me when the modding happens
Audio & Timing
Replace audio with the same file used in https://osu.ppy.sh/beatmapsets/2127556. Allows the same song to not pointlessly transition audio when switching maps on the menu
Normalis
00:47:974 (4) - per the ranking criteria guidelines, 1/2 sliders with more than one reverse should be avoided. I would switch this to two sliders or two circles -> slider instead.
01:03:307-01:04:640 - For the first instance of this more rhythmically dense drum (or whatever it is) sound, you chose to represent it using less rhythm density than the rest of the kiai. You should instead represent it like how you did at 01:24:640 (1,2,3,4)
00:55:307 (1,2,3,4) - Maybe it's just me but this feels like too sharp of an angle change for a normal diff, consider making the angle wider by moving around some of the objects before and after it.
01:27:974 (2) - Pretty much everywhere else the note after a break is a new combo, so this one should be too.
Insanus
The last section has a lot of... confusing rhythm choices. Instead of marking them as individual problems, I'll just rapid fire them here. 01:35:307 (1,2,3) - there is no triple in the song here. 01:44:474 (6,7,8,9,10) - This doesn't exist in the song. 01:30:807 (4,5,6,7,8,9,1), 01:37:474 (1,2,3,4,5,6,7), 01:40:140 (1,2,3,4,5,6,7), 01:41:474 (1,2,3,4,5,6,7) - This 1. represents a very hard-to-hear sound, so it wouldn't be something you would represent with a more intense pattern, 2. the sound it represents starts 1/2 earlier, and 3. this sound is only represented sometimes, other times is not, in which it should be more consistent.
While not bad enough to be a problem per se, you tend to use almost all the playfield, but leave the very edges completely untouched. It is still very much rankable, and in fact encouraged, to have objects that have parts that go outside the border. As long as every pixel of the object can be seen in a 4:3 screen ratio, it's fine. Generally, this means not putting more than half the object outside the border.
00:59:974 (1,2,3,4,5) - Change the angle of the slider here, is is noticeably different from the angle of the straight burst (?) preceding it
00:37:307-00:37:807 - The section from 00:32:640-00:43:307 starts due to the addition of a new sound, a sort of clap. Yet the section, especially the segment shown here, doesn't seem to reflect that clap noise. I would suggest changing it, since when changing the rhythm with the addition of a new sound, you should probably represent that sound.
Overall thoughts:
Could go somewhere, just a few... questionable decisions here and there.
Its modding time hooray
this was one of if not the first time properly modding <3* so what I have to offer in that regard may be a little lacking
metadata:
Difficulty names should show a clear progression of difficulty. However, yours are all just synonyms. I would suggest changing them to something along the lines of G3NU1N3LY NORM4L, TRU3LY H4RD, and so on, but even if you don't use those, they should be modified to show the difficulty progression in some way, shape, or form.
H0N3STLY
The stream section follows almost the exact same pattern thought its duration. It basically traces the same figure-8 pattern for the whole section, and this problem is especially noticeable in 01:01:890 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8)
00:31:369 (1,2,3,4,1,2,1,2) - I would follow the vocals here more to try and prevent this slider rhythm from getting too repetitive when it matters, which is the rest of this section due to it's higher intensity
00:42:468 (1,2,3,4,5) - Feels like it is too close to the previous slider, in fact 00:42:641 (2) even overlaps with it a little bit. Would suggest moving this pattern to the right a little bit
00:29:289 (3,4) - These 2 sliders have some slight overlap, which causes it to be quite visually unappealing. I would move them a little farther apart on the Y axis.
