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toby fox - Your Best Nightmare & Finale

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Topic Starter
blobdash
This beatmap was submitted using in-game submission on dimanche 19 novembre 2017 at 11:37:30

Artist: toby fox
Title: Your Best Nightmare & Finale
Source: UNDERTALE
Tags: you idiot airels asriel flowey zentuber
BPM: 95
Filesize: 30801kb
Play Time: 05:50
Difficulties Available:
  1. garden (5,9 stars, 1414 notes)
Download: toby fox - Your Best Nightmare & Finale
Download: toby fox - Your Best Nightmare & Finale (no video)
Information: Scores/Beatmap Listing
---------------

art by GEEKsomniac

a map dedicated to a friend of mine, Airels ♥

You can use mod v1 down there \/
Click here for modding v1 thread.

Hitsounding by ZenTuber - A shit ton of love for this awesome hitsounding
Thanks to dudehacker for helping me with keysounding, even though it didn't ended up keysounded on every note he's cool

mp3 made by myself (mixing / timing)
video EDITED HEAVILY by myself, gameplay by Airels
original song by toby fox
READY! Need mods
enjoy
Artymis
Hey, I really like your Mapping Style, and the map generally itself.
I don't mod at all but I love this map so much that I want to see it ranked, this is my first time modding so I shall apologise in advance for a bad mod.

[*]00:00:000 - 00:12:707
Maybe space out these notes in random directions instead of just clumping them together? (NC for each circle so no follow points)

[*]00:23:522 - 00:48:075
Instead of streams in a curve, why not try a blanket stream? Try and do it for the others too(1st picture). And instead of 2 short sliders connecting each other, break them up into small jumps(2nd picture). If not, you can make the streams into something like this(3rd picture)( For quick streams)




[*]00:22:496
Add this in.
https://ibb.co/c8yoUQ

[*]00:54:390 - 01:09:548
Get rid of the other notes and do this instead (go in a zigzag pattern then 'reverse' the pattern) (you can change the pattern for the next few repeated parts)
https://ibb.co/ia1TDk
https://ibb.co/eGx1Yk

[*]01:03:233
Make it smoother
like this: https://ibb.co/jZKnpQ

[*]02:01:338 - 02:11:443
Distort the sliders to be in sync with the music.
Also, increase slider velocity to make the player panic and have a feeling as if the song is getting harder

[*]04:00:024
To increase importance of this section of the song, drop 1 note every time the piano hits until 04:10:129 (don't change anything from there on)
If you don't understand what I mean by "every time the piano hits", just listen to the piano when it's loud and holds it down and not repeated.


Otherwise, your map is very sturdy and I really like it, I look forwards to it being completed & ranked.
Good luck!
Topic Starter
blobdash

Artymis wrote:

Hey, I really like your Mapping Style, and the map generally itself.
I don't mod at all but I love this map so much that I want to see it ranked, this is my first time modding so I shall apologise in advance for a bad mod.

[*]00:00:000 - 00:12:707
Maybe space out these notes in random directions instead of just clumping them together? (NC for each circle so no follow points)
Nothing to really emphasize, but yeah I could. And no, gameplay wise, adding NCs on every note is cancerous on HDHR

[*]00:23:522 - 00:48:075
Instead of streams in a curve, why not try a blanket stream? Try and do it for the others too(1st picture). And instead of 2 short sliders connecting each other, break them up into small jumps(2nd picture). If not, you can make the streams into something like this(3rd picture)( For quick streams)
They're all blanket'd with something (mostly with the next slider.
The 2nd screen is a 8* diff, doesn't really apply here (plus there's not really anything to justify high 1/4 spacing)
3rd screen is a technical map which doesn't apply either since it's a lot of sliders made up to form a 1/4 stream while having 1/8 hitsounds


[*]00:22:496
Add this in.
https://ibb.co/c8yoUQ
Would be cool if there was sound, but there's nothing, no sound. So nope!

[*]00:54:390 - 01:09:548
Get rid of the other notes and do this instead (go in a zigzag pattern then 'reverse' the pattern) (you can change the pattern for the next few repeated parts)
https://ibb.co/ia1TDk
https://ibb.co/eGx1Yk
I want to keep the same rythm density, and all the "save" parts have this kind of rythm. Also the breakcore in the back is what I follow through the whole song xD

[*]01:03:233
Make it smoother
like this: https://ibb.co/jZKnpQ
whoops, thanks slider SV recalculations xd

[*]02:01:338 - 02:11:443
Distort the sliders to be in sync with the music.
Also, increase slider velocity to make the player panic and have a feeling as if the song is getting harder
no for SV, but yeah, why not. I kept the flow but made the slider looks kinda distorted

[*]04:00:024
To increase importance of this section of the song, drop 1 note every time the piano hits until 04:10:129 (don't change anything from there on)
If you don't understand what I mean by "every time the piano hits", just listen to the piano when it's loud and holds it down and not repeated.
Using only circle for a piano part doesn't really fit my style overall, so no

Otherwise, your map is very sturdy and I really like it, I look forwards to it being completed & ranked. Thanks!
Good luck!
The map isn't even completed, no hitsounding, but you still modded it, thanks! Just a suggestion for your next mods :
use the "box". For screens.
[box=box name][img]link[/img][/box]
Artymis
I'll mod your map again once it's completed (unless im too busy or lazy xd but i most likely would).
And thanks for the suggestion too, I have no idea how to mod so lol.
I'll keep the next mod as clean as possible xd.
Artymis
Ok, I c your map is finally complete, let's do this!!!

