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saradisk - 220 - Kumano [CatchTheBeat]

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Topic Starter
Lacrima
This map has been deleted on the request of its creator. It is no longer available.
DeletedUser_6709840
From my lazy queue. Saradisk songs are so weird. Also, thanks for finding me good bribe material, it made my day.


General

Ignorable Comment: My old nemesis of 200 or higher BPM, we meet again.

- For spread consistency, you could make Cup CS 2.5 and HP should be 3 for Cup and 4 for Salad.

-Turn off Widescreen Support on Cup, Salad, Platter and Crumble. It doesn't really affect anything since there's no storyboard so no point having it checked.

-It would make more sense to just call Shake a Rain because the specialized names should normally stay on the highest difficulty and the others stay as normal for consistency. Got fixed.
Cup

00:08:400 (2) – I can tell the pattern you were going for here but the curve and angle you mapped this slider make it play oddly. Try to reshape it to look more like this and it will flow better:

00:10:500 (2) – The slider end is on a main beat and main vocal here, so make it two notes so you can put emphasis on the strong beat.

00:13:200 (2) – I think it would be better if you Ctrl+H this slider and put it on X=184 so it eliminates the anti-flow that doesn't really rhythmically here. Since the song is repeating, it makes sense for the pattern to repeat in a similar fashion.

00:17:700 (2) – There's a main beat on the slider end, so you might wanna map it as two circles instead to give emphasis to the beat.

00:26:400 (3) – The droplets on this slider are hard to catch despite the slider reading as a vertical pattern. Just make the slider vertical and remove the angled curve.

00:27:300 (4) – Make this two notes because there's a really strong beat that need emphasis on the slider tail here.

00:28:500 (2) – Strong beat on the end, make it two notes?

00:40:800 (1) – Shorten this back one slider repeat and use a note on the last part for emphasis.

Salad

00:17:700 (3) – Make this a slider and a circle to put emphasis on that main beat/ big white tick.

00:40:800 (1,2,3) – The note density of this is a bit debatable whether it might be rankable, but since the BPM is pretty high I would recommend just using ½ sliders instead so you're not possible breaking ranking criteria note density.

00:41:400 (3,4) – If you do the previous mod, make it a dash to the last note for emphasis.

Platter

00:10:800 (1,2) – This anti-flow doesn't really fit here. This would be better as a horizontal slider sliding to the right at X=80 so there's come emphasis on the vocal and on the next triplet as such:

00:41:400 (5) – You should shorten this to a ½ slider and make an h-dash to the note on the ending vocal, similar to what you did in Shake?

Shake

00:00:000 (1,2) – I don't like the pause in between these notes. Increase spacing a bit to improve flow, possibly move (2) to X=304 for optimal results.

00:19:200 (1) – I don't like how this breaks flow when you could just use a horizontal anti-flow slider and achieve the same effect for the music but in a way that makes it more playable.

Good luck with your map!
Topic Starter
Lacrima

RoseusJaeger wrote:

From my lazy queue. Saradisk songs are so weird. Also, thanks for finding me good bribe material, it made my day.


General

Ignorable Comment: My old nemesis of 200 or higher BPM, we meet again.

- For spread consistency, you could make Cup CS 2.5 and HP should be 3 for Cup and 4 for Salad.

-Turn off Widescreen Support on Cup, Salad, Platter and Crumble. It doesn't really affect anything since there's no storyboard so no point having it checked.

-It would make more sense to just call Shake a Rain because the specialized names should normally stay on the highest difficulty and the others stay as normal for consistency. Got fixed. yeah, I was about to make Rain the highest diff, but then decided to make Crumble cx
Cup

00:08:400 (2) – I can tell the pattern you were going for here but the curve and angle you mapped this slider make it play oddly. Try to reshape it to look more like this and it will flow better:

00:10:500 (2) – The slider end is on a main beat and main vocal here, so make it two notes so you can put emphasis on the strong beat.

00:13:200 (2) – I think it would be better if you Ctrl+H this slider and put it on X=184 so it eliminates the anti-flow that doesn't really rhythmically here. Since the song is repeating, it makes sense for the pattern to repeat in a similar fashion.

00:17:700 (2) – There's a main beat on the slider end, so you might wanna map it as two circles instead to give emphasis to the beat.

00:26:400 (3) – The droplets on this slider are hard to catch despite the slider reading as a vertical pattern. Just make the slider vertical and remove the angled curve.

00:27:300 (4) – Make this two notes because there's a really strong beat that need emphasis on the slider tail here.

00:28:500 (2) – Strong beat on the end, make it two notes?

00:40:800 (1) – Shorten this back one slider repeat and use a note on the last part for emphasis.

Salad

00:17:700 (3) – Make this a slider and a circle to put emphasis on that main beat/ big white tick.

00:40:800 (1,2,3) – The note density of this is a bit debatable whether it might be rankable, but since the BPM is pretty high I would recommend just using ½ sliders instead so you're not possible breaking ranking criteria note density.

00:41:400 (3,4) – If you do the previous mod, make it a dash to the last note for emphasis.

Platter

00:10:800 (1,2) – This anti-flow doesn't really fit here. This would be better as a horizontal slider sliding to the right at X=80 so there's come emphasis on the vocal and on the next triplet as such:

00:41:400 (5) – You should shorten this to a ½ slider and make an h-dash to the note on the ending vocal, similar to what you did in Shake?

Shake

00:00:000 (1,2) – I don't like the pause in between these notes. Increase spacing a bit to improve flow, possibly move (2) to X=304 for optimal results.

00:19:200 (1) – I don't like how this breaks flow when you could just use a horizontal anti-flow slider and achieve the same effect for the music but in a way that makes it more playable.

Good luck with your map!
Thank you for the mod, everything got fixed!
Arlecchino
hi m4m as req in game
it has been a while since my last mod, hope i could gives a little help

General

  1. Turn off "Widescreen support" stuff
  2. Try to add tags, at least from where this song come from and some word related with the song

Cup

  1. I Suggest to Put CS on 2.5 for better spread (2.5 -> 3 -> 3.5 -> 4 -> 4.5)
  2. 00:00:000 (1,2,3,4) - first hear, i thought it's offset problem, the bpm is correct 200bpm, but the offset kinda too early 13ms, try to find profesional timer to fix timing issues, and i suggest to use 1187 as offset for a while (I will use 1187 as offset in my mod), even so, these objects isnt fit with the song better remove it or map it with spin instead
  3. 00:08:387 (2) - this kind of flow isnt good for a cup, beginner cant handle something like this, try to use natural flow
  4. 00:15:587 (3) - ctrl+h and repair the spacing for better flow
  5. 00:17:687 (2) - the droplet on the right side could make beginner confused and kinda hard to aim SS
  6. 00:28:487 (2) - try to slide to other side, current flow isnt good for a cup
  7. 00:35:687 (3) - this note has inconsistent spacing with the other
  8. 00:38:387 (2) - avoid this kind of flow, cup is for beginner that had just came to osu! world, they dont know anything about the basic, let their first impression about ctb is fun

Salad

  1. 00:00:000 (1) - should start at 00:00:137 - and remove slider repeat *Pict
  2. 00:17:237 (2,3) - this flow isnt recommended for salad, anti-flow is allowed to used, but only on some case
  3. 00:20:837 (2) - ctrl+h and then ctrl+j, after that you can repair the spacing by moving to x:432
  4. 00:23:687 - and 00:24:887 - add note? kinda feels empty there
  5. 00:32:387 (1) - slide to other side also 00:32:987 (2) -
  6. I suggest to add some little jump for salad, and try to make the flow as natural as possible

Platter

  1. 00:10:787 (1,2) - the flow kinda bit confused xc
  2. 00:38:087 (3) - how about make it abit horizontally to the left *Pict
  3. 00:40:637 (5,1,2,3,4) - the flow path change is bothered me, just make readable pattern and dynamical flow to aviod low quality map

Rain

  1. 00:06:887 (2,3) - i dont know why these should be hyper, the sound isnt strong enough and probably hyper between 00:07:037 (3,1) - is more make a sense for me
  2. 00:26:387 (1,2,3) - is this 1/3? when previous diff is 1/4? im not sure with this inconsistent
  3. 00:27:287 (1) - doesnt need NC, isnt it?
  4. 00:28:787 (1) - this slider kinda restrict the movement and the flow kinda awkward
  5. 00:39:887 (2,3) - idk why, but kinda awkward when i jump from (1) to catch (2) and i have to back to the right to caught (3) which is a slider, try to change (2) into 1/2 slider and (3) as a circle at 00:40:187 - (x:344) *Pict for easy way

Crumble

  1. Firetruck wtf is this, this seems overmapped for me, some section maybe overuses hyper, and the gap between rain and overdose is too big (4* to 6*) wtf
  2. Can i leave this? i cant handle this kind of diff. You can ask me to mod this diff later, after you get at least some mod by other modder or some experienced modder. If i keep on it, i might be give low quality mod, and i dont want to. I want gives improvement so maybe you can call me back after repair this diff further

Thats all, sry for long wait though its just a little mod
i have to break on the way because my sister want to go and she want me to drove her to train station
Crumble seems need a lots work, there are point that i need to say on others diff but its not entirely needed
ask me if there is something wrong
Good luck~
Topic Starter
Lacrima

-[ Asuna ]- wrote:

hi m4m as req in game
it has been a while since my last mod, hope i could gives a little help

General

  1. Turn off "Widescreen support" stuff
  2. Try to add tags, at least from where this song come from and some word related with the song

Cup

  1. I Suggest to Put CS on 2.5 for better spread (2.5 -> 3 -> 3.5 -> 4 -> 4.5)
  2. 00:00:000 (1,2,3,4) - first hear, i thought it's offset problem, the bpm is correct 200bpm, but the offset kinda too early 13ms, try to find profesional timer to fix timing issues, and i suggest to use 1187 as offset for a while (I will use 1187 as offset in my mod), even so, these objects isnt fit with the song better remove it or map it with spin instead Yup, I'll ask someone for the timing check
  3. 00:08:387 (2) - this kind of flow isnt good for a cup, beginner cant handle something like this, try to use natural flow
  4. 00:15:587 (3) - ctrl+h and repair the spacing for better flow
  5. 00:17:687 (2) - the droplet on the right side could make beginner confused and kinda hard to aim SS
  6. 00:28:487 (2) - try to slide to other side, current flow isnt good for a cup
  7. 00:35:687 (3) - this note has inconsistent spacing with the other
  8. 00:38:387 (2) - avoid this kind of flow, cup is for beginner that had just came to osu! world, they dont know anything about the basic, let their first impression about ctb is fun

Salad

  1. 00:00:000 (1) - should start at 00:00:137 - and remove slider repeat *Pict naah, it's just like on other diffs with 1/2 patterns, going to keep this atm
  2. 00:17:237 (2,3) - this flow isnt recommended for salad, anti-flow is allowed to used, but only on some case
  3. 00:20:837 (2) - ctrl+h and then ctrl+j, after that you can repair the spacing by moving to x:432
  4. 00:23:687 - and 00:24:887 - add note? kinda feels empty there
  5. 00:32:387 (1) - slide to other side also 00:32:987 (2) -
  6. I suggest to add some little jump for salad, and try to make the flow as natural as possible Well, the salad itself is pretty hard imo, btw tried to make natural flow better

Platter

  1. 00:10:787 (1,2) - the flow kinda bit confused xc
  2. 00:38:087 (3) - how about make it abit horizontally to the left *Pict
  3. 00:40:637 (5,1,2,3,4) - the flow path change is bothered me, just make readable pattern and dynamical flow to aviod low quality map

