This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
2,572 posts
Offline
This beatmap was submitted using in-game submission on Thursday, August 31, 2017 at 6:04:56 PM

Artist: yozurino*
Title: Mirai Melody
Source: オトメ*ドメイン
Tags: otome domain qualia palette ぱれっと eroge ending visual novel yozuca lotta rino -Hakurei- Delis
BPM: 125
Filesize: 3857kb
Play Time: 02:00
Difficulties Available:

Download: yozurino* - Mirai Melody
Information: Scores/Beatmap Listing
---------------
mp3 from Left
Last edited by lit120 on , edited 13 times in total.
User avatar
Slider Savant
80 posts
Offline
Earned 1 kudosu.
Small mod cuz I got called out lolz for Deli's Insane
00:01:523 (3,4,5,6) - i think u can make this diamond shape all the circle heads form more symmetrical for sure

00:06:323 (6,1) - maybe apply blanket? it just seems weird to see it so close and curved like that and not blanket :o

00:08:723 (7) - not sure if intended, but maybe try putting a new combo here and switching the NC's for 00:10:403 (1,3) - :D

00:13:283 (4,5) - and 01:03:923 (10,1,2,3) - i think deserves more spacing... but it's up to you :)

00:49:043 (5,6) - maybe could make this just a single repeating 1/2 slider to match this one 00:47:123 (1) -

01:43:643 (1,2) - if you'll map it like this I don't think you should be ignoring the blue tick 01:43:883 - cuz theres music for it too.. might as well turn that 1/2 slider into a repeating 1/4 :D or u can ignore this and just make it a triple to make it more dt-friendly xd xd big kappa

I don't really expect these suggestions to be good or anything because noob mapper here but gl!:)
User avatar
Rhythm Incarnate
1,260 posts
Offline
Earned 1 kudosu.
m4m. sorry if my mod bad because this map is really good! ;w;


Generak
  • OD and HP in Normal diff is equal to Hard diff. Looks weird.
  • Difficulty spread is kinda unstable. xP


Easy
  • 00:49:043 (2,3) - not perfectly blanket ;w; you may move (3) to x:340 y:94 for a perfect blanket.


Normal


Hard
  • 00:54:323 (4,1) - not perfectly blanket ;w; you may move (4) to x:261 y:264 for a perfect blanket.
  • 00:56:483 (4) - I know you're trying to follow the vocal here. but i'll recommend to make something like this to follow the rhythm? (my opinion ;D)


Delis

GL~
User avatar
Rhythm Incarnate
1,481 posts
Offline
Earned 1 kudosu.
Hi, from modreqs.

General:
  • The gap between Insane and Hard bothers me a bit, but I’ll explain the problem in the mod for “Hard” specifically since the Hard’s difficulty can be raised a bit.


Delis’ Insane:
  • 00:02:003 (5,6) –I suggest increasing the distance of these a bit to emphasize the strong beats on the objects. Imo the beats on (5) and (6) is stronger than the beat on 00:01:763 (4) – So a placement like this would be nice:
    Picture
    Image

    Imo it’s best to use correct spacing to emphasize the correct beats.
  • 00:03:443 (2) –A bigger spacing here would also be nice since the beat on the head of the slider asks for it. It’ll also support the spacing that you used here: 00:02:723 (1) – So something like this:
    Picture
    Image
  • 00:06:323 (6) –There is no significant/strong beat on this circle so supporting it with a big jump like that don’t really make sense. The intensity remains the same to 00:04:883 (1,2,3,4,5) – so the spacing should also reflect that. So something like this:
    Picture
    Image

    I also want to point out that the jump should actually be on a beat like: 00:06:563 (1) – because of the finish so more emphasis is needed.
  • 00:06:563 (1) –The shape of this slider can be improved. I think you tried to create a blanket with 00:06:323 (6,1) – but it doesn’t look that good.
    Picture
    Image

