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aivi & surasshu - Rose's Room

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Topic Starter
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This beatmap was submitted using in-game submission on Sunday, July 23, 2017 at 12:07:24 PM

Artist: aivi & surasshu
Title: Rose's Room
Source: Steven Universe
Tags: crystal gems acoustic lion Rebecca Sugar roses
BPM: 79.85
Filesize: 1056kb
Play Time: 00:52
Difficulties Available:
  1. Easy (1.35 stars, 60 notes)
  2. Quartz (1.82 stars, 93 notes)
Download: aivi & surasshu - Rose's Room
Information: Scores/Beatmap Listing
---------------
For rank~












redl oct 4 2016
http://olimarmaster.deviantart.com/art/ ... -620023214
i hate this game sometimes
[MTF] Wolfette
Quartz
Make AR6.5
00:29:875 (5) - Move to 350, 261
00:32:125 (5) - Move to 160, 72
Topic Starter
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AsrielDr33murr wrote:

Quartz
Make AR6.5 changed to ar 5.5 because normal
00:29:875 (5) - Move to 350, 261 cant have jumps in normal
00:32:125 (5) - Move to 160, 72 cant have jumps in normal
Thanks! even if it was a small change
Lilyanna
Hello from my queue

General
-these two combo colors looks almost same its little confusing imo maye try make them more different
-the start can be mapped
-check aimod

Easy :

00:22:000 (2,4) - can stack
00:45:250 (1,2) - why not map these like u did here 00:42:250 (1,2) - and here 00:48:250 (1,2) - the 1/2 slider before note they sound same
00:52:000 - maybe avoid the sv change in here

Quartz :

00:34:562 (4,6) - small overlap doesnt look apealing avoid
00:51:250 (1,1,1,1) - u could rotate the pattern to the right side so u avoid overlap and for better flow


Good luck! :)
Topic Starter
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Lilyanna wrote:

Hello from my queue

General
-these two combo colors looks almost same its little confusing imo maye try make them more different fixed
-the start can be mapped prefer not
-check aimod fixed audio preview

Easy :

00:22:000 (2,4) - can stack fixed
00:45:250 (1,2) - why not map these like u did here 00:42:250 (1,2) - and here 00:48:250 (1,2) - the 1/2 slider before note they sound same fixed
00:52:000 - maybe avoid the sv change in here fixed

Quartz :

00:34:562 (4,6) - small overlap doesnt look apealing avoid fixed
00:51:250 (1,1,1,1) - u could rotate the pattern to the right side so u avoid overlap and for better flow what overlap? this one? 00:49:562 (3,1) if so fixed


Good luck! :)
Thanks for the mod!~
polka


[General]

  • A white pink combo color or a pastel yellow would be nice.

    Your background resolution is a little poor. Maybe try searching for a higher quality one?

    Beginning should really be mapped.

    Kiai is not necessary.
[Easy]

  • 00:26:125 (4) - Remove this and put something easier. This is supposed to be for beginners.

    00:30:250 (1) - x:464 y:8

    00:35:500 (3,3) - Overlaps are not ever recommended for easy mode. Remap this.

    00:37:750 (4) - Skips a semi important beat.

    00:40:375 (2,1) - Again with the overlap.

    00:45:250 (1) - x:64 y:80

    00:50:500 (4,5,1) - Overlap again.

    00:52:000 (1,1,1) - Too hard for beginners. Simplify this.
[Quackz]

  • 00:27:250 (1) - An easy choke. Remove the repeats and try something different.

    00:38:312 - map this.

    00:43:562 (4) - Skips an important note.

    00:52:000 (1,1,1) - I would prefer these get slower not faster.
Good luck.
Topic Starter
play rainworld

PolkaMocha wrote:



[General]

  • A white pink combo color or a pastel yellow would be nice. fixed

    Your background resolution is a little poor. Maybe try searching for a higher quality one? best image I could find

    Beginning should really be mapped. some of the individual audio channels are off of the others, so I can't change it unless I can find a mp3 with them snapped together.

    Kiai is not necessary. I'm keeping because the music changes.
[Easy]

  • 00:26:125 (4) - Remove this and put something easier. This is supposed to be for beginners. the song is slow enough that it should be fine, if more people complain i'll change it

    00:30:250 (1) - x:464 y:8 fixed

    00:35:500 (3,3) - Overlaps are not ever recommended for easy mode. Remap this. the song is slow

    00:37:750 (4) - Skips a semi important beat. i'm using it as the transition to the kiai, along with making the difficulty different from the normal diff (too many diff's in that xd) fixed it now

    00:40:375 (2,1) - Again with the overlap. slow song

    00:45:250 (1) - x:64 y:80 fixed

    00:50:500 (4,5,1) - Overlap again. slow song

    00:52:000 (1,1,1) - Too hard for beginners. Simplify this. fixed
[Quackz]

  • 00:27:250 (1) - An easy choke. Remove the repeats and try something different. i don't see a good way to map this, if it were all circles, it would end up being a hard diff

    00:38:312 - map this. fixed

    00:43:562 (4) - Skips an important note. ...no? there's no important note there

    00:52:000 (1,1,1) - I would prefer these get slower not faster. the pitch goes higher so it would make sense for them to go faster.
Good luck.
Thanks for the mod!~
Lumario
Easy diff:
00:34:375 (2) - Split this slider up in a circle and a slider (personal preference I guess :P)
00:40:375 (2) - Same as above :D