Rain

  1. 00:06:887 (2,3) - i dont know why these should be hyper, the sound isnt strong enough and probably hyper between 00:07:037 (3,1) - is more make a sense for me
  2. 00:26:387 (1,2,3) - is this 1/3? when previous diff is 1/4? im not sure with this inconsistent but this is 1/3...
  3. 00:27:287 (1) - doesnt need NC, isnt it? almost every diff has a NC here, so that's fine
  4. 00:28:787 (1) - this slider kinda restrict the movement and the flow kinda awkward
  5. 00:39:887 (2,3) - idk why, but kinda awkward when i jump from (1) to catch (2) and i have to back to the right to caught (3) which is a slider, try to change (2) into 1/2 slider and (3) as a circle at 00:40:187 - (x:344) *Pict for easy way

Crumble

  1. Firetruck wtf is this, this seems overmapped for me, some section maybe overuses hyper, and the gap between rain and overdose is too big (4* to 6*) wtf
  2. Can i leave this? i cant handle this kind of diff. You can ask me to mod this diff later, after you get at least some mod by other modder or some experienced modder. If i keep on it, i might be give low quality mod, and i dont want to. I want gives improvement so maybe you can call me back after repair this diff further

Thats all, sry for long wait though its just a little mod
i have to break on the way because my sister want to go and she want me to drove her to train station
Crumble seems need a lots work, there are point that i need to say on others diff but its not entirely needed
ask me if there is something wrong
Good luck~
Thank you for the mod, no reply = changed
Nelly
xd

В основном


  1. Мог бы что-то в теги добавить. Пустой лист прям, а так, всё в порядке

Cup


  1. 00:00:00 ~ 00:02:100 - Сделай движение, а то не ощущается шага вообще

Salad


  1. Расширь паттерны так, чтобы ощутить Dash. Я прошёл эту карту без LShift кроме на самом конце карты (Я тестировал в osu!editor поэтому не бомби меня)
  2. 00:01:800 (2) - x:288 y:256
  3. 00:16:500 (3) - x:32 y:288
  4. 00:19:200 (1) - Не задевай края! x:112 y:30 (Конечный тэил на x:0 y:256)
  5. 00:27:600 (2) - x:208 y:128

Platter


  1. Претензии нет

Rain


  1. Тоже самое и с Platter. Всё хорошо

Crumble


  1. Я соглашусь с Asuna. Она реально перемапана, ладно если была бы ~5.3, бог с ним! Но это... Я не могу передать словами, просто не могу
  2. Я думаю,что CS4,5 - не подходит для такой карты т.к. ты уже перемапил всякую "чушь". Поставь CS4
  3. 00:07:200 (1,3,1,3,3) - Я не слышу звуки, замени на обычный 1/2 слайдер
  4. 00:13:200 (1,2,3,4,5,6,7,8,1,2,3,4) - Опять же, не слышно звука
  5. 00:15:300 (1) - Если я правильно понял, здесь должен быть HD, но его нет. x:464 y:240 (ещё комбо убери, но тебе решать)
  6. 00:16:500 (5,6) - Сделай так как у меня, такой паттерн не работает
  7. 00:26:250 (8) - x:144 y:208
  8. 00:26:400 (1,2,3,4,5) - Переделай в вот это
  9. 00:27:300 (1,2) - Сделай 1/2 вертикальный слайдер и поставь но координату x:72 y:56
  10. 00:27:600 - 00:41:700 - Ctrl+H

Удачи!
Topic Starter
Lacrima

Nelly wrote:

xd

В основном


  1. Мог бы что-то в теги добавить. Пустой лист прям, а так, всё в порядке

Cup


  1. 00:00:00 ~ 00:02:100 - Сделай движение, а то не ощущается шага вообще

Salad


  1. Расширь паттерны так, чтобы ощутить Dash. Я прошёл эту карту без LShift кроме на самом конце карты (Я тестировал в osu!editor поэтому не бомби меня)В этом салате сложность не в дешах, а в скорости, пока не буду кучу дешов повсюду пихать
  2. 00:01:800 (2) - x:288 y:256
  3. 00:16:500 (3) - x:32 y:288 че больной?
  4. 00:19:200 (1) - Не задевай края! x:112 y:30 (Конечный тэил на x:0 y:256) все нормально на этом месте, ничего край не задевает
  5. 00:27:600 (2) - x:208 y:128 подвинул, но не настолько близко

Platter


  1. Претензии нет

Rain


  1. Тоже самое и с Platter. Всё хорошо

Crumble


  1. Я соглашусь с Asuna. Она реально перемапана, ладно если была бы ~5.3, бог с ним! Но это... Я не могу передать словами, просто не могу
  2. Я думаю,что CS4,5 - не подходит для такой карты т.к. ты уже перемапил всякую "чушь". Поставь CS4 поставил CS4,2
  3. 00:07:200 (1,3,1,3,3) - Я не слышу звуки, замени на обычный 1/2 слайдер Я таким образом выделил в самой высокой сложности этот звук, нармаальн
  4. 00:13:200 (1,2,3,4,5,6,7,8,1,2,3,4) - Опять же, не слышно звука прислушайся и услышишь, что звук, который я мапал как в предыдущем замечании стал еще сильнее. поэтому я решил сделать так хд
  5. 00:15:300 (1) - Если я правильно понял, здесь должен быть HD, но его нет. x:464 y:240 (ещё комбо убери, но тебе решать)
  6. 00:16:500 (5,6) - Сделай так как у меня, такой паттерн не работает
  7. 00:26:250 (8) - x:144 y:208 совсем плохо вышло лол
  8. 00:26:400 (1,2,3,4,5) - Переделай в вот это не, так сделано в рейне, тут посложнее хочу. в этом ничего сложного нет, и звезд этот паттерн не прибавляет, так что оставлю
  9. 00:27:300 (1,2) - Сделай 1/2 вертикальный слайдер и поставь но координату x:72 y:56 мне тож не нрав как было, но переделал по другому
  10. 00:27:600 - 00:41:700 - Ctrl+H я так понял это для передыдущего, но даже если бы я сделал так, отзеркаливать все карту необязательно лол

Удачи!
Thank you for a mod!
CatgirlCultist
Sorry, I am new to modding, so I might not be as helpful.

Cup


00:23:477 (2) - I think this note would feel better with its second point at x:176 y:312.

Salad


I couldn't find anything...

Platter


00:10:127 (2) - This note going the other direction seems to flow better to me.
00:27:677 (1,2,3,4,5,6,7) - This pattern doesn't feel quite right.
00:42:077 (1,2,3,4,5,6,7,8) - This is completely fine, but it seems it could be done better?

Rain


00:02:327 (1) - x:144 fells a little bit better, giving it a slight hyper.

Kumanodose Is above the level where I can mod, but I think it is good. Sorry for not very much mods.
MMBan
Cup
00:12:077 - New combo?
Unsure about 00:28:577 (4,5,1) - All three checked move to x328
00:28:577 - New Combo?

Looks good but slider at 00:10:877 - is meh...

Salad

Didn't found anything here in patterning
In cup and platter you keeped 00:02:627 - in same combo
00:32:477 - New Combo?

Platter
Didn't found anything there in patterning. Looks good. Lesser issues
00:10:577 - New combo?
00:28:877 - Remove New combo and put on next slider.

Rain
Brutal distances ;s This is hardest rain i have played.
00:10:577 - New combo
00:12:997 (3,4,5) - (3) Don't move. (4) x112. (5) x104 . 0.18x distance to each other
00:14:627 (2) - x120 please ;s always miss
00:28:877 - Remove New combo and put on next slider.

Can't mod that Dose. Too brutal for me.
Topic Starter
Lacrima

MMBan wrote:

Cup
00:12:077 - New combo? naah, 3 notes is too little combo
Unsure about 00:28:577 (4,5,1) - All three checked move to x328
00:28:577 - New Combo?

Looks good but slider at 00:10:877 - is meh... Idk what is wrong with that lol but ok changed a little bit

Salad

Didn't found anything here in patterning
In cup and platter you keeped 00:02:627 - in same combo
00:32:477 - New Combo?

Platter
Didn't found anything there in patterning. Looks good. Lesser issues
00:10:577 - New combo? naah, that's completely fine, no need to put another combo just for a little stream
00:28:877 - Remove New combo and put on next slider. plss, this is NC idea in every diff ;c I'll keep that for now, but if there's any ranking issues I'll remove this from every diff

Rain
Brutal distances ;s This is hardest rain i have played. well I think this is Rain+ :p
00:10:577 - New combo same for platter~~
00:12:997 (3,4,5) - (3) Don't move. (4) x112. (5) x104 . 0.18x distance to each other
00:14:627 (2) - x120 please ;s always miss
00:28:877 - Remove New combo and put on next slider. ~~~

Can't mod that Dose. Too brutal for me.
Thank you for a mod!
Tyrell
A quick mod on all diffs except Overdose diff.

Cup
00:01:277 (1,2,3,4,5) - you can use a simpler timeline here by using slider heads and tails on the main sounds instead of having multiple sliders leading into each other. Also you need to have this end at 00:03:227 (5) - instead because it makes sense to end it on that sound.
00:03:677 (1) - I shouldn't mention this in every diff but the spinner takes up a huge amount of the whole song. it's bit weird.
00:09:677 (2) - using antiflow on this slider is weird. Have this go to the left but not go off screen instead.
00:25:277 (2) - I feel like the spacing to this should be reduced and that the shape should be changed to play where it isnt such a hard flow to the right and is much more lenient.
00:28:877 (5) - shouldnt new combo start here? and shouldnt the spacing be increased here to signify such a strong sound?
00:30:977 (5) - there needs to be movement here since it's kiai time
00:38:477 (1,2) - these sliders miss the constant 1/1 kicks that you were mapping before. You should remap this so those sounds are covered better.

Change the Tick Rate to 1 since there isn't a reason to have it as 2.

Salad
00:02:027 (3) - this should be on the other side of 00:01:877 (2) - so it flows better.
00:08:477 (1,2,3,1,2,3,1,2,3) - This section here is way too dense. You need to really work on this section and lower the density by using less 1/2 slider links
00:13:277 (1,2,3,1,2,3) - ^

Honestly the parts before the kiai are way overdone compared to the Kiai. the kiai should have more density overall. A lot of the map can be walked too.

I will come back and mod the Platter and Rain later. I testplayed and I feel there is inconsistency with hypers on the Platter and that the rain overall is solid but the anti flow needs to be reduced a bit and the map is solid. Hopefully this helped.
wonjae
shit

ill mod after tyrell but offset should be 9 or 10 imo.

no kusodu
Topic Starter
Lacrima

Tyrell wrote:

A quick mod on all diffs except Overdose diff.

Cup
00:01:277 (1,2,3,4,5) - you can use a simpler timeline here by using slider heads and tails on the main sounds instead of having multiple sliders leading into each other. Also you need to have this end at 00:03:227 (5) - instead because it makes sense to end it on that sound. Revamped the whole thing
00:03:677 (1) - I shouldn't mention this in every diff but the spinner takes up a huge amount of the whole song. it's bit weird. so what's your suggestion about this? I think this is completely fine
00:09:677 (2) - using antiflow on this slider is weird. Have this go to the left but not go off screen instead.
00:25:277 (2) - I feel like the spacing to this should be reduced and that the shape should be changed to play where it isnt such a hard flow to the right and is much more lenient.
00:28:877 (5) - shouldnt new combo start here? and shouldnt the spacing be increased here to signify such a strong sound?
00:30:977 (5) - there needs to be movement here since it's kiai time
00:38:477 (1,2) - these sliders miss the constant 1/1 kicks that you were mapping before. You should remap this so those sounds are covered better.

