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RADWIMPS - Yume Tourou [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Dizick
This beatmap was submitted using in-game submission on 2017年11月8日 at 19:54:29

Artist: RADWIMPS
Title: Yume Tourou
Source: 君の名は。
Tags: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
BPM: 172
Filesize: 5939kb
Play Time: 02:04
Difficulties Available:
  1. Mikan's Easy (1.54 stars, 127 notes)
  2. Milar's Normal (2.17 stars, 198 notes)
  3. Nelly's Overdose (5.27 stars, 415 notes)
  4. RealSekai's Hard (3.75 stars, 331 notes)
  5. ShaVix's Insane (4.26 stars, 354 notes)
  6. What is your name? (5.42 stars, 426 notes)
  7. Xetopia's Rain (4.24 stars, 415 notes)
Download: RADWIMPS - Yume Tourou
Information: Scores/Beatmap Listing
---------------
Thanks Namki for hitsounds!

Easy by MikanTBG
Normal by Milar001
Hard by RealSekai
Insane by victorfernando and YshadowXOP_
Extra by me
Rain by Xetopia
Overdose by Nelly
RealSekai
Привет.
Небольшой мод, от небольшого маппера
Сначала стоит изменить "song setup" - ar 9 od 7 hp 7 ---> ar ~9.3 od хотя бы 8 hp 5-6 как хочешь. хп 7? какой сейча год?

01:03:001 (9,10,1,2,3,4) - идет закругленный флоу, а затем резко меняет направление http://i.imgur.com/fmHBsod.png . Удобнее будет играть , если сделать примерно так - http://i.imgur.com/Q9kKCuN.png ну ты понял

01:33:339 (2,3,4,5) - квадраты неудобно играть, предлагаю сделать что-нибудь такое http://i.imgur.com/4Lonk15.png

01:53:058 (1,2,3,4,5,6,7,8) - 5,6,7,8 внезапно вокал. Лучше сделать так - http://i.imgur.com/OVmD7ab.png

Ну это все, что я могу сказать. Сорри за даунские объяснения. Мне легче передвать все через пикчи.

Отпишись ;-;
Topic Starter
Dizick

RealSekai wrote:

Привет.
Небольшой мод, от небольшого маппера
Сначала стоит изменить "song setup" - ar 9 od 7 hp 7 ---> ar ~9.3 od хотя бы 8 hp 5-6 как хочешь. хп 7? какой сейча год? испарвил

01:03:001 (9,10,1,2,3,4) - идет закругленный флоу, а затем резко меняет направление http://i.imgur.com/fmHBsod.png . Удобнее будет играть , если сделать примерно так - http://i.imgur.com/Q9kKCuN.png ну ты понял испарвил

01:33:339 (2,3,4,5) - квадраты неудобно играть, предлагаю сделать что-нибудь такое http://i.imgur.com/4Lonk15.png испарвил

01:53:058 (1,2,3,4,5,6,7,8) - 5,6,7,8 внезапно вокал. Лучше сделать так - http://i.imgur.com/OVmD7ab.png испарвил

Ну это все, что я могу сказать. Сорри за даунские объяснения. Мне легче передвать все через пикчи.

Отпишись ;-;
Спасибо за мод!
Sharkie
[General]
Of course, I'm sure you realize since this is not a 5 minute drain time, you need a full set (Easy, Normal, Hard, Insane, Extra).
In addition, you'd also need hitsounding.
I think for Extras, you should use OD9 or 8.5, OD 8 works better for Insanes.

[Extra]
  1. 00:24:488 (1,2,3) - I think this is kinda poorly structured. I would suggest something like this:
    Suggestion 1
  2. 00:27:278 (3,4,5) - For this, I would use a different rhythm in order to follow the acoustic guitar.
    Suggestion 2
  3. 00:28:499 (1) - There's no note here, I wouldn't use this rhythm. I would use something like this instead:
    Suggestion 3
  4. 00:54:406 (3,4,5,6) - In this pattern, I would make 00:54:575 (4,5) - the largest jumps because of the loud claps that happen on these notes. They're very sudden and I think you should map those accordingly. Although they do have the largest spacing in this pattern, the jumps look too visually similar.
  5. 01:00:642 (2) - This note doesn't exist, there is a note 01:00:726 - here, however.
  6. 01:02:159 (2,3,4) - This flow is really strange and linear. Maybe move 01:02:159 (2) - to x:472 y:67? I think that emphasizes 2 well and plays better as well.
  7. 01:07:889 (4,5,6) - You could make this a stream. This is because there is a closed hi-hat played on these notes.
    Suggestion 4
  8. 01:12:608 (1,2,3,4,5) - All of this too can be a stream, there's lots of hi-hat in this section.
  9. 01:19:351 (1,2,3,4,5,6,7,8) - For a calm section like this, these jumps are way too big.
  10. 01:34:687 (4) - Starting here, I would use this rhythm to match the drum fills.
    Suggestion 5
  11. 01:37:721 (3,4,5) - Here, I would emphasize the offbeat snare. On 01:37:721 (3,5) - there are snare hits. Therefore, I would make the jump from 01:37:215 (2,3) - larger than 01:37:721 (3,4) - and the jump 01:37:889 (4,5) - larger than 01:37:721 (3,4) -
Topic Starter
Dizick

Sharkie wrote:

[General]
Of course, I'm sure you realize since this is not a 5 minute drain time, you need a full set (Easy, Normal, Hard, Insane, Extra).
In addition, you'd also need hitsounding.
I think for Extras, you should use OD9 or 8.5, OD 8 works better for Insanes.

[Extra]
  1. 00:24:488 (1,2,3) - I think this is kinda poorly structured. I would suggest something like this:
    Suggestion 1 fix
  2. 00:27:278 (3,4,5) - For this, I would use a different rhythm in order to follow the acoustic guitar.
    Suggestion 2 fix
  3. 00:28:499 (1) - There's no note here, I wouldn't use this rhythm. I would use something like this instead:
    Suggestion 3 fix
  4. 00:54:406 (3,4,5,6) - In this pattern, I would make 00:54:575 (4,5) - the largest jumps because of the loud claps that happen on these notes. They're very sudden and I think you should map those accordingly. Although they do have the largest spacing in this pattern, the jumps look too visually similar. fix
  5. 01:00:642 (2) - This note doesn't exist, there is a note 01:00:726 - here, however. fix
  6. 01:02:159 (2,3,4) - This flow is really strange and linear. Maybe move 01:02:159 (2) - to x:472 y:67? I think that emphasizes 2 well and plays better as well. fix
  7. 01:07:889 (4,5,6) - You could make this a stream. This is because there is a closed hi-hat played on these notes.
    Suggestion 4 -----
  8. 01:12:608 (1,2,3,4,5) - All of this too can be a stream, there's lots of hi-hat in this section.-----
  9. 01:19:351 (1,2,3,4,5,6,7,8) - For a calm section like this, these jumps are way too big. fix
  10. 01:34:687 (4) - Starting here, I would use this rhythm to match the drum fills.
    Suggestion 5 fix
  11. 01:37:721 (3,4,5) - Here, I would emphasize the offbeat snare. On 01:37:721 (3,5) - there are snare hits. Therefore, I would make the jump from 01:37:215 (2,3) - larger than 01:37:721 (3,4) - and the jump 01:37:889 (4,5) - larger than 01:37:721 (3,4) -
fix
Thanks you very much for mod!
-Mikan
Особых ошибок кроме кривоватого спейсинга я не нашел.Сори,что коротко.
[Дженирал]
Оффсет первой красной линии(172бпм) 00:24:473 имхо.
Добавь соус,теги,цвета нот и хитсаунды.
Сделай аудио не 100% везде, здесь.
Ты точно хочешь оставить отчет до начала карты?По-моему выглядит не очень.
[Extra]
00:25:185 (3,4,1) - растяни ,чтоб по спейсингу было как здесь 00:24:488 (1,2,3) и нк с 4 поставь.
00:26:929 (2) - нк
00:28:325 (6) - нк (и с этого не забудь убрать 00:28:499 (1) )
00:33:557 (3) - нк
00:35:650 (1,2,3,4) - тут лучше сделать так,это следует вокалу
00:41:057 (4,1) - а здесь так
00:51:522 (1) - нк и поставь 00:51:871 (2) подальше
00:56:091 (6) - нк (убери с 00:56:428 (1) )
00:58:788 (6) - нк (убери нк 00:59:125 (1) )
01:00:473 (1,5) - стакни
01:01:485 (7) - нк (убери нк 01:01:822 (1) )
01:05:530 (1) - убери нк
01:35:530 (1) - убери нк
[RealSekai's Hard]
Убери Widescreen Support.
Сделай спейсинг попросторнее ,с ар8 это немного сложновато читать для харда.
00:26:406 (6,7) - нк на 6 и стакни с началом 3 слайдера
00:28:325 (11) - поставь подальше
00:31:290 (4) - нк и стакни со второй нотой(соответственно и все что за ней сдвинь)
01:02:496 (2) - убери один реверс
01:05:024 (6) - нк
01:07:552 (5) - нк
01:12:440 (5) - нк
01:15:979 (7) - нк
Petal
HI o////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

we've met before


EXTREA
SPOILER
00:24:488 - the hitsounds Vol here could be lowered , you can hear that it is over powering the song

00:25:185 (3) - turn this slider end into a circle , if you slow down the song u hear that there is strong sound there :D

00:30:069 (6) - NC

00:31:290 (2) - turn Slider head into circle and slider end into slider head


00:53:732 (1,2) - these 2 sliders are different from 00:52:721 (3,4) - these 2 , so maybe replace with triples or reverse

00:54:575 (4,5) - Here these 2 sounds is highlighted claps , so maybe NC this 00:54:575 (4) - try to make it stand out from the other notes.

00:59:125 (1) - this deserves a triple ^.^

00:59:631 (11,12,13) - take away the note on the blue tick , sound way better

00:59:799 (13,14) - this time the highlighted clap is on the slider end and 14 , which you don't really want it to be on slider ends

01:01:822 (1) - Triplezzz

01:05:867 (1) - no need NC

01:06:541 (4) - NC here instead

01:35:024 (1) - Just leave this not NCed

01:35:361 (1) - ^

01:37:215 (2) - can separate this into 2 sliders , so the strong beat don't need to be on slider end

01:55:754 (1,2) - make this a triple

01:58:451 (1,2) - ^

02:01:148 (1,2) - ^

02:03:844 (8,9) - ^

01:57:945 (5,6,7) - no need triple

xd Good luck

teahc meh h0w 2 mep ded 2 me
Topic Starter
Dizick

MikanTBG wrote:

Особых ошибок кроме кривоватого спейсинга я не нашел.Сори,что коротко.
[Дженирал]
Оффсет первой красной линии(172бпм) 00:24:473 имхо.
Добавь соус,теги,цвета нот и хитсаунды.
Сделай аудио не 100% везде, здесь.
Ты точно хочешь оставить отчет до начала карты?По-моему выглядит не очень.
[Extra]
00:25:185 (3,4,1) - растяни ,чтоб по спейсингу было как здесь 00:24:488 (1,2,3) и нк с 4 поставь. исправил
00:26:929 (2) - нк исправил
00:28:325 (6) - нк (и с этого не забудь убрать 00:28:499 (1) ) исправил
00:33:557 (3) - нк исправил
00:35:650 (1,2,3,4) - тут лучше сделать так,это следует вокалу исправил
00:41:057 (4,1) - а здесь так исправил
00:51:522 (1) - нк и поставь 00:51:871 (2) подальше исправил
00:56:091 (6) - нк (убери с 00:56:428 (1) )исправил
00:58:788 (6) - нк (убери нк 00:59:125 (1) ) исправил
01:00:473 (1,5) - стакни исправил
01:01:485 (7) - нк (убери нк 01:01:822 (1) )исправил
01:05:530 (1) - убери нк исправил
01:35:530 (1) - убери нк исправил
[RealSekai's Hard]
Убери Widescreen Support.
Сделай спейсинг попросторнее ,с ар8 это немного сложновато читать для харда.
00:26:406 (6,7) - нк на 6 и стакни с началом 3 слайдера Не вижу смысла стакать со слайдером
00:28:325 (11) - поставь подальше исправил
00:31:290 (4) - нк и стакни со второй нотой(соответственно и все что за ней сдвинь) исправил
01:02:496 (2) - убери один реверс -----
01:05:024 (6) - нк исправил
01:07:552 (5) - нк исправил
01:12:440 (5) - нк исправил
01:15:979 (7) - нк исправил
Спасибо большое за мод!!
Topic Starter
Dizick

- Matha - wrote:

HI o////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

we've met before


EXTREA
SPOILER
00:24:488 - the hitsounds Vol here could be lowered , you can hear that it is over powering the song fix

00:25:185 (3) - turn this slider end into a circle , if you slow down the song u hear that there is strong sound there :D fix

00:30:069 (6) - NC -----

00:31:290 (2) - turn Slider head into circle and slider end into slider head
-----

00:53:732 (1,2) - these 2 sliders are different from 00:52:721 (3,4) - these 2 , so maybe replace with triples or reverse fix

00:54:575 (4,5) - Here these 2 sounds is highlighted claps , so maybe NC this 00:54:575 (4) - try to make it stand out from the other notes. fix


00:59:125 (1) - this deserves a triple ^.^ -----

00:59:631 (11,12,13) - take away the note on the blue tick , sound way better fix

00:59:799 (13,14) - this time the highlighted clap is on the slider end and 14 , which you don't really want it to be on slider ends fix

01:01:822 (1) - Triplezzz -----

01:05:867 (1) - no need NC -----

01:06:541 (4) - NC here instead fix

01:35:024 (1) - Just leave this not NCed -----

01:35:361 (1) - ^ -----

01:37:215 (2) - can separate this into 2 sliders , so the strong beat don't need to be on slider end -----

01:55:754 (1,2) - make this a triple -----

01:58:451 (1,2) - ^ -----

02:01:148 (1,2) - ^ -----

02:03:844 (8,9) - ^ -----

01:57:945 (5,6,7) - no need triple -----

xd Good luck

teahc meh h0w 2 mep ded 2 me
Thanks for mod
EijiKuinbii
Добавь сурс и теги, чекни аимод в обеих диффах
RealSekai's Hard
00:25:011 (2,5) - будет красивее если стакнуть
00:33:906 (2) - удали, 00:33:557 (1) - этот слайдер сделай длиннее, чтобы ритм был как 00:30:069 (1,2) - тут
00:36:871 (5,8) - стак
00:39:488 (3,3) - оверлап лучше убрать
00:45:941 (1,3) - лучше стакнуть или убрать оверлап
02:04:181 (8,9,10) - тут 1/4
В целом проблем с ритмом почти нет, зато вот с эстетикой дохуя: куча оверлапов, типа тех что я указал, которые делают карту сложночитаемой, также часто не стакаются объекты, которые можно стакнуть
Extra
00:28:659 - слайдер должен начинаться здесь
00:34:938 - пропущен бит
00:30:054 (7) - нк
00:31:100 (1) - убери нк
00:39:124 (3) - тут нет бита
00:40:170 - здесь должно быть кликабельно
00:48:019 (4,1) - бланкет кривой
00:49:589 (1,3) - ^
00:51:682 - опять бит пропустил
00:52:205 - тут 1/6
00:52:384 (1) - сюда лучше слайдер подойдет
00:53:732 (1) - тут 1/4
00:59:125 (2) - ^
00:59:968 (6,7) - выдели эти хлопки как-нибудь, через спейсинг например
01:03:169 (1) - слайдер лучше зашел бы
01:05:867 (1) - убери нк
01:07:215 (1) - ^
01:13:957 (1,4) - оверлапа можно избежать
01:24:743 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - разбавь слайдерами лучше
01:32:664 - тут кликабельно должно быть
01:56:597 (5,6) - опять же выдели хлопки через увеличение спейсинга
01:58:451 (1,2) - 1/4 трипл тут не помешает
02:01:148 (1,2) - ^
02:03:844 (8,9) - ^
02:01:822 (5,6) - тут ты кликабельность хлопков вообще заигнорил, лучше переделай
гл
Topic Starter
Dizick

EijiKuinbii wrote:

Добавь сурс и теги, чекни аимод в обеих диффах
RealSekai's Hard
00:25:011 (2,5) - будет красивее если стакнуть
00:33:906 (2) - удали, 00:33:557 (1) - этот слайдер сделай длиннее, чтобы ритм был как 00:30:069 (1,2) - тут исправил
00:36:871 (5,8) - стак исправил
00:39:488 (3,3) - оверлап лучше убрать исправил
00:45:941 (1,3) - лучше стакнуть или убрать оверлап исправил
02:04:181 (8,9,10) - тут 1/4
В целом проблем с ритмом почти нет, зато вот с эстетикой дохуя: куча оверлапов, типа тех что я указал, которые делают карту сложночитаемой, также часто не стакаются объекты, которые можно стакнуть
Extra
00:28:659 - слайдер должен начинаться здесь исправил
00:34:938 - пропущен бит исправил
00:30:054 (7) - нк исправил
00:31:100 (1) - убери нк исправил
00:39:124 (3) - тут нет бита исправил
00:40:170 - здесь должно быть кликабельно исправил
00:48:019 (4,1) - бланкет кривой исправил
00:49:589 (1,3) - ^ исправил
00:51:682 - опять бит пропустил исправил
00:52:205 - тут 1/6
00:52:384 (1) - сюда лучше слайдер подойдет исправил
00:53:732 (1) - тут 1/4
00:59:125 (2) - ^
00:59:968 (6,7) - выдели эти хлопки как-нибудь, через спейсинг например исправил
01:03:169 (1) - слайдер лучше зашел бы исправил
01:05:867 (1) - убери нк исправил
01:07:215 (1) - ^ исправил
01:13:957 (1,4) - оверлапа можно избежать исправил
01:24:743 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - разбавь слайдерами лучше исправил
01:32:664 - тут кликабельно должно быть исправил
01:56:597 (5,6) - опять же выдели хлопки через увеличение спейсинга исправил
01:58:451 (1,2) - 1/4 трипл тут не помешает исправил
02:01:148 (1,2) - ^ исправил
02:03:844 (8,9) - ^ исправил
02:01:822 (5,6) - тут ты кликабельность хлопков вообще заигнорил, лучше переделай исправил
гл
Спасибо большое за мод!
victorfernando
GENERAL

Hard is really bad for beginner's the flow is No sense , bad blankets , to many overlapps .