Quartz diff:
Nothing... liked it as it is :D

Only thing that I could add, is that you should start mapping earlier but I've read in one of your replies that it isn't possible for whatever reason so I guess that's fine ^.^
Topic Starter
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KawaiiLuma wrote:

Easy diff:
00:34:375 (2) - Split this slider up in a circle and a slider (personal preference I guess :P) i think you ment the sliders before it, so I fixed those
00:40:375 (2) - Same as above :D

Quartz diff:
Nothing... liked it as it is :D

Only thing that I could add, is that you should start mapping earlier but I've read in one of your replies that it isn't possible for whatever reason so I guess that's fine ^.^
Thanks for the mod!~
onsaemiro
hello from my queue~!
so i'm not going to go into too much detail because i don't know much about below hard difficulties D:
overall comments
since im not going to pick out individual things, i'll just give general things i noticed about the map:
  1. length: its short! D: i don't think a map below 45 second is rankable
  2. another thing about length: i'm sure there's a rule about about 80% of the song needing to be mapped. you have a 52 second song with 31 second drain time, which is a total of about 60% of the song mapped to something. try mapping more of the first part of the song! :)
  3. while i dont know much about easy difficulties, i'm sure overlaps are HIGHLY discouraged since it can be disorienting for the beginners. i noticed certain parts with excessive overlaps (00:40:375 (3,4,1,2,3) ) which you should probably avoid
honestly it was a super solid map otherwise. I really liked the patterns and the mapping matched the music really well~ (00:52:000 (1,1,1) - this part was pretty :3 )

i know this is super short D: feel free to not give me any kudosu if you didn't find this helpful at all (but i'll gladly take it if you did :D )
Topic Starter
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chparkkim wrote:

hello from my queue~!
so i'm not going to go into too much detail because i don't know much about below hard difficulties D:
overall comments
since im not going to pick out individual things, i'll just give general things i noticed about the map:
  1. length: its short! D: i don't think a map below 45 second is rankable it is
  2. another thing about length: i'm sure there's a rule about about 80% of the song needing to be mapped. you have a 52 second song with 31 second drain time, which is a total of about 60% of the song mapped to something. try mapping more of the first part of the song! :) ^
  3. while i dont know much about easy difficulties, i'm sure overlaps are HIGHLY discouraged since it can be disorienting for the beginners. i noticed certain parts with excessive overlaps (00:40:375 (3,4,1,2,3) ) which you should probably avoid while I think it's okay, people are complaining about it so I fixed it
honestly it was a super solid map otherwise. I really liked the patterns and the mapping matched the music really well~ (00:52:000 (1,1,1) - this part was pretty :3 )

i know this is super short D: feel free to not give me any kudosu if you didn't find this helpful at all (but i'll gladly take it if you did :D )
Thanks for the mod!~
Oread_old
From my Q =w=
[General]
http://puu.sh/rw2rQ/6d5e971407.png BG size is 838x768 plz change BG size must use 4:3 or 16:9 and must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9

[Easy]
How can use CS 3.5 here? (suggestion)
http://puu.sh/rw2qx/07a948a2eb.png fix plz~
00:22:750 (3,3,4) - Make same in same sound
00:27:250 (1,1) - how follow piano sound ?
00:39:250 (1) - give more shape and fix blanket, triangle like this http://puu.sh/rw2nM/65f5cceea6.jpg (suggestion)
Nice Map!

[Quarts]
How can use Cs 4.5 or 4 here? (suggestion)
00:21:250 (1,2,3) - 00:24:250 (1,2,3) - make same
00:37:750 - Use SV change slider here? http://puu.sh/rw2E4/9b9e7ae0b8.jpg like this

And rankable's map length is 30 seconds =w= (drain time)
Topic Starter
play rainworld

Oread wrote:

From my Q =w=
[General]
http://puu.sh/rw2rQ/6d5e971407.png BG size is 838x768 plz change BG size must use 4:3 or 16:9 and must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9 fixed because people are asking more than once

[Easy]
How can use CS 3.5 here? (suggestion) I think the circles would be too small if I used a higher CS
http://puu.sh/rw2qx/07a948a2eb.png fix plz~ fixed
00:22:750 (3,3,4) - Make same in same sound I don't know what i'm supposed to change
00:27:250 (1,1) - how follow piano sound ? would be too difficult for an easy to make a stream
00:39:250 (1) - give more shape and fix blanket, triangle like this http://puu.sh/rw2nM/65f5cceea6.jpg (suggestion) fixed
Nice Map!

[Quarts]
How can use Cs 4.5 or 4 here? (suggestion) the circles would be too small
00:21:250 (1,2,3) - 00:24:250 (1,2,3) - make same I don't see a good place to copy and paste
00:37:750 - Use SV change slider here? http://puu.sh/rw2E4/9b9e7ae0b8.jpg like this I would be missing notes

And rankable's map length is 30 seconds =w= (drain time)
Thanks for the mod!~
Mir
Short mod, don't kudos if it wasn't helpful.

From my queue.~

Easy

Easy

  1. 00:29:500 (3,1) – Avoidable overlap.~
  2. 00:33:250 (1,2) – Blanket seems off.

Nothing to say about Quartz imo.