Change the Tick Rate to 1 since there isn't a reason to have it as 2.

Salad
00:02:027 (3) - this should be on the other side of 00:01:877 (2) - so it flows better.
00:08:477 (1,2,3,1,2,3,1,2,3) - This section here is way too dense. You need to really work on this section and lower the density by using less 1/2 slider links welp I'll keep the dense idea here, but still decreased some spacing
00:13:277 (1,2,3,1,2,3) - ^ ^

Honestly the parts before the kiai are way overdone compared to the Kiai. the kiai should have more density overall. A lot of the map can be walked too. Lmao but kiai requires a lot of movement, even it is 1/1 basically

I will come back and mod the Platter and Rain later. I testplayed and I feel there is inconsistency with hypers on the Platter and that the rain overall is solid but the anti flow needs to be reduced a bit and the map is solid. Hopefully this helped.
Thank you for a mod!
wonjae
good map. only have big problem with rain i guess.

Also one other thing i have a problem with, the spread feels really wierd since the jump from cup to salad isnt that hard and then the jump from rain to overdose is really unsettling. I'm not experienced so i dont know what im talking about but maybe adding a "light overdose" might be viable but idk.

Salad
00:42:977 (4) - The whole map is walkable except this part. feels really misleading also since it dosent really look like a dash.

Platter
looks good.

00:12:977 (3,4,5) - this can have some movement.

Rain
just some consistency problems i have with beginning.

00:08:927 (3) - annoyingly close to the border.

00:11:327 (2) - Anti flow here seems kinda forced. i would just CTRL-G it. and then put it on x=160 or something.

00:12:977 (3,4,5) - playing this, it feels off that the triplet here has no movement. at least like make them go to the left a little.

00:13:727 (4,5,6) - also playing this feels weird since it's not consistent from the other triplet and doesn't match 00:14:927 (4) -.

00:20:477 (1) - feels weird because of the antiflow and slider is visually unappealing when you play it imo. It looks like you really forced this one to be a hyper,

Kiai looks fine.
Topic Starter
Lacrima

Paranoid Grapes wrote:

good map. only have big problem with rain i guess.

Also one other thing i have a problem with, the spread feels really wierd since the jump from cup to salad isnt that hard and then the jump from rain to overdose is really unsettling. I'm not experienced so i dont know what im talking about but maybe adding a "light overdose" might be viable but idk. Aw, come on! Why everyone just looking at SR? Rain is really hard on itself, like I wanted to call it Rain+. I don't think Light Overdose is necessery here

Salad
00:42:977 (4) - The whole map is walkable except this part. feels really misleading also since it dosent really look like a dash.

Platter
looks good.

00:12:977 (3,4,5) - this can have some movement. nuu, I wanna keep this idea, btw if someone will notice that too, I'll remove this

Rain
just some consistency problems i have with beginning.

00:08:927 (3) - annoyingly close to the border.

00:11:327 (2) - Anti flow here seems kinda forced. i would just CTRL-G it. and then put it on x=160 or something.

00:12:977 (3,4,5) - playing this, it feels off that the triplet here has no movement. at least like make them go to the left a little. It really has no movement. Btw, it plays tottaly fine for me, so I want to keep this idea, at least on Rain diff.

00:13:727 (4,5,6) - also playing this feels weird since it's not consistent from the other triplet and doesn't match 00:14:927 (4) -.

00:20:477 (1) - feels weird because of the antiflow and slider is visually unappealing when you play it imo. It looks like you really forced this one to be a hyper,

Kiai looks fine.
Thank you for a mod!
SYAHME
I love full spread so beautiful, keep going.
Topic Starter
Lacrima
Ily too
Cowboy
Helping a bit!

[General]
  1. All looks good.
[Cup]
  1. 00:02:327 (2) - This slider will be ending 00:02:627 - here.
  2. 00:24:077 (1,2) - Will be great if you add more movement to this:
  3. Just this.
[Salad]
  1. 00:23:477 (2,1) - A jump feels nice.
  2. 00:24:527 (2,3,2,3) - These sliders will be replaced by a note in the white tick.
  3. 00:28:577 (1,2) - Make a jump, but make it easier.
  4. 00:33:077 (2,1) - Jump too.
  5. 00:38:177 (4,1) - Jump here too.
  6. Nice salad.
[Platter]
  1. 00:02:327 (3,4) - Don't need a h-dash.
  2. 00:03:077 (5,6) - Avoid to stack notes.
  3. 00:03:677 (1) - This spinner will be reduced to the previous white tick or red.
  4. 00:28:577 (1,1) - H-dash or jump to fits the kiai time.
  5. 00:33:077 (2,3) - Not the best place to put a hash, if you put one should be 00:33:377 (3,1) - here, guide yourself with this recommendation for other patterns assimilate.
  6. 00:42:077 (1,2,3,4,5,6,7,8,9) - I think you can do better.
[Rain]
  1. 00:02:777 (3,4) - I think it is not necessary h-dash.
  2. 00:28:577 (1,1) - The hdash is here, not 00:28:877 (1,2) - here.
  3. 00:03:677 (1) - It may be the exception if you follow these sounds with a stream 1/4, the same for Overdose.
  4. 00:24:527 (2,3) - Doesn't fit the h-dash here, the h-dash fit 00:24:977 (3,1) - here.
  5. Nothing more to say.
[Kumanodose]
  1. 00:03:677 (1) - The same as i said in Rain.
  2. 00:32:477 (1,2,3,4,5,6,1,2,3) - I feel it is overmapping does not fit all, keeps pace you had.
  3. Nothing more to say in an overdose are several h-dash, but too repetitive and would be both "easy".
Good luck on ranking!
Topic Starter
Lacrima

Jusenkyo wrote:

Helping a bit! <3

[General]
  1. All looks good.
[Cup]
  1. 00:02:327 (2) - This slider will be ending 00:02:627 - here.
  2. 00:24:077 (1,2) - Will be great if you add more movement to this:
  3. Just this.
[Salad]
  1. 00:23:477 (2,1) - A jump feels nice. There's no big and loud sounds much, going to keep that for now
  2. 00:24:527 (2,3,2,3) - These sliders will be replaced by a note in the white tick. well, I think I did something with that ;-;
  3. 00:28:577 (1,2) - Make a jump, but make it easier.
  4. 00:33:077 (2,1) - Jump too.
  5. 00:38:177 (4,1) - Jump here too.
  6. Nice salad.
[Platter]
  1. 00:02:327 (3,4) - Don't need a h-dash.
  2. 00:03:077 (5,6) - Avoid to stack notes.
  3. 00:03:677 (1) - This spinner will be reduced to the previous white tick or red. naaah, its current position is completely fine
  4. 00:28:577 (1,1) - H-dash or jump to fits the kiai time.
  5. 00:33:077 (2,3) - Not the best place to put a hash, if you put one should be 00:33:377 (3,1) - here, guide yourself with this recommendation for other patterns assimilate.
  6. 00:42:077 (1,2,3,4,5,6,7,8,9) - I think you can do better.
[Rain]
  1. 00:02:777 (3,4) - I think it is not necessary h-dash.
  2. 00:28:577 (1,1) - The hdash is here, not 00:28:877 (1,2) - here.
  3. 00:03:677 (1) - It may be the exception if you follow these sounds with a stream 1/4, the same for Overdose. This one is really unique sound, I'll discuss with a QAT member this moment :p
  4. 00:24:527 (2,3) - Doesn't fit the h-dash here, the h-dash fit 00:24:977 (3,1) - here.
  5. Nothing more to say.
[Kumanodose]
  1. 00:03:677 (1) - The same as i said in Rain.
  2. 00:32:477 (1,2,3,4,5,6,1,2,3) - I feel it is overmapping does not fit all, keeps pace you had. Well, I feel like 1/4 stream fits here fine, but if this will cause problems with ranking, I'll remap 1/4 patterns in kiai section
  3. Nothing more to say in an overdose are several h-dash, but too repetitive and would be both "easy".
Good luck on ranking!
Thank you for a mod!
Topic Starter
Lacrima

cbp105 wrote:

Sorry, I am new to modding, so I might not be as helpful.

Cup


00:23:477 (2) - I think this note would feel better with its second point at x:176 y:312.

Salad


I couldn't find anything...

Platter


00:10:127 (2) - This note going the other direction seems to flow better to me. I don't understand what do you mean, since if I'll reverse this slider this won't help the flow much
00:27:677 (1,2,3,4,5,6,7) - This pattern doesn't feel quite right.
00:42:077 (1,2,3,4,5,6,7,8) - This is completely fine, but it seems it could be done better?

Rain


00:02:327 (1) - x:144 fells a little bit better, giving it a slight hyper. welp I think I'd keep this, since there's enough spacing already

Kumanodose Is above the level where I can mod, but I think it is good. Sorry for not very much mods.
Thank you for a mod!
Deif
m4m:

[General]
  1. No combo colors for this mapset?
  2. Tags: The current ones are rather inappropriate. They're supposed to be words you can identify the song easier with, like the album where it comes from or further artists or whatever. Please add "kancolle kantai collection" to them instead of the ones you have at the moment.
[Kumanodose]
  1. Rename to "Kumanoverdose" like in the other mapset?
  2. 00:08:027 (1,2,3) - This pattern is a pain after the long spinner, where you get tons of fruits stacked on your plate. Apart of that, due to the relatively short distance with those notes, it's not the best idea to place the first note at the border of the screen followed by hard patterns. Remember that every player takes a different path while clearing a spinner, so this'd be a potential miss spot for many players. Apart of that, you should avoid placing (3) so close to the screen border because there's a high probability that the strenght of the previous hyperdashes make the catcher hit the wall while getting this note. Consider moving this note a few grids to the left (it'd also depend if you want to rework this pattern or not).
  3. 00:11:927 (6) - Same case with this note, which is definitely too close from the border. Consider moving it away from there a bit.
  4. 00:21:302 - Consider adding an additional note here to fit with the lyrics and generate another 1/4 hyper with the next note 00:21:377 (5) - .
  5. 00:21:677 (1) - Again with this one. Quite recommendable due to the sudden direction change with that horizontal slider.
  6. 00:37:877 (1) - There's a potential beat missed at 00:38:177 - . Consider splitting this slider into a 1/1 slider + note and using a double hyperdash as a possible pattern. This is an example: https://osu.ppy.sh/ss/6251601
  7. 00:42:677 (5,6) - The last jump can be done so that the hyperdash goes a little stronger, by separating those notes for example. Maybe you like what I propose: https://osu.ppy.sh/ss/6251617
[Rain]
  1. 00:12:977 (3,4,5) - I'm not a real friend of static patterns like this triplet. It might just be aesthetics, but consider varying its current shape.
  2. 00:15:677 (1,2,3) - I believe you can add some light dashes between those sliders. They could fit quite well to the vocals and make the difficulty a bit spicier than it is!
  3. 00:20:477 (1) - It might seem an evil idea, but making this slider look to the left instead (and with that create a bit of antiflow) would remark better that the lenght of this slider is slighlty different than the rest of them.
  4. 00:21:302 - Here it's your choice to add an additional note, like suggested in Overdose. Not necessary though.
  5. 00:27:677 (1,2,3,4) - It's kinda hard to differenciate if the sliders are actually following a tercial rhythm (with beats on 1/3 notes) or a regular one by seeing the shape you used for them. It's also recommendable for this rhythm to include hypers on the 2nd and 3rd beat of each measure, instead of just every 2nd beat as you did. Consider using this structure if you want to include hypers: http://puu.sh/ryCJ8/10813cca35.jpg
  6. 00:32:327 (4,1) - A slight dash is somehow missing between those notes, that could go well with the lyrics.
  7. 00:37:877 (3) - It looks quite close to the previous note though the lyrics suggest there should be a greater distance. You can try something like this (it doesn't generate hyper): https://osu.ppy.sh/ss/6251770
[Platter]
  1. 00:08:327 (3,1) - The dash should occur between those notes, instead of 00:08:927 (2,3) - .
  2. 00:11:777 (4,1) - Similar case here, where the stronger beats are mapped with rather low distances. I suggest moving (4) to about x:456 or any other similar placement where you generate a hyper between (4,1). You'd also need to change the shape of (1) once you do it due to the potential antiflow pattern.
  3. 00:14:027 (4,5,1) - Something similar appears here as well. For Platters try to put the biggest distance just before the beginning of a new stanza (1st white tick), where there's (with a high chance) a more relevant beat than the others surrounding it. For this difficulty, it's not needed to add a hyper for every sort of this beat but only for the most intense ones. In most of the cases a normal dash would be enough.
  4. 00:17:777 (3,1) - Try to increase the distance on these notes a bit more.
  5. 00:20:327 (6,1) - A slight dash wouldn't be a bad idea here either.
  6. 00:28:877 (1) - Please incline this slider more to the left to make an easier transition with the next pattern.
  7. 00:29:777 (4) - Incline this slider to the right instead to increase the distance with the next note?
  8. 00:31:127 (4,1) - Those notes could also have more distance, but it's rather optional.
  9. 00:38:327 (4,1) - With the high-pitched lyrics + cymbal you'll definitely need to include a hyper on this part. Try to rearrange this pattern.
[Salad]
  1. It passed the "Cup Test": https://osu.ppy.sh/ss/6263835. It's time to become more evil on this one (:
  2. 00:14:177 (3) - Move this slider to x:268 to balance the distances with the surrounding sliders?
  3. 00:23:477 (2) - The time has arrived!! Please move this slider to at least x:408 \:D/
  4. 00:25:127 (4) - This note could also go to ~x:400.
  5. 00:26:477 (1,2) - I rearranged this section to include some dashes as well. Tell me what you think: https://osu.ppy.sh/ss/6263880
  6. 00:33:077 (2) - Make this slider end on x:462 to increase the distance with the next note?
  7. 00:42:977 (4) - What about placing the last note exactly at the Y-axis? That'd be x:256
[Cup]
  1. 00:33:677 (1,2) - Try to make the shape of the sliders not so edgy. The generated droplets are rather challenging for this kind of difficulty.
  2. 00:36:527 (2) - Pure aesthetics, but to make the notes of this slider and the end of the previous one equidistant place the beginning of (2) at about x:357 and the end at x:304.
  3. 00:39:077 (2) - Could you move this slider a bit more to the right? The end of the kiai expects also mapping it with bigger distances. I'd say ~x:304 would be enough.
  4. 00:42:077 (1) - This slider could also have more distance with the previous note. What about stacking it with 00:41:477 (3) - at x:216? If you feel like the resulting distance with the last note is too much, you can move this one also a few pixels to the left.
[]
I cannot hear this song anymore ;_; Good luck!
Topic Starter
Lacrima

Deif wrote:

m4m:

[General]
  1. No combo colors for this mapset? yea kinda ;-; btw placed some for now
  2. Tags: The current ones are rather inappropriate. They're supposed to be words you can identify the song easier with, like the album where it comes from or further artists or whatever. Please add "kancolle kantai collection" to them instead of the ones you have at the moment.
[Kumanodose]
  1. Rename to "Kumanoverdose" like in the other mapset? Actually I think "Kumanodose' is a lot better than Kumanoverdose, imo though. But if this will cause any ranking problems, I'll change this
  2. 00:08:027 (1,2,3) - This pattern is a pain after the long spinner, where you get tons of fruits stacked on your plate. Apart of that, due to the relatively short distance with those notes, it's not the best idea to place the first note at the border of the screen followed by hard patterns. Remember that every player takes a different path while clearing a spinner, so this'd be a potential miss spot for many players. Apart of that, you should avoid placing (3) so close to the screen border because there's a high probability that the strenght of the previous hyperdashes make the catcher hit the wall while getting this note. Consider moving this note a few grids to the left (it'd also depend if you want to rework this pattern or not). Yuuup, revamped this a lot, thanks for a nice spot!
  3. 00:11:927 (6) - Same case with this note, which is definitely too close from the border. Consider moving it away from there a bit.
  4. 00:21:302 - Consider adding an additional note here to fit with the lyrics and generate another 1/4 hyper with the next note 00:21:377 (5) - .
  5. 00:21:677 (1) - Again with this one. Quite recommendable due to the sudden direction change with that horizontal slider.
  6. 00:37:877 (1) - There's a potential beat missed at 00:38:177 - . Consider splitting this slider into a 1/1 slider + note and using a double hyperdash as a possible pattern. This is an example: https://osu.ppy.sh/ss/6251601 Nice suggestion, applied
  7. 00:42:677 (5,6) - The last jump can be done so that the hyperdash goes a little stronger, by separating those notes for example. Maybe you like what I propose: https://osu.ppy.sh/ss/6251617 Yupie, pretty sweat suggestion

[Rain]
  1. 00:12:977 (3,4,5) - I'm not a real friend of static patterns like this triplet. It might just be aesthetics, but consider varying its current shape.
  2. 00:15:677 (1,2,3) - I believe you can add some light dashes between those sliders. They could fit quite well to the vocals and make the difficulty a bit spicier than it is!
  3. 00:20:477 (1) - It might seem an evil idea, but making this slider look to the left instead (and with that create a bit of antiflow) would remark better that the lenght of this slider is slighlty different than the rest of them.
  4. 00:21:302 - Here it's your choice to add an additional note, like suggested in Overdose. Not necessary though.
  5. 00:27:677 (1,2,3,4) - It's kinda hard to differenciate if the sliders are actually following a tercial rhythm (with beats on 1/3 notes) or a regular one by seeing the shape you used for them. It's also recommendable for this rhythm to include hypers on the 2nd and 3rd beat of each measure, instead of just every 2nd beat as you did. Consider using this structure if you want to include hypers: http://puu.sh/ryCJ8/10813cca35.jpg
  6. 00:32:327 (4,1) - A slight dash is somehow missing between those notes, that could go well with the lyrics.
  7. 00:37:877 (3) - It looks quite close to the previous note though the lyrics suggest there should be a greater distance. You can try something like this (it doesn't generate hyper): https://osu.ppy.sh/ss/6251770 I got your point, but just increased the distance between them

