placeholder + source and tags check
Source: Black Rock Shooter: THE GAME
you can use any of two ranked maps for this song as reference, for example
https://osu.ppy.sh/s/119277Tags: supercell (used in both of ranked maps), Zankyo Reference (the name of album, reference
https://en.wikipedia.org/wiki/Zankyo_Reference), Taka, Takahiro Moriuchi, Morita (lyricist, 1st composer; there are two ways to write his name 'cuz he changed it but let it be two of these for no questions further, reference
https://puu.sh/waFAY/d11397353b.png; https://en.wikipedia.org/wiki/Takahiro_Moriuchi), Toru, Toru Yamashita (2nd composer) , akkin (arranger) < references to all of this
https://puu.sh/waFbB/0801496c2e.png https://musicbrainz.org/release/7cba131 ... 7c7b8353b3 +
https://en.wikipedia.org/wiki/One_Ok_Rock for full/real names of those dudes; you can also use BRS in tags for shorter name of the source
as i told mod after 20th of junefinally lol
[Kantan]
Actually pretty much solid diff but still can use a lot of improvements imo.
00:04:497 (3) - actually would be better to remove this because this 00:03:524 (2) note that is 3/4 can be pretty much confusing for kantan players and then then next one can just make them flip the table tbh. A little bit of a break is always good in kantan too so please think about this accurately. Same then for 00:07:092 (6) for consistency and to provide less pressure because of these 00:07:416 (7,8) following notes (finisher is always confusing with a bit of notes before it in kantan).
00:13:579 (14) - remove for the consistency with this part - 00:07:741 (8,9). Feels really awkward having not matching pattern placing in similar parts.
00:15:524 (16,17,18,19,20,21) - pretty much strange part because 00:16:822 (18) - can use k because of high guitar pitch here. And 00:17:470 (19) - would be better if you remove this due to the reason of finisher problem and also this part can use 1/4 break in there to keep it less hard.
00:19:416 (22,23,24,25,26,27,28,29,30,31) - this part should probably be consistent with the same part before.
00:28:497 (32,33,34,35,36,37,38) - this part is too awkward to me. It lacks structure and not consistent with the way you mapped all of the previous parts of the map till this one. So to improve that i suggest:
- 00:29:795 (34) - make this k to show increasing pitch and then remove 00:30:443 (35) because this note is the reason why this part doesn't feel consistent to all the map before this;
- 00:31:092 - there you can put two 1/2 dons to repeat the previous structure what will make absolute sense.
00:33:687 (37) - this would make more sense for me as the don since the pitch of the voice is decreasing here.
00:37:579 (1) - i don't think that this spinner is really in it's place even of there is a long voice sound in there. Can be confusing a bit and imo a regular don would fit better and would make a little bit space for some rest which spinner can't do.
00:57:687 (25,26,27,28,29,30,31,32,33) - this is totally too much for the kantan. You can delete at least 01:00:281 (30) to make this better. It will break a consistency a bit but the structure will still be visible and will keep other important notes to represent this part.
01:09:362 (44) - this is same as 00:17:470 (19).
01:11:308 (47,48,49,50,51,52,53,54,55,56,57,58,59) - after you apply any changes to the beginning part just copy paste it in there to keep consistency and after that it will be ok :d
[Futsuu]
Same comment as for the Kantan.
00:04:822 (5) - not really good idea to put an extra note here to make the structure complex
too much actually for futsuu. Would be much better if you remove this to keep the consistent parting with previous structure.
00:08:065 (12) - never put a note right after the finisher in futsuu.
00:11:308 (19,20,21,22,23,24,25,26) - this will be too much for such a diff so it's better to remove a note before triplet - 00:12:281 (22).
00:14:876 (30) - this note breaks consistent structure that repeats here 00:11:308 (19,20,21). Try moving it to 00:15:200. After that you can improve boring structure of 00:15:524 (31,32,33,34) by moving kats to 00:16:011 and 00:16:497 - but it would be better if you make this don to show changing of pitch. This way this part seems a bit more complex yet more interesting imo. If you apply that then change these 00:17:146 (34,35) so one stands on 00:16:822
and second on 00:17:308 to keep the same structure as that one. Emphasizing guitar here feels like something worth it at least for me because placing just regular kick/drum emphasizing notes can be really boring.
After you apply those changes please keep it consistent with 00:18:119 (36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62).
00:28:497 (64,65,66,67,68,69,70,71,72,73,74,75,76,77) - this part feels really random as if you didn't really know how to map it. Let's just see purpose of some notes; 00:28:821 (66) - it is better to end this part with 00:28:497 (65) - and delete 66 to make a break and to build a better structure further. For example then you can move 00:29:470 (67) to 00:29:146 so player will still get some rest. After that move 00:31:416 (71) to 00:31:741 to repeat the sae structure and after that make all of these 00:32:065 (72,73,74,75,76,77) to fit what i've written about higher.
00:34:011 (78) - for this is same better to delete it and let the previous note finish that part to make a little bit of a break. Same for 00:35:308 (80) to keep same structure.