Good map!
Topic Starter
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Miryle wrote:

Short mod, don't kudos if it wasn't helpful.

From my queue.~

Easy

Easy

  1. 00:29:500 (3,1) – Avoidable overlap.~ I like the look of it personally
  2. 00:33:250 (1,2) – Blanket seems off. fixed

Nothing to say about Quartz imo.

Good map!
Thanks for the mod!
William K
Hi, from my modding queue.

[General]

  1. I don't know if this's fine or not, but you started mapping at 00:21:250 - which is 38.2% of the map. Due to the ranking criteria, you should crop the MP3 if you're using less than 80% of it.

[Quartz]

  1. 00:22:000 (2,3,4) - Actually, this's inconsistent with the others. 00:24:250 (1,2,3) - and 00:21:250 (1,2,3,4) - have exactly the same instrument, yet you put 00:22:000 (2,3,4) - as single notes, not the same with the rhythm at 00:24:250 (1,2,3,4,5) - and the others. And you passed an instrument too at 00:21:812 - which you mapped at 00:24:812 - . So how about making them consistent since it's a Normal difficulty?
  2. 00:35:125 (5) - It's only a personal suggestion, I think CTRL+J-ing 00:35:125 (5) - would look better since 00:34:562 (4) - is facing downwards. I saw many people do it though, facing differently.
  3. 00:49:375 (2,3,4) - This sounds good even though you're ignoring the piano at 00:49:750 - lol.
  4. 00:52:000 (1,1,1) - The SVs here are too big for Normals imo. They're a bit too sudden too. Consider lowering the SV.

[Easy]

  1. 00:21:250 (1,2,3,4,1,2,3,4,5) - Rhythm density here is far more dense than 00:27:250 - until the end. And I think for a calm song, 00:21:250 (1,2,3,4,1,2,3,4,5) - These are too dense.

That's all from me, Good Luck~ :3
Topic Starter
play rainworld

William K wrote:

Hi, from my modding queue.

[General]

  1. I don't know if this's fine or not, but you started mapping at 00:21:250 - which is 38.2% of the map. Due to the ranking criteria, you should crop the MP3 if you're using less than 80% of it.
it's fine, it only is done if the end is before 80%

[Quartz]

  1. 00:22:000 (2,3,4) - Actually, this's inconsistent with the others. 00:24:250 (1,2,3) - and 00:21:250 (1,2,3,4) - have exactly the same instrument, yet you put 00:22:000 (2,3,4) - as single notes, not the same with the rhythm at 00:24:250 (1,2,3,4,5) - and the others. And you passed an instrument too at 00:21:812 - which you mapped at 00:24:812 - . So how about making them consistent since it's a Normal difficulty? fixed
  2. 00:35:125 (5) - It's only a personal suggestion, I think CTRL+J-ing 00:35:125 (5) - would look better since 00:34:562 (4) - is facing downwards. I saw many people do it though, facing differently. fixed differently
  3. 00:49:375 (2,3,4) - This sounds good even though you're ignoring the piano at 00:49:750 - lol. keeping consistency, and it would be too difficult for a normal.
  4. 00:52:000 (1,1,1) - The SVs here are too big for Normals imo. They're a bit too sudden too. Consider lowering the SV. fixed

[Easy]

  1. 00:21:250 (1,2,3,4,1,2,3,4,5) - Rhythm density here is far more dense than 00:27:250 - until the end. And I think for a calm song, 00:21:250 (1,2,3,4,1,2,3,4,5) - These are too dense. the song is slow enough that is should be fine

That's all from me, Good Luck~ :3
Thanks for the mod!~
Blitzfrog
From queue

Quartz
00:21:250 (1,2,3,4,5,6) - This whole section right here involves lots of inconsistencies, 00:21:250 (1,2,3) - here you are mapping the back ups, and all of a sudden 00:22:375 (4,5,6) - you mapped to the harmony. So I suggest you either remove 00:21:812 (2), or add something 00:22:562 and 00:22:937 and remove 00:22:750 (5).
00:24:250 (1,2,3,4,5,6) - ^
00:52:000 (1,1,1) - Should be parallel to each other, suggest making all three vertically straight

other one
I like this diff
00:32:125 (2,3) - Blanket-able without disrupting flow
00:45:250 (1) - Fix blanket
00:48:250 (1) - Not quite parallel, move it on top of the other slider and adjust
00:49:375 (3) - Lots of opportunities with this slider, can blanket (2) or even (4) or whatever you want

That concludes my mod
Gl on ranking
Topic Starter
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Blitzfrog wrote:

From queue

Quartz
00:21:250 (1,2,3,4,5,6) - This whole section right here involves lots of inconsistencies, 00:21:250 (1,2,3) - here you are mapping the back ups, and all of a sudden 00:22:375 (4,5,6) - you mapped to the harmony. So I suggest you either remove 00:21:812 (2), or add something 00:22:562 and 00:22:937 and remove 00:22:750 (5). trying to add some differences to make it not sound boring
00:24:250 (1,2,3,4,5,6) - ^ ^^^
00:52:000 (1,1,1) - Should be parallel to each other, suggest making all three vertically straight would be inconsistent in distance snap

other one
I like this diff
00:32:125 (2,3) - Blanket-able without disrupting flow fixed (distance snap plz)
00:45:250 (1) - Fix blanket fixed
00:48:250 (1) - Not quite parallel, move it on top of the other slider and adjust fixed
00:49:375 (3) - Lots of opportunities with this slider, can blanket (2) or even (4) or whatever you want fixed

That concludes my mod
Gl on ranking thanks :)
Thanks for the mod!~
AzureDoctor
NM from my Queue

Normal text - suggestion
Bold text - strongly suggest that you change
Red bolded text - unrankable issues


[General]
- A rankable mapset w/ 2 difficulties needs a Normal and a Hard. If you don't make another difficulty, I would suggest that you rename your Easy diff to Normal instead.
I feel that Kiai time would be in a better place between 00:21:250 - and 00:39:250 - , as the song is more intense there than anywhere else.