[Platter]
  1. 00:08:327 (3,1) - The dash should occur between those notes, instead of 00:08:927 (2,3) - .
  2. 00:11:777 (4,1) - Similar case here, where the stronger beats are mapped with rather low distances. I suggest moving (4) to about x:456 or any other similar placement where you generate a hyper between (4,1). You'd also need to change the shape of (1) once you do it due to the potential antiflow pattern.
  3. 00:14:027 (4,5,1) - Something similar appears here as well. For Platters try to put the biggest distance just before the beginning of a new stanza (1st white tick), where there's (with a high chance) a more relevant beat than the others surrounding it. For this difficulty, it's not needed to add a hyper for every sort of this beat but only for the most intense ones. In most of the cases a normal dash would be enough.
  4. 00:17:777 (3,1) - Try to increase the distance on these notes a bit more.
  5. 00:20:327 (6,1) - A slight dash wouldn't be a bad idea here either.
  6. 00:28:877 (1) - Please incline this slider more to the left to make an easier transition with the next pattern.
  7. 00:29:777 (4) - Incline this slider to the right instead to increase the distance with the next note?
  8. 00:31:127 (4,1) - Those notes could also have more distance, but it's rather optional.
  9. 00:38:327 (4,1) - With the high-pitched lyrics + cymbal you'll definitely need to include a hyper on this part. Try to rearrange this pattern.
[Salad]
  1. It passed the "Cup Test": https://osu.ppy.sh/ss/6263835. It's time to become more evil on this one (:
  2. 00:14:177 (3) - Move this slider to x:268 to balance the distances with the surrounding sliders?
  3. 00:23:477 (2) - The time has arrived!! Please move this slider to at least x:408 \:D/
  4. 00:25:127 (4) - This note could also go to ~x:400.
  5. 00:26:477 (1,2) - I rearranged this section to include some dashes as well. Tell me what you think: https://osu.ppy.sh/ss/6263880 Sure, nice suggestion
  6. 00:33:077 (2) - Make this slider end on x:462 to increase the distance with the next note? Well, 462 is too high imo, moved to 432 instead
  7. 00:42:977 (4) - What about placing the last note exactly at the Y-axis? That'd be x:256 Aw it was there actually, but some modders suggested to move it closer to the previous slider. Btw, I'll apply your suggestion now
[Cup]
  1. 00:33:677 (1,2) - Try to make the shape of the sliders not so edgy. The generated droplets are rather challenging for this kind of difficulty.
  2. 00:36:527 (2) - Pure aesthetics, but to make the notes of this slider and the end of the previous one equidistant place the beginning of (2) at about x:357 and the end at x:304.
  3. 00:39:077 (2) - Could you move this slider a bit more to the right? The end of the kiai expects also mapping it with bigger distances. I'd say ~x:304 would be enough.
  4. 00:42:077 (1) - This slider could also have more distance with the previous note. What about stacking it with 00:41:477 (3) - at x:216? If you feel like the resulting distance with the last note is too much, you can move this one also a few pixels to the left.
[]
I cannot hear this song anymore ;_; Good luck!
Thank you for a mod!
koliron
mod
2016-10-08 18:01 Myle: ACTION is listening to [https://osu.ppy.sh/b/1083394 saradisk - 220 - Kumano]
2016-10-08 18:02 koliron: i will make an interesting puzzle with an even more interesting reward :^)
2016-10-08 18:02 koliron: lemme play first
2016-10-08 18:03 Myle: what do you mean by puzzle o-O
2016-10-08 18:03 koliron: ACTION is editing [https://osu.ppy.sh/b/1083321 saradisk - 220 - Kumano [Cup]]
2016-10-08 18:03 Myle: and reward o-O
2016-10-08 18:04 koliron: just to not be repetitive between diffs, 00:02:327 (2,3) - consider to replace this with a long slider
2016-10-08 18:04 koliron: to reduce the amount of notes
2016-10-08 18:05 Myle: oki
2016-10-08 18:05 koliron: 00:15:677 (1,2) - there are interesting distances like this for now, but suddenly you did 00:16:877 (3,4,1) - these, which are pretty close
2016-10-08 18:06 koliron: consider to move 4 some grids to the right
2016-10-08 18:06 koliron: it would an interesting pattern
2016-10-08 18:06 Myle: what about moving this left?
2016-10-08 18:07 Myle: or this is going to be too flow breaking for a cup?
2016-10-08 18:07 koliron: nah it would be fine
2016-10-08 18:07 koliron: go salad
2016-10-08 18:08 koliron: 00:11:777 (3,1) - no dash until now, this one could have it, has more than enough potential
2016-10-08 18:09 koliron: 00:16:727 (2,1) - ^
2016-10-08 18:09 Myle: yup
2016-10-08 18:09 koliron: 00:20:327 (6,1) - here.. feels like you tried to make a dash but, its pretty easy to catch without use it
2016-10-08 18:10 koliron: consider to move 1 a little to the left
2016-10-08 18:10 koliron: then it would be an obvious dash for a salad player
2016-10-08 18:10 koliron: 00:26:327 (4,1) - ayyy and suddenly this one is pretty hard D:
2016-10-08 18:10 koliron: not only for that distance
2016-10-08 18:11 koliron: also for the movement
2016-10-08 18:11 koliron: when you catch 1 you need to go to the opposite side
2016-10-08 18:11 koliron: thats totally fine for overdose, rain or even platter player (maybe)
2016-10-08 18:11 koliron: but salad is too much
2016-10-08 18:11 koliron: i'd reduce the distance and ctrl+g it
2016-10-08 18:12 Myle: do you think curving 1 is a way?
2016-10-08 18:12 koliron: 00:37:277 (3,4,1) - mhh, consider to change a little this pattern, sorry if im repetitive with my suggestions here XD but i think that 1 deserves dash, i mena until now there was no dash in the kiai D:
2016-10-08 18:13 koliron: ya it would be fine
2016-10-08 18:13 koliron: am i modding so fast?
2016-10-08 18:13 koliron: i can wait sry
2016-10-08 18:14 Myle: that's ok
2016-10-08 18:14 Myle: 00:37:127 (3) - do you think adding a not here is a good idea?
2016-10-08 18:16 koliron: ya
2016-10-08 18:16 koliron: actually i thought in that
2016-10-08 18:16 koliron: haha
2016-10-08 18:16 Myle: okii, changed
2016-10-08 18:17 koliron: 00:42:977 (4) - nc just for aesthetic?
2016-10-08 18:17 Myle: sure
2016-10-08 18:17 koliron: go platter
2016-10-08 18:18 Myle: that's going to be fun cx
2016-10-08 18:18 koliron: 00:12:527 (2,3,4,5,1) - this movement is so uncomfortable
2016-10-08 18:18 koliron: you need to stop in 00:12:977 (3) -
2016-10-08 18:18 koliron: and then dash
2016-10-08 18:18 koliron: so
2016-10-08 18:18 koliron: platter players can miss
2016-10-08 18:18 koliron: pretty easily
2016-10-08 18:18 koliron: you could make just a slider there
2016-10-08 18:19 Myle: well actually you don't need to
2016-10-08 18:19 Myle: but I think platter players might think so ;-;
2016-10-08 18:19 koliron: or move 00:13:052 (4,5) - a little to the left
2016-10-08 18:19 koliron: ya, they would
2016-10-08 18:20 koliron: 00:30:527 (4,1) - this hyper doesnt feels so necessary imo
2016-10-08 18:20 koliron: if oyu want an hyper, it would be better in 00:29:777 (4,1) -
2016-10-08 18:20 koliron: because is stronger
2016-10-08 18:20 koliron: or to 00:31:277 (1) -
2016-10-08 18:21 koliron: 00:33:377 (3,1) - i like these movements in overdose, in rain could be too hard already
2016-10-08 18:21 koliron: but in platter is not recommendable at all
2016-10-08 18:21 koliron: imo
2016-10-08 18:21 koliron: so, oyu could make 3 more horizontal for the flow
2016-10-08 18:21 koliron: and aesthetic as well :3
2016-10-08 18:23 Myle: made something with it
2016-10-08 18:23 koliron: 00:40:877 (1,2,3,4,5,1) - too many hypers for a platter D: do not forget that platters are supposed to introduce the hypers
2016-10-08 18:23 koliron: 00:42:977 (10) - nc too :^)
2016-10-08 18:24 koliron: oh and about the previous suggestion
2016-10-08 18:24 koliron: you could keep 1 or 2 hypers maybe
2016-10-08 18:24 koliron: but 4 are too much
2016-10-08 18:24 koliron: many*
2016-10-08 18:24 koliron: imo
2016-10-08 18:24 Myle: sure
2016-10-08 18:25 Myle: changed
2016-10-08 18:26 koliron: go rain
2016-10-08 18:27 koliron: pretty nice rain
2016-10-08 18:27 koliron: only 2 suggestions
2016-10-08 18:27 koliron: 00:33:677 (1,2,3,4,5,6,7,8) -
2016-10-08 18:27 koliron: these hypers feels so weird
2016-10-08 18:28 koliron: i would make 4 - hyper - 4
2016-10-08 18:28 koliron: insteadof 3 - hy - 3 - hy - 2
2016-10-08 18:28 koliron: it would be fine if the rhythm is 1/3
2016-10-08 18:28 koliron: but since its not
2016-10-08 18:28 koliron: 00:37:277 (1,2,3,4) - nice pattern!
2016-10-08 18:29 Myle: Ikr <33
2016-10-08 18:29 koliron: 00:38:477 (1,2,3,4,5) - oh, same as before
2016-10-08 18:29 koliron: but here i would remove the hyper, if you agree
2016-10-08 18:29 Myle: aw wait
2016-10-08 18:29 koliron: 00:42:977 (1) - ha! here theres a nc :^)
2016-10-08 18:29 koliron: yap
2016-10-08 18:30 Myle: ;-; I can't decide what to make instead of those 1/3 rhythm pattern
2016-10-08 18:30 Myle: s
2016-10-08 18:30 koliron: 1/4
2016-10-08 18:31 koliron: 4 notes
2016-10-08 18:31 koliron: hypers
2016-10-08 18:31 koliron: and 4 notes
2016-10-08 18:31 koliron: xD
2016-10-08 18:31 koliron: as how you did before
2016-10-08 18:32 Myle: Ikr
2016-10-08 18:32 Myle: I just can't think a right pattern connection to the next one
2016-10-08 18:32 Myle: will I think I did something good
2016-10-08 18:32 Myle: 00:34:577 (4,1) - do you think that's fine to remove a hd here?
2016-10-08 18:33 koliron: ya
2016-10-08 18:33 Myle: okii
2016-10-08 18:33 Myle: Rain was supposed to be the only diff here ;-;
2016-10-08 18:33 koliron: |the only?
2016-10-08 18:33 Myle: oh
2016-10-08 18:33 Myle: xD the last
2016-10-08 18:33 koliron: what do you mean
2016-10-08 18:33 koliron: ah
2016-10-08 18:33 koliron: xD
2016-10-08 18:34 koliron: then why theres an overdose?
2016-10-08 18:34 Myle: everyone told me this is pretty faast song
2016-10-08 18:34 Myle: so I made this
2016-10-08 18:34 koliron: ah
2016-10-08 18:34 koliron: go overdose
2016-10-08 18:35 Myle: that's strange no one noticed the hardeness of Rain diff, since I was making it.. well something like Rain+
2016-10-08 18:35 koliron: 00:11:477 (4,5,6,1) - not the best pattern to do here tbh
2016-10-08 18:35 koliron: i dont like the movement to 5 and 6
2016-10-08 18:35 koliron: what about
2016-10-08 18:35 koliron: ctrl+g 4 and x184 again?
2016-10-08 18:36 koliron: then move 5 to the left of 4
2016-10-08 18:36 Myle: omg perfect
2016-10-08 18:37 koliron: 00:27:677 (1,2,3,4,5) - I LOVED THIS
2016-10-08 18:37 koliron: dont change that
2016-10-08 18:37 Myle: Ikr!
2016-10-08 18:37 Myle: no one told me to change this <3
2016-10-08 18:37 koliron: dont care about what anyone say pls
2016-10-08 18:37 Myle: and I wont :P
2016-10-08 18:37 koliron: nice
2016-10-08 18:37 koliron: 00:37:277 (1,2,3,4) - i expected another hyper here D:
2016-10-08 18:37 koliron: for the vocal
2016-10-08 18:38 koliron: what about ctrl+g in 00:37:577 (3,4) - and move it to the right
2016-10-08 18:38 Myle: well did something by replacing 3 and 4 with a slider
2016-10-08 18:38 Myle: so there is a hyper now :P
2016-10-08 18:38 koliron: 00:42:677 (5) - that curve is not playable XD noone would move there, atleast i stopped the catcher thhere
2016-10-08 18:39 koliron: consdier to just make an horizontal slider
2016-10-08 18:39 koliron: 00:42:977 (6) - and nc for consistency
2016-10-08 18:39 koliron: thats all
2016-10-08 18:39 Myle: Deif suggestion xD
2016-10-08 18:39 Myle: btw
2016-10-08 18:39 koliron: this deif
2016-10-08 18:39 koliron: loli
2016-10-08 18:39 koliron: remove that tag
2016-10-08 18:39 koliron: is not allowed
2016-10-08 18:39 Myle: 00:37:277 (1,2,3) - by changing this I've made 00:37:877 (1,2) - pretty playable
2016-10-08 18:40 Myle: oki xD
2016-10-08 18:40 Myle: but I think if I won't delete this peps will h8 me xD
2016-10-08 18:40 koliron: hell?
2016-10-08 18:40 Myle: like hr players
2016-10-08 18:40 Myle: yeah, it's so hard to ss
2016-10-08 18:40 koliron: another unnecessary tag i guess XD
2016-10-08 18:40 Myle: I FCed with A rank
2016-10-08 18:40 Myle: well oki ';c
2016-10-08 18:41 koliron: hahha
2016-10-08 18:41 koliron: ok thats all
2016-10-08 18:41 koliron: gimme thread menawhhile i copy the log
2016-10-08 18:41 koliron: you improved a lot as a mapper!
2016-10-08 18:41 Myle: <333 I'm glad to hear that
2016-10-08 18:42 Myle: https://osu.ppy.sh/forum/t/501990
Topic Starter
Lacrima

koliron wrote:

