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Nishimori Yusa(CV: Uchida Maaya) - Rakuen made (TV Size) [Os

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Topic Starter
AyeAries
This map has been deleted on the request of its creator. It is no longer available.
Koibenii
Hi here comes my GD :D

http://puu.sh/u9vKe/a3d7b99cc5.rar

Also, I think the kiai should start at 00:44:618 and end at 01:06:723
Topic Starter
AyeAries

JztCallMeRon wrote:

Hi here comes my GD :D

http://puu.sh/u9vKe/a3d7b99cc5.rar

Also, I think the kiai should start at 00:44:618 and end at 01:06:723
oh i forgot to update the kiai time...thanks for GD
-SoraGami-
GD as requested: https://puu.sh/ui5Up.txt
will still do some fixing but next time na lang

hope you like it xD
Topic Starter
AyeAries

-SoraGami- wrote:

GD as requested: https://puu.sh/ui5Up.txt
will still do some fixing but next time na lang

hope you like it xD
thanks for GD....it's time to find modders :)
Damaree
hi here. . . M4M request

uhhh. . . 7k ......... nandeeee I didnt check your M4M maps and the other 1 4k I already modded it so. . . . rip I don't really play 7k coz I suck(i play 7k but only EZ & NM in practice) but I will try my best to help.

And ohhh all peenoise & meh, a peenoi modder, lol Well most of my mods are only checking the flow and sum adding

MX
Generel Suggestions: im not really familiar w/7k but I did sum research in other ranked maps. . . and what I observe is most of the snares are quadras, 5-tuple and the drums are sumtimes triples & doubles. So I think you can also do the same but still up to though coz what im suggestions is only imo(in my opinion). . .
Mods:
00:00:802 - add note here?
00:01:000 - add note for the initialized drum(lol not sure what is this reason) but I hear a drum here
00:01:592 - also here, dunno if its signle or double but up to you
00:01:789 (1789|4) - I guess you can convert this to LN up to 00:01:986 -
00:01:986 - add note here?
00:03:368 - I guess you can add 2 LN's here in col2 & 6
00:03:960 (3960|5,4355|4) - i think you can extend this LN's to the white line
00:05:835 - add note?
00:06:131 (6131|4,6230|2,6329|4,6427|1,6526|4,6625|0) - uhh the HS's. . . if im not mistaken use doubles here?
00:07:118 (7118|2,7513|1,7907|0,8697|1,9092|1,9486|1,10276|4) - I think you're adjusting too much, would be better to use doubles
00:08:302 (8302|1,8302|2,9881|3,9881|4,11460|5,11460|6) - I also think you can use triples here
00:09:684 (9684|5) - mov to col4
00:09:881 (9881|3,9881|4) - if ^ applied, you mov this in other position or in col5&6
00:11:263 (11263|2) - mov col4
00:13:039 - add another note?
00:16:197 - 00:16:986 - 00:17:776 - think you can add LN to where the sound ends
00:18:763 (18763|4,18763|2,18960|4,18960|2) - much plain, i think triples would be good
00:22:118 - 00:23:697 - 00:25:276 - 00:26:855 - 00:28:434 - add note, some of then have snares
00:31:789 (31789|4) - change to LN? to 00:31:986 - ?
00:32:776 - add LN to 00:33:565 -
00:33:171 - 00:33:960 - 00:34:750 - 00:36:329 - triple
00:33:763 - same as 00:32:776 - etc. . .
00:36:526 (36526|2,36625|4) - doubles
00:37:118 - add another LN?
00:37:315 - also here i think?
00:38:697 - 00:40:276 - maybe triple? but ahh the HS. . . . soo hard
00:42:447 - add note
00:43:039 (43039|0,43039|2,43039|5,43236|5,43236|2,43236|0,43434|2,43434|5,43434|0,43631|2,43631|5,43631|0,43829|0,43829|5,43829|2,43829|3) - might be better to do random/variation of triples but since this part has SV's. . . up to u
00:44:618 - quadra's for the start of chorus/kiai(I think)
00:46:789 - 00:47:184 - make double (ofc do the same for the other same sound)
00:52:118 - 00:52:907 - 00:53:697 - 00:54:486 - triples
01:04:355 - i think u can add LN here up to end of the LN of col4
01:05:144 - ^ to the end of Ln of col2
01:07:118 - 01:07:907 - 01:08:697 - 01:09:486 - 01:10:276 - 01:11:065 - 01:11:855 - etc . . .triples
01:06:723 - to 01:19:355 - section, i hear a piano sound here, cant locater where. and im not sure what you follow so waht I can do is just pointed this section, still up to u

Sora's HD
00:01:592 (1592|0) - uhh i wonder if im confuse, but can you at least split this LN, just bu seeing the MX diff. look at here https://osu.ppy.sh/ss/7417512 left(HD) &right(MX)
00:05:736 (5736|1) - mov to col5?
00:11:460 (11460|0,11460|1) - uhh this mov to col2 & 6 and 00:11:657 (11657|4,11855|0,12052|4,12250|0,12447|4,12644|0) - to col3&5
00:14:421 (14421|3) - mov to col3 & 00:14:618 (14618|2) - mov in any place(following your 2nd part of this)
00:16:986 (16986|6) - much prefer to mov to col6 & 00:17:776 (17776|4) - to col2 & 00:18:368 (18368|2) - col5, but up to u
00:46:394 (46394|4) - mov to col4 or 6
00:54:289 (54289|5) - mov where you like or did u just do this on purpose?
01:02:184 (62184|4,62282|6,62381|3,62480|5,62579|2,62677|4) - uhh ctrl + h?
01:02:973 (62973|3,63072|1,63171|4,63269|2,63368|5,63467|3) - & ctrl + j or stay as it is
01:06:131 (66131|4) - mov to col4?
01:24:092 (84092|5,84092|4) - place to col2&4
01:24:881 (84881|3,84881|2,84881|1,85671|0,85671|5,85671|6) - if ^ applied, place them also that fits ur taste
01:27:546 (87546|1) - uhh mov to tol4 & 01:27:644 (87644|5,87644|3) - to col2&6?

Ron's NM
00:01:394 (1394|5,1394|3,1592|3,1592|5,1789|5,1789|3) - uhh mov to col3&5?
00:05:539 - add also LN here? or 00:05:736 - ? like you did in 00:05:144 (5144|4) -
00:06:921 (6921|5,7315|5,7710|5,8105|4) - uhh mov to col7? & uhh 00:08:500 (8500|6,8894|6,9289|6,9684|6) - to col6? for others you can stay as it is or rearrange
00:18:368 (18368|4,18565|6) - ctrl+j
00:18:763 (18763|2,18960|2) - mov col col6?
00:25:473 - uh why double?
01:06:427 (66427|1,66526|4,66625|2) - uhh not really sure, but this might be too hard for Nm diff?
01:08:302 (68302|6) - mov to col5 or 01:08:697 (68697|5) - to col6 like you did in this 1st part
01:10:671 (70671|5) - 01:16:986 (76986|5) - uh mov to col7?
01:21:822 (81822|2,81921|1) - uh would you like to mov this to the right part? seems hard for NM diff

EZ
00:03:960 (3960|5,4157|1,4355|4,4552|2) - wut. lol just extend the LN to the red & white lines
00:09:684 (9684|4) - mov to col3 & 00:09:881 (9881|1) - col4
00:11:263 (11263|0) - uh why note here? while here 00:11:263 (11263|0) - has obvious sound <--(might not recommend coz this is EZ diff)
00:14:421 (14421|6) - 00:16:000 (16000|2) - ^
00:50:539 (50539|2) - mov to col4?
00:51:329 (51329|4) - to col6? (ofc arrange sum other note that would cause unnecessary jacks)
01:00:407 (60407|2,60407|1) - mov 1 step left & mov to col3
01:06:723 (66723|1) - mov to col7
01:20:144 (80144|4) - mov col6 & 01:20:342 (80342|2) - to col4

Well that's all. . . and I hope you don't think that im a bit unfair coz my map's too long and besides I only have 3 diffs. If you think my mod only helps a little, you can at least mod 2 diffs(Normal & Hard). And my map link is in your queue. . . .
Topic Starter
AyeAries
No reply = accepted

JooF12 wrote:

hi here. . . M4M request

uhhh. . . 7k ......... nandeeee I didnt check your M4M maps and the other 1 4k I already modded it so. . . . rip I don't really play 7k coz I suck(i play 7k but only EZ & NM in practice) but I will try my best to help.

