from my q
[general]
i have a weird feeling that the drum-hitnormal kinda blends with the music. better check it out twice before getting this ranked
the spread gap between Hard and Insane is somehow problematic because hard contains less denser rhythms, few triplets and regular spacing (i mean no jumps) while Insane looks kinda like a jumpy diff and fullfilled with some streams. You can increase the note density of Hard or just simply map an Light Insane.
[easy]
suggest to increase the stack leniency to 0.6 for instance. lower stack leniency can easily confuse the newbie players imo
00:01:043 (1,2) - the blanket looks a bit off. just move it by 1 grid to right in order to fix the blanket
00:02:003 (2) - missing drum sampleset on its repeat
00:03:923 (3) - shouldn't be drum hitfinish and soft hitwhistle on its tail? there's a stronger cymbal sound and a hitfinish would work great with that cymbal and also, to be consistent with 00:05:843 (2) -
00:04:883 (1) - you've missed a drum hitwhistle
00:05:843 (2) - just my opinion. i would unstack this slider from 00:03:923 (3) -'s head because i know that i can read it easily, but the new players cannot because they're not familiarized with stacks imo so better unstack it.you can place the slider like in this picture after unstacking it
http://puu.sh/vnxrr/e57e1440e2.jpg. same goes for 00:12:563 (1) -
http://puu.sh/vnxum/c31123bfb4.jpg 00:07:763 (3) - this blanket looks pretty off. it should be like this so it won't be off anymore
http://puu.sh/vnxxE/f62950ae69.jpg00:40:403 (2) - this slider is not even hitsounded. you've missed a hitwhistle on its head and maybe a hitclap on its tail
01:09:203 (2) - missing hitwhistle on its head
01:15:923 (1) - again the blanket is off. try to move 01:16:883 (2) - like 3 grids to right in order to fix the blanket
01:46:163 (4) - imo moving this note at 246|67 it would improve the flow a lot but you have to do some pattern changes afterwards
[normal]
OD to 4?
00:33:683 (4,5) - this pattern looks somehow...sloppy imo because they're overlapping and i don't think this is intentional. you can move 00:34:643 (5) - and the other sliders on the down side like in this picture
http://puu.sh/vnz1q/f87d8dd43a.jpg basically to 443|319.
01:35:123 (1,2,3,4) - tbh, i won't do something like this because it could be a bit hard for the new players since they're not so famialirized with the stacks. better unstack all four of them
[hard]
00:10:163 (4) - instead having just a boring 1/2 slider which kinda ignored the music, but on other hand it follows but not really nice you can split it into an 1/1 note + doublets like in this picture
http://puu.sh/vnzzp/4596c29562.jpg. these doublets have the role to emphasize the violin you somehow follow the music but actually you're ignoring the violin which is pretty noticeable so that's why you didn't follow really well the song here
00:12:323 (4,5,6,1) - increasing the spacing a bit just for the sake of avoiding any potential overlap wouldn't hurt
01:44:243 (4) - same stuff as i said for 00:10:163 (4) -
[insane]
00:23:963 - maybe add an 1/4 note here? the guitar is really noticeable imo
00:31:763 (5,1) - swapping the nc would be nice because the new stanza is actually on 00:31:763 (5) - and not on 00:32:483 (1) -
00:34:763 - no 1/4 note to emphasize the guitar more properly?
01:07:283 (1,2) - would be better to have triplets here instead of only two notes in order to distinguish the guitar and the violin
01:18:563 (7,8) - i think this is the only 1/2 stack from this whole diff and it kinda breaks the consistency imo so an unstack wouldn't hurt
01:43:523 - i think you've missed an 1/2 note here because the violin calls for doublets here imo
01:45:443 - same here as above ^
pay more attention on NCs because many of them weren't placed on where is the new stanza
nice mapset i really like the rhythms from lower diffs how they sound but the only disturbing thing is the spread gap between Hard and Insane
good luck!