01:07:438 (1,2,3,1,2,3,1,2,3,1,2,3) - You should probably make the sliders in this section a little farther apart both to put more emphasis on the sound, and to more accurately fit the difficulty of the map
This diff has a few glaring problems but overall it isn't particularly atrocious and seems like it could be pretty fun with a little cleaning up
inter's S1NC3R3LY
The section from 00:23:046 (2)-00:42:121 (8) plays almost exactly around the center of the screen, which causes that part of the map to be uninteresting, especially when that part of the song is quite intense
00:14:028 (3) and 00:44:375 (6) - Sliders should have a less extreme curve, as the repeat is quite awkward at an angle like that, even more so in an extra diff
Overall this diff needs a lot of cleaning up. The major problems are ineffective playfield usage and constant patterns that revolve completely around the center
upy's F41THFULLY
There is a noticeable lack of use of the far left and right of the playfield, particularly the middle-left and bottom-right24:780 (2) and 00:27:554 (2) - A slider and a circle combination doesn't effectively capture the song's intesity here, I would con
00:24:780 (2,3) and 00:27:554 (2,3) - A slider and circle pattern really don't do this part of the song justice. The intensity of the pattern feels like it drops here instead of coming to a climax at the end of a pattern. Consider using a revering slider like 00:35:531 (1) and 00:38:306 (1) here.
00:49:751 (6) - Potentially change this to a 1/2 slider as to not tank the map's intensity when the song intensity has little to no change.
00:58:075 (1) - The angle of this slider should be changed as to have a better flow into it (maybe like -30 to -45 degrees or so). If done you might also change 00:58:421 (2)'s angle to it would be better flowed into with the new slider angle
Pretty cool farm-ey diff not much to say
yky's TRU3LY
01:08:479 (2), 01:11:254 (1), 01:14:028 (2), 01:15:936 (3), and 01:16:803 (4) - these are all muted. An active click should always have audible feedback. If you re-import the hitsounds it should fix it
01:15:936 (3) - this note is not on a sound. You should have it on the established rhythm half a beat back since it's a hard diff, but even 1/4 a beat back would be on a sound actually heard in the song
01:17:843 (7) - this slider is far messier than it should be, consider normalizing it a little bit
My primary problems stem from inconsistencies in song representation. Other than that it wasn't that bad
iaport's G3NU1N3LY
01:18:190 - potentially add another note here to 1. help flow into 01:18:537 (1), and 2. keep the flow you established the last few notes, which shouldn't stop because the song doesn't stop
A pretty decent overall normal diff, although I may not be the best person to state that as a fact
My overall thoughts on the mapset are that most diffs have a good basis that can be reasonably shaped into a pretty good map. The diff that would probably need the most work is inter's S1NC3R3LY, as it would need quite a few significant changes to map structure.
W song
Spacing after sliders in stream sections is far too little, resulting in the jump being quite underwhelming compared to the actual streams (ex. 00:22:925 (1,2,1))
A lot of sliders have practically no flow in or out. Generally, you want to follow the movement of the slider both from the previous note(s) to the slider, and from the slider to the next note(s), in sort of a consistent arc motion. This is even more important when it's a flow aim map. (ex. 00:51:425 (7,8,9,1,2,3,4)). Do note that, at least in my opinion, the flow out of a slider is significantly more important than the flow into a slider.
A few times you change distance spacing a note too early in streams, causing a disconnect from the map and the song (ex. 00:56:450 (16,1,2))
01:07:325 (1)-01:11:825 (7) - this section plays heavily around the center causing patterns to feel not as dynamic as they should be. The imaginary centerpoint of a jump pattern should generally change from pattern to pattern to prevent the map from feeling same-ey
03:14:525 (1)-03:24:125 (1) - The significant decreases in spacing in this part don't seem to represent any significant changes in the song. Hence, they should at a minimum have a less jarring change in spacing
01:01:925 (3) - should probably be moved off of the next note, makes it significantly harder to read, and this is not a reading map. It would also make it more consistent with similar patterns across the map.
03:04:925 (1,1) - These two sliders almost completely overlap which is not very visually appealing. I would suggest reducing the amount of overlap the sliders have, and maybe not place the sliders directly on top of each other.
Objects that barely overlap eachother are not very visually appealing. This is particularly noticeable with patterns like 04:25:215 (1,2,3,4), which are only slightly overlapping one another.
Overall the map was pretty good. Most of the streams were pretty good compared to the rest of the map, and the biggest problem to me seems to be underwhelming patterns as a result of underspacing. You also generally played towards the center of the screen rather than using the entire playfield to your advantage.
