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Yamajet feat. Hiura Masako - Sunglow

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Total Posts
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Topic Starter
Sharu
This beatmap was submitted using in-game submission on jeudi 15 juin 2017 at 14:59:46

Artist: Yamajet feat. Hiura Masako
Title: Sunglow
Source: crossbeats REV. SUNRISE
Tags: Happy High Carolie しあわせハイカロリー CROSS×BEATS capcom
BPM: 180
Filesize: 10379kb
Play Time: 05:03
Difficulties Available:
  1. Melody (5,88 stars, 1239 notes)
Download: Yamajet feat. Hiura Masako - Sunglow
Information: Scores/Beatmap Listing
---------------

Sunglow


Yamajet feat. Masako Hiura







BG source
: Kibbleru
: Lasse
: alacat
: alacat
Modders
Rotmas
Realazy
-Roz
Sotarks
[ - Zekks - ]
Arutsuki
UnLock-
Shyotamaze
Ovoui
AyanokoRin
Mir
Lasse
Neoskylove
Kibbleru
Joe Castle

Enjoy~
Rotmas
Helo, its my first modding req.
I am not pro modder or maper, but I will try to help <3

00:14:937 (2) - I think this circle not be here
00:19:687 (1,2) - Hmm maybe like this will be better? https://osu.ppy.sh/ss/7757343
00:28:854 (4) - I think 2 sliders came here better (or somethink like this https://osu.ppy.sh/ss/7757381 )
00:50:354 (5) - Finished slider on red tick
00:49:687 (3) - better finished slider on white tick
00:50:187 (4) - and here some smoll slider instead circle
01:37:521 (1) - circle will be better
01:45:354 (1) - may be sliders with a turn? ( https://osu.ppy.sh/ss/7757447 )
02:20:604 (1) - I think this note can be brought down from the rhythm of the stream, can it be located on the end of the slider?
02:31:187 (3,4,5) - I hear some here triple
02:42:437 (7) - delete this
02:48:687 (3,4,5) - try like this - https://osu.ppy.sh/ss/7757491
03:05:937 (3,1) - dont know what here will be better but I do not like it
03:14:271 (5) - delete
03:14:354 (5) - slider https://osu.ppy.sh/ss/7757510 or https://osu.ppy.sh/ss/7757520
03:16:604 (4) - delete
04:30:271 (3) - delete


I'm hoping that some of this will help you, good luck =)
Topic Starter
Sharu

Rotmas wrote:

Helo, its my first modding req.
I am not pro modder or maper, but I will try to help <3

00:14:937 (2) - I think this circle not be here There is a sound here
00:19:687 (1,2) - Hmm maybe like this will be better? https://osu.ppy.sh/ss/7757343 Mmmh I want to emphasize the trumpet here 00:19:853 -
00:28:854 (4) - I think 2 sliders came here better (or somethink like this https://osu.ppy.sh/ss/7757381 ) No because there is a stream sound starting there 00:29:020 -
00:50:354 (5) - Finished slider on red tick Mh no because there is no strong sound on the red tic and i want to emphasize the slider after
00:49:687 (3) - better finished slider on white tick Same reason as before, no strong sound on the white tic
00:50:187 (4) - and here some smoll slider instead circle A circle is good here
01:37:521 (1) - circle will be better Kick fit better with 1/4 sliders
01:45:354 (1) - may be sliders with a turn? ( https://osu.ppy.sh/ss/7757447 ) Too intense
02:20:604 (1) - I think this note can be brought down from the rhythm of the stream, can it be located on the end of the slider? Spacing would be too much between thoose 02:20:604 (1,1) -
02:31:187 (3,4,5) - I hear some here triple Yes triple is here 02:31:520 -
02:42:437 (7) - delete this I ear a triple there but i changed the placement to make it better to play
02:48:687 (3,4,5) - try like this - https://osu.ppy.sh/ss/7757491 Mh my patern fit better the sound here
03:05:937 (3,1) - dont know what here will be better but I do not like it There is the guitar sound here which is in 1/5 so 1/4 should fit to emphasize it
03:14:271 (5) - delete No there is a sound here
03:14:354 (5) - slider https://osu.ppy.sh/ss/7757510 or https://osu.ppy.sh/ss/7757520 No it's gud like this^
03:16:604 (4) - delete There is clearly a sound here
04:30:271 (3) - delete Same