[Easy]

HP1 and OD1 are a bit small even for an Easy diff. I would suggest that you change them to 2-3 instead.

00:29:500 (3,1) - Overlapping notes should not be used in an Easy difficulty.
00:52:000 (1) - Kick sliders also should not be used in an Easy difficulty. I would suggest doing this instead:

[Quartz]

00:27:250 (1) - Kick sliders should not be in a Normal difficulty, either. Try this instead:


That's all from me. GL! :)
Greedy_Panda
Just passing by...

I like this nice calm map :)

Didn't see much but here we go

[Easy]

00:29:875 (3,1) - As mentioned by others before, this overlap looks weird and shouldn't be in an Easy
00:22:750 (3) - I personally am not a fan of strong hitsounds on slider tails, I want to click them and it feels like I'm not following the main rythm
00:26:125 (4) - ^

[Quartz]

00:23:125 (6,7,1) - This triangle is slightly off, make it the same as 00:25:000 (3,4,5) -
00:26:125 (5) - 00:27:250 (1) - 00:29:125 (4) - Same problem of strong hitsounds not being clicked, I counted 7 of them in total, too many in my opinion

Hope you can get this ranked soon :)
Topic Starter
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Annika Flina wrote:

NM from my Queue

Normal text - suggestion
Bold text - strongly suggest that you change
Red bolded text - unrankable issues


[General]
- A rankable mapset w/ 2 difficulties needs a Normal and a Hard. If you don't make another difficulty, I would suggest that you rename your Easy diff to Normal instead. there's nothing in the ranking criteria that says otherwise. just because it's uncommon, it doesn't mean its unrankable. ex, https://osu.ppy.sh/b/734715 and https://osu.ppy.sh/b/343672
I feel that Kiai time would be in a better place between 00:21:250 - and 00:39:250 - , as the song is more intense there than anywhere else. fixed

[Easy]

HP1 and OD1 are a bit small even for an Easy diff. I would suggest that you change them to 2-3 instead. fixed

00:29:500 (3,1) - Overlapping notes should not be used in an Easy difficulty. it's definitely rankable and looks nice. if it was unrankable, blue zenith wouldn't be ranked. and the song is slow enough that it's fine
00:52:000 (1) - Kick sliders also should not be used in an Easy difficulty. I would suggest doing this instead: fixed

[Quartz]

00:27:250 (1) - Kick sliders should not be in a Normal difficulty, either. Try this instead: fixed


That's all from me. GL! :)

Greedy_Panda wrote:

Just passing by...

I like this nice calm map :)

Didn't see much but here we go

[Easy]

00:29:875 (3,1) - As mentioned by others before, this overlap looks weird and shouldn't be in an Easy see what i said above
00:22:750 (3) - I personally am not a fan of strong hitsounds on slider tails, I want to click them and it feels like I'm not following the main rythm there's many easy diffs and normal diffs that do this, which can't really be helped.
00:26:125 (4) - ^

[Quartz]

00:23:125 (6,7,1) - This triangle is slightly off, make it the same as 00:25:000 (3,4,5) - fixed
00:26:125 (5) - 00:27:250 (1) - 00:29:125 (4) - Same problem of strong hitsounds not being clicked, I counted 7 of them in total, too many in my opinion

Hope you can get this ranked soon :)
Thanks for the mod(s)!~
newton-
from modreqs
general
  1. i'm assuming you don't have a storyboard, so disable widescreen support unless you're planning to add one
easy
  1. 00:50:500 (4,5) - imo you should turn this into a slider since the sound corresponding to 00:50:875 (5) isnt strong enough compared to the previous note to warrant being clickable
quartz
  1. ar5 or a bit lower would be better imo, since the song is really low bpm + other maps with much higher bpm than this use like ar5 anyway
  2. 00:28:562 (5) - the slider here is ignoring the sound on 00:28:750 - which should be clickable
  3. 00:37:750 - this sound seems too important to be mapped using only a sliderend, so maybe make it clickable as well
sorry if mod was too short lol
nice map, and gl!
Topic Starter
play rainworld

NewtonsCradle wrote:

from modreqs
general
  1. i'm assuming you don't have a storyboard, so disable widescreen support unless you're planning to add one fixed
easy
  1. 00:50:500 (4,5) - imo you should turn this into a slider since the sound corresponding to 00:50:875 (5) isnt strong enough compared to the previous note to warrant being clickable fixed
quartz
  1. ar5 or a bit lower would be better imo, since the song is really low bpm + other maps with much higher bpm than this use like ar5 anyway fixed with ar 4.5 since it's slow
  2. 00:28:562 (5) - the slider here is ignoring the sound on 00:28:750 - which should be clickable i'm trying to focus on the piano, because it is the most noticeable sound because the piano is really the only noise.
  3. 00:37:750 - this sound seems too important to be mapped using only a sliderend, so maybe make it clickable as well fixed
sorry if mod was too short lol
nice map, and gl!
Thanks for the mod!~
Bursthammy
hi

General

I'd really recommend either mapping the first 21 seconds or cutting the MP3 and doing a fade in since, even though it's not unrankable, having 40% of the MP3 as intro time is kinda overkill.