And ohhh all peenoise & meh, a peenoi modder, lol Well most of my mods are only checking the flow and sum adding

MX
Generel Suggestions: im not really familiar w/7k but I did sum research in other ranked maps. . . and what I observe is most of the snares are quadras, 5-tuple and the drums are sumtimes triples & doubles. So I think you can also do the same but still up to though coz what im suggestions is only imo(in my opinion). . .
Mods:
00:00:802 - add note here? 2 notes are enough
00:01:000 - add note for the initialized drum(lol not sure what is this reason) but I hear a drum here I know there's a drum but i will stick to LN's in this part.
00:01:592 - also here, dunno if its signle or double but up to you ^^
00:01:789 (1789|4) - I guess you can convert this to LN up to 00:01:986 - it's complicated if you convert it to LN in this part
00:01:986 - add note here?
00:03:368 - I guess you can add 2 LN's here in col2 & 6 stick to drum sound.
00:03:960 (3960|5,4355|4) - i think you can extend this LN's to the white line follows the designated sound...no extension
00:05:835 - add note?
00:06:131 (6131|4,6230|2,6329|4,6427|1,6526|4,6625|0) - uhh the HS's. . . if im not mistaken use doubles here? single note seems fine
00:07:118 (7118|2,7513|1,7907|0,8697|1,9092|1,9486|1,10276|4) - I think you're adjusting too much, would be better to use doublesi don't think i'm adjusting and i have some patterns i follow.
00:08:302 (8302|1,8302|2,9881|3,9881|4,11460|5,11460|6) - I also think you can use triples here stick to double notes.
00:09:684 (9684|5) - mov to col4
00:09:881 (9881|3,9881|4) - if ^ applied, you mov this in other position or in col5&6 pattern follows so no change.
00:11:263 (11263|2) - mov col4no move for this for sync
00:13:039 - add another note? follows single note pattern.
00:16:197 - 00:16:986 - 00:17:776 - think you can add LN to where the sound ends no need to add LN...2 notes are fine.
00:18:763 (18763|4,18763|2,18960|4,18960|2) - much plain, i think triples would be good triples are not good for this pattern XD
00:22:118 - 00:23:697 - 00:25:276 - 00:26:855 - 00:28:434 - add note, some of then have snares LN's can consider as snares tbh
00:31:789 (31789|4) - change to LN? to 00:31:986 - ?
00:32:776 - add LN to 00:33:565 - there's LN here 00:32:579 (32579|0) - so no need to add more LN for this part
00:33:171 - 00:33:960 - 00:34:750 - 00:36:329 - triple stick to double notes
00:33:763 - same as 00:32:776 - etc. . .
00:36:526 (36526|2,36625|4) - doubles single note is fine
00:37:118 - add another LN? no more LN for this part
00:37:315 - also here i think? ^^
00:38:697 - 00:40:276 - maybe triple? but ahh the HS. . . . soo hard no more notes for this part
00:42:447 - add note ^^
00:43:039 (43039|0,43039|2,43039|5,43236|5,43236|2,43236|0,43434|2,43434|5,43434|0,43631|2,43631|5,43631|0,43829|0,43829|5,43829|2,43829|3) - might be better to do random/variation of triples but since this part has SV's. . . up to u stick to one variation
00:44:618 - quadra's for the start of chorus/kiai(I think) triple notes are fine
00:46:789 - 00:47:184 - make double (ofc do the same for the other same sound) stick to one note for the flow of the patterns.
00:52:118 - 00:52:907 - 00:53:697 - 00:54:486 - triples stick to double notes.
01:04:355 - i think u can add LN here up to end of the LN of col4 no more LN for this part
01:05:144 - ^ to the end of Ln of col2 ^^
01:07:118 - 01:07:907 - 01:08:697 - 01:09:486 - 01:10:276 - 01:11:065 - 01:11:855 - etc . . .triples double notes seem fine
01:06:723 - to 01:19:355 - section, i hear a piano sound here, cant locater where. and im not sure what you follow so waht I can do is just pointed this section, still up to u i din't focus on piano sound (i didn't hear it)

Note: I will make this diff playable so i will stick to double/triple notes not using quad notes.

EZ
00:03:960 (3960|5,4157|1,4355|4,4552|2) - wut. lol just extend the LN to the red & white lines blue lines seems fine.
00:09:684 (9684|4) - mov to col3 & 00:09:881 (9881|1) - col4
00:11:263 (11263|0) - uh why note here? while here 00:11:263 (11263|0) - has obvious sound <--(might not recommend coz this is EZ diff)
00:14:421 (14421|6) - 00:16:000 (16000|2) - ^ i don't think that's problem in this kind of pattern in EZ diff
00:50:539 (50539|2) - mov to col4?
00:51:329 (51329|4) - to col6? (ofc arrange sum other note that would cause unnecessary jacks)
01:00:407 (60407|2,60407|1) - mov 1 step left & mov to col3 i don't get your point.
01:06:723 (66723|1) - mov to col7
01:20:144 (80144|4) - mov col6 & 01:20:342 (80342|2) - to col4

Well that's all. . . and I hope you don't think that im a bit unfair coz my map's too long and besides I only have 3 diffs. If you think my mod only helps a little, you can at least mod 2 diffs(Normal & Hard). And my map link is in your queue. . . .
Thanks for Mod Joof....I will mod your map ASAP....Wait for sora and ron to update their diffs :)


Updated

Koibenii

JooF12 wrote:

hi here. . . M4M request

uhhh. . . 7k ......... nandeeee I didnt check your M4M maps and the other 1 4k I already modded it so. . . . rip I don't really play 7k coz I suck(i play 7k but only EZ & NM in practice) but I will try my best to help.

And ohhh all peenoise & meh, a peenoi modder, lol Well most of my mods are only checking the flow and sum adding

Ron's NM
00:01:394 (1394|5,1394|3,1592|3,1592|5,1789|5,1789|3) - uhh mov to col3&5? applied.
00:05:539 - add also LN here? or 00:05:736 - ? like you did in 00:05:144 (5144|4) - will consider when other modders say that, because at that part im focusing on mapping the drum part.
00:06:921 (6921|5,7315|5,7710|5,8105|4) - uhh mov to col7? & uhh 00:08:500 (8500|6,8894|6,9289|6,9684|6) - to col6? for others you can stay as it is or rearrange applied differently.
00:18:368 (18368|4,18565|6) - ctrl+j applied.
00:18:763 (18763|2,18960|2) - mov col col6? applied.
00:25:473 - uh why double? removed the other note
01:06:427 (66427|1,66526|4,66625|2) - uhh not really sure, but this might be too hard for Nm diff? re-arranged differently
01:08:302 (68302|6) - mov to col5 or 01:08:697 (68697|5) - to col6 like you did in this 1st part applied differently.
01:10:671 (70671|5) - 01:16:986 (76986|5) - uh mov to col7? applied the first one. didn't change the second LN to remove repetitivie patterns.
01:21:822 (81822|2,81921|1) - uh would you like to mov this to the right part? seems hard for NM diff won't move this to the right as having LNs + notes in one hand would be harder. applied differently.

Well that's all. . . and I hope you don't think that im a bit unfair coz my map's too long and besides I only have 3 diffs. If you think my mod only helps a little, you can at least mod 2 diffs(Normal & Hard). And my map link is in your queue. . . .

Anyhow here's my updated diff :) http://puu.sh/uiRbh/67a737d831.rar thanks for modding dood! really helped me noticing some flaws in the patterns.
-SoraGami-

JooF12 wrote:

hi here. . . M4M request

uhhh. . . 7k ......... nandeeee I didnt check your M4M maps and the other 1 4k I already modded it so. . . . rip I don't really play 7k coz I suck(i play 7k but only EZ & NM in practice) but I will try my best to help.

And ohhh all peenoise & meh, a peenoi modder, lol Well most of my mods are only checking the flow and sum adding

Sora's HD
00:01:592 (1592|0) - uhh i wonder if im confuse, but can you at least split this LN, just bu seeing the MX diff. look at here https://osu.ppy.sh/ss/7417512 left(HD) &right(MX) yes there's a another sustain sound here 00:01:592 (1592|0) - but i prefer to follow only the guitar sound which can be heard that ends in 00:03:565
00:05:736 (5736|1) - mov to col5? kinda breaks the pitch and balance usage of holds in both hands, so no
00:11:460 (11460|0,11460|1) - uhh this mov to col2 & 6 and 00:11:657 (11657|4,11855|0,12052|4,12250|0,12447|4,12644|0) - to col3&5 breaks flow and balance, as you can see in the beginning from 00:07:118 the placed the notes are placed 3 columns aside from each other
00:14:421 (14421|3) - mov to col3 & 00:14:618 (14618|2) - mov in any place(following your 2nd part of this) i want to maintain this 00:13:039 (13039|4,13434|4,13829|4,14223|4,14618|2,15013|2,15407|2,15802|2) for pattern consistency
00:16:986 (16986|6) - much prefer to mov to col6 & 00:17:776 (17776|4) - to col2 & 00:18:368 (18368|2) - col5, but up to u i feel much better in the current one
00:46:394 (46394|4) - mov to col4 or 6
00:54:289 (54289|5) - mov where you like or did u just do this on purpose? yes i did it on purpose lol
01:02:184 (62184|4,62282|6,62381|3,62480|5,62579|2,62677|4) - uhh ctrl + h? okay
01:02:973 (62973|3,63072|1,63171|4,63269|2,63368|5,63467|3) - & ctrl + j or stay as it is okay, done some rearranging too
01:06:131 (66131|4) - mov to col4? okay
01:24:092 (84092|5,84092|4) - place to col2&4 the flow is much more better in this way
01:24:881 (84881|3,84881|2,84881|1,85671|0,85671|5,85671|6) - if ^ applied, place them also that fits ur taste ^
01:27:546 (87546|1) - uhh mov to tol4 & 01:27:644 (87644|5,87644|3) - to col2&6? much more comfortable this way
Thanks for mod :D
update: http://puu.sh/uiTgW.txt
Topic Starter
AyeAries

