modder info

chxu's Modding History

fixed(1)
fixed thanks!!
fixed
fixed
fixed
fixed
I believe Feraligatr has made a better argument along those lines that essentially mirrors what I wanted to say, so I'll resolve this.
You misread what I said, I didn't mean the SR will confuse the players. I meant that the LN staggers will confuse the players. Since they barely go to anything.
Sure, we can blame the pp algorithm for rating this particular map so high in difficulty. But it's important to note that any sort of pp system can be gamed - even Etterna, a much more ambitious effort to design an accurate calculator, has had files made to exploit the pp system. At this point it just feels like the map was made to give out really high pp since the staggers barely feel like they go to anything. Sure, you can make an argument for the "aesthetic", but the staggers are far more likely to confuse players than anything. The synth at the end is barely noticeable so the staggers seem pointless. Ditto for the staggers in the kiai. Changing to "conventional" snaps may make the map look simpler, but to the player the map will be clarified by a drastic amount, thereby increasing its quality.
This looks reasonable!
Yeah that's fair to point out but I think most of the rest of my suggested changes captured what I thought could improve the map flow.
The idea is to try to ease out transitioning in and out of the minijacks since that's a lot of the difficulty makeup when it comes to gluts.
https://cdn.discordapp.com/attachments/789991530978607195/1043750416363569182/Camellia_as_fluX_Xroise_-_Xronier_Dusk-_x.osu Have a look at this to see if it plays better; I think this should flow better while still retaining your minijack ideas.
alright, replaced audio
https://osu.ppy.sh/beatmapsets/1551290/discussion/-/generalAll#/3373751/9093833
resolved hitsounds to s:c1 for all diffs added "english" tag using the audio Crisper gave me (see his post about it)
must have been a mistake, didn't recall those were there. anyways, fixed all three instances the minijack occurs, thanks for spotting
yuh
modified this for daybreak and hyper diffs
good catch. resolved
resolved - thanks!
changed pattern to the screenshot suggestion, yeah I saw what you had meant
added jacks in 00:00:535
good catch, fixed inconsistencies in 01:02:653, but also 01:04:947, 01:07:947
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02:07:771 - 1st half 02:19:064 - 2nd half here's what I did: daybreak - layered 2nd half some more hyper - kept 1st half density same, nerfed patterns advanced - nerfed patterns/densities all around hopefully this should produce enough of a difficulty gap :)
updated
updated for all instances this occurs
updated yes
updated
resolved, added mini-LN's at the end of the pattern for the drum roll instead of consolidating
(resolved)
nerfed advanced as per your suggestion
fixed the gaps in 02:21:889 and 02:25:771 to all 1/4, resolved
resolved
fixed for this and Daybreak diff
resolved with nearly your suggestions (but slightly different PR to 00:09:711)
made this a jack on col 3 for all diffs, resolved
made this a 1/2, resolved (also in hyper diff)
resolved
resolved
Resolved
(Marked as resolved)
1. Changed title to "Day by day (PSYQUI Remix) (Cut Ver.)" 2. Changed source and metadata to all diffs 3. Changed OD/HP to 7.5/7.5 on Hyper and 7/7 on Advanced 4. Changed timing point to 00:00:712 and resnapped notes. 5. Added Kiai to all diffs 6. Replaced audio 7. Added soft-hitnormal 75% hitsounds to all diffs 8. Changed BG
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