Easy

00:32:500 (3) - This blanket could be improved.
00:33:250 (1) - ^
00:48:250 (1,3) - I'm pretty sure these are SLIGHTLY not tilted at the same angle, I might be wrong but it might be good just to double check.
00:52:000 (1,2) - I think this might be a better alternative for the ending rhythm: https://puu.sh/urKRS/41d62a6bcf.png

Nothing wrong with Rose difficulty. Pretty good shit.

Good luck!
Topic Starter
play rainworld
[youtube]

Weber wrote:

hi bye

General

I'd really recommend either mapping the first 21 seconds or cutting the MP3 and doing a fade in since, even though it's not unrankable, having 40% of the MP3 as intro time is kinda overkill. some maps have longer start times in seconds so it should be fine. there's also the skip button if you don't have time for an extra 20 seconds :^)

Easy

00:32:500 (3) - This blanket could be improved. fixed
00:33:250 (1) - ^ fixed
00:48:250 (1,3) - I'm pretty sure these are SLIGHTLY not tilted at the same angle, I might be wrong but it might be good just to double check. fixed
00:52:000 (1,2) - I think this might be a better alternative for the ending rhythm: https://puu.sh/urKRS/41d62a6bcf.png it feels weird to have a slider start on a blue tick

Nothing wrong with Rose difficulty. Pretty good shit. ;w;

Good luck!
Thanks for the mod!~
Rad-
Heyo, from my queue

I suggest in general that you mapped the starting 20 seconds, the map is already short there is no point in ignoring half of the song to just start playing on the kiai time. since its only 2 diffs anyway it wouldn't take you very long

Easy:
00:52:000 (1) - Remove NC
00:52:000 - Don't increase te velocities on this part, leave it as 1.0x like the rest

Quartz
00:22:000 (3,4) - Replace these with a slider for easier reading and general less confusion for a normal, and consistency since it was the only point in the map that appears to have a pattern like this.
Also you could use maybe 1.1x distancing on all objects for easier reading, since everything looks so close. That would make the map alot easier.

That's really it of what i could find, hope it helped.
Topic Starter
play rainworld

Rad- wrote:

Heyo, from my queue

I suggest in general that you mapped the starting 20 seconds, the map is already short there is no point in ignoring half of the song to just start playing on the kiai time. since its only 2 diffs anyway it wouldn't take you very long the beginning is much calmer and is the only part of the song that doesn't have any percussion instruments, so in response, I don't map it

Easy:
00:52:000 (1) - Remove NC keeping as the song changes.
00:52:000 - Don't increase te velocities on this part, leave it as 1.0x like the rest fixed

Quartz
00:22:000 (3,4) - Replace these with a slider for easier reading and general less confusion for a normal, and consistency since it was the only point in the map that appears to have a pattern like this. fixed
Also you could use maybe 1.1x distancing on all objects for easier reading, since everything looks so close. That would make the map alot easier. can't really change that at this point, so I raised the ar to make it easier to read (hopefully)

That's really it of what i could find, hope it helped.
Thanks for the mod!~
Metaku
que

[General]
  1. Well like many have before said I also agree that you should map the beginning... It's really short song anyway so it feels weird to leave the beginning unmapped. And just because it doesn't have percussions doesn't mean you can't map it you could still map it and use more sparse rhythms like mostly 2/1 and 1/1 instead of 1/1 and 1/2 and it would still have a contrast with the percussion parts.
  2. Well neither of the difficulties have a spinner which would be good for score variation especially since this map is really easy so most people can ss this with all mods... You could remove the last few objects and have a spinner from 00:51:250 - to 00:53:875 -
[Easy]
  1. 00:27:250 (1) - There's still a lot of stuff going on here unlike 00:30:250 (1) - so I think you could have 1/2 repeat + circle or something since it feels weird to have such slow rhythm there
  2. 00:30:250 (1) - Well you could try something else here since the slider ends on nothing which isn't good
  3. 00:38:875 (5) - I think you could remove this and possibly extend slider here if you want to since the piano is on a break so you could have no clicking here too
  4. 00:39:250 (1,2,3,4) - This rhythm is really weird to me since it isn't focusing on either melody or percussions but something between... Also idk why you changed away from melody focus since you had that on the whole earlier map so no point changing it now it'll just feel weird
  5. 00:40:375 (3) - This is too low and it's touching the accuracy bar w/e it is so you should move it
[Quartz]
  1. 00:22:562 - Idk why you skipped this note since there's both percussion and piano so doesn't make much sense to me
  2. 00:22:937 - Same here... You included the only one with only percussion and no piano on 00:21:812 (2) - so uhh... Can't see the logic tbh
  3. 00:23:125 (5) - Hmm I don't know about these repeats... I think a slider + circle would work better since the first 2 sounds are the same but the last one is stronger
  4. 00:25:562 - Same stuff repeats etc
  5. 00:37:750 (4) - Piano goes on break after this so you could have a slider here instead since and ignore the percussions since you mostly mapped to piano anyway
  6. 00:39:250 (1,2,3,4,5) - Same as on easy feels weird to change from piano to percussions since you focused on piano earlier on the map... This is a calmer part anyway so you could just keep focus on piano and use less dense rhythms here to reflect it
  7. 00:52:000 (1,1,1) - Idk about sv changing like this on a normal diff but I think you should at least avoid 1 note combos and since the difference on sv is really small on those they would be readable anyway
Topic Starter
play rainworld