All Diffs Updated

Arzenvald
oui 7K

first, the mod below are just suggestion, some wording are to emphasize whether the suggestion is highly recommended, so i apologize if its somehow harsh, but again you can give me some reasonable reply to keep them
1/2/3/4/5/6/7

[General]
i don't agree with these flashy kiai https://puu.sh/uk9I1/18f65ba726.png , i suggest you to remove them because it would be a little distracting

[Easy]
i suggest you to reconsider the long 1/2 chain usage in this diff, some are quiet more 'normal' than 'easy'
00:00:802 (802|5,1394|2) - could be removed for the reason above, the way you introduce 1/2 & LN is a little bit surprising
00:03:960 (3960|5,4157|1,4355|4,4552|2) - change to note, something like this requires fast reading and its not too 'easy'
00:38:302 (38302|1,38894|5) - this too, same reason above
00:46:789 (46789|5,46888|3) - 00:53:105 (53105|0,53204|3) - highly recommend to not abuse Easy diff with 1/4, except in any other mode, i feel its odd that mania people map 1/4 in Easy diff, even the bpm is arguably slow, its not 'Easy'
00:06:723 (6723|5) - 00:44:618 (44618|2) - you could put some finish hitsound at the downbeat like this, sounds gud

[Normal]
i think some 1/4 are way too 'Hard' than what i usually see in normal 7K diffs o.o
00:00:408 (408|2,704|4) - remove the 1/4 & extend the LN to 00:00:802 - for the reason above
you can skip the 1/4 and use the guitar layering, its kind of a little bit surprising
00:02:973 (2973|0) - remove this too, looks cleaner with mono-rhythm
00:03:861 (3861|2) - same, you may skip this to mono-rhythm the guitar
00:05:835 (5835|5,6032|1) - remove this, clearly a ghost note
00:35:736 (35736|4,35736|5) - i'd suggest to move this 1 column to right, it has different pitch with previous note
00:37:315 (37315|1,37315|0) - same as above

00:37:907 (37907|4,38006|5,38105|2,38204|1) - 01:01:000 (61000|1) - 01:02:184 (62184|2) - 01:02:973 (62973|3) - i'd still argue that you can reduce the 1/4 for this diff :/

the note chart looks gud, but i'd say the long 1/4 combos are still too hard for the rest of this diff..

Hard actually clean, good job

[Maximum]
00:06:131 (6131|4,6131|3,6329|4,6526|4,6723|4) - if this note placed for sake of difficulty, i'd suggest to move this to 7, the pattern looks jagged
00:35:342 (35342|4,35342|5) - i'd make LN or move to 4 & 7, to layer the hi-hat differently rather than jack
00:39:881 (39881|5,39881|4,39881|6,40079|4,40079|5) - same like the 1st suggestion, you can move the LN OR the jack to different hand, https://puu.sh/ukbtH/88a06ab2e9.png like this

00:47:282 (47282|2) - 00:53:598 (53598|5) - 00:56:756 (56756|5) - 00:59:914 (59914|2) - 01:09:388 (69388|3) - ghost
00:50:243 - missing

01:02:184 (62184|1,62282|4,62381|1,62480|5,62579|1,62677|6) - honestly i'd make some mini jack like https://puu.sh/ukbEm/e60b872e03.png or pattern like https://puu.sh/ukbGF/87051e6e45.png , the current pattern is almost as hard as in HD

01:12:644 (72644|1) - add 1 more for downbeat


last suggestion : if most of the suggestion above are rejected, it would be more reasonable to rename each difficulty, the Easy to Normal, then Normal to Hard, then Hard to Maximum, and lastly the Maximum to Custom diff name as highest difficulty.

aaa the video bg, cute dog w

hope it helps, don't forget the M4M, and good luck!
dkingo
Charlotte in 2017? Ok the anime was really bad but I liked the character set and music.

Will start modding when you applied above mod.
Wonki
Hello

M4M

Ron's NM
00:02:776 - much more easy

00:04:947 (4947|2) - change to LN and 00:05:144 (5144|4) - change to normal note

00:24:486 - add 1more note for consistency

00:28:039 - I dont know why you put 1note

00:28:434 - add 1note

Sora's HD
00:31:197 - should be 2note 00:31:296 - ,00:31:394 - same sound

00:22:118 - 00:23:697 - 00:25:276 - 00:26:855 - 00:28:434 - 00:30:013 - should be 2note like you used 00:19:750 - ,00:21:329 -

00:30:802 - add 1note for symbol sound

00:31:592 - 00:31:789 - add 1note for drum sound

00:35:736 - add 1note for symbol. recommend 7 col

00:36:723 - same

01:28:730 (88730|5,88730|3,88730|4) - reduce 1note same sound 01:27:447 (87447|1,87447|0,87546|5,87546|6,87644|3,87644|4,87842|2,87842|1,87940|5,87940|4,88039|1,88039|0,88138|6,88138|5,88236|3,88236|2,88434|1,88434|0,88532|6,88532|5,88631|1,88631|2) -
Topic Starter
AyeAries
No reply = accepted :)

ajeemaniz wrote:

oui 7K

first, the mod below are just suggestion, some wording are to emphasize whether the suggestion is highly recommended, so i apologize if its somehow harsh, but again you can give me some reasonable reply to keep them
1/2/3/4/5/6/7

[General]
i don't agree with these flashy kiai https://puu.sh/uk9I1/18f65ba726.png , i suggest you to remove them because it would be a little distracting

[Easy]
i suggest you to reconsider the long 1/2 chain usage in this diff, some are quiet more 'normal' than 'easy'
00:00:802 (802|5,1394|2) - could be removed for the reason above, the way you introduce 1/2 & LN is a little bit surprising
00:03:960 (3960|5,4157|1,4355|4,4552|2) - change to note, something like this requires fast reading and its not too 'easy'
00:38:302 (38302|1,38894|5) - this too, same reason above
00:46:789 (46789|5,46888|3) - 00:53:105 (53105|0,53204|3) - highly recommend to not abuse Easy diff with 1/4, except in any other mode, i feel its odd that mania people map 1/4 in Easy diff, even the bpm is arguably slow, its not 'Easy' okie instead of removing the notes, move the notes have assign in blue lines in white lines above (1/4)
00:06:723 (6723|5) - 00:44:618 (44618|2) - you could put some finish hitsound at the downbeat like this, sounds gudokie but i'll add one note here 00:06:723 - for the whistle hitsound.

[Maximum]
00:06:131 (6131|4,6131|3,6329|4,6526|4,6723|4) - if this note placed for sake of difficulty, i'd suggest to move this to 7, the pattern looks jagged okie but instead of moving this note 00:06:723 (6723|4) - i'llll move the other notes
00:35:342 (35342|4,35342|5) - i'd make LN or move to 4 & 7, to layer the hi-hat differently rather than jack much better if will make it LN
00:39:881 (39881|5,39881|4,39881|6,40079|4,40079|5) - same like the 1st suggestion, you can move the LN OR the jack to different hand, https://puu.sh/ukbtH/88a06ab2e9.png like this

00:47:282 (47282|2) - 00:53:598 (53598|5) - 00:56:756 (56756|5) - 00:59:914 (59914|2) - 01:09:388 (69388|3) - ghost
00:50:243 - missing

01:02:184 (62184|1,62282|4,62381|1,62480|5,62579|1,62677|6) - honestly i'd make some mini jack like https://puu.sh/ukbEm/e60b872e03.png or pattern like https://puu.sh/ukbGF/87051e6e45.png , the current pattern is almost as hard as in HD thanks for suggestion but i not take this as the note/hitsound sync. Well this part 01:01:394 - 01:01:888 - have strong beat but in 01:02:184 - 01:02:677 - have less beat.

