forum

The Pierces - Secret

posted
Total Posts
40
Topic Starter
Gero
This beatmap was submitted using in-game submission on viernes, 30 de diciembre de 2016 at 05:22:06 p.m.

Artist: The Pierces
Title: Secret
Source: Pretty Little Liars
Tags: Ravenswood Dirty Secrets The Lying Game Pequeñas Lindas Mentirosas Sara Shepard I. Marlene King Oliver Goldstick Warner Horizon Alloy Entertainment Freeform Original Productions ABC Family Spencer Hastings Troian Bellisario Toby Cavanaugh Keegan Allen Aria Montgomery Lucy Hale Ezra Fitz Ian Harding Hanna Marin Ashley Benson Caleb Rivers Tyler Blackburn Emily Fields Shay Mitchell Alison DiLaurentis Sasha Pieterse Mona Vanderwaal Janel Parrish Jessica Mary Drake Andrea Parker Big Red Coat Black Window A.D. Uber A Bad EmojA Evil Emoji A-moji CeCe Charlotte Vanessa Ray Noel Kahn Brant Daugherty Harvey Dre Davis Jenna Marshall Tammin Sursok #PLLEndGame PLL PLLTVSeries LGBT Lesbian Gay Bisexual Transgender Queer Intersex After Death Killers MkGuh -M4x
BPM: 143
Filesize: 8657kb
Play Time: 00:38
Difficulties Available:
  1. AverAge. (1.72 stars, 53 notes)
  2. I'm still here. -A (2.81 stars, 92 notes)
  3. Max's ChAllenging. (2.7 stars, 90 notes)
  4. Mk's Difficult. (1.93 stars, 75 notes)
  5. RelAxing. (1.23 stars, 39 notes)
Download: The Pierces - Secret
Download: The Pierces - Secret (no video)
Information: Scores/Beatmap Listing
---------------
PlAy this mApset or you'll be my next victim. -A.D.



Thanks Bonsai for the timing check.
ZekeyHache
aaand the secret wasn't kept~
Mekki
I guess we should tell Gero who is A before he finds out.
-M4x
Gimme GD bro! -A

(well it was me, but A sounded cooler LUL)
Sister Jude
you can't kill me cece
Mekki

Sister Jude wrote:

you can't kill me cece
This is not cool. Gero didn't know it some days ago, imagine if he still didn't know it. XD
Topic Starter
Gero
Thanks God that I'm in the last season already xD.
Mekki
Need to be hitsounded
osu file format v14

[General]
AudioFilename: The Pierces - Secret.mp3
AudioLeadIn: 0
PreviewTime: 6
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 71,39653
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Secret
TitleUnicode:Secret
Artist:The Pierces
ArtistUnicode:The Pierces
Creator:Gero
Version:Mk's Hard
Source:Pretty Little Liars
Tags:MkGuh -M4x
BeatmapID:1157931
BeatmapSetID:521792

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Lying Bitches.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Topic Starter
Gero
Updated~
BoatKrab
Good work Gero ;w;
Take my star
BoatKrab
Oops sorry for double post
Pachiru
[general]
  1. about skin, i think you can try to change the color of the border, because when you do some patterns like that (Relaxing diff) 00:25:806 (1,2) - , it's kinda hard to see where are the borders, it's probably just me, but i just wanted to point out this owo
[Relaxing]
  1. 00:34:618 (5) - for me; i think i would reverse this slider to flow better, even if it's good like that, that could be cooler, but it you do like that, i think you could try to reduce the curved shape of your two sliders.
[Average]
  1. 00:18:113 (3) - Why not splitting this slider into two sliders, for me it's weird to hear o: why not doing this instead? https://puu.sh/t0iBc/d4a6d79f79.png
  2. 00:29:583 (6,7) - in my opinion, this two notes shouldn't be stacked, because i don't see any reason to do it with the music, i would do the stack with this one instead : 00:29:163 (5) -
  3. 00:38:394 (3) - Same as I said for this one: 00:18:113 (3) -
[Mk]
  1. 00:08:882 (3) - imo, this slider isn't really nice like this, why not splitting it into, slider → circle, like this: https://puu.sh/t0iK6/c5dda2512a.png because i feel like this need to be clickable for the last return.
  2. 00:10:141 (1,2) - if you did it like that, then why you don't do the same for here? 00:11:400 (3,4) - since i don't see any difference in the music i guess
  3. 00:16:854 (1,1) - erm, i think that those two slider kinda break the flow and the rhythm of the map
[Max]
  1. 00:22:030 (3,1) - that overlap is pretty strange since the previous slider hide completly the end of this slider, because the both slidertail don't join each other;;;
  2. i really like the style you use in this diff!
[A- comeback]
  1. 00:39:443 (4) - why not trying to stack this note on this one? 00:39:023 (2) - o,o
  2. nothing else to say <3
COOL SONG <3
Good luck for rank~
Marianna
00:22 - 25/12/2016 - Merry Christmas!

