Current map overall is not in a good state.
The map does not accurately or consistently represent the music. the difficulty of the map is all over the place. and there are random minijacks throughout. the offset is also wrong. and the patterns are quite uncomfortable
a good example of the lack in difficulty consistency and consistency overall is the first section 00:04:088 to 00:14:852 . this entire part is musically very similar in intensity and structure. but the patterning you choose to represent it with changes in density and structure almost every white line.
The first thing i'd focus on right now is consistency by assigning certain patterns/chords to certain sounds. for example:
snare: hand/triple
normal kick: jump/double
cymball: hand/triple
vocal: jump
also you have allot of uncomfortable minijacks throughout the map that do not make sense with the music. try to avoid unnecessary minijacks
Goodluck improving the map
The balance and set identity between difficulties is not good.
comparing the hard to the insane you can see some big differences.
for example: 00:04:824 to 00:14:100 . While there is ln usage on the insane the difficulty is quite allot lower due to no jacks or hands being present to up the difficulty like in the hard.
or another example: section 00:16:708 to 00:25:114 is quite similar in difficulty to each other other which is not ideal.
similar stuff happens between the hard and normal
what's also going on is that the normal and insane have way more fleshed out concepts then the hard which is doing just the bare minimum and not sticking to concepts that should be similar to the normal and insane
Each diff also has its own issues
Like the insane being quite unbalanced in difficulty, having some chord inconsistencies, and missing notes and some weird patterning choices like 02:21:490 being a connected part but then it turns into cut bursts
Easy has some same lane note placement issues and some balance issues
Hard has issues with difficulty balance , its overall also really bland like mentioned earlier. also jacks in sections like 00:05:114 to 00:11:781 being on only 1 hand is not advised and would be better to balance them between hands and fingers
Normal overall has solid concepts and is doing it good. although could be improved by looking at hand balance a bit more
comparing the hard to the insane you can see some big differences.
for example: 00:04:824 to 00:14:100 . While there is ln usage on the insane the difficulty is quite allot lower due to no jacks or hands being present to up the difficulty like in the hard.
or another example: section 00:16:708 to 00:25:114 is quite similar in difficulty to each other other which is not ideal.
similar stuff happens between the hard and normal
youre right that they are quite similar to the hard diff streams. though i do like keeping this simple structure here since this is a similar flow throughout the difficulties with keeping this quite simple. changing this up kinda feels a little weird looking at the patterning on the insane then so idk lmk what you think
i can get why this can feel off or weird to look at. though this partially has to do with vocal representation and also a buildup in density to the end of the phrase/ part of the vocals. specifically 00:49:757 (49757|2,49757|0,49757|1,49757|3) - is a quad just like the reapeated cases throughout the chorus to really add on that feeling of the ending of the vocals and into a small break
for the other 2 its mostly a density buildup and flow of density and feeling
I cant find a vocalaud 1 in the tags though if you mean vocaloud 01 that is part of the album title it is from, https://www.discogs.com/release/10605887-Various-Vocaloud-01-Breaking-Of-The-Emotion-?srsltid=AfmBOoo2yUUszc0ppFEGh2alAxKqRM4pDGATaYoNBDPHnZJJEDlw9svq refrence metadata link