00:21:969 (3,4,5,6,1,2,3,4) - can be easily cheese by centering your cursor, considering this map is pretty gimmicky in terms of cursor movement, increasing the overall spacing and forcing movement results in something relating more to the map idea, emphasising the 1/4 kicks strong kicks as well as honestly being more fun to play
01:05:302 (1,2,3,4,5,6,7,8) - in gameplay this pattern was pretty boring in an otherwise really fun and interesting map as just like the previous it was easily cheesable which felt really out of place as an introduction into a new section. either new patterning or just increasing the spacing between the notes should fix
01:43:802 (2,3,4,5,6,1,2,3,4,5,6,7,8) - This section seems oddly dense in the winding down section of the song, compare it to the average rhythm in the climax (for lack of a better word) and its either on par or more clicking intense for seemingly no apparent reason other than its leading into the 1/2 nc spam which would gain more impact if it didnt have this lead up
00:37:469 - the increasing pitch sound starts from even as back as here and seems a little off when only half of it is mapped yet trying to showcase the increasing intensity of sound. To add 00:38:302 (2,3,4) - can something be done here to make it a little more interesting? while moving vertically does showcase the increasing pitch and intensity it feels kinda bland in a map that has some pretty interesting ideas in a hard. maybe something more akin to 01:47:136 (1,1,1,1,1) - but slightly nerfed
01:02:636 (1,1) - consider switching this into a longer slider that ends on 01:03:969 - to a newer player it would make a lot more sense rhythmically than holding it for the small build up into 01:05:302 -
00:50:636 (3) - even tho the song gives off a very uncomfortable vibe, this slider touches the HP bar in default skin which is what most players of this skill level use
00:43:136 - could a less/more intense version of 00:37:969 (1,2,3) - be added here for section consistency, should be fine to switch into the next section and also just feels off that its not being consistently mapped despite being in the same section
Thankfully my hitsounds diff was still in my recycle bin.
01:12:915 (1) - Changed
02:13:838 - All the hit finishes in this section where a mistake, probs left in from when i was experimenting with it in this section and was copy pasted on the hitsound diff. I prefer this winddown section to not have them at all and just use normal hit normals on the down beats
00:29:761 - 00:29:991 - 00:30:222 - added
00:48:222 - 00:51:915 - 00:55:607 These already have this hitsound on the hitsounding diff, this seems to be hoki specific and will be fixed when i copy hitsounds from the correct map.