General

  1. Everything seems to be in order, but there is one thing I wanted to say here.
    The frequency at which you used the normal-hitwhistle is a bit annoying considering the height of the sound, you use it often and it gets a little annoying throw it as it is louder than the beat itself, maybe you should change it, It's just a tip, but it's highly recommended, I hope you understand.

RelAxing.

  1. 00:11:819 (2,3) - I do not feel a very good flow here, even though your symmetry is perfect, the flow you used may not please you very much.
    In my view this is what happens, Maybe if you did this the flow would go perfectly and would form a very good circle for beginners.


  2. 00:19:372 (4,1) - It's too easy for a beginner, and even a veteran gets confused about it, even more so with his skin, it stifles the whole view of what's down there and can be very damaging, especially in the easiest diff of the map, maybe You use Ctrl + J from 00:20:352 (1) - you can reverse this. But that brings a conflict with DS, maybe you can find a way to change that without disabling DS.


  3. 00:30:841 (1,2) - It's not exactly a bug, just something that bothers me on some maps, I know that maybe you do not fix it, but I have to try to say, I just wanted you to move the sliders a bit so they do not touch xD

AverAge.

  1. 00:00:071 (1,1) - Maybe you want to keep the consistency between the difficulties and remove the stack between these two notes, this is the only difficulty that has this stack, maybe you can put 00:00:071 (1) - in x:256 y:96


  2. 00:28:324 (3,4) - 00:29:583 (6,7) - This is very risky to put on a low difficulty, this 00:18:113 (3,1,1) - it may even be because of the offset change, but here 00:28:324 (3,4) - and here 00:29:583 (6,7) - I think there is no very special reason to have such a complicated stack for beginners, It is highly advisable to remove the stack


  3. Not quite a mistake, again, but it's something that bothers me, the combo of some sessions may be too big, 8 is a very high number, maybe you should find a way to decrease


Mk's Difficult.

  1. 00:34:618 (10,1) - talvez inverter os NCs? pra manter a consistência entre todos os NCs da diff, esse é o único que muda :v


  2. 00:00:281 - Em toda a musica você pois um 1/2 junto com o vocal, como em 00:01:330 (3,4) - 00:05:106 (4,1) - 00:06:365 (2,3) - (...), talvez você possa por um circle aqui 00:00:281 - para seguir a consistência com 00:20:352 (1,2,3) -

Max's ChAllenging.

  1. I have a great comment about this difficulty, visually it seems much more difficult than the last diff, only loses by jumps, but it remains the only difficulty that presents real difficulty for the players, because it confuses the players with the change of speed, I do not know if I should congratulate him or alert him


  2. 00:16:854 (3) - 00:37:135 (3) - Maybe, like in Guh's diff, you should use a slower speed to emphasize the vocal and further enhance the good player experience


Thanks For The Spoiler Gero. -A

  1. 00:39:443 (4) - Maybe this should be further, not closer, because it is the last diff the difficulty should increase too, maybe because in x:280 y:192


  2. 00:16:854 (4,4) - I think here it needs a little more emphasis, it's a very important part of the song and it was ignored with a simple slider, maybe a decrease in speed or a more complicated slider make it better

01:11 - 25/12/2016

Merry Christmas and GL~
-M4x

Pachiru wrote:

[Max]
  1. 00:22:030 (3,1) - that overlap is pretty strange since the previous slider hide completly the end of this slider, because the both slidertail don't join each other;;; I actually like this pattern a lot, which is why I didnt remove the entire overlap. Though, I moved the hidden slider a bit more upwards so the player is able to see where the slider is heading. Additionally, this fixed the ugly touch of both sliders with eachother and provided a nicer blanket with 00:22:660 (4) -
  2. i really like the style you use in this diff! Thanks!

Marianna wrote:

Max's ChAllenging.