I'm hoping that some of this will help you, good luck =) Thanks for mod!
Realazy
voice chat mod
18:57 Realazy: 00:04:687 (1,2,3,4) -
19:01 Realazy: 00:07:854 (4,5,6) -
19:01 Realazy: 00:08:020 (6) -
19:01 Realazy: 00:10:021 (1,2,3) -
19:03 Realazy: 00:09:187 (1,2) -
19:05 Realazy: 00:18:187 (1,2,3) -
19:07 Realazy: 00:48:854 (2,1) -
19:10 Realazy: 00:59:520 (3,4) -
19:11 Realazy: 01:11:187 (4) -
19:12 Realazy: 01:32:187 (1) -
19:16 Realazy: 02:20:604 (1,1,2,3,4,5,6) -
19:19 Realazy: 02:22:021 (3) -
19:20 Realazy: https://puu.sh/veFca/a57489d6ef.png
19:21 Realazy: 02:41:854 (4) -
19:24 Realazy: 03:30:021 (3,4,5) -
19:26 Realazy: 04:42:687 (5) -
19:27 Realazy: 05:02:020 (1,2,1,2) -

mentioned some flow issues, NCs and hitsounding help for the most part
-Roz
From NM queue

Melody
00:14:021 (7) - This slider looks a little odd with the straight one before. Maybe make it another straight one?

00:31:521 (3) - Possibly change to 2 jumps instead of the slider

01:45:354 (1) - Change to an extended slider with a circle on the white tick. like http://puu.sh/vg3Ke/6a8c11f5af.png There's a vocal that's as loud as the one on the slider head

03:07:854 (1) - This slider felt odd to play, maybe flow into it better?

04:26:686 (1,2) - These two could be positioned better for visuals, but minor

04:33:187 (3) - Replace with a 1/2 slider, might work better with the piano. Also fits better with the following sections

It's hard to mod this, sorry for the short mod! Everything's really polished and well made, though I'd blanket some objects a LITTLE better
Topic Starter
Sharu

-Roz wrote:

From NM queue

Melody
00:14:021 (7) - This slider looks a little odd with the straight one before. Maybe make it another straight one? Yep that's better

00:31:521 (3) - Possibly change to 2 jumps instead of the slider I want to follow a bit the trumpet there

01:45:354 (1) - Change to an extended slider with a circle on the white tick. like http://puu.sh/vg3Ke/6a8c11f5af.png There's a vocal that's as loud as the one on the slider head Fixed everywhere

03:07:854 (1) - This slider felt odd to play, maybe flow into it better? Felt odd because i want to emphasize the strong beat

04:26:686 (1,2) - These two could be positioned better for visuals, but minor Fixed blanket xD

04:33:187 (3) - Replace with a 1/2 slider, might work better with the piano. Also fits better with the following sections Fixed

It's hard to mod this, sorry for the short mod! Everything's really polished and well made, though I'd blanket some objects a LITTLE better
Thanks for mod!
Sotarks
hi

[melody]
00:15:021 (1,1) - remove nc

01:11:771 (4) - i don't hear any sound here dude
01:18:437 (4) - ^ why u overmap!!!
01:23:771 (4) - ^aaa

02:21:020 (2,3,4) - reverse slider plsss 1/3 stream is acc killer

02:47:853 - vocal skip

02:53:021 (5) - try a slider to blue tic?

04:35:021 (2,3) - make this a slider, double tap after is pretty cancer to play
04:37:687 (2,3) - ^
04:40:354 (2,3) - ^

04:48:520 - trumpet skipped

04:52:270 - map this?

nice ppmap!! xd
jk sry for shitmod but map is cool, even tho it's not really my taste but i won't force you to change my ideas about how i would map it!
Topic Starter
Sharu

Sotarks wrote:

hi

[melody]
00:15:021 (1,1) - remove nc Ok i removed here too 00:17:687 -

01:11:771 (4) - i don't hear any sound here dude I hear a hihat xd
01:18:437 (4) - ^ why u overmap!!! ok i deleted this on xd
01:23:771 (4) - ^aaa aaa

02:21:020 (2,3,4) - reverse slider plsss 1/3 stream is acc killer Ok

02:47:853 - vocal skip I followed beats on thoose parts

02:53:021 (5) - try a slider to blue tic? I prefer put a stop

04:35:021 (2,3) - make this a slider, double tap after is pretty cancer to play Slider starting on blue tic is pretty cancer to play too xd, so i put a 1/4 slider on red tic to make it easier
04:37:687 (2,3) - ^ ^
04:40:354 (2,3) - ^ ^

04:48:520 - trumpet skipped no it's gud, a slider can finish on the sound equal as the sliderstart

04:52:270 - map this? i don't hear anything loud enough here

nice ppmap!! xd
jk sry for shitmod but map is cool, even tho it's not really my taste but i won't force you to change my ideas about how i would map it!
Thx for modd !!!
Zekks
From my queue

[Melody]

04:10:020 (1,2,3,4,5) - No need for this stream to be extra curvy xd I suggest you remap it to this
04:34:354 (1,2,3,4,1) - ^
04:39:687 (1,2,3,4,1) - ^

I guess this a mod? uwu

Good luck!
Topic Starter
Sharu

[ - Zekks - ] wrote:

From my queue

[Melody]

04:10:020 (1,2,3,4,5) - No need for this stream to be extra curvy xd I suggest you remap it to this Ok
04:34:354 (1,2,3,4,1) - ^ Na i like thoose
04:39:687 (1,2,3,4,1) - ^ ^

I guess this a mod? uwu

Good luck!
Thanks!
Arutsuki
hihi mod from q

Melody

•00:02:687 - this whole section has the same spacing as 00:13:353 - this one despite the music being different, plus that spacing doesnt really fit the intro at all imo. nerf the first section at least a bit
•there's some spacing emphasis that could improve across the whole map, some examples to refer to:

  • •00:21:687 (4,5) - this shouldnt be nearly as spaced as 00:22:020 (6,1,2,3) - but it's about twice as big :v
    •00:27:687 (3,1) - this should be larger than 00:27:521 (2,3) - stronger sound
    •00:32:854 (2,3,1) - ^
    •00:38:187 (2,3,1) - ^
•00:45:687 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2) - this is way overdone imo and nothing in the song supports it really. if you have to make cross-screen jumps, at least emphasize the stronger beats properly like this, making the distance between 2-1 bigger than 1-2 while keeping 1-2 the same
•00:48:687 (1,2,1,2) - here something like this would fit the drums better imo
•02:05:021 (1,2,3,4,5) - overmapped :v
•03:20:687 (1,2,3,4,5,6,7) - this steream should start here 03:20:353 - also try making it gradually increasing spacing to reflect what the guitar does

gl~
Topic Starter
Sharu

Arutsuki wrote:

hihi mod from q

Melody

•00:02:687 - this whole section has the same spacing as 00:13:353 - this one despite the music being different, plus that spacing doesnt really fit the intro at all imo. nerf the first section at least a bit I reduced a bit spacing
•there's some spacing emphasis that could improve across the whole map, some examples to refer to:

  • •00:21:687 (4,5) - this shouldnt be nearly as spaced as 00:22:020 (6,1,2,3) - but it's about twice as big :v Fixed
    •00:27:687 (3,1) - this should be larger than 00:27:521 (2,3) - stronger sound fixed
    •00:32:854 (2,3,1) - ^ fixed
    •00:38:187 (2,3,1) - ^ fixed
•00:45:687 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2) - this is way overdone imo and nothing in the song supports it really. if you have to make cross-screen jumps, at least emphasize the stronger beats properly like this, making the distance between 2-1 bigger than 1-2 while keeping 1-2 the same That's what i did during the whole jump exept here 00:46:353 - because the trumpet is calming down
•00:48:687 (1,2,1,2) - here something like this would fit the drums better imo I consider that thoose are 1-2 jumps because the very strong sound is on the 2 00:48:854 (2,2) - and so if i do like you tell me the first two 00:48:854 (2) - will not be emphasize
•02:05:021 (1,2,3,4,5) - overmapped :v It's not, i can clearly hear sounds there 02:05:104 (2,4) -
•03:20:687 (1,2,3,4,5,6,7) - this steream should start here 03:20:353 - also try making it gradually increasing spacing to reflect what the guitar does This sound 03:20:437 - is not clear enough to start the stream there so i made it start there 03:20:520 -, and i did the spacing ascension

gl~
Thanks for mod!
Kawashiro
From my modding Q

00:02:687 (4) - put NC? because the melody starts at here
00:13:354 (5) - ^
00:18:021 (5,1) - Swap NC? because the the melody changes at here
00:19:687 (1,2) - ^
00:34:687 (6,1) - ^

04:30:021 (1) - I think the end of kiai shoule be 04:32:021 (1) - here

Sorry about short modding
Topic Starter
Sharu

UnLock- wrote:

From my modding Q

00:02:687 (4) - put NC? because the melody starts at here Ok
00:13:354 (5) - ^ Fixed
00:18:021 (5,1) - Swap NC? because the the melody changes at here no because thoose three have different sounds 00:18:187 (1,2,3) -
00:19:687 (1,2) - ^ No i put nc on the big white tic
00:34:687 (6,1) - ^ no it's gud like this

04:30:021 (1) - I think the end of kiai shoule be 04:32:021 (1) - here Ok

Sorry about short modding
Thanks!
Topic Starter
Sharu
00:25:187 - scream
04:37:520 - bark
Shyotamaze
Salut,

Melody
  1. 00:20:521 (4,5,6) - Cette triple devrait être espacée comme 00:14:521 (1,2,3) - 02:19:021 (2,3,1) - etc pour plus de consistency
  2. 02:20:604 (1) - Enlève le NC vu qu'il est inutile
  3. 02:05:354 (5,6) - Ca devrait être autant espacé que 02:00:021 (1,2) - vu que ça map les mêmes instruments donc ça a la même intensité etc tu m'as compris et le 6 a besoin de + d'emphasis vu que la trompette est plutôt forte, pareil pour 02:10:687 (6,7) -
  4. 02:21:353 jusqu'à 02:30:187 Ca manque d'hitsounds y a juste quelques claps de temps en temps, essaye de rajouter des whistles pour le piano ou les vocals comme tu veux
  5. 03:22:687 jusqu'à 03:38:353 Même problème niveau hitsounds, ça paraît un peu vide
  6. [ Sharuresu ] wrote:

    04:37:520 - bark
    jsp si y a un bark mais je sais qu'il y a du piano qui fait une triple 04:37:520 et 04:37:603 donc map le stp
  7. 04:39:187 (5) - T'aurais pu juste blanket 04:38:520 (3) - parce que là ça fait un peu moche tbh :(
Ca sent la pp map à plein nez mais bon elle est cool
Bonne chance !
Topic Starter
Sharu

Shyotamaze wrote:

Salut,

Melody
  1. 00:20:521 (4,5,6) - Cette triple devrait être espacée comme 00:14:521 (1,2,3) - 02:19:021 (2,3,1) - etc pour plus de consistency J'ai fait ça parce que le son sur 00:20:854 (6) - est pas aussi fort que les autres
  2. 02:20:604 (1) - Enlève le NC vu qu'il est inutile Ok
  3. 02:05:354 (5,6) - Ca devrait être autant espacé que 02:00:021 (1,2) - vu que ça map les mêmes instruments donc ça a la même intensité etc tu m'as compris et le 6 a besoin de + d'emphasis vu que la trompette est plutôt forte, pareil pour 02:10:687 (6,7) - Fixed
  4. 02:21:353 jusqu'à 02:30:187 Ca manque d'hitsounds y a juste quelques claps de temps en temps, essaye de rajouter des whistles pour le piano ou les vocals comme tu veux Ok
  5. 03:22:687 jusqu'à 03:38:353 Même problème niveau hitsounds, ça paraît un peu vide Nn c'est bon ici
  6. [ Sharuresu ] wrote:

    04:37:520 - bark
    jsp si y a un bark mais je sais qu'il y a du piano qui fait une triple 04:37:520 et 04:37:603 donc map le stp C'est trop intense comme ça je trouve
  7. 04:39:187 (5) - T'aurais pu juste blanket 04:38:520 (3) - parce que là ça fait un peu moche tbh :( Ok
Ca sent la pp map à plein nez mais bon elle est cool
Bonne chance !
Merci pour ton mod!
Ovoui
Quelque petites suggestion :

00:09:187 (1) - améliore le blanket
00:19:687 (6) - nc ici
00:30:853 (1,2,3) - fais un spacing constant, ca se joue mieu
00:53:021 (4) - mets un slider 1/2 pour mieu suivre la voie
00:58:021 (3,1) - améliore le blanket
01:08:687 (3) - fais un slider droit ?
02:30:020 (3,1) - ils ne sont pas stack parfaitement.
Topic Starter
Sharu

Nozhomo wrote:

Quelque petites suggestion :

00:09:187 (1) - améliore le blanket fixed
00:19:687 (6) - nc ici oui
00:30:853 (1,2,3) - fais un spacing constant, ca se joue mieu nn c bon comme ça
00:53:021 (4) - mets un slider 1/2 pour mieu suivre la voie nn
00:58:021 (3,1) - améliore le blanket ok
01:08:687 (3) - fais un slider droit ? ok
02:30:020 (3,1) - ils ne sont pas stack parfaitement. bien vu
jeanbernard8865
Sorry for late w

First of all, there’s a metronome problem here due to the anacrusis at 00:02:353 (1,2,3) ; a solution would be to put a red bar at 00:02:687 to reset metronome since every downbeat in the song is off by 1/1 due to first downbeat normally being at 00:02:687

[Melody]

00:02:687 (1,2,3,4) - don’t get what this rhythm is emphasising ; either it’s going for the piano and 00:03:354 (3) is then a mistake because the piano ends on its tail while it should end on its head, or it’s following that background thing and 00:02:687 (1) misses one of its notes

00:08:020 (1) - not a fan of red anchors here since it’s inconsistent with other 1/1 sliders earlier in the map ( also the only time it’s seen in that phrase )

00:16:020 (3) - logically NC should be here according to earlier

00:19:854 (2) - here again, first time there’s NC on downbeat with that piano thing

00:21:520 - why is that trumpet ignored here ? It’s emphasised in the rest of the measure

00:29:021 (1,2,3,4,5) - why does this transition break the circular flow going on as opposed to 00:23:687 (4,5,6,7,1) which didn’t ?

00:30:853 (1,2,3) - inconsistent slider shapes here, while all 3 are trumpet

00:34:687 (6) - you forgot NC there ; needs to be consistent with 00:24:021 (1)

00:38:520 (1,2) - possible blanket here

00:42:687 (1) - once again those red anchors feel kind of out of place ; I'm not gonna mention inconsistencies in slider shapes anymore cause I think you get it at that point, but I've found some more in the map

00:43:853 (1) - piano on tail shouldn’t be non-clickable ; to be fair, by now the player’s probably used to having hold sliders at each beginning of a measure, so a hold slider plus a circle would be more intuitive imo

00:47:021 (1) - I don’t understand the slider here ? if the goal was to reverse flow there are better alternatives that don’t kill the intensity like a slider does ( I understand the one at 00:48:021 (1) because there’s that weird sound going on but here there isn’t really anything that calls for a slider imo )

01:51:521 (2,3) - blanket could be improved

01:55:354 (1,2,3,4,1) - the flow here is different from 01:44:687 (1,2,3,4,1) while both are supposed to be identical due to the music being at a similar point

01:58:021 (3,1) - shouldn’t those be a reverse to be consistent with 00:22:020 (6,1,2,3) ?

03:12:687 (1,3) - maybe turn this into kicks to catch the power chords ?

03:38:021 (3) - flow here feels out of place, since those circles before had a back and forth flow ( eg 01:27:354 (3) ) while this is circular despite being a different angle

04:10:020 (1,2,3,4,5) - I don't get the shape here ? there’s nothing that calls for a non-polished one

04:22:520 (1) - counter-intuitive since it contradicts the rhythm at 04:11:854 (1,2)

04:24:853 (4) - just my opinion but I think 04:25:020 would need more emphasis since it’s the first time it happens in the song

04:55:021 (1) - that slider again

05:03:020 (3) - to be fair this looks really good except for that part


rank this and give me pp already
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