00:38:227 (86) - it's better to remove this to make some space before the finisher because map was pretty much intense and full-packed till this point.
00:39:200 (88) - delete this acc to what i said before about a note after finisher. It's really bad.
00:46:335 (104) - remove this so player will prepare for 1/2 triplet incoming.
00:47:957 (109,110) - not sure about the purpose of these finishers, sounds there are not that high or something and no cymbals.
00:49:579 (112) - same as for the finisher problem.
00:52:173 (120) - if you remove this it will make absolute sense with what i've written higher according to the structure, also will create some space after triplet to recover. Same for all of 00:54:768 (128,136,150,158) then.
Actually would also remove smth like 00:57:038 (135) because 2blet seems more in place there because third note doesn't emphasize something as hearable as vocals there. But if you'll do that you can get back 00:57:362 (136) to make another structure since things changed.
Make this instead of 00:58:335 (140,141,142,143,144,145) :
(emphasizes vocals better and makes better structure).
After you apply all of these make sure to keep it consistent with the same parts at the end that repeat themselves the same or almost the same way as for those i've written things.
[Muzukashii]
Map is really solid and good. Yet some of the finishers and inconsistencies of structure in muzu and higher diffs seem to be random for me. You emphasize some things with finisher yet you don't emphasize some of the similar things with finishers and it is completely random process so you should understand and figure out some things that i will write you about. Please do not take this as a criticizing or something, it is just for your own good to understand some things if you will continue on mapping and ranking maps so it will make it easier to you and to the modders not to focus on such things.
Actually also you should remove dome of the triplets to nerf the diff to make better spread with futsuu because sr difference of these two is bigger compared to kantan-futsuu and muzu-oni.
00:31:092 (139) - this finisher seems to be random because by this logic you could've emphasized this 00:33:687 (152) one with finisher too. Also 00:28:497 (126,139) they are different one from each other because first shows the beginning of the new stage of map and second feels random and not in it's place.
00:36:281 (164,165,166,167,168,169) - this feels random by a structure because it is really similar to 00:33:687 (152,153,154,155,156,157,158,159,160,161,162,163) yet you mapped it rather different and it breaks the flow of the diff itself. Try to make it the same way as those parts i've highlighted.
00:41:471 (187) - this feels random for the same reason i wrote about the previous finisher.
00:58:335 (271,272) - these should be reversed (ctrl+g i mean) since the first note is higher in voice pitch rather than second. Same for 00:58:822 (274,275).
01:09:849 (331) - this note feels excessive because it plays kind of really weird and also you didn't emphasize any drum/kick sounds in there but voice so this will keep better consistency in that way for me.
[Oni]
Pretty much same comment as for the muzu.
00:16:660 (81,82,83,84,85) - this 5plet feels awkward due to the things you emphasized and didn't emphasize in there. For example 00:16:822 (83,84) have consistent hearable drums and high-pitched guitar sounds and 00:16:984 (85) has lower pitch so it feels strange with k. Consider to change this thing because it's a bit cringy, bleh.
00:17:633 (90) - i understand that you can hear cymbals or smth (but actually it is just a strong kick sound to me) in song here yet you don't need to emphasize all of them because it can ruin map if so.
00:18:606. 00:23:795 - pretty much missing notes because it is ruining consistency with 00:08:227 (33), 00:10:822 (48) and so on. It is better to make them consistent all along otherwise it feels really strange, inconsistent and just plays really weird because you keep on thinking that something is wrong with this map.
Lol after writing and scrolling through the map i realized that you just copypaste a complete part and didn't check if it was placed right or something. I think it would be easier to move it backwards and see what happens xd
00:33:038 (177,178) - ctrl+g for better pitch matching since first has higher pitch and second lower.
00:36:119 (195,196) - ctrl+g these for the same reason as above. Also make 00:36:443 (197) d because the sound here is continuing from the previous k and the next note is d after that so it will make more sense.
00:36:930 (200) - k for drums could be there if you want to emphasize that rather than the voice.
00:37:578 (204) - k for there too since the drum sound that is pretty much hearable.
00:38:146 - maybe add a don to make a 5plet in there? Fells like it because that certain kick sound is really bothering me.
00:41:471 (224) - same as that i wrote for muzu. Actually check all the finishers again if i missed something in mod for this diff.
00:46:173 - note here would be really great to emphasize the voice.
01:07:741 (369,371) - completely random finishers again, consider to make them regular notes. Same for 01:08:714 (374,376). And 01:19:903 (446).
Overall diff lacks of triplets and stuff at some points that you only have consistent 1/2 notes spamming. That's why it has a huge gap with scared oni.
i don't feel like modding scared oni because it will take me pretty much half a day to write all things that i think are wrong in there for me
but we could irc it someday if you want, that would be much easier
but if you want a quick review that would be again inconsistencies in stricture, random (a lot of actually and they are ruining map completely) finishers and so on that i wrote for muzu in a huge text lul
actually a kudosu to this map bcz OOR and gd and stuff lol