My Trashy Mod

01:55:022 - Make this instead,
[
(its distorted till when the music comes, it goes smooth, you can repeat this for the others too.)

02:54:312 - ^

03:58:812 - ^

01:59:443 - 02:01:180 instead of placing circles in lines, why not jump patterns?

02:56:917 (1,2,3) - 03:00:390 (1,2,3) - Either combine it with the triangle tornado pattern or try and make an arrow, hinting where the triangle/hit circle/slider would appear.

03:17:522 - Make this instead, (remember to move the next hit circle and slider under the slider end of the one that I changed)
(PS: I also highlighted it)

04:51:023 - 04:59:391 - I like this part. good job.

05:01:128 - 05:01:286(3,4,5) - awkward, use a reverse arrow slider instead.

05:03:497 - 05:03:655(2,3,4) - ^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

End of my mod.

It might be a little bit trashy but meh, that's so far all of the improvements I can give to your map.

Good luck once again having it ranked, I see high potential with that delicious mapping skills/style!
Topic Starter
blobdash

Artymis wrote:

Ok, I c your map is finally complete, let's do this!!!

My Trashy Mod

01:55:022 - Make this instead,
[
(its distorted till when the music comes, it goes smooth, you can repeat this for the others too.)

02:54:312 - ^

03:58:812 - ^

I prefer having a 3 sec break so the player can readapt his mouse on the mousepad or his pen grip when playing.

01:59:443 - 02:01:180 instead of placing circles in lines, why not jump patterns? Because these part have less instruments / intensity, I won't really add jumps here

02:56:917 (1,2,3) - 03:00:390 (1,2,3) - Either combine it with the triangle tornado pattern or try and make an arrow, hinting where the triangle/hit circle/slider would appear.
nah, doesn't really show in gameplay and it would change a lot of things

03:17:522 - Make this instead, (remember to move the next hit circle and slider under the slider end of the one that I changed)
(PS: I also highlighted it)
Nah, this part is contrasting with the part before where the flow was kinda mechanic so I need every slider except 1/2s to be curved

04:51:023 - 04:59:391 - I like this part. good job. thanks

05:01:128 - 05:01:286(3,4,5) - awkward, use a reverse arrow slider instead. would kill the flow and I would need to change that pattern on the rest of the map, so no

05:03:497 - 05:03:655(2,3,4) - ^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

End of my mod.

It might be a little bit trashy but meh, that's so far all of the improvements I can give to your map.

Good luck once again having it ranked, I see high potential with that delicious mapping skills/style!
Thanks a lot for rechecking!
Artymis
no problem xd
Topic Starter
blobdash

Artymis wrote:

no problem xd
rip kudosu, why bonsai :(
Fatfan Kolek
[garden]
  1. 00:23:759 (8,9,1) - uneven spacing
  2. 00:55:022 (5,1) - this jump is waaaay too large for such a calm part
  3. 00:56:285 (5,1) - this is waaaay better :d
  4. 01:09:548 (1) - make the slider last until the red or blue tick, it's too short right now because the sound is still going on
  5. 01:10:812 (1,2,3,4,1,2,3,4,1,2,3,4) - i would tilt those squares by idk like 10 degrees because like this they play kind of badly
  6. 01:25:969 (1) - as mentioned above
  7. 02:01:338 - 02:11:443 A-L-I-E-N
  8. 02:23:285 (2) - inconsistent spacing
  9. 02:27:864 (1) - ^^^^
  10. 05:09:497 (1,2) - those sliders cover lots of strong beats :<
  11. 05:19:602 (1,2) - ^
m4m for https://osu.ppy.sh/s/667713 :3
Topic Starter
blobdash

Fatfan Kolek wrote:

[garden]
  1. 00:23:759 (8,9,1) - uneven spacing ye
  2. 00:55:022 (5,1) - this jump is waaaay too large for such a calm part ye
  3. 00:56:285 (5,1) - this is waaaay better :d :D
  4. 01:09:548 (1) - make the slider last until the red or blue tick, it's too short right now because the sound is still going on ye
  5. 01:10:812 (1,2,3,4,1,2,3,4,1,2,3,4) - i would tilt those squares by idk like 10 degrees because like this they play kind of badly nah, spacing is consistent jumping for every 4 circle
  6. 01:25:969 (1) - as mentioned above ye
  7. 02:01:338 - 02:11:443 A-L-I-E-N STOP STOP WINNY UPLOAD
  8. 02:23:285 (2) - inconsistent spacing ye
  9. 02:27:864 (1) - ^^^^ ye
  10. 05:09:497 (1,2) - those sliders cover lots of strong beats :< giving the tapping hand some rest :D
  11. 05:19:602 (1,2) - ^ giving the tapping hand some rest :D
m4m for https://osu.ppy.sh/s/667713 :3
ZinedineZidane
jaaj
[MTF] Wolfette