01:12:644 (72644|1) - add 1 more for downbeat


last suggestion : if most of the suggestion above are rejected, it would be more reasonable to rename each difficulty, the Easy to Normal, then Normal to Hard, then Hard to Maximum, and lastly the Maximum to Custom diff name as highest difficulty. Let me think about this :)

aaa the video bg, cute dog w uwu

hope it helps, don't forget the M4M, and good luck!
Thanks for mod...i will mod your map ASAP :)
Topic Starter
AyeAries

Wonki wrote:

Hello

M4M
Thanks for mod...I will mod your map ASAP.....and waiting for the GD update :)

My Diffs Updated and Wait for the GD Update

-SoraGami-

Wonki wrote:

Hello


Sora's HD
00:31:197 - should be 2note 00:31:296 - ,00:31:394 - same sound they are actually different, it has kicks while snares on the other two

00:22:118 - 00:23:697 - 00:25:276 - 00:26:855 - 00:28:434 - 00:30:013 - should be 2note like you used 00:19:750 - ,00:21:329 - i dont get it, it'salready doubled tho

00:30:802 - add 1note for symbol sound umm. no, it will be hard to have 4 note press in hard diff

00:31:592 - 00:31:789 - add 1note for drum sound i want to make it feel differet to emphasize the kicks and the snares 00:31:296 (31296|5,31394|1)

00:35:736 - add 1note for symbol. recommend 7 col not applying quads in hard diff, it will be much more harder than the next diff

00:36:723 - same ^

01:28:730 (88730|5,88730|3,88730|4) - reduce 1note same sound 01:27:447 ehh?(87447|1,87447|0,87546|5,87546|6,87644|3,87644|4,87842|2,87842|1,87940|5,87940|4,88039|1,88039|0,88138|6,88138|5,88236|3,88236|2,88434|1,88434|0,88532|6,88532|5,88631|1,88631|2) -
i guess you actually modded MX and named it sora's hd lol xD
dkingo
Alright let's start~

mod
[MX]
00:06:723 - to 00:18:565 - Add a note for every single kick

00:22:907 (22907|0) - I can't hear any guitar here

00:24:486 (24486|6) - ^

00:27:644 (27644|5) - ^

00:29:815 (29815|4) - Move this LN to 00:30:013 - , there is longer guitar sound

00:31:592 (31592|2,31789|4) - I suggest deleting these LNs and add notes for the drum, there's no point of mapping vocal

00:33:171 (33171|3) - Move to col 7, it feels better when the chord is wide

00:33:763 (33763|6,33763|5) - No drum sound here

00:35:342 (35342|4,35342|5) - One LN is good enough for the cymbal, because it isn't loud

00:40:079 (40079|2,40079|0) - No drum sound here, delete a note

00:42:447 - Add a note in col 3 for the drum

00:43:434 (43434|2,43434|0,43434|5,43631|0,43631|2,43631|5) - Move one col to the right, feels better than jacks

00:53:401 - Add a note in col 7 for the drum

Ok that's all, a suggestion about the pattern that you may not like to apply: you used a lot of narrow chord, but you can make them wider like this map https://osu.ppy.sh/s/379430 it feels more comfortable to play.

Good luck! :D
Topic Starter
AyeAries

-SoraGami- wrote:

i guess you actually modded MX and named it sora's hd lol xD
ayy :P
Topic Starter
AyeAries

dkingo wrote:

Alright let's start~

mod
[MX]
00:06:723 - to 00:18:565 - Add a note for every single kick 1 note is enough for this part

00:22:907 (22907|0) - I can't hear any guitar here

00:24:486 (24486|6) - ^

00:27:644 (27644|5) - ^ I can hear bass sound here :)

00:29:815 (29815|4) - Move this LN to 00:30:013 - , there is longer guitar sound I think you hear it wrong XD

00:31:592 (31592|2,31789|4) - I suggest deleting these LNs and add notes for the drum, there's no point of mapping vocal i don't think that's not problem to use vocal sound here and it's sound not problem with that kind of note.

00:33:171 (33171|3) - Move to col 7, it feels better when the chord is wide too much far for this kind of note in this part well much better if you move it to column 5 but i will stay it.

00:33:763 (33763|6,33763|5) - No drum sound here [color=##FF0000]I can hear a drum sound in this part (check it at 25%playback rate)[/color]

00:35:342 (35342|4,35342|5) - One LN is good enough for the cymbal, because it isn't loud really? i think it's loud and it's similar to this sound 00:35:144 (35144|4,35144|5) - .

00:40:079 (40079|2,40079|0) - No drum sound here, delete a note 25% playback rate XD

00:42:447 - Add a note in col 3 for the drum

00:43:434 (43434|2,43434|0,43434|5,43631|0,43631|2,43631|5) - Move one col to the right, feels better than jacks

00:53:401 - Add a note in col 7 for the drum1 note is enough for this part

Ok that's all, a suggestion about the pattern that you may not like to apply: you used a lot of narrow chord, but you can make them wider like this map https://osu.ppy.sh/s/379430 it feels more comfortable to play. let me think about this

Good luck! :D
thanks for mod :)

Wait for Ron's GD to Update

Koibenii

ajeemaniz wrote:

oui 7K

first, the mod below are just suggestion, some wording are to emphasize whether the suggestion is highly recommended, so i apologize if its somehow harsh, but again you can give me some reasonable reply to keep them
1/2/3/4/5/6/7

[Normal]
i think some 1/4 are way too 'Hard' than what i usually see in normal 7K diffs o.o
00:00:408 (408|2,704|4) - remove the 1/4 & extend the LN to 00:00:802 - for the reason above applied
you can skip the 1/4 and use the guitar layering, its kind of a little bit surprising
00:02:973 (2973|0) - remove this too, looks cleaner with mono-rhythm applied
00:03:861 (3861|2) - same, you may skip this to mono-rhythm the guitar applied
00:05:835 (5835|5,6032|1) - remove this, clearly a ghost note applied
00:35:736 (35736|4,35736|5) - i'd suggest to move this 1 column to right, it has different pitch with previous note applied
00:37:315 (37315|1,37315|0) - same as above applied

00:37:907 (37907|4,38006|5,38105|2,38204|1) - 01:01:000 (61000|1) - 01:02:184 (62184|2) - 01:02:973 (62973|3) - i'd still argue that you can reduce the 1/4 for this diff :/ yup added some LNs and re-arranged some patterns. wew im pretty noob at mapping normal diffs =_=

the note chart looks gud, but i'd say the long 1/4 combos are still too hard for the rest of this diff..

last suggestion : if most of the suggestion above are rejected, it would be more reasonable to rename each difficulty, the Easy to Normal, then Normal to Hard, then Hard to Maximum, and lastly the Maximum to Custom diff name as highest difficulty.

aaa the video bg, cute dog w

hope it helps, don't forget the M4M, and good luck!

Wonki wrote:

Hello

M4M

Ron's NM
00:02:776 - much more easy applied

00:04:947 (4947|2) - change to LN and 00:05:144 (5144|4) - change to normal note applied

00:24:486 - add 1more note for consistency applied

00:28:039 - I dont know why you put 1note deleted

00:28:434 - add 1note applied

Thanks for the ET mods! =w=)b god I suck

Here's my update: http://puu.sh/um7L3/5f938be3b5.rar
Topic Starter
AyeAries

All Diffs Updated

-TEGUH-
Oui M4M
oi 7k

your beatmap edit this timing 00.58.35
accuracy
BPM
ketuk all
Hestia-
hihi~
[EZ]
00:02:973 - Add 4
00:08:105 (8105|4) - Remove
00:09:684 (9684|2) - Remove
00:11:263 (11263|0) - Remove
00:14:421 (14421|6) - Remove
00:16:000 (16000|2) - Remove
[MX]
00:20:539 (20539|5) - Make short LN, it's kinda odd there are some but not these
00:21:131 (21131|4) - ^
00:21:526 (21526|3) - ^
00:22:315 (22315|1) - ^
00:22:710 (22710|3) - ^
00:23:302 (23302|4) - ^
00:24:289 (24289|5) - ^
00:23:894 (23894|2) - ^

okok goodluck~!~!!~~!
Topic Starter
AyeAries
no reply = accepted :)

Hestia- wrote:

hihi~
[EZ]
00:02:973 - Add 4
00:08:105 (8105|4) - Remove
00:09:684 (9684|2) - Remove
00:11:263 (11263|0) - Remove
00:14:421 (14421|6) - Remove
00:16:000 (16000|2) - Remove I have regect all suggestion in removing notes because it's kind of boring in that part if you remove these notes.
[MX]
00:20:539 (20539|5) - Make short LN, it's kinda odd there are some but not these
00:21:131 (21131|4) - ^ it's odd to have LN in this part.
00:21:526 (21526|3) - ^
00:22:315 (22315|1) - ^this one too....
00:22:710 (22710|3) - ^this one too....
00:23:302 (23302|4) - ^this one too....
00:24:289 (24289|5) - ^this one too....
00:23:894 (23894|2) - ^this one too....

okok goodluck~!~!!~~!
Thanks for mod Hestia :)

Updated

No_sync
hi!

From my NM/M4M queue.

Columns 7K 0|1|2| 3 |4|5|6



General
MP3: PASS
BG: MISS PASS
  1. 1874x1200 isn't a good a Background size. Try to reduce it to 1366x768, 1280x720, or 1024x768. Upss! edited, more info below :3
Video: MISS
  1. The video has sound. You need a clean video without sound.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Few things...
    1. EZ: OD=8 -> OD=7 | HP=8 -> HP=7
    2. Ron's NM: OD=8 -> OD=7.5
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. The original soundtrack doesn't have a TV Size version of this song: http://vgmdb.net/album/53674 , http://key.soundslabel.com/ksl_html/ksl0110/ksl0110.html
  2. ... and the first time that song appear neither have the TV Size ver.: http://vgmdb.net/album/53671 , http://key.soundslabel.com/ksl_html/ksl0105/ksl0105.html
  3. Conclusion: Erase the "TV Size" from the title but add it in the tags, also add "How-Low-Hello" and "Hatsunetsu Days" because of the single title.
Widescreen Support: MISS
  1. Uncheck Widescreen Support on Ron's NM, Sora's HD and EZ.
Preview Point: PASS?
  1. I like more 00:44:421 or 00:44:618...
AiMod Things: PASS

Mod!
[EZ]
00:05:934 (5934|2,6131|3) - These two notes will be better arranged like: 00:05:342 (5342|4,5539|4) , https://osu.ppy.sh/ss/7456114 <- Check the first note too: 00:05:144 (5144|2) - Move to |1|.