    Just lifting the tail of (1) a bit will already make a difference.
  • 00:07:883 –Rather add a note here. The beat is very strong so mapping it out will be better.
  • 00:08:723 (7) –NC should be added here to support the beginning of the new section and also to be consistent with previous NC’ing patterns. The current pattern gets a bit too long.
  • 00:10:643 (3) –The NC should rather be added on the big white tick since the stronger beat is here and also for consistency. So remove NC here and add NC here: 00:10:643 (3)
  • 00:12:083 (7) –Add a bit more spacing here. The music isn’t that calm so more spacing would be good. Try X:32 Y:324
  • There are a few spacings that I don’t agree with because of the music that’s not intense enough for spacings like that so the spacing don’t support the intensity of the music. Here are a few examples: 00:18:803 (2) - 00:21:443 (9) 00:33:443 (5) - 00:36:323 (6) -
  • 00:31:163 –The stream should actually start here so add a note here to support that.
  • 00:31:763 (5) –The new combo should start here so add new combo here and remove NC here: 00:32:483 (1)
  • 00:34:763 –A note should be added here to create a triple for consistency with 00:19:403 (4) – etc and also because there’s a beat that should be mapped out.
  • 01:22:163 (4) – You placed a really big jump on this object but at the other similar beats you have rather low spacings: 01:21:203 (10,7) - etc. Try to stay consistent with spacings like this. Not exactly, obviously, but just make sure there isn’t really big differences in the spacings that you use
  • 01:36:803 (1) – This is such a strong beat but there’s hardly any spacing to emphasize that. It’s strange since the previous objects have nice jumps but the object that has the most important beat has almost no spacing. I suggest you doublecheck the spacing and ensure that it represents the music correctly.


I don’t want to repeat myself the entire time so I’ll just give an overall opinion. The spacings can still be improved. Some spacings are big at beats that’s not strong or sifnificant at all and other beats don’t have spacings to support the strong beats. This also causes inconsistencies.

The new combo’s are also inconsistent at some places and the reason is because you added a NC on some big white ticks and no NC’s on other big white ticks. Rather keep your combo’ing consistenct by placing NC’s on all big white ticks (where necessary) and strong beats. Here are a few examples in the kiai: 01:04:403 (3) - 01:08:243 (3) - 01:12:083 (7) - 01:15:923 (7) – etc.

Hard:
  • Lift the HP and OD a bit. 5 for a Hard is a bit too low imo. Since the Insane is 7 I suggest 6 or 5.5
  • I’ll start the mod for the “Hard” off with suggestions on how you can make the diff a bit more difficult to fill the gap between Hard and Insane more. There is actually just one thing you can do and that is jumps. Not big jumps; medium/small jumps. I will point out a few places where that would fit in nicely: 00:02:723 (1) - 00:06:563 (1) - 00:14:243 (1) - 00:45:923 (4) - 01:00:323 (1) - 01:10:883 (4) - 01:18:563 (4) - 01:26:243 (4) – etc. These are just suggestions so it’s up to you where you want to place your jumps but just ensure that they maintain a level of consistency.
  • The hitsounds from 00:01:043 (1) – to 00:04:163 (4) – can use some work. They are very soft, I can hardly hear them. Rather use Delis’ hitsounds in the Insane. His are nice. This will probably apply to the other two diffs too.
  • 00:21:683 (3,2) –Nazi, but perfect this stack.
  • 00:23:603 (4) –Make this slider a different shape so that these sliders: 00:24:083 (1,2,3) – stand out more with the beginning of the new vocal.
  • 00:56:483 (1) –Hmm, this shape really bothers me and the biggest reason is because of the slider beneath it: 00:55:763 (3) – It looks unpolished. You can try something like this:
    Picture
    Image
  • 01:20:963 (4,1)- This pattern can be a bit more exciting. You can try doing that by changing the shape of 01:21:443 (1) – Having two straight sliders placed right after one another in that way is a bit simple.
  • 01:35:123 (1,2,3,4) –Since these beats are quite strong it would be better to space them out and not stack them. It helps with more emphasis.


