mapped by RjSteezZ
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Note: This beatmap is marked as a work-in-progress by the creator.
Hype Train3 / 5
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00:03:518 - Remove whistle since there is no reason for feedback on spinner end. The song doesn't contribute anything towards it.

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yes

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Marked as resolved by RjSteezZ

00:03:994 (4) - I think it would make more sense to make a change in the shape of the slider to make it more intentional.

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agree

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Marked as resolved by RjSteezZ

00:05:422 - You should follow this actively since you're doing it for the rest of these pianos.

e.g. - 00:04:470 (1) - 00:04:946 (2) -

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prefer to keep

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Marked as resolved by RjSteezZ

00:06:375 (8,1) - It's a little far, so how about we flip it around?

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00:11:454 (5,1) - same
00:11:772 (1,2,3) - might want to move these to the left a bit

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agree

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00:14:153 (6) - NC + Remove NC on 00:14:629 (1) -

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agree

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Marked as resolved by RjSteezZ

00:17:803 (3,4) - Changing from the stack and jumping it up a bit would emphasize the vocals a bit, and would be a good stepping stone to the next section.

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agree

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Marked as resolved by RjSteezZ

00:21:295 - Replace for a circle instead? Then you can follow the higher pitched vocal at 00:21:454 - with like a longer slider or something, as of right now the rhythm prioritization feel really weird and random.

00:21:613 (1,2,3,4) - Like you start following the 1/1 clicks here without ever doing it from before.

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agree

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Marked as resolved by RjSteezZ

00:33:041 (3,4,5,6) - Increase spacing on this pattern to help support the buildup in the music?

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yes

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Marked as resolved by RjSteezZ

00:38:121 (5,6,7) - Personally, it doesn't sound like there's enough sound to make me jump, so I think it's better to play it on FLOW AIM 

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00:39:549 (6,7,1) - I think it would fit the tension of the song better if this part right after it was made a little wider.

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agree

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Marked as resolved by RjSteezZ

00:43:038 (1) - stack miss

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yes

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Marked as resolved by RjSteezZ

00:43:196 (3) - The reverse slider requires the player to stop the AIM, which increases the demands on the player, so it would be more helpful to simply let the player jump.
It also allows the player to express the strength and weakness of the song by the size of the jumps.

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tried to do something dont know if it works

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Marked as resolved by RjSteezZ

00:43:512 (5,6) - Is rather too spaced for what the song warrants. I would lower spacing on 00:43:512 (5) - by quite a bit.

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agree

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Marked as resolved by RjSteezZ

01:09:845
That is debatable.
01:10:563 (2,3,4) - I would say overmapping because there is no piano sound here.
So I'm not sure how to cut a series of notes once and be true to the sound.

Alternatively, you could make overmapping good and circle 01:11:520 as well, continuing the series of notes and making it the best part of the score.

Either way, I think it would work.

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agree

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Marked as resolved by RjSteezZ

01:09:845 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Crescendo starts on blue tick at 01:09:765.

Additionally, it could also use some hitsounds since it's pretty blank in terms of feedback.

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yes

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Marked as resolved by RjSteezZ

01:48:594 (1) - Could use similar spacing as 01:47:325 (1) -.

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agree

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Marked as resolved by RjSteezZ
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