Metaku wrote:

que

[General]
  1. Well like many have before said I also agree that you should map the beginning... It's really short song anyway so it feels weird to leave the beginning unmapped. And just because it doesn't have percussions doesn't mean you can't map it you could still map it and use more sparse rhythms like mostly 2/1 and 1/1 instead of 1/1 and 1/2 and it would still have a contrast with the percussion parts. if it's really gonna be that big of a problem, then i'm gonna fix it
  2. Well neither of the difficulties have a spinner which would be good for score variation especially since this map is really easy so most people can ss this with all mods... You could remove the last few objects and have a spinner from 00:51:250 - to 00:53:875 - can't really fit a spinner anywhere without it sounding weird
[Easy]
  1. 00:27:250 (1) - There's still a lot of stuff going on here unlike 00:30:250 (1) - so I think you could have 1/2 repeat + circle or something since it feels weird to have such slow rhythm there trying to simplify the rhythm so it doesn't become a normal
  2. 00:30:250 (1) - Well you could try something else here since the slider ends on nothing which isn't good see above
  3. 00:38:875 (5) - I think you could remove this and possibly extend slider here if you want to since the piano is on a break so you could have no clicking here too would feel really weird
  4. 00:39:250 (1,2,3,4) - This rhythm is really weird to me since it isn't focusing on either melody or percussions but something between... Also idk why you changed away from melody focus since you had that on the whole earlier map so no point changing it now it'll just feel weird i keep using the same thing, and I can't make the map too complicated
  5. 00:40:375 (3) - This is too low and it's touching the accuracy bar w/e it is so you should move it fixed
[Quartz]
  1. 00:22:562 - Idk why you skipped this note since there's both percussion and piano so doesn't make much sense to me there's basically nothing there as I couldn't even hear it unless I was on 25% playback rate
  2. 00:22:937 - Same here... You included the only one with only percussion and no piano on 00:21:812 (2) - so uhh... Can't see the logic tbh the percussion is much more noticeable than the one previously mentioned
  3. 00:23:125 (5) - Hmm I don't know about these repeats... I think a slider + circle would work better since the first 2 sounds are the same but the last one is stronger i don't see how it's a problem, as easier diffs can't be too complex or else it would be above normal
  4. 00:25:562 - Same stuff repeats etc see above
  5. 00:37:750 (4) - Piano goes on break after this so you could have a slider here instead since and ignore the percussions since you mostly mapped to piano anyway it fould feel really weird ignoring all of the percussion
  6. 00:39:250 (1,2,3,4,5) - Same as on easy feels weird to change from piano to percussions since you focused on piano earlier on the map... This is a calmer part anyway so you could just keep focus on piano and use less dense rhythms here to reflect it uhhhhh... it's still mapped to the piano/chime thing
  7. 00:52:000 (1,1,1) - Idk about sv changing like this on a normal diff but I think you should at least avoid 1 note combos and since the difference on sv is really small on those they would be readable anyway it should be fine
Thanks for the mod!~
CucumberCuc
Hi :3

[Easy]
00:51:250 (1) add finish sound?
00:52:750 (2) Such short sliders are not recommended for such complexity

[Quartz]
00:12:159 (1) The beginning of the lift slider up a little bit
00:15:157 (1) move slightly left

Nice little song :D
Topic Starter
play rainworld

CucumberCuc wrote:

Hi :3

[Easy]
00:51:250 (1) add finish sound? fixed
00:52:750 (2) Such short sliders are not recommended for such complexity I can't come up with a better way to have this

[Quartz]
00:12:159 (1) The beginning of the lift slider up a little bit fixed
00:15:157 (1) move slightly left fixed (?)

Nice little song :D
Thanks for the mod!~
CircleFairy
Hi from my mod queue :-)

Easy
00:50:500 (4) - This note is different to your previous mapping yet the song stays the same, and it's skipping a strong sound which you mapped everywhere else in the map, stick with the previous slider 00:41:500 (4) for consistency. "Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly." -Ranking criteria.

Quarts
00:37:750 (4) - Give some more spacing to this note to better emphasize that change in the song. "Difficulty should be appropriately expressed to represent the intensities of different sections in the music. More complex/denser rhythms and more complex/quicker movements should be appropriately used to produce feedback through difficulty." - Ranking criteria.
Example below
00:45:250 (1,2,3) - Notice this section, then notice this one 00:48:250 (1) - It's the same as I mentioned in the Easy difficulty, stay consistent with your mapping when the song doesn't change.