Hard

  1. 00:24:487 Until 00:52:394 REMAKE ALL
  2. 01:30:136 REMAKE WITH 0.75 SLIDER SPEED
    DO LIKE THIS >
suggest remake all *3*

Extra

  1. The flows are better than the other diff, But overlaps and bad blankets still the same
  2. 00:52:384 Here start bad flows and NC's (new combo)
  3. 00:54:575 Cancel NC (new combo)
  4. 00:54:406 make this jump better (Try A triangle, square Or low angle)
  5. 00:55:417 ^
  6. 00:57:440 (1) (1) (1) CANCEL NC'S (new combo)
  7. 01:02:496 NC (new combo)
I made hitsounds and fixed that part i mentioned on hard if you wanna add me on discord : victorfernando#8438
Topic Starter
Dizick

victorfernando wrote:

GENERAL

Hard is really bad for beginner's the flow is No sense , bad blankets , to many overlapps .

Hard

  1. 00:24:487 Until 00:52:394 REMAKE ALL Well, I'll tell mapper what he would remake
  2. 01:30:136 REMAKE WITH 0.75 SLIDER SPEED[/color]
    DO LIKE THIS >
suggest remake all *3*

Extra

  1. The flows are better than the other diff, But overlaps and bad blankets still the same
  2. 00:52:384 Here start bad flows and NC's (new combo) Fix
  3. 00:54:575 Cancel NC (new combo) Fix
  4. 00:54:406 make this jump better (Try A triangle, square Or low angle) Fix
  5. 00:55:417 ^ Fix
  6. 00:57:440 (1) (1) (1) CANCEL NC'S (new combo) These NC's are needed to emphasize that this triple is in 1/3
  7. 01:02:496 NC (new combo)
Fix

I made hitsounds and fixed that part i mentioned on hard if you wanna add me on discord : victorfernando#8438
Thanks for mod ^^
Kyouren
Can I make a diff? :3
Topic Starter
Dizick

KittyAdventure wrote:

Can I make a diff? :3
SURE!
Kanzaki H Aria
Hi from my queue. ヾ(。╹ω╹。)

General

Title: 夢灯籠
Source: 君の名は
Background: kimi_no_na_wa_by_airiartworks00-daixmh3.png is 1023x551, which differs from the recommended size of 1024x768.
Inconsistency in combo colours: ShaVix's Insane
Inconsistency in Countdown: RealSekai's Hard
Tags:
You can type something like it.
ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix
Inconsistency in uninherited timing sections
[Extra]
Red timing sections at:
00:24:473, BPM of 172.000
00:52:384, BPM of 178.000

[RealSekai's Hard]
Red timing sections at:
00:24:488, BPM of 172.000
00:52:384, BPM of 178.000

[ShaVix's Insane]
Red timing sections at:
00:24:473, BPM of 172.000
00:52:384, BPM of 178.000

Which one is correct?
RealSekai's Hard

00:27:104 (3) - X: 336, Y: 192
00:31:464 (5) - X: 144, Y: 64
00:32:162 (7) - X: 40, Y: 204
00:32:511 (8) - X: 108, Y: 252
00:43:499 (2) - X: 232, Y: 296
00:51:435 (1) - I don't know why place a spinner on there.
01:59:462 (1) - Why use 1/3 slider on here?
From 01:42:777 (1) - to 02:04:855 (10) -, you must use hitsounds.
Extra

First, you must use hitsounds, I've check all of the notes twice, only normal-hitsound. (ÒωÓױ)
Secondly, use new combos often and intelligently, from 00:24:473 (1,2,3) - to 00:25:693 (1,2) -, using a NC every few notes doesn't make any sense.
New Combo
00:25:693 (1) - NC
00:25:868 (2) - NC
00:26:914 (1) - NC
00:27:263 (3) - NC
00:28:310 (1) - NC
00:28:659 (1) - NC
00:32:496 (1) - NC
00:32:845 (4) - NC
00:33:542 (1) - NC
00:34:240 (1) - NC
00:42:612 (5) - NC
00:53:058 (1) - NC
00:56:091 (1) - NC
00:56:091 (1) - NC
00:56:428 (7) - NC
00:58:788 (1) - NC
00:59:125 (7) - NC
01:01:485 (1) - NC
01:01:822 (8) - NC
01:05:867 (6) - NC
01:06:541 (1) - NC
01:28:788 (1) - NC
02:03:844 (8) - NC
00:35:635 (1,2,3) - why uses such a high distance snap on here.
00:38:077 (4) - try to move to X: 16, Y: 136, looks better.
00:40:170 (2,3,4) -
Place those notes like this one would be great
200,120,40170,1,0,0:0:0:0:
112,68,40345,1,0,0:0:0:0:
132,168,40519,2,0,L|152:248,2,67.5000025749208
52,104,41042,1,0,0:0:0:0:
32,204,41217,6,0,P|64:292|116:312,1,135.000005149842
188,264,41740,1,0,0:0:0:0:
00:51:507 (2,3,4) - Inconsistency DS.
From 00:54:406 (3) - to 00:55:923 (5) -
place them like it would be great.
359,80,54406,1,0,0:0:0:0:
220,256,54575,1,0,0:0:0:0:
136,52,54743,1,0,0:0:0:0:
196,152,54912,1,0,0:0:0:0:
312,154,55080,6,0,P|343:121|360:80,1,90
192,40,55417,1,0,0:0:0:0:
128,232,55586,1,0,0:0:0:0:
32,40,55754,1,0,0:0:0:0:
40,156,55923,1,0,0:0:0:0:
.
00:59:462 (2,3,4,5,6,7) - I suggest you remake those notes.
01:07:889 (4) - Copy 01:07:552 (3) - , uses Ctrl + H and move to X: 368, Y: 60.
01:08:226 (5) - X: 280, Y: 220, 01:08:395 (6) - X: 376, Y: 288, 01:08:563 (1) - X: 284, 360
01:08:900 (2) - X: 48, Y: 292, 01:09:069 (3) - X: 196, Y: 216, 01:09:237 (4) - X: 48, Y: 152, 01:09:406 (5) - X: 196, Y: 72
01:09:912 (1) - X: 368, 316, 01:10:080 (2) - X: 264, Y:180, 01:10:586 (4) - X: 308, Y: 52, 01:10:754 (5) - X:256, Y: 192
01:11:766 (4) - X: 140, Y: 160. 01:11:934 (5) - X: 224, Y: 80
01:41:428 (2,3,4,5,6,1) - The angle was uncomfortable.
01:42:777 (2,3,4,5,6) - maybe you can try to uses polygonal circles?
02:04:939 (4) - delete it and this one 02:05:024 (5) -, the music should ends on 02:05:024 not 02:05:192

That it, good luck with your map and have a good day. (´・ω・`)ノシ
Topic Starter
Dizick

KanpanRin wrote:

Hi from my queue. ヾ(。╹ω╹。)

General

Title: 夢灯籠
Source: 君の名は
Background: kimi_no_na_wa_by_airiartworks00-daixmh3.png is 1023x551, which differs from the recommended size of 1024x768.
Inconsistency in combo colours: ShaVix's Insane
Inconsistency in Countdown: RealSekai's Hard
Tags:
You can type something like it.
ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix
Inconsistency in uninherited timing sections
[Extra]
Red timing sections at:
00:24:473, BPM of 172.000
00:52:384, BPM of 178.000

[RealSekai's Hard]
Red timing sections at:
00:24:488, BPM of 172.000
00:52:384, BPM of 178.000

[ShaVix's Insane]
Red timing sections at:
00:24:473, BPM of 172.000
00:52:384, BPM of 178.000

Which one is correct?
RealSekai's Hard

00:27:104 (3) - X: 336, Y: 192 fix
00:31:464 (5) - X: 144, Y: 64 fix
00:32:162 (7) - X: 40, Y: 204 fix
00:32:511 (8) - X: 108, Y: 252 fix
00:43:499 (2) - X: 232, Y: 296 fix
00:51:435 (1) - I don't know why place a spinner on there.
01:59:462 (1) - Why use 1/3 slider on here?
From 01:42:777 (1) - to 02:04:855 (10) -, you must use hitsounds.
Extra

First, you must use hitsounds, I've check all of the notes twice, only normal-hitsound. (ÒωÓױ)
Secondly, use new combos often and intelligently, from 00:24:473 (1,2,3) - to 00:25:693 (1,2) -, using a NC every few notes doesn't make any sense. Fix all NC's
New Combo
00:25:693 (1) - NC
00:25:868 (2) - NC
00:26:914 (1) - NC
00:27:263 (3) - NC
00:28:310 (1) - NC
00:28:659 (1) - NC
00:32:496 (1) - NC
00:32:845 (4) - NC
00:33:542 (1) - NC
00:34:240 (1) - NC
00:42:612 (5) - NC
00:53:058 (1) - NC
00:56:091 (1) - NC
00:56:091 (1) - NC
00:56:428 (7) - NC
00:58:788 (1) - NC
00:59:125 (7) - NC
01:01:485 (1) - NC
01:01:822 (8) - NC
01:05:867 (6) - NC
01:06:541 (1) - NC
01:28:788 (1) - NC
02:03:844 (8) - NC
00:35:635 (1,2,3) - why uses such a high distance snap on here. fix
00:38:077 (4) - try to move to X: 16, Y: 136, looks better. fix
00:40:170 (2,3,4) ------
Place those notes like this one would be great
200,120,40170,1,0,0:0:0:0:
112,68,40345,1,0,0:0:0:0:
132,168,40519,2,0,L|152:248,2,67.5000025749208
52,104,41042,1,0,0:0:0:0:
32,204,41217,6,0,P|64:292|116:312,1,135.000005149842
188,264,41740,1,0,0:0:0:0:
00:51:507 (2,3,4) - Inconsistency DS.-----
From 00:54:406 (3) - to 00:55:923 (5) - -----
place them like it would be great.
359,80,54406,1,0,0:0:0:0:
220,256,54575,1,0,0:0:0:0:
136,52,54743,1,0,0:0:0:0:
196,152,54912,1,0,0:0:0:0:
312,154,55080,6,0,P|343:121|360:80,1,90
192,40,55417,1,0,0:0:0:0:
128,232,55586,1,0,0:0:0:0:
32,40,55754,1,0,0:0:0:0:
40,156,55923,1,0,0:0:0:0:
.
00:59:462 (2,3,4,5,6,7) - I suggest you remake those notes. -----
01:07:889 (4) - Copy 01:07:552 (3) - , uses Ctrl + H and move to X: 368, Y: 60.
01:08:226 (5) - X: 280, Y: 220, 01:08:395 (6) - X: 376, Y: 288, 01:08:563 (1) - X: 284, 360
01:08:900 (2) - X: 48, Y: 292, 01:09:069 (3) - X: 196, Y: 216, 01:09:237 (4) - X: 48, Y: 152, 01:09:406 (5) - X: 196, Y: 72
01:09:912 (1) - X: 368, 316, 01:10:080 (2) - X: 264, Y:180, 01:10:586 (4) - X: 308, Y: 52, 01:10:754 (5) - X:256, Y: 192
01:11:766 (4) - X: 140, Y: 160. 01:11:934 (5) - X: 224, Y: 80 fix, but not all
01:41:428 (2,3,4,5,6,1) - The angle was uncomfortable. fix
01:42:777 (2,3,4,5,6) - maybe you can try to uses polygonal circles? -----
02:04:939 (4) - delete it and this one 02:05:024 (5) -, the music should ends on 02:05:024 not 02:05:192
fix

That it, good luck with your map and have a good day. (´・ω・`)ノシ
Thanks for correct BPM and Metadata, and thanks for mod <3
Kanzaki H Aria
Hi, you forgot add "General" on other diffs, you only type it on "Extra" diff.
Source and tags must be the same throughout the mapset
That it. (・ω・)
ShinodaYuu
Hi, there's my diff
If you have any comment let me know :)

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90146
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 122169
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:My Angel DanyL
Version:Milar's Normal
Source:君の名は。
Tags:ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimi_no_na_wa_by_airiartworks00-daixmh3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24488,348.837209302326,4,3,1,30,1,0
52394,337.078651685393,4,3,1,100,1,0
63180,-100,4,2,3,60,0,0
83742,-100,4,3,1,60,0,0
90146,-100,4,3,1,80,0,1
114416,-100,4,3,1,100,0,0


