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saradisk - 220 - Kumano [CatchTheBeat]

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Topic Starter
Lacrima
This map has been deleted on the request of its creator. It is no longer available.
DeletedUser_6709840
From my lazy queue. Saradisk songs are so weird. Also, thanks for finding me good bribe material, it made my day.


General

Ignorable Comment: My old nemesis of 200 or higher BPM, we meet again.

- For spread consistency, you could make Cup CS 2.5 and HP should be 3 for Cup and 4 for Salad.

-Turn off Widescreen Support on Cup, Salad, Platter and Crumble. It doesn't really affect anything since there's no storyboard so no point having it checked.

-It would make more sense to just call Shake a Rain because the specialized names should normally stay on the highest difficulty and the others stay as normal for consistency. Got fixed.
Cup

00:08:400 (2) – I can tell the pattern you were going for here but the curve and angle you mapped this slider make it play oddly. Try to reshape it to look more like this and it will flow better:

00:10:500 (2) – The slider end is on a main beat and main vocal here, so make it two notes so you can put emphasis on the strong beat.

00:13:200 (2) – I think it would be better if you Ctrl+H this slider and put it on X=184 so it eliminates the anti-flow that doesn't really rhythmically here. Since the song is repeating, it makes sense for the pattern to repeat in a similar fashion.

00:17:700 (2) – There's a main beat on the slider end, so you might wanna map it as two circles instead to give emphasis to the beat.

00:26:400 (3) – The droplets on this slider are hard to catch despite the slider reading as a vertical pattern. Just make the slider vertical and remove the angled curve.

00:27:300 (4) – Make this two notes because there's a really strong beat that need emphasis on the slider tail here.

00:28:500 (2) – Strong beat on the end, make it two notes?

00:40:800 (1) – Shorten this back one slider repeat and use a note on the last part for emphasis.

Salad

00:17:700 (3) – Make this a slider and a circle to put emphasis on that main beat/ big white tick.

00:40:800 (1,2,3) – The note density of this is a bit debatable whether it might be rankable, but since the BPM is pretty high I would recommend just using ½ sliders instead so you're not possible breaking ranking criteria note density.

00:41:400 (3,4) – If you do the previous mod, make it a dash to the last note for emphasis.

Platter

00:10:800 (1,2) – This anti-flow doesn't really fit here. This would be better as a horizontal slider sliding to the right at X=80 so there's come emphasis on the vocal and on the next triplet as such:

00:41:400 (5) – You should shorten this to a ½ slider and make an h-dash to the note on the ending vocal, similar to what you did in Shake?

Shake

00:00:000 (1,2) – I don't like the pause in between these notes. Increase spacing a bit to improve flow, possibly move (2) to X=304 for optimal results.

00:19:200 (1) – I don't like how this breaks flow when you could just use a horizontal anti-flow slider and achieve the same effect for the music but in a way that makes it more playable.

Good luck with your map!
Topic Starter
Lacrima

RoseusJaeger wrote:

From my lazy queue. Saradisk songs are so weird. Also, thanks for finding me good bribe material, it made my day.


General

Ignorable Comment: My old nemesis of 200 or higher BPM, we meet again.

- For spread consistency, you could make Cup CS 2.5 and HP should be 3 for Cup and 4 for Salad.

-Turn off Widescreen Support on Cup, Salad, Platter and Crumble. It doesn't really affect anything since there's no storyboard so no point having it checked.

-It would make more sense to just call Shake a Rain because the specialized names should normally stay on the highest difficulty and the others stay as normal for consistency. Got fixed. yeah, I was about to make Rain the highest diff, but then decided to make Crumble cx
Cup

00:08:400 (2) – I can tell the pattern you were going for here but the curve and angle you mapped this slider make it play oddly. Try to reshape it to look more like this and it will flow better:

00:10:500 (2) – The slider end is on a main beat and main vocal here, so make it two notes so you can put emphasis on the strong beat.

00:13:200 (2) – I think it would be better if you Ctrl+H this slider and put it on X=184 so it eliminates the anti-flow that doesn't really rhythmically here. Since the song is repeating, it makes sense for the pattern to repeat in a similar fashion.

00:17:700 (2) – There's a main beat on the slider end, so you might wanna map it as two circles instead to give emphasis to the beat.

00:26:400 (3) – The droplets on this slider are hard to catch despite the slider reading as a vertical pattern. Just make the slider vertical and remove the angled curve.

00:27:300 (4) – Make this two notes because there's a really strong beat that need emphasis on the slider tail here.

00:28:500 (2) – Strong beat on the end, make it two notes?

00:40:800 (1) – Shorten this back one slider repeat and use a note on the last part for emphasis.

Salad

00:17:700 (3) – Make this a slider and a circle to put emphasis on that main beat/ big white tick.