Nice map

04:28:444 (6,7,8,9,1,2,3,4) - These monstrata jumps lol
04:35:391 (1,2,3,4,5) - These should be separated a little more
05:09:497 (1,2) - why are these sliders slower if the sounds are of equal intensity to the rest of the song?
Topic Starter
blobdash

AsrielDr33murr wrote:



Nice map

04:28:444 (6,7,8,9,1,2,3,4) - These monstrata jumps lol lul, monstrata's are more triangle structured :^)
04:35:391 (1,2,3,4,5) - These should be separated a little more nah, gives the player some aim rest for the first part
05:09:497 (1,2) - why are these sliders slower if the sounds are of equal intensity to the rest of the song? gives the player some rest between parts
sorry but can't give you kudo, bonsai will deny lul
Yusomi
I'll be pretty clear :

00:43:812 (7,8,9) - looks bad with no structure or blankets or anything
00:54:390 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - looks bad
01:10:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you introduce a clear spacing indication for 1/2 here but do next 1/2 like this : 01:13:338 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - also its bad
02:01:969 (3) - its bad
03:00:706 (1,2,3,1,2,3,1,2,3,4,5,1) - looks bad with no real structure or blankets or anything
05:17:391 (2,3,4) - bad


and it's the same for the whole diff. Spacing is a real mess, doesn't correlate between rythms. And don't tell me it's to emphasize, because the song is calm everywhere and there's nothing to really emphasize.

there are a lot of inconsistencies on your map : sv changes are mostly too high, spacing is sometime too high for nothing.

note : i've done this mod 3 minutes ago so not sure if everything's still bad

t/645043/start=30 - You get what you give
Topic Starter
blobdash

Yusomi wrote:

I'll be pretty clear :

00:43:812 (7,8,9) - looks bad with no structure or blankets or anything
00:54:390 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - looks like beginner mapper, remap
01:10:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you introduce a clear spacing indication for 1/2 here but do next 1/2 like this : 01:13:338 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - also its bad
02:01:969 (3) - its bad
03:00:706 (1,2,3,1,2,3,1,2,3,4,5,1) - looks bad with no real structure or blankets or anything
05:17:391 (2,3,4) - bad


and it's the same for the whole diff. Spacing is a real mess, doesn't correlate between rythms. And don't tell me it's to emphasize, because the song is calm everywhere and there's nothing to really emphasize.

there are a lot of inconsistencies on your map : sv changes are mostly too high, spacing is sometime too high for nothing.

note : i've done this mod 3 minutes ago so not sure if everything's still bad

t/645043/start=30 - You get what you give
At least mine isn't as bad as yours.
Yusomi
garden
here's a mod, sorry about earlier. You at least tried to mod mine, i owe you the same

00:23:285 (3) - you start stream on red tick here, but never start it on red tick again
00:27:075 (3,4) - there's a 1/4 beat unmapped between these
00:28:812 (8,9) - this is a little awkward maybe just straighten it out like the other similar patterns of this
00:32:601 (8,9) - why such drastic change in spacing?
00:42:233 (3,4,5,6,7,8,9) - why such a change in how you map here, music doesn't change
00:43:496 (3,4,5,6,7,8,9) - same here
02:00:390 (3,4,1,2,3,4) - lots of inconsistent spacings here
02:05:127 (1,1) - i get what you're trying to do, but these are gross, im sure you can make something pretty with em
02:21:548 (1) - i think this should end on the blue tick and be followed by another extended slider, since these two held notes really should be mapped similarly
02:26:601 (1) - same
02:27:864 (1) - this should be extended a little longer
02:57:548 (1,2,3,1,2,3) - why the change in flow. such a change in how a pattern is played implies the music changes, but it doesn't
03:10:812 (1) - extend to red tick atleast
03:14:285 (5) - this note seems out of place in this section
04:29:234 (2,3,4) - why are these the biggest jumps in the map? are these really the strongest sounds in the song?
04:33:654 (7,8) - spacing is too small here
04:39:339 (2,3) - spacing a little too big imo
05:05:707 (1,2,3) - 1/2 spacing here is almost the same as 1/4, i think if u want such spaced streams you should move the starts of them further from the slider end
05:30:181 (7,8,1,2) - this corner could be improved a lot

good luck with the map, and for what it's worth, i wasn't calling your map bad, i was using the words you used to describe things in my map. For future reference it's almost never a good idea to describe things as 'bad' when modding. Try to stay objective and be unbiased. Once again, I'm sorry
Topic Starter
blobdash

Yusomi wrote:

garden
here's a mod, sorry about earlier. You at least tried to mod mine, i owe you the same

