owo
I don't remember where is this OST plays, is it on the ending or what?
[General]
- - Set combo colors pls
- Wave hitsounds with possible delay > 5ms:
[list:1337]- soft-hitwhistle-1.wav
Ranking Criteria wrote:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
also, its named as soft-hitwhistle1.wav, not soft-hitwhistle-1.wav.
- Difficulties end time is not consistent:
- - 03:09:500 - Red Whistle
- 03:09:125 - Blue Whistle
- 03:09:500 - Moon Whistle
- 03:09:500 - Black Whistle
[Red]
00:26:750 (1) - it seems that it isn't necessary to NC here, since its only a new sound, not really a downbeat.
00:29:375 (1,2) - the aesthetic looks like it doesn't match one way or another, you can eaither change the shape of the sliders, or move the sliders so it looks better and make it flows better, since its currently too sharp, especially for an easy diff.
00:36:125 (1,2) - swap NC because downbeat is on (2)
00:39:125 (1) - these doesn't emphasize any part of the music, its not the background sound, or the foreground sound, so I'd probaly change it to 1 circle + 1/1 slider, same goes here 00:42:125 (1) - , here 02:12:125 (1) - , here 02:14:375 (4) - , here 02:39:125 (1) - , here 02:49:625 (4) - , here 00:25:625 (4) - , and here 03:03:125 (1) -
00:45:500 - well you missed the downbeat..
00:53:375 (1,2) - I do really care about flow, especially in Easier diffs, while this one is pretty sharp, new players might not have some control to move to something around 90 degree, so it'll be better to move (2) for more wider angle.
00:59:750 (5,1) - well, this is different with 00:58:250 (3,4,5) - in note placement, be consistent~
01:27:500 (1,1) - 01:54:500 (1) -
Ranking Criteria wrote:
Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
02:00:500 (6,1) -
Ranking Criteria wrote:
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
02:05:375 (1,2) - same as above, also that's a sharp angle, please don't use it :c
02:32:000 - there is a strong sound here, why not making it clickable?
[Blue]
check this:
https://puu.sh/ytxLO/d8f23be52d.png00:31:625 (3) - uhh, this one flow is kinda off with 00:30:500 (2) - , moving the tail upper will fix it, don't worry about the flow to 00:32:750 (1) - , it's a long gap so its fine.
00:59:937 (2,3) - tbh this looks rather... awkward, it plays good, but the aesthetic here is the one that I have problem with.
01:27:500 (1) - 01:39:312 (1) -
Ranking Criteria wrote:
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.
01:30:500 (1,2,3,4) - the slider shape aren't equally the same, starting from the head to 1st red tick and 2nd red tick to tail isn't the same, if you don't get it, see this image,
https://puu.sh/yty51/8b18371276.png, try to make it like the blue one.
01:41:937 (1,2,3,4,5,1) - just... no, please don't, those overlaps are too confusing.
uhh, the note density is pretty high tbh, I don't really sure if this is a Normal this, instead, I think this is an Advanced diff, which means, the spread gap between Red and this diff is pretty bad, I would suggest to make more 1/1 gap on this diff or create one more diff for actual normal diff.
[Moon]
I don't remember that there is Moon Whistle in the manga or the anime, well.
01:39:500 (1) -
Ranking Criteria wrote:
Spinner recovery time should be at least 1 beats. This is to ensure adequate time to click a hit object following a spinner.
[Black]
01:49:437 (1,2,3) - 01:50:562 (1,2,3) - 01:51:125 (1,2,3) - this one has lower spacing while it has stronger sound, why?
01:56:750 (1,2,3) - either make this more spaced or make 01:56:187 (1,2,3) - lower spacing so it emphasize the sound progression.
02:06:875 (5) - you ignore some sound by using this slider, please change it to something like 1/2s, the song still supports it.
02:32:937 (2,1,2,1,2) - oh god please this is overmapped, especially here 02:33:687 (2) -
02:48:500 (1,2) - uhhm, instead of overlapping, why not blanket it, give the circle more space with the slider.
03:00:875 (4) - please don't undermap, thanks, you ignore too much sounds here, if you want to, give some transtition before so it looks more reasonable to follow vocal, since you're mapping the stronger sound here 02:57:875 (2,3,4,5) -
03:06:500 (1) - uhm, you miss one vocal sound there..
gl~