mod
2016-10-08 18:01 Myle: ACTION is listening to [https://osu.ppy.sh/b/1083394 saradisk - 220 - Kumano]
2016-10-08 18:02 koliron: i will make an interesting puzzle with an even more interesting reward :^)
2016-10-08 18:02 koliron: lemme play first
2016-10-08 18:03 Myle: what do you mean by puzzle o-O
2016-10-08 18:03 koliron: ACTION is editing [https://osu.ppy.sh/b/1083321 saradisk - 220 - Kumano [Cup]]
2016-10-08 18:03 Myle: and reward o-O
2016-10-08 18:04 koliron: just to not be repetitive between diffs, 00:02:327 (2,3) - consider to replace this with a long slider
2016-10-08 18:04 koliron: to reduce the amount of notes
2016-10-08 18:05 Myle: oki
2016-10-08 18:05 koliron: 00:15:677 (1,2) - there are interesting distances like this for now, but suddenly you did 00:16:877 (3,4,1) - these, which are pretty close
2016-10-08 18:06 koliron: consider to move 4 some grids to the right
2016-10-08 18:06 koliron: it would an interesting pattern
2016-10-08 18:06 Myle: what about moving this left?
2016-10-08 18:07 Myle: or this is going to be too flow breaking for a cup?
2016-10-08 18:07 koliron: nah it would be fine
2016-10-08 18:07 koliron: go salad
2016-10-08 18:08 koliron: 00:11:777 (3,1) - no dash until now, this one could have it, has more than enough potential
2016-10-08 18:09 koliron: 00:16:727 (2,1) - ^
2016-10-08 18:09 Myle: yup
2016-10-08 18:09 koliron: 00:20:327 (6,1) - here.. feels like you tried to make a dash but, its pretty easy to catch without use it
2016-10-08 18:10 koliron: consider to move 1 a little to the left
2016-10-08 18:10 koliron: then it would be an obvious dash for a salad player
2016-10-08 18:10 koliron: 00:26:327 (4,1) - ayyy and suddenly this one is pretty hard D:
2016-10-08 18:10 koliron: not only for that distance
2016-10-08 18:11 koliron: also for the movement
2016-10-08 18:11 koliron: when you catch 1 you need to go to the opposite side
2016-10-08 18:11 koliron: thats totally fine for overdose, rain or even platter player (maybe)
2016-10-08 18:11 koliron: but salad is too much
2016-10-08 18:11 koliron: i'd reduce the distance and ctrl+g it
2016-10-08 18:12 Myle: do you think curving 1 is a way?
2016-10-08 18:12 koliron: 00:37:277 (3,4,1) - mhh, consider to change a little this pattern, sorry if im repetitive with my suggestions here XD but i think that 1 deserves dash, i mena until now there was no dash in the kiai D:
2016-10-08 18:13 koliron: ya it would be fine
2016-10-08 18:13 koliron: am i modding so fast?
2016-10-08 18:13 koliron: i can wait sry
2016-10-08 18:14 Myle: that's ok
2016-10-08 18:14 Myle: 00:37:127 (3) - do you think adding a not here is a good idea?
2016-10-08 18:16 koliron: ya
2016-10-08 18:16 koliron: actually i thought in that
2016-10-08 18:16 koliron: haha
2016-10-08 18:16 Myle: okii, changed
2016-10-08 18:17 koliron: 00:42:977 (4) - nc just for aesthetic?
2016-10-08 18:17 Myle: sure
2016-10-08 18:17 koliron: go platter
2016-10-08 18:18 Myle: that's going to be fun cx
2016-10-08 18:18 koliron: 00:12:527 (2,3,4,5,1) - this movement is so uncomfortable
2016-10-08 18:18 koliron: you need to stop in 00:12:977 (3) -
2016-10-08 18:18 koliron: and then dash
2016-10-08 18:18 koliron: so
2016-10-08 18:18 koliron: platter players can miss
2016-10-08 18:18 koliron: pretty easily
2016-10-08 18:18 koliron: you could make just a slider there
2016-10-08 18:19 Myle: well actually you don't need to
2016-10-08 18:19 Myle: but I think platter players might think so ;-;
2016-10-08 18:19 koliron: or move 00:13:052 (4,5) - a little to the left
2016-10-08 18:19 koliron: ya, they would
2016-10-08 18:20 koliron: 00:30:527 (4,1) - this hyper doesnt feels so necessary imo
2016-10-08 18:20 koliron: if oyu want an hyper, it would be better in 00:29:777 (4,1) -
2016-10-08 18:20 koliron: because is stronger
2016-10-08 18:20 koliron: or to 00:31:277 (1) -
2016-10-08 18:21 koliron: 00:33:377 (3,1) - i like these movements in overdose, in rain could be too hard already
2016-10-08 18:21 koliron: but in platter is not recommendable at all
2016-10-08 18:21 koliron: imo
2016-10-08 18:21 koliron: so, oyu could make 3 more horizontal for the flow
2016-10-08 18:21 koliron: and aesthetic as well :3
2016-10-08 18:23 Myle: made something with it
2016-10-08 18:23 koliron: 00:40:877 (1,2,3,4,5,1) - too many hypers for a platter D: do not forget that platters are supposed to introduce the hypers
2016-10-08 18:23 koliron: 00:42:977 (10) - nc too :^)
2016-10-08 18:24 koliron: oh and about the previous suggestion
2016-10-08 18:24 koliron: you could keep 1 or 2 hypers maybe
2016-10-08 18:24 koliron: but 4 are too much
2016-10-08 18:24 koliron: many*
2016-10-08 18:24 koliron: imo
2016-10-08 18:24 Myle: sure
2016-10-08 18:25 Myle: changed
2016-10-08 18:26 koliron: go rain
2016-10-08 18:27 koliron: pretty nice rain
2016-10-08 18:27 koliron: only 2 suggestions
2016-10-08 18:27 koliron: 00:33:677 (1,2,3,4,5,6,7,8) -
2016-10-08 18:27 koliron: these hypers feels so weird
2016-10-08 18:28 koliron: i would make 4 - hyper - 4
2016-10-08 18:28 koliron: insteadof 3 - hy - 3 - hy - 2
2016-10-08 18:28 koliron: it would be fine if the rhythm is 1/3
2016-10-08 18:28 koliron: but since its not
2016-10-08 18:28 koliron: 00:37:277 (1,2,3,4) - nice pattern!
2016-10-08 18:29 Myle: Ikr <33
2016-10-08 18:29 koliron: 00:38:477 (1,2,3,4,5) - oh, same as before
2016-10-08 18:29 koliron: but here i would remove the hyper, if you agree
2016-10-08 18:29 Myle: aw wait
2016-10-08 18:29 koliron: 00:42:977 (1) - ha! here theres a nc :^)
2016-10-08 18:29 koliron: yap
2016-10-08 18:30 Myle: ;-; I can't decide what to make instead of those 1/3 rhythm pattern
2016-10-08 18:30 Myle: s
2016-10-08 18:30 koliron: 1/4
2016-10-08 18:31 koliron: 4 notes
2016-10-08 18:31 koliron: hypers
2016-10-08 18:31 koliron: and 4 notes
2016-10-08 18:31 koliron: xD
2016-10-08 18:31 koliron: as how you did before
2016-10-08 18:32 Myle: Ikr
2016-10-08 18:32 Myle: I just can't think a right pattern connection to the next one
2016-10-08 18:32 Myle: will I think I did something good
2016-10-08 18:32 Myle: 00:34:577 (4,1) - do you think that's fine to remove a hd here?
2016-10-08 18:33 koliron: ya
2016-10-08 18:33 Myle: okii
2016-10-08 18:33 Myle: Rain was supposed to be the only diff here ;-;
2016-10-08 18:33 koliron: |the only?
2016-10-08 18:33 Myle: oh
2016-10-08 18:33 Myle: xD the last
2016-10-08 18:33 koliron: what do you mean
2016-10-08 18:33 koliron: ah
2016-10-08 18:33 koliron: xD
2016-10-08 18:34 koliron: then why theres an overdose?
2016-10-08 18:34 Myle: everyone told me this is pretty faast song
2016-10-08 18:34 Myle: so I made this
2016-10-08 18:34 koliron: ah
2016-10-08 18:34 koliron: go overdose
2016-10-08 18:35 Myle: that's strange no one noticed the hardeness of Rain diff, since I was making it.. well something like Rain+
2016-10-08 18:35 koliron: 00:11:477 (4,5,6,1) - not the best pattern to do here tbh
2016-10-08 18:35 koliron: i dont like the movement to 5 and 6
2016-10-08 18:35 koliron: what about
2016-10-08 18:35 koliron: ctrl+g 4 and x184 again?
2016-10-08 18:36 koliron: then move 5 to the left of 4
2016-10-08 18:36 Myle: omg perfect
2016-10-08 18:37 koliron: 00:27:677 (1,2,3,4,5) - I LOVED THIS
2016-10-08 18:37 koliron: dont change that
2016-10-08 18:37 Myle: Ikr!
2016-10-08 18:37 Myle: no one told me to change this <3
2016-10-08 18:37 koliron: dont care about what anyone say pls
2016-10-08 18:37 Myle: and I wont :P
2016-10-08 18:37 koliron: nice
2016-10-08 18:37 koliron: 00:37:277 (1,2,3,4) - i expected another hyper here D:
2016-10-08 18:37 koliron: for the vocal
2016-10-08 18:38 koliron: what about ctrl+g in 00:37:577 (3,4) - and move it to the right
2016-10-08 18:38 Myle: well did something by replacing 3 and 4 with a slider
2016-10-08 18:38 Myle: so there is a hyper now :P
2016-10-08 18:38 koliron: 00:42:677 (5) - that curve is not playable XD noone would move there, atleast i stopped the catcher thhere
2016-10-08 18:39 koliron: consdier to just make an horizontal slider
2016-10-08 18:39 koliron: 00:42:977 (6) - and nc for consistency
2016-10-08 18:39 koliron: thats all
2016-10-08 18:39 Myle: Deif suggestion xD
2016-10-08 18:39 Myle: btw
2016-10-08 18:39 koliron: this deif
2016-10-08 18:39 koliron: loli
2016-10-08 18:39 koliron: remove that tag
2016-10-08 18:39 koliron: is not allowed
2016-10-08 18:39 Myle: 00:37:277 (1,2,3) - by changing this I've made 00:37:877 (1,2) - pretty playable
2016-10-08 18:40 Myle: oki xD
2016-10-08 18:40 Myle: but I think if I won't delete this peps will h8 me xD
2016-10-08 18:40 koliron: hell?
2016-10-08 18:40 Myle: like hr players
2016-10-08 18:40 Myle: yeah, it's so hard to ss
2016-10-08 18:40 koliron: another unnecessary tag i guess XD
2016-10-08 18:40 Myle: I FCed with A rank
2016-10-08 18:40 Myle: well oki ';c
2016-10-08 18:41 koliron: hahha
2016-10-08 18:41 koliron: ok thats all
2016-10-08 18:41 koliron: gimme thread menawhhile i copy the log
2016-10-08 18:41 koliron: you improved a lot as a mapper!
2016-10-08 18:41 Myle: <333 I'm glad to hear that
2016-10-08 18:42 Myle: https://osu.ppy.sh/forum/t/501990
Thank you for IRC mod!
Realmaas
Hey ! I will try to help you ^^

[Cup]
  • Nothing to say except the fact that I think you can increase the HP to 4, 3 is really too much for a map like that, even for a beginner.
[Salad]
  • Same, just the stream before the kiai that I find a little bit too easy, try to add a little dash in it or at least space a little more.
[Platter]
I think that this difficulty is kinda underrated on stars, it should be like 3.1
  1. 00:02:777 - Make a dash here : try to make 00:03:077 (5) at x:432 or something like that, and btw 00:03:227 (6) have to come with, x:336 is good (and it's fun to play with HR).
  2. Saaaame as before, try to make an harder version of the stream before the kiai, it has to be hard and fun to play. :p
Thats all for my (very) little mod, I hope it will help you :D
Topic Starter
Lacrima

Realmas wrote:

Hey ! I will try to help you ^^

[Cup]
  • Nothing to say except the fact that I think you can increase the HP to 4, 3 is really too much for a map like that, even for a beginner. HP spread :)
[Salad]
  • Same, just the stream before the kiai that I find a little bit too easy, try to add a little dash in it or at least space a little more. I'll keep the stream how it is, but increased some distanced in pre-kiai patterns, must be harder now
[Platter]
I think that this difficulty is kinda underrated on stars, it should be like 3.1
  1. 00:02:777 - Make a dash here : try to make 00:03:077 (5) at x:432 or something like that, and btw 00:03:227 (6) have to come with, x:336 is good (and it's fun to play with HR). There's no HD in Rain, so I'd prefer to keep just a simple dash
  2. Saaaame as before, try to make an harder version of the stream before the kiai, it has to be hard and fun to play. :p Made something with it :~:
Thats all for my (very) little mod, I hope it will help you :D
Thank you for a mod!
JBHyperion
Laaaaaaate ;_;

M4M on https://osu.ppy.sh/s/511538

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:10:877 (1) - Try reducing the curve on this, there's a troll droplet sticking out to the right new players are likely to miss
  2. 00:18:977 (2,3) - Quite high for a walkable spacing, curve the tail of (2) more to the left to make this more comfortable
  3. 00:34:277 (2,3) - ^ (2)'s tail a little more to the right, will also make the droplet more accessible