00:23:285 (3) - you start stream on red tick here, but never start it on red tick again
00:27:075 (3,4) - there's a 1/4 beat unmapped between these
00:28:812 (8,9) - this is a little awkward maybe just straighten it out like the other similar patterns of this
00:32:601 (8,9) - why such drastic change in spacing?
00:42:233 (3,4,5,6,7,8,9) - why such a change in how you map here, music doesn't change
00:43:496 (3,4,5,6,7,8,9) - same here
02:00:390 (3,4,1,2,3,4) - lots of inconsistent spacings here
02:05:127 (1,1) - i get what you're trying to do, but these are gross, im sure you can make something pretty with em
02:21:548 (1) - i think this should end on the blue tick and be followed by another extended slider, since these two held notes really should be mapped similarly
02:26:601 (1) - same
02:27:864 (1) - this should be extended a little longer
02:57:548 (1,2,3,1,2,3) - why the change in flow. such a change in how a pattern is played implies the music changes, but it doesn't
03:10:812 (1) - extend to red tick atleast
03:14:285 (5) - this note seems out of place in this section
04:29:234 (2,3,4) - why are these the biggest jumps in the map? are these really the strongest sounds in the song?
04:33:654 (7,8) - spacing is too small here
04:39:339 (2,3) - spacing a little too big imo
05:05:707 (1,2,3) - 1/2 spacing here is almost the same as 1/4, i think if u want such spaced streams you should move the starts of them further from the slider end
05:30:181 (7,8,1,2) - this corner could be improved a lot

good luck with the map, and for what it's worth, i wasn't calling your map bad, i was using the words you used to describe things in my map. For future reference it's almost never a good idea to describe things as 'bad' when modding. Try to stay objective and be unbiased. Once again, I'm sorry
fixed all, and we talked in pm.
realy0_
comme moi j'aime pas your best nightmare je mod seulement la partie finale vue que j'adore cette partie
la partie "your best nightmare" en plus est nikel comme il est
Garden
04:08:866 (5,6) - un slider renversée fonctionne mieux ici que un slider+ un cercle.
04:18:655 (1,2) - echange moi ce slider avec ce cercle pour garder la consistance au dessus
04:24:023 (1,2,3,4,5,6,7,8,9) - j'aurait fait des tonnes de sliders en 1/4 a la place de ce pattern, ca suit un peu mieux la musique perso. a faire a chaque fois cette partie de melodie se joue.
04:24:260 (3) - si tu change pas le pattern, enleve moi ce foutu cercle qui a rien a faire ici, il a aucun drum ici et les memes patterns que tu as fait un peu plus tard n'ont pas ce cercle.
04:25:681 (3) - ajoute un cercle ici pour garder un peu la consistance de 04:20:707 (3) -,04:23:234 (3,4,5) -
04:26:628 (2) - a enlever, pour les raisons ^
04:27:890 (2) - ^ mais la j'men plains pas de celui la car il montre un peu la montée de l'intensité de la mélodie la.
05:16:207 (2) - un cercle a ajouter pour un pt'it stream ici a rien de mal, ca fait garder la consistance avec 05:18:023 (5,6,7,8) -
05:19:602 (1) - overlap moche
05:30:339 (1,2,3,4,5,6,7,8,1,2) - j'laurait fait plutot comme ca cet partie de stream https://i.imgur.com/JgwV9dR.png
05:35:785 (4) - pourquoi avoir mis un cercle ici, tavais un joli pattern la
05:44:865 (1) - j'te conseille de mapper cette partie en reduisant progressivemenent la difficulté, un spinner ici a aucun sens car c'est la meme melodie qui se repete comme avant qui a juste un volume progressivement plus faible.
voilou pour le mod. tu peux mod ma map stv.
Topic Starter
blobdash

realy0_ wrote:

comme moi j'aime pas your best nightmare je mod seulement la partie finale vue que j'adore cette partie
la partie "your best nightmare" en plus est nikel comme il est
Garden
04:08:866 (5,6) - un slider renversée fonctionne mieux ici que un slider+ un cercle. nop
04:18:655 (1,2) - echange moi ce slider avec ce cercle pour garder la consistance au dessus ui
04:24:023 (1,2,3,4,5,6,7,8,9) - j'aurait fait des tonnes de sliders en 1/4 a la place de ce pattern, ca suit un peu mieux la musique perso. a faire a chaque fois cette partie de melodie se joue. nah, faut up la sr LUL
04:24:260 (3) - si tu change pas le pattern, enleve moi ce foutu cercle qui a rien a faire ici, il a aucun drum ici et les memes patterns que tu as fait un peu plus tard n'ont pas ce cercle. 04:21:970 (3,4,3,4,5) - il est la pour garder le fille rythm de ca
04:25:681 (3) - ajoute un cercle ici pour garder un peu la consistance de 04:20:707 (3) -,04:23:234 (3,4,5) -
04:26:628 (2) - a enlever, pour les raisons ^ nah justement j'ai rechangé pour avoir le même pattern trois fois, je sais pas pourquoi je l'avais pas fait avant
04:27:890 (2) - ^ mais la j'men plains pas de celui la car il montre un peu la montée de l'intensité de la mélodie la.
05:16:207 (2) - un cercle a ajouter pour un pt'it stream ici a rien de mal, ca fait garder la consistance avec 05:18:023 (5,6,7,8) - ?
05:19:602 (1) - overlap moche ui
05:30:339 (1,2,3,4,5,6,7,8,1,2) - j'laurait fait plutot comme ca cet partie de stream https://i.imgur.com/JgwV9dR.png nah, je veux garder cet effet de sidechaining (tu entendra que le son par dans l'oreille droite, puis gauche...)
05:35:785 (4) - pourquoi avoir mis un cercle ici, tavais un joli pattern la oué
05:44:865 (1) - j'te conseille de mapper cette partie en reduisant progressivemenent la difficulté, un spinner ici a aucun sens car c'est la meme melodie qui se repete comme avant qui a juste un volume progressivement plus faible.
voilou pour le mod. tu peux mod ma map stv. laquelle xd
thnks
Artymis
Hello, I took another look at your map after some time, I've decided to mod it again.
Heres my mod!
General
Maybe you could make it so that each part of the song dedicates to some pattern jumps.
Or for example, you can put smooth sliders on parts that sound "nice".
For another idea, you can put only circles on certain parts or only sliders.
Red noded sliders for parts that sound abrupt and rough.