Normal:
  • The HP and OD is similar to the Hard. This may be a mistake. If you decide to lift the settings in the Hard then the settings in the Normal is fine, but if you don’t then lower the HP and OD to 4.


The only thing I want to point out about the Normal is the slidershapes. I feel you can try to use different slidershapes and not just curved/straight sliders. It’s just to make it more interesting and visually better.

Easy:
  • 00:19:043 (4,1) –Make these parallel to each other. They will look better aesthetically. So something like this:
    Picture
    Image
  • 00:42:323 (3,1,2,3,1,2) –You used quite a few straight sliders after each other and it can start to feel very repetitive. I suggest trying to replace some of those straight sliders with a different shape just to spice things up a bit.
  • 00:54:803 (1,2,3,4,1) -^, I suggest changing 00:58:643 (1) – at least since it’s the start of a new combo.


Good Luck~
User avatar
Rhythm Incarnate
2,572 posts
Offline
- Frontier - wrote:
m4m. sorry if my mod bad because this map is really good! ;w;


Generak
  • OD and HP in Normal diff is equal to Hard diff. Looks weird. done
  • Difficulty spread is kinda unstable. xP .-.


Easy
  • 00:49:043 (2,3) - not perfectly blanket ;w; you may move (3) to x:340 y:94 for a perfect blanket. fixed it on my own


Normal


Hard
  • 00:54:323 (4,1) - not perfectly blanket ;w; you may move (4) to x:261 y:264 for a perfect blanket. .-.
  • 00:56:483 (4) - I know you're trying to follow the vocal here. but i'll recommend to make something like this to follow the rhythm? (my opinion ;D) cool, but i wanna keep this ;w;

GL~


-Nya- wrote:
Hi, from modreqs.

General:
  • The gap between Insane and Hard bothers me a bit, but I’ll explain the problem in the mod for “Hard” specifically since the Hard’s difficulty can be raised a bit.


Hard:
  • Lift the HP and OD a bit. 5 for a Hard is a bit too low imo. Since the Insane is 7 I suggest 6 or 5.5 did
  • I’ll start the mod for the “Hard” off with suggestions on how you can make the diff a bit more difficult to fill the gap between Hard and Insane more. There is actually just one thing you can do and that is jumps. Not big jumps; medium/small jumps. I will point out a few places where that would fit in nicely: 00:02:723 (1) - 00:06:563 (1) - 00:14:243 (1) - 00:45:923 (4) - 01:00:323 (1) - 01:10:883 (4) - 01:18:563 (4) - 01:26:243 (4) – etc. These are just suggestions so it’s up to you where you want to place your jumps but just ensure that they maintain a level of consistency. i didn't even want to set any jumps on this diff at first
  • The hitsounds from 00:01:043 (1) – to 00:04:163 (4) – can use some work. They are very soft, I can hardly hear them. Rather use Delis’ hitsounds in the Insane. His are nice. This will probably apply to the other two diffs too. nah. that's his own hitsound work on his diff. mine's mine .-.
  • 00:21:683 (3,2) –Nazi, but perfect this stack. wew ok
  • 00:23:603 (4) –Make this slider a different shape so that these sliders: 00:24:083 (1,2,3) – stand out more with the beginning of the new vocal. i'd rather not
  • 00:56:483 (1) –Hmm, this shape really bothers me and the biggest reason is because of the slider beneath it: 00:55:763 (3) – It looks unpolished. You can try something like this: i don't totally like trying to make 00:54:803 (1) - underneath from ur suggestion
    Picture
    Image
  • 01:20:963 (4,1)- This pattern can be a bit more exciting. You can try doing that by changing the shape of 01:21:443 (1) – Having two straight sliders placed right after one another in that way is a bit simple. consistency pls
  • 01:35:123 (1,2,3,4) –Since these beats are quite strong it would be better to space them out and not stack them. It helps with more emphasis. stacking looks fit rather than spacing them out .-.