Hello! Since you asked for just general feedback, here it is. Hopefully this gives you a good idea on what to improve on for future projects :)
The slider designs on longer slider are far too messy for this type of song. Take 00:29:221 (2) for example. There are quite a few turns in this slider, at ~00:29:877, 00:30:696, and 00:31:352. Yet this slider is meant to follow the piano note, which to me sounds more graceful, something that a slider with a lot of sharp turns like that does not properly represent. There are also sliders like 00:05:614 (3), which looks to me like an attempt at a wave slider with an extra point. This extra point causes the angles to be less consistent, which similarly to the last note, makes it feel messier, which should not be done for a more graceful note like the one the slider is on. In other words, more slider points does not equal better slider
There are a lot of 2-slider patterns that have unnecessarily inconsistent angles. For example, 01:02:008 (1,2). The second slider is very clearly supposed to match the first one, yet the second slider is not angled the same as the first one. You should just be copy+pasting the first slider, then using CTRL+G to invert it instead of making a second slider seemingly manually
A lot of the time the placement of circles after sliders breaks any flow you have built up. As an example, the transition between the notes 01:08:565 (1,2). The implied flow of the slider dictates that you would either continue the arc that the slider created for the next 2 notes (or more) notes, or continue moving in the direction you were moving at the end of the slider, in this case down-right. Yet this does neither of those things, and follows the arc for the first note and then takes a sharp turn to the next. Patterns like this are a common occurrence across the map.
Having the sliders go around in a circle a few times following the vocals is a pretty cool idea, especially from 03:24:302-04:11:515, but when its used in the other stream sections where in the song the vocals are less emphasized, it feels more like a repetitive stream patten than a vocal representation gimmick, so I would use less repetitive patterns in those calmer stream sections.
04:05:531 (8,1,2,3) - the spacing drop here feels a bit too jarring, try to ease into it a little more
There is a certain pattern that is used both as a filler for rhythm variety (such as 02:31:844 (1,2,3)) but also to represent a new sound (such as 02:36:434 (1,2,3)). These should probably not use the same triple pattern. I personally would use a straight slider that jumps down a little bit every full beat, but it's up to you
02:46:270 (1,2,3,4,5,6,7,8) - I can see why the stream angle became less intense here, but it feels like too jarring of an angle change for a vocal note that eases in
Overall the map is pretty good for your level besides a few major flaws. It's got a few cool concepts although it can be quite repetitive at times. The biggest problem is it seems like you have a particular lack of experience using sliders, so I would focus on improving that the most.
02:53:500 (1,2,3,4,5,6,7,8,9) - should be made more interesting rather than a big circle, one solution to this could be to CTRL+G 02:53:989 (5,7)
02:14:369 (1) - Really awkward angle going into this slider, should be rotated clockwise for a less jagged angle
The slider designs on longer slider are far too messy for this type of song. Take 00:29:221 (2) for example. There are quite a few turns in this slider, at ~00:29:877, 00:30:696, and 00:31:352. Yet this slider is meant to follow the piano note, which to me sounds more graceful, something that a slider with a lot of sharp turns like that does not properly represent. There are also sliders like 00:05:614 (3), which looks to me like an attempt at a wave slider with an extra point. This extra point causes the angles to be less consistent, which similarly to the last note, makes it feel messier, which should not be done for a more graceful note like the one the slider is on. In other words, more slider points does not equal better slider
There are a lot of 2-slider patterns that have unnecessarily inconsistent angles. For example, 01:02:008 (1,2). The second slider is very clearly supposed to match the first one, yet the second slider is not angled the same as the first one. You should just be copy+pasting the first slider, then using CTRL+G to invert it instead of making a second slider seemingly manually
A lot of the time the placement of circles after sliders breaks any flow you have built up. As an example, the transition between the notes 01:08:565 (1,2). The implied flow of the slider dictates that you would either continue the arc that the slider created for the next 2 notes (or more) notes, or continue moving in the direction you were moving at the end of the slider, in this case down-right. Yet this does neither of those things, and follows the arc for the first note and then takes a sharp turn to the next. Patterns like this are a common occurrence across the map.