Also, towards the end of the song, you should have the slider velocity go decreasing to show that the volume is fading away.

Open Me!
00:42:941 (9) : The end is unsnapped.
02:29:127 - 02:49:338 : Make the jumps small at the start and as the part ends, have the jumps gradually become bigger and bigger.
02:57:548 (1,2,3) : Ctrl + H
03:17:127 - 03:21:548 : Red Node the sliders in a manner that look like squares or portions of them.
04:39:181 - 04:40:286 : Make it all jumps that go bigger.

Your map was quite solid so I struggled to find problems with it.
Good luck!!
Topic Starter
blobdash

Artymis wrote:

Hello, I took another look at your map after some time, I've decided to mod it again.
Heres my mod!
General
Maybe you could make it so that each part of the song dedicates to some pattern jumps.
Or for example, you can put smooth sliders on parts that sound "nice".
For another idea, you can put only circles on certain parts or only sliders.
Red noded sliders for parts that sound abrupt and rough.

Also, towards the end of the song, you should have the slider velocity go decreasing to show that the volume is fading away.

Open Me!
00:42:941 (9) : The end is unsnapped. ye
02:29:127 - 02:49:338 : Make the jumps small at the start and as the part ends, have the jumps gradually become bigger and bigger. no, don't want to pp map
02:57:548 (1,2,3) : Ctrl + H ye
03:17:127 - 03:21:548 : Red Node the sliders in a manner that look like squares or portions of them. the red noded sliders were to emphasize the sound of the instrument, now I map the other instrument so no
04:39:181 - 04:40:286 : Make it all jumps that go bigger. no, don't want to pp map

Your map was quite solid so I struggled to find problems with it.
Good luck!!
Thanks for re rechecking LUL
Affirmation
Q

[Garden]
00:59:443 (1,2,3) - 01:00:075 (3,1,2,3,1) - is same Distance? It can be hard to read,
01:04:496 (1,2,3) - I suggest making similar pattern with 00:59:443 (1,2,3) -
01:09:548 (1) - this wiggle makes players confusing, cause reading is really hard, so it can be unrankable issues.
03:31:969 (8,9) - too big DS comparing with others.,

GL
Topic Starter
blobdash

Neoskylove wrote:

Q

[Garden]
00:59:443 (1,2,3) - 01:00:075 (3,1,2,3,1) - is same Distance? It can be hard to read, No, same visual distance, not DS (though it's a calm part so it doesn't matter that much)
01:04:496 (1,2,3) - I suggest making similar pattern with 00:59:443 (1,2,3) - maybe if someone else brings it up, not sure if it's that important
01:09:548 (1) - this wiggle makes players confusing, cause reading is really hard, so it can be unrankable issues. It is used through the whole map and is not slow enough to make a player break or anything, I don't see why it would be unrankable
03:31:969 (8,9) - too big DS comparing with others., reduced

GL
Thanks!
Jemzuu
from le Q
nazi mod coming through

[garden]
add combo colors perhaps? choose smth from the bg
remove countdown w
01:09:548 (1,2) - stack?
01:28:812 (2,4) - blanket w
02:05:127 (1) - this slider could be unrankable there too many red dots in here even tho sound is not being emphasized at all so it's just useless same with 02:10:180 (1) -
02:11:443 (1) - shouldn't this slider end on the red tick cus there's still sound there like what u did on 02:27:864 (1) -
03:00:233 (2,1) - avoid this overlap it looks kinda messy blanket instead?
03:17:127 (6) - NC perhaps?
03:51:548 (2) - i feel u could make this a slider instead, i hear a sound on the blue tick
04:21:970 (3) - move this bit higher to be aligned with 4
04:25:602 (1) - remove this nc
04:31:918 (2,1) - stack?
05:24:655 (1,2) - blanket here is really off
05:44:865 - lower the volume a bit pls also NC this slider

nice map
GL
Topic Starter
blobdash

AJamez wrote:

from le Q
nazi mod coming through

[garden]
add combo colors perhaps? choose smth from the bg GOD DAMNIT ZENTUBER WHAT HAVE YOU DONE I was planning on colorhaxing (using the soul's color for each part, like in the game)
remove countdown w w
01:09:548 (1,2) - stack?
01:28:812 (2,4) - blanket w
02:05:127 (1) - this slider could be unrankable there too many red dots in here even tho sound is not being emphasized at all so it's just useless same with 02:10:180 (1) - A-L-I-E-N was ranked, + it emphasized the fully distorted sound
02:11:443 (1) - shouldn't this slider end on the red tick cus there's still sound there like what u did on 02:27:864 (1) - woops
03:00:233 (2,1) - avoid this overlap it looks kinda messy blanket instead? woops
03:17:127 (6) - NC perhaps? woops
03:51:548 (2) - i feel u could make this a slider instead, i hear a sound on the blue tick nah, there's no sound + i've always made this sound clickable with a circle through the whole song lul
04:21:970 (3) - move this bit higher to be aligned with 4 ye
04:25:602 (1) - remove this nc ye
04:31:918 (2,1) - stack? ye
05:24:655 (1,2) - blanket here is really off ye
05:44:865 - lower the volume a bit pls also NC this slider ye

nice map ty
GL
ty
ZinedineZidane
WHAT HAVE I DONE NotLikeThis
coke bottle
undertale :D
is my english good?
forst 5* + mod i have done lmao, may or may not be gud
incomming ckrub ples muke wey

00:55:022 (5,5,5,5) - all zis sliders has no sound on the first reverse and slider tail. i know slider tail no need to have sound on them so maybe do 1/2 sliders instead of 1/2 repeating? this also will have important sound clicking
01:55:180 - no wierd slider here? ok :(
make this slider curve a bit more? 02:20:285 (1) - maybe a bit like 02:20:917 (3) -
02:54:390 - no wierd slider again? ok
02:54:390 - you could blanket these
03:20:285 (3) - maybe move it to the right a bit more so that it does not overlap with 03:19:654 (1) - .
there are some sounds that are mappable in 03:20:917 - to 03:22:180 - . maybe add reverse sliders or something?
maybe move 03:37:812 (3,4,5,6,7) - down so that 03:37:812 (3) - overlaps/stacked with 03:37:022 (8) -
03:58:969 - again no wierd slider :(
maybe shift 05:15:655 (8) - up a bit more so that it does not overlap with 05:14:865 (3) -
maybe move 05:39:181 (5) - to x251 y277 so that it is overlap/stack on top of 05:39:890 (2) -

really nice map overall, liked it a lot!
Topic Starter
blobdash

Reynolduh wrote:

undertale :D
is my english good?
forst 5* + mod i have done lmao, may or may not be gud
incomming ckrub ples muke wey

00:55:022 (5,5,5,5) - all zis sliders has no sound on the first reverse and slider tail. i know slider tail no need to have sound on them so maybe do 1/2 sliders instead of 1/2 repeating? this also will have important sound clicking They all emphasize drums in the background, and nah 1/2 doesn't really fit here tbh
01:55:180 - no wierd slider here? ok :( the weird slider is always between "soul" parts, not between soul and fight parts
make this slider curve a bit more? 02:20:285 (1) - maybe a bit like 02:20:917 (3) - Would break the triangle + blankets pattern 02:20:285 (1,2,3) -
02:54:390 - no wierd slider again? ok
02:54:390 - you could blanket these eeh? you forgot to ctrl c I guess LUL
03:20:285 (3) - maybe move it to the right a bit more so that it does not overlap with 03:19:654 (1) - .ye
there are some sounds that are mappable in 03:20:917 - to 03:22:180 - . maybe add reverse sliders or something? Nah, I'm focusing on the chords as I focused on the other sound previously (though added one circle at the end)
maybe move 03:37:812 (3,4,5,6,7) - down so that 03:37:812 (3) - overlaps/stacked with 03:37:022 (8) - ye
03:58:969 - again no wierd slider :(
maybe shift 05:15:655 (8) - up a bit more so that it does not overlap with 05:14:865 (3) - ye
maybe move 05:39:181 (5) - to x251 y277 so that it is overlap/stack on top of 05:39:890 (2) - ye

really nice map overall, liked it a lot!
Thanks! And yeah, your english is fine.
July - San
Hii
From my queue!

First...I LOVE Undertale!
So even if your song lasts 5 minutes, I'll give you a rich short mod :)

Okay Let's see here...

00:54:548 (2,4,2,4,2,4,2,4) - (Those circles do not follow any rhythm)

01:03:233 (1) - (Add Hitsound "Whistle", maybe sounds better)

02:21:548 (1,2) - (Those look bad, try like this) (At least for me it looks better)



02:26:601 (1,2) - (do the same with this)

03:10:180 (2) - (add Hitsound "Whistle")

04:58:444 (2) - (Change that for a circle)

That's all..

Hey Dude! This map it's Amazing! :D

Good luck for ranking!
Topic Starter
blobdash

July - San wrote:

Hii
From my queue!

First...I LOVE Undertale!
So even if your song lasts 5 minutes, I'll give you a rich short mod :) Thanks!

Okay Let's see here...

