01:03:916 (3,1) - seems like spacing between objects isn't enough to provide a cool emphasize for strong guitar on 01:04:066, could Ctrl+g to emphasize it?
01:01:366 (5) - could turn into this slider in a 2 circles to save high density after stream?
00:19:366 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - why u decided to follow drums here instead of guitar if u follow guitar throughout the whole map? could just follow guitar constant, especially when guitar goes really strong.
i believe that current streams emphasize should be adjusted, currently streams seems overspaced/underspaced in some spots.
during the one stream while u emphasizing guitar it works well, however if we look at the whole picture, we'll see some places when map isn't match with intensity of guitar.
ex.
00:08:266 (1,2,3,4,1,2,3,4,1) - guitar there isn't too strong to make such a big spacing, it barely have a difference with previous guitar
00:11:266 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - compared with previous streams where u make spacing bigger for such intensity it looks really underwhelming. It should be spaced more like 00:05:266 (1,2,3,4) -.
00:23:266 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same with 1st point.
00:48:616 (2,3,4,5,1,2,3,4,1,2,3,4) - same with 2nd point
and etc. (This problem following you throughout the whole map)
U should create a one spacing logic (when guitar goes weaker make spacing lower, when guitar goes stronger make spacing bigger) and follow it through the whole map to match with guitar intensity.
00:09:739 (1,2) - really confusing rhythms for newbies because u follow vocal usually but there suddenly start to follow instrumentals, could back to your previous logic and follow vocal instead, just make 1/2 reverse + circle + 1/2 slider for 00:09:739 (1,2,3) -
00:21:513 (5) - 00:25:135 (5) - 00:17:890 (5) - using 1/4 reverse here is unwarranted cuz u don't have sounds on 00:21:626, could keep simple rhythms and make just 1/2 slider instead.
00:16:079 (1,2,3,4) - same but u can also make 1/4 sliders here instead cause it literally the strongiest drums throughout the whole map