00:40:800 (1,2,3) – The note density of this is a bit debatable whether it might be rankable, but since the BPM is pretty high I would recommend just using ½ sliders instead so you're not possible breaking ranking criteria note density.

00:41:400 (3,4) – If you do the previous mod, make it a dash to the last note for emphasis.

Platter

00:10:800 (1,2) – This anti-flow doesn't really fit here. This would be better as a horizontal slider sliding to the right at X=80 so there's come emphasis on the vocal and on the next triplet as such:

00:41:400 (5) – You should shorten this to a ½ slider and make an h-dash to the note on the ending vocal, similar to what you did in Shake?

Shake

00:00:000 (1,2) – I don't like the pause in between these notes. Increase spacing a bit to improve flow, possibly move (2) to X=304 for optimal results.

00:19:200 (1) – I don't like how this breaks flow when you could just use a horizontal anti-flow slider and achieve the same effect for the music but in a way that makes it more playable.

Good luck with your map!
Thank you for the mod, everything got fixed!
Arlecchino
hi m4m as req in game
it has been a while since my last mod, hope i could gives a little help

General

  1. Turn off "Widescreen support" stuff
  2. Try to add tags, at least from where this song come from and some word related with the song

Cup

  1. I Suggest to Put CS on 2.5 for better spread (2.5 -> 3 -> 3.5 -> 4 -> 4.5)
  2. 00:00:000 (1,2,3,4) - first hear, i thought it's offset problem, the bpm is correct 200bpm, but the offset kinda too early 13ms, try to find profesional timer to fix timing issues, and i suggest to use 1187 as offset for a while (I will use 1187 as offset in my mod), even so, these objects isnt fit with the song better remove it or map it with spin instead
  3. 00:08:387 (2) - this kind of flow isnt good for a cup, beginner cant handle something like this, try to use natural flow
  4. 00:15:587 (3) - ctrl+h and repair the spacing for better flow
  5. 00:17:687 (2) - the droplet on the right side could make beginner confused and kinda hard to aim SS
  6. 00:28:487 (2) - try to slide to other side, current flow isnt good for a cup
  7. 00:35:687 (3) - this note has inconsistent spacing with the other
  8. 00:38:387 (2) - avoid this kind of flow, cup is for beginner that had just came to osu! world, they dont know anything about the basic, let their first impression about ctb is fun

Salad

  1. 00:00:000 (1) - should start at 00:00:137 - and remove slider repeat *Pict
  2. 00:17:237 (2,3) - this flow isnt recommended for salad, anti-flow is allowed to used, but only on some case
  3. 00:20:837 (2) - ctrl+h and then ctrl+j, after that you can repair the spacing by moving to x:432
  4. 00:23:687 - and 00:24:887 - add note? kinda feels empty there
  5. 00:32:387 (1) - slide to other side also 00:32:987 (2) -
  6. I suggest to add some little jump for salad, and try to make the flow as natural as possible

Platter

  1. 00:10:787 (1,2) - the flow kinda bit confused xc
  2. 00:38:087 (3) - how about make it abit horizontally to the left *Pict
  3. 00:40:637 (5,1,2,3,4) - the flow path change is bothered me, just make readable pattern and dynamical flow to aviod low quality map

Rain

  1. 00:06:887 (2,3) - i dont know why these should be hyper, the sound isnt strong enough and probably hyper between 00:07:037 (3,1) - is more make a sense for me
  2. 00:26:387 (1,2,3) - is this 1/3? when previous diff is 1/4? im not sure with this inconsistent
  3. 00:27:287 (1) - doesnt need NC, isnt it?
  4. 00:28:787 (1) - this slider kinda restrict the movement and the flow kinda awkward
  5. 00:39:887 (2,3) - idk why, but kinda awkward when i jump from (1) to catch (2) and i have to back to the right to caught (3) which is a slider, try to change (2) into 1/2 slider and (3) as a circle at 00:40:187 - (x:344) *Pict for easy way

Crumble

  1. Firetruck wtf is this, this seems overmapped for me, some section maybe overuses hyper, and the gap between rain and overdose is too big (4* to 6*) wtf
  2. Can i leave this? i cant handle this kind of diff. You can ask me to mod this diff later, after you get at least some mod by other modder or some experienced modder. If i keep on it, i might be give low quality mod, and i dont want to. I want gives improvement so maybe you can call me back after repair this diff further

Thats all, sry for long wait though its just a little mod
i have to break on the way because my sister want to go and she want me to drove her to train station
Crumble seems need a lots work, there are point that i need to say on others diff but its not entirely needed
ask me if there is something wrong
Good luck~
Topic Starter
Lacrima

-[ Asuna ]- wrote:

hi m4m as req in game
it has been a while since my last mod, hope i could gives a little help

General

  1. Turn off "Widescreen support" stuff
  2. Try to add tags, at least from where this song come from and some word related with the song