Normal:
  • The HP and OD is similar to the Hard. This may be a mistake. If you decide to lift the settings in the Hard then the settings in the Normal is fine, but if you don’t then lower the HP and OD to 4. fixed on my own


The only thing I want to point out about the Normal is the slidershapes. I feel you can try to use different slidershapes and not just curved/straight sliders. It’s just to make it more interesting and visually better. having a simple sliders like this are better :(

Easy:
  • 00:19:043 (4,1) –Make these parallel to each other. They will look better aesthetically. So something like this: nope
    Picture
    Image
  • 00:42:323 (3,1,2,3,1,2) –You used quite a few straight sliders after each other and it can start to feel very repetitive. I suggest trying to replace some of those straight sliders with a different shape just to spice things up a bit. i think it's fine
  • 00:54:803 (1,2,3,4,1) -^, I suggest changing 00:58:643 (1) – at least since it’s the start of a new combo. i wanna keep it based on its slider pattern


Good Luck~

thx!
User avatar
Spinner Sage
165 posts
Offline
Earned 1 kudosu.
m4m, really like the Normal
Easy
01:06:323 (3) - could move down so it so it looks better with 2
01:23:603 (1) - move right for the same reason

Normal
absolutely nothing

Hard
00:06:563 (1) - stack with 00:05:603 (2) - you stack something in this pattern everywhere else I think. Also, why is it sharp? every other slider is straight or curved
00:16:403 (1,2,3) - change placement to be more like 00:23:603 (4,1,2) - or go the other way and make the sliderends end in the middle of next slider. Either extreme looks better
01:00:323 (1) - straighter slider curving upwards looks better, like 00:52:403 (3,1,2) -
01:18:563 (4) - stands out a lot. Music is not much different from 01:33:923 (4) - and similar moments, but the slider is unique

Delis' Insane
won't comment on spacing since previous mod did that
00:06:563 (1) - improve blanket
00:38:003 (3,4,5,6,7) - just make it normal, it's not consistent with other streams and the map is 3.5*
00:51:683 (3,4,5) - this is just ugly
00:53:843 (8,9,10,1,2) - doesn't work because the stack is interrupted by 1/4 slider.
something like this would work
Image

00:56:243 (7,1,2) - make symmetric

GL with rank
User avatar
Beatmap Nominator
916 posts
Offline
No kudosu yet.
collapsed text
Daoski wrote:
Small mod cuz I got called out lolz for Deli's Insane
00:01:523 (3,4,5,6) - i think u can make this diamond shape all the circle heads form more symmetrical for sure wanted a triangle here ><

00:06:323 (6,1) - maybe apply blanket? it just seems weird to see it so close and curved like that and not blanket :o fixed

00:08:723 (7) - not sure if intended, but maybe try putting a new combo here and switching the NC's for 00:10:403 (1,3) - :D it's intended because I don't wanna put a nc on the end of streams.

00:13:283 (4,5) - and 01:03:923 (10,1,2,3) - i think deserves more spacing... but it's up to you :) I prefer the short spacing to be anti jump.

00:49:043 (5,6) - maybe could make this just a single repeating 1/2 slider to match this one 00:47:123 (1) - but the song is different o o

01:43:643 (1,2) - if you'll map it like this I don't think you should be ignoring the blue tick 01:43:883 - cuz theres music for it too.. might as well turn that 1/2 slider into a repeating 1/4 :D or u can ignore this and just make it a triple to make it more dt-friendly xd xd big kappa im an evil that trying to eliminate dt players here

I don't really expect these suggestions to be good or anything because noob mapper here but gl!:)


- Frontier - wrote:
m4m. sorry if my mod bad because this map is really good! ;w;


Delis
  • You use hitsound different from the other diffs. ya because it's a guest difficulty?
  • 00:06:323 (6,1) - you may blanket these. :o done
  • 00:08:723 (7) - nc this? no
  • 00:23:843 (1,2) - maybe add nc at (2) instead? no
  • 00:58:643 (3,4) - i think this jump is pretty far since you make a low jump before. maybe move a little bit closer? adjusted a bit

GL~[/notice]


-Nya- wrote:
Hi, from modreqs.

