I get that the gluts are mapped to the drum fills, but those sections have barely any more song intensity than the other sections where you have mapped handstream without minijacks. Please change this - 1/4 glut bursts are extremely abrasive at 234bpm, and I cannot see players liking this. At best, the top players who can play through the gluts will think of it as merely OK. At worst, all of us will be confused by the fact that you put minijacks in some parts and no minijacks in other parts of equal intensity, except those of us who cannot comprehend handstream in the first place.
If you are going to put minijacks, make them as ergonomic as possible. At least Cry has a consistent structure that matches the song intensity.
Sure, we can blame the pp algorithm for rating this particular map so high in difficulty. But it's important to note that any sort of pp system can be gamed - even Etterna, a much more ambitious effort to design an accurate calculator, has had files made to exploit the pp system. At this point it just feels like the map was made to give out really high pp since the staggers barely feel like they go to anything. Sure, you can make an argument for the "aesthetic", but the staggers are far more likely to confuse players than anything. The synth at the end is barely noticeable so the staggers seem pointless. Ditto for the staggers in the kiai. Changing to "conventional" snaps may make the map look simpler, but to the player the map will be clarified by a drastic amount, thereby increasing its quality.