Cup

  1. I Suggest to Put CS on 2.5 for better spread (2.5 -> 3 -> 3.5 -> 4 -> 4.5)
  2. 00:00:000 (1,2,3,4) - first hear, i thought it's offset problem, the bpm is correct 200bpm, but the offset kinda too early 13ms, try to find profesional timer to fix timing issues, and i suggest to use 1187 as offset for a while (I will use 1187 as offset in my mod), even so, these objects isnt fit with the song better remove it or map it with spin instead Yup, I'll ask someone for the timing check
  3. 00:08:387 (2) - this kind of flow isnt good for a cup, beginner cant handle something like this, try to use natural flow
  4. 00:15:587 (3) - ctrl+h and repair the spacing for better flow
  5. 00:17:687 (2) - the droplet on the right side could make beginner confused and kinda hard to aim SS
  6. 00:28:487 (2) - try to slide to other side, current flow isnt good for a cup
  7. 00:35:687 (3) - this note has inconsistent spacing with the other
  8. 00:38:387 (2) - avoid this kind of flow, cup is for beginner that had just came to osu! world, they dont know anything about the basic, let their first impression about ctb is fun

Salad

  1. 00:00:000 (1) - should start at 00:00:137 - and remove slider repeat *Pict naah, it's just like on other diffs with 1/2 patterns, going to keep this atm
  2. 00:17:237 (2,3) - this flow isnt recommended for salad, anti-flow is allowed to used, but only on some case
  3. 00:20:837 (2) - ctrl+h and then ctrl+j, after that you can repair the spacing by moving to x:432
  4. 00:23:687 - and 00:24:887 - add note? kinda feels empty there
  5. 00:32:387 (1) - slide to other side also 00:32:987 (2) -
  6. I suggest to add some little jump for salad, and try to make the flow as natural as possible Well, the salad itself is pretty hard imo, btw tried to make natural flow better

Platter

  1. 00:10:787 (1,2) - the flow kinda bit confused xc
  2. 00:38:087 (3) - how about make it abit horizontally to the left *Pict
  3. 00:40:637 (5,1,2,3,4) - the flow path change is bothered me, just make readable pattern and dynamical flow to aviod low quality map

Rain

  1. 00:06:887 (2,3) - i dont know why these should be hyper, the sound isnt strong enough and probably hyper between 00:07:037 (3,1) - is more make a sense for me
  2. 00:26:387 (1,2,3) - is this 1/3? when previous diff is 1/4? im not sure with this inconsistent but this is 1/3...
  3. 00:27:287 (1) - doesnt need NC, isnt it? almost every diff has a NC here, so that's fine
  4. 00:28:787 (1) - this slider kinda restrict the movement and the flow kinda awkward
  5. 00:39:887 (2,3) - idk why, but kinda awkward when i jump from (1) to catch (2) and i have to back to the right to caught (3) which is a slider, try to change (2) into 1/2 slider and (3) as a circle at 00:40:187 - (x:344) *Pict for easy way

Crumble

  1. Firetruck wtf is this, this seems overmapped for me, some section maybe overuses hyper, and the gap between rain and overdose is too big (4* to 6*) wtf
  2. Can i leave this? i cant handle this kind of diff. You can ask me to mod this diff later, after you get at least some mod by other modder or some experienced modder. If i keep on it, i might be give low quality mod, and i dont want to. I want gives improvement so maybe you can call me back after repair this diff further

Thats all, sry for long wait though its just a little mod
i have to break on the way because my sister want to go and she want me to drove her to train station
Crumble seems need a lots work, there are point that i need to say on others diff but its not entirely needed
ask me if there is something wrong
Good luck~
Thank you for the mod, no reply = changed
Kimitakari
xd

В основном


  1. Мог бы что-то в теги добавить. Пустой лист прям, а так, всё в порядке

Cup


  1. 00:00:00 ~ 00:02:100 - Сделай движение, а то не ощущается шага вообще

Salad


  1. Расширь паттерны так, чтобы ощутить Dash. Я прошёл эту карту без LShift кроме на самом конце карты (Я тестировал в osu!editor поэтому не бомби меня)
  2. 00:01:800 (2) - x:288 y:256
  3. 00:16:500 (3) - x:32 y:288
  4. 00:19:200 (1) - Не задевай края! x:112 y:30 (Конечный тэил на x:0 y:256)
  5. 00:27:600 (2) - x:208 y:128