Salad
  1. 00:01:277 (1,2,3,4) - These are all quite tight as walkable spacings and don't serve to ease the player into the difficulty very well, move 00:01:877 (2,3) - to x-312 to make this flow better
  2. 00:16:727 (2,1) - Why no jump here similar to 00:11:777 (3,1) - ? Spacing is a bit ambiguous, you should increase this a bit so it's more clear
  3. 00:17:777 (3,1) - Would be a good place for a jump to start the new vocal section
  4. 00:22:577 (3,1) - ^ As well as pitch increase

Platter
  1. 00:03:677 (1,1) - Though not unrankable, considering the high BPM I'd prefer more of a space here between the end of the spinner and the next note. Could try ending the spinner 1/1 earlier?
  2. 00:14:477 (1,2) - A little excessive for a walkable spacing imo, consider reducing this a bit
  3. 00:27:677 (1,2,3,4,5,6,7) - Spacing on these makes the pattern look a bit clunky, moving 00:27:977 (4,5,6) - right slightly to reduce the spacing looks much neater and plays exactly the same
  4. 00:28:577 (1,1) - Hyperdash coupled with antiflow is unrankable in Platter difficulties. Fix this by Flipping both sliders independently to create a natural flow - http://osu.ppy.sh/ss/6399431
  5. 00:38:927 (2) - Feels odd to have the strong sound mapped as a sliderend, I would move this forward 1/2 to start on the white tick, then add a circle preceding it, jump to that vocal sound would be nice also

Rain
  1. 00:16:877 (1,2) - Hyper is quite strong making this easy to overshoot. Consider weakening the hyper slightly, making (2) curved to make the flow less harsh, or both
  2. 00:28:277 (3,1) - Not a fan of this flowstop right before the kiai, you want to be building intensity not negating it... Try Ctrl+H (1) and put the tail back in it's original place
  3. 00:31:277 (1,2,3,4,1,2,3,4) - Very repetitive, trey Ctrl+H 00:32:477 (1,2) - and move to the left to vary up the flow here

Overdose
  1. 00:01:877 (2,3) - Unexpectedly strong hyper in such a calm section, weaken this a little and/or make the start of the slider more vertical to improve flow
  2. 00:03:677 (1,1,2,3) - Please no, the spinner ends on the left side transitioning into a 220 BPM 1/2 spacing on the right side followed by a hyper chain, this is so annoying to read and frankly, unnecessary given the music you're mapping. If you must keep the 1/2 spacing, at least make this pattern less difficult and centrered on the left-hand side of the playing field
  3. 00:14:477 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Blatantly overmapped, such extended 1/4 rhythms are not present in the song at all. You lose the emphasis and variety of both the drum and vocal patterns by mapping as such and the map because generic and uninteresting
  4. 00:22:577 (3,4,1) - Why such strong hypers here for relatively weak drum sounds? Even in the kiai you don't have anything this strong and it feels very uncomfortable to play with droplet misses being highly likely. Please reduce the hyper strengths here
  5. 00:24:527 (2,1) - Strong sounds mapped to sliderends plays strangely, consider adding circles before these and moving the sliders to the white tick with a hyperdash to each for the vocal
  6. 00:29:777 (5,1) - An awkward pattern somewhere between dashed and walkable. For better flow, either increase or decrease the spacing here to make the movement more clear to the player
  7. 00:32:477 (1,2,3,4,5,6,1,2) - Again, overmapped, besides the vocal sound 00:32:477 (1) - there are no 1/4 beats here at all
  8. 00:42:077 (1,2,3,4) - Should be mapped as 1/4 triplets rather than a continuous stream, the 4th beat is deliberately omitted and so is also unjustifiably overmapped here
Lower diffs are generally fine but the Rain-Overdose spread presents a major concern.

Good luck!
Topic Starter
Lacrima

JBHyperion wrote:

Laaaaaaate ;_;

M4M on https://osu.ppy.sh/s/511538

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:10:877 (1) - Try reducing the curve on this, there's a troll droplet sticking out to the right new players are likely to miss
  2. 00:18:977 (2,3) - Quite high for a walkable spacing, curve the tail of (2) more to the left to make this more comfortable
  3. 00:34:277 (2,3) - ^ (2)'s tail a little more to the right, will also make the droplet more accessible

Salad
  1. 00:01:277 (1,2,3,4) - These are all quite tight as walkable spacings and don't serve to ease the player into the difficulty very well, move 00:01:877 (2,3) - to x-312 to make this flow better
  2. 00:16:727 (2,1) - Why no jump here similar to 00:11:777 (3,1) - ? Spacing is a bit ambiguous, you should increase this a bit so it's more clear
  3. 00:17:777 (3,1) - Would be a good place for a jump to start the new vocal section
  4. 00:22:577 (3,1) - ^ As well as pitch increase

Platter
  1. 00:03:677 (1,1) - Though not unrankable, considering the high BPM I'd prefer more of a space here between the end of the spinner and the next note. Could try ending the spinner 1/1 earlier?
  2. 00:14:477 (1,2) - A little excessive for a walkable spacing imo, consider reducing this a bit
  3. 00:27:677 (1,2,3,4,5,6,7) - Spacing on these makes the pattern look a bit clunky, moving 00:27:977 (4,5,6) - right slightly to reduce the spacing looks much neater and plays exactly the same Revamped the whole pattern, again o3o
  4. 00:28:577 (1,1) - Hyperdash coupled with antiflow is unrankable in Platter difficulties. Fix this by Flipping both sliders independently to create a natural flow - http://osu.ppy.sh/ss/6399431
  5. 00:38:927 (2) - Feels odd to have the strong sound mapped as a sliderend, I would move this forward 1/2 to start on the white tick, then add a circle preceding it, jump to that vocal sound would be nice also Revamped this pattern and patterns after this too

Rain
  1. 00:16:877 (1,2) - Hyper is quite strong making this easy to overshoot. Consider weakening the hyper slightly, making (2) curved to make the flow less harsh, or both I kinda want to see this flow breaking pattern, so curved just (1)
  2. 00:28:277 (3,1) - Not a fan of this flowstop right before the kiai, you want to be building intensity not negating it... Try Ctrl+H (1) and put the tail back in it's original place
  3. 00:31:277 (1,2,3,4,1,2,3,4) - Very repetitive, trey Ctrl+H 00:32:477 (1,2) - and move to the left to vary up the flow here

Overdose
  1. 00:01:877 (2,3) - Unexpectedly strong hyper in such a calm section, weaken this a little and/or make the start of the slider more vertical to improve flow I got what you mean, so made something more enjoyable now :P
  2. 00:03:677 (1,1,2,3) - Please no, the spinner ends on the left side transitioning into a 220 BPM 1/2 spacing on the right side followed by a hyper chain, this is so annoying to read and frankly, unnecessary given the music you're mapping. If you must keep the 1/2 spacing, at least make this pattern less difficult and centrered on the left-hand side of the playing field
  3. 00:14:477 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Blatantly overmapped, such extended 1/4 rhythms are not present in the song at all. You lose the emphasis and variety of both the drum and vocal patterns by mapping as such and the map because generic and uninteresting Nope, tottaly not agree with that. You can clearly hear volume increase of common sounds, like it is the most loud moment before kiai. Maybe it's too hard for a non-kiai part, yeah, but you suggested to remove all of this, so for now I'd like to keep this =3=
  4. 00:22:577 (3,4,1) - Why such strong hypers here for relatively weak drum sounds? Even in the kiai you don't have anything this strong and it feels very uncomfortable to play with droplet misses being highly likely. Please reduce the hyper strengths here Yup, soz for that wall x3x
  5. 00:24:527 (2,1) - Strong sounds mapped to sliderends plays strangely, consider adding circles before these and moving the sliders to the white tick with a hyperdash to each for the vocal Welp, revamped the whole section according to yours suggestions, I think? cx
  6. 00:29:777 (5,1) - An awkward pattern somewhere between dashed and walkable. For better flow, either increase or decrease the spacing here to make the movement more clear to the player
  7. 00:32:477 (1,2,3,4,5,6,1,2) - Again, overmapped, besides the vocal sound 00:32:477 (1) - there are no 1/4 beats here at all I was waiting someone suggesting this, so yup, changed and removed that shitty overmapping
  8. 00:42:077 (1,2,3,4) - Should be mapped as 1/4 triplets rather than a continuous stream, the 4th beat is deliberately omitted and so is also unjustifiably overmapped here I won't say it's an overmapped sound, but sure I did overmap distances... Welp, changed as well
Lower diffs are generally fine but the Rain-Overdose spread presents a major concern. k

Good luck!
Thank you for a mod!
Ascendance
Mapping this already made me want to die, modding it makes me want to die 2x more.

[
General
]

  1. Difficulty Spread : AR9.5 Seems way too high on the highest diff, I'd just go with 9.2 lol
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Confirmed
  6. Timeline Issues : Overpatterning issues in the Overdose
  7. Combo Colors : Good
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : None

[
Cup
]

General



  1. 00:01:277 (1) - Err what is this slidershape :( Very ugly! Just make it a standard curve!
  2. 00:02:327 (2) - Wanna make this a bit wider of a curve for a better path?
  3. 00:19:577 (3) - The odd curve makes a weird path here, I'd just make it standard horizontal slider.
  4. 00:21:077 (2,1) - Low distance here even though there's a chance for high emphasis? Also the angle on 00:21:677 (1) - is really bad cause it provides little movement on an extended vocal.
  5. 00:27:677 (3) - Horizontal would make a better emphasis here
  6. 00:28:877 (1) - x:456? Really needs more emphasis here.
  7. 00:33:677 (1,2) - These slidershapes make really odd paths of the droplets, try to rotate them to be a bit cleaner!
  8. 00:36:077 (1,2) - Not keen on the 1/2 slider. I'd just make this a 1/1 repeat
  9. Try to go through and rearrange some distances where there could be additional emphasis, it looks like every note had the same distance.

[
Salad
]

General



  1. SV is pretty high for a salad at this BPM, you might wanna consider changing that
  2. The density of this diff is REALLY high compared to the cup. You should definitely reduce the amount of objects in this diff.
  3. 00:11:777 (3,1) - Could have more distance for a more convincing dash
  4. 00:13:127 (2,1) - Could have a dash also
  5. 00:14:177 (3,1) - Same
  6. uhh salad needs a lot of work so I'll leave it be

[
Platter
]

General



  1. 00:18:977 (3) - Would definitely tilt this to the left since it's borderline antiflow and that's unrankable in platters coming out of hyperdashes.
  2. 00:28:577 (1) - Remove NC
  3. 00:28:877 (1,2) - Remove hyperdash, there's nothing that warrants something like this here
  4. Add a hyper at 00:29:777 (4,1) - instead, since the new vocal line deserves a hyper or at least a strong dash.
  5. 00:32:477 (1) - Remove one repeat here to give some sort of a break for new players
  6. 00:42:077 (1,2,3,4,5,6,7,8) - uhhh too dense for a platter, delete some stuff here

[
Rain
]