Good luck! :-)
Topic Starter
play rainworld

CircleFairy wrote:

Hi from my mod queue :-)

Easy
00:50:500 (4) - This note is different to your previous mapping yet the song stays the same, and it's skipping a strong sound which you mapped everywhere else in the map, stick with the previous slider 00:41:500 (4) for consistency. "Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly." -Ranking criteria. fixed, because I missed a note >_>

Quarts
00:37:750 (4) - Give some more spacing to this note to better emphasize that change in the song. "Difficulty should be appropriately expressed to represent the intensities of different sections in the music. More complex/denser rhythms and more complex/quicker movements should be appropriately used to produce feedback through difficulty." - Ranking criteria. increasing the spacing is just as unrankable
Example below
00:45:250 (1,2,3) - Notice this section, then notice this one 00:48:250 (1) - It's the same as I mentioned in the Easy difficulty, stay consistent with your mapping when the song doesn't change. having some variability is fine, as it would be boring if it stayed the same the whole time

Good luck! :-)
Thanks for the mod!~
Topic Starter
play rainworld
accidental double post
niyuji
hi, from my modding q

[Easy]
00:49:375 (3,4,1) - visually could look better

[Quartz]
00:10:308 (2) - check offset, little bit off (too late)
00:13:271 (2) - again offset, too early
00:13:641 (3,4) - ^
00:19:206 (2) - too early
this offset also applies to the other diff

00:38:125 (2) - if you could flip it?


00:38:875 (3,1) - spacing here is slightly bigger

-

3rd diff? I think you could map one more diff because you could represent piano precisely e.g 'quartz' 00:00:129 (1) - instead of a single slider use something like:



Good luck! Map looks good
Topic Starter
play rainworld

_Kise wrote:

hi, from my modding q

[Easy]
00:49:375 (3,4,1) - visually could look better fixed

[Quartz]
00:10:308 (2) - check offset, little bit off (too late) fixed
00:13:271 (2) - again offset, too early fixed
00:13:641 (3,4) - ^ fixed
00:19:206 (2) - too early fixed
this offset also applies to the other diff

00:38:125 (2) - if you could flip it? fixed


00:38:875 (3,1) - spacing here is slightly bigger fixed

-

3rd diff? I think you could map one more diff because you could represent piano precisely e.g 'quartz' 00:00:129 (1) - instead of a single slider use something like:
i'm having the piano part be 1 difficulty lower than the rest of the map because it's a very calm section. ex: normal > easy, easy > beginner



Good luck! Map looks good
Thanks for the mod!~
Nostalgic_old
o/ m4m from my q!


  • [Easy]
  1. 00:10:678 (2) - nc for bpm change
  2. 00:10:678 (2,1) - can be blanket but it's really up to u
  3. 00:34:000 (2,3) - stack them?
  4. 00:49:375 (3,4) - blanket?

    They are mostly suggestions cuz there are really not much i can point out

    [Quartz]
  5. 00:13:289 (2) - 00:13:675 (3) - nc for bpm change
  6. 00:28:375 (4,5) - 00:31:375 (3,4,5) - these kind of 1/4 rhythm placements are not really recommended in normal-advance diffs. Beginners may not be able to read them well even the bpm is slow.

GL :)
Topic Starter
play rainworld

Nostalgic wrote:

o/ m4m from my q!


  • [Easy]
  1. 00:10:678 (2) - nc for bpm change the change is really small, to the point you likely wouldn't notice it
  2. 00:10:678 (2,1) - can be blanket but it's really up to u wasn't aiming for a blanket
  3. 00:34:000 (2,3) - stack them? probably should avoid stacks in easy diffs
  4. 00:49:375 (3,4) - blanket? fixed because it looked ugly before

    They are mostly suggestions cuz there are really not much i can point out

    [Quartz]
  5. 00:13:289 (2) - 00:13:675 (3) - nc for bpm change see above
  6. 00:28:375 (4,5) - 00:31:375 (3,4,5) - these kind of 1/4 rhythm placements are not really recommended in normal-advance diffs. Beginners may not be able to read them well even the bpm is slow.
I think it's fine, as normals are supposed to be a small step up, usually by introducing new concepts to a player, like a stack. I'm also not using more than 1 type of stack

GL :) :D
Thanks for the mod!~
Neptunee
M4M from q

Easy
00:32:500 (1,2,3) - Maybe move 1 to x256 y:144 and stack 2 on sliderhead of 3?
00:50:500 (4,1) - Ctrl + 1 and straighten out 4 and move 1 to x:460
Quartz
00:03:134 (1,2) - Receated the slider from 2 to 1 and have it at x:304 y:72
00:08:050 - straighten this to point in the direction of 5 and 1
00:29:500 - move this to x:136 y:232

Gl with set w

not much i can do since its 1* and easy diffs and its already been modded alot
Topic Starter
play rainworld

Neptunee wrote:

M4M from q

Easy
00:32:500 (1,2,3) - Maybe move 1 to x256 y:144 and stack 2 on sliderhead of 3? not gonna use stacks or jumps on an easy
00:50:500 (4,1) - Ctrl + 1 and straighten out 4 and move 1 to x:460 like how it is
Quartz
00:03:134 (1,2) - Receated the slider from 2 to 1 and have it at x:304 y:72 fixed?
00:08:050 - straighten this to point in the direction of 5 and 1 fixed
00:29:500 - move this to x:136 y:232 what am I supposed to move?

Gl with set w :D

not much i can do since its 1* and easy diffs and its already been modded alot
Thanks for the mod!~
Neptunee
whoops sorry meant to say 00:29:875
Affirmation
Q

[Quartz]
00:14:786 (4,1) - Check DS
00:30:812 - Add a beat for consistecncy
00:52:000 (1,2,3) - don't make DS higher, looks weird for me.