Delis’ Insane:
  • 00:02:003 (5,6) –I suggest increasing the distance of these a bit to emphasize the strong beats on the objects. Imo the beats on (5) and (6) is stronger than the beat on 00:01:763 (4) – So a placement like this would be nice:
    Picture
    Image

    Imo it’s best to use correct spacing to emphasize the correct beats. seriously you guys take the emphasis thing too serious, why do I have to make maps worse in playing because of emphasis? plus it's a calm part of the song I don't think any care for emphasis is needed.
  • 00:03:443 (2) –A bigger spacing here would also be nice since the beat on the head of the slider asks for it. It’ll also support the spacing that you used here: 00:02:723 (1) – So something like this:disagree. as I said above it's a calm part of the song I don't need any emphasis on this.
    Picture
    Image
  • 00:06:323 (6) –There is no significant/strong beat on this circle so supporting it with a big jump like that don’t really make sense. The intensity remains the same to 00:04:883 (1,2,3,4,5) – so the spacing should also reflect that. So something like this: but there's actually a sound that you would think an emphasis as you wanted 00:02:003 (5) - emphasized accordingly? and this is emphasized by making anti-jump, it obviously could work.
    Picture
    Image

    I also want to point out that the jump should actually be on a beat like: 00:06:563 (1) – because of the finish so more emphasis is needed.
  • 00:06:563 (1) –The shape of this slider can be improved. I think you tried to create a blanket with 00:06:323 (6,1) – but it doesn’t look that good. fixed because people pointed out this
    Picture
    Image

    Just lifting the tail of (1) a bit will already make a difference.
  • 00:07:883 –Rather add a note here. The beat is very strong so mapping it out will be better. no drum.
  • 00:08:723 (7) –NC should be added here to support the beginning of the new section and also to be consistent with previous NC’ing patterns. The current pattern gets a bit too long. 00:09:443 (1) - here instead because I hate a nc on the end of a stream.
  • 00:10:643 (3) –The NC should rather be added on the big white tick since the stronger beat is here and also for consistency. So remove NC here and add NC here: 00:10:643 (3) hell no. I never added a nc on stacked circles, or rather (3) of a triplet either.
  • 00:12:083 (7) –Add a bit more spacing here. The music isn’t that calm so more spacing would be good. Try X:32 Y:324 sure
  • There are a few spacings that I don’t agree with because of the music that’s not intense enough for spacings like that so the spacing don’t support the intensity of the music. Here are a few examples: 00:18:803 (2) - 00:21:443 (9) 00:33:443 (5) - 00:36:323 (6) - though all of them play good, or osu! standard mapping is just making everything as music provides, I must not try making something creative while against the music a bit?
  • 00:31:163 –The stream should actually start here so add a note here to support that. ignored the drum because I had to put a 1/8 instead of 1/4.
  • 00:31:763 (5) –The new combo should start here so add new combo here and remove NC here: 00:32:483 (1) nah definitely my newcombo style that explained in reply.
  • 00:34:763 –A note should be added here to create a triple for consistency with 00:19:403 (4) – etc and also because there’s a beat that should be mapped out. variety of rhythm.
  • 01:22:163 (4) – You placed a really big jump on this object but at the other similar beats you have rather low spacings: 01:21:203 (10,7) - etc. Try to stay consistent with spacings like this. Not exactly, obviously, but just make sure there isn’t really big differences in the spacings that you use this isn't a "really big jump" when it's after a 1/2 slider or whatever. a jump in this game can be really easy to catch if it is after sliders,
    probably you should've given a testplay on this before pointing out. and eh I completely disagree with the consistent part since I don't map for modders nor mappers, players usually like variety of patterns/rhythms better than just full of consistencies. all of them are intentionally made inconsistent.
  • 01:36:803 (1) – This is such a strong beat but there’s hardly any spacing to emphasize that. It’s strange since the previous objects have nice jumps but the object that has the most important beat has almost no spacing. I suggest you doublecheck the spacing and ensure that it represents the music correctly. anti-jump can work as a emphasis, thank you.


