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Yamajet feat. Hiura Masako - Sunglow

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Total Posts
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Topic Starter
Sharu
This beatmap was submitted using in-game submission on jeudi 15 juin 2017 at 14:59:46

Artist: Yamajet feat. Hiura Masako
Title: Sunglow
Source: crossbeats REV. SUNRISE
Tags: Happy High Carolie しあわせハイカロリー CROSS×BEATS capcom
BPM: 180
Filesize: 10379kb
Play Time: 05:03
Difficulties Available:
  1. Melody (5,88 stars, 1239 notes)
Download: Yamajet feat. Hiura Masako - Sunglow
Information: Scores/Beatmap Listing
---------------

Sunglow


Yamajet feat. Masako Hiura







BG source
: Kibbleru
: Lasse
: alacat
: alacat
Modders
Rotmas
Realazy
-Roz
Sotarks
[ - Zekks - ]
Arutsuki
UnLock-
Shyotamaze
Ovoui
AyanokoRin
Mir
Lasse
Neoskylove
Kibbleru
Joe Castle

Enjoy~
Rotmas
Helo, its my first modding req.
I am not pro modder or maper, but I will try to help <3

00:14:937 (2) - I think this circle not be here
00:19:687 (1,2) - Hmm maybe like this will be better? https://osu.ppy.sh/ss/7757343
00:28:854 (4) - I think 2 sliders came here better (or somethink like this https://osu.ppy.sh/ss/7757381 )
00:50:354 (5) - Finished slider on red tick
00:49:687 (3) - better finished slider on white tick
00:50:187 (4) - and here some smoll slider instead circle
01:37:521 (1) - circle will be better
01:45:354 (1) - may be sliders with a turn? ( https://osu.ppy.sh/ss/7757447 )
02:20:604 (1) - I think this note can be brought down from the rhythm of the stream, can it be located on the end of the slider?
02:31:187 (3,4,5) - I hear some here triple
02:42:437 (7) - delete this
02:48:687 (3,4,5) - try like this - https://osu.ppy.sh/ss/7757491
03:05:937 (3,1) - dont know what here will be better but I do not like it
03:14:271 (5) - delete
03:14:354 (5) - slider https://osu.ppy.sh/ss/7757510 or https://osu.ppy.sh/ss/7757520
03:16:604 (4) - delete
04:30:271 (3) - delete


I'm hoping that some of this will help you, good luck =)
Topic Starter
Sharu

Rotmas wrote:

Helo, its my first modding req.
I am not pro modder or maper, but I will try to help <3

00:14:937 (2) - I think this circle not be here There is a sound here
00:19:687 (1,2) - Hmm maybe like this will be better? https://osu.ppy.sh/ss/7757343 Mmmh I want to emphasize the trumpet here 00:19:853 -
00:28:854 (4) - I think 2 sliders came here better (or somethink like this https://osu.ppy.sh/ss/7757381 ) No because there is a stream sound starting there 00:29:020 -
00:50:354 (5) - Finished slider on red tick Mh no because there is no strong sound on the red tic and i want to emphasize the slider after
00:49:687 (3) - better finished slider on white tick Same reason as before, no strong sound on the white tic
00:50:187 (4) - and here some smoll slider instead circle A circle is good here
01:37:521 (1) - circle will be better Kick fit better with 1/4 sliders
01:45:354 (1) - may be sliders with a turn? ( https://osu.ppy.sh/ss/7757447 ) Too intense
02:20:604 (1) - I think this note can be brought down from the rhythm of the stream, can it be located on the end of the slider? Spacing would be too much between thoose 02:20:604 (1,1) -
02:31:187 (3,4,5) - I hear some here triple Yes triple is here 02:31:520 -
02:42:437 (7) - delete this I ear a triple there but i changed the placement to make it better to play
02:48:687 (3,4,5) - try like this - https://osu.ppy.sh/ss/7757491 Mh my patern fit better the sound here
03:05:937 (3,1) - dont know what here will be better but I do not like it There is the guitar sound here which is in 1/5 so 1/4 should fit to emphasize it
03:14:271 (5) - delete No there is a sound here
03:14:354 (5) - slider https://osu.ppy.sh/ss/7757510 or https://osu.ppy.sh/ss/7757520 No it's gud like this^
03:16:604 (4) - delete There is clearly a sound here
04:30:271 (3) - delete Same


I'm hoping that some of this will help you, good luck =) Thanks for mod!
Realazy
voice chat mod
18:57 Realazy: 00:04:687 (1,2,3,4) -
19:01 Realazy: 00:07:854 (4,5,6) -
19:01 Realazy: 00:08:020 (6) -
19:01 Realazy: 00:10:021 (1,2,3) -
19:03 Realazy: 00:09:187 (1,2) -
19:05 Realazy: 00:18:187 (1,2,3) -
19:07 Realazy: 00:48:854 (2,1) -
19:10 Realazy: 00:59:520 (3,4) -
19:11 Realazy: 01:11:187 (4) -
19:12 Realazy: 01:32:187 (1) -
19:16 Realazy: 02:20:604 (1,1,2,3,4,5,6) -
19:19 Realazy: 02:22:021 (3) -
19:20 Realazy: https://puu.sh/veFca/a57489d6ef.png
19:21 Realazy: 02:41:854 (4) -
19:24 Realazy: 03:30:021 (3,4,5) -
19:26 Realazy: 04:42:687 (5) -
19:27 Realazy: 05:02:020 (1,2,1,2) -

mentioned some flow issues, NCs and hitsounding help for the most part
-Roz
From NM queue

Melody
00:14:021 (7) - This slider looks a little odd with the straight one before. Maybe make it another straight one?

00:31:521 (3) - Possibly change to 2 jumps instead of the slider

01:45:354 (1) - Change to an extended slider with a circle on the white tick. like http://puu.sh/vg3Ke/6a8c11f5af.png There's a vocal that's as loud as the one on the slider head

03:07:854 (1) - This slider felt odd to play, maybe flow into it better?

04:26:686 (1,2) - These two could be positioned better for visuals, but minor

04:33:187 (3) - Replace with a 1/2 slider, might work better with the piano. Also fits better with the following sections

It's hard to mod this, sorry for the short mod! Everything's really polished and well made, though I'd blanket some objects a LITTLE better
Topic Starter
Sharu

-Roz wrote:

From NM queue

Melody
00:14:021 (7) - This slider looks a little odd with the straight one before. Maybe make it another straight one? Yep that's better

00:31:521 (3) - Possibly change to 2 jumps instead of the slider I want to follow a bit the trumpet there

01:45:354 (1) - Change to an extended slider with a circle on the white tick. like http://puu.sh/vg3Ke/6a8c11f5af.png There's a vocal that's as loud as the one on the slider head Fixed everywhere

03:07:854 (1) - This slider felt odd to play, maybe flow into it better? Felt odd because i want to emphasize the strong beat

04:26:686 (1,2) - These two could be positioned better for visuals, but minor Fixed blanket xD

04:33:187 (3) - Replace with a 1/2 slider, might work better with the piano. Also fits better with the following sections Fixed

It's hard to mod this, sorry for the short mod! Everything's really polished and well made, though I'd blanket some objects a LITTLE better
Thanks for mod!
Sotarks
hi

[melody]
00:15:021 (1,1) - remove nc

01:11:771 (4) - i don't hear any sound here dude
01:18:437 (4) - ^ why u overmap!!!
01:23:771 (4) - ^aaa

02:21:020 (2,3,4) - reverse slider plsss 1/3 stream is acc killer

02:47:853 - vocal skip

02:53:021 (5) - try a slider to blue tic?

04:35:021 (2,3) - make this a slider, double tap after is pretty cancer to play
04:37:687 (2,3) - ^
04:40:354 (2,3) - ^

04:48:520 - trumpet skipped

04:52:270 - map this?

nice ppmap!! xd
jk sry for shitmod but map is cool, even tho it's not really my taste but i won't force you to change my ideas about how i would map it!
Topic Starter
Sharu

Sotarks wrote:

hi

[melody]
00:15:021 (1,1) - remove nc Ok i removed here too 00:17:687 -

01:11:771 (4) - i don't hear any sound here dude I hear a hihat xd
01:18:437 (4) - ^ why u overmap!!! ok i deleted this on xd
01:23:771 (4) - ^aaa aaa

02:21:020 (2,3,4) - reverse slider plsss 1/3 stream is acc killer Ok

02:47:853 - vocal skip I followed beats on thoose parts

02:53:021 (5) - try a slider to blue tic? I prefer put a stop

04:35:021 (2,3) - make this a slider, double tap after is pretty cancer to play Slider starting on blue tic is pretty cancer to play too xd, so i put a 1/4 slider on red tic to make it easier
04:37:687 (2,3) - ^ ^
04:40:354 (2,3) - ^ ^

04:48:520 - trumpet skipped no it's gud, a slider can finish on the sound equal as the sliderstart

04:52:270 - map this? i don't hear anything loud enough here

nice ppmap!! xd
jk sry for shitmod but map is cool, even tho it's not really my taste but i won't force you to change my ideas about how i would map it!
Thx for modd !!!
Zekks
From my queue

[Melody]

04:10:020 (1,2,3,4,5) - No need for this stream to be extra curvy xd I suggest you remap it to this
04:34:354 (1,2,3,4,1) - ^
04:39:687 (1,2,3,4,1) - ^

I guess this a mod? uwu

Good luck!
Topic Starter
Sharu

[ - Zekks - ] wrote:

From my queue

[Melody]

04:10:020 (1,2,3,4,5) - No need for this stream to be extra curvy xd I suggest you remap it to this Ok
04:34:354 (1,2,3,4,1) - ^ Na i like thoose
04:39:687 (1,2,3,4,1) - ^ ^

I guess this a mod? uwu

Good luck!
Thanks!
Arutsuki
hihi mod from q

Melody

•00:02:687 - this whole section has the same spacing as 00:13:353 - this one despite the music being different, plus that spacing doesnt really fit the intro at all imo. nerf the first section at least a bit
•there's some spacing emphasis that could improve across the whole map, some examples to refer to:

  • •00:21:687 (4,5) - this shouldnt be nearly as spaced as 00:22:020 (6,1,2,3) - but it's about twice as big :v
    •00:27:687 (3,1) - this should be larger than 00:27:521 (2,3) - stronger sound
    •00:32:854 (2,3,1) - ^
    •00:38:187 (2,3,1) - ^
•00:45:687 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2) - this is way overdone imo and nothing in the song supports it really. if you have to make cross-screen jumps, at least emphasize the stronger beats properly like this, making the distance between 2-1 bigger than 1-2 while keeping 1-2 the same
•00:48:687 (1,2,1,2) - here something like this would fit the drums better imo
•02:05:021 (1,2,3,4,5) - overmapped :v
•03:20:687 (1,2,3,4,5,6,7) - this steream should start here 03:20:353 - also try making it gradually increasing spacing to reflect what the guitar does

gl~
Topic Starter
Sharu

Arutsuki wrote:

hihi mod from q

Melody

•00:02:687 - this whole section has the same spacing as 00:13:353 - this one despite the music being different, plus that spacing doesnt really fit the intro at all imo. nerf the first section at least a bit I reduced a bit spacing
•there's some spacing emphasis that could improve across the whole map, some examples to refer to:

  • •00:21:687 (4,5) - this shouldnt be nearly as spaced as 00:22:020 (6,1,2,3) - but it's about twice as big :v Fixed
    •00:27:687 (3,1) - this should be larger than 00:27:521 (2,3) - stronger sound fixed
    •00:32:854 (2,3,1) - ^ fixed
    •00:38:187 (2,3,1) - ^ fixed
•00:45:687 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2) - this is way overdone imo and nothing in the song supports it really. if you have to make cross-screen jumps, at least emphasize the stronger beats properly like this, making the distance between 2-1 bigger than 1-2 while keeping 1-2 the same That's what i did during the whole jump exept here 00:46:353 - because the trumpet is calming down
•00:48:687 (1,2,1,2) - here something like this would fit the drums better imo I consider that thoose are 1-2 jumps because the very strong sound is on the 2 00:48:854 (2,2) - and so if i do like you tell me the first two 00:48:854 (2) - will not be emphasize
•02:05:021 (1,2,3,4,5) - overmapped :v It's not, i can clearly hear sounds there 02:05:104 (2,4) -
•03:20:687 (1,2,3,4,5,6,7) - this steream should start here 03:20:353 - also try making it gradually increasing spacing to reflect what the guitar does This sound 03:20:437 - is not clear enough to start the stream there so i made it start there 03:20:520 -, and i did the spacing ascension

gl~
Thanks for mod!
Kawashiro
From my modding Q

00:02:687 (4) - put NC? because the melody starts at here
00:13:354 (5) - ^
00:18:021 (5,1) - Swap NC? because the the melody changes at here
00:19:687 (1,2) - ^
00:34:687 (6,1) - ^

04:30:021 (1) - I think the end of kiai shoule be 04:32:021 (1) - here

Sorry about short modding
Topic Starter
Sharu

UnLock- wrote:

From my modding Q

00:02:687 (4) - put NC? because the melody starts at here Ok
00:13:354 (5) - ^ Fixed
00:18:021 (5,1) - Swap NC? because the the melody changes at here no because thoose three have different sounds 00:18:187 (1,2,3) -
00:19:687 (1,2) - ^ No i put nc on the big white tic
00:34:687 (6,1) - ^ no it's gud like this

04:30:021 (1) - I think the end of kiai shoule be 04:32:021 (1) - here Ok

Sorry about short modding
Thanks!
Topic Starter
Sharu
00:25:187 - scream
04:37:520 - bark
Shyotamaze
Salut,

Melody
  1. 00:20:521 (4,5,6) - Cette triple devrait être espacée comme 00:14:521 (1,2,3) - 02:19:021 (2,3,1) - etc pour plus de consistency
  2. 02:20:604 (1) - Enlève le NC vu qu'il est inutile
  3. 02:05:354 (5,6) - Ca devrait être autant espacé que 02:00:021 (1,2) - vu que ça map les mêmes instruments donc ça a la même intensité etc tu m'as compris et le 6 a besoin de + d'emphasis vu que la trompette est plutôt forte, pareil pour 02:10:687 (6,7) -
  4. 02:21:353 jusqu'à 02:30:187 Ca manque d'hitsounds y a juste quelques claps de temps en temps, essaye de rajouter des whistles pour le piano ou les vocals comme tu veux
  5. 03:22:687 jusqu'à 03:38:353 Même problème niveau hitsounds, ça paraît un peu vide
  6. [ Sharuresu ] wrote:

    04:37:520 - bark
    jsp si y a un bark mais je sais qu'il y a du piano qui fait une triple 04:37:520 et 04:37:603 donc map le stp
  7. 04:39:187 (5) - T'aurais pu juste blanket 04:38:520 (3) - parce que là ça fait un peu moche tbh :(
Ca sent la pp map à plein nez mais bon elle est cool
Bonne chance !
Topic Starter
Sharu

Shyotamaze wrote:

Salut,

Melody
  1. 00:20:521 (4,5,6) - Cette triple devrait être espacée comme 00:14:521 (1,2,3) - 02:19:021 (2,3,1) - etc pour plus de consistency J'ai fait ça parce que le son sur 00:20:854 (6) - est pas aussi fort que les autres
  2. 02:20:604 (1) - Enlève le NC vu qu'il est inutile Ok
  3. 02:05:354 (5,6) - Ca devrait être autant espacé que 02:00:021 (1,2) - vu que ça map les mêmes instruments donc ça a la même intensité etc tu m'as compris et le 6 a besoin de + d'emphasis vu que la trompette est plutôt forte, pareil pour 02:10:687 (6,7) - Fixed
  4. 02:21:353 jusqu'à 02:30:187 Ca manque d'hitsounds y a juste quelques claps de temps en temps, essaye de rajouter des whistles pour le piano ou les vocals comme tu veux Ok
  5. 03:22:687 jusqu'à 03:38:353 Même problème niveau hitsounds, ça paraît un peu vide Nn c'est bon ici
  6. [ Sharuresu ] wrote:

    04:37:520 - bark
    jsp si y a un bark mais je sais qu'il y a du piano qui fait une triple 04:37:520 et 04:37:603 donc map le stp C'est trop intense comme ça je trouve
  7. 04:39:187 (5) - T'aurais pu juste blanket 04:38:520 (3) - parce que là ça fait un peu moche tbh :( Ok
Ca sent la pp map à plein nez mais bon elle est cool
Bonne chance !
Merci pour ton mod!
Ovoui
Quelque petites suggestion :

00:09:187 (1) - améliore le blanket
00:19:687 (6) - nc ici
00:30:853 (1,2,3) - fais un spacing constant, ca se joue mieu
00:53:021 (4) - mets un slider 1/2 pour mieu suivre la voie
00:58:021 (3,1) - améliore le blanket
01:08:687 (3) - fais un slider droit ?
02:30:020 (3,1) - ils ne sont pas stack parfaitement.
Topic Starter
Sharu

Nozhomo wrote:

Quelque petites suggestion :

00:09:187 (1) - améliore le blanket fixed
00:19:687 (6) - nc ici oui
00:30:853 (1,2,3) - fais un spacing constant, ca se joue mieu nn c bon comme ça
00:53:021 (4) - mets un slider 1/2 pour mieu suivre la voie nn
00:58:021 (3,1) - améliore le blanket ok
01:08:687 (3) - fais un slider droit ? ok
02:30:020 (3,1) - ils ne sont pas stack parfaitement. bien vu
jeanbernard8865
Sorry for late w

First of all, there’s a metronome problem here due to the anacrusis at 00:02:353 (1,2,3) ; a solution would be to put a red bar at 00:02:687 to reset metronome since every downbeat in the song is off by 1/1 due to first downbeat normally being at 00:02:687

[Melody]

00:02:687 (1,2,3,4) - don’t get what this rhythm is emphasising ; either it’s going for the piano and 00:03:354 (3) is then a mistake because the piano ends on its tail while it should end on its head, or it’s following that background thing and 00:02:687 (1) misses one of its notes

00:08:020 (1) - not a fan of red anchors here since it’s inconsistent with other 1/1 sliders earlier in the map ( also the only time it’s seen in that phrase )

00:16:020 (3) - logically NC should be here according to earlier

00:19:854 (2) - here again, first time there’s NC on downbeat with that piano thing

00:21:520 - why is that trumpet ignored here ? It’s emphasised in the rest of the measure

00:29:021 (1,2,3,4,5) - why does this transition break the circular flow going on as opposed to 00:23:687 (4,5,6,7,1) which didn’t ?

00:30:853 (1,2,3) - inconsistent slider shapes here, while all 3 are trumpet

00:34:687 (6) - you forgot NC there ; needs to be consistent with 00:24:021 (1)

00:38:520 (1,2) - possible blanket here

00:42:687 (1) - once again those red anchors feel kind of out of place ; I'm not gonna mention inconsistencies in slider shapes anymore cause I think you get it at that point, but I've found some more in the map

00:43:853 (1) - piano on tail shouldn’t be non-clickable ; to be fair, by now the player’s probably used to having hold sliders at each beginning of a measure, so a hold slider plus a circle would be more intuitive imo

00:47:021 (1) - I don’t understand the slider here ? if the goal was to reverse flow there are better alternatives that don’t kill the intensity like a slider does ( I understand the one at 00:48:021 (1) because there’s that weird sound going on but here there isn’t really anything that calls for a slider imo )

01:51:521 (2,3) - blanket could be improved

01:55:354 (1,2,3,4,1) - the flow here is different from 01:44:687 (1,2,3,4,1) while both are supposed to be identical due to the music being at a similar point

01:58:021 (3,1) - shouldn’t those be a reverse to be consistent with 00:22:020 (6,1,2,3) ?

03:12:687 (1,3) - maybe turn this into kicks to catch the power chords ?

03:38:021 (3) - flow here feels out of place, since those circles before had a back and forth flow ( eg 01:27:354 (3) ) while this is circular despite being a different angle

04:10:020 (1,2,3,4,5) - I don't get the shape here ? there’s nothing that calls for a non-polished one

04:22:520 (1) - counter-intuitive since it contradicts the rhythm at 04:11:854 (1,2)

04:24:853 (4) - just my opinion but I think 04:25:020 would need more emphasis since it’s the first time it happens in the song

04:55:021 (1) - that slider again

05:03:020 (3) - to be fair this looks really good except for that part


rank this and give me pp already
Topic Starter
Sharu

AyanokoRin wrote:

Sorry for late w

First of all, there’s a metronome problem here due to the anacrusis at 00:02:353 (1,2,3) ; a solution would be to put a red bar at 00:02:687 to reset metronome since every downbeat in the song is off by 1/1 due to first downbeat normally being at 00:02:687 Fixed

[Melody]

00:02:687 (1,2,3,4) - don’t get what this rhythm is emphasising ; either it’s going for the piano and 00:03:354 (3) is then a mistake because the piano ends on its tail while it should end on its head, or it’s following that background thing and 00:02:687 (1) misses one of its notes This rythm emphasize piano and the other sound and it's working so idk why should i change it

00:08:020 (1) - not a fan of red anchors here since it’s inconsistent with other 1/1 sliders earlier in the map ( also the only time it’s seen in that phrase )Fixed

00:16:020 (3) - logically NC should be here according to earlier Fixed

00:19:854 (2) - here again, first time there’s NC on downbeat with that piano thing I think that nc here is good since it mark a good transition between the triple and 00:19:687 (1) - which need to be emphasize

00:21:520 - why is that trumpet ignored here ? It’s emphasised in the rest of the measure A slider can finish on a sound equally intense than the sliderstart

00:29:021 (1,2,3,4,5) - why does this transition break the circular flow going on as opposed to 00:23:687 (4,5,6,7,1) which didn’t ? Uh this transition 00:23:687 (4,5,6,7,1) - doesn't have a circular flow with 00:23:187 (3) -

00:30:853 (1,2,3) - inconsistent slider shapes here, while all 3 are trumpet Not all the trumpet have the same intensity and it's not a problem

00:34:687 (6) - you forgot NC there ; needs to be consistent with 00:24:021 (1) Fixed

00:38:520 (1,2) - possible blanket here Fixed

00:42:687 (1) - once again those red anchors feel kind of out of place Fixed

00:43:853 (1) - piano on tail shouldn’t be non-clickable ; to be fair, by now the player’s probably used to having hold sliders at each beginning of a measure, so a hold slider plus a circle would be more intuitive imo No

00:47:021 (1) - I don’t understand the slider here ? if the goal was to reverse flow there are better alternatives that don’t kill the intensity like a slider does ( I understand the one at 00:48:021 (1) because there’s that weird sound going on but here there isn’t really anything that calls for a slider imo ) Because no sound here 00:47:186 -

01:51:521 (2,3) - blanket could be improves Fixed

01:55:354 (1,2,3,4,1) - the flow here is different from 01:44:687 (1,2,3,4,1) while both are supposed to be identical due to the music being at a similar point Fixed

01:58:021 (3,1) - shouldn’t those be a reverse to be consistent with 00:22:020 (6,1,2,3) ? Because 01:58:353 - sound louder than before

03:12:687 (1,3) - maybe turn this into kicks to catch the power chords ? Mmh no it's more simple like this

03:38:021 (3) - flow here feels out of place, since those circles before had a back and forth flow ( eg 01:27:354 (3) ) while this is circular despite being a different angle Fixed

04:10:020 (1,2,3,4,5) - I don't get the shape here ? there’s nothing that calls for a non-polished one It's polished (blanket with 04:09:687 (2) - and 04:10:687 (3) - )

04:22:520 (1) - counter-intuitive since it contradicts the rhythm at 04:11:854 (1,2) Because it's not the same rythm

04:24:853 (4) - just my opinion but I think 04:25:020 would need more emphasis since it’s the first time it happens in the song I think that it feels too forced

04:55:021 (1) - that slider again (same reason)

05:03:020 (3) - to be fair this looks really good except for that part Fixed


rank this and give me pp already
Thx for your mod! Very usefull!
-Atri-
Osu needs more crossbeats
Mir
From queue.~

https://images8.alphacoders.com/816/816983.png Better BG.

[ Extra]
  1. 00:31:187 (2,3) - 02:07:186 (2,3) - Not a fan of this rhythm since the stronger bass note is on the white tick, but it lands on a slider end. It happens in so many parts as well... this is actually really killing your rhythm especially considering you're following the instruments which land on the white tick.
  2. 01:08:354 (2,3) - Maybe make 3 straight or 2 curved a bit for a bit nicer aesthetic?
  3. 01:17:186 - 02:47:853 - 02:58:520 - Skipping this note is very noticeable and kind of weird imo. You could throw in a circle here? The vocals really overpower the instruments here so maybe at least consider it.
  4. 03:21:271 (1) - Could use a slightly cooler slider since you used this shape for a lot of mundane sounds. Maybe something like: http://i.imgur.com/88igz7C.png ?
  5. 03:26:687 (1) - Skipping a drum in the middle? Maybe reverse or shorten slider?
  6. 04:29:354 (1,2,3,4) - Spacing seems a bit too high as all the notes here aren't very prominent. Would probably lower it a bit.

Rest is fine, good map and good luck!
Topic Starter
Sharu

Mir wrote:

From queue.~

https://images8.alphacoders.com/816/816983.png Better BG. Thanks!

[ Extra]
  1. 00:31:187 (2,3) - 02:07:186 (2,3) - Not a fan of this rhythm since the stronger bass note is on the white tick, but it lands on a slider end. It happens in so many parts as well... this is actually really killing your rhythm especially considering you're following the instruments which land on the white tick. I agree with out but i would like to follow the trumpet because I think that it's more intuitive to play
  2. 01:08:354 (2,3) - Maybe make 3 straight or 2 curved a bit for a bit nicer aesthetic? Ok
  3. 01:17:186 - 02:47:853 - 02:58:520 - Skipping this note is very noticeable and kind of weird imo. You could throw in a circle here? The vocals really overpower the instruments here so maybe at least consider it. Ok fixed
  4. 03:21:271 (1) - Could use a slightly cooler slider since you used this shape for a lot of mundane sounds. Maybe something like: http://i.imgur.com/88igz7C.png ? Nice
  5. 03:26:687 (1) - Skipping a drum in the middle? Maybe reverse or shorten slider? I don't think that it's a big problem since i didn't even notice it and i always ignored it
  6. 04:29:354 (1,2,3,4) - Spacing seems a bit too high as all the notes here aren't very prominent. Would probably lower it a bit. Spacing isn't especially higher than before, but i lowered it a bit

Rest is fine, good map and good luck! Thanks!
Lasse
cute bg
second crossbeats song I've seen so far in osu :eyes:

the thing that stood out most to me while playing:
01:33:353 - 03:44:020 - while these parts represent the same thing in the music they already seem a bit too similar, it felt like i played the same thing, just a bit flipped. I think it would be great if you varied jump patterns of either part a little bit since these are the highlights of the song, but the second one felt a bit disappointing cause of the extreme similarity.

hitsounding: why don't you utilize some more whistles?
for example the 00:24:021 - part could use them to highlight the trumpet or whatever that is on spots like 00:25:520 (1,2) - (heads), or the emphasized vocals like 00:27:854 (1) -

other hitsounding: 00:18:186 (1,2) - would remove the drumwhistles here as they don't seem to fitting and it makes the one on 00:18:521 (3) - have more impact
01:12:020 (1) - maybe finish // 02:42:687 (1) -
01:14:186 - missing drum/kick/..
01:16:687 (3) - probably same
01:19:520 - ^ // 01:21:853 - // 01:24:853 - and similar sliderends in this part
02:20:354 (2) - finish //03:33:353 (1) - // 04:42:687 (1) -
02:22:020 (3) - no idea why most sliders in this part have softw on sliderbody, but it seems unfitting to me
02:44:853 - same kick stuff as before for many sliderends in this part
03:30:186 - again some missing slidertail kicks in this part
04:26:686 (1) - maybe finish // 04:48:021 (1) -
05:03:103 - 10% volume here for less annoying sliderticks
05:06:520 - 5% here

mapping:
00:13:853 (2,3) - why the sudden switch to drum rhythm when you otherwise emphasized melody? => 00:14:186 - should be clickable (maybe a 1/2 slider there) // 00:16:521 (2,3,4) - same
00:22:520 (1,2,3) - would look great if you polished the wave a bit and went for the same visual spacing on both sides http://lasse.s-ul.eu/38nxGIXb.jpg
00:24:021 (1,2) - could tone down spacing a little to introduce such spaced passive 1/4 gaps better. maybe something like http://lasse.s-ul.eu/l5ohGxo4.jpg
00:28:354 (2,3) - how about something like http://lasse.s-ul.eu/mQEWI8D1.jpg ? plays the same but cuter visually
00:40:353 (2) - unlike other similar rhythm here you also have the melody on tail, so to differentiate them I think two circles would be better. something like http://lasse.s-ul.eu/mZlYbef7.jpg would greatly emphasize vocals and melody here
00:46:521 (2,1,2) - no idea why these continue the jump pattern when melody stops here. you could at least tone down distance on 00:46:687 (1,2) - or something. maybe http://lasse.s-ul.eu/3NBumdWO.jpg
00:47:854 (2) - movement into this seemed a bit unnatural compared to the other jumps here. would either stack on 00:47:021 (1) - head or continue overlap stuff like http://lasse.s-ul.eu/BWFP2NNn.jpg
00:57:021 (4,1) - stack doesn't make much sense when you usually space 1/2 vocals. also rhythm on 00:51:187 (2,3,4) - makes much more sense than 00:56:687 (3,4) - cause vocal stuff you did before but now suddenly on sliderend
01:07:354 (3,4) - same here
01:11:687 (3,4,5) - triple feels really out of place with such strong 1/2 drums // 02:42:354 (3,4,5) - same here
01:38:021 (3) - equal spacing would look great here and play pretty much the same http://lasse.s-ul.eu/2bcUef4I.jpg
01:43:687 (1) - 3/4 slider over clear 1/2 vocals pls no
01:49:020 (2,1) - emphasis wise 01:49:353 (1) - should have the higher spacing. you could even reduce sv on 01:49:020 (2) - or maybe even 01:48:687 (1,2) - t o make the next one stand out more
01:39:021 (2) - 01:49:687 (2) - 01:52:021 (4) - these are just a bit too much spacing wise, look extremely similar to your 1/2 gaps around them etc. I think you could tone these down a bit to make the map much more enjoyable to play instead of having to guess rhythm
01:58:021 (3) - shape/curve makes it look so disconnected from anything here, why not just something like http://lasse.s-ul.eu/slkQ06Z3.jpg
02:36:521 (1,2,3,4) - bit overspaced for this part in comparison to your other patterns
03:20:687 (3) - nc on such stream changes usually fits really well and slightly helps reading imo
similar things from chorus 1 also apply for second
04:09:021 (2) - would reduce the jump on this to make vocals on 1+3 stand out more, like http://lasse.s-ul.eu/JECmjPbE.jpg
04:14:521 (1) - rotation/angle of this makes it look so out of place, why not something like http://lasse.s-ul.eu/FQff9IuD.jpg

[]

map seems nice overall, but hitsounding was a bit lacking and visuals could be more polished
feel free to call me back after you improved these things, shouldn't be too hard
maybe try to get one or two more mods from experienced modders or something
or just poke me after you got bubbles
Topic Starter
Sharu

Lasse wrote:

cute bg
second crossbeats song I've seen so far in osu :eyes:

the thing that stood out most to me while playing:
01:33:353 - 03:44:020 - while these parts represent the same thing in the music they already seem a bit too similar, it felt like i played the same thing, just a bit flipped. I think it would be great if you varied jump patterns of either part a little bit since these are the highlights of the song, but the second one felt a bit disappointing cause of the extreme similarity. Ok i tried something

hitsounding: why don't you utilize some more whistles?
for example the 00:24:021 - part could use them to highlight the trumpet or whatever that is on spots like 00:25:520 (1,2) - (heads), or the emphasized vocals like 00:27:854 (1) - Fixed

other hitsounding: 00:18:186 (1,2) - would remove the drumwhistles here as they don't seem to fitting and it makes the one on 00:18:521 (3) - have more impact Ok
01:12:020 (1) - maybe finish // 02:42:687 (1) - Ok
01:14:186 - missing drum/kick/.. Fixed
01:16:687 (3) - probably same Fixed
01:19:520 - ^ // 01:21:853 - // 01:24:853 - and similar sliderends in this part Fixed
02:20:354 (2) - finish //03:33:353 (1) - // 04:42:687 (1) - Ok
02:22:020 (3) - no idea why most sliders in this part have softw on sliderbody, but it seems unfitting to me Fixed
02:44:853 - same kick stuff as before for many sliderends in this part Fixed
03:30:186 - again some missing slidertail kicks in this part Fixed
04:26:686 (1) - maybe finish // 04:48:021 (1) - Ok
05:03:103 - 10% volume here for less annoying sliderticks Ok
05:06:520 - 5% here Ok

mapping:
00:13:853 (2,3) - why the sudden switch to drum rhythm when you otherwise emphasized melody? => 00:14:186 - should be clickable (maybe a 1/2 slider there) // 00:16:521 (2,3,4) - same Fixed
00:22:520 (1,2,3) - would look great if you polished the wave a bit and went for the same visual spacing on both sides http://lasse.s-ul.eu/38nxGIXb.jpg Fixed
00:24:021 (1,2) - could tone down spacing a little to introduce such spaced passive 1/4 gaps better. maybe something like http://lasse.s-ul.eu/l5ohGxo4.jpg Ok and I ctrl ged the slider
00:28:354 (2,3) - how about something like http://lasse.s-ul.eu/mQEWI8D1.jpg ? plays the same but cuter visually That's true
00:40:353 (2) - unlike other similar rhythm here you also have the melody on tail, so to differentiate them I think two circles would be better. something like http://lasse.s-ul.eu/mZlYbef7.jpg would greatly emphasize vocals and melody here Ok
00:46:521 (2,1,2) - no idea why these continue the jump pattern when melody stops here. you could at least tone down distance on 00:46:687 (1,2) - or something. maybe http://lasse.s-ul.eu/3NBumdWO.jpg The melody stop but the kicks continue so it make sense, i tone the DS on the jump to mark the stop of the melody as you said
00:47:854 (2) - movement into this seemed a bit unnatural compared to the other jumps here. would either stack on 00:47:021 (1) - head or continue overlap stuff like http://lasse.s-ul.eu/BWFP2NNn.jpg I changed it into circular flow so it should be ok, and i tone the jump a bit as there is a stop in the melody
00:57:021 (4,1) - stack doesn't make much sense when you usually space 1/2 vocals. also rhythm on 00:51:187 (2,3,4) - makes much more sense than 00:56:687 (3,4) - cause vocal stuff you did before but now suddenly on sliderend Ok
01:07:354 (3,4) - same here Fixed
01:11:687 (3,4,5) - triple feels really out of place with such strong 1/2 drums // 02:42:354 (3,4,5) - same here Fixed
01:38:021 (3) - equal spacing would look great here and play pretty much the same http://lasse.s-ul.eu/2bcUef4I.jpg Ok
01:43:687 (1) - 3/4 slider over clear 1/2 vocals pls no Changed into jumps
01:49:020 (2,1) - emphasis wise 01:49:353 (1) - should have the higher spacing. you could even reduce sv on 01:49:020 (2) - or maybe even 01:48:687 (1,2) - t o make the next one stand out more i just increased spacing
01:39:021 (2) - 01:49:687 (2) - 01:52:021 (4) - these are just a bit too much spacing wise, look extremely similar to your 1/2 gaps around them etc. I think you could tone these down a bit to make the map much more enjoyable to play instead of having to guess rhythm Fixed i think
01:58:021 (3) - shape/curve makes it look so disconnected from anything here, why not just something like http://lasse.s-ul.eu/slkQ06Z3.jpg ok
02:36:521 (1,2,3,4) - bit overspaced for this part in comparison to your other patterns fixed
03:20:687 (3) - nc on such stream changes usually fits really well and slightly helps reading imo ok
similar things from chorus 1 also apply for second yes
04:09:021 (2) - would reduce the jump on this to make vocals on 1+3 stand out more, like http://lasse.s-ul.eu/JECmjPbE.jpg Ok
04:14:521 (1) - rotation/angle of this makes it look so out of place, why not something like http://lasse.s-ul.eu/FQff9IuD.jpg Ok

[]

map seems nice overall, but hitsounding was a bit lacking and visuals could be more polished
feel free to call me back after you improved these things, shouldn't be too hard
maybe try to get one or two more mods from experienced modders or something Ok thanks for your mod!
or just poke me after you got bubbles
10/10 mod!!
Affirmation
Q

[General]
BG is too big, you used 1927x1080, the limit of rankable BG size is 1366x768

[adf]
00:19:020 (2) - Ctrl G for flow?
00:40:021 (1) - you can make better flow like this
00:47:687 (1,2) - suddenly made low intense? it can be little bit weird, jump more
01:17:020 (5,1) - make jump?
01:58:021 (3) - offscreen
02:13:354 (1,2) - try to avoid overlap for consistency
03:46:853 - only this part doesn't have clickable beat?

GL
Kibbleru

Neoskylove wrote:

Q
[General]
BG is too big, you used 1927x1080, the limit of rankable BG size is 1366x768 information is outdated, 1920 x 1200 is the new maximum

GL


sup

i think sometimes you space things a little close, making visual spacing a bit inconsistent, imma list some stuff that could use a little distance to make it cleaner here
00:27:021 (2,3) -
00:40:520 (3,2,3) -
01:19:353 (3,4,5) - make this more even
01:58:521 (2,1,2) - same
02:04:521 (3,4) -
02:21:354 (1,3) -
02:24:687 (4,2) -


01:58:021 (3) - offscreen
00:29:021 (5,6,7,8,1) - imo wud look nicer with the last slider if u curved it this way
00:49:020 (1,2) - these should be a bit bigger i think
01:02:354 (4) - would look nicer around here imo?
01:29:687 (2,3) - why not copy paste here :o
03:40:354 (2,3) - ^
03:49:687 (2,3) - ^ honestly i think it wud look rly gud if u did that here
01:45:354 (1) - extended slider doesn't feel that fitting here, ur skipping over a thingy :S
01:56:021 (1) - ^
03:56:021 (1) - ya
04:06:687 (1) - 04:17:354 (1) - 04:28:021 (1) -
03:21:270 - the kick hitsound doesn't really fit well here, just a whistle wud be good imo
03:26:853 - u gunna skip this? i think having 2 1/2 sliders here would fit pretty well


ok this is the perfect example of a map thats good but just needs polishing. visual spacing wise, see if you can go through the map yourself and even them up a little. also maybe make some of your wave sliders more symmetrical, though i personally don't mind this part that much.

do go fix the spacing tho
i guess i can bubble since lasse is waiting :o


if u have metadata source, it wud b awesome
Topic Starter
Sharu

Neoskylove wrote:

Q

[General]
BG is too big, you used 1927x1080, the limit of rankable BG size is 1366x768 as kibb said, does it mean that i have to redim the size to 1920x1200 or 1920x1080 is good?

[adf]
00:19:020 (2) - Ctrl G for flow? Mmh i think my patern flow better
00:40:021 (1) - you can make better flow like this Fixed
00:47:687 (1,2) - suddenly made low intense? it can be little bit weird, jump more Ok
01:17:020 (5,1) - make jump? no drums on 01:17:186 -
01:58:021 (3) - offscreen fixed
02:13:354 (1,2) - try to avoid overlap for consistency fixed
03:46:853 - only this part doesn't have clickable beat? ye but i wanted to emphasize the big sound on 03:46:686 -

GL Thx for mod!!

Kibbleru wrote:

sup

i think sometimes you space things a little close, making visual spacing a bit inconsistent, imma list some stuff that could use a little distance to make it cleaner here
00:27:021 (2,3) -
00:40:520 (3,2,3) -
01:19:353 (3,4,5) - make this more even
01:58:521 (2,1,2) - same
02:04:521 (3,4) -
02:21:354 (1,3) -
02:24:687 (4,2) -
fixed i think


01:58:021 (3) - offscreen Fixed
00:29:021 (5,6,7,8,1) - imo wud look nicer with the last slider if u curved it this way Fixed
00:49:020 (1,2) - these should be a bit bigger i think I think it's ok since the trumpet is very low on 00:49:020 (1) -
01:02:354 (4) - would look nicer around here imo? Ok
01:29:687 (2,3) - why not copy paste here :o ok
03:40:354 (2,3) - ^^
03:49:687 (2,3) - ^ honestly i think it wud look rly gud if u did that here ^
01:45:354 (1) - extended slider doesn't feel that fitting here, ur skipping over a thingy :S ok fixed
01:56:021 (1) - ^
03:56:021 (1) - ya
04:06:687 (1) - 04:17:354 (1) - 04:28:021 (1) - fixed everywhere
03:21:270 - the kick hitsound doesn't really fit well here, just a whistle wud be good imo i see
03:26:853 - u gunna skip this? i think having 2 1/2 sliders here would fit pretty well fixed everywhere


ok this is the perfect example of a map thats good but just needs polishing. visual spacing wise, see if you can go through the map yourself and even them up a little. also maybe make some of your wave sliders more symmetrical, though i personally don't mind this part that much.

do go fix the spacing tho
i guess i can bubble since lasse is waiting :o


if u have metadata source, it wud b awesome
Thx for you mod! I guess I'll call you back when all the spacing problems are fixed
https://yamajet.bandcamp.com/track/sunglow-feat http://crossbeatsrev.wiki.fc2.com/wiki/Sunglow
Affirmation

Kibbleru wrote:

Neoskylove wrote:

Q
[General]
BG is too big, you used 1927x1080, the limit of rankable BG size is 1366x768 information is outdated, 1920 x 1200 is the new maximum
Oh, I didn't know that, Thanks for saying :D
Joe Castle
HI! you requested mods on #modreqs like... 3 days ago, and im here to see if i can help you with that!
lets see if my mod Works for you, since a lot of professional mappers/modders already modded it x.x

Melody


1. 00:03:854 (1,2) - this is a suggestion, but try moving the secons slider to X:185-Y:131, so it can flow better with the curve of the first slider

2. 00:04:687 (1,2,3,4) - make this have a better shaped triangle

3. 00:13:854 (2,3,4) - move circle "2" a bit to the left, so the whole part can look like a cute triangle uwu

4. 00:14:521 (1,2,3) - the circles being separated from the slider doesnt really look good tho, why making them closer?

5. 00:17:187 (1,2,3) - same reason as #4

6. 00:26:187 (1,2,3) - make this circles have the same spacing between them

7. 00:27:521 (2) - move this circle more to the right, so it can flow a bit better (in my opinión :S)

8. 00:34:686 (1,2) - the second slider could look cooler if you make a curve on it https://osu.ppy.sh/ss/8223563 like that

9. 00:43:353 (1,2,3) - give this circles a similar spacing too

10. 01:41:021 (3,4) - make the second slider have a curve too, it will make it cooler http://osu.ppy.sh/ss/8223580 like that

11. 02:02:687 (1,2) - in this case, make a Little curve in the second slider too uwu

12. 02:10:687 (1,2) - move the second slider a bit more to the right, so it flows better with the first slider

13. 02:19:021 (2,3,1) - make this objects just a bit closer

14. 02:31:186 (3,4,5) - same reason as #13

15. 02:55:353 (3,4,5) - make something like this? https://osu.ppy.sh/ss/8223601

16. 03:05:687 (2,3,1) - make this objects a bit closer too

17. 03:14:187 (4,5,6) - rotate this triplet on a -11 angle and move it to X:254-Y:144, it could make it cooler, and it will have a pretty decent space from the slider at 03:14:687 (1)

18. 03:27:354 (3) - move this circle a bit more down, so the jump can have more pretty good spice

19. 03:30:020 (3) - kind of a problemo here, if the slider will be a line, should the second gray dot be in the middle? doesnt look good :S

20. 04:20:687 (1,2,1) - this objects should have the same spacing, or at least make some spacing between the first and second slider


Thats all, you have a very good map and the song is beautiful

also, nice and cute background uwu, good luck!
Kibbleru
relevant news, marathons now only need 2 BNs, so once ur done with ur fixing, call me up for a bubble
Topic Starter
Sharu

Joe Castle wrote:

HI! you requested mods on #modreqs like... 3 days ago, and im here to see if i can help you with that!
lets see if my mod Works for you, since a lot of professional mappers/modders already modded it x.x

Melody


1. 00:03:854 (1,2) - this is a suggestion, but try moving the secons slider to X:185-Y:131, so it can flow better with the curve of the first slider I don't like the overlap

2. 00:04:687 (1,2,3,4) - make this have a better shaped triangle i prefer keep the overlap

3. 00:13:854 (2,3,4) - move circle "2" a bit to the left, so the whole part can look like a cute triangle uwu mmh no it would ruin the emphasize on 00:14:020 (3) -

4. 00:14:521 (1,2,3) - the circles being separated from the slider doesnt really look good tho, why making them closer? Ok

5. 00:17:187 (1,2,3) - same reason as #4 Ok

6. 00:26:187 (1,2,3) - make this circles have the same spacing between them no it would ruin the trumpet decreas

7. 00:27:521 (2) - move this circle more to the right, so it can flow a bit better (in my opinión :S) Ok

8. 00:34:686 (1,2) - the second slider could look cooler if you make a curve on it https://osu.ppy.sh/ss/8223563 like that Mmh i don't like it very much

9. 00:43:353 (1,2,3) - give this circles a similar spacing too i want to emphasize this clap 00:43:687 (3) -

10. 01:41:021 (3,4) - make the second slider have a curve too, it will make it cooler http://osu.ppy.sh/ss/8223580 like that i curved it a bit more

11. 02:02:687 (1,2) - in this case, make a Little curve in the second slider too uwu mmh i don't want to curve it too much because of the flow of the jump after

12. 02:10:687 (1,2) - move the second slider a bit more to the right, so it flows better with the first slider yes

13. 02:19:021 (2,3,1) - make this objects just a bit closer ok

14. 02:31:186 (3,4,5) - same reason as #13 ok

15. 02:55:353 (3,4,5) - make something like this? https://osu.ppy.sh/ss/8223601 i did something else

16. 03:05:687 (2,3,1) - make this objects a bit closer too ok

17. 03:14:187 (4,5,6) - rotate this triplet on a -11 angle and move it to X:254-Y:144, it could make it cooler, and it will have a pretty decent space from the slider at 03:14:687 (1) i rotate by -11 but i made a blanket with 03:13:854 (3) -

18. 03:27:354 (3) - move this circle a bit more down, so the jump can have more pretty good spice ok

19. 03:30:020 (3) - kind of a problemo here, if the slider will be a line, should the second gray dot be in the middle? doesnt look good :S oki

20. 04:20:687 (1,2,1) - this objects should have the same spacing, or at least make some spacing between the first and second slider no because i need to emphasize 04:21:354 (1) -


Thats all, you have a very good map and the song is beautiful thanks!

also, nice and cute background uwu, good luck!
Thxx for mod!!!
Kibbleru
alright, bubbled then! :d
Topic Starter
Sharu
Thanks! :)
Lasse
03:22:354 (3) - is the spacing on this intentional?

rechecked and map looks fine, fix that thing if it's unintentional and let me know when I can qualify
Topic Starter
Sharu

Lasse wrote:

03:22:354 (3) - is the spacing on this intentional?

rechecked and map looks fine, fix that thing if it's unintentional and let me know when I can qualify
Yep that spacing was intentional to blanket with 03:21:271 (1) - curve but let me know if you think that it's not gud

Let's wait the 24h i guess
Lasse
spacing is fine, I was just wondering because you don't really use other 1/2 overlaps
but that makes sense and it fits there so just keep it
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