00:54:548 (2,4,2,4,2,4,2,4) - (Those circles do not follow any rhythm) They do follow both the kick and the cymbal

01:03:233 (1) - (Add Hitsound "Whistle", maybe sounds better) yup, added the other one too

02:21:548 (1,2) - (Those look bad, try like this) (At least for me it looks better) I'm following the chord here instead of the drums



02:26:601 (1,2) - (do the same with this)

03:10:180 (2) - (add Hitsound "Whistle") nah, because if I add it here I need to add it everywhere, and it doesn't sound good

04:58:444 (2) - (Change that for a circle) nah, feels incomfortable

That's all..

Hey Dude! This map it's Amazing! :D

Good luck for ranking!
Thanks for the mod!
Chanyah
From my queue - All of this is just suggestions btw

  • garden
  1. 00:25:180 (9) - probably be better to move this down a bit (this will require to move 00:25:969 (4,5,6,7,8,9) - along with it) to somewhere around
    X: 312 Y: 173 - to me it flow better into 00:25:338 (1) - (this is minor though)
  2. 00:35:443 (1) - pretty similar to above - move it down a bit
  3. 01:41:759 (4) - imo I feel this strong note should just had a tad more spacing than it currently has (minor)
  4. 04:29:076 (1) - this would flow just a better (look better too) if you move this on top of 04:30:339 (1) - slider end
  5. 05:13:760 (3,4,5) - (Very minor) make this a straight stream - right now it looks a bit crooked
  6. 05:38:234 (5) - (very minor as well) stack this under 05:37:286 (1) - slider head just look a bit cleaner
I couldn't play the map and it look good as far I seen to really point out much sorry

GL :)
Arphimigon
Modder only said one line so uh:
Object at 04:20:549 - should be placed at: [266, 279] currently at: [267, 280] to move in line with slider at time 04:20:707 -
Topic Starter
blobdash
applied both (skipped some from Hailie, the 2 first)
thanks both for the mods, i'm very late on my own maps lmao
Jean-Michel Jr
yo

mod
Dans l'ensemble, les hitsounds sont bien cools, gg là-dessus

De 00:22:812 - à 00:48:075 - : ça fait déjà pas mal de temps que je tourne autour du mod car à chaque fois, dès que je commence, j'ai envie de dire quelque chose mais je sais pas vraiment quoi. Du coup, je vais juste dire que je trouve cette première part vraiment "meh". J'ai juste l'impression que ça manque de spacing et de forme pour rendre les choses intéressantes ; en soit ça doit pas être spécialement désagréable à jouer (je peux pas test la map actuellement sry), mais les 1/2 gaps comme celui-là 00:32:759 (9,1) - alors que la musique est plutôt intense, je trouve cela un peu zZz, surtout pour une 5.8, bien que ce soit le début de la map.

00:54:390 - Pour cette part et chacune des parts "Rescue soul" (on va dire ça comme ça), y a quelque chose qui me dérange fortement, c'est que la seconde moitié de la part est toujours beaucoup plus simple que la première, alors qu'ils n'y a que des instruments en plus de la première vers la seconde moitié. L'intensité ne devrait, selon moi, pas être aussi faible lors des secondes moitiés de ces parts, tu te concentres d'un seul coup sur le main qui est plus lent que le reste, en ignorant totalement le fond sonore

01:12:548 (4,1) - Spacing différents des deux cas d'avant

01:42:864 (3,1) - Overlap pa bo

01:48:548 (9,1) - Les sons sont plutôt importants, mais le spacing est constant et faible, faudrait augmenter un peu jpense

01:56:285 - J'aime bien l'idée de stopper le mouvement dans cette part, mais je pense que tu pourrais améliorer ça en séparant bien 01:56:917 (1,2,3,4) - , 01:57:548 (1,2,3,4) - et 01:58:180 (1,2,3,4) - avec un spacing décroissant, pour suivre le pitch de la musique.

02:29:127 - Faudrait peut-être revoir à la hausse le SV sur cette part, les jumps sont grands mais tous les mouvements sont énormément freinés par les sliders qui vont à deux à l'heure (sans que je pense que ce soit un gimmick de la map) Je suis aussi un peu déçu que toute la part se joue exactement de la même façon, alors qu'il y a plein d'autres façons d'interpréter la musique (surtout avec autant de ticks bleus ignorés)

02:29:601 (4,5,6) - Bof le flow, ça pourrait être amélioré en faisant une rotation de ton premier slider de 90°, ou quelque choes dans le genre, peut-être

02:40:812 (3,6) - Overlap

03:51:233 - Je sais pas pourquoi le spacing baisse aussi subitement, alors qu'il restait identique lors de la fin de la première part

04:28:444 (6,7,8,9,1,2,3,4,5,6) - Le clap est un peu trop spam, pareil à 04:38:865 (8,9,1,2,3,4,5,6,7,8) -

04:35:391 (1,2,3,4,5) - J'adore les petits streams en cercle !

