Uhhh imo those 2 higher spaced items (00:49:365 (1) - & 01:26:415 (4) - ) are quite random, as u already spaced similar sounds with just anti-flow, for example 00:09:915 (1) - or the whole kiai section.
That's why would just use anti-flow on those (~or make others higher spaced as well), to keep spacing similar throughout the whole song (~sections).
As the +0.2/3x spacing increase is relatively noticeable especially with dt.
00:49:365 (1) - u can very clearly hear that the guitar cuts off at 00:50:115, would just use the same rhythm as other diffs here, imo allows for better emphasis on the start of kiai as well this way.
03:12:053 (5,6,7,8,9) - the (6,7,8,9) feels a bit random *(something just felt off when played), maybe could combine it into one with (5) slider as a chain spread buildup (feels like the song allows it), 03:12:469 (1) - could get more emphasis as well that way (hopefully made any sense in that sentence xd) // (My guess was meant for pre-shadowing the later patterning?)
02:56:219 (1) - would maybe adjust it so hypers are more at edges, and not at middle of the slider (might just be a skill issue on my end).
01:13:460 (7,8,1,2) - feels misplaced (ig you wanted more dashes for the buildup?), overall the whole 01:10:041 - 01:15:015 section feels a bit static/stale, as it is in almost placed within single side of play-field.
Could maybe convert some of the 1-4 combo "L" form chained walk-ables into straight line's or other type of shapes, to cover more of the distance to have more space to play with.
01:12:372 (8,1,2,3,4,5,6,7,8) - Imo way 2 hard of a pattern for a 5,8*, especially coming right after a 1/4th snapping into changing 1/2's, would suggest to nerf it in some way. (way 2 "strained" patterns)
Could suggest making lower emphasis on 01:13:150 (5) - as it pick's up again each 4 notes, removing strain needed to play it out.
01:02:891 (3) - bit odd spacing, hyper-chain (x:2,42-.44) or up-scaling (reverse of what u have now) spacing imo would be better here. // Either way plays the same, simply for smoother movement.
01:13:771 (1,2,3,4) - Don't rly understand this either, just feels awkward afterwards the previous pattern, in other places where u used it, it's supported by vocals to justify the second 1/4th, where here it's just flat out drums which end on red tick's.
Idk, for me the prolonged "i" sound section is the same as next one, + they are the same volume, second one simply just have a higher pitch, that's why i still wouldn't ignore it.
Just like the section change feel's like emphasised more with the spinner anyways.
// or I'm misinterpreting what you've said?
As the "connection" of the sound would work only if the sound was being split-ed (for example ti-me as 2 separate sliders, or making first-time as a single slider), which isn't what i was referring to as a problem whatsoever.
Sorry for being oppressive here, but i don't see it nor i get your point. ( +Would like to know for future mapping in general)
Yee, had a dash at 01:00:508 beforehand, but removed it because of that (250ms 2x in a row guideline, now rereading it i got that i miss-understood it all-together xD)
In my opinion 00:20:508 - 00:23:175 & 01:03:175 - 01:05:841 are kinda justified because of all the escalation what happens before the final parts?
Yee i might have forgotten the dash at 00:19:175 xd (ty)
Should be fixed now