Having the sliders go around in a circle a few times following the vocals is a pretty cool idea, especially from 03:24:302-04:11:515, but when its used in the other stream sections where in the song the vocals are less emphasized, it feels more like a repetitive stream patten than a vocal representation gimmick, so I would use less repetitive patterns in those calmer stream sections.
04:05:531 (8,1,2,3) - the spacing drop here feels a bit too jarring, try to ease into it a little more
There is a certain pattern that is used both as a filler for rhythm variety (such as 02:31:844 (1,2,3)) but also to represent a new sound (such as 02:36:434 (1,2,3)). These should probably not use the same triple pattern. I personally would use a straight slider that jumps down a little bit every full beat, but it's up to you
02:46:270 (1,2,3,4,5,6,7,8) - I can see why the stream angle became less intense here, but it feels like too jarring of an angle change for a vocal note that eases in
Spacing after sliders in stream sections is far too little, resulting in the jump being quite underwhelming compared to the actual streams (ex. 00:22:925 (1,2,1))
A lot of sliders have practically no flow in or out. Generally, you want to follow the movement of the slider both from the previous note(s) to the slider, and from the slider to the next note(s), in sort of a consistent arc motion. This is even more important when it's a flow aim map. (ex. 00:51:425 (7,8,9,1,2,3,4)). Do note that, at least in my opinion, the flow out of a slider is significantly more important than the flow into a slider.
A few times you change distance spacing a note too early in streams, causing a disconnect from the map and the song (ex. 00:56:450 (16,1,2))
01:07:325 (1)-01:11:825 (7) - this section plays heavily around the center causing patterns to feel not as dynamic as they should be. The imaginary centerpoint of a jump pattern should generally change from pattern to pattern to prevent the map from feeling same-ey
03:14:525 (1)-03:24:125 (1) - The significant decreases in spacing in this part don't seem to represent any significant changes in the song. Hence, they should at a minimum have a less jarring change in spacing
01:01:925 (3) - should probably be moved off of the next note, makes it significantly harder to read, and this is not a reading map. It would also make it more consistent with similar patterns across the map.
03:04:925 (1,1) - These two sliders almost completely overlap which is not very visually appealing. I would suggest reducing the amount of overlap the sliders have, and maybe not place the sliders directly on top of each other.
Objects that barely overlap eachother are not very visually appealing. This is particularly noticeable with patterns like 04:25:215 (1,2,3,4), which are only slightly overlapping one another.
Difficulty names should show a clear progression of difficulty. However, yours are all just synonyms. I would suggest changing them to something along the lines of G3NU1N3LY NORM4L, TRU3LY H4RD, and so on, but even if you don't use those, they should be modified to show the difficulty progression in some way, shape, or form.
The stream section follows almost the exact same pattern thought its duration. It basically traces the same figure-8 pattern for the whole section, and this problem is especially noticeable in 01:01:890 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8)
00:31:369 (1,2,3,4,1,2,1,2) - I would follow the vocals here more to try and prevent this slider rhythm from getting too repetitive when it matters, which is the rest of this section due to it's higher intensity
00:42:468 (1,2,3,4,5) - Feels like it is too close to the previous slider, in fact 00:42:641 (2) even overlaps with it a little bit. Would suggest moving this pattern to the right a little bit
00:29:289 (3,4) - These 2 sliders have some slight overlap, which causes it to be quite visually unappealing. I would move them a little farther apart on the Y axis.
