2017-05-31 14:51 zev: hi can you give me an opinion on this map just curious what you think :v
2017-05-31 14:51 zev:
https://osu.ppy.sh/s/5554082017-05-31 14:52 Desperate-kun: i don't have much time rn but i'll give it a quick look
2017-05-31 14:52 zev: so far everyone likes it so far both mappers and players but it looks controversial
2017-05-31 14:52 zev: or something
2017-05-31 14:52 zev: ok
2017-05-31 14:55 Desperate-kun: it's nice that you are trying out something different from the norm, by using some special concepts and using them consistently, this is the right way to go
2017-05-31 14:55 Desperate-kun: execution wise there are good parts and bad parts
2017-05-31 14:56 zev:
2017-05-31 14:56 Desperate-kun: when there are problems it's mostly rhythm
2017-05-31 14:56 Desperate-kun: like in the beginning section
2017-05-31 14:56 Desperate-kun: 00:01:358 -
2017-05-31 14:56 zev: yeah i'm working on it
2017-05-31 14:56 Desperate-kun: 00:01:358 (1,2,1,2,3) - only 1/2 sliders for so many different things
2017-05-31 14:56 zev: do you see the insane
2017-05-31 14:56 zev: rhythm
2017-05-31 14:57 Desperate-kun: sometimes the tail has a piano sound that's equally strong than the heads or slightly stronger
2017-05-31 14:57 zev: I think you'll like that one better
2017-05-31 14:57 Desperate-kun: sometimes a 1/2 slider follows a hold sound
2017-05-31 14:57 zev: [Insane]*
2017-05-31 14:57 zev: Yeah, i think i sacrificed rhythm for patterning not good idaa
2017-05-31 14:57 zev: that will chng
2017-05-31 14:57 Desperate-kun: also this is really weird 00:11:530 (4) - this was probably supposed to be a 1/1 slider? because the piano note is here 00:11:875 - not here 00:11:702 -
2017-05-31 14:57 Desperate-kun: okay so others already told you this i guess
2017-05-31 14:58 Desperate-kun: i can't look at Insane now beacuse i need to leave for university
2017-05-31 14:58 zev: o
2017-05-31 14:58 Desperate-kun: maybe i'll look at it later if i remember
2017-05-31 14:58 zev: allright!!
2017-05-31 14:58 Desperate-kun: gl!
2017-05-31 14:58 zev: ;3
2017-06-02 20:21 zev: hey
2017-06-02 20:21 Desperate-kun: hey
2017-06-02 20:22 zev: I fixed the intro rhythm completly
2017-06-02 20:22 zev: wanna give a signi f its ok
2017-06-02 20:22 zev: lostair
2017-06-02 20:22 zev: u had to go to uni
2017-06-02 20:23 Desperate-kun: oh sure
2017-06-02 20:23 Desperate-kun: link again pls
2017-06-02 20:23 zev: ACTION is editing [https://osu.ppy.sh/b/1310082 Nardis - LOSTAIR [Galaxy]]
2017-06-02 20:26 Desperate-kun: the beginning is a lot better now
2017-06-02 20:26 zev: yes thanks to kocari andsom ppl
2017-06-02 20:26 zev: and*
2017-06-02 20:26 zev: nice
2017-06-02 20:27 Desperate-kun: you like to skip some piano beats that feel pretty prominent to me but it might differ due to headphones or smt
2017-06-02 20:27 Desperate-kun: like 00:11:358 -
2017-06-02 20:27 Desperate-kun: it doesn't feel like a pause between 00:11:185 - 00:11:530 - so the gap is not intuitive imo
2017-06-02 20:28 zev: oops
2017-06-02 20:28 Desperate-kun: and this one 00:33:944 - the same
2017-06-02 20:28 zev: yes i can't hear some notes
2017-06-02 20:28 Desperate-kun: yeah had this problem with a few people
2017-06-02 20:29 Desperate-kun: and i am a huge friend of undermapping etc but here it really feels a bit weird xD
2017-06-02 20:29 Desperate-kun: otherwise
2017-06-02 20:30 Desperate-kun: 00:19:116 (4,5) - 00:22:047 (5,6) - really weird choice to make these extended
2017-06-02 20:30 zev: :v
2017-06-02 20:30 Desperate-kun: with sliders longer than 3/4 usually, they already feel extended enough without ending on the blue tick
2017-06-02 20:30 Desperate-kun: because they are already pretty long
2017-06-02 20:30 Desperate-kun: and when these end up going over piano background beats it sounds weird
2017-06-02 20:30 Desperate-kun: especially the second ones with the large jumps in between
2017-06-02 20:30 Desperate-kun: feel weird
2017-06-02 20:31 zev: oops
2017-06-02 20:32 zev: sometimes the synth does literally end on a blue tick though
2017-06-02 20:32 zev: nvm
2017-06-02 20:33 Desperate-kun: the end of sounds is not something you can recognize when playing (talking about wether they end 1/4 earlier or not)
2017-06-02 20:33 zev: 00:22:047 (5) - does this end on blue
2017-06-02 20:33 Desperate-kun: what players do recognize is the skipped piano beats
2017-06-02 20:33 Desperate-kun: 1/4 before the slider tails
2017-06-02 20:33 Desperate-kun: also yeah i think neither of those really ends on 1/4 in the music either
2017-06-02 20:33 zev: xd mmk
2017-06-02 20:33 Desperate-kun: well, 00:19:116 (4,5) - do
2017-06-02 20:34 zev: that seems like it continues and raises pitch on 00:19:806 -
2017-06-02 20:35 Desperate-kun: yeah
2017-06-02 20:35 Desperate-kun: trust me it's better to just let them end on the red / white ticks
2017-06-02 20:35 zev: yeah think ill fix that soon
2017-06-02 20:36 Desperate-kun: cool
2017-06-02 20:36 Desperate-kun: 00:30:151 (5,1) - minor but spacing between these looks oddly low, maybe do smt like this?
