Very cool mapset as a whole, love to see good alt mapping that captures the spirit of the song!!
(top diff immediately make me think of fire bird even before reading the description, it's a rlly good homage)
00:17:597 (3) - could be cool if this was a red anchor slider so it feels more similar to 00:14:972 (1,2) - and distinguishes itself from 00:19:472 (1,2) -
00:40:003 (4,5,6,1) - personally I find moving from the 4/5 stack into the 6 to be pretty awkward as a linear motion, especially having to snap down to the 1 again afterwards, maybe consider doing something like instead so the entire pattern forms one continuous flow?
(unless this is deliberately awkward, then ignore me)
01:33:159 (2,3,4) - consider rotating this by 90 degrees clockwise? I feel like it makes the flow significantly nicer (something like )
00:13:472 (1,2,3) - I think unless you're deliberately trying to make this a reading trap alongside 00:14:034 (1,2,3) - it could be worth NC spamming on this so it's clear that these two patterns are rhythmically distinct
00:49:284 (5,6,7) - is this intentionally not spaced the same way as 00:48:628 (1,2,3,4) - LOL, if it is then ignore this, was just curious
00:55:659 (2) - would really strongly recommend either removing one of these reverses or moving this to a position where going to 00:56:034 (3) - is more reasonable, right now this is just asking for sliderbreaks
00:32:784 (1) - could move this ever so slightly towards the top-left so it blankets the 00:32:409 (6) -
00:53:503 (1) - I think un-NC'ing this would help make the gap between 00:53:222 (2,1) - more obviously 1/4, right now I'd read it as 1/2 at first glance
00:48:534 (3,4,5,6,7) - this entire pattern just feels a little cramped, with the movement feeling far more constrained than other patterns around this section, I might suggest something like but there's definitely other ways to open this up if this isn't a deliberate design choice
01:22:659 (1,2,1,2,1,2) - I think having all of these change direction makes this far harder than it needs to be, IMO ctrl-g'ing 01:22:847 (1,2) - so that this entire pattern forms one continuous motion towards the left would be much nicer
01:53:222 (1,1,1,1) - unless you intended on this section being a reading trap, I would suggest not NC spamming and have 01:53:222 (1,1,1,1) - as one combo and 01:53:597 (1,1,1,1) - as one combo, making it much more visible to the player how they have to move, especially with 01:53:690 (1) - being almost perfectly overlapped under 01:53:503 (1) -
00:17:597 (3) - could be cool if this was a red anchor slider so it feels more similar to 00:14:972 (1,2) - and distinguishes itself from 00:19:472 (1,2) -
00:40:003 (4,5,6,1) - personally I find moving from the 4/5 stack into the 6 to be pretty awkward as a linear motion, especially having to snap down to the 1 again afterwards, maybe consider doing something like instead so the entire pattern forms one continuous flow?
(unless this is deliberately awkward, then ignore me)
01:33:159 (2,3,4) - consider rotating this by 90 degrees clockwise? I feel like it makes the flow significantly nicer (something like )
00:13:472 (1,2,3) - I think unless you're deliberately trying to make this a reading trap alongside 00:14:034 (1,2,3) - it could be worth NC spamming on this so it's clear that these two patterns are rhythmically distinct
00:49:284 (5,6,7) - is this intentionally not spaced the same way as 00:48:628 (1,2,3,4) - LOL, if it is then ignore this, was just curious
00:55:659 (2) - would really strongly recommend either removing one of these reverses or moving this to a position where going to 00:56:034 (3) - is more reasonable, right now this is just asking for sliderbreaks
I think overall this is just my favourite diff on this set, the musical representation conveyed through the flow feels so intentional and it genuinely feels like I'm playing the song
00:32:784 (1) - could move this ever so slightly towards the top-left so it blankets the 00:32:409 (6) -
00:53:503 (1) - I think un-NC'ing this would help make the gap between 00:53:222 (2,1) - more obviously 1/4, right now I'd read it as 1/2 at first glance
00:48:534 (3,4,5,6,7) - this entire pattern just feels a little cramped, with the movement feeling far more constrained than other patterns around this section, I might suggest something like but there's definitely other ways to open this up if this isn't a deliberate design choice
01:22:659 (1,2,1,2,1,2) - I think having all of these change direction makes this far harder than it needs to be, IMO ctrl-g'ing 01:22:847 (1,2) - so that this entire pattern forms one continuous motion towards the left would be much nicer
01:53:222 (1,1,1,1) - unless you intended on this section being a reading trap, I would suggest not NC spamming and have 01:53:222 (1,1,1,1) - as one combo and 01:53:597 (1,1,1,1) - as one combo, making it much more visible to the player how they have to move, especially with 01:53:690 (1) - being almost perfectly overlapped under 01:53:503 (1) -