00:15:013 (15013|6,15407|5) - 00:15:013 (15013|6) - to |5| and 00:15:407 (15407|5) - to | 3 |

00:30:802 (30802|1) - To |2|

00:35:736 (35736|3,37315|3) - If you like: https://osu.ppy.sh/ss/7456188

00:45:802 (45802|1,45802|2,46197|5,46197|4,46592|1) - Well leaving aside the use of chords in EZ (a bit hard), i think you're using chords for snare, not for kicks: https://osu.ppy.sh/ss/7456239 This issue repeats starting in the kiai to the end.

01:01:000 (61000|4,61197|3,61394|1,61592|5,61789|3,61986|4,61986|2,62776|5,62776|1) - If you like: https://osu.ppy.sh/ss/7456292

01:04:552 (64552|3) - I think this starts on 01:04:355 and ends 01:04:750.

01:18:763 (78763|3,78960|3) - 01:18:763 (78763|3) - to |2| and 01:18:960 (78960|3) - to |4| , because i think that stack is a bit hard.

---------------

00:50:934 (50934|6,50934|0) - Why not Finish hitsound? (only one note because too loud)

00:57:250 (57250|4,57250|2) - ^

01:01:986 (61986|5,61986|1,62776|4,62776|2,63565|6,63565|0) - ^

01:06:723 (66723|6,66723|0) - ^

01:12:644 (72644|3,73039|1,73039|0) - ^

01:18:763 (78763|3,78960|3,79355|5,79355|1) - ^

01:24:092 (84092|5,84881|1) - ^

01:25:671 (85671|2,85671|4) - ^

01:26:855 (86855|0,86855|1) - ^

...also don't forget appling Clap hitsounds for the snares.

[Ron's NM]
00:01:394 (1394|4,1394|2,1592|4,1592|2,1789|2,1789|4) - Not exactly the same actually, try this: https://osu.ppy.sh/ss/7456408

00:19:355 to 00:31:986 - I don't understand too much what sounds you represent with those chords... kick or snare. Is right that looks good, but check this: https://osu.ppy.sh/ss/7456504 <- Snares Highlighted.

00:35:144 (35144|2,35144|1,35342|4,35342|5,35539|1,35539|2,35736|6,35736|5,36131|3) - Try this: https://osu.ppy.sh/ss/7456543

00:37:315 (37315|1,37315|2,37710|3,37907|4,38105|2,38302|6,38302|4) - Try this too: https://osu.ppy.sh/ss/7456556

00:38:302 to 00:41:460 - Same issue as 00:19:355 to 00:31:986 with layering... I'll skip pointing this from now on.

00:43:039 (43039|2,43039|0,43236|6,43236|4,43434|2,43434|1,43631|4,43631|5,43829|1,43829|2) - https://osu.ppy.sh/ss/7456573

01:01:986 (61986|4,61986|0,61986|6,62776|6,62776|1,62776|3,63565|3) - Using three notes in NM is a bit hard, try to reduce to two notes for each cymbal.

[Sora's HD]
I'm really strict with the layering... like always use chord for snares and never use chord for kicks (at least in the same difficulty), your map looks good besides that... so i'll shut up. xD

01:24:881 (84881|3,84881|2,84881|1,85671|6,85671|5,85671|0) - Try this: https://osu.ppy.sh/ss/7456762

01:28:730 (88730|1) - As you mapped before, only one note? Add note more on | 3 |

That's all, Good work :3

[MX]
00:06:131 (6131|6,6329|6,6526|6,6723|6) - Try to spread the notes better. Too much stack of notes there.

01:27:250 to the end - try this: https://osu.ppy.sh/ss/7456860

574574 Id. mapset... lol

Good Luck to all :)

Edit: HD Backgrounds allowed?! Like 4 months old ayy... i need to learn this now :V
Topic Starter
AyeAries
No reply = Accepted :)

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 7K 0|1|2| 3 |4|5|6



General
MP3: PASS
BG: MISS PASS
  1. 1874x1200 isn't a good a Background size. Try to reduce it to 1366x768, 1280x720, or 1024x768. Upss! edited, more info below :3
Video: MISS
  1. The video has sound. You need a clean video without sound. fixed
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Few things...
    1. EZ: OD=8 -> OD=7 | HP=8 -> HP=7
    2. Ron's NM: OD=8 -> OD=7.5 fixed
[/list]
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. The original soundtrack doesn't have a TV Size version of this song: http://vgmdb.net/album/53674 , http://key.soundslabel.com/ksl_html/ksl0110/ksl0110.html
  2. ... and the first time that song appear neither have the TV Size ver.: http://vgmdb.net/album/53671 , http://key.soundslabel.com/ksl_html/ksl0105/ksl0105.html
  3. Conclusion: Erase the "TV Size" from the title but add it in the tags, also add "How-Low-Hello" and "Hatsunetsu Days" because of the single title. fixed
[/list]
Widescreen Support: MISS
  1. Uncheck Widescreen Support on Ron's NM, Sora's HD and EZ. fixed
[/list]
Preview Point: PASS?
  1. I like more 00:44:421 or 00:44:618... much better to remain the preview point
[/list]
AiMod Things: PASS

Mod!
[EZ]
00:05:934 (5934|2,6131|3) - These two notes will be better arranged like: 00:05:342 (5342|4,5539|4) , https://osu.ppy.sh/ss/7456114 <- Check the first note too: 00:05:144 (5144|2) - Move to |1|. 00:05:934 (5934|2) - this note emphasize the bass sound and 00:06:131 (6131|3) - this note emphasize the flowing drum sound and i think that's not good to use shield in that part.

00:15:013 (15013|6,15407|5) - 00:15:013 (15013|6) - to |5| and 00:15:407 (15407|5) - to | 3 |

00:30:802 (30802|1) - To |2|

00:35:736 (35736|3,37315|3) - If you like: https://osu.ppy.sh/ss/7456188 nah.. it's much difficult to beginners to use short LN specially that they mostly close.

00:45:802 (45802|1,45802|2,46197|5,46197|4,46592|1) - Well leaving aside the use of chords in EZ (a bit hard), i think you're using chords for snare, not for kicks: https://osu.ppy.sh/ss/7456239 This issue repeats starting in the kiai to the end. I guess i have to remove one note 00:47:381 (47381|1) - to emphasize the snare and 00:47:776 (47776|5,47776|6) - this one for kick.

01:01:000 (61000|4,61197|3,61394|1,61592|5,61789|3,61986|4,61986|2,62776|5,62776|1) - If you like: https://osu.ppy.sh/ss/7456292 nah..stairs is not good for beginners XD

01:04:552 (64552|3) - I think this starts on 01:04:355 and ends 01:04:750. no it's here 01:04:157 - but i consider to use LN in this part 01:04:552 (64552|3) - because it's more accurate.

01:18:763 (78763|3,78960|3) - 01:18:763 (78763|3) - to |2| and 01:18:960 (78960|3) - to |4| , because i think that stack is a bit hard.

---------------

00:50:934 (50934|6,50934|0) - Why not Finish hitsound? (only one note because too loud)

00:57:250 (57250|4,57250|2) - ^

01:01:986 (61986|5,61986|1,62776|4,62776|2,63565|6,63565|0) - ^

01:06:723 (66723|6,66723|0) - ^

01:12:644 (72644|3,73039|1,73039|0) - ^

01:18:763 (78763|3,78960|3,79355|5,79355|1) - ^

01:24:092 (84092|5,84881|1) - ^

01:25:671 (85671|2,85671|4) - ^

01:26:855 (86855|0,86855|1) - ^

...also don't forget appling Clap hitsounds for the snares.


[MX]
00:06:131 (6131|6,6329|6,6526|6,6723|6) - Try to spread the notes better. Too much stack of notes there. There's no need to spread this note to emphasize the patterns.

01:27:250 to the end - try this: https://osu.ppy.sh/ss/7456860 thanks for the suggestion but i have to reject this.