  1. I have a great comment about this difficulty, visually it seems much more difficult than the last diff, only loses by jumps, but it remains the only difficulty that presents real difficulty for the players, because it confuses the players with the change of speed, I do not know if I should congratulate him or alert him
    Exactly that was my intention! Not to entirely confuse the player, but to create a more technical source of difficulty for this mapset. I don't know if you should congratulate me or alert me instead, that decision is on you. But as far as I'm concerned, even if there are people who don't like my way of mapping this song, there will be at least as much who enjoy playing this difficulty :)

  2. 00:16:854 (3) - 00:37:135 (3) - Maybe, like in Guh's diff, you should use a slower speed to emphasize the vocal and further enhance the good player experience Yes, nice suggestion! Applied
Thanks for the mods!

code
osu file format v14

[General]
AudioFilename: The Pierces - Secret.mp3
AudioLeadIn: 1000
PreviewTime: 1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 71,40492
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Secret
TitleUnicode:Secret
Artist:The Pierces
ArtistUnicode:The Pierces
Creator:Gero
Version:Max's ChAllenging.
Source:Pretty Little Liars
Tags:Veus Gabe MkGuh -M4x
BeatmapID:1157646
BeatmapSetID:521792

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bAckgrounD.jpg",0,0
Video,0,"Lying Bitches.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Gero
Pachiru
[general]
  1. about skin, i think you can try to change the color of the border, because when you do some patterns like that (Relaxing diff) 00:25:806 (1,2) - , it's kinda hard to see where are the borders, it's probably just me, but i just wanted to point out this owo I think that's not a problem at all, I'll keep it as is it for now.
[Relaxing]
  1. 00:34:618 (5) - for me; i think i would reverse this slider to flow better, even if it's good like that, that could be cooler, but it you do like that, i think you could try to reduce the curved shape of your two sliders. It flows well for me.
[Average]
  1. 00:18:113 (3) - Why not splitting this slider into two sliders, for me it's weird to hear o: why not doing this instead? https://puu.sh/t0iBc/d4a6d79f79.png 1/2 repeat fit with the vocal so it should be good enough.
  2. 00:29:583 (6,7) - in my opinion, this two notes shouldn't be stacked, because i don't see any reason to do it with the music, i would do the stack with this one instead : 00:29:163 (5) - Nice suggestion, changed.
  3. 00:38:394 (3) - Same as I said for this one: 00:18:113 (3) - Same as above.
[A- comeback]
  1. 00:39:443 (4) - why not trying to stack this note on this one? 00:39:023 (2) - o,o Changed.
  2. nothing else to say <3
COOL SONG <3
Good luck for rank~

Marianna
00:22 - 25/12/2016 - Merry Christmas!

General

  1. Everything seems to be in order, but there is one thing I wanted to say here.
    The frequency at which you used the normal-hitwhistle is a bit annoying considering the height of the sound, you use it often and it gets a little annoying throw it as it is louder than the beat itself, maybe you should change it, It's just a tip, but it's highly recommended, I hope you understand. I'll get a custom one.

RelAxing.

  1. 00:11:819 (2,3) - I do not feel a very good flow here, even though your symmetry is perfect, the flow you used may not please you very much.
    In my view this is what happens, Maybe if you did this the flow would go perfectly and would form a very good circle for beginners. Changed.


  2. 00:19:372 (4,1) - It's too easy for a beginner, and even a veteran gets confused about it, even more so with his skin, it stifles the whole view of what's down there and can be very damaging, especially in the easiest diff of the map, maybe You use Ctrl + J from 00:20:352 (1) - you can reverse this. But that brings a conflict with DS, maybe you can find a way to change that without disabling DS. It looks really weird like this way, I want to keep my pattern.


  3. 00:30:841 (1,2) - It's not exactly a bug, just something that bothers me on some maps, I know that maybe you do not fix it, but I have to try to say, I just wanted you to move the sliders a bit so they do not touch xD Fixed.

AverAge.

  1. 00:00:071 (1,1) - Maybe you want to keep the consistency between the difficulties and remove the stack between these two notes, this is the only difficulty that has this stack, maybe you can put 00:00:071 (1) - in x:256 y:96 You're right.


  2. 00:28:324 (3,4) - 00:29:583 (6,7) - This is very risky to put on a low difficulty, this 00:18:113 (3,1,1) - it may even be because of the offset change, but here 00:28:324 (3,4) - and here 00:29:583 (6,7) - I think there is no very special reason to have such a complicated stack for beginners, It is highly advisable to remove the stack I've changed it by a Pachiru's suggestion.