[HitObjects]
176,48,24488,6,0,L|128:160,1,99.9999999999999
134,190,25011,1,0,0:0:0:0:
136,239,25185,2,0,P|152:279|200:320,1,99.9999999999999
297,266,25883,6,0,P|353:274|403:249,1,99.9999999999999
334,176,26581,2,0,P|320:108|293:82,1,99.9999999999999
202,67,27278,5,0,0:0:0:0:
226,163,27627,2,2,L|158:182,1,50
109,309,28325,5,0,0:0:0:0:
208,315,28674,1,0,0:0:0:0:
298,273,29022,2,2,L|298:209,4,50
245,358,30069,6,0,P|305:371|362:353,1,99.9999999999999
419,298,30767,1,0,0:0:0:0:
441,200,31115,6,0,L|332:220,1,99.9999999999999
252,174,31813,2,0,P|220:142|212:118,2,50
265,273,32511,2,0,L|265:337,2,50
166,288,33208,5,0,0:0:0:0:
107,206,33557,2,2,L|27:238,2,74.9999999999999,2|2|2,3:0|3:0|3:0,3:0:0:0:
143,171,34255,6,0,L|222:101,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
237,150,34778,2,0,L|349:150,1,99.9999999999999
384,165,35301,1,0,0:0:0:0:
439,248,35650,6,0,L|335:296,1,99.9999999999999
297,290,36174,1,0,0:0:0:0:
261,259,36348,2,0,P|224:232|176:256,1,99.9999999999999
155,281,36871,1,0,0:0:0:0:
109,301,37046,2,0,P|69:269|45:205,1,99.9999999999999
53,175,37569,1,0,0:0:0:0:
74,129,37743,1,0,0:0:0:0:
188,68,38092,6,0,L|196:132,1,50
208,160,38441,2,0,P|256:200|304:208,1,99.9999999999999
341,207,38964,1,0,0:0:0:0:
432,88,39488,1,0,0:0:0:0:
336,64,39836,5,0,0:0:0:0:
224,128,40185,2,8,L|168:136,2,50,8|8|8,3:0|3:0|3:0,3:0:0:0:
280,224,40883,6,0,P|311:268|369:289,1,99.9999999999999
365,187,41581,2,0,L|286:113,1,99.9999999999999
246,29,42278,2,0,P|212:60|193:115,1,99.9999999999999
98,137,42976,1,0,0:0:0:0:
78,235,43325,6,0,P|72:287|107:335,1,99.9999999999999
176,267,44022,2,0,L|285:267,1,99.9999999999999
355,328,44720,2,0,L|403:224,1,99.9999999999999
445,149,45418,2,0,P|386:142|340:168,1,99.9999999999999
252,177,46115,6,8,P|276:241|260:289,1,99.9999999999999
178,229,46813,2,0,L|93:164,1,99.9999999999999
151,83,47511,2,0,L|263:83,1,99.9999999999999
340,38,48208,2,0,P|348:110|332:142,1,99.9999999999999
274,211,48906,6,0,L|170:211,1,99.9999999999999
87,159,49604,1,0,0:0:0:0:
82,258,49953,6,0,P|112:294|179:305,1,99.9999999999999
256,192,50650,12,0,51697,0:0:0:0:
206,173,52394,6,0,B|175:214|175:214|205:277,1,99.9999999999999
286,226,53068,2,0,L|395:223,1,99.9999999999999
341,133,53742,2,0,L|262:64,1,99.9999999999999
166,79,54416,1,0,0:0:0:0:
115,78,54585,2,8,L|48:78,1,50
78,177,55090,6,0,B|80:245|80:245|109:273,1,99.9999999999999
174,201,55764,2,0,B|197:224|197:224|199:292,1,99.9999999999999
281,348,56438,2,0,L|394:345,1,99.9999999999999
418,252,57113,1,0,0:0:0:0:
446,211,57281,2,2,L|479:169,1,50
428,83,57787,6,0,P|360:86|322:115,1,99.9999999999999
252,159,58461,1,0,0:0:0:0:
247,258,58798,1,0,0:0:0:0:
147,261,59135,2,0,B|155:319|155:319|193:345,1,99.9999999999999
289,337,59809,1,0,0:0:0:0:
338,333,59978,2,8,L|404:333,1,50
429,242,60483,6,0,L|491:334,1,99.9999999999999
388,333,61158,2,0,B|343:313|343:313|312:263,1,99.9999999999999
260,188,61832,1,0,0:0:0:0:
234,145,62000,2,2,L|203:98,1,50
109,78,62506,2,0,L|84:117,4,25
116,177,63180,6,0,P|56:170|22:134,1,99.9999999999999
21,244,63854,2,0,B|46:307|46:307|94:324,1,99.9999999999999
160,263,64528,2,0,P|201:217|208:168,1,99.9999999999999
157,94,65202,1,0,0:0:0:0:
253,67,65540,2,0,L|305:35,2,50
260,166,66214,1,0,0:0:0:0:
331,236,66551,6,0,L|440:290,1,99.9999999999999
430,180,67225,2,0,P|421:112|380:81,1,99.9999999999999
301,79,67899,1,0,0:0:0:0:
204,105,68236,2,0,L|150:147,2,50
117,54,68910,1,0,0:0:0:0:
76,145,69247,6,0,P|96:205|141:227,1,99.9999999999999
175,229,69753,1,0,0:0:0:0:
225,230,69922,2,0,L|334:229,1,99.9999999999999
413,275,70596,1,0,0:0:0:0:
325,324,70933,6,0,B|281:362|281:362|226:358,1,99.9999999999999
148,321,71607,2,0,P|103:275|102:231,1,99.9999999999999
112,142,72281,1,0,0:0:0:0:
196,87,72618,5,0,0:0:0:0:
214,185,72955,2,0,L|226:288,1,99.9999999999999
302,348,73629,1,0,0:0:0:0:
384,291,73967,5,0,0:0:0:0:
342,200,74304,2,0,P|314:149|319:101,1,99.9999999999999
415,120,74978,1,0,0:0:0:0:
438,164,75146,1,0,0:0:0:0:
448,212,75315,2,0,P|450:272|429:307,1,99.9999999999999
332,294,75989,1,0,0:0:0:0:
243,248,76326,1,0,0:0:0:0:
162,188,76663,5,0,0:0:0:0:
134,91,77000,1,0,0:0:0:0:
233,101,77337,2,0,B|301:99,2,50
281,188,78011,2,0,P|274:254|243:291,1,99.9999999999999
180,213,78686,1,0,0:0:0:0:
102,149,79023,2,0,L|79:92,1,50
65,55,79360,5,0,0:0:0:0:
164,54,79697,2,0,L|226:53,1,50
264,56,80034,1,0,0:0:0:0:
360,58,80371,1,0,0:0:0:0:
428,130,80708,2,0,L|473:185,2,50
360,58,81382,1,0,0:0:0:0:
300,137,81719,6,8,P|275:168|273:188,1,50
276,227,82056,1,0,0:0:0:0:
344,299,82393,2,0,P|395:340|448:344,1,99.9999999999999
421,245,83068,1,0,0:0:0:0:
368,159,83405,2,0,L|270:91,1,99.9999999999999
242,78,83910,2,0,L|204:55,2,25
141,74,84416,1,0,0:0:0:0:
71,143,84753,6,0,P|92:202|73:247,1,99.9999999999999
32,322,85427,1,0,0:0:0:0:
32,322,85596,1,0,0:0:0:0:
131,327,85933,2,0,L|187:330,1,50
280,319,86438,1,0,0:0:0:0:
361,261,86776,2,0,L|356:194,1,50
353,161,87113,1,0,0:0:0:0:
254,177,87450,6,0,P|255:126|286:83,1,99.9999999999999
381,73,88124,2,0,P|421:90|434:112,1,50
353,161,88629,2,0,L|288:160,1,50
254,177,88967,6,0,L|229:176,4,25
224,217,89472,2,0,L|188:239,4,25
153,146,90146,5,0,0:0:0:0:
236,90,90483,1,0,0:0:0:0:
335,94,90820,2,0,B|392:94|392:94|436:129,1,99.9999999999999
352,189,91495,2,0,P|297:218|243:206,1,99.9999999999999
196,282,92169,2,0,P|166:237|170:182,1,99.9999999999999
102,115,92843,6,0,L|35:261,1,150
15,295,93517,1,0,0:0:0:0:
107,331,93854,1,0,0:0:0:0:
149,240,94191,2,0,L|229:322,1,99.9999999999999
292,243,94865,2,0,L|336:244,4,25
245,224,95371,5,0,0:0:0:0:
216,182,95540,2,0,B|235:129|235:129|266:98,1,99.9999999999999
341,173,96214,2,0,L|447:176,1,99.9999999999999
386,91,96888,2,0,P|354:44|300:19,1,99.9999999999999
217,25,97562,2,0,L|97:33,1,99.9999999999999
131,130,98236,6,0,P|98:195|126:267,1,150
160,296,98910,1,0,0:0:0:0:
186,199,99247,2,0,L|293:190,1,99.9999999999999
362,126,99922,1,0,0:0:0:0:
376,224,100259,2,0,P|384:288|416:320,1,99.9999999999999
468,234,100933,6,0,L|468:122,2,99.9999999999999
406,313,101944,1,0,0:0:0:0:
306,326,102281,1,0,0:0:0:0:
168,266,102787,6,0,L|112:250,2,50
216,278,103292,1,0,0:0:0:0:
301,225,103629,5,0,0:0:0:0:
382,166,103967,2,0,P|390:117|360:68,1,99.9999999999999
293,142,104641,2,0,B|174:178|97:188|51:90|102:27,1,300
186,74,105989,6,0,L|286:52,1,99.9999999999999
360,0,106663,2,0,P|377:42|362:104,1,99.9999999999999
307,180,107337,1,0,0:0:0:0:
310,279,107674,6,0,P|383:244|393:224,1,99.9999999999999,0|0,3:0|3:0,3:0:0:0:
307,180,108349,1,0,0:0:0:0:
259,166,108517,2,0,L|192:141,1,50
164,131,108854,1,0,0:0:0:0:
256,192,109023,12,0,110034,0:0:0:0:
200,88,110708,6,0,L|154:116,2,50
239,118,111214,1,0,0:0:0:0:
283,140,111382,1,0,0:0:0:0:
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-Mikan
Вот и гд, как просил, ток я немного в ср не попал, сори)
Mikan's Easy
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Version:Mikan's Easy
Source:君の名は。
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Xetopia
- шансы на ранк o/
ahhhhh
osu file format v14