Platter


  1. Претензии нет

Rain


  1. Тоже самое и с Platter. Всё хорошо

Crumble


  1. Я соглашусь с Asuna. Она реально перемапана, ладно если была бы ~5.3, бог с ним! Но это... Я не могу передать словами, просто не могу
  2. Я думаю,что CS4,5 - не подходит для такой карты т.к. ты уже перемапил всякую "чушь". Поставь CS4
  3. 00:07:200 (1,3,1,3,3) - Я не слышу звуки, замени на обычный 1/2 слайдер
  4. 00:13:200 (1,2,3,4,5,6,7,8,1,2,3,4) - Опять же, не слышно звука
  5. 00:15:300 (1) - Если я правильно понял, здесь должен быть HD, но его нет. x:464 y:240 (ещё комбо убери, но тебе решать)
  6. 00:16:500 (5,6) - Сделай так как у меня, такой паттерн не работает
  7. 00:26:250 (8) - x:144 y:208
  8. 00:26:400 (1,2,3,4,5) - Переделай в вот это
  9. 00:27:300 (1,2) - Сделай 1/2 вертикальный слайдер и поставь но координату x:72 y:56
  10. 00:27:600 - 00:41:700 - Ctrl+H

Удачи!
Topic Starter
Lacrima

Nelly wrote:

xd

В основном


  1. Мог бы что-то в теги добавить. Пустой лист прям, а так, всё в порядке

Cup


  1. 00:00:00 ~ 00:02:100 - Сделай движение, а то не ощущается шага вообще

Salad


  1. Расширь паттерны так, чтобы ощутить Dash. Я прошёл эту карту без LShift кроме на самом конце карты (Я тестировал в osu!editor поэтому не бомби меня)В этом салате сложность не в дешах, а в скорости, пока не буду кучу дешов повсюду пихать
  2. 00:01:800 (2) - x:288 y:256
  3. 00:16:500 (3) - x:32 y:288 че больной?
  4. 00:19:200 (1) - Не задевай края! x:112 y:30 (Конечный тэил на x:0 y:256) все нормально на этом месте, ничего край не задевает
  5. 00:27:600 (2) - x:208 y:128 подвинул, но не настолько близко

Platter


  1. Претензии нет

Rain


  1. Тоже самое и с Platter. Всё хорошо

Crumble


  1. Я соглашусь с Asuna. Она реально перемапана, ладно если была бы ~5.3, бог с ним! Но это... Я не могу передать словами, просто не могу
  2. Я думаю,что CS4,5 - не подходит для такой карты т.к. ты уже перемапил всякую "чушь". Поставь CS4 поставил CS4,2
  3. 00:07:200 (1,3,1,3,3) - Я не слышу звуки, замени на обычный 1/2 слайдер Я таким образом выделил в самой высокой сложности этот звук, нармаальн
  4. 00:13:200 (1,2,3,4,5,6,7,8,1,2,3,4) - Опять же, не слышно звука прислушайся и услышишь, что звук, который я мапал как в предыдущем замечании стал еще сильнее. поэтому я решил сделать так хд
  5. 00:15:300 (1) - Если я правильно понял, здесь должен быть HD, но его нет. x:464 y:240 (ещё комбо убери, но тебе решать)
  6. 00:16:500 (5,6) - Сделай так как у меня, такой паттерн не работает
  7. 00:26:250 (8) - x:144 y:208 совсем плохо вышло лол
  8. 00:26:400 (1,2,3,4,5) - Переделай в вот это не, так сделано в рейне, тут посложнее хочу. в этом ничего сложного нет, и звезд этот паттерн не прибавляет, так что оставлю
  9. 00:27:300 (1,2) - Сделай 1/2 вертикальный слайдер и поставь но координату x:72 y:56 мне тож не нрав как было, но переделал по другому
  10. 00:27:600 - 00:41:700 - Ctrl+H я так понял это для передыдущего, но даже если бы я сделал так, отзеркаливать все карту необязательно лол

Удачи!
Thank you for a mod!
CatgirlCultist
Sorry, I am new to modding, so I might not be as helpful.

Cup


00:23:477 (2) - I think this note would feel better with its second point at x:176 y:312.

Salad


I couldn't find anything...

Platter


00:10:127 (2) - This note going the other direction seems to flow better to me.
00:27:677 (1,2,3,4,5,6,7) - This pattern doesn't feel quite right.
00:42:077 (1,2,3,4,5,6,7,8) - This is completely fine, but it seems it could be done better?

Rain


00:02:327 (1) - x:144 fells a little bit better, giving it a slight hyper.

Kumanodose Is above the level where I can mod, but I think it is good. Sorry for not very much mods.
MMBan
Cup
00:12:077 - New combo?
Unsure about 00:28:577 (4,5,1) - All three checked move to x328
00:28:577 - New Combo?

Looks good but slider at 00:10:877 - is meh...

Salad

Didn't found anything here in patterning
In cup and platter you keeped 00:02:627 - in same combo
00:32:477 - New Combo?

Platter
Didn't found anything there in patterning. Looks good. Lesser issues
00:10:577 - New combo?
00:28:877 - Remove New combo and put on next slider.