  3. Not quite a mistake, again, but it's something that bothers me, the combo of some sessions may be too big, 8 is a very high number, maybe you should find a way to decrease

Thanks For The Spoiler Gero. -A

  1. 00:39:443 (4) - Maybe this should be further, not closer, because it is the last diff the difficulty should increase too, maybe because in x:280 y:192 Changed.


  2. 00:16:854 (4,4) - I think here it needs a little more emphasis, it's a very important part of the song and it was ignored with a simple slider, maybe a decrease in speed or a more complicated slider make it better I don't want to add changes of SV in this difficulty.

01:11 - 25/12/2016

Merry Christmas and GL~

Updated~
ZekeyHache
Take this mod to the grave.

[General]
  1. I'm not sure if you're aware of this but.. some of the lyrics are cut in 4:3 resolutions. example~ A lot of people still use 4:3 resolutions or monitors and this is something that has the intention of being read, unlike other kind of storyboard; so I highly suggest to set your game to a 4:3 resolution and fix this~
  2. 00:39:023 - Vocals sound very off here, are you sure is fine to map them?
[RelAxing.]
  1. 00:20:352 (1) - We all know that stacks on Easy diffs are not prohibited but they're not recommended to use, but also consider unstacking because there's a timing change and the time difference between previous notes is quite noticeable and maybe this stack could throw off some beginners~
  2. 00:30:841 (1,2) - I'm not a fan of the flow in these two objects, the transition feels odd at this level (down up, down up). I would suggest a Ctrl+J but then that would ruin it for the previous object, so my suggestion will be using another shape like this one to keep a nice flow on the whole pattern~
[AverAge.]
  1. 00:35:037 (7,8) - So from (3) to (6) the cirlces land on vocals, and this feels pretty well for emphasis, but here in these two notes (7) & (8) I suggest replacing them with one slider because these are instrumental and would be a sign of change and will be less emphasized, making the previous notes with vocals feel more important~
[Mk's Difficult.]
  1. 00:16:854 (1) - & 00:37:135 (1) - I see you wanna represent the "shhhhh" with these sliders, but the change in sv is so sudden it can throw off people (it happened to me on both sliders). And also, the actual peace of the song does not change, which takes away sense from making this sv change :c This seems like a big issue for me, so if you don't wanna change this, it would be nice to get some testplays from people who haven't played this diff yet and see how they react to them on their first attempt~
[Max's ChAllenging.]
  1. 00:02:379 (4) - Why is this note a jump? It would make more sense to do the jump on 00:02:588 (1) - since is where the strong vocal lands :c
[I'm still here b***hes. -A]
Aquí todo se ve bien, perra. -ezek
-M4x

ezek wrote:

Take this mod to the grave.

[Max's ChAllenging.]
  1. 00:02:379 (4) - Why is this note a jump? It would make more sense to do the jump on 00:02:588 (1) - since is where the strong vocal lands :c should be fine now!
code for bae
osu file format v14

[General]
AudioFilename: The Pierces - Secret.mp3
AudioLeadIn: 1000
PreviewTime: 1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 71,40492
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Secret
TitleUnicode:Secret
Artist:The Pierces
ArtistUnicode:The Pierces
Creator:Gero
Version:Max's ChAllenging.
Source:Pretty Little Liars
Tags:Veus Gabe MkGuh -M4x
BeatmapID:1157646
BeatmapSetID:521792

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bAckgrounD.jpg",0,0
Video,0,"Lying Bitches.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 103,189,207
Combo2 : 227,111,142
Combo3 : 135,186,175
Combo4 : 219,156,111
Combo5 : 163,163,163
Combo6 : 255,85,85
SliderBorder : 255,0,128
SliderTrackOverride : 255,0,0

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Topic Starter
Gero
Pachiru
[Mk]
  1. 00:08:882 (3) - imo, this slider isn't really nice like this, why not splitting it into, slider → circle, like this: https://puu.sh/t0iK6/c5dda2512a.png because i feel like this need to be clickable for the last return. Changed.
  2. 00:10:141 (1,2) - if you did it like that, then why you don't do the same for here? 00:11:400 (3,4) - since i don't see any difference in the music i guess It'll break the symmetry, so let's keep it as is it.
  3. 00:16:854 (1,1) - erm, i think that those two slider kinda break the flow and the rhythm of the map Changed the sliders a bit.

Marianna

Mk's Difficult.