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Version:Xetopia's Rain
Source:君の名は。
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32,64,38441,6,0,L|240:64,1,180.49999518013
352,64,38964,1,0,0:0:0:0:
80,224,39488,1,0,0:0:0:0:
368,192,39836,2,0,P|288:192|192:128,1,180.49999518013
336,48,40360,1,0,0:0:0:0:
192,80,40534,1,0,0:0:0:0:
96,128,40708,1,0,0:0:0:0:
64,224,40883,1,0,0:0:0:0:
112,304,41057,1,0,0:0:0:0:
480,224,41232,6,0,L|288:224,1,190
176,224,41755,1,0,0:0:0:0:
336,256,41929,1,0,0:0:0:0:
384,176,42104,1,0,0:0:0:0:
352,80,42278,1,0,0:0:0:0:
272,48,42453,1,0,0:0:0:0:
32,64,42627,6,0,L|256:64,1,190
128,128,43150,1,0,0:0:0:0:
288,128,43325,1,0,0:0:0:0:
192,160,43499,1,0,0:0:0:0:
144,240,43674,1,0,0:0:0:0:
160,320,43848,1,0,0:0:0:0:
448,256,44022,6,0,L|256:256,1,190
368,224,44546,1,0,0:0:0:0:
112,144,44720,2,0,L|304:144,1,190
416,144,45243,1,0,0:0:0:0:
272,176,45418,1,0,0:0:0:0:
32,240,45592,2,0,L|144:240,2,95
208,224,46115,1,0,0:0:0:0:
272,160,46290,1,0,0:0:0:0:
240,64,46464,1,0,0:0:0:0:
144,32,46639,1,0,0:0:0:0:
432,176,46813,6,0,L|432:288,1,95
272,288,47162,2,0,L|160:288,1,95
336,224,47511,2,0,L|208:224,1,95
80,192,47860,2,0,L|192:192,1,95
432,96,48208,6,0,P|464:176|368:256,1,190
240,272,48732,1,0,0:0:0:0:
192,272,48819,1,0,0:0:0:0:
144,272,48906,1,0,0:0:0:0:
288,208,49081,1,0,0:0:0:0:
128,176,49255,2,0,L|144:80,1,95
416,64,49604,6,0,L|208:64,1,190
336,112,50127,1,0,0:0:0:0:
64,96,50301,2,0,P|64:224|128:240,1,190
208,240,50825,1,0,0:0:0:0:
448,80,50999,6,0,P|464:128|352:192,1,190
208,176,51522,1,0,0:0:0:0:
176,208,51610,1,0,0:0:0:0:
208,240,51697,1,0,0:0:0:0:
352,304,51871,1,0,0:0:0:0:
192,336,52046,2,0,L|80:336,1,95
112,304,52307,1,0,0:0:0:0:
384,208,52394,6,0,L|336:112,1,95
48,128,52731,2,0,L|160:128,1,95
272,128,53068,1,0,0:0:0:0:
112,144,53236,1,0,0:0:0:0:
80,176,53320,1,0,0:0:0:0:
64,224,53405,1,0,0:0:0:0:
144,288,53573,1,0,0:0:0:0:
400,240,53742,2,0,L|304:240,1,95
464,192,54079,2,0,L|352:192,1,95
64,96,54416,1,0,0:0:0:0:
48,128,54500,1,0,0:0:0:0:
64,160,54585,1,0,0:0:0:0:
304,224,54753,2,0,L|208:224,1,95
464,144,55090,5,0,0:0:0:0:
320,144,55259,1,0,0:0:0:0:
272,144,55343,1,0,0:0:0:0:
224,144,55427,1,0,0:0:0:0:
352,80,55596,1,0,0:0:0:0:
64,96,55764,6,0,L|64:208,1,95
208,224,56101,1,0,0:0:0:0:
64,288,56270,1,0,0:0:0:0:
368,240,56438,1,0,0:0:0:0:
384,224,56523,1,0,0:0:0:0:
368,192,56607,1,0,0:0:0:0:
96,160,56776,6,0,L|192:160,1,95
352,176,57113,2,0,L|368:272,1,95
128,288,57450,2,0,L|32:288,2,63.3333333333333
352,240,57787,5,0,0:0:0:0:
208,192,57955,1,0,0:0:0:0:
256,192,58040,1,0,0:0:0:0:
304,192,58124,2,0,L|432:192,1,95
48,80,58461,1,0,0:0:0:0:
32,112,58545,1,0,0:0:0:0:
48,144,58629,1,0,0:0:0:0:
288,256,58798,2,0,L|176:256,1,95
448,128,59135,2,0,L|336:128,1,95
80,96,59472,5,0,0:0:0:0:
208,128,59641,1,0,0:0:0:0:
160,128,59725,1,0,0:0:0:0:
112,128,59809,1,0,0:0:0:0:
352,144,59978,1,0,0:0:0:0:
224,224,60146,2,0,L|224:336,1,95
480,208,60483,2,0,L|384:208,1,95
64,144,60820,6,0,L|192:144,1,95
400,80,61158,2,0,L|272:80,1,95
448,176,61495,2,0,L|336:176,1,95
64,192,61832,1,0,0:0:0:0:
48,240,61916,1,0,0:0:0:0:
64,272,62000,1,0,0:0:0:0:
304,320,62169,2,0,L|192:320,1,95
464,240,62506,1,0,0:0:0:0:
160,208,62674,2,0,L|96:208,1,47.5
320,144,62843,2,0,L|368:144,1,47.5
368,96,63011,2,0,L|304:96,1,47.5
64,64,63180,6,0,L|176:64,1,95
304,144,63517,2,0,L|320:240,1,95
80,224,63854,2,0,L|64:336,1,95
224,336,64191,2,0,L|96:336,1,95
432,224,64528,2,0,L|416:128,1,95
160,64,64865,2,0,L|176:160,1,95
320,208,65202,1,0,0:0:0:0:
160,256,65371,1,0,0:0:0:0:
112,224,65455,1,0,0:0:0:0:
96,176,65540,1,0,0:0:0:0:
176,80,65708,1,0,0:0:0:0:
416,80,65877,5,0,0:0:0:0:
464,144,66045,1,0,0:0:0:0:
432,224,66214,1,0,0:0:0:0:
352,256,66382,1,0,0:0:0:0:
192,224,66551,2,0,L|288:224,1,95
432,160,66888,2,0,L|320:160,1,95
64,128,67225,6,0,L|48:256,1,95
208,240,67562,2,0,L|160:352,1,95
432,224,67899,1,0,0:0:0:0:
304,192,68068,1,0,0:0:0:0:
288,160,68152,1,0,0:0:0:0:
304,128,68236,1,0,0:0:0:0:
432,80,68405,1,0,0:0:0:0:
160,128,68573,6,0,L|144:224,1,95
272,240,68910,1,0,0:0:0:0:
160,288,69079,1,0,0:0:0:0:
304,272,69247,2,0,L|416:272,1,95
128,112,69585,2,0,L|112:224,1,95
416,272,69922,2,0,L|304:272,1,95
160,256,70259,2,0,L|160:144,1,95
320,112,70596,1,0,0:0:0:0:
160,80,70764,1,0,0:0:0:0:
208,80,70849,1,0,0:0:0:0:
256,80,70933,1,0,0:0:0:0:
112,128,71101,1,0,0:0:0:0:
368,192,71270,5,0,0:0:0:0:
384,224,71354,1,0,0:0:0:0:
368,256,71438,1,0,0:0:0:0:
192,256,71607,1,0,0:0:0:0:
176,288,71691,1,0,0:0:0:0:
192,320,71776,1,0,0:0:0:0:
448,192,71944,6,0,L|320:192,1,95
192,144,72281,1,0,0:0:0:0:
240,144,72365,1,0,0:0:0:0:
288,144,72450,1,0,0:0:0:0:
48,96,72618,2,0,L|176:96,1,95
288,160,72955,2,0,L|160:160,1,95
448,256,73292,1,0,0:0:0:0:
320,256,73461,1,0,0:0:0:0:
272,256,73545,1,0,0:0:0:0:
224,256,73629,1,0,0:0:0:0:
384,208,73798,1,0,0:0:0:0:
96,64,73967,6,0,P|96:160|208:192,1,190
48,224,74472,1,0,0:0:0:0:
224,256,74641,2,0,L|320:256,1,95
160,224,74978,2,0,L|176:112,1,95
416,48,75315,2,0,L|400:176,1,95
256,176,75652,2,0,L|368:176,1,95
64,288,75989,1,0,0:0:0:0:
192,240,76158,1,0,0:0:0:0:
208,208,76242,1,0,0:0:0:0:
192,176,76326,1,0,0:0:0:0:
64,112,76495,1,0,0:0:0:0:
352,80,76663,6,0,L|224:80,1,95
400,144,77000,2,0,L|384:256,1,95
64,208,77337,2,0,L|176:208,1,95
304,176,77674,2,0,L|208:176,1,95
448,64,78011,2,0,L|464:176,1,95
224,272,78349,2,0,L|336:272,1,95
32,160,78686,2,0,L|64:48,1,95
208,48,79023,1,0,0:0:0:0:
256,48,79107,1,0,0:0:0:0:
304,48,79191,1,0,0:0:0:0:
64,272,79360,6,0,L|176:272,1,95
272,272,79697,1,0,0:0:0:0:
160,224,79865,1,0,0:0:0:0:
304,176,80034,1,0,0:0:0:0:
352,128,80202,1,0,0:0:0:0:
272,80,80371,1,0,0:0:0:0:
192,64,80540,1,0,0:0:0:0:
432,160,80708,6,0,L|448:288,1,95
288,304,81045,2,0,L|384:304,1,95
144,256,81382,1,0,0:0:0:0:
272,224,81551,1,0,0:0:0:0:
288,192,81635,1,0,0:0:0:0:
272,160,81719,1,0,0:0:0:0:
144,96,81888,1,0,0:0:0:0:
416,96,82056,6,0,L|304:96,2,95
256,128,82562,2,0,L|272:240,1,95
400,256,82899,1,0,0:0:0:0:
160,288,83068,2,0,L|48:288,1,95
304,192,83405,2,0,L|192:192,2,95
416,144,83910,2,0,L|352:144,1,47.5
64,256,84079,5,0,0:0:0:0:
176,256,84247,1,0,0:0:0:0:
288,256,84416,1,0,0:0:0:0:
192,192,84585,1,0,0:0:0:0:
464,80,84753,6,0,P|464:160|368:208,1,190
480,256,85259,1,0,0:0:0:0:
160,192,85427,2,0,L|272:192,1,95
352,192,85764,1,0,0:0:0:0:
192,224,85933,2,0,L|144:336,1,95
272,320,86270,1,0,0:0:0:0:
432,288,86438,2,0,L|320:288,1,95
48,176,86776,2,0,L|160:176,1,95
256,176,87113,1,0,0:0:0:0:
112,192,87281,1,0,0:0:0:0:
400,208,87450,6,0,L|448:304,1,95
304,320,87787,2,0,L|416:320,1,95
80,240,88124,2,0,L|192:240,1,95
64,160,88461,2,0,L|176:160,1,95
400,64,88798,5,0,0:0:0:0:
288,128,88967,1,0,0:0:0:0:
272,144,89051,1,0,0:0:0:0:
288,160,89135,1,0,0:0:0:0:
416,224,89304,1,0,0:0:0:0:
160,272,89472,2,0,L|96:272,1,47.5
304,208,89641,2,0,L|368:208,1,47.5
80,64,89809,2,0,L|64:160,1,95
112,176,90062,1,0,0:0:0:0:
400,160,90146,6,0,L|288:160,1,95
448,80,90483,2,0,L|320:80,1,95
192,48,90820,2,0,L|304:48,1,95
128,96,91158,2,0,L|112:192,1,95
384,192,91495,2,0,L|192:192,1,190
304,128,92000,1,0,0:0:0:0:
144,80,92169,2,0,L|32:80,1,95
336,192,92506,2,0,L|336:288,1,95
96,144,92843,6,0,P|96:224|224:256,1,190
64,288,93349,1,0,0:0:0:0:
368,192,93517,2,0,P|288:160|288:64,1,190
416,80,94023,1,0,0:0:0:0:
112,160,94191,2,0,L|96:272,1,95
208,288,94528,1,0,0:0:0:0:
448,240,94697,1,0,0:0:0:0:
400,240,94781,1,0,0:0:0:0:
352,240,94865,1,0,0:0:0:0:
240,208,95034,1,0,0:0:0:0:
240,96,95202,1,0,0:0:0:0:
352,48,95371,1,0,0:0:0:0:
64,112,95540,6,0,L|80:224,1,95
320,240,95877,2,0,L|304:352,1,95
48,320,96214,2,0,L|160:320,1,95
288,288,96551,2,0,L|160:288,1,95
464,192,96888,6,0,L|448:96,1,95
288,80,97225,2,0,L|176:80,1,95
448,240,97562,1,0,0:0:0:0:
480,288,97646,1,0,0:0:0:0:
448,320,97731,1,0,0:0:0:0:
192,272,97899,2,0,L|320:272,1,95
32,112,98236,6,0,L|240:112,1,190
96,192,98742,1,0,0:0:0:0:
400,112,98910,2,0,L|272:112,1,95
432,224,99247,2,0,L|336:224,1,95
80,96,99585,2,0,L|96:192,1,95
160,208,99837,1,0,0:0:0:0:
224,208,99922,1,0,0:0:0:0:
64,288,100090,1,0,0:0:0:0:
224,256,100259,2,0,L|240:160,1,95
112,80,100596,2,0,L|96:208,1,95
400,160,100933,6,0,L|272:160,1,95
176,160,101270,1,0,0:0:0:0:
304,144,101438,1,0,0:0:0:0:
160,64,101607,1,0,0:0:0:0:
64,128,101776,1,0,0:0:0:0:
64,224,101944,1,0,0:0:0:0:
160,272,102113,1,0,0:0:0:0:
432,224,102281,6,0,L|304:224,1,95
176,176,102618,2,0,L|208:80,1,95
336,48,102955,1,0,0:0:0:0:
192,80,103124,2,0,L|80:80,1,95
400,176,103461,1,0,0:0:0:0:
144,240,103629,6,0,L|352:240,1,190
224,192,104135,1,0,0:0:0:0:
352,160,104304,2,0,L|464:160,2,95
64,144,104809,5,0,0:0:0:0:
176,144,104978,1,0,0:0:0:0:
288,144,105146,1,0,0:0:0:0:
160,224,105315,1,0,0:0:0:0:
320,256,105483,1,0,0:0:0:0:
336,304,105568,1,0,0:0:0:0:
320,336,105652,1,0,0:0:0:0:
176,336,105820,1,0,0:0:0:0:
320,288,105989,1,0,0:0:0:0:
272,288,106073,1,0,0:0:0:0:
224,288,106158,1,0,0:0:0:0:
464,96,106326,6,0,L|352:96,1,95
240,176,106663,2,0,L|368:176,1,95
192,224,107000,2,0,L|80:224,1,95
384,256,107337,2,0,L|400:352,1,95
32,176,107674,6,0,L|256:176,1,190
80,256,108180,1,0,0:0:0:0:
224,240,108349,2,0,L|128:240,1,95
384,160,108686,2,0,L|400:64,1,95
32,112,109023,6,0,P|112:144|222:77,2,190
320,192,110034,2,0,L|224:192,1,95
368,224,110371,2,0,L|384:320,1,95
320,320,110624,1,0,0:0:0:0:
256,320,110708,1,0,0:0:0:0:
416,320,110877,1,0,0:0:0:0:
320,272,111045,1,0,0:0:0:0:
288,176,111214,1,0,0:0:0:0:
320,80,111382,1,0,0:0:0:0:
416,48,111551,1,0,0:0:0:0:
96,64,111719,6,0,L|208:64,1,95
320,64,112056,1,0,0:0:0:0:
176,160,112225,2,0,L|288:160,1,95
128,256,112562,2,0,L|224:256,1,95
336,256,112899,1,0,0:0:0:0:
64,112,113068,5,0,0:0:0:0:
352,96,113236,1,0,0:0:0:0:
368,144,113320,1,0,0:0:0:0:
384,192,113405,1,0,0:0:0:0:
128,208,113573,1,0,0:0:0:0:
416,192,114416,6,0,L|320:208,1,95
448,96,114753,2,0,L|352:112,1,95
80,160,115090,2,0,L|176:144,1,95
240,128,115343,1,0,0:0:0:0:
176,96,115427,2,0,L|64:80,1,95
400,144,115764,2,0,L|432:256,1,95
176,272,116101,2,0,L|288:256,1,95
32,192,116438,1,0,0:0:0:0:
336,160,116607,1,0,0:0:0:0:
81,82,116776,2,0,L|192:96,1,95
448,128,117113,6,0,L|336:144,1,95
208,208,117450,2,0,L|224:304,1,95
384,256,117787,1,0,0:0:0:0:
128,192,117955,1,0,0:0:0:0:
176,192,118040,1,0,0:0:0:0:
224,192,118124,1,0,0:0:0:0:
64,192,118292,1,0,0:0:0:0:
352,96,118461,5,0,0:0:0:0:
368,128,118545,1,0,0:0:0:0:
352,160,118629,1,0,0:0:0:0:
96,256,118798,2,0,L|208:240,1,95
432,128,119135,2,0,L|336:160,1,95
96,80,119472,2,0,L|80:144,1,47.5
272,192,119641,2,0,L|320:256,1,47.5
80,304,119809,6,0,L|192:320,1,95
304,256,120146,2,0,L|208:272,1,95
448,192,120483,2,0,L|416:96,1,95
64,64,120820,2,0,L|80:160,1,95
320,192,121158,2,0,L|208:208,1,95
464,288,121495,1,0,0:0:0:0:
416,288,121579,1,0,0:0:0:0:
368,288,121663,1,0,0:0:0:0:
112,256,121832,1,0,0:0:0:0:
352,192,122000,1,0,0:0:0:0:
80,112,122169,6,0,L|192:112,1,95
416,96,122506,1,0,0:0:0:0:
272,144,122674,1,0,0:0:0:0:
288,192,122759,1,0,0:0:0:0:
304,240,122843,1,0,0:0:0:0:
448,288,123011,1,0,0:0:0:0:
192,256,123180,2,0,L|304:256,1,95
32,96,123517,2,0,L|160:96,1,95
384,144,123854,6,0,L|416:224,1,47.5
192,240,124023,2,0,L|176:288,1,47.5
416,272,124191,1,0,0:0:0:0:
432,224,124276,1,0,0:0:0:0:
400,176,124360,1,0,0:0:0:0:
352,160,124444,1,0,0:0:0:0:
176,112,124528,2,0,L|240:112,1,47.5
432,64,124697,2,0,L|352:64,1,47.5
144,144,124865,2,0,L|176:192,1,47.5
464,96,125034,2,0,L|432:144,1,47.5
Yusomi
irc mod
19:00 *My Angel DanyL is listening to [https://osu.ppy.sh/b/1378648 RADWIMPS - Yume Tourou]
19:00 My Angel DanyL: ty ^^
19:00 Yusomi: oo nice song
19:00 My Angel DanyL: yeas!!
19:03 Yusomi: 00:41:057 (1) - this slider ends on strong beat :o
19:03 Yusomi: 00:52:731 (2,4) - not too important, but if you made these a little further apart it would look much nicer c:
19:04 Yusomi: 01:01:832 (1,3) - same her
19:04 Yusomi: here
19:04 Yusomi: wow these jumps look pretty fun
19:04 Yusomi: flow is really good!
19:05 Yusomi: i think you're better mapper than me ; w;
19:06 My Angel DanyL: no ><
19:06 My Angel DanyL: thanks for mod ^^
19:06 Yusomi: you're welcome c:
19:07 Yusomi: sorry i couldn't be more helpful, im not very experienced at modding yet :c
19:07 My Angel DanyL: np
19:18 My Angel DanyL: fix all ^^

good luck !
Nelly
Дизик берёт ктб дифы = сверхразумно (Если нужен овердоз вк пиши)
[ -Gup- ]
Hi im here to address some concerns :D

00:24:488 (1,2,3) - Poor flow, (suggestions below comments)
00:25:185 (1,2) - important sound is on a slider end
00:28:499 (5) - no sound on this note, i suggest replacing 4 with a curved slider
00:29:720 (5) - 5 ignores a vocal sound
00:30:069 (1) - long slider ignores a vocal sound
00:39:488 (3,4) - same as before, no sound on 4
00:42:627 (1,2,3) - i suggest swapping these objects so that they flow in the opposite direction after the repeat slider
00:59:135 (1) - ctrl+g this slider
Topic Starter
Dizick

[ -Gup- ] wrote:

Hi im here to address some concerns :D
Hello
00:24:488 (1,2,3) - Poor flow, (suggestions below comments) fix

00:25:185 (1,2) - important sound is on a slider end fix
00:28:499 (5) - no sound on this note, i suggest replacing 4 with a curved slider fix
00:29:720 (5) - 5 ignores a vocal sound fix
00:30:069 (1) - long slider ignores a vocal sound fix
00:39:488 (3,4) - same as before, no sound on 4 fix
00:42:627 (1,2,3) - i suggest swapping these objects so that they flow in the opposite direction after the repeat slider I do not understand why this is
00:59:135 (1) - ctrl+g this slider
fix


Thanks for mod <3
Left
personal opinion for top diff

[top diff]
flow wasn't bad, but i wanna issue overall visual stuffs.
00:26:929 (2,1) - personally i don't like this kind of stiffs, make like this angle https://osu.ppy.sh/ss/9173934 or use pattern like https://osu.ppy.sh/ss/9173944
00:35:650 (1,2,3) - give obvious DS empasis, or just same DS pls. this is ambiguous and looks not good.
00:39:836 (4,5,6,7,8) - from here, i don't think song's tension isn't changed a lot, this spacing is quite nonsense.
00:52:394 (1,2,3,4) - yea cool try but 00:52:394 (1,3) - overlap looks bad and can make better pattern https://osu.ppy.sh/ss/9173965
01:35:034 (1,2,3,1,2,3) - gg pls stack

i felt this map is just following soso flow. can make some nice creative pattern by using only 1/2 and circles.
tip : if you can't make slider well, just make one slider and copypaste it with some rotation xd. that at least will give consistency.

god luck!
Topic Starter
Dizick

Left wrote:

personal opinion for top diff

[top diff]
flow wasn't bad, but i wanna issue overall visual stuffs.
00:26:929 (2,1) - personally i don't like this kind of stiffs, make like this angle https://osu.ppy.sh/ss/9173934 or use pattern like https://osu.ppy.sh/ss/9173944 fix
00:35:650 (1,2,3) - give obvious DS empasis, or just same DS pls. this is ambiguous and looks not good. fix
00:39:836 (4,5,6,7,8) - from here, i don't think song's tension isn't changed a lot, this spacing is quite nonsense. fix
00:52:394 (1,2,3,4) - yea cool try but 00:52:394 (1,3) - overlap looks bad and can make better pattern https://osu.ppy.sh/ss/9173965 fix
01:35:034 (1,2,3,1,2,3) - gg pls stack I do not understand why

i felt this map is just following soso flow. can make some nice creative pattern by using only 1/2 and circles.
tip : if you can't make slider well, just make one slider and copypaste it with some rotation xd. that at least will give consistency.

god luck!
Thanks for mod very much <3
[ -Gup- ]
Follow up mod for top diff :>

00:25:185 (3) - Ctrl+g this slider (you will need to adjust the notes after also)

00:34:778 (3,4) - the notes after the slider shouldn't break flow

01:04:865 (2,3,4,5) - i think the spacing is too similar to the really intense section before it, please consider lowering it for this section

01:19:360 (1,2) - i would use this held note in the lyrics to place a slider

01:33:517 (3) - i would place another slider here similar to 01:32:843 (1) -

01:33:854 (5) - this slider end is on a vocal syllable

good luck <3
Topic Starter
Dizick

[ -Gup- ] wrote:

Follow up mod for top diff :>

00:25:185 (3) - Ctrl+g this slider (you will need to adjust the notes after also) fix

00:34:778 (3,4) - the notes after the slider shouldn't break flow fix

01:04:865 (2,3,4,5) - i think the spacing is too similar to the really intense section before it, please consider lowering it for this section