574574 Id. mapset... lol seriously? i never notice this one XD

Good Luck to all :)

Edit: HD Backgrounds allowed?! Like 4 months old ayy... i need to learn this now :V it's allowed after the rule change in background/storyboarding.
Thanks for Mod sync :)

My Diffs Updated (Please Re-Download)


Wait for Sora and Ron Diff to Update

Koibenii

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 7K 0|1|2| 3 |4|5|6



[Ron's NM]
00:01:394 (1394|4,1394|2,1592|4,1592|2,1789|2,1789|4) - Not exactly the same actually, try this: https://osu.ppy.sh/ss/7456408 applied differently

00:19:355 to 00:31:986 - I don't understand too much what sounds you represent with those chords... kick or snare. Is right that looks good, but check this: https://osu.ppy.sh/ss/7456504 <- Snares Highlighted. applied. nerfed this diff too much wth

00:35:144 (35144|2,35144|1,35342|4,35342|5,35539|1,35539|2,35736|6,35736|5,36131|3) - Try this: https://osu.ppy.sh/ss/7456543 will retain current pattern, more comfy uwu

00:37:315 (37315|1,37315|2,37710|3,37907|4,38105|2,38302|6,38302|4) - Try this too: https://osu.ppy.sh/ss/7456556 applied

00:38:302 to 00:41:460 - Same issue as 00:19:355 to 00:31:986 with layering... I'll skip pointing this from now on. yup fixing that

00:43:039 (43039|2,43039|0,43236|6,43236|4,43434|2,43434|1,43631|4,43631|5,43829|1,43829|2) - https://osu.ppy.sh/ss/7456573 applied.

01:01:986 (61986|4,61986|0,61986|6,62776|6,62776|1,62776|3,63565|3) - Using three notes in NM is a bit hard, try to reduce to two notes for each cymbal. reduced.
thanks for et mod! o/

update: http://puu.sh/uqICP/16d484fca7.rar
Topic Starter
AyeAries

Ron's Diff Updated and Wait for Sora's Diff to Update

-SoraGami-

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 7K 0|1|2| 3 |4|5|6



General
MP3: PASS
BG: MISS PASS
  1. 1874x1200 isn't a good a Background size. Try to reduce it to 1366x768, 1280x720, or 1024x768. Upss! edited, more info below :3
Video: MISS
  1. The video has sound. You need a clean video without sound.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Few things...
    1. EZ: OD=8 -> OD=7 | HP=8 -> HP=7
    2. Ron's NM: OD=8 -> OD=7.5
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. The original soundtrack doesn't have a TV Size version of this song: http://vgmdb.net/album/53674 , http://key.soundslabel.com/ksl_html/ksl0110/ksl0110.html
  2. ... and the first time that song appear neither have the TV Size ver.: http://vgmdb.net/album/53671 , http://key.soundslabel.com/ksl_html/ksl0105/ksl0105.html
  3. Conclusion: Erase the "TV Size" from the title but add it in the tags, also add "How-Low-Hello" and "Hatsunetsu Days" because of the single title.
Widescreen Support: MISS
  1. Uncheck Widescreen Support on Ron's NM, Sora's HD and EZ.
Preview Point: PASS?
  1. I like more 00:44:421 or 00:44:618...
AiMod Things: PASS

Mod!
[EZ]
00:05:934 (5934|2,6131|3) - These two notes will be better arranged like: 00:05:342 (5342|4,5539|4) , https://osu.ppy.sh/ss/7456114 <- Check the first note too: 00:05:144 (5144|2) - Move to |1|.

00:15:013 (15013|6,15407|5) - 00:15:013 (15013|6) - to |5| and 00:15:407 (15407|5) - to | 3 |

00:30:802 (30802|1) - To |2|

00:35:736 (35736|3,37315|3) - If you like: https://osu.ppy.sh/ss/7456188

00:45:802 (45802|1,45802|2,46197|5,46197|4,46592|1) - Well leaving aside the use of chords in EZ (a bit hard), i think you're using chords for snare, not for kicks: https://osu.ppy.sh/ss/7456239 This issue repeats starting in the kiai to the end.

01:01:000 (61000|4,61197|3,61394|1,61592|5,61789|3,61986|4,61986|2,62776|5,62776|1) - If you like: https://osu.ppy.sh/ss/7456292

01:04:552 (64552|3) - I think this starts on 01:04:355 and ends 01:04:750.

01:18:763 (78763|3,78960|3) - 01:18:763 (78763|3) - to |2| and 01:18:960 (78960|3) - to |4| , because i think that stack is a bit hard.

---------------

00:50:934 (50934|6,50934|0) - Why not Finish hitsound? (only one note because too loud)

00:57:250 (57250|4,57250|2) - ^

01:01:986 (61986|5,61986|1,62776|4,62776|2,63565|6,63565|0) - ^

01:06:723 (66723|6,66723|0) - ^

01:12:644 (72644|3,73039|1,73039|0) - ^

01:18:763 (78763|3,78960|3,79355|5,79355|1) - ^

01:24:092 (84092|5,84881|1) - ^

01:25:671 (85671|2,85671|4) - ^

01:26:855 (86855|0,86855|1) - ^

...also don't forget appling Clap hitsounds for the snares.

[Ron's NM]
00:01:394 (1394|4,1394|2,1592|4,1592|2,1789|2,1789|4) - Not exactly the same actually, try this: https://osu.ppy.sh/ss/7456408

00:19:355 to 00:31:986 - I don't understand too much what sounds you represent with those chords... kick or snare. Is right that looks good, but check this: https://osu.ppy.sh/ss/7456504 <- Snares Highlighted.

00:35:144 (35144|2,35144|1,35342|4,35342|5,35539|1,35539|2,35736|6,35736|5,36131|3) - Try this: https://osu.ppy.sh/ss/7456543

00:37:315 (37315|1,37315|2,37710|3,37907|4,38105|2,38302|6,38302|4) - Try this too: https://osu.ppy.sh/ss/7456556

00:38:302 to 00:41:460 - Same issue as 00:19:355 to 00:31:986 with layering... I'll skip pointing this from now on.

00:43:039 (43039|2,43039|0,43236|6,43236|4,43434|2,43434|1,43631|4,43631|5,43829|1,43829|2) - https://osu.ppy.sh/ss/7456573

01:01:986 (61986|4,61986|0,61986|6,62776|6,62776|1,62776|3,63565|3) - Using three notes in NM is a bit hard, try to reduce to two notes for each cymbal.

[Sora's HD]
I'm really strict with the layering... like always use chord for snares and never use chord for kicks (at least in the same difficulty), your map looks good besides that... so i'll shut up. xD lol, im quite picky on where to put chords here bcuz it might become harder, and so it turns out like that xD

01:24:881 (84881|3,84881|2,84881|1,85671|6,85671|5,85671|0) - Try this: https://osu.ppy.sh/ss/7456762 rearranged instead

01:28:730 (88730|1) - As you mapped before, only one note? Add note more on | 3 | this part is similar to 01:27:546 (87546|1,88138|5) and it doesnt have deep bass sound like 01:27:644 and 01:28:236

That's all, Good work :3

[MX]
00:06:131 (6131|6,6329|6,6526|6,6723|6) - Try to spread the notes better. Too much stack of notes there.

01:27:250 to the end - try this: https://osu.ppy.sh/ss/7456860

574574 Id. mapset... lol

Good Luck to all :)

Edit: HD Backgrounds allowed?! Like 4 months old ayy... i need to learn this now :V
Thanks for the mod :D
update: https://puu.sh/uqTyy.txt
Topic Starter
AyeAries

All Diffs are Updated

DDMythical
1 / 2 / 3 / 4 / 5 / 6 / 7


General
Preview Point is on the verse? Thats strange, I recommend moving it to 00:44:618.

EZ
I guess you forgot the 7th column existed for the first 7 seconds :P

00:01:986 (1986|4) - Move this to 7.
00:05:342 (5342|4,5539|4) - I understand the reasoning for this minijack, but not even at the climax of the song is this kind of jack used, I would split it up between the lesser used columns of this segment, like 1 and 7.

Someone's NM
00:00:408 (408|2,802|5,802|6) - Same sound, different pattern.
00:01:986 (1986|6,2282|2,2381|0) - Same sound, different pattern.
00:19:355 (19355|4) - 00:30:407 (30407|5) - You constantly switch between following the guitar with your chords, then the drums with your chords. Please decide on one and follow it so that the notes feel more consistant.
01:16:098 (76098|0) - Note here, 1st column.
01:18:467 (78467|0) - Note here, 1st column.
01:22:414 (82414|0) - Note here, 1st column.
01:23:302 (83302|1) - ghost note.
01:28:434 (88434|2,88532|4,88631|2,88730|4) - Flip this pattern (CTRL+H)

Someone's HD
No problems here!

MX
I can barely find problems here, good job!

00:48:467 (48467|1,48565|3,48565|2,48565|0) - This is the only problem i can find, this is incredibly awkward to play as it is an entirely left hand pattern, Unless you play with your right thumb on spacebar (which is very uncommon).
Topic Starter
AyeAries

DDMythical wrote:

1 / 2 / 3 / 4 / 5 / 6 / 7


General
Preview Point is on the verse? Thats strange, I recommend moving it to 00:44:618. That's not problem if you put it on verse or in chorus but i think much better in verse for this diff.