04:38:549 (7,3) - Tu peux les stacker, je pense

04:40:444 (1) - Ce slider casse le flow

05:03:575 (3) - Je suis pas sûr que y ait du son là, par contre là 05:03:734 - oui

05:09:497 (1,2) - Ces sliders (et ceux similaires après) cassent tout le kiai, ce serait plus intéressant de mapper d'autres sons à la place

05:20:865 (1,2,3,4,5) - Vuq eu c'est la seule utilisation de cutstream que tu fais, ça donne plus l'impression que t'avais juste pas la place de caser tout le stream

je suis crevé donc je m'arrête, j'en ai déjà dit un minimum
Dans l'ensemble la map est plutôt cool mais j'ai toujours l'impression qu'il manque quelque chose (ptet de la forme)
En tout cas j'adore la musique et ça se voit que y a du boulot qui a été effectué, alors continue comme ça !
Bonne chance et bonne nuit !

oui
Topic Starter
blobdash
oui
je matte ca later, thanks

Jean-Michel Jr wrote:

yo yo

mod
Dans l'ensemble, les hitsounds sont bien cools, gg là-dessus

De 00:22:812 - à 00:48:075 - : ça fait déjà pas mal de temps que je tourne autour du mod car à chaque fois, dès que je commence, j'ai envie de dire quelque chose mais je sais pas vraiment quoi. Du coup, je vais juste dire que je trouve cette première part vraiment "meh". J'ai juste l'impression que ça manque de spacing et de forme pour rendre les choses intéressantes ; en soit ça doit pas être spécialement désagréable à jouer (je peux pas test la map actuellement sry), mais les 1/2 gaps comme celui-là 00:32:759 (9,1) - alors que la musique est plutôt intense, je trouve cela un peu zZz, surtout pour une 5.8, bien que ce soit le début de la map. meh, a rythme simple patterns simples

00:54:390 - Pour cette part et chacune des parts "Rescue soul" (on va dire ça comme ça), y a quelque chose qui me dérange fortement, c'est que la seconde moitié de la part est toujours beaucoup plus simple que la première, alors qu'ils n'y a que des instruments en plus de la première vers la seconde moitié. L'intensité ne devrait, selon moi, pas être aussi faible lors des secondes moitiés de ces parts, tu te concentres d'un seul coup sur le main qui est plus lent que le reste, en ignorant totalement le fond sonore ca peut paraitre débile mais pour moi les rescues zone sont la pour aussi sauver ton hp xddd

01:12:548 (4,1) - Spacing différents des deux cas d'avant nc balek

01:42:864 (3,1) - Overlap pa bo olala pabo

01:48:548 (9,1) - Les sons sont plutôt importants, mais le spacing est constant et faible, faudrait augmenter un peu jpense constant parce que j'emphasize tjrs les mêmes sons

01:56:285 - J'aime bien l'idée de stopper le mouvement dans cette part, mais je pense que tu pourrais améliorer ça en séparant bien 01:56:917 (1,2,3,4) - , 01:57:548 (1,2,3,4) - et 01:58:180 (1,2,3,4) - avec un spacing décroissant, pour suivre le pitch de la musique. chiant a read, j'aime pas trop personellement

02:29:127 - Faudrait peut-être revoir à la hausse le SV sur cette part, les jumps sont grands mais tous les mouvements sont énormément freinés par les sliders qui vont à deux à l'heure (sans que je pense que ce soit un gimmick de la map) Je suis aussi un peu déçu que toute la part se joue exactement de la même façon, alors qu'il y a plein d'autres façons d'interpréter la musique (surtout avec autant de ticks bleus ignorés) ben non, gros mouvements de souris pour le son plus aigus et moins gros mouvement moins aigu xd

02:29:601 (4,5,6) - Bof le flow, ça pourrait être amélioré en faisant une rotation de ton premier slider de 90°, ou quelque choes dans le genre, peut-être ca garde le concept de ralentissement de la souris

02:40:812 (3,6) - Overlap TU N'A RIEN VU TCHA CHA CHAAAA

03:51:233 - Je sais pas pourquoi le spacing baisse aussi subitement, alors qu'il restait identique lors de la fin de la première part ca signale la fin de your best nightmare

04:28:444 (6,7,8,9,1,2,3,4,5,6) - Le clap est un peu trop spam, pareil à 04:38:865 (8,9,1,2,3,4,5,6,7,8) - mais non c drol

04:35:391 (1,2,3,4,5) - J'adore les petits streams en cercle ! moi aussi tavu

04:38:549 (7,3) - Tu peux les stacker, je pense oops

04:40:444 (1) - Ce slider casse le flow parce que changement de mélodie

05:03:575 (3) - Je suis pas sûr que y ait du son là, par contre là 05:03:734 - oui je focus drums donc ca reste dans le rythme

05:09:497 (1,2) - Ces sliders (et ceux similaires après) cassent tout le kiai, ce serait plus intéressant de mapper d'autres sons à la place ca donne une petite pause je trouve ca sympa perso

05:20:865 (1,2,3,4,5) - Vuq eu c'est la seule utilisation de cutstream que tu fais, ça donne plus l'impression que t'avais juste pas la place de caser tout le stream bof, je vois pas trop commetnt le changer (et oui plus de place xd)

je suis crevé donc je m'arrête, j'en ai déjà dit un minimum
Dans l'ensemble la map est plutôt cool mais j'ai toujours l'impression qu'il manque quelque chose (ptet de la forme)
En tout cas j'adore la musique et ça se voit que y a du boulot qui a été effectué, alors continue comme ça !
Bonne chance et bonne nuit !

oui
oui
Topic Starter
blobdash
s
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