http://puu.sh/w8ReQ/be404e04b0.jpg2017-06-02 20:36 zev: yep
2017-06-02 20:36 Desperate-kun: then, 00:42:737 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this already confused me when i first looked at it
2017-06-02 20:37 Desperate-kun: what is the reasoning behind these patterns here
2017-06-02 20:37 Desperate-kun: equal emphasis on each beat through star patterns could only emphasize the piano but the piano is the same as before in the section
2017-06-02 20:38 Desperate-kun: would've been better to do something with the melody here imo because it actually changes
2017-06-02 20:39 zev: rhythm and pattern is only on the 1/2 continues track synth thinking though
2017-06-02 20:40 Desperate-kun: but hasn't that been there before already
2017-06-02 20:41 Desperate-kun: i mean i kinda get it, those feel intuitive but idk what to think about them xD
2017-06-02 20:41 Desperate-kun: maybe you're right
2017-06-02 20:41 Desperate-kun: something feels different about the song here
2017-06-02 20:42 Desperate-kun: 00:45:495 - this part is interesting though i think 00:48:082 (1) - 00:50:151 (1) - could actually be spaced more away from the main stack
2017-06-02 20:42 Desperate-kun: so that actual movement is required
2017-06-02 20:43 zev: oh yes true i saw players just idling there lol
2017-06-02 20:43 Desperate-kun: yeah i think you get it
2017-06-02 20:43 Desperate-kun: it's like
2017-06-02 20:43 Desperate-kun: you put that contrast of the huge stack and those notes just there for aesthetics right now
2017-06-02 20:43 Desperate-kun: but it could actually be a gameplay gimmick
2017-06-02 20:44 Desperate-kun: 01:12:737 (2,1) - lol
2017-06-02 20:45 zev: think i'll just move them slightly
2017-06-02 20:45 zev: more
2017-06-02 20:45 Desperate-kun: yeah
2017-06-02 20:46 zev: 01:12:737 (2,1) - it looks ridulicious but flow is really polished here tholol
2017-06-02 20:46 Desperate-kun: i know, i think it's okay
2017-06-02 20:46 Desperate-kun: i didn't expect a full screen jump though lmao
2017-06-02 20:46 Desperate-kun: some of the NC spamming you have in the middle of this map is ridiculous
2017-06-02 20:46 Desperate-kun: it will mess up your drain unnecessarily
2017-06-02 20:47 Desperate-kun: 01:32:737 (1,1,1,1,1,1,1) - do these really all need to be NCd?
2017-06-02 20:47 Desperate-kun: and those patterns 01:38:771 (1,1,1,1) -
2017-06-02 20:47 Desperate-kun: and those stacks 01:39:288 (1,1,1) -
2017-06-02 20:47 zev: yes they are following a certain concept
2017-06-02 20:47 zev: this not though 01:32:737 (1,1,1,1,1,1,1) -
2017-06-02 20:48 zev: notice how all those beats on red ticks 01:35:668 (1,2) -
2017-06-02 20:48 zev: are all green sliders
2017-06-02 20:48 zev: it really makes sense for me aesthetical
2017-06-02 20:49 01:35:668 (1,2,1) - *
2017-06-02 20:49 zev: giving each invidual instrument an invidual color
2017-06-02 20:49 zev: so things look more patternised
2017-06-02 20:50 zev: It dooesn't really look like spam in my perspective
2017-06-02 20:50 Desperate-kun: i see
2017-06-02 20:51 Desperate-kun: it still makes your hp drain significantly sharper if you miss a note
2017-06-02 20:51 Desperate-kun: it's okay though
2017-06-02 20:51 zev: does it make sense for you?
2017-06-02 20:52 Desperate-kun: the comboing makes sense but it might make this map more frustrating to play
2017-06-02 20:52 Desperate-kun: however, i tend to overvalue the impact of nc spam
2017-06-02 20:52 Desperate-kun: so don't mind me too much with this
2017-06-02 20:52 zev: the sliderdesigns also kinda give this obvious clue which
2017-06-02 20:52 zev: instrument is being followed
2017-06-02 20:52 Desperate-kun: so, those sections are actually really well mapped, as is the rest of the map
2017-06-02 20:52 zev: mm
2017-06-02 20:53 Desperate-kun: from here on
2017-06-02 20:53 Desperate-kun: except for some problems that repeat in other similar sections, that i already mentioned
2017-06-02 20:53 Desperate-kun: i would maybe talk about some flow issues later on but i can't playtest the map right now
2017-06-02 20:53 Desperate-kun: and those are some unusual movements so i can't judge right now
2017-06-02 20:54 zev: i see
2017-06-02 20:54 Desperate-kun: like, if the transitions from those sliders 03:12:909 (1) - to the next notes sometimes feel too extreme
2017-06-02 20:54 Desperate-kun: but other people will tell you that in mods i'm sure
2017-06-02 20:54 Desperate-kun: if there are issues
2017-06-02 20:55 Desperate-kun: that would what i have to say through looking over it :d can i post this log in the thread btw?
2017-06-02 20:55 Desperate-kun: if it helped
2017-06-02 20:55 zev: uh yeah, i'll be changing some things you said