Rain
Brutal distances ;s This is hardest rain i have played.
00:10:577 - New combo
00:12:997 (3,4,5) - (3) Don't move. (4) x112. (5) x104 . 0.18x distance to each other
00:14:627 (2) - x120 please ;s always miss
00:28:877 - Remove New combo and put on next slider.

Can't mod that Dose. Too brutal for me.
Topic Starter
Lacrima

MMBan wrote:

Cup
00:12:077 - New combo? naah, 3 notes is too little combo
Unsure about 00:28:577 (4,5,1) - All three checked move to x328
00:28:577 - New Combo?

Looks good but slider at 00:10:877 - is meh... Idk what is wrong with that lol but ok changed a little bit

Salad

Didn't found anything here in patterning
In cup and platter you keeped 00:02:627 - in same combo
00:32:477 - New Combo?

Platter
Didn't found anything there in patterning. Looks good. Lesser issues
00:10:577 - New combo? naah, that's completely fine, no need to put another combo just for a little stream
00:28:877 - Remove New combo and put on next slider. plss, this is NC idea in every diff ;c I'll keep that for now, but if there's any ranking issues I'll remove this from every diff

Rain
Brutal distances ;s This is hardest rain i have played. well I think this is Rain+ :p
00:10:577 - New combo same for platter~~
00:12:997 (3,4,5) - (3) Don't move. (4) x112. (5) x104 . 0.18x distance to each other
00:14:627 (2) - x120 please ;s always miss
00:28:877 - Remove New combo and put on next slider. ~~~

Can't mod that Dose. Too brutal for me.
Thank you for a mod!
Tyrell
A quick mod on all diffs except Overdose diff.

Cup
00:01:277 (1,2,3,4,5) - you can use a simpler timeline here by using slider heads and tails on the main sounds instead of having multiple sliders leading into each other. Also you need to have this end at 00:03:227 (5) - instead because it makes sense to end it on that sound.
00:03:677 (1) - I shouldn't mention this in every diff but the spinner takes up a huge amount of the whole song. it's bit weird.
00:09:677 (2) - using antiflow on this slider is weird. Have this go to the left but not go off screen instead.
00:25:277 (2) - I feel like the spacing to this should be reduced and that the shape should be changed to play where it isnt such a hard flow to the right and is much more lenient.
00:28:877 (5) - shouldnt new combo start here? and shouldnt the spacing be increased here to signify such a strong sound?
00:30:977 (5) - there needs to be movement here since it's kiai time
00:38:477 (1,2) - these sliders miss the constant 1/1 kicks that you were mapping before. You should remap this so those sounds are covered better.

Change the Tick Rate to 1 since there isn't a reason to have it as 2.

Salad
00:02:027 (3) - this should be on the other side of 00:01:877 (2) - so it flows better.
00:08:477 (1,2,3,1,2,3,1,2,3) - This section here is way too dense. You need to really work on this section and lower the density by using less 1/2 slider links
00:13:277 (1,2,3,1,2,3) - ^

Honestly the parts before the kiai are way overdone compared to the Kiai. the kiai should have more density overall. A lot of the map can be walked too.

I will come back and mod the Platter and Rain later. I testplayed and I feel there is inconsistency with hypers on the Platter and that the rain overall is solid but the anti flow needs to be reduced a bit and the map is solid. Hopefully this helped.
wonjae
shit

ill mod after tyrell but offset should be 9 or 10 imo.

no kusodu
Topic Starter
Lacrima

Tyrell wrote:

A quick mod on all diffs except Overdose diff.

Cup
00:01:277 (1,2,3,4,5) - you can use a simpler timeline here by using slider heads and tails on the main sounds instead of having multiple sliders leading into each other. Also you need to have this end at 00:03:227 (5) - instead because it makes sense to end it on that sound. Revamped the whole thing
00:03:677 (1) - I shouldn't mention this in every diff but the spinner takes up a huge amount of the whole song. it's bit weird. so what's your suggestion about this? I think this is completely fine
00:09:677 (2) - using antiflow on this slider is weird. Have this go to the left but not go off screen instead.
00:25:277 (2) - I feel like the spacing to this should be reduced and that the shape should be changed to play where it isnt such a hard flow to the right and is much more lenient.
00:28:877 (5) - shouldnt new combo start here? and shouldnt the spacing be increased here to signify such a strong sound?
00:30:977 (5) - there needs to be movement here since it's kiai time
00:38:477 (1,2) - these sliders miss the constant 1/1 kicks that you were mapping before. You should remap this so those sounds are covered better.

Change the Tick Rate to 1 since there isn't a reason to have it as 2.