General



  1. Why is everything a hyperdash in this difficulty holy crap tone it down on the hypers
  2. 00:02:327 (1,2,3) - Too far apart, there's nothing that even needs a jump here
  3. 00:08:777 (2,4) - Tone both of these down to .96x spacing, the current distances are too sharp for this level.
  4. 00:15:677 (1,2,3,1,2,3) - Why is everything a hyper AAaAAAA
  5. 00:18:977 (5,6,7,8) - 1/4 stream why? The only notes are on the white and red tick. Don't overmap :<
  6. The kiai looks like something I'd do, please please please go through and remove like half the hypers. For example, 00:28:877 (1,2,3,4) - You could remove every hyper here and just make strong dashes or normal distances, and then add a hyper to 00:29:777 (4,1) - and keep repeating that pattern. The current amount of hdashes is way too high
  7. 00:32:477 (1,2,3,4) - Odd movement here, I would ctrl+g 00:32:627 (2,3) -
  8. 00:34:577 (4) - Why no hyper here when you did it before?
  9. 00:35:327 (2,3) - Remove hyper, literally no need
  10. This whole ending part starting from 00:38:477 - until 00:40:877 - needs to be remapped because the emphasis is all wrong. Here are some examples:
  11. 00:38:777 (3,4) - ??????? Why is the emphasized note on a slider tail AAAAAAA
  12. 00:39:377 (6) - Another example of the strongest note being on a slider tail. These are the notes you should be hypering to and nothing else!
  13. 00:39:827 (1,2,3) - Won't even discuss this problem since you probably know what's wrong by now

[
Kumanodose
]

General



  1. Diff name sucks just use mine :D joking joking
  2. Reduce AR please
  3. 00:02:777 (4,6) - Move these away from the wall, it's against a guideline and it plays kinda badly
  4. 00:08:027 (1,2,3,4,5) - Why is 00:08:252 (4,5) - A hyperdash? They should all be together as nothing changes between these two notes to warrant a hyperdash.
  5. 00:14:477 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Overpatterned :P Really need to listen to the music and repattern the stuff at 00:14:477 (1,2,3,4,5,6,7,8,1,2,3,4) - . Don't map for pp :\\\
  6. 00:26:927 (4,5,6,7,8) - Why are these hyperdashes? Nothing changed here, so make the only hdash between 00:26:927 (4,5) - to emphasize the phrase change.
  7. 00:27:677 (1,2,3,4,5) - Nice pattern :3
  8. 00:34:277 (3,4,5,6,7) - no
  9. 00:34:877 (1,2,3,4,5) - no
  10. 00:35:477 (1,2,3,4,5,6) - noooooooooooo just keep the 1/2 pattern, don't map notes for things that don't exist!
  11. 00:42:227 (2) - move to x:320 and 00:42:527 (4) - x:240 to fix the pixeldash issue

glgl
Topic Starter
Lacrima

Ascendance wrote:

Mapping this already made me want to die, modding it makes me want to die 2x more.

[
General
]

  1. Difficulty Spread : AR9.5 Seems way too high on the highest diff, I'd just go with 9.2 lol
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Confirmed
  6. Timeline Issues : Overpatterning issues in the Overdose
  7. Combo Colors : Good
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : None

[
Cup
]

General



  1. 00:01:277 (1) - Err what is this slidershape :( Very ugly! Just make it a standard curve!
  2. 00:02:327 (2) - Wanna make this a bit wider of a curve for a better path?
  3. 00:19:577 (3) - The odd curve makes a weird path here, I'd just make it standard horizontal slider.
  4. 00:21:077 (2,1) - Low distance here even though there's a chance for high emphasis? Also the angle on 00:21:677 (1) - is really bad cause it provides little movement on an extended vocal.
  5. 00:27:677 (3) - Horizontal would make a better emphasis here
  6. 00:28:877 (1) - x:456? Really needs more emphasis here.
  7. 00:33:677 (1,2) - These slidershapes make really odd paths of the droplets, try to rotate them to be a bit cleaner!
  8. 00:36:077 (1,2) - Not keen on the 1/2 slider. I'd just make this a 1/1 repeat
  9. Try to go through and rearrange some distances where there could be additional emphasis, it looks like every note had the same distance.

[
Salad
]

General



  1. SV is pretty high for a salad at this BPM, you might wanna consider changing that
  2. The density of this diff is REALLY high compared to the cup. You should definitely reduce the amount of objects in this diff. It's fine, isn't it? :/
  3. 00:11:777 (3,1) - Could have more distance for a more convincing dash
  4. 00:13:127 (2,1) - Could have a dash also
  5. 00:14:177 (3,1) - Same
  6. uhh salad needs a lot of work so I'll leave it be

[
Platter
]

General



  1. 00:18:977 (3) - Would definitely tilt this to the left since it's borderline antiflow and that's unrankable in platters coming out of hyperdashes.
  2. 00:28:577 (1) - Remove NC no
  3. 00:28:877 (1,2) - Remove hyperdash, there's nothing that warrants something like this here
  4. Add a hyper at 00:29:777 (4,1) - instead, since the new vocal line deserves a hyper or at least a strong dash.
  5. 00:32:477 (1) - Remove one repeat here to give some sort of a break for new players Revamped
  6. 00:42:077 (1,2,3,4,5,6,7,8) - uhhh too dense for a platter, delete some stuff here

[
Rain
]

General



  1. Why is everything a hyperdash in this difficulty holy crap tone it down on the hypers
  2. 00:02:327 (1,2,3) - Too far apart, there's nothing that even needs a jump here I like the idea of this hard jump at the beginning
  3. 00:08:777 (2,4) - Tone both of these down to .96x spacing, the current distances are too sharp for this level.
  4. 00:15:677 (1,2,3,1,2,3) - Why is everything a hyper AAaAAAA Changed, so now there's hypers only at vocal part of this
  5. 00:18:977 (5,6,7,8) - 1/4 stream why? The only notes are on the white and red tick. Don't overmap :< According to the vocal, obviously. 00:18:077 (1,3) - These two are tripltes, since you can hear the short vocal, and 00:18:977 (5,6,7,8) - is the stream since there's longer volcal sound. Like a lot longer
  6. The kiai looks like something I'd do, please please please go through and remove like half the hypers. For example, 00:28:877 (1,2,3,4) - You could remove every hyper here and just make strong dashes or normal distances, and then add a hyper to 00:29:777 (4,1) - and keep repeating that pattern. The current amount of hdashes is way too high Oki, I'll remap the whole kiai section, so from now on I'll ignore the suggestions below
  7. 00:32:477 (1,2,3,4) - Odd movement here, I would ctrl+g 00:32:627 (2,3) -
  8. 00:34:577 (4) - Why no hyper here when you did it before?
  9. 00:35:327 (2,3) - Remove hyper, literally no need
  10. This whole ending part starting from 00:38:477 - until 00:40:877 - needs to be remapped because the emphasis is all wrong. Here are some examples:
  11. 00:38:777 (3,4) - ??????? Why is the emphasized note on a slider tail AAAAAAA
  12. 00:39:377 (6) - Another example of the strongest note being on a slider tail. These are the notes you should be hypering to and nothing else!
  13. 00:39:827 (1,2,3) - Won't even discuss this problem since you probably know what's wrong by now

[
Kumanodose
]

General



  1. Diff name sucks just use mine :D joking joking actually Kumanoverdose sucks, but eveyone already told me better using this, so I will :P and after a lot of asked opinions and my personal thoughts I called it again Kumanodose
  2. Reduce AR please
  3. 00:02:777 (4,6) - Move these away from the wall, it's against a guideline and it plays kinda badly
  4. 00:08:027 (1,2,3,4,5) - Why is 00:08:252 (4,5) - A hyperdash? They should all be together as nothing changes between these two notes to warrant a hyperdash. AAAAAAAAAAAAAAAAAAAAAA ok I applied the first version of this and won't change it now.
  5. 00:14:477 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Overpatterned :P Really need to listen to the music and repattern the stuff at 00:14:477 (1,2,3,4,5,6,7,8,1,2,3,4) - . Don't map for pp :\\\ Revamped
  6. 00:26:927 (4,5,6,7,8) - Why are these hyperdashes? Nothing changed here, so make the only hdash between 00:26:927 (4,5) - to emphasize the phrase change. Nuuu, I really like this dense growing idea :c but if someone will notice that too, I'll change this o3o
  7. 00:27:677 (1,2,3,4,5) - Nice pattern :3
  8. 00:34:277 (3,4,5,6,7) - no
  9. 00:34:877 (1,2,3,4,5) - no
  10. 00:35:477 (1,2,3,4,5,6) - noooooooooooo just keep the 1/2 pattern, don't map notes for things that don't exist! yes yes yeeeees revamped all of this
  11. 00:42:227 (2) - move to x:320 and 00:42:527 (4) - x:240 to fix the pixeldash issue

glgl
Thank you for a mod!
Ascendance
After talking with JBH, the salad should be fine, but idk I still don't agree with how much movement there is. Should be okay though!
Topic Starter
Lacrima
I just want to make a nice spread of diffs, like if the player can FC salad, then they probably would pass platter on A-S. But if this dense will cause ranking issues, I will think about remapping the whole diff
Qiyana
Hai me is ur santa

[General]
Me found nothing.

[Cup ]
The Map Stuff;
  1. 00:34:277 (2) - Move this 1 grid to the right.
  2. 00:37:277 (1) - imo i would remove that extra repeat and add a circle there.

[Salad ]
The Map Stuff;
00:34:877 (3) - ctrl+g this bc the curve feels a bit weird.

[Platter ]
The Map Stuff;
  1. 00:42:152 (2) - Delete this because there isn't really a beat there.
    00:42:452 (5) - ^

[Rain ]
I'm too noob to mod this... :3

[Kumanoverdose ]
I'm too noob to mod this... :3

Good luck
Topic Starter
Lacrima

Dyl-Byl wrote:

Hai me is ur santa

[General]
Me found nothing.

[Cup ]
The Map Stuff;
  1. 00:34:277 (2) - Move this 1 grid to the right. nuuu, feels pretty awkward ;;
  2. 00:37:277 (1) - imo i would remove that extra repeat and add a circle there. Sure, why not

[Salad ]
The Map Stuff;
00:34:877 (3) - ctrl+g this bc the curve feels a bit weird. Revamped

[Platter ]
The Map Stuff;
  1. 00:42:152 (2) - Delete this because there isn't really a beat there. There is, actually...
    00:42:452 (5) - ^ ^

[Rain ]
I'm too noob to mod this... :3

[Kumanoverdose ]
I'm too noob to mod this... :3

Good luck
Thank you for a mod!
Tyrell
Hey, im your secret santa or whatever, let's get into this again.

Cup
00:23:477 (2) - I feel like this should be facing right and 00:24:077 (1) - arc to the left and back right for smoother play.
00:27:077 (2) - why not make this a straight vertical slider since that is how it plays?
00:27:677 (3,4) - spacing between these should be reduced a bit, as well as the spacing here 00:28:577 (4,1) -
00:38:177 (2,1) - reduce the spacing here so it is more lenient, should be easy for a cup

Other than what I mentioned, I feel the cup is good enough.

Salad
00:27:077 (2) - I feel like the jump to this should be reduced a bit, i can see this being hard for a salad player

Overall I feel like this salad is polished but the SV is a bit high. To make this seem less of an issue i would use slightly less horizontal movement on patterns, but it isnt that bad so only if you want to. otherwise, ignore.

Platter
00:40:877 (1,2,3,4,5) - the dashing in this section is very awkward because when you have to dash. I would move 00:41:177 (2) - closer to 00:40:877 (1) - so it is obvious it is a walk, move 00:41:627 (4) - closer to 00:41:327 (3) - so it is walkable and just leave it a dash to 00:41:777 (5) -
00:39:827 (1,2,3,4) - if this is meant to be walked, use smaller spacing so it is less awkward

ending is the only part I found complaints with. Mainly end of kiai.

Rain
I feel like I have the same problems with this now as I did before, all the hyper into immediate turning the other direction provides heavy antil flow that feels so awkward to play. Use easier flowing hyper patterns, and use less anti flow patterns. It plays fine as it is now but the style isnt something I can critique other than saying those few things.

Hopefully my mod was helpful, if you have questions you can ask me. c:
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