01:19:360 (1,2) - i would use this held note in the lyrics to place a slider fix

01:33:517 (3) - i would place another slider here similar to 01:32:843 (1) - fix

01:33:854 (5) - this slider end is on a vocal syllable fix

good luck <3
thanks for mod
Terton
o/

[Mikan's Easy]

  • 00:24:488 (1,2) - Пофикси бланкет.
    00:25:185 (2,3,4) - Почему эти все эти слайдеры идут через 1 красный тик, но имеют разный спейсинг?
    00:40:534 (1,2) - Паттерн, сложный для новичков. Рекомендую сделать так, однако придётся переместить 00:43:325 (1) - поближе.
    00:43:325 (1,2,3) - То же, что и выше. Паттерн сделать легче.
    00:46:115 (1,2,3) - ^
    00:48:906 (1,2,3) - ^
    00:54:416 (4,4,4,4,4,4) - Не стоит использовать 1/2 слайдеры на изи диффах, т.к. новички плохо их читают.
    00:55:764 (2,3) - Увеличь спейсинг.
    01:24:416 (2,3) - Стаки тоже плохо читаются.
    01:53:742 (4) - Здесь практически нет звука. Это плохо для всех дифф, и уж тем более на изиках!
[Milar's Normal]
  1. Disable "Widescreen Support".
  2. Make combo colours same, as in other diffs.
    00:29:022 (3) - Please make less reverses, it's hard to read, and it's unrankable.
    01:02:506 (5) - ^
    01:59:472 (5) - ^
    02:04:360 (5) - ^
    00:43:325 (1,2) - Fix blanket.
    00:44:720 (3,4) - ^
    01:21:719 (1) - Delete NC and make it on 01:22:056 (2)
    01:33:517 (2,3) - They stand close to each other, so it's hard to understand, that 3 note need to be clicked a bit later, than 2.
    01:47:674 (1,2,3,4) - Wtf is this pattern, pls do something like this.
    01:50:708 (1,2,3) - Useless, delete this and extend the spinner.
[RealSekai's Hard]
  1. Убери галочку с "Enable countdown".
    00:52:394 (1,3) и 00:52:731 (2,6) - Оверлап.
    00:55:427 (2,5) - ^
    01:59:809 (1,3) - ^
    02:02:506 (1,3) - ^
    00:57:787 (4) - НК.
    00:59:472 (1) - Убрать здесь НК и поставить 00:59:135 (10) - сюда.
    01:27:113 (7,1) - Довольно-таки резкий флоу, без каких-либо обоснований.
    01:53:068 (7) - НК.
    02:04:191 (8) - НК.
[ShaVix's Insane]
  1. Disable "Widescreen Support".
    00:33:557 (1,2) - Overmap on end of the slider and note.
    00:43:325 (3) - On slider's end ^
    01:47:337 (2) - ^
    00:53:320 (5) - There's no sound.
    01:40:511 (3) - ^
    02:01:916 (2,4) - ^
    01:01:832 (1) - Delete NC there and make it on 01:02:506 (3)
    01:30:146 (6) - Kiai needs to start from NC.
[Extra]

  • 00:39:836 (4) - НК.
    01:35:118 (2,3) - Не овермап ли?
    01:45:483 (2,5,8) - Сделай уж тогда здесь НК, раз до этого делал.
    02:05:034 (5) - Думаю, стоит закончить 02:04:528 (5) - таким же слайдером.
RealSekai

Terton wrote:

o/


[RealSekai's Hard]
  1. Убери галочку с "Enable countdown".
    00:52:394 (1,3) и 00:52:731 (2,6) - Оверлап.
    00:55:427 (2,5) - ^
    01:59:809 (1,3) - ^
    02:02:506 (1,3) - ^
    00:57:787 (4) - НК.
    00:59:472 (1) - Убрать здесь НК и поставить 00:59:135 (10) - сюда.
    01:27:113 (7,1) - Довольно-таки резкий флоу, без каких-либо обоснований.
    01:53:068 (7) - НК.
    02:04:191 (8) - НК.
[/list]
Спасибо!
-Mikan

Terton wrote:

o/

[Mikan's Easy]

  • 00:24:488 (1,2) - Пофикси бланкет. +
    00:25:185 (2,3,4) - Почему эти все эти слайдеры идут через 1 красный тик, но имеют разный спейсинг? +
    00:40:534 (1,2) - Паттерн, сложный для новичков. Рекомендую сделать так, однако придётся переместить 00:43:325 (1) - поближе. Не вижу тут ничего сложного для новичков?
    00:43:325 (1,2,3) - То же, что и выше. Паттерн сделать легче.
    00:46:115 (1,2,3) - ^
    00:48:906 (1,2,3) - ^
    00:54:416 (4,4,4,4,4,4) - Не стоит использовать 1/2 слайдеры на изи диффах, т.к. новички плохо их читают. ---
    00:55:764 (2,3) - Увеличь спейсинг. +
    01:24:416 (2,3) - Стаки тоже плохо читаются. +
    01:53:742 (4) - Здесь практически нет звука. Это плохо для всех дифф, и уж тем более на изиках! +
~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90136
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 122169
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:My Angel DanyL
Version:Mikan's Easy
Source:君の名は。
Tags:ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
BeatmapID:1397454
BeatmapSetID:650619

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimi_no_na_wa_by_airiartworks00-daixmh3.png",0,0
//Break Periods
2,84953,88946
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24488,348.837209302326,4,2,0,40,1,0
24488,-100,4,2,0,50,0,0
41057,-100,4,2,2,50,0,0
52394,337.078651685393,4,3,1,70,1,0
63180,-100,4,2,3,50,0,0
84753,-100,4,3,1,70,0,0
88967,-100,4,2,1,70,0,0
90146,-100,4,2,1,70,0,1
114416,-100,4,3,1,60,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 119,119,255
Combo3 : 84,210,62
Combo4 : 0,128,128
SliderBorder : 240,240,255
SliderTrackOverride : 40,50,70

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ShinodaYuu

Terton wrote:

o/



[Milar's Normal]
  1. Disable "Widescreen Support".
  2. Make combo colours same, as in other diffs.
    00:29:022 (3) - Please make less reverses, it's hard to read, and it's unrankable.
    01:02:506 (5) - ^
    01:59:472 (5) - ^
    02:04:360 (5) - ^
    00:43:325 (1,2) - Fix blanket.
    00:44:720 (3,4) - ^
    01:21:719 (1) - Delete NC and make it on 01:22:056 (2)
    01:33:517 (2,3) - They stand close to each other, so it's hard to understand, that 3 note need to be clicked a bit later, than 2.
    01:47:674 (1,2,3,4) - Wtf is this pattern, pls do something like this.
    01:50:708 (1,2,3) - Useless, delete this and extend the spinner.
Thanks all fixed
Diff with mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90146
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 122169
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:My Angel DanyL
Version:Milar's Normal
Source:君の名は。
Tags:ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
BeatmapID:1395155
BeatmapSetID:650619

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimi_no_na_wa_by_airiartworks00-daixmh3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24488,348.837209302326,4,3,1,30,1,0
52394,337.078651685393,4,3,1,100,1,0
63180,-100,4,2,3,60,0,0
83742,-100,4,3,1,60,0,0
90146,-100,4,3,1,80,0,1
114416,-100,4,3,1,100,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 119,119,255
Combo3 : 84,210,62
Combo4 : 0,128,128

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Topic Starter
Dizick

Terton wrote:

o/
[Extra]

  • 00:39:836 (4) - НК. исправил
    01:35:118 (2,3) - Не овермап ли? Не понимаю о каком овермапе идёт речь
    01:45:483 (2,5,8) - Сделай уж тогда здесь НК, раз до этого делал. исправил
    02:05:034 (5) - Думаю, стоит закончить 02:04:528 (5) - таким же слайдером. исправил
Спасибо за мод
Nostalgic_old
Hello m4m!

  • [General]
  1. somehow the source and song name don't show correctly (not sure if its my problem or yours) but the song name in Kanji should be 夢灯籠 and the Japanese of 'Your Name' should be 君の名は。
  2. some of the hitsound doesn't sound right to me but i am not the right person to give u a hs mod lol (i suck at hitsounding as well)

What is your name?
  1. 00:41:232 (6,7,8) - would be nice if u could align them
  2. 00:50:301 (7,1) - blanket them properly?
  3. 00:55:764 (3,6) - why not stack them like u did b4.
  4. 00:56:776 (2) - and more: wrongly snapped, should be identitcal to 00:58:124 (2) -
  5. 00:58:798 (5,1) - 01:03:180 (4,6) - fix blanket
  6. slider shapes could have more variety, its okay i guess

ShaVix
  1. disable widescreen support
  2. 01:40:090 (3,1,2) - too obtuse
  3. 01:50:708 (4) - shouldn't it be placed somewhere like 281,337?
  4. pretty solid map, nothing more to add

RealSekai
  1. 00:42:627 (3,2) - are they supposed to stack each other?
  2. 00:54:585 (2,4,1) - avoidable overlap if u ask me
  3. 02:05:034 // shouldn't this sound be clickable?
  4. imo objects are too closely packed in this diff. this and the overlapping objects may be the gimmick of this map but idk...

GL :)
Topic Starter
Dizick
[quote="Nostalgic"]Hello m4m!

What is your name?
  1. 00:41:232 (6,7,8) - would be nice if u could align them fix
  2. 00:50:301 (7,1) - blanket them properly? fix
  3. 00:55:764 (3,6) - why not stack them like u did b4. fix
  4. 00:56:776 (2) - and more: wrongly snapped, should be identitcal to 00:58:124 (2) - fix
  5. 00:58:798 (5,1) - 01:03:180 (4,6) - fix blanket fix
  6. slider shapes could have more variety, its okay i guess


thanks for mod ^^
RealSekai

Nostalgic wrote:

Hello m4m!


RealSekai
  1. 00:42:627 (3,2) - are they supposed to stack each other? yea. It's not really bad i think
  2. 00:54:585 (2,4,1) - avoidable overlap if u ask me fixed I hope
  3. 02:05:034 // shouldn't this sound be clickable? it's ok imo
  4. imo objects are too closely packed in this diff. this and the overlapping objects may be the gimmick of this map but idk...
kinda it is

GL :)
thank you!
GiGas

GiGas Modding Q
  • 🔵 Blue for suggestions: Just little suggestions. Nothing wrong with it.
    🔴 Red for little warnings : Is fine but might want to fix it.
    ⬛ ⚫ Black for unrankable :Fix it if your map wants to get ranked
    ⬛ Ⓜ️ For my comments for the map or just personal things!


Rain
Xetopia's Rain
🔵 Blue for suggestions

⬛ 00:25:185 (3) - The vocal pitch is the same so I would prefer the 00:24:488 (1) slider repeated.

⬛ 00:27:104 (4) - If not dashed this is an edge jump and I think you are fine without a dash over there. Probably x=320

⬛ 00:35:301 (4) - I don't see why a counter flow would go in there unless you started with a counter flow.

⬛ 00:36:348 (3,4) - Has same sound with 00:35:650 (1,2). Would prefer using the pattern 00:35:650 (1,2) over there.

⬛ 00:40:360 (5) - x=304 makes it easier to catch that note. Since its a slow section I think a lower spacing would be better too.

⬛ 00:41:232 ~ 00:51:697 - Try to space all the hyper fruits with a distance snap of 3.0 I feel like the hyper jump spacing's are a bit random.

⬛ 01:02:506 (8,9) - instead of these i would prefer a pattern like this 01:02:843 (10,11) but reflected over y-axis.

⬛ 02:04:528 (7,8,9,10) - how about making the sliders point out? It feels less sharper + you used 02:03:854 (1,2) out sided slider in that part so I think it would fit better.











🔴 Red for little warnings

⬛ 00:27:104 (4) - Cant really seem to find the emphasize that you wanted to make. This is a unnecessary Hyper fruit. Change it to a dash or a non-dash please.

⬛00:33:383 (2,3,4,5,6) - Delete (5) please. Early on you were going for the vocal and the vocal does not speak and has a rest. If you really want to keep this pattern at least space is down so it would not need dashes to catch them.

⬛ 01:02:506 (8) - guitar sound is low but there is a pretty big hyper dash. Fix it to a dash please.

⬛ 01:07:225 (1) - vocal gets lower at 01:07:562 (2) but the part 01:07:225 (1) is more angled then 01:07:562 (2). Angle it bigger please.

⬛ 01:10:259 (7) - The straight sliders stop the movement of the catcher for few seconds. But the song is keep playing consistently without a stop so i would prefer an angle that is not straight.

⬛ 01:28:461 (4) - Does the last note in that slider need to have a hyper jump? Can't hear the drum beat making that note random to have a hyper fruit.

⬛ 01:31:158 (4) - vocal is increasing but there is a decreasing in the slider angle. Increase it.

⬛ 01:33:517 (3) - vocal sound decreasing but there's a hyperjump. Remove hyper jump please.

⬛ 01:36:551 (4) - You put a hyperjump at 01:35:540 (1,2,3). This will probably need one too since the vocal is increasing.

⬛ 01:43:461 (5) - Vocal is decreasing. Necessary Hyper dash. Make it so you can catch it with a dash or a non dash please.

⬛ 01:44:304 (3) - This breaks the pattern. Would suggest to put a pattern like 01:41:607 (4,5,6,7), delete the note at 01:44:809 (1), then put a hyperjump at 01:44:809 so you can emphasize the note 01:44:809 (1) which deserves a hyperjump.

⬛ 01:53:068 (1) - Cannot find the emphasize point but there is a big hyperjump. Make it a non-dash or a dash please.

⬛ 01:56:438 (8,9) - I would like to see a dash instead of a hyperjump. It feels over emphasized.

⬛ 02:01:832 (9,10) - ^^^^^^







⚫ Black for unrankable

⬛01:23:910 (6) -This jump is way to sharp for a rain diff. Size it down please.


Ⓜ️ My comments!
This is my 3rd CTB mod! I feel like this map needs some touches. Try to apply the vocal sounds a bit more better. Most importantly I think its fun! Nice map! Only kudosu me if the mod actually helped.


Modding Q from: p/6278673/
Ryuusei Aika
Hello!
From my modding queue.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".

General

  1. Metadata isn't consistent. Unconsistent values:
    Unconsistent metadata value
    Tags:
    Mikan's Easy: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    Milar's Normal: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    RealSekai's Hard: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    ShaVix's Insane: ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
    What is your name?: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    Nelly's Overdose: ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
    Xetopia's Rain: ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando

    Ranking Criteria wrote:

    Metadata must be consistent across all difficulties. This is to ensure that searching is consistent and clean across a mapset.
    Please make sure they are consistent in each difficulty (you can easily fix that by copy-paste works).
  2. Preview time isn't consistent:
    Unconsistent values
    Preview time:
    Mikan's Easy: 90136
    Milar's Normal: 90146
    RealSekai's Hard: 90136
    ShaVix's Insane: 90136
    What is your name?: 90146
    Nelly's Overdose: 90136
    Xetopia's Rain: 90136

    Ranking Criteria wrote:

    Each difficulty of the mapset must have a preview point set (and be consistent in every difficulty). This is used for both the song selection menu and the online thumbnail preview.
    Generally, we set preview point before where the (kiai/intense/any part you want to show to player) started with a 1/4 or 1/8 timing interval. So here, I suggest to set preview point at 90104 ms for every difficulty.
  3. There are some file unused in your map set:
    Unused hitsounds:
    normal-hitfinish.wav
    normal-hitwhistle.wav

    Ranking Criteria wrote:

    There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
    So either you delete them, nor you show me those 2 files are used on which object.

Mikan's Easy

  1. Setting AR = 5 is extremely fast to new players to follow the objects in a 172~178 bpm map.
    I suggest you decrease it to about 3.
  2. 00:24:488 - Volume setting of uninherited timing point (the red line) and inherited timing point (the green line) conflict.

    Ranking Critiria wrote:

    No two uninherited or two inherited timing points can be placed at the same point. Having two uninherited or two inherited timing points on top of each other will cause unintended behavior for slider velocity and volume settings.
    So, to avoid such a question, you can choose to:
    (1) Delete the uninherited timing point so that the slider velocity and volume setting depends of only the inherited timing point, or
    (2) Set the volume of uninherited timing point to 40% so that there are no more inconsistency between the uninherited timing point and the inherited timing point.
  3. 00:24:488 - 00:52:394 - this section use 1.5x as general distance setting, while 00:52:394 - 02:05:034 - use 1.0x as general distance setting.