Salad
00:02:027 (3) - this should be on the other side of 00:01:877 (2) - so it flows better.
00:08:477 (1,2,3,1,2,3,1,2,3) - This section here is way too dense. You need to really work on this section and lower the density by using less 1/2 slider links welp I'll keep the dense idea here, but still decreased some spacing
00:13:277 (1,2,3,1,2,3) - ^ ^

Honestly the parts before the kiai are way overdone compared to the Kiai. the kiai should have more density overall. A lot of the map can be walked too. Lmao but kiai requires a lot of movement, even it is 1/1 basically

I will come back and mod the Platter and Rain later. I testplayed and I feel there is inconsistency with hypers on the Platter and that the rain overall is solid but the anti flow needs to be reduced a bit and the map is solid. Hopefully this helped.
Thank you for a mod!
wonjae
good map. only have big problem with rain i guess.

Also one other thing i have a problem with, the spread feels really wierd since the jump from cup to salad isnt that hard and then the jump from rain to overdose is really unsettling. I'm not experienced so i dont know what im talking about but maybe adding a "light overdose" might be viable but idk.

Salad
00:42:977 (4) - The whole map is walkable except this part. feels really misleading also since it dosent really look like a dash.

Platter
looks good.

00:12:977 (3,4,5) - this can have some movement.

Rain
just some consistency problems i have with beginning.

00:08:927 (3) - annoyingly close to the border.

00:11:327 (2) - Anti flow here seems kinda forced. i would just CTRL-G it. and then put it on x=160 or something.

00:12:977 (3,4,5) - playing this, it feels off that the triplet here has no movement. at least like make them go to the left a little.

00:13:727 (4,5,6) - also playing this feels weird since it's not consistent from the other triplet and doesn't match 00:14:927 (4) -.

00:20:477 (1) - feels weird because of the antiflow and slider is visually unappealing when you play it imo. It looks like you really forced this one to be a hyper,

Kiai looks fine.
Topic Starter
Lacrima

Paranoid Grapes wrote:

good map. only have big problem with rain i guess.

Also one other thing i have a problem with, the spread feels really wierd since the jump from cup to salad isnt that hard and then the jump from rain to overdose is really unsettling. I'm not experienced so i dont know what im talking about but maybe adding a "light overdose" might be viable but idk. Aw, come on! Why everyone just looking at SR? Rain is really hard on itself, like I wanted to call it Rain+. I don't think Light Overdose is necessery here

Salad
00:42:977 (4) - The whole map is walkable except this part. feels really misleading also since it dosent really look like a dash.

Platter
looks good.

00:12:977 (3,4,5) - this can have some movement. nuu, I wanna keep this idea, btw if someone will notice that too, I'll remove this

Rain
just some consistency problems i have with beginning.

00:08:927 (3) - annoyingly close to the border.

00:11:327 (2) - Anti flow here seems kinda forced. i would just CTRL-G it. and then put it on x=160 or something.

00:12:977 (3,4,5) - playing this, it feels off that the triplet here has no movement. at least like make them go to the left a little. It really has no movement. Btw, it plays tottaly fine for me, so I want to keep this idea, at least on Rain diff.

00:13:727 (4,5,6) - also playing this feels weird since it's not consistent from the other triplet and doesn't match 00:14:927 (4) -.

00:20:477 (1) - feels weird because of the antiflow and slider is visually unappealing when you play it imo. It looks like you really forced this one to be a hyper,

Kiai looks fine.
Thank you for a mod!
SYAHME
I love full spread so beautiful, keep going.
Topic Starter
Lacrima
Ily too
Cowboy
Helping a bit!

[General]
  1. All looks good.
[Cup]
  1. 00:02:327 (2) - This slider will be ending 00:02:627 - here.
  2. 00:24:077 (1,2) - Will be great if you add more movement to this:
  3. Just this.
[Salad]
  1. 00:23:477 (2,1) - A jump feels nice.
  2. 00:24:527 (2,3,2,3) - These sliders will be replaced by a note in the white tick.
  3. 00:28:577 (1,2) - Make a jump, but make it easier.
  4. 00:33:077 (2,1) - Jump too.
  5. 00:38:177 (4,1) - Jump here too.
  6. Nice salad.
[Platter]
  1. 00:02:327 (3,4) - Don't need a h-dash.
  2. 00:03:077 (5,6) - Avoid to stack notes.
  3. 00:03:677 (1) - This spinner will be reduced to the previous white tick or red.
  4. 00:28:577 (1,1) - H-dash or jump to fits the kiai time.
  5. 00:33:077 (2,3) - Not the best place to put a hash, if you put one should be 00:33:377 (3,1) - here, guide yourself with this recommendation for other patterns assimilate.
  6. 00:42:077 (1,2,3,4,5,6,7,8,9) - I think you can do better.
[Rain]
  1. 00:02:777 (3,4) - I think it is not necessary h-dash.
  2. 00:28:577 (1,1) - The hdash is here, not 00:28:877 (1,2) - here.
  3. 00:03:677 (1) - It may be the exception if you follow these sounds with a stream 1/4, the same for Overdose.
  4. 00:24:527 (2,3) - Doesn't fit the h-dash here, the h-dash fit 00:24:977 (3,1) - here.
  5. Nothing more to say.
[Kumanodose]
  1. 00:03:677 (1) - The same as i said in Rain.
  2. 00:32:477 (1,2,3,4,5,6,1,2,3) - I feel it is overmapping does not fit all, keeps pace you had.
  3. Nothing more to say in an overdose are several h-dash, but too repetitive and would be both "easy".
Good luck on ranking!
Topic Starter
Lacrima

