wider.