    Ranking Criteria osu! wrote:

    (In an Easy difficulty) Time-distance equality should be used. Variations are acceptable if they are clearly different from spacing used for different rhythms. When hit objects are more than 2 beats apart and have relatively high spacing on the playfield, time-distance equality does not need to be as precise.
    Time-distance equality in lower difficulties can ensure that players can easily follow and click those objects. So it's better to making sure that you use the same distance setting in your map: either 1.0x everywhere, or 1.5x everywhere.
    However, if you have chosen the 1.5x distance for global distance setting, here are still some inconsistency in your map. Let me take some examples and show you how to solve them properly:
    ~
  4. 00:32:860 (2,3,1) - distance between those three objects are not consistent.
    So making sure that distance enter 00:32:860 (2) - and 00:34:255 (3) - is equal to whose enter 00:34:255 (3) - and 00:35:650 (1) - .
    Here is one of my solution (not changing the position of 00:32:860 (2) - ):
    - [00:24:863 (2,1) - : ^. Here, as 00:43:325 (1,2,3) - is an ensemble and the position of 00:45:418 (3) - will strongly influence the time-distance equality, I suggest you to:
    (1) First, change 00:42:627 (3) - and 00:45:418 (3) - into sliders which will not only make us become easier to realize the time-distance equality, but also can represent the sound at 00:42:976 - / 00:45:418 (3) - as well,
    (2) and second, adjust the position of the ensemble 00:43:325 (1,2,3) - to approach the time-distance equality.
    Here is one of my solution, with the aesthetic of your map also kept:
    ]
    (!) If you accepted those two issues, here is one more thing: the note 00:48:208 (3) - , as my previous logic, should be changed to 1/1 slider too so that sound at 00:48:557 - can be represented (keep the "consistency"). However, here we have not distance inconsistency (between 00:48:208 (3,1) - ). At that time, I prefer to keep the "consistency" as it will make your map become more logical. Besides, here is another distance inconsistent pair: 00:49:953 (2,3) - .
    So here is my solution with both those 2 problems solved (I have chosen 00:48:208 (3) - in the picture as it's quite hard to show all of those 4 objects: 00:48:208 (3,1,2,3) - synchronously:
    ]
    After you fix that, you may discover that the distance between 00:50:999 (3,1) - is less than 1.50x. However, according to Ranking Criteria osu! above, it said that "When hit objects are more than 2 beats apart and have relatively high spacing on the playfield, time-distance equality does not need to be as precise." So this time, that is no longer a problem for us.
    So above is my way to fix distance problems. Also at the 178bpm part, there are also distance inconsistency like at 01:23:405 (1,2) - . Try to find them out and use your proper way to fix them!
    ~
  5. 00:55:764 (2,3) - Flow here isn't quite good. The current direction of those sliders will let player "draw an acute angle", which is a little bit hard for new players:
    Generally, we will put objects, in lower difficulties, more "natural": that means we will put an object, after a slider, at "the invisible trajectory of which the previous slider has given a moving 'trend'".
    To explain it more directly, here is my solution: (also re-arranged 00:57:113 (4,1) - a bit, you can see my remarks below)
  6. 00:59:809 (4,1) - Blanket can be improved, current one is obviously out.
    - [01:15:652 (3,1) - : ^. There are sometimes that we "intensely" don't want to make a blanket, but here as it seems you want to make a blanket, then better make it perfectly.]
  7. 01:31:495 (3,1) - try to avoid this kind of "tiny overlap", it will influence the aesthetic of your map. rotate 01:32:843 (1) - anti-clockwise (using ctrl+shift+R) a little bit (keep the blanket!) can easily solve this problem.
  8. 01:42:618 (1,2) - those two new combo setting should be swapped, as you setting new combo on every two long white timing points.
  9. 01:48:011 (4,2) - try not completely overlapping them together, as it may cause reading problems to new players.

    Ranking Criteria osu! wrote:

    (In an Easy difficulty) Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
    So it would be better to separate them. Here is one of my proposals:
  10. Need to focus more on mapping foundation.

Milar's Normal

  1. 00:24:488 - Volume setting issue is the same with which in Easy difficulty.
  2. 00:25:883 (1,2) - blanket can be improved.
    - [00:41:581 (2,3) - / 00:42:976 (4,1) - / 00:47:511 (3,4) - / 00:48:906 (1,1) - ... : ^. There are still many blanket issues in 178bpm part, so try to take a close look and find them out.]
  3. 01:15:989 (6,7,1,2) - put four 1/1 notes with distance is not quite friendly for new players, so I think you can change 01:16:663 (1,2) - into just one 1/1 slider as 01:17:000 - has no vocal sound so it's OK to pass it with a sliderend.
  4. 01:23:910 (5) - Try not to use 1/4 reverse sliders in a Normal difficulty, as players cannot react to it in good time. You can just simply use a note at 01:24:079 - to replace it.
    - [01:28:967 (1,2) - / 01:34:865 (6) - : ^. Here you can use (respectively) a 1/1 sliders to replace them.]
  5. 01:47:674 (1,2) - distance inconsistent here.
  6. 01:56:607 (6) - Sample set here should be "Normal", not "Auto", like 02:02:000 (5) - .
  7. For mapping it's a good start, but need to pay more attention on detailed aesthetic issue.
RealSekai's Hard

  1. Drum finish sound is way too noisy compared with the quiet beginning part. Try to use a more "mild" sample set, like S:C3.
  2. NC(New Combo) setting feels mess up. If you are not sure where should you place nc, just set them on every 1 (or 2) long white timing point. Then, check if there are some weird rhythm (like 1/6 at 01:59:472 (1) - ) or huge sv change. If so, add nc on them.
  3. 00:24:488 - Volume setting issue is the same with which in Easy difficulty.
  4. 00:32:511 (8) - Compared with two previous objects, players may wrongly reading that this slider is on 00:32:336 - due to their (visually) equal distances.
    I suggest you to put it more far away, like:
  5. 00:52:394 (1,2,3,4,5,6,7) - Objects seems quite messy due to low ar and unreasonable overlap, it's better to separate some of them.
    In fact, that is the most biggest problem in your whole 178 bpm part.
    Well for me, the best solution is "why you don't just map like the way you have done in the 172 bpm part?" (Because honestly, your 172 bpm part make me doubt that if you are an alt account of an experienced mapper and plus, flows in 178 bpm part is quite well) But I think I need to explain why your overlap is "unreasonable".
    In Hard difficulty, as the length of slider is short, so we will hardly overlap more then 2 circles on one slider, unless one is at its head and another is at its end. Because patterns based on such overlap will easily cause read problems and seems quite "crowd" because they are all "concentrate" into a small place.
    (And to tell the truth, you have made already overlaps that is "reasonable" (also quite amazing): 01:09:247 (2,3,4,5,6,1) - . That's because each slider overlaps only with another slider's end, and by using the rotate function, your pattern looks very well.)
    So here is my solution for this part (not changing the flow):
    Looks more clean now, isn't it? So I think you need to rework your 178 bpm part and by considering that your flow is already good, what you need to do is just to:

    Ranking Criteria osu! wrote:

    Try to spread your hit object placement evenly across the playfield. Cluttering hit objects in one section of the screen for no reason will make them stand out unnecessarily.
    By using the astuces I said before (or try using globally the same ds and just change on new combo / where you want to emphasize), I believe you can do it!
  6. 00:54:585 (2,3) - Try using "Normal" sampleset (can be changed at the left of edit window) and using clap on both of them.
    - [00:59:978 (9,10) - / 01:56:607 (2,3) - / 02:02:000 (1,2) - : ^.]
  7. 00:57:450 (3) - Rhythm here should be 1/6 here, like 01:59:472 (1) - .
  8. 01:26:944 (6,7) - it's better to change the rhythm into just one 1/2 slider (or a note) at 01:26:944 - to emphasize the strong sound here. [Besides, 01:27:281 - is (relatively) slience.]
  9. 01:40:596 - from here the hitsound is completely missing, please finish them.
  10. Really have potential. I suggest you to mainly focus on making Hard- diffs and try to using the (not overlap two or more objects on a slider) astuce to improve your map's aesthetic.

Shavix's Insane

  1. NC issue is the same with what I have mentioned in Hard difficulty.
  2. 00:24:488 - Volume setting issue is the same with which in Easy difficulty.
  3. 00:33:557 (1,2,3) - If you want to follow the vocal, then rhythm here is kinda out. In fact, vocal here is 1/3 so the correct rhythm should be:
  4. 00:41:232 (1,2) - blanket here is a little bit out. (And don't forget to re-stack 00:42:453 (4) - if you change the position of 2)
    - [00:46:639 (5,1) - : ^.]
  5. 01:30:483 (7,1,2,3) - flow here feels unnatural. 01:30:820 (1) - doesn't follow the trend of 01:30:483 (7) - proprely, and the strong vocal at 01:31:495 - is not well emphasized. Here is my solution:
  6. 01:59:472 (3,4,5) - here should be the same rhythm with 00:57:450 (4) - (1/6).
  7. 02:01:832 (1,2,3,4,5) - As there is (relatively) no strong sound on blue timing point, I suggest to just put 2 note + 1 slider here. (Overmap feels not represent the song really well)
  8. Solid work.

What is your name?

  1. NC issue is the same with what I have mentioned in Hard difficulty.
  2. The default soft whistle sound is quite noisy in the quiet beginning part. It's better to change it to another one.
  3. 00:24:488 - Volume setting issue is the same with which in Easy difficulty.
  4. 00:59:809 (3,4) - using ctrl+g on them can emphasize the sound at 00:59:978 - better.
  5. 01:10:259 (3,4,5) - here as 01:10:427 - only have a decreased vocal sound but you use a larger ds, while 01:10:596 (5) - has a clear drum sound but you use small ds. So I suggest to arrange your objects like that:
    Solution
    https://imgsa.baidu.com/forum/w%3D580/sign=0f63e74812d8bc3ec60806c2b28aa6c8/72460ba4462309f7f3b0ff60790e0cf3d6cad6f5.jpg
  6. 01:26:944 (6,7,8) - Same issue as I mentioned in Hard difficulty.
  7. 01:36:045 (5) - Missing the stack here.
  8. Interesting style.

That's all I want to say, hope these would help!
Good luck, and have fun! :D
Topic Starter
Dizick

Ryuusei Aika wrote:

Hello!
From my modding queue.

General

  1. Metadata isn't consistent. Unconsistent values:
    Unconsistent metadata value
    Tags:
    Mikan's Easy: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    Milar's Normal: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    RealSekai's Hard: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    ShaVix's Insane: ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
    What is your name?: ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
    Nelly's Overdose: ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
    Xetopia's Rain: ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando

    Ranking Criteria wrote:

    Metadata must be consistent across all difficulties. This is to ensure that searching is consistent and clean across a mapset.
    Please make sure they are consistent in each difficulty (you can easily fix that by copy-paste works).
  2. Preview time isn't consistent:
    Unconsistent values
    Preview time:
    Mikan's Easy: 90136
    Milar's Normal: 90146
    RealSekai's Hard: 90136
    ShaVix's Insane: 90136
    What is your name?: 90146
    Nelly's Overdose: 90136
    Xetopia's Rain: 90136

    Ranking Criteria wrote:

    Each difficulty of the mapset must have a preview point set (and be consistent in every difficulty). This is used for both the song selection menu and the online thumbnail preview.
    Generally, we set preview point before where the (kiai/intense/any part you want to show to player) started with a 1/4 or 1/8 timing interval. So here, I suggest to set preview point at 90104 ms for every difficulty.
  3. There are some file unused in your map set:
    Unused hitsounds:
    normal-hitfinish.wav
    normal-hitwhistle.wav

    Ranking Criteria wrote:

    There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
    So either you delete them, nor you show me those 2 files are used on which object.

Fix All

What is your name?

  1. NC issue is the same with what I have mentioned in Hard difficulty.
  2. The default soft whistle sound is quite noisy in the quiet beginning part. It's better to change it to another one.
  3. 00:24:488 - Volume setting issue is the same with which in Easy difficulty.
  4. 00:59:809 (3,4) - using ctrl+g on them can emphasize the sound at 00:59:978 - better.
  5. 01:10:259 (3,4,5) - here as 01:10:427 - only have a decreased vocal sound but you use a larger ds, while 01:10:596 (5) - has a clear drum sound but you use small ds. So I suggest to arrange your objects like that:
    Solution
    https://imgsa.baidu.com/forum/w%3D580/sign=0f63e74812d8bc3ec60806c2b28aa6c8/72460ba4462309f7f3b0ff60790e0cf3d6cad6f5.jpg
  6. 01:26:944 (6,7,8) - Same issue as I mentioned in Hard difficulty.
  7. 01:36:045 (5) - Missing the stack here.
  8. Interesting style.

Fix all

That's all I want to say, hope these would help!
Good luck, and have fun! :D
Thasnk veeeeery muuuuuuch for mod!!!
RealSekai

Ryuusei Aika wrote:

Hello!
From my modding queue.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".


RealSekai's Hard

  1. Drum finish sound is way too noisy compared with the quiet beginning part. Try to use a more "mild" sample set, like S:C3. Fixed
  2. NC(New Combo) setting feels mess up. If you are not sure where should you place nc, just set them on every 1 (or 2) long white timing point. Then, check if there are some weird rhythm (like 1/6 at 01:59:472 (1) - ) or huge sv change. If so, add nc on them. I worked on that
  3. 00:24:488 - Volume setting issue is the same with which in Easy difficulty.Fixed
  4. 00:32:511 (8) - Compared with two previous objects, players may wrongly reading that this slider is on 00:32:336 - due to their (visually) equal distances.
    I suggest you to put it more far away, like fixed
  5. 00:52:394 (1,2,3,4,5,6,7) - Objects seems quite messy due to low ar and unreasonable overlap, it's better to separate some of them.
    In fact, that is the most biggest problem in your whole 178 bpm part.
    Well for me, the best solution is "why you don't just map like the way you have done in the 172 bpm part?" (Because honestly, your 172 bpm part make me doubt that if you are an alt account of an experienced mapper and plus, flows in 178 bpm part is quite well) But I think I need to explain why your overlap is "unreasonable".
    In Hard difficulty, as the length of slider is short, so we will hardly overlap more then 2 circles on one slider, unless one is at its head and another is at its end. Because patterns based on such overlap will easily cause read problems and seems quite "crowd" because they are all "concentrate" into a small place.
    (And to tell the truth, you have made already overlaps that is "reasonable" (also quite amazing): 01:09:247 (2,3,4,5,6,1) - . That's because each slider overlaps only with another slider's end, and by using the rotate function, your pattern looks very well.)
    So here is my solution for this part (not changing the flow):
    Looks more clean now, isn't it? So I think you need to rework your 178 bpm part and by considering that your flow is already good, what you need to do is just to:

    Ranking Criteria osu! wrote:

    Try to spread your hit object placement evenly across the playfield. Cluttering hit objects in one section of the screen for no reason will make them stand out unnecessarily.
    By using the astuces I said before (or try using globally the same ds and just change on new combo / where you want to emphasize), I believe you can do it! edited 178 bpm part tried to make it cleaner. also worked on new combos
  6. 00:54:585 (2,3) - Try using "Normal" sampleset (can be changed at the left of edit window) and using clap on both of them.
    - [00:59:978 (9,10) - / 01:56:607 (2,3) - / 02:02:000 (1,2) - : ^.] done
  7. 00:57:450 (3) - Rhythm here should be 1/6 here, like 01:59:472 (1) - . you mean 1/3? fixed this.
  8. 01:26:944 (6,7) - it's better to change the rhythm into just one 1/2 slider (or a note) at 01:26:944 - to emphasize the strong sound here. [Besides, 01:27:281 - is (relatively) slience.] got it
  9. 01:40:596 - from here the hitsound is completely missing, please finish them. ??? i can't hs ;-;
  10. Really have potential. I suggest you to mainly focus on making Hard- diffs and try to using the (not overlap two or more objects on a slider) astuce to improve your map's aesthetic. Thanks >///<


That's all I want to say, hope these would help!
Good luck, and have fun! :D
Thank you very much for such a big mod I really enjoyed answering to this
Xetopia

- G i G a s - wrote:


GiGas Modding Q
  • 🔵 Blue for suggestions: Just little suggestions. Nothing wrong with it.
    🔴 Red for little warnings : Is fine but might want to fix it.
    ⬛ ⚫ Black for unrankable :Fix it if your map wants to get ranked
    ⬛ Ⓜ️ For my comments for the map or just personal things!