I don’t want to repeat myself the entire time so I’ll just give an overall opinion. The spacings can still be improved. Some spacings are big at beats that’s not strong or sifnificant at all and other beats don’t have spacings to support the strong beats. This also causes inconsistencies.

The new combo’s are also inconsistent at some places and the reason is because you added a NC on some big white ticks and no NC’s on other big white ticks. Rather keep your combo’ing consistenct by placing NC’s on all big white ticks (where necessary) and strong beats. Here are a few examples in the kiai: 01:04:403 (3) - 01:08:243 (3) - 01:12:083 (7) - 01:15:923 (7) – etc. my ncs are usually following the vocals or phrases. I never tried to be consistent that trying to put ncs on per stanza so this currently is fine as is. if you still are against my nc usage then give a reason why I have to put ncs on every the biggest white tick besides "because everyone does" or "metronome blabla". if it's just because for consistency, I would deny the stuff since I did all of them based on vocals or pattern looking rather than consistent and I prefer how it works much better.

Good Luck~


hohol454 wrote:
m4m, really like the Normal

Delis' Insane
won't comment on spacing since previous mod did that
00:06:563 (1) - improve blanket done
00:38:003 (3,4,5,6,7) - just make it normal, it's not consistent with other streams and the map is 3.5* D: what is wrong with this, it's a normal stream.
00:51:683 (3,4,5) - this is just ugly disagree.
00:53:843 (8,9,10,1,2) - doesn't work because the stack is interrupted by 1/4 slider. current one works far better
something like this would work
Image

00:56:243 (7,1,2) - make symmetric nah

GL with rank


thanks for mods
https://puu.sh/vjjDp/0589bb112e.zip
User avatar
Combo Commander
284 posts
Offline
Earned 1 kudosu.
From my queue

For the beginning of the song, I suggest you lower the slider velocity, as the song is calm right now


Delis' Insane

Rename the difficulty name to Delis' Hard, it is not Insane
Lower the HP to something between 5-6, HP 7 seems a bit unnecessary for this level of difficulty
00:07:883 - Place a hitcircle here, it snaps to the instrument that is being mapped to
01:03:803 - ^


Hard

00:20:483 - Vocals are ignored here, replace 00:20:243 (1) - with a 1/2th slider and place a hitcircle here at 00:20:243

Sorry for the short mod, I'm a noob modder
User avatar
Rhythm Incarnate
2,572 posts
Offline
about loweing the sv, the current sv and its own spread for this are ok with it

about the diff name change, why would we want to do that? and why did i make a 2.5* hard diff then?

for that point on hard diff, well i wanna keep that cuz it looks suit there imo

thx!

updated delis'
User avatar
Star Shooter
232 posts
Offline
Earned 1 kudosu.

Easy
Seems good, the only thing I could say (and that's reaaaallly unimportant) is that some blankets aren't perfect. 01:09:203 (2,3) -
Also, this slider is still a lil edgy when the ball is around 01:02:483 (1) -


Normal
Unintuitive rhythm at specific part of d song. Honestly don't know what player wouldn't instantly assume that 00:18:323 (3) - is on 00:18:083 - because of the lyrics and so on. 00:26:003 (3) - same
00:33:683 (4) - I guess concept would kick into the player's brain for this time.


Hard
00:12:083 (4,5) - this little gap looks awful in context of the entire map
00:45:923 (4,5) - same
01:02:003 (5,6) - same
^maybe try to only put tripples when you are coming to them from bottom/right side?