01:07:438 (1,2,3,1,2,3,1,2,3,1,2,3) - You should probably make the sliders in this section a little farther apart both to put more emphasis on the sound, and to more accurately fit the difficulty of the map
The section from 00:23:046 (2)-00:42:121 (8) plays almost exactly around the center of the screen, which causes that part of the map to be uninteresting, especially when that part of the song is quite intense
00:14:028 (3) and 00:44:375 (6) - Sliders should have a less extreme curve, as the repeat is quite awkward at an angle like that, even more so in an extra diff
There is a noticeable lack of use of the far left and right of the playfield, particularly the middle-left and bottom-right24:780 (2) and 00:27:554 (2) - A slider and a circle combination doesn't effectively capture the song's intesity here, I would con
00:24:780 (2,3) and 00:27:554 (2,3) - A slider and circle pattern really don't do this part of the song justice. The intensity of the pattern feels like it drops here instead of coming to a climax at the end of a pattern. Consider using a revering slider like 00:35:531 (1) and 00:38:306 (1) here.
00:49:751 (6) - Potentially change this to a 1/2 slider as to not tank the map's intensity when the song intensity has little to no change.
00:58:075 (1) - The angle of this slider should be changed as to have a better flow into it (maybe like -30 to -45 degrees or so). If done you might also change 00:58:421 (2)'s angle to it would be better flowed into with the new slider angle
01:08:479 (2), 01:11:254 (1), 01:14:028 (2), 01:15:936 (3), and 01:16:803 (4) - these are all muted. An active click should always have audible feedback. If you re-import the hitsounds it should fix it
01:15:936 (3) - this note is not on a sound. You should have it on the established rhythm half a beat back since it's a hard diff, but even 1/4 a beat back would be on a sound actually heard in the song
01:17:843 (7) - this slider is far messier than it should be, consider normalizing it a little bit
01:18:190 - potentially add another note here to 1. help flow into 01:18:537 (1), and 2. keep the flow you established the last few notes, which shouldn't stop because the song doesn't stop
Replace audio with the same file used in https://osu.ppy.sh/beatmapsets/2127556. Allows the same song to not pointlessly transition audio when switching maps on the menu
00:47:974 (4) - per the ranking criteria guidelines, 1/2 sliders with more than one reverse should be avoided. I would switch this to two sliders or two circles -> slider instead.
01:03:307-01:04:640 - For the first instance of this more rhythmically dense drum (or whatever it is) sound, you chose to represent it using less rhythm density than the rest of the kiai. You should instead represent it like how you did at 01:24:640 (1,2,3,4)
00:55:307 (1,2,3,4) - Maybe it's just me but this feels like too sharp of an angle change for a normal diff, consider making the angle wider by moving around some of the objects before and after it.
01:27:974 (2) - Pretty much everywhere else the note after a break is a new combo, so this one should be too.
The last section has a lot of... confusing rhythm choices. Instead of marking them as individual problems, I'll just rapid fire them here. 01:35:307 (1,2,3) - there is no triple in the song here. 01:44:474 (6,7,8,9,10) - This doesn't exist in the song. 01:30:807 (4,5,6,7,8,9,1), 01:37:474 (1,2,3,4,5,6,7), 01:40:140 (1,2,3,4,5,6,7), 01:41:474 (1,2,3,4,5,6,7) - This 1. represents a very hard-to-hear sound, so it wouldn't be something you would represent with a more intense pattern, 2. the sound it represents starts 1/2 earlier, and 3. this sound is only represented sometimes, other times is not, in which it should be more consistent.
While not bad enough to be a problem per se, you tend to use almost all the playfield, but leave the very edges completely untouched. It is still very much rankable, and in fact encouraged, to have objects that have parts that go outside the border. As long as every pixel of the object can be seen in a 4:3 screen ratio, it's fine. Generally, this means not putting more than half the object outside the border.
00:59:974 (1,2,3,4,5) - Change the angle of the slider here, is is noticeably different from the angle of the straight burst (?) preceding it
00:37:307-00:37:807 - The section from 00:32:640-00:43:307 starts due to the addition of a new sound, a sort of clap. Yet the section, especially the segment shown here, doesn't seem to reflect that clap noise. I would suggest changing it, since when changing the rhythm with the addition of a new sound, you should probably represent that sound.
641 feels more than off enough to make the set completely unrankable. I believe for songs that don't have complex timing (like this one) offset should be as close to perfect as possible (I consider this around 2-3ms). When playing, it feels noticeably incorrect, so this needs to be changed