EZ
I guess you forgot the 7th column existed for the first 7 seconds :P
00:01:986 (1986|4) - Move this to 7.
00:05:342 (5342|4,5539|4) - I understand the reasoning for this minijack, but not even at the climax of the song is this kind of jack used, I would split it up between the lesser used columns of this segment, like 1 and 7. I intention to have no notes in column 7 in intro.

MX
I can barely find problems here, good job!

00:48:467 (48467|1,48565|3,48565|2,48565|0) - This is the only problem i can find, this is incredibly awkward to play as it is an entirely left hand pattern, Unless you play with your right thumb on spacebar (which is very uncommon). Nice catch. I'll fix this
Thanks for mod and wait for ron's diff to update
Koibenii

DDMythical wrote:

1 / 2 / 3 / 4 / 5 / 6 / 7

no reply = applied

Someone's NM
00:00:408 (408|2,802|5,802|6) - Same sound, different pattern.
00:01:986 (1986|6,2282|2,2381|0) - Same sound, different pattern.
00:19:355 (19355|4) - 00:30:407 (30407|5) - You constantly switch between following the guitar with your chords, then the drums with your chords. Please decide on one and follow it so that the notes feel more consistant.
01:16:098 (76098|0) - Note here, 1st column.
01:18:467 (78467|0) - Note here, 1st column.
01:22:414 (82414|0) - Note here, 1st column.
01:23:302 (83302|1) - ghost note. nah it isn't. try to play it back at 25%. if other modders would say something about this i'll fix it
01:28:434 (88434|2,88532|4,88631|2,88730|4) - Flip this pattern (CTRL+H)
update: http://puu.sh/uwsd6/80c8b06467.rar thanks for the mod!!
Topic Starter
AyeAries

All Diifs Updated

Dellvangel
Yusarin <3
Topic Starter
AyeAries

Dellvangel wrote:

Yusarin <3
Another Lie
An opinion & request from


MX
00:06:230 (6230|2,6427|1) - i guess you could move them to 1st col
00:13:039 - maybe add note to 7th col?
00:14:618 - add note to 5th col? [like this sound 00:24:486 (24486|2,24486|1) - ]
00:25:276 - add note to 4th col? [^]
00:26:855 - add note [^]
00:28:434 - ^
00:30:013 - ^
00:43:829 (43829|3,43829|5) - i guess they better at 5th & 7th col
01:02:480 (62480|5,62677|6) - move it to 5th col for better gameplay
01:03:072 (63072|2,63467|0) - move it to 2nd col for better gameplay
01:06:329 (66329|4,66427|2,66526|4,66625|2) - add note to 6th & 2nd col to make it chord [consistency like 01:05:934 (65934|2,65934|1,66032|5,66032|4,66131|2,66131|1) - ]
01:27:250 (87250|1,87250|2,87348|5,87348|4,87447|1,87447|0,87546|6,87546|5) - not a good pattern i think, those sound have same sound. Make them like this or you have a better idea than that.
01:27:842 (87842|1,87842|2,87940|4,87940|5,88039|1,88039|0,88138|6,88138|5) - maybe this
01:28:434 (88434|1,88434|0,88532|5,88532|6,88631|2,88631|1,88730|5,88730|3,88730|4) - maybe this
EZ
00:09:881 (9881|3) - move it to 5th col? to balance it with this 00:08:302 (8302|2) -
00:35:539 - add note to 6th col?
00:36:329 - add note to 3rd col?
01:04:947 (64947|1,65342|5,65934|2,65934|4) - maybe make it like this for a fresh pattern
01:06:131 - add LN to 2nd col & end at like this
01:28:434 (88434|3) - end at 01:28:730 -
SV suggest for MX
43039,-71.4285714285714,4,2,2,40,0,0
43138,-166.666666666667,4,2,2,40,0,0
43236,-71.4285714285714,4,2,2,40,0,0
43335,-166.666666666667,4,2,2,40,0,0
43434,-71.4285714285714,4,2,2,40,0,0
43532,-166.666666666667,4,2,2,40,0,0
43631,-71.4285714285714,4,2,2,40,0,0
43730,-166.666666666667,4,2,2,40,0,0
43829,-200,4,2,2,40,0,0
44223,-66.6666666666667,4,2,2,40,0,0
Maybe that's all from me, good luck :3
Topic Starter
AyeAries
no reply = accepted :)

Another Lie wrote:

An opinion & request from



MX
00:06:230 (6230|2,6427|1) - i guess you could move them to 1st col no move for this...recognize the stair note.
00:13:039 - maybe add note to 7th col?
00:14:618 - add note to 5th col? [like this sound 00:24:486 (24486|2,24486|1) - ]
00:25:276 - add note to 4th col? [^] much better to put it in column 2
00:26:855 - add note [^]
00:28:434 - ^
00:30:013 - ^
00:43:829 (43829|3,43829|5) - i guess they better at 5th & 7th col
01:02:480 (62480|5,62677|6) - move it to 5th col for better gameplay no move for this to recognize the stair note
01:03:072 (63072|2,63467|0) - move it to 2nd col for better gameplay ^^
01:06:329 (66329|4,66427|2,66526|4,66625|2) - add note to 6th & 2nd col to make it chord [consistency like 01:05:934 (65934|2,65934|1,66032|5,66032|4,66131|2,66131|1) - ]
01:27:250 (87250|1,87250|2,87348|5,87348|4,87447|1,87447|0,87546|6,87546|5) - not a good pattern i think, those sound have same sound. Make them like this or you have a better idea than that.
01:27:842 (87842|1,87842|2,87940|4,87940|5,88039|1,88039|0,88138|6,88138|5) - maybe this
01:28:434 (88434|1,88434|0,88532|5,88532|6,88631|2,88631|1,88730|5,88730|3,88730|4) - maybe this I don't think that's not a good pattern for this one...it's readable pattern tbh

EZ
00:09:881 (9881|3) - move it to 5th col? to balance it with this 00:08:302 (8302|2) -
00:35:539 - add note to 6th col?
00:36:329 - add note to 3rd col?
01:04:947 (64947|1,65342|5,65934|2,65934|4) - maybe make it like this for a fresh pattern ok but some changes in LN
01:06:131 - add LN to 2nd col & end at like this chord note is fine for this.
01:28:434 (88434|3) - end at 01:28:730 -
SV suggest for MX
43039,-71.4285714285714,4,2,2,40,0,0
43138,-166.666666666667,4,2,2,40,0,0
43236,-71.4285714285714,4,2,2,40,0,0
43335,-166.666666666667,4,2,2,40,0,0
43434,-71.4285714285714,4,2,2,40,0,0
43532,-166.666666666667,4,2,2,40,0,0
43631,-71.4285714285714,4,2,2,40,0,0
43730,-166.666666666667,4,2,2,40,0,0
43829,-200,4,2,2,40,0,0
44223,-66.6666666666667,4,2,2,40,0,0
Maybe that's all from me, good luck :3
Thanks for mod :)

Updated

Topic Starter
AyeAries

Updated



:arrow: Change the hitsound files and the hitsounds is still in WIP
Eldergleam
Marked here for M4M Post, Will Posted Tommoriw (im busy on colleage irl :< )
lenpai
testplay

i think ill just drop all my feedback on this as a mod

MX
tons of odd chord choices and the OD doesnt work really well with first the SR (which is pretty reflective of the difficulty) and second the LN usage
HP/OD 8 is the better setting imo

so uh... there's a lot of stuff i dont really get so ill just make a test reference diff
but ill explain some sections. Most of the stuff is for comfy and sections with tighter laning are attempted to be reinforced
00:06:131 - altered the laning because it is too heavy on one hand
00:18:565 - deleted note here to have a better transition to the double jack
00:30:802 (30802|3) - moved note here to 1 to:
1. avoid the 1/4 jack
2. Balance out the weight on the other hand
00:35:736 - added some notes starting from here for more impact
everything else is comfy points

here is the txt file for the test diff. Make a new diff and paste these and use this as a reference mod diff. You do not have to apply anything because this is reflective of how i would map this song given your constraints: http://pastebin.com/nr9uFW0Q

ron
how do you mod NMs :(

00:03:565 (3565|5) - to 4 for similar weight like that of 00:03:960 (3960|6,3960|4,4157|3) -
00:19:750 (19750|4) - ^ same reason but this time, you have 00:19:355 (19355|6,19355|4,19750|4,19750|6) - which implies a pattern that involved two similar doubles at a 1/1 gap somewhere which doesnt happen
01:04:750 (64750|1) - to 1
01:07:118 (67118|5) - to 3 cause other hand is so crowded
01:13:434 (73434|3) - ^

how to mod NMs :(
Topic Starter
AyeAries
No reply = applied

Lenfried- wrote:

testplay

:arrow: Nice score tbh
i think ill just drop all my feedback on this as a mod

MX
tons of odd chord choices and the OD doesnt work really well with first the SR (which is pretty reflective of the difficulty) and second the LN usage
HP/OD 8 is the better setting imo

so uh... there's a lot of stuff i dont really get so ill just make a test reference diff
but ill explain some sections. Most of the stuff is for comfy and sections with tighter laning are attempted to be reinforced
00:06:131 - altered the laning because it is too heavy on one hand
00:18:565 - deleted note here to have a better transition to the double jack
00:30:802 (30802|3) - moved note here to 1 to:
1. avoid the 1/4 jack
2. Balance out the weight on the other hand
00:35:736 - added some notes starting from here for more impact
everything else is comfy points

here is the txt file for the test diff. Make a new diff and paste these and use this as a reference mod diff. You do not have to apply anything because this is reflective of how i would map this song given your constraints: http://pastebin.com/nr9uFW0Q :arrow: thanks for this...i applied some of your ideas in outro :)
:arrow: Thanks for mod len :)