Rain
Xetopia's Rain
🔵 Blue for suggestions

⬛ 00:25:185 (3) - The vocal pitch is the same so I would prefer the 00:24:488 (1) slider repeated. -ok

⬛ 00:27:104 (4) - If not dashed this is an edge jump and I think you are fine without a dash over there. Probably x=320 -I just emphasize stronger vocals

⬛ 00:35:301 (4) - I don't see why a counter flow would go in there unless you started with a counter flow. -to emphasize the vocals on the red tick?

⬛ 00:36:348 (3,4) - Has same sound with 00:35:650 (1,2). Would prefer using the pattern 00:35:650 (1,2) over there. -but need to add variety patterns. it will look more interesting in the game

⬛ 00:40:360 (5) - x=304 makes it easier to catch that note. Since its a slow section I think a lower spacing would be better too. -ok

⬛ 00:41:232 ~ 00:51:697 - Try to space all the hyper fruits with a distance snap of 3.0 I feel like the hyper jump spacing's are a bit random. -uhm... ok?

⬛ 01:02:506 (8,9) - instead of these i would prefer a pattern like this 01:02:843 (10,11) but reflected over y-axis. -fixed

⬛ 02:04:528 (7,8,9,10) - how about making the sliders point out? It feels less sharper + you used 02:03:854 (1,2) out sided slider in that part so I think it would fit better. -fixed











🔴 Red for little warnings

⬛ 00:27:104 (4) - Cant really seem to find the emphasize that you wanted to make. This is a unnecessary Hyper fruit. Change it to a dash or a non-dash please. -I just emphasize stronger vocals ^

⬛00:33:383 (2,3,4,5,6) - Delete (5) please. Early on you were going for the vocal and the vocal does not speak and has a rest. If you really want to keep this pattern at least space is down so it would not need dashes to catch them. -fixed

⬛ 01:02:506 (8) - guitar sound is low but there is a pretty big hyper dash. Fix it to a dash please. -I think there needs hdash

⬛ 01:07:225 (1) - vocal gets lower at 01:07:562 (2) but the part 01:07:225 (1) is more angled then 01:07:562 (2). Angle it bigger please. -ok

⬛ 01:10:259 (7) - The straight sliders stop the movement of the catcher for few seconds. But the song is keep playing consistently without a stop so i would prefer an angle that is not straight. -but it highlights well the vocals on (8)

⬛ 01:28:461 (4) - Does the last note in that slider need to have a hyper jump? Can't hear the drum beat making that note random to have a hyper fruit. I think there needs hdash, sry

⬛ 01:31:158 (4) - vocal is increasing but there is a decreasing in the slider angle. Increase it. -ok

⬛ 01:33:517 (3) - vocal sound decreasing but there's a hyperjump. Remove hyper jump please. -I emphasizes strong vocals

⬛ 01:36:551 (4) - You put a hyperjump at 01:35:540 (1,2,3). This will probably need one too since the vocal is increasing. -ok

⬛ 01:43:461 (5) - Vocal is decreasing. Necessary Hyper dash. Make it so you can catch it with a dash or a non dash please. -hmm, no i think.
I emphasizes strong vocals). and i think (5) is a strong bit even without vocals


⬛ 01:44:304 (3) - This breaks the pattern. Would suggest to put a pattern like 01:41:607 (4,5,6,7), delete the note at 01:44:809 (1), then put a hyperjump at 01:44:809 so you can emphasize the note 01:44:809 (1) which deserves a hyperjump. -I think everything looks good without change

⬛ 01:53:068 (1) - Cannot find the emphasize point but there is a big hyperjump. Make it a non-dash or a dash please. -hdash and hdash better emphasizes (1)

⬛ 01:56:438 (8,9) - I would like to see a dash instead of a hyperjump. It feels over emphasized. -I'll think about it

⬛ 02:01:832 (9,10) - ^^^^^^ ^







⚫ Black for unrankable

⬛01:23:910 (6) -This jump is way to sharp for a rain diff. Size it down please. -ok


Ⓜ️ My comments!
This is my 3rd CTB mod! I feel like this map needs some touches. Try to apply the vocal sounds a bit more better. Most importantly I think its fun! Nice map! Only kudosu me if the mod actually helped.

Modding Q from: p/6278673/
Thanks for mod <3 <3 <3
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90136
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 122169
DistanceSpacing: 3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.6

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:My Angel DanyL
Version:Xetopia's Rain
Source:君の名は。
Tags:ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
BeatmapID:1424707
BeatmapSetID:650619

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimi_no_na_wa_by_airiartworks00-daixmh3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24488,348.837209302326,4,2,0,40,1,0
24488,-105.263157894737,4,2,0,40,0,0
41232,-100,4,2,2,50,0,0
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63180,-100,4,2,3,50,0,0
84753,-100,4,3,1,70,0,0
88967,-100,4,2,1,70,0,0
90146,-100,4,2,1,70,0,1
114416,-100,4,3,1,60,0,0


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Combo2 : 119,119,255
Combo3 : 84,210,62
Combo4 : 0,128,128
SliderBorder : 240,240,255
SliderTrackOverride : 40,50,70

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ShinodaYuu

Ryuusei Aika wrote:

Hello!
From my modding queue.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".

Milar's Normal

  1. 00:24:488 - Volume setting issue is the same with which in Easy difficulty. But there's no green line there :\
  2. 00:25:883 (1,2) - blanket can be improved.Should be Ok now
    - [00:41:581 (2,3) - / 00:42:976 (4,1) - / 00:47:511 (3,4) - / 00:48:906 (1,1) - ... : ^. There are still many blanket issues in 178bpm part, so try to take a close look and find them out.]
  3. 01:15:989 (6,7,1,2) - put four 1/1 notes with distance is not quite friendly for new players, so I think you can change 01:16:663 (1,2) - into just one 1/1 slider as 01:17:000 - has no vocal sound so it's OK to pass it with a sliderend. Fixed
  4. 01:23:910 (5) - Try not to use 1/4 reverse sliders in a Normal difficulty, as players cannot react to it in good time. You can just simply use a note at 01:24:079 - to replace it.This sound are important dor me so and it's only 1 reversions, BUT I'll do as you say
    - [01:28:967 (1,2) - / 01:34:865 (6) - : ^. Here you can use (respectively) a 1/1 sliders to replace them.] Fixed
  5. 01:47:674 (1,2) - distance inconsistent here. I know, the previos modder said to make it like this, but fixed
  6. 01:56:607 (6) - Sample set here should be "Normal", not "Auto", like 02:02:000 (5) - .Fixed
  7. For mapping it's a good start, but need to pay more attention on detailed aesthetic issue.
] Thanks :D

That's all I want to say, hope these would help!
Good luck, and have fun! :D

Diff with mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90146
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 122169
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:My Angel DanyL
Version:Milar's Normal
Source:君の名は。
Tags:ki mi no na wa your name yojiro noda makoto shinkai opening op reaksekai shavix YshadowXOP_ victorfernando
BeatmapID:1395155
BeatmapSetID:650619

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimi_no_na_wa_by_airiartworks00-daixmh3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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52394,337.078651685393,4,3,1,100,1,0
63180,-100,4,2,3,60,0,0
83742,-100,4,3,1,60,0,0
90146,-100,4,3,1,80,0,1
114416,-100,4,3,1,100,0,0


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Combo4 : 0,128,128

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181,194,99247,2,0,L|288:185,1,99.9999999999999
364,129,99922,1,0,0:0:0:0:
397,223,100259,2,0,P|405:287|437:319,1,99.9999999999999
499,243,100933,6,0,L|499:131,2,99.9999999999999
427,312,101944,1,0,0:0:0:0:
327,321,102281,1,0,0:0:0:0:
187,266,102787,6,0,L|131:250,2,50
233,282,103292,1,0,0:0:0:0:
318,230,103629,5,0,0:0:0:0:
387,157,103967,2,0,P|395:108|365:59,1,99.9999999999999
298,132,104641,2,0,B|166:153|92:141|44:67|91:6,1,300
180,45,105989,6,0,L|283:45,1,99.9999999999999
411,8,106663,2,0,P|428:50|413:112,1,99.9999999999999
322,173,107337,1,0,0:0:0:0:
390,271,107674,6,0,P|438:189|384:89,1,200,0|0,3:0|3:0,3:0:0:0:
352,81,108517,2,0,L|285:56,1,50
257,46,108854,1,0,0:0:0:0:
256,192,109023,12,0,111045,0:0:0:0:
358,74,111719,6,0,P|384:118|379:184,1,99.9999999999999
332,250,112393,2,0,P|281:280|232:266,1,99.9999999999999
195,184,113068,6,0,B|149:211|149:211|124:259,1,99.9999999999999
129,302,113573,2,0,P|167:348|213:360,1,99.9999999999999
254,357,114079,1,0,0:0:0:0:
265,257,114416,6,0,L|308:147,1,99.9999999999999
345,52,115090,1,0,0:0:0:0:
225,64,115427,1,0,0:0:0:0:
124,128,115764,2,0,B|108:182|108:182|118:246,1,99.9999999999999
158,316,116438,1,0,0:0:0:0:
204,335,116607,2,8,L|252:350,1,50,8|8,1:0|1:0,1:0:0:0:
277,252,117113,6,0,L|186:202,1,99.9999999999999
97,242,117787,2,0,P|87:186|106:134,1,99.9999999999999
97,45,118461,2,0,L|206:46,1,99.9999999999999
293,71,119135,1,0,0:0:0:0:
293,71,119304,1,0,0:0:0:0:
293,71,119472,2,0,L|339:109,2,50
287,181,120146,6,0,P|270:240|282:297,1,99.9999999999999
371,250,120820,2,0,P|428:250|461:222,1,99.9999999999999
451,112,121495,1,0,0:0:0:0:
361,67,121832,1,0,0:0:0:0:
313,51,122000,2,8,P|277:43|256:45,1,50,8|8,1:0|1:0,1:0:0:0:
272,143,122506,6,0,B|211:133|211:133|168:111,1,99.9999999999999
115,37,123180,2,0,P|84:80|78:139,1,99.9999999999999
90,224,123854,1,0,0:0:0:0:
103,272,124023,2,0,P|120:310|137:324,1,50
169,338,124360,2,0,L|229:353,1,50
267,350,124697,2,0,L|332:345,1,50
373,333,125034,1,0,0:0:0:0:
makisokk
Good luck
IRC mod Russian
  • 2017-10-05 21:54 makisokk: 00:24:488 (1,2,3) - фиксани бланект
    2017-10-05 21:54 makisokk: бланкет*
    2017-10-05 21:54 makisokk: и я только на твою дифу мод сделаю
    2017-10-05 21:54 My Angel DanyL: ок
    2017-10-05 21:54 makisokk: А и еще рк мод подходит?
    2017-10-05 21:54 My Angel DanyL: бтв можешь на форум написать мод
    2017-10-05 21:54 My Angel DanyL: я кудосу дам
    2017-10-05 21:54 My Angel DanyL: что такое рк мод
    2017-10-05 21:55 makisokk: ирк*
    2017-10-05 21:55 makisokk: Ну типо в чате
    2017-10-05 21:55 My Angel DanyL: а
    2017-10-05 21:55 makisokk: Я потом просто выкладываю нашу переписку
    2017-10-05 21:55 My Angel DanyL: да
    2017-10-05 21:55 My Angel DanyL: ок
    2017-10-05 21:55 My Angel DanyL: нп
    2017-10-05 21:56 makisokk: 00:26:406 (2,3) - имхо, лучше сделать один слайдер вместо этого
    2017-10-05 21:56 makisokk: Там же один звук идет
    2017-10-05 21:57 My Angel DanyL: а маппается под голос
    2017-10-05 21:57 My Angel DanyL: так что нет
    2017-10-05 21:57 makisokk: Понял, принял
    2017-10-05 21:58 makisokk: 00:27:801 (2) - Этот слайдер тоже?
    2017-10-05 21:58 makisokk: Просто я считаю его лучше закончить здесь 00:28:150 -
    2017-10-05 21:58 My Angel DanyL: Ок
    2017-10-05 21:59 My Angel DanyL: это исправлю
    2017-10-05 21:59 makisokk: 00:29:720 (4,1) - можно сделать бланкет, с началом слайдера 1
    2017-10-05 22:00 makisokk: [https://osu.ppy.sh/ss/9247948 Вот так]
    2017-10-05 22:00 My Angel DanyL: тогда вот эти слайдеры 00:28:674 (1,2,3,4) -
    2017-10-05 22:00 My Angel DanyL: буду разные
    2017-10-05 22:01 makisokk: Хммм
    2017-10-05 22:01 makisokk: Нет же
    2017-10-05 22:01 My Angel DanyL: ой
    2017-10-05 22:01 My Angel DanyL: не 00:30:069 (1,3,1) -
    2017-10-05 22:01 My Angel DanyL: вот эти 00:30:069 (1,3,1) -
    2017-10-05 22:01 My Angel DanyL: во
    2017-10-05 22:02 makisokk: Ну да, но их можно заменить, Ну в общем решай сам хочешь ли сделать чуть красивее или нет
    2017-10-05 22:02 makisokk: Уменьши звук хитсов
    2017-10-05 22:02 makisokk: До 15%
    2017-10-05 22:02 makisokk: А то слишком орут
    2017-10-05 22:02 makisokk: В начале песни
    2017-10-05 22:02 makisokk: 00:41:232 - до сюда где-тол
    2017-10-05 22:03 My Angel DanyL: ок
    2017-10-05 22:03 makisokk: 00:52:394 - Тут уже либо 40-50% сделаешь
    2017-10-05 22:03 makisokk: 00:32:162 (3) - есть предложение сделать слайдер кривым
    2017-10-05 22:04 makisokk: [https://osu.ppy.sh/ss/9247981 По моему так лучше выглядит]
    2017-10-05 22:04 makisokk: 00:33:557 (2) - Конец слайдера на x:88 y:224
    2017-10-05 22:05 makisokk: Так флоу лучше
    2017-10-05 22:05 My Angel DanyL: так он и так там стоит
    2017-10-05 22:05 My Angel DanyL: втф
    2017-10-05 22:05 makisokk: Трудна)
    2017-10-05 22:05 makisokk: [https://osu.ppy.sh/ss/9247995 В общем так]
    2017-10-05 22:06 My Angel DanyL: хз
    2017-10-05 22:06 My Angel DanyL: шляпа получается
    2017-10-05 22:07 makisokk: Ну круговое лофу же
    2017-10-05 22:07 My Angel DanyL: как по мне флоу лучше когда он по фолоу поинтам идёт
    2017-10-05 22:07 makisokk: флоу*
    2017-10-05 22:09 makisokk: 00:34:255 (1,2,3,4,5,6) - Мне вообще не нравится расположение этого паттерна, по моему лучше как-то так [https://osu.ppy.sh/ss/9248015 сделать]
    2017-10-05 22:10 makisokk: 00:50:301 (3,1) - Не меного пофикси бланкет
    2017-10-05 22:10 makisokk: 00:52:046 (1) - считаю что это слайдер можно удалить, там нету ни вокала, ни инструментала
    2017-10-05 22:11 My Angel DanyL: А я слышу звук
    2017-10-05 22:11 My Angel DanyL: может я особенный
    2017-10-05 22:12 makisokk: Звук который вы слышите начинается здесь 00:51:697 -
    2017-10-05 22:14 makisokk: 00:57:281 (4) - X 118 y 245?
    2017-10-05 22:14 My Angel DanyL: ок
    2017-10-05 22:15 makisokk: Очень плохой паттерн, 01:01:663 (6,1) - лучше либо слайдер переместить или ноту
    2017-10-05 22:15 makisokk: 01:01:832 (1) - а еще лучше слайдер ctrl+j
    2017-10-05 22:16 My Angel DanyL: не лучше кстати
    2017-10-05 22:16 My Angel DanyL: переделаю паттерн
    2017-10-05 22:16 makisokk: 01:03:180 (4) - подвиньте слайдер чуть ниже, чтобы выглядело ровнее
    2017-10-05 22:17 My Angel DanyL: подвинул
    2017-10-05 22:18 makisokk: 01:23:405 (1,2,3) - между ними сделайте спейс поменьше, а 01:23:742 (3,4,5,6) - тут на оборот увеличьте, потому что идет сильный звук, его можно выразить
    2017-10-05 22:19 My Angel DanyL: сделал
    2017-10-05 22:20 makisokk: Ладно это все
    2017-10-05 22:20 makisokk: Читал гайды какие-нибудь?
    2017-10-05 22:20 My Angel DanyL: какие гайды
    2017-10-05 22:21 makisokk: t/86329
    2017-10-05 22:21 makisokk: t/441929
    2017-10-05 22:21 My Angel DanyL: не
    2017-10-05 22:21 My Angel DanyL: не читал
    2017-10-05 22:21 My Angel DanyL: гайды для лохов
    2017-10-05 22:21 My Angel DanyL: так сказать
    2017-10-05 22:21 makisokk: Во 2 почти все написано про маппинг
    2017-10-05 22:21 makisokk: lul
    2017-10-05 22:22 My Angel DanyL: не умею читать
    2017-10-05 22:22 My Angel DanyL: я O$3R
    2017-10-05 22:22 makisokk: Ты хотя бы читал про ранг критерии?
    2017-10-05 22:22 My Angel DanyL: нет
    2017-10-05 22:22 makisokk: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
    2017-10-05 22:22 makisokk: Вот это
    2017-10-05 22:22 makisokk: Вообще самое основое
    2017-10-05 22:23 makisokk: Что ты должен знать
    2017-10-05 22:23 My Angel DanyL: все эти критерии слишком расплывчаты
    2017-10-05 22:23 makisokk: Ну такое
    2017-10-05 22:23 makisokk: По моему все четко и понятно
    2017-10-05 22:23 My Angel DanyL: Я не думаю что узнаю что-то новое
    2017-10-05 22:24 makisokk: Я все равно советую тебе прочитать
    2017-10-05 22:24 makisokk: В самом первом что тебе скинул
    2017-10-05 22:24 makisokk: Там вообще картинки одни
    2017-10-05 22:24 makisokk: Читать ничего не нужно
    2017-10-05 22:24 My Angel DanyL: Хорошо
    2017-10-05 22:24 My Angel DanyL: Зачекаю
    2017-10-05 22:24 My Angel DanyL: Спасибо Ё
    2017-10-05 22:24 My Angel DanyL: ~
    2017-10-05 22:26 makisokk: https://images6.alphacoders.com/751/751215.png
    2017-10-05 22:26 makisokk: Вот тебе бг в фул хаде
    2017-10-05 22:27 My Angel DanyL: И что мне с ним сделать?
    2017-10-05 22:27 makisokk: Заменить
    2017-10-05 22:27 My Angel DanyL: Понял
    2017-10-05 22:27 My Angel DanyL: Спасибо
    2017-10-05 22:31 makisokk: drum-hitfinish по моему ты его ни разу не использовал
    2017-10-05 22:31 makisokk: Ну ясейчас всю карту чекнул
    2017-10-05 22:31 makisokk: не нашел его
    2017-10-05 22:31 makisokk: Так что его можно удалить
    2017-10-05 22:31 makisokk: Наверное
    2017-10-05 22:31 makisokk: :D
    2017-10-05 22:31 My Angel DanyL: хм
    2017-10-05 22:31 My Angel DanyL: ок
Peter
Hi from my queue