GL
MoeAsuka
m4m from my queue
[General]
00:21:250 - I think the sound begin loud here,so maybe use 35% sound effect from here maybe better

[Quartz]
00:09:197 (1,3) - This group of slider maybe not very well because (1) with a special sound but (3) no.And it also looks a little crowd with 00:06:904 (2,3,4) - .I think you may rotate (3) to get more beautiful arrange.This is only my suggest,not necessary to change.
00:40:562 (3) - after kiai,the music has little changed.Downbeat in 00:40:750 - so maybe make it clickable is better.Same in 00:43:562 (4) - 00:46:562 (4) -


Easy diff looks well.Good luck!
Topic Starter
play rainworld

Neoskylove wrote:

Q

[Quartz]
00:14:786 (4,1) - Check DS fixed
00:30:812 - Add a beat for consistecncy fixed
00:52:000 (1,2,3) - don't make DS higher, looks weird for me. fixed

GL thanks :)

MoeAsuka wrote:

m4m from my queue
[General]
00:21:250 - I think the sound begin loud here,so maybe use 35% sound effect from here maybe better I don't think it sounds any louder than any other part

[Quartz]
00:09:197 (1,3) - This group of slider maybe not very well because (1) with a special sound but (3) no.And it also looks a little crowd with 00:06:904 (2,3,4) - .I think you may rotate (3) to get more beautiful arrange.This is only my suggest,not necessary to change. I think it looks fine, but I rotated 00:12:159 (1) because it looks weird having a straight slider
00:40:562 (3) - after kiai,the music has little changed.Downbeat in 00:40:750 - so maybe make it clickable is better.Same in 00:43:562 (4) - 00:46:562 (4) - there's no note there


Easy diff looks well.Good luck! thanks :D

Neptunee wrote:

whoops sorry meant to say 00:29:875 it would look even worse tbh
Thanks for the mod(s)!~
Dashyy-
u asked for a mod fro m my q a while ago so here it is

Q:

00:00:129 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - honestly the beginning sounds awkward in terms of rhythm. the sounds on the red ticks seem important, plus the white tick that the slider ends are on is the highest note of the beat, but ur just skipping over them for no reason. using
this or this would emphasize the rhythm appropriately

00:09:197 (1) - you could change the slider to 3 circles since a different sound is being played here

00:16:629 (3,4) - don't get why you changed the rhythm in this section even tho u;ve been using the same rhythm for the last few measures

00:38:875 (3) - overlap would be pretty confusing for new players

ez:

00:27:250 (1) - tbh repeats don't sound like they flow with the song really well. u could make it like this to emphasis the white ticvk better

[box=][box=][box=][box=][box=][box=]
[/box][/box][/box][/box][/box][/box]
Topic Starter
play rainworld

Dashyy- wrote:

u asked for a mod fro m my q a while ago so here it is

Q:

00:00:129 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - honestly the beginning sounds awkward in terms of rhythm. the sounds on the red ticks seem important, plus the white tick that the slider ends are on is the highest note of the beat, but ur just skipping over them for no reason. using
this or this would emphasize the rhythm appropriately you also have to take in the fact that normals aren't supposed to be dense, and the part of the song is slow, much slower than the rest

00:09:197 (1) - you could change the slider to 3 circles since a different sound is being played here fixed with a repeating slider

00:16:629 (3,4) - don't get why you changed the rhythm in this section even tho u;ve been using the same rhythm for the last few measures there's extra things in the background of the song

00:38:875 (3) - overlap would be pretty confusing for new players fixed

ez:

00:27:250 (1) - tbh repeats don't sound like they flow with the song really well. u could make it like this to emphasis the white ticvk better it's argueable that a reverse can have more strength since you have to start moving back

[box=][box=][box=][box=][box=][box=]
[/box][/box][/box][/box][/box][/box]
Thanks for the mod!~
RythmSniper999
Hey dood just wanna say this normal is very good :D just minor flaws.

Quartz
00:39:250 (4) - Why is there not new combo?
00:52:000 (1,2,3) - Put these sliders down a little bit so it doesnt overlap (for better reading)
00:28:375 (4,5,6,7) - Good pattern choice. Alternative would be 4 and 5 being 2 circles on top of each other and then 1 tick before the reverse slider putting another circle on top of it
can also be done at:
00:31:375 (4,5,6,7) -
00:40:375 (2,3,4,5) -
00:49:375 (2,3,4,5) -


other than that is really seems fine
Topic Starter
play rainworld

RythmSniper999 wrote:

Hey dood just wanna say this normal is very good :D just minor flaws.

Quartz
00:39:250 (4) - Why is there not new combo? don't know how that happened lol
00:52:000 (1,2,3) - Put these sliders down a little bit so it doesnt overlap (for better reading) fixed
00:28:375 (4,5,6,7) - Good pattern choice. Alternative would be 4 and 5 being 2 circles on top of each other and then 1 tick before the reverse slider putting another circle on top of it that would be really difficult for new players
can also be done at:
00:31:375 (4,5,6,7) -
00:40:375 (2,3,4,5) -
00:49:375 (2,3,4,5) -


other than that is really seems fine
Thanks for the mod!~
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