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Jun Maeda x yanaginagi - Toaru Kaizoku Ou no Kimagure

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Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 08 April 2017 at 20:47:19

Artist: Jun Maeda x yanaginagi
Title: Toaru Kaizoku Ou no Kimagure
Tags: 終わりの惑星の Love Song Owari no Hoshi no Flaming June marathon The Whimps of a Pirate King yaldo_27
BPM: 180
Filesize: 9250kb
Play Time: 05:04
Difficulties Available:
  1. Relentless (5,32 stars, 1202 notes)
Download: Jun Maeda x yanaginagi - Toaru Kaizoku Ou no Kimagure
Information: Scores/Beatmap Listing
---------------
Killer Song | > とある海賊王の気まぐれ < | 火吹き山の魔法使い
Delis
hey there

00:45:121 (4) - whistle on head maybe, I just feel there needed to be hitsounded. the reason why no detailed explantion is I don't really listen to the music to catch any tiny sound, it's kinda pointless to do to me haha xD anyway it would fit here in way of hitsounding.
00:45:621 (3) - whislte on tail for the drum btw? there's kinda noticeable drum compared to above.
00:49:454 (2) - I would place this like blanketing the slider head instead of tail. this just simply will be more like frostmourne mapping natural flow, imo the pattern currently is too jumpy for kind of this pattern. http://osu.ppy.sh/ss/7161296
01:03:287 (1,2,3,4,1) - I usually map squares in my maps too, and I think this square didn't really get right place here. I'd prefer mapping the jump with triangle pattern, here you go for an example http://osu.ppy.sh/ss/7161312
01:11:121 (2) - aw I love to see this hitsounded by default soft whistle orz edit: oh I mean normal whistle in custom hitsounds
01:14:954 (1,2,3,4,1,2,3,4,1,2,3,4) - the god pattern
01:24:454 (3) - whistle on head?
01:30:454 (4) - whistle like 00:26:454 (4) -
01:54:787 (4) - you can add nc this for looking the pattern better.
02:08:954 (1) - lol this nc xd
04:07:454 (3) - whistle sounds fitting here
04:18:871 (2) - just a single circle is also very nice here :D
04:40:174 (4) - whistle? 04:44:702 (4) - too
the suggestions of hitsounding are what I listened to it and thoughts on.

very nice map yo
Topic Starter
Yohanes

Delis wrote:

04:18:871 (2) - just a single circle is also very nice here :D i want to keep 1/4 because it looks cool I'd like to keep the downbeat mapped on that part. No big deal though lol

very nice map yo Thanks!
Thank you Delis! Everything else has been fixed, that was very helpful <3
I'll mod your map later (maybe in few days)

also, thank you for the stars Delis and Mirash :D
Danii
m4m from your q

nc mod
00:06:621 (5,6) - maybe move (5) a bit up and (6) a bit down? In order to follow the flow 00:05:954 (2,3,4) -

00:07:954 (1,2) - swap nc

00:10:621 (1) - unnecessary nc, and also in case if you remove it, swap nc 00:10:954 (5,1) -

00:11:954 (4,2) - unstack it to emphasise different vocal from 00:11:621 (2,3,4,5) -

00:14:621 (1,3) - swap nc

00:20:121 (1) - i don't like that slider ends on the strong sound, maybe make triple instead (with nc on the last note) to emphasise piano here?

00:32:287 (1,6) - not very good overlap which can be avoid

00:38:787 (1,2) - swap nc

00:40:287 (5,1) - ^

00:41:287 (1,2) - ^ and also remove nc 00:40:954 (1) -

00:41:954 (2) - don't like that strong drum and also vocal is at the slider's end. You can make slider on 00:41:787 - and then on strong sound you will decide at own discretion

00:42:788 (1,3) - swap nc

00:45:454 (1,3) - ^

00:45:621 (3) - ctrl+j for good flow to 00:45:954 (4) -

00:46:954 (6,1) - swap nc

00:48:121 (1,3) - ^

00:49:287 (1,2) - ^

00:50:621 (1) - remove nc and also swap nc 00:50:954 (4,1) -

00:51:787 (1,3) - swap nc

00:52:454 (1,2) - same as 00:41:954 (2) -

00:56:287 (5,1) - swap nc

00:58:954 (7,1) - ^

01:02:954 (5,1) - ^

01:03:787 (1,5) - ^

01:03:621 (3) - 01:04:621 (6) - bad overlap

01:06:954 (5) - put nc

01:09:621 (3,1) - swap nc

01:16:121 - 01:17:454 - 01:18:787 - you can put notes here (make triple on the frist place for emphasise piano) in order to a bit diversify this part

01:22:287 (1,4) - swap nc

01:23:954 (1,2) - ^

01:44:121 (1,3) - swap nc?

okay i'm really tired to say about EVERY wrong ncs, just say a few words of advice: USUALLY (except for the emphasis cross-jumps or streams) ncs put on big white or on red tick BEFORE big white tick. About ncs at the triples: nc is better to put on the last note of the triple if this last note are in big white tick (or on the red tick before the bif white tick optional) and on the first one if it are in big white tick or the red tick too. Hopefully that i gave enough examples.