Easy
This is literally mapped like Normal Diff so why is it Easy then? Rename it because it isn't easy at all ever ar is too high
00:56:438 (3) - this slider is placed weirdly would recommend to do something with 00:56:438 (3,4) maybe like this http://osu.ppy.sh/ss/9253149
also make 00:58:461 (2) to look like this http://osu.ppy.sh/ss/9253157
01:06:551 (2,3,4) - looks messy this would be better http://osu.ppy.sh/ss/9253164 and place 01:08:573 (2) under 01:07:562 (4)
01:08:573 (2,3,4) - hmm there is a problem with shape of slider with reverse arrow make it look like this https://osu.ppy.sh/ss/9253176
01:12:618 (1) - end of this slider should be under end of previous one like this http://osu.ppy.sh/ss/9253192 also place 01:13:967 (1) at under start of this slider
01:12:618 (1)
01:18:686 (4) - broken blanket with previous.. rotate it better

Normal
00:25:185 (3) - looks weird make it to look like this http://osu.ppy.sh/ss/9253222
00:27:627 (2) - normal whistle hitsound sound awful you should change samples to soft also place it somewhere there http://osu.ppy.sh/ss/9253236
00:29:022 (3,4,1) - have you ever thought about making them like this? https://osu.ppy.sh/ss/9253246
00:31:813 (2,3) - placement of this 2 seems so random and weird do something like that https://osu.ppy.sh/ss/9253253
00:33:557 (2) - ahh no pls make 00:33:557 (2,3,1,2) to look like this https://osu.ppy.sh/ss/9253259 and https://osu.ppy.sh/ss/9253262
00:37:743 (7) - looks weird stack with 00:37:569 (6) http://osu.ppy.sh/ss/9253265
00:41:581 (2) - should be similar to previous slider not straight
00:46:813 (2,3) - place them like that http://osu.ppy.sh/ss/9253282
00:49:953 (1) - oh this looks so bad and NC is unnecessary http://osu.ppy.sh/ss/9253291
00:54:416 (4,5) - change to slider 1/2 with reverse arrow
00:57:113 (4,5) - - should be one 1/1 slider
01:07:225 (2) - https://osu.ppy.sh/ss/9253306
01:44:641 (3) - no pls delete this and map to the rhytm

Hard
00:25:708 (5) - you can place this on end of the 00:24:836 (3) http://osu.ppy.sh/ss/9253338 because vocal is getting strong here
00:26:581 (1) - NC (fix that after my other part of mods)
00:37:569 (7) - ^
00:38:441 (10) - fix blanket
00:51:435 (1) - remove
00:52:394 (1,2,3,4,5,6) - awful jumps i got some better for you tho these 00:52:394 (1,2) -like that http://osu.ppy.sh/ss/9253380 and 00:53:068 (3,4,5,6,7)
like that http://osu.ppy.sh/ss/9253388
00:54:079 (1,2,3,4) - ahh same would make jumps like this http://osu.ppy.sh/ss/9253396 2 circles are under previous ones
Rest of the map has serious PROBLEM with Overlapping in jumps that i showed you overlapping is fixed or circles are under previous objects

Insane
00:34:081 (3,4) - thats weird placement consider to change that
the rest of the map is pretty cool i like that :)

Well your diff is way above 4 so can't really say whats wrong
RealSekai

PeterEU wrote:

Hi from my queue


Hard
00:25:708 (5) - you can place this on end of the 00:24:836 (3) http://osu.ppy.sh/ss/9253338 because vocal is getting strong here no thanks
00:26:581 (1) - NC (fix that after my other part of mods) no
00:37:569 (7) - ^ no
00:38:441 (10) - fix blanket fixed
00:51:435 (1) - remove yea I was thinking about it for a long time
00:52:394 (1,2,3,4,5,6) - awful jumps i got some better for you tho these 00:52:394 (1,2) -like that http://osu.ppy.sh/ss/9253380 and 00:53:068 (3,4,5,6,7)
like that http://osu.ppy.sh/ss/9253388 no. unresonably high jump after 4 notes. don't forget that I have to keep diff hard.
00:54:079 (1,2,3,4) - ahh same would make jumps like this http://osu.ppy.sh/ss/9253396 2 circles are under previous ones
Rest of the map has serious PROBLEM with Overlapping in jumps that i showed you overlapping is fixed or circles are under previous objects no. didn't you think that overlaping is kinda gimick here. don't fire pls

we just see the song in different ways
thank you for the mod
-Mikan

Ryuusei Aika wrote:

Hello!
From my modding queue.
Mikan's Easy

    1. Setting AR = 5 is extremely fast to new players to follow the objects in a 172~178 bpm map.
      I suggest you decrease it to about 3.
    2. 00:24:488 - Volume setting of uninherited timing point (the red line) and inherited timing point (the green line) conflict.

      Ranking Critiria wrote:

      No two uninherited or two inherited timing points can be placed at the same point. Having two uninherited or two inherited timing points on top of each other will cause unintended behavior for slider velocity and volume settings.
      So, to avoid such a question, you can choose to:
      (1) Delete the uninherited timing point so that the slider velocity and volume setting depends of only the inherited timing point, or
      (2) Set the volume of uninherited timing point to 40% so that there are no more inconsistency between the uninherited timing point and the inherited timing point.
    3. 00:24:488 - 00:52:394 - this section use 1.5x as general distance setting, while 00:52:394 - 02:05:034 - use 1.0x as general distance setting.

      Ranking Criteria osu! wrote:

      (In an Easy difficulty) Time-distance equality should be used. Variations are acceptable if they are clearly different from spacing used for different rhythms. When hit objects are more than 2 beats apart and have relatively high spacing on the playfield, time-distance equality does not need to be as precise.
      Time-distance equality in lower difficulties can ensure that players can easily follow and click those objects. So it's better to making sure that you use the same distance setting in your map: either 1.0x everywhere, or 1.5x everywhere.
      However, if you have chosen the 1.5x distance for global distance setting, here are still some inconsistency in your map. Let me take some examples and show you how to solve them properly:
      ~
    4. 00:32:860 (2,3,1) - distance between those three objects are not consistent.
      So making sure that distance enter 00:32:860 (2) - and 00:34:255 (3) - is equal to whose enter 00:34:255 (3) - and 00:35:650 (1) - .
      Here is one of my solution (not changing the position of 00:32:860 (2) - ):

      - [00:24:863 (2,1) - : ^. Here, as 00:43:325 (1,2,3) - is an ensemble and the position of 00:45:418 (3) - will strongly influence the time-distance equality, I suggest you to:
      (1) First, change 00:42:627 (3) - and 00:45:418 (3) - into sliders which will not only make us become easier to realize the time-distance equality, but also can represent the sound at 00:42:976 - / 00:45:418 (3) - as well,
      (2) and second, adjust the position of the ensemble 00:43:325 (1,2,3) - to approach the time-distance equality.
      Here is one of my solution, with the aesthetic of your map also kept:
      ]
      (!) If you accepted those two issues, here is one more thing: the note 00:48:208 (3) - , as my previous logic, should be changed to 1/1 slider too so that sound at 00:48:557 - can be represented (keep the "consistency"). However, here we have not distance inconsistency (between 00:48:208 (3,1) - ). At that time, I prefer to keep the "consistency" as it will make your map become more logical. Besides, here is another distance inconsistent pair: 00:49:953 (2,3) - .
      So here is my solution with both those 2 problems solved (I have chosen 00:48:208 (3) - in the picture as it's quite hard to show all of those 4 objects: 00:48:208 (3,1,2,3) - synchronously:
      ]
      After you fix that, you may discover that the distance between 00:50:999 (3,1) - is less than 1.50x. However, according to Ranking Criteria osu! above, it said that "When hit objects are more than 2 beats apart and have relatively high spacing on the playfield, time-distance equality does not need to be as precise." So this time, that is no longer a problem for us.
      So above is my way to fix distance problems. Also at the 178bpm part, there are also distance inconsistency like at 01:23:405 (1,2) - . Try to find them out and use your proper way to fix them!
      ~
    5. 00:55:764 (2,3) - Flow here isn't quite good. The current direction of those sliders will let player "draw an acute angle", which is a little bit hard for new players:

      Generally, we will put objects, in lower difficulties, more "natural": that means we will put an object, after a slider, at "the invisible trajectory of which the previous slider has given a moving 'trend'".
      To explain it more directly, here is my solution: (also re-arranged 00:57:113 (4,1) - a bit, you can see my remarks below)
    6. 00:59:809 (4,1) - Blanket can be improved, current one is obviously out.
      - [01:15:652 (3,1) - : ^. There are sometimes that we "intensely" don't want to make a blanket, but here as it seems you want to make a blanket, then better make it perfectly.]
    7. 01:31:495 (3,1) - try to avoid this kind of "tiny overlap", it will influence the aesthetic of your map. rotate 01:32:843 (1) - anti-clockwise (using ctrl+shift+R) a little bit (keep the blanket!) can easily solve this problem.
    8. 01:42:618 (1,2) - those two new combo setting should be swapped, as you setting new combo on every two long white timing points.
    9. 01:48:011 (4,2) - try not completely overlapping them together, as it may cause reading problems to new players.

      Ranking Criteria osu! wrote:

      (In an Easy difficulty) Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
      So it would be better to separate them. Here is one of my proposals:
    10. Need to focus more on mapping foundation.
    Fixed all

PeterEU wrote:

Hi from my queue

Easy
This is literally mapped like Normal Diff so why is it Easy then? Rename it because it isn't easy at all ever ar is too high
00:56:438 (3) - this slider is placed weirdly would recommend to do something with 00:56:438 (3,4) maybe like this http://osu.ppy.sh/ss/9253149
also make 00:58:461 (2) to look like this http://osu.ppy.sh/ss/9253157
01:06:551 (2,3,4) - looks messy this would be better http://osu.ppy.sh/ss/9253164 and place 01:08:573 (2) under 01:07:562 (4)
01:08:573 (2,3,4) - hmm there is a problem with shape of slider with reverse arrow make it look like this https://osu.ppy.sh/ss/9253176
01:12:618 (1) - end of this slider should be under end of previous one like this http://osu.ppy.sh/ss/9253192 also place 01:13:967 (1) at under start of this slider
01:12:618 (1)
01:18:686 (4) - broken blanket with previous.. rotate it better
Almost all was Fixed already
Thanks for mods
~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90136
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 122169
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Yume Tourou
TitleUnicode:夢灯籠
Artist:RADWIMPS
ArtistUnicode:RADWIMPS
Creator:My Angel DanyL
Version:Mikan's Easy
Source:君の名は。
Tags:ki mi no na wa your name yojiro noda makoto shinkai opening op realsekai shavix YshadowXOP_ victorfernando
BeatmapID:1397454
BeatmapSetID:650619

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimi_no_na_wa_by_airiartworks00-daixmh3.png",0,0
//Break Periods
2,84953,88706
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24488,348.837209302326,4,2,0,40,1,0
24488,-100,4,2,0,50,0,0
41057,-100,4,2,2,50,0,0
52394,337.078651685393,4,3,1,70,1,0
63180,-100,4,2,3,50,0,0
84753,-100,4,3,1,70,0,0
88967,-100,4,2,1,70,0,0
90146,-100,4,2,1,70,0,1
114416,-100,4,3,1,60,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 119,119,255
Combo3 : 84,210,62
Combo4 : 0,128,128
SliderBorder : 240,240,255
SliderTrackOverride : 40,50,70

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victorfernando

Ryuusei Aika wrote:

Shavix's Insane

  1. NC issue is the same with what I have mentioned in Hard difficulty.
  2. 00:24:488 - Volume setting issue is the same with which in Easy difficulty.
  3. 00:33:557 (1,2,3) - If you want to follow the vocal, then rhythm here is kinda out. In fact, vocal here is 1/3 so the correct rhythm should be:
  4. 00:41:232 (1,2) - blanket here is a little bit out. (And don't forget to re-stack 00:42:453 (4) - if you change the position of 2)
    - [00:46:639 (5,1) - : ^.]
  5. 01:30:483 (7,1,2,3) - flow here feels unnatural. 01:30:820 (1) - doesn't follow the trend of 01:30:483 (7) - proprely, and the strong vocal at 01:31:495 - is not well emphasized. Here is my solution: (This way is fine to me)
  6. 01:59:472 (3,4,5) - here should be the same rhythm with 00:57:450 (4) - (1/6).
  7. 02:01:832 (1,2,3,4,5) - As there is (relatively) no strong sound on blue timing point, I suggest to just put 2 note + 1 slider here. (Overmap feels not represent the song really well)
  8. Solid work.
No reply fixed
victorfernando

Nostalgic wrote:

Hello m4m!

ShaVix
  1. disable widescreen support (OK)
  2. 01:40:090 (3,1,2) - too obtuse (TRIED SOMETHING DIFFERENT)
  3. 01:50:708 (4) - shouldn't it be placed somewhere like 281,337? (OK)
  4. pretty solid map, nothing more to add <3


GL :)
victorfernando

Terton wrote:

o/

[ShaVix's Insane]
  1. Disable "Widescreen Support".
    00:33:557 (1,2) - Overmap on end of the slider and note.
    00:43:325 (3) - On slider's end ^
    01:47:337 (2) - ^
    00:53:320 (5) - There's no sound.
    01:40:511 (3) - ^
    02:01:916 (2,4) - ^
    01:01:832 (1) - Delete NC there and make it on 01:02:506 (3)
    01:30:146 (6) - Kiai needs to start from NC.
OK <3
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