  1. 00:34:618 (10,1) - talvez inverter os NCs? pra manter a consistência entre todos os NCs da diff, esse é o único que muda :v Fixed.


  2. 00:00:281 - Em toda a musica você pois um 1/2 junto com o vocal, como em 00:01:330 (3,4) - 00:05:106 (4,1) - 00:06:365 (2,3) - (...), talvez você possa por um circle aqui 00:00:281 - para seguir a consistência com 00:20:352 (1,2,3) - Added.

ezek
Take this mod to the grave.

[General]
  1. I'm not sure if you're aware of this but.. some of the lyrics are cut in 4:3 resolutions. example~ A lot of people still use 4:3 resolutions or monitors and this is something that has the intention of being read, unlike other kind of storyboard; so I highly suggest to set your game to a 4:3 resolution and fix this~ Fixed.
  2. 00:39:023 - Vocals sound very off here, are you sure is fine to map them? Bonsy told me that some beats are off but the timing is stable, so that should be acceptable, (I want to let you know that I've asked to pishifat, but he's busy right now to handle this kind of things, so this timing is the best we got so far).
[RelAxing.]
  1. 00:20:352 (1) - We all know that stacks on Easy diffs are not prohibited but they're not recommended to use, but also consider unstacking because there's a timing change and the time difference between previous notes is quite noticeable and maybe this stack could throw off some beginners~ That's right, but it has enough of recovery time after the previous note, that's why a stack is the best choice.
  2. 00:30:841 (1,2) - I'm not a fan of the flow in these two objects, the transition feels odd at this level (down up, down up). I would suggest a Ctrl+J but then that would ruin it for the previous object, so my suggestion will be using another shape like this one to keep a nice flow on the whole pattern~ It's not a big deal at all, I prefer my current slider and flow.
[AverAge.]
  1. 00:35:037 (7,8) - So from (3) to (6) the cirlces land on vocals, and this feels pretty well for emphasis, but here in these two notes (7) & (8) I suggest replacing them with one slider because these are instrumental and would be a sign of change and will be less emphasized, making the previous notes with vocals feel more important~ Changed.
[Mk's Difficult.]
  1. 00:16:854 (1) - & 00:37:135 (1) - I see you wanna represent the "shhhhh" with these sliders, but the change in sv is so sudden it can throw off people (it happened to me on both sliders). And also, the actual peace of the song does not change, which takes away sense from making this sv change :c This seems like a big issue for me, so if you don't wanna change this, it would be nice to get some testplays from people who haven't played this diff yet and see how they react to them on their first attempt~ I'm pretty sure that this is fine as is it.
[I'm still here b***hes. -A]
Aquí todo se ve bien, perra. -ezek Perra tú. - Gero
Bonsai
ezek asked me about my opinion on those slow sliders in MkGuh's difficulty, so here it goes:
While I don't think a map requires to be sightreadable at all, especially when it's such a short map, I feel like the change from x1 to x0.5 is too extreme, and the same effect could be reached with just using x0.75, or for all I care x0.65, but it would avoid breaking the flow of this map too much - As ezek said, the song's pace is the same here as before and after the slider, but it just feels very unnatural to slow down soo much and then speed up so much again at 00:18:742 (1,2) even though the phrase is ending there and the song has a break, I just don't think it's fitting musically and doesn't really fit the map either imo.

Also, what's the meaning of those diffnames? I don't see this.. 'theme'.. resembled anywhere in the styalization of the song's title, the video, the SB, the map, or anything else, so to a regular person this just looks really awkward, not to mention the rather borderline highest diffname..

Also, using a song that is clearly too short for minimum-drain-length and just copying the song and its video there for a second way seems like a thing that most of the staff will throw a tantrum over as soon as they notice it, but that's none of my business lol
ZekeyHache
On the diffname matter, Gero explained to me why he chose that way of naming the diffs. In this series the antagonist is called "A", so what Gero wants is to highlight the antagonist by making the A's capital, which doesn't affect the original naming for the diffs; so I find this creative and makes total sense. Then on the highest difficulty, like in any other map, we're pretty much allowed to name it however we want, but I'm not using this as an excuse to keep a weird name, it actually has to do with the series as well, since is a message that was left by the antagonist on an important event of the series (and yes, the bad word is censored lol).

Now, talking about the loop, it is technically fine as Mao said since Gero found it necessary in order to gain enough drain time because the song is 22 seconds long, although this ends up being awkward lol. So let's hope the community doesn't take it as something bad~

Just waiting for Gero to do one more update~
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