[Overall]
use more copied sliders, add Hitsounds and don't have any Overlapps if possible
I'd also say that having an easy like this with pretty much repeat sliders everywhere is probably rankable, but takes away a lot of emphasis
so I would suggest remapping it maybe and playing more attention to the rhythm and how to emphasize strong sounds
I tried to stay Broad with my mod and mostly just show overall concepts that you can't or shouldn't use in an easy diff.
most points will apply to things I didn't even point out so you can rather look yourself then read a meter long paragraph of problems
[Suggestions]
- a bit of a sketchy overlapp easy players might not be able to read this 00:08:175 (1) -
similar here, but a bit more intuitive 00:23:913 (1) - you might need more opinions on that one
this one is then worse to read again 00:31:781 (1) -
here too 01:54:404 (1) - 05:03:257 (1) -
- I want to make the Overall rhythm emphasis problem clear with this object 01:03:257 (1) -
Vocals are on the 1st 3rd and 4th white ticks which kind of works with the slider since it starts on a Vocal, but it's honestly just a bit boring even for easy
my suggestion for this object would be to have a circle on the 1st white tick and then a slider on the 3rd and 4th.
I'm slightly more ok with this one 01:05:224 (1) - but Overall repeats with 2 arrows are just a bit too lazy I would say
and it's suggested to not use ones with more than 1 arrow because of reading which works for you since the intro introduces them,
but it's still pretty lazy imo
- this one is a good one to point out what to do if the Vocal is just holding 01:07:191 (1) - besides them repeat a long slider would actually fit well.
in case that's too boring or that you still want to keep the beat going map the next important instrument which would be the piano or Snare
in this case I'd say you have 2 strong piano Phrases at the 1st and 4th tick with a Snare at the 3rd
so the 2nd tick is the weakest again try to find a pattern fitting all sounds if possible the best at once
- the Snares are actually doing something interesting here while the Vocal is held so you could find a way to represent it 01:15:060 (1,2) -
- Overlapps like this are discouraged 01:30:798 (1,2,3,4) -
this is highly discouraged 01:35:716 (2,1) - Dx
- this is more subjective but I'll try to explain it anyway
this section in my opinion is actually a bit more intense and has more interesting rhythm then the one before 01:38:667 (1) -
so I find it a bit disappointing that you mapped it with really long sliders that don't emphasize too much of what's happening
- there are some ugly overlapps in the map like this one 02:05:224 (1,2) - it's not game breaking, but could be looking better by not overlapping
- between these is such a cool fill in the song, but you just dismissed it by keeping everything repeat sliders 02:19:978 (1,1) - T_T
- honestly spacing changes like this are totally ok overall 02:29:814 (1,2,3,4) - but I don't see why this has bigger spacing then everything else?!?
here too kinda 02:54:404 (2,1) -
- this is pretty much much unrankable and has no emphasis 02:45:552 (1,1,1,1) -
- this is a huge difficulty spike
this too 04:09:158 (1,2,3) -
this even more 04:04:978 (1,2,3,4) - this is like pretty much not rankable unless the whole map is made around this
- this is pretty much getting harder than normal diff level 04:45:552 (1,2,3,4,5,6,7,8) -
- this breaks time distance equality in an easy ;_; 05:11:126 (1,2,3,4,1,2,3) - pretty much just unreasonable