Delis' Insane
00:11:363 - 00:11:843 - smells like a stream cookin. Sounds like a stream cookin. Either way, same music as this 00:09:443 (1,2,3) - so map it accordingly
00:12:563 (1,2) - would love to see this emphasised
00:25:523 (5,1) - ctrl+g this (rhythm-wise, not spacing).
01:07:043 - you mustn't ignore the drums here, you didn't ignore them back at the beginning of the song
01:33:203 (3) - emphasise this, not 01:33:443 (1) -
01:35:123 (3,4) - 01:35:843 (1,2) - Please emphasise these beats somehow. Pref with spacing and flow change, the flower jumps simply do not fit here. NC doesn't count as an emphasis. 01:32:003 (1,1) - this is a good example of emphasis IMO, follow it.
01:43:763 (2) - 01:45:683 (4) - claps should be on these, not the blue ticks. It makes it rhythmless if you put it on blue tick. This is already going to ruin a lot of SSes ayy lmao, might as well make it easier to grasp rhythmically.
01:44:963 - I think the rhythm here should be this: http://puu.sh/vkhwP/a7485331c4.png. It feels like you are messing up the rhythm for the sake of completing that blue tick gimmick on 01:45:563 (2) -

Have fun lads.
User avatar
Spinner Sage
161 posts
Offline
Earned 1 kudosu.
m4m here

Easy:
00:45:203 (3,1,2) - placement seems like there’s something special here but there’s no relation between the 3 notes
01:16:883 (2) - split into 2 circles because piano/violin, if that’s not too hard for this diff
01:23:603 (1,2) - could be a circle and then a repeat slider instead
01:38:003 (4) - nothing significant here while the important beat is completely missed, probably just delete this and extend 3 by half a beat (nice place for player to rest too)

Normal:
00:47:843 (2,3) - combine into one slider; besides lower note density is good here (and 00:51:683 (2,3) -)
01:27:443 (1) - move left to avoid overlap

Hard:
00:01:043 (1,2) - could have two 1/2 sliders here instead to make strong thing clickable (and 00:04:883 (1,2) -)
00:12:323 (5,6,1) - looks ugly because stack touching previous note (and 00:46:643 (5,6,7) -, 01:02:243 (6,7,1) -)
00:25:763 (1) - could do circle and 1/1 slider instead for strong vocal (and 00:41:123 (1) -, 00:56:483 (1) -)
01:20:243 (2,3,4) - looks bad because 3 looks like it’s closer to 4 even though ds is the same

Delis’ Insane:
00:06:563 (1,2) - it would be cool if you stacked these sliders like at 01:40:643 (1,2) -
00:34:643 (4,5) - make it a triple, like you did at 00:36:563 (7,8,9) - for the same thing
01:04:163 (1,2,3) - move this a bit so the stack isn’t touching the stream
01:44:963 (1) - this starts on something barely audible and ends on a strong sound, maybe this rhythm instead:
Image
(this could replace 00:10:643 (3,4,5) - too)

hmm mapping without spacing emphasis (for delis) is weird to me, but i hope i could still help lol
Good luck!
User avatar
Rhythm Incarnate
2,572 posts
Offline
Haganenno wrote:

Easy
Seems good, the only thing I could say (and that's reaaaallly unimportant) is that some blankets aren't perfect. 01:09:203 (2,3) - wtf D:
Also, this slider is still a lil edgy when the ball is around 01:02:483 (1) - idk about that, but i'll see how it goes


Normal
Unintuitive rhythm at specific part of d song. Honestly don't know what player wouldn't instantly assume that 00:18:323 (3) - is on 00:18:083 - because of the lyrics and so on. 00:26:003 (3) - same lol. but i'd rather not adding too much notes
00:33:683 (4) - I guess concept would kick into the player's brain for this time. again lol


Hard
00:12:083 (4,5) - this little gap looks awful in context of the entire map i'd blame the stack since i used DS only here
00:45:923 (4,5) - same ^
01:02:003 (5,6) - same ^
^maybe try to only put tripples when you are coming to them from bottom/right side? i don't totally like doing that on every Hard diff :(

Have fun lads.