Updated and Wait for Ron's Diff to Update

Koibenii

Lenfried- wrote:

testplay

i think ill just drop all my feedback on this as a mod

ron
how do you mod NMs :(

00:03:565 (3565|5) - to 4 for similar weight like that of 00:03:960 (3960|6,3960|4,4157|3) - yup applied
00:19:750 (19750|4) - ^ same reason but this time, you have 00:19:355 (19355|6,19355|4,19750|4,19750|6) - which implies a pattern that involved two similar doubles at a 1/1 gap somewhere which doesnt happen applied
01:04:750 (64750|1) - to 1 applied
01:07:118 (67118|5) - to 3 cause other hand is so crowded yeah noticed that too. applied
01:13:434 (73434|3) - ^ ^

how to mod NMs :( lmao thank god u didn't nuke my diff xddddddddd
Thanks for teh mod lenfeed! >w<b

update: http://puu.sh/uUtsm/0b298d856b.rar
Topic Starter
AyeAries

JztCallMeRon wrote:

Lenfried- wrote:

testplay

i think ill just drop all my feedback on this as a mod

ron
how do you mod NMs :(

00:03:565 (3565|5) - to 4 for similar weight like that of 00:03:960 (3960|6,3960|4,4157|3) - yup applied
00:19:750 (19750|4) - ^ same reason but this time, you have 00:19:355 (19355|6,19355|4,19750|4,19750|6) - which implies a pattern that involved two similar doubles at a 1/1 gap somewhere which doesnt happen applied
01:04:750 (64750|1) - to 1 applied
01:07:118 (67118|5) - to 3 cause other hand is so crowded yeah noticed that too. applied
01:13:434 (73434|3) - ^ ^

how to mod NMs :( lmao thank god u didn't nuke my diff xddddddddd
Thanks for teh mod lenfeed! >w<b

update: http://puu.sh/uUtsm/0b298d856b.rar

All Diffs Updated

genkicho
From my mod que

i think its fine, lemme shoot star instead :3
Topic Starter
AyeAries

genkicho wrote:

From my mod que

i think its fine, lemme shoot star instead :3
Thanks for the star :)
Asherz007
Hey. Mod queue thing. :) {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)

Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)

0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)

EZ
Honestly, not much I can say about this difficulty, just a couple of playability things.
  1. 00:35:144 (35144|4,35539|5,35736|3) - This was a little bit tricky for me and my right-handedness. You could put this in col 0, since that column goes unused for a while, though any of 012 would do.
  2. 01:05:736 (65736|3) - Make a normal note for easier playing?
  3. 01:08:302 - What about like this? (May want to tweak for pitch relevancy going from right to left with the vocals)

Ron's NM
Again, not many critical suggestions.
  1. 00:20:934 (20934|2) - Double for pattern consistency? (like 00:22:118 (22118|3,22118|0,22513|4,22513|1,22907|3,22907|6))
  2. 00:24:486 (24486|3) - Move to col 4 for doubles pattern? (move note afterwards if applied, probably to col 6)
  3. 00:27:250 (27250|4) - Double for pattern?
  4. 00:28:829 (28829|3) - ^
  5. 00:30:407 (30407|5) - ^
  6. 00:33:171 (33171|3) - Make LN? (The support guitar is held somewhat here)
  7. 00:34:750 (34750|3) - ^
  8. 00:35:736 (35736|5) - Move to col 0 for pattern symmetry with 00:37:315 (37315|4,37315|2)?
  9. 00:36:526 (36526|3) - Move to col 2?
  10. 00:46:197 (46197|4,46394|4,46592|5) - 456 instead of 445?
  11. 00:46:789 (46789|0,46888|1,46986|5,47085|2,47184|3) - How about 04263 here to replicate distinct drum sounds? (Two different drums, two different hands.)
  12. 00:49:355 (49355|2) - Extend to start of next LN?
  13. 00:50:144 (50144|3) - Not to fond of this LN though. Play seems a little awkward around it. Think about repositioning some of the notes.
  14. 00:56:460 (56460|3) - ^
  15. 01:19:355 (79355|2) - Needs to be more than just a single imo
  16. 01:24:092 (84092|2) - ^
Again, most of these are just simple suggestions, feel free to reject them.

Sora's HD
Very nicely done. Me being me, I was only able to get an A, but I'm still learning 7K. ;)
Next to nothing to comment on here, just a couple of suggestions.
Note at 00:32:184 (and 00:33:763) ?
01:24:092 (84092|4,84092|6,84092|5,84881|1,84881|5,84881|3,85671|6,85671|4,85671|0) - I guess this is deliberately ignoring the vocals, but this feels a little... empty.

Leaving modders such a hard job when having a good diff... :P [/list]

Hope this helps and best of luck! :)
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Topic Starter
AyeAries
No reply = accepted :)

Asherz007 wrote:

Hey. Mod queue thing. :) {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)

Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)

0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)

EZ
Honestly, not much I can say about this difficulty, just a couple of playability things.
  1. 00:35:144 (35144|4,35539|5,35736|3) - This was a little bit tricky for me and my right-handedness. You could put this in col 0, since that column goes unused for a while, though any of 012 would do. :arrow: Re-arranged some notes.
  2. 01:05:736 (65736|3) - Make a normal note for easier playing?
  3. 01:08:302 - What about like this? (May want to tweak for pitch relevancy going from right to left with the vocals)


Hope this helps and best of luck! :)
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
:arrow: Thanks for Mod....Don't worry, I can mod it later if i have a time and if not i guess i can mod it in weekend.

Updated

-SoraGami-

Asherz007 wrote:

Hey. Mod queue thing. :) {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)

Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)

0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)


Sora's HD
Very nicely done. Me being me, I was only able to get an A, but I'm still learning 7K. ;) =w=)b
Next to nothing to comment on here, just a couple of suggestions.
Note at 00:32:184 (and 00:33:763) ? i want to emphasize each parts, also to accent flow of the guitar sound there, so i will leave it as is
01:24:092 (84092|4,84092|6,84092|5,84881|1,84881|5,84881|3,85671|6,85671|4,85671|0) - I guess this is deliberately ignoring the vocals, but this feels a little... empty. mm... it feels fine for me, it's too unnecessary to add notes on the vocals there since it doesnt give that much impact

Leaving modders such a hard job when having a good diff... :P [/list]

Hope this helps and best of luck! :)
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for the mod :D
Koibenii

Asherz007 wrote:

Hey. Mod queue thing. :) {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)

Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)

0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)

Ron's NM
Again, not many critical suggestions. lol u just raped my diff xd
  1. 00:20:934 (20934|2) - Double for pattern consistency? (like 00:22:118 (22118|3,22118|0,22513|4,22513|1,22907|3,22907|6)) forgot that one. added one note
  2. 00:24:486 (24486|3) - Move to col 4 for doubles pattern? (move note afterwards if applied, probably to col 6) applied differently
  3. 00:27:250 (27250|4) - Double for pattern? was following the drums here
  4. 00:28:829 (28829|3) - ^ ^
  5. 00:30:407 (30407|5) - ^ ^
  6. 00:33:171 (33171|3) - Make LN? (The support guitar is held somewhat here) only following the guitar lead here since I don't want to complicate the diff
  7. 00:34:750 (34750|3) - ^ ^same thing
  8. 00:35:736 (35736|5) - Move to col 0 for pattern symmetry with 00:37:315 (37315|4,37315|2)? applied
  9. 00:36:526 (36526|3) - Move to col 2? applied
  10. 00:46:197 (46197|4,46394|4,46592|5) - 456 instead of 445? If you noticed at the second measure I also did that, so I would keep this.
  11. 00:46:789 (46789|0,46888|1,46986|5,47085|2,47184|3) - How about 04263 here to replicate distinct drum sounds? (Two different drums, two different hands.) applied
  12. 00:49:355 (49355|2) - Extend to start of next LN? Would keep this since for players to know when to release the LN, which is triggered by 00:49:947 (49947|5)
  13. 00:50:144 (50144|3) - Not to fond of this LN though. Play seems a little awkward around it. Think about repositioning some of the notes. applied differently
  14. 00:56:460 (56460|3) - ^ ^
  15. 01:19:355 (79355|2) - Needs to be more than just a single imo added one note
  16. 01:24:092 (84092|2) - ^ added one note
Again, most of these are just simple suggestions, feel free to reject them.



Hope this helps and best of luck! :)
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for the mod man! Really appreciate it :D

update: http://puu.sh/vbeWh/bc914b1bf6.rar
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