Jusenkyo wrote:

Helping a bit! <3

[General]
  1. All looks good.
[Cup]
  1. 00:02:327 (2) - This slider will be ending 00:02:627 - here.
  2. 00:24:077 (1,2) - Will be great if you add more movement to this:
  3. Just this.
[Salad]
  1. 00:23:477 (2,1) - A jump feels nice. There's no big and loud sounds much, going to keep that for now
  2. 00:24:527 (2,3,2,3) - These sliders will be replaced by a note in the white tick. well, I think I did something with that ;-;
  3. 00:28:577 (1,2) - Make a jump, but make it easier.
  4. 00:33:077 (2,1) - Jump too.
  5. 00:38:177 (4,1) - Jump here too.
  6. Nice salad.
[Platter]
  1. 00:02:327 (3,4) - Don't need a h-dash.
  2. 00:03:077 (5,6) - Avoid to stack notes.
  3. 00:03:677 (1) - This spinner will be reduced to the previous white tick or red. naaah, its current position is completely fine
  4. 00:28:577 (1,1) - H-dash or jump to fits the kiai time.
  5. 00:33:077 (2,3) - Not the best place to put a hash, if you put one should be 00:33:377 (3,1) - here, guide yourself with this recommendation for other patterns assimilate.
  6. 00:42:077 (1,2,3,4,5,6,7,8,9) - I think you can do better.
[Rain]
  1. 00:02:777 (3,4) - I think it is not necessary h-dash.
  2. 00:28:577 (1,1) - The hdash is here, not 00:28:877 (1,2) - here.
  3. 00:03:677 (1) - It may be the exception if you follow these sounds with a stream 1/4, the same for Overdose. This one is really unique sound, I'll discuss with a QAT member this moment :p
  4. 00:24:527 (2,3) - Doesn't fit the h-dash here, the h-dash fit 00:24:977 (3,1) - here.
  5. Nothing more to say.
[Kumanodose]
  1. 00:03:677 (1) - The same as i said in Rain.
  2. 00:32:477 (1,2,3,4,5,6,1,2,3) - I feel it is overmapping does not fit all, keeps pace you had. Well, I feel like 1/4 stream fits here fine, but if this will cause problems with ranking, I'll remap 1/4 patterns in kiai section
  3. Nothing more to say in an overdose are several h-dash, but too repetitive and would be both "easy".
Good luck on ranking!
Thank you for a mod!
Topic Starter
Lacrima

cbp105 wrote:

Sorry, I am new to modding, so I might not be as helpful.

Cup


00:23:477 (2) - I think this note would feel better with its second point at x:176 y:312.

Salad


I couldn't find anything...

Platter


00:10:127 (2) - This note going the other direction seems to flow better to me. I don't understand what do you mean, since if I'll reverse this slider this won't help the flow much
00:27:677 (1,2,3,4,5,6,7) - This pattern doesn't feel quite right.
00:42:077 (1,2,3,4,5,6,7,8) - This is completely fine, but it seems it could be done better?

Rain


00:02:327 (1) - x:144 fells a little bit better, giving it a slight hyper. welp I think I'd keep this, since there's enough spacing already

Kumanodose Is above the level where I can mod, but I think it is good. Sorry for not very much mods.
Thank you for a mod!
Deif
m4m:

[General]
  1. No combo colors for this mapset?
  2. Tags: The current ones are rather inappropriate. They're supposed to be words you can identify the song easier with, like the album where it comes from or further artists or whatever. Please add "kancolle kantai collection" to them instead of the ones you have at the moment.
[Kumanodose]
  1. Rename to "Kumanoverdose" like in the other mapset?
  2. 00:08:027 (1,2,3) - This pattern is a pain after the long spinner, where you get tons of fruits stacked on your plate. Apart of that, due to the relatively short distance with those notes, it's not the best idea to place the first note at the border of the screen followed by hard patterns. Remember that every player takes a different path while clearing a spinner, so this'd be a potential miss spot for many players. Apart of that, you should avoid placing (3) so close to the screen border because there's a high probability that the strenght of the previous hyperdashes make the catcher hit the wall while getting this note. Consider moving this note a few grids to the left (it'd also depend if you want to rework this pattern or not).
  3. 00:11:927 (6) - Same case with this note, which is definitely too close from the border. Consider moving it away from there a bit.
  4. 00:21:302 - Consider adding an additional note here to fit with the lyrics and generate another 1/4 hyper with the next note 00:21:377 (5) - .
  5. 00:21:677 (1) - Again with this one. Quite recommendable due to the sudden direction change with that horizontal slider.
  6. 00:37:877 (1) - There's a potential beat missed at 00:38:177 - . Consider splitting this slider into a 1/1 slider + note and using a double hyperdash as a possible pattern. This is an example: https://osu.ppy.sh/ss/6251601
  7. 00:42:677 (5,6) - The last jump can be done so that the hyperdash goes a little stronger, by separating those notes for example. Maybe you like what I propose: https://osu.ppy.sh/ss/6251617
[Rain]
  1. 00:12:977 (3,4,5) - I'm not a real friend of static patterns like this triplet. It might just be aesthetics, but consider varying its current shape.
  2. 00:15:677 (1,2,3) - I believe you can add some light dashes between those sliders. They could fit quite well to the vocals and make the difficulty a bit spicier than it is!
  3. 00:20:477 (1) - It might seem an evil idea, but making this slider look to the left instead (and with that create a bit of antiflow) would remark better that the lenght of this slider is slighlty different than the rest of them.
  4. 00:21:302 - Here it's your choice to add an additional note, like suggested in Overdose. Not necessary though.
  5. 00:27:677 (1,2,3,4) - It's kinda hard to differenciate if the sliders are actually following a tercial rhythm (with beats on 1/3 notes) or a regular one by seeing the shape you used for them. It's also recommendable for this rhythm to include hypers on the 2nd and 3rd beat of each measure, instead of just every 2nd beat as you did. Consider using this structure if you want to include hypers: http://puu.sh/ryCJ8/10813cca35.jpg
  6. 00:32:327 (4,1) - A slight dash is somehow missing between those notes, that could go well with the lyrics.
  7. 00:37:877 (3) - It looks quite close to the previous note though the lyrics suggest there should be a greater distance. You can try something like this (it doesn't generate hyper): https://osu.ppy.sh/ss/6251770
[Platter]
  1. 00:08:327 (3,1) - The dash should occur between those notes, instead of 00:08:927 (2,3) - .
  2. 00:11:777 (4,1) - Similar case here, where the stronger beats are mapped with rather low distances. I suggest moving (4) to about x:456 or any other similar placement where you generate a hyper between (4,1). You'd also need to change the shape of (1) once you do it due to the potential antiflow pattern.
  3. 00:14:027 (4,5,1) - Something similar appears here as well. For Platters try to put the biggest distance just before the beginning of a new stanza (1st white tick), where there's (with a high chance) a more relevant beat than the others surrounding it. For this difficulty, it's not needed to add a hyper for every sort of this beat but only for the most intense ones. In most of the cases a normal dash would be enough.
  4. 00:17:777 (3,1) - Try to increase the distance on these notes a bit more.
  5. 00:20:327 (6,1) - A slight dash wouldn't be a bad idea here either.
  6. 00:28:877 (1) - Please incline this slider more to the left to make an easier transition with the next pattern.
  7. 00:29:777 (4) - Incline this slider to the right instead to increase the distance with the next note?
  8. 00:31:127 (4,1) - Those notes could also have more distance, but it's rather optional.
  9. 00:38:327 (4,1) - With the high-pitched lyrics + cymbal you'll definitely need to include a hyper on this part. Try to rearrange this pattern.
[Salad]
  1. It passed the "Cup Test": https://osu.ppy.sh/ss/6263835. It's time to become more evil on this one (:
  2. 00:14:177 (3) - Move this slider to x:268 to balance the distances with the surrounding sliders?
  3. 00:23:477 (2) - The time has arrived!! Please move this slider to at least x:408 \:D/
  4. 00:25:127 (4) - This note could also go to ~x:400.
  5. 00:26:477 (1,2) - I rearranged this section to include some dashes as well. Tell me what you think: https://osu.ppy.sh/ss/6263880
  6. 00:33:077 (2) - Make this slider end on x:462 to increase the distance with the next note?
  7. 00:42:977 (4) - What about placing the last note exactly at the Y-axis? That'd be x:256
[Cup]
  1. 00:33:677 (1,2) - Try to make the shape of the sliders not so edgy. The generated droplets are rather challenging for this kind of difficulty.
  2. 00:36:527 (2) - Pure aesthetics, but to make the notes of this slider and the end of the previous one equidistant place the beginning of (2) at about x:357 and the end at x:304.
  3. 00:39:077 (2) - Could you move this slider a bit more to the right? The end of the kiai expects also mapping it with bigger distances. I'd say ~x:304 would be enough.
  4. 00:42:077 (1) - This slider could also have more distance with the previous note. What about stacking it with 00:41:477 (3) - at x:216? If you feel like the resulting distance with the last note is too much, you can move this one also a few pixels to the left.
[]
I cannot hear this song anymore ;_; Good luck!
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