vekt0r wrote:
m4m here

Easy:
00:45:203 (3,1,2) - placement seems like there’s something special here but there’s no relation between the 3 notes oh rly? try to listen again from the vocal there
01:16:883 (2) - split into 2 circles because piano/violin, if that’s not too hard for this diff slider is enough for a vocal
01:23:603 (1,2) - could be a circle and then a repeat slider instead that doesn't suit rly well if i do that from the song
01:38:003 (4) - nothing significant here while the important beat is completely missed, probably just delete this and extend 3 by half a beat (nice place for player to rest too) i'd rather not. kinda a bit too much for the beginner players

Normal:
00:47:843 (2,3) - combine into one slider; besides lower note density is good here (and 00:51:683 (2,3) -) i think having a slider on (3) looks cute to represent a piano note there
01:27:443 (1) - move left to avoid overlap but it's a linear note pattern ;w;

Hard:
00:01:043 (1,2) - could have two 1/2 sliders here instead to make strong thing clickable (and 00:04:883 (1,2) -) but isn't that fit enough with the guitar for a 1/1 sliders? it ain't cute if i set a 2 1/2 sliders on the start of the map :(
00:12:323 (5,6,1) - looks ugly because stack touching previous note (and 00:46:643 (5,6,7) -, 01:02:243 (6,7,1) -) ya same reason from the previous mod
00:25:763 (1) - could do circle and 1/1 slider instead for strong vocal (and 00:41:123 (1) -, 00:56:483 (1) -) but isn't that enough rather than making it a bit more harder for the sake of following vocals ;w;
01:20:243 (2,3,4) - looks bad because 3 looks like it’s closer to 4 even though ds is the same it isn't that close. it was stacked so it looked like the (3) was getting closer to (4)

Good luck!

thx!
User avatar
Star Shooter
232 posts
Offline
No kudosu yet.
I forgot to mention that I did this as a M4M from your queue https://osu.ppy.sh/s/492069, good luck mate.
User avatar
Rhythm Incarnate
893 posts
Offline
Earned 1 kudosu.
From Game chat




    Delis's Insane
  • 00:10:163 (4) - 00:08:723 (7) - の最後にstackではだめですか?
  • 00:35:843 (4,5) - 真上にあがると00:36:083 (5,6) - でaimが戻ることになりやりづらかったので00:38:003 (3) - の最後にstackなんてどうですか?
  • 00:40:403 (5,6,7) - 静かなパートなのに連続でDS2.00はちょっと広げすぎな気もします(6)を縮めてもいいと思います
    00:40:643 (6,1) - overlapでもありますし
  • 00:53:843 (8,1,2) - (8)と(2)をstackするなら(1)のキックスライダーはなるべく離したほうがプレイヤー側が理解しやすいです
    キックスライダーの後のstackだとどうしても判断が鈍ってしまいます
  • 01:26:963 (3,4,7,8) - (8)をもう少し離してもいいと思います
    コピー反転すると離れすぎにもなりますが01:27:443 (4) - のPrevが1.87なら01:28:403 (8) - は1.4辺りにあってもいいと思います

I like lit120 very much!
Please call me whenever you need mod. I will go soon when I have time :)

Good luck!
User avatar
Combo Commander
400 posts
Offline
Earned 1 kudosu.
NM from my queue~


Easy

Image

00:07:763 (3,1) - anu, fix this blanket? seems doesn't really perfect imo
00:34:403 (4,1) - how about.. duplicate 00:34:403 (4) - and then CTRL+J, CTRL+G, then reverse. It will looks better
01:02:483 (1) - Doesn't looks really smooth (click it to see more detail)
01:11:993 (4) - Isn't this should be 01:11:843 ?


Normal
Seems gud


Hard
00:11:603 (3,4,5) - Stacking makes the spacing weird tho
00:16:403 (1,2,3) - *optional* These could be better imo
00:23:123 (3,4) - Fix spacing
00:37:043 (4,1) - Unperfect parallel
00:55:763 (3,1) - example maybe?
01:17:843 (1,2,3) - Fix these triangle


Delis
00:50:963 (1) - CTRL + Down 2x?
01:07:283 (1,2,3) - Fix this triangle?
Else seems fine

bad mod lol
good map, gl!
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 44 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: