This is a BSS beatmap submission. Click here to view full beatmap information.
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This beatmap was submitted using in-game submission on 28 Oktober 2017 at 10:39:47

Artist: toby fox
Title: sans.
Source: UNDERTALE
Tags: OST megalovania sans the skeleton magic bomb mbomb radiation
BPM: 128
Filesize: 1494kb
Play Time: 00:48
Difficulties Available:

Download: toby fox - sans.
Information: Scores/Beatmap Listing
---------------





insert pun or any sentences that ends with "it fills you with determination"





Status: Ranked!



ImageImageImageImage by me
Image by MBomb
(aka - Magic Bomb -)

Thanks for all the modders and testplayer!


Metadata: https://tobyfox.bandcamp.com/album/undertale-soundtrack
BG: http://lucifer012.deviantart.com/art/Sa ... -582042592
Last edited by Error- on , edited 88 times in total.
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Combo Commander
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NM from my queue

Normal
There is an important sound on 00:05:859 which you skipped

00:07:734 (4) - No sound on this note, you can put the gap form ^ here if you want

00:13:828 (2) - place a circle here

00:15:000 (1,3) - Don't make these intersect

00:39:375 (1,2,3) - Don't put so much vertical straight sliders next to eachother


Hard
00:06:269 (3) - This note is confusing so just remove it, the slider alone does enough, also fix the spacing

00:09:843 (6,7) - Don't space these larger if you keep 00:09:140 (3,4) this spacing the same

00:17:578 (4,5) - Beacause of the 1/2 gap you should leave a bit more space here

00:18:750 (1,2) - Should be further apart to reflect 1/1 gap (you did it correct here 00:26:250 (1,2))

00:28:770 (4) - see first line

00:39:140 (4,1,2,3) - keep equal spacing

Gl with the map
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gottagof4ast wrote:
NM from my queue

Normal
There is an important sound on 00:05:859 which you skipped

00:07:734 (4) - No sound on this note, you can put the gap form ^ here if you want

00:13:828 (2) - place a circle here

00:15:000 (1,3) - Don't make these intersect

00:39:375 (1,2,3) - Don't put so much vertical straight sliders next to eachother


Hard
00:06:269 (3) - This note is confusing so just remove it, the slider alone does enough, also fix the spacing

00:09:843 (6,7) - Don't space these larger if you keep 00:09:140 (3,4) this spacing the same A no would be better, if I moved them, it would flow bad.

00:17:578 (4,5) - Beacause of the 1/2 gap you should leave a bit more space here Do something

00:18:750 (1,2) - Should be further apart to reflect 1/1 gap (you did it correct here 00:26:250 (1,2))

00:28:770 (4) - see first line

00:39:140 (4,1,2,3) - keep equal spacing

Gl with the map


Fixed all except the red and blue thingy~
Thanks!
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Beat Clicker
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Hai Kakak! Saya cuma mau mod beberapa, soalnya udah bagus sih beatmapnya. btw nitip GD boleh gk? xD

Hi Nee-Chan! i just want to mod some of this

Normal
00:13:125 (1) - It would better to remove this slider and change it to 3 circles at 00:13:125 - 00:13:359 - 00:13:593 -
I think bcz the sound has 3 hit sound. it will sound better if you put circles at 00:20:859 - and 00:21:328 -
00:21:562 (2) - if you do my mod i think you better to move this slider
00:35:390 - Circles at here?
00:39:140 - ^
This will sound better if you move this circles at 00:44:765 (3) to 00:45:000 - and move the spinner at 00:45:234 -


And the Hard only this

00:14:296 (6,7,8) - If me i would change to star pattern
00:43:300 (2) - Better change it to circle

Thats All!

Semangat Kak!
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Combo Commander
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hanif1711 wrote:
Hai Kakak! Saya cuma mau mod beberapa, soalnya udah bagus sih beatmapnya. hehe, makasih xD btw nitip GD boleh gk? xD maaf, mapsetnya udah fix cma buat dua diff aja, hehe :)

Hi Nee-Chan! i just want to mod some of this

Normal
00:13:125 (1) - It would better to remove this slider and change it to 3 circles at 00:13:125 - 00:13:359 - 00:13:593 -
I think bcz the sound has 3 hit sound. it will sound better if you put circles at 00:20:859 - and 00:21:328 - Do something else, make 1 slider dan 2 circle :D
00:21:562 (2) - if you do my mod i think you better to move this slider ke kiri dikit
00:35:390 - Circles at here? nope, suaranya krang kuat untuk naro circle xd
00:39:140 - ^ ^
This will sound better if you move this circles at 00:44:765 (3) to 00:45:000 - and move the spinner at 00:45:234 - ga juga, hehe. di spinnernya ga perlu make circle lagi, soalnya itu udah cma metronomenya aja, jadi ga perlu dimap beatnya :D


And the Hard only this

00:14:296 (6,7,8) - If me i would change to star pattern nope, triangle better xp
00:43:300 (2) - Better change it to circle kurang setuju, Spacingnya bakal jadi jelek, hehe

Thats All!

Semangat Kak! Makasih xD


Thanks for the mod :D
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Slider Savant
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No kudosu yet.
Just wanna say that it's "toby fox - sans."

no kds
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Combo Commander
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Tomadoi wrote:
Just wanna say that it's "toby fox - sans."

no kds


ah yes, I just relook at the OST album.
Thanks for reminding me!
Rhythm Incarnate
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I honestly don't get how Normal can have a higher SV than Hard lol
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Combo Commander
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6th wrote:
I honestly don't get how Normal can have a higher SV than Hard lol


Lol, It just really hard for me to map normal with lower SV.
Through its not make the mapset unrankable :p
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Beat Clicker
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hey m4m

Normal
00:08:437 (5) blanket this and move (6) , (7) accordingly https://puu.sh/v0b0f/e928e084ce.png

00:10:195 - why are these timing points here?

00:11:250 (1) parallel this with 00:12:183 (3)

00:15:000 (1, 2, 3) unsure if overlap here would be suitable for a normal diff due to readability

00:16:406 (3) same with this slider end overlapping with the slider end of 00:17:343 (2)

00:16:640 (4) blanket this central to 00:15:937

00:24:609 to 00:25:078 undermapped imo

00:30:000 (1) possible overlap issue with the slider head - perhaps make it so (1) is more visible


Hard
divisor = 1/4 , 1/8 not needed

you have a lot of timing points that I don't see any purpose of? remove these unless you can justify them.

I'm no timing expert but i'm wondering if offset should be 0. ask someone about the timing bc i have not idea about that kind of thing sorry

00:30:468 (6) NC here remove NC from 00:30:937 (1)

00:42:187 (3, 4) these notes are wayy to close together, stick to the large white ticks and red ticks. I'm pretty sure this is unrankable like this

00:20:800 (2) this and 00:43:300 (2) should just be single notes. snap them to the red tick on 1/4



nice map tho gl!
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Combo Commander
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timotainia wrote:
hey m4m

Normal
00:08:437 (5) blanket this and move (6) , (7) accordingly https://puu.sh/v0b0f/e928e084ce.png nope, I still like the original one

00:10:195 - why are these timing points here? Custom hitsound

00:11:250 (1) parallel this with 00:12:183 (3) It's already paralleled? if you're talking about the red anchor, nope, that could make the flow bad and blow up the spacing. ok then, it's fine xD

00:15:000 (1, 2, 3) unsure if overlap here would be suitable for a normal diff due to readability It should be fine, I guess. it's still readable with that low AR.

00:16:406 (3) same with this slider end overlapping with the slider end of 00:17:343 (2) It's 2 bit long lol, It should be readable sooo easily, there is just 0,1% of chance people will misread it.

00:16:640 (4) blanket this central to 00:15:937 DS m8, will be blowed up

00:24:609 to 00:25:078 undermapped imo nope, its not. (its just 2 beat lol, its not counted as undermap if I'm not wrong)

00:30:000 (1) possible overlap issue with the slider head - perhaps make it so (1) is more visible same


Hard
divisor = 1/4 , 1/8 not needed

you have a lot of timing points that I don't see any purpose of? remove these unless you can justify them. Custom hitsound

I'm no timing expert but i'm wondering if offset should be 0. ask someone about the timing bc i have not idea about that kind of thing sorry the beat starts at 0ms, so the offset should be 0 too

00:30:468 (6) NC here remove NC from 00:30:937 (1) ok, and do some slight changes

00:42:187 (3, 4) these notes are wayy to close together, stick to the large white ticks and red ticks. I'm pretty sure this is unrankable like this Firstly, its 1/8 .-. secondly, its DS. third, Its not unrankable

00:20:800 (2) this and 00:43:300 (2) should just be single notes. snap them to the red tick on 1/4 Listen on the song carefully plz xD use 50% speed



nice map tho gl!
thx!



Thanks for the mod~
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Whistle Blower
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Some tips IRC
2017-03-28 01:10 KyotoYushiro: hey
2017-03-28 01:10 KyotoYushiro: your normal difficulty, exacly here 00:41:015 (4) -
2017-03-28 01:11 KyotoYushiro: it's bored hit this circle with HR and DT .-.
2017-03-28 01:11 Error-: hmm, so?
2017-03-28 01:11 KyotoYushiro: maybe u can smoth curve u know
2017-03-28 01:12 Error-: not really sure what causing it, maybe the slider..
2017-03-28 01:13 KyotoYushiro: yep
2017-03-28 01:13 KyotoYushiro: [https://osu.ppy.sh/ss/7675769 it's not enough, but is helpful]
2017-03-28 01:14 Error-: wait, my internet is kinda slow.
2017-03-28 01:14 Error-: [http://osu.ppy.sh/ss/7675778 how about this?]
2017-03-28 01:15 KyotoYushiro: no .-.
2017-03-28 01:15 KyotoYushiro: maybe like this 00:41:250 (1,2,3) -
2017-03-28 01:15 KyotoYushiro: same curve
2017-03-28 01:15 KyotoYushiro: easy to hit .-.
2017-03-28 01:16 Error-: uhh..
2017-03-28 01:16 KyotoYushiro: isn't same
2017-03-28 01:16 KyotoYushiro: 'cause sliders isn't n
2017-03-28 01:16 KyotoYushiro: nc
2017-03-28 01:17 KyotoYushiro: but u can smoth .-.
2017-03-28 01:17 Error-: if I apply the same as your ss, that might have some problem with some BN. since it is all are a vertical slider. (not really vertical, through)
2017-03-28 01:17 KyotoYushiro: if u want, i can make a test play
2017-03-28 01:17 Error-: wait a min, ok
2017-03-28 01:18 KyotoYushiro: spec if u want
2017-03-28 01:18 Error-: ok
2017-03-28 01:18 Error-: done
2017-03-28 01:18 KyotoYushiro: curves :S
2017-03-28 01:19 Error-: oh yeah, thats really odd
2017-03-28 01:20 Error-: so, [http://osu.ppy.sh/ss/7675797 like this?]
2017-03-28 01:21 KyotoYushiro: yes
2017-03-28 01:21 KyotoYushiro: should be enough i think
2017-03-28 01:21 Error-: ok then, I'll use that (with several other edit)
2017-03-28 01:21 Error-: is there any problem again?
2017-03-28 01:23 KyotoYushiro: yes
2017-03-28 01:23 KyotoYushiro: Hard
2017-03-28 01:23 KyotoYushiro: Ar 8,5 :/
2017-03-28 01:24 Error-: xD
2017-03-28 01:24 Error-: ok changed to 8 instead
2017-03-28 01:24 KyotoYushiro: yes
2017-03-28 01:24 Error-: (or maybe 7,5?)
2017-03-28 01:24 KyotoYushiro: u know play DT ?
2017-03-28 01:25 Error-: ye, but i sucks at it xD
2017-03-28 01:25 KyotoYushiro: hm
2017-03-28 01:25 KyotoYushiro: cause in addition to 8.5 it is not difficult to difficult for DT
2017-03-28 01:26 KyotoYushiro: wais
2017-03-28 01:26 KyotoYushiro: wait kk
2017-03-28 01:26 KyotoYushiro: Not allowed to hard*
2017-03-28 01:26 KyotoYushiro: goes from 6 to 8
2017-03-28 01:27 Error-: well, ok its changed to 8
2017-03-28 01:29 KyotoYushiro: with 8 i can play
2017-03-28 01:29 KyotoYushiro: 8,5 i die
2017-03-28 01:29 KyotoYushiro: '-'
2017-03-28 01:29 Error-: loll
2017-03-28 01:30 Error-: through I can pass Hard with 8,5 +DT
2017-03-28 01:30 Error-: is that all?
2017-03-28 01:30 KyotoYushiro: yep
2017-03-28 01:30 KyotoYushiro: i'm not very expert .-.
2017-03-28 01:30 Error-: ok, I'll update the beatmap now
2017-03-28 01:31 KyotoYushiro: but i'll be rrsrs
2017-03-28 01:31 Error-: done. I just update it,
2017-03-28 01:32 Error-: Thanks btw for the suggestion :D
2017-03-28 01:32 KyotoYushiro: ^.^ avaliable
2017-03-28 01:32 KyotoYushiro: oh
2017-03-28 01:32 KyotoYushiro: is he Sans?
2017-03-28 01:33 Error-: of course lol xD
2017-03-28 01:33 KyotoYushiro: i'm crazy
2017-03-28 01:33 KyotoYushiro: oh
2017-03-28 01:34 KyotoYushiro: your combo color should be change isn't?
2017-03-28 01:34 KyotoYushiro: background color is blue, and is the same of the combo color
2017-03-28 01:34 Error-: oh whoops
2017-03-28 01:34 Error-: i forgot it
2017-03-28 01:34 Error-: not really the same
2017-03-28 01:35 KyotoYushiro: i know but..
2017-03-28 01:35 Error-: combo color should match with the BG, but not makes the circle hided by the bg
2017-03-28 01:35 Error-: so it should be fine..
2017-03-28 01:36 KyotoYushiro: Are there visually impaired people who play too, can not cause confusion?
2017-03-28 01:36 Error-: with that combo color, that should be a problem
2017-03-28 01:37 Error-: should not*
2017-03-28 01:37 KyotoYushiro: aright
2017-03-28 01:38 KyotoYushiro: Well, that's all I can see from my experience :D , But I hope I have helped :D
2017-03-28 01:38 Error-: yeah, that is helpful, easpecially that slider thingy :D
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Combo Commander
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KyotoYushiro wrote:
Some tips IRC
2017-03-28 01:10 KyotoYushiro: hey
2017-03-28 01:10 KyotoYushiro: your normal difficulty, exacly here 00:41:015 (4) -
2017-03-28 01:11 KyotoYushiro: it's bored hit this circle with HR and DT .-.
2017-03-28 01:11 Error-: hmm, so?
2017-03-28 01:11 KyotoYushiro: maybe u can smoth curve u know
2017-03-28 01:12 Error-: not really sure what causing it, maybe the slider..
2017-03-28 01:13 KyotoYushiro: yep
2017-03-28 01:13 KyotoYushiro: [https://osu.ppy.sh/ss/7675769 it's not enough, but is helpful]
2017-03-28 01:14 Error-: wait, my internet is kinda slow.
2017-03-28 01:14 Error-: [http://osu.ppy.sh/ss/7675778 how about this?]
2017-03-28 01:15 KyotoYushiro: no .-.
2017-03-28 01:15 KyotoYushiro: maybe like this 00:41:250 (1,2,3) -
2017-03-28 01:15 KyotoYushiro: same curve
2017-03-28 01:15 KyotoYushiro: easy to hit .-.
2017-03-28 01:16 Error-: uhh..
2017-03-28 01:16 KyotoYushiro: isn't same
2017-03-28 01:16 KyotoYushiro: 'cause sliders isn't n
2017-03-28 01:16 KyotoYushiro: nc
2017-03-28 01:17 KyotoYushiro: but u can smoth .-.
2017-03-28 01:17 Error-: if I apply the same as your ss, that might have some problem with some BN. since it is all are a vertical slider. (not really vertical, through)
2017-03-28 01:17 KyotoYushiro: if u want, i can make a test play
2017-03-28 01:17 Error-: wait a min, ok
2017-03-28 01:18 KyotoYushiro: spec if u want
2017-03-28 01:18 Error-: ok
2017-03-28 01:18 Error-: done
2017-03-28 01:18 KyotoYushiro: curves :S
2017-03-28 01:19 Error-: oh yeah, thats really odd
2017-03-28 01:20 Error-: so, [http://osu.ppy.sh/ss/7675797 like this?]
2017-03-28 01:21 KyotoYushiro: yes
2017-03-28 01:21 KyotoYushiro: should be enough i think
2017-03-28 01:21 Error-: ok then, I'll use that (with several other edit)
2017-03-28 01:21 Error-: is there any problem again?
2017-03-28 01:23 KyotoYushiro: yes
2017-03-28 01:23 KyotoYushiro: Hard
2017-03-28 01:23 KyotoYushiro: Ar 8,5 :/
2017-03-28 01:24 Error-: xD
2017-03-28 01:24 Error-: ok changed to 8 instead
2017-03-28 01:24 KyotoYushiro: yes
2017-03-28 01:24 Error-: (or maybe 7,5?)
2017-03-28 01:24 KyotoYushiro: u know play DT ?
2017-03-28 01:25 Error-: ye, but i sucks at it xD
2017-03-28 01:25 KyotoYushiro: hm
2017-03-28 01:25 KyotoYushiro: cause in addition to 8.5 it is not difficult to difficult for DT
2017-03-28 01:26 KyotoYushiro: wais
2017-03-28 01:26 KyotoYushiro: wait kk
2017-03-28 01:26 KyotoYushiro: Not allowed to hard*
2017-03-28 01:26 KyotoYushiro: goes from 6 to 8
2017-03-28 01:27 Error-: well, ok its changed to 8
2017-03-28 01:29 KyotoYushiro: with 8 i can play
2017-03-28 01:29 KyotoYushiro: 8,5 i die
2017-03-28 01:29 KyotoYushiro: '-'
2017-03-28 01:29 Error-: loll
2017-03-28 01:30 Error-: through I can pass Hard with 8,5 +DT
2017-03-28 01:30 Error-: is that all?
2017-03-28 01:30 KyotoYushiro: yep
2017-03-28 01:30 KyotoYushiro: i'm not very expert .-.
2017-03-28 01:30 Error-: ok, I'll update the beatmap now
2017-03-28 01:31 KyotoYushiro: but i'll be rrsrs
2017-03-28 01:31 Error-: done. I just update it,
2017-03-28 01:32 Error-: Thanks btw for the suggestion :D
2017-03-28 01:32 KyotoYushiro: ^.^ avaliable
2017-03-28 01:32 KyotoYushiro: oh
2017-03-28 01:32 KyotoYushiro: is he Sans?
2017-03-28 01:33 Error-: of course lol xD
2017-03-28 01:33 KyotoYushiro: i'm crazy
2017-03-28 01:33 KyotoYushiro: oh
2017-03-28 01:34 KyotoYushiro: your combo color should be change isn't?
2017-03-28 01:34 KyotoYushiro: background color is blue, and is the same of the combo color
2017-03-28 01:34 Error-: oh whoops
2017-03-28 01:34 Error-: i forgot it
2017-03-28 01:34 Error-: not really the same
2017-03-28 01:35 KyotoYushiro: i know but..
2017-03-28 01:35 Error-: combo color should match with the BG, but not makes the circle hided by the bg
2017-03-28 01:35 Error-: so it should be fine..
2017-03-28 01:36 KyotoYushiro: Are there visually impaired people who play too, can not cause confusion?
2017-03-28 01:36 Error-: with that combo color, that should be a problem
2017-03-28 01:37 Error-: should not*
2017-03-28 01:37 KyotoYushiro: aright
2017-03-28 01:38 KyotoYushiro: Well, that's all I can see from my experience :D , But I hope I have helped :D
2017-03-28 01:38 Error-: yeah, that is helpful, easpecially that slider thingy :D


Thanks xD
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Slider Savant
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Hey! NM from queue - osu.ppy.sh/forum/p/5906201


Normal
  • 00:14:062 (4,5) - Do these look weird to u? They seem unsymmetrical, try to make the sliders completely vertical
  • 00:21:093 (1,3) - Stack the note on the head of slider 1



Hard


Hope I helped! Good luck with your map :)
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Combo Commander
411 posts
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Earned 1 kudosu.
hi from my queue

Normal
00:07:968 (4) - NC
00:14:062 (4,5,1) - space these out slightly away from each other
00:15:937 (3,4) - blanket more neatly
00:21:093 (1) - don't let this overlap

Hard
00:14:062 (5) - nc
00:20:800 (2) - just make this a normal hitcircle, and snap this properly
00:43:300 (2) - ^
00:19:687 (4,5) - 1/4 snapping please
00:42:187 (3,4) - ^
00:36:562 (5) - nc
This is a BSS beatmap submission. Click here to view full beatmap information.
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