You misread what I said, I didn't mean the SR will confuse the players.
I meant that the LN staggers will confuse the players. Since they barely go to anything.
Sure, we can blame the pp algorithm for rating this particular map so high in difficulty. But it's important to note that any sort of pp system can be gamed - even Etterna, a much more ambitious effort to design an accurate calculator, has had files made to exploit the pp system. At this point it just feels like the map was made to give out really high pp since the staggers barely feel like they go to anything. Sure, you can make an argument for the "aesthetic", but the staggers are far more likely to confuse players than anything. The synth at the end is barely noticeable so the staggers seem pointless. Ditto for the staggers in the kiai. Changing to "conventional" snaps may make the map look simpler, but to the player the map will be clarified by a drastic amount, thereby increasing its quality.
https://cdn.discordapp.com/attachments/789991530978607195/1043750416363569182/Camellia_as_fluX_Xroise_-_Xronier_Dusk-_x.osu
Have a look at this to see if it plays better; I think this should flow better while still retaining your minijack ideas.
02:07:771 - 1st half
02:19:064 - 2nd half
here's what I did:
daybreak - layered 2nd half some more
hyper - kept 1st half density same, nerfed patterns
advanced - nerfed patterns/densities all around
hopefully this should produce enough of a difficulty gap :)
1. Changed title to "Day by day (PSYQUI Remix) (Cut Ver.)"
2. Changed source and metadata to all diffs
3. Changed OD/HP to 7.5/7.5 on Hyper and 7/7 on Advanced
4. Changed timing point to 00:00:712 and resnapped notes.
5. Added Kiai to all diffs
6. Replaced audio
7. Added soft-hitnormal 75% hitsounds to all diffs
8. Changed BG