01:46:954 (4) - maybe curve this slider down for good flow to 01:47:287 (1) - ?

02:09:621 (4,5) - nc

02:48:037 - 02:48:204 - why you skip these drums? you can make something like this

02:56:287 (2) - nc

03:00:287 (5,1) - swap nc (these three mods about nc is specially cases, a bit different from your typical mistakes

03:13:287 (3,1) - stack note with end of slider as you did it in 03:07:954 (3,1) -

03:40:287 (1,3) - fix blanket

04:59:384 - why you don't emphasise this strong sound using note?

sorry
Topic Starter
Yohanes

Danii wrote:

m4m from your q

00:06:621 (5,6) - maybe move (5) a bit up and (6) a bit down? In order to follow the flow 00:05:954 (2,3,4) - No, I want to keep those back and forth jump

00:07:954 (1,2) - swap nc

00:10:621 (1) - unnecessary nc, and also in case if you remove it, swap nc 00:10:954 (5,1) - NC to accomodate the switch from piano to drums

00:11:954 (4,2) - unstack it to emphasise different vocal from 00:11:621 (2,3,4,5) -

00:14:621 (1,3) - swap nc Start of vocal

00:20:121 (1) - i don't like that slider ends on the strong sound, maybe make triple instead (with nc on the last note) to emphasise piano here? that's fine imo

00:32:287 (1,6) - not very good overlap which can be avoid they're unnoticeable on gameplay

00:38:787 (1,2) - swap nc Alright I changed several things about NC, keep in mind that I put NC mainly for better readability, emphasis the strong sound and following vocal, also the same goes to the rest of the kiai

00:40:287 (5,1) - ^

00:41:287 (1,2) - ^ and also remove nc 00:40:954 (1) -

00:41:954 (2) - don't like that strong drum and also vocal is at the slider's end. You can make slider on 00:41:787 - and then on strong sound you will decide at own discretion I need to put slider there to make the rhythm switch to the drums on 00:42:287 (3) -

00:42:788 (1,3) - swap nc

00:45:454 (1,3) - ^

00:45:621 (3) - ctrl+j for good flow to 00:45:954 (4) - They're fine as it is, besides I don't really like how they look

00:46:954 (6,1) - swap nc

00:48:121 (1,3) - ^

00:49:287 (1,2) - ^

00:50:621 (1) - remove nc and also swap nc 00:50:954 (4,1) -

00:51:787 (1,3) - swap nc

00:52:454 (1,2) - same as 00:41:954 (2) - same too

00:56:287 (5,1) - swap nc

00:58:954 (7,1) - ^

01:02:954 (5,1) - ^

01:03:787 (1,5) - ^

01:03:621 (3) - 01:04:621 (6) - bad overlap again, unnoticeable

01:06:954 (5) - put nc

01:09:621 (3,1) - swap nc

01:16:121 - 01:17:454 - 01:18:787 - you can put notes here (make triple on the frist place for emphasise piano) in order to a bit diversify this part on previous version I map those sound, but that ended up quite unintuitive to play and hard to read. Anyways, current one is fine

01:22:287 (1,4) - swap nc vocal

01:23:954 (1,2) - ^ vocal and drum

01:44:121 (1,3) - swap nc?

okay i'm really tired to say about EVERY wrong ncs, just say a few words of advice: USUALLY (except for the emphasis cross-jumps or streams) ncs put on big white or on red tick BEFORE big white tick. About ncs at the triples: nc is better to put on the last note of the triple if this last note are in big white tick (or on the red tick before the bif white tick optional) and on the first one if it are in big white tick or the red tick too. Hopefully that i gave enough examples. Changed things

01:46:954 (4) - maybe curve this slider down for good flow to 01:47:287 (1) - ? No, those sharp angles is the one that make this kind of pattern "fun"

02:09:621 (4,5) - nc

02:48:037 - 02:48:204 - why you skip these drums? you can make something like this I put it that way in order to make switch from drum to guitar part

02:56:287 (2) - nc Want to keep the follow point

03:00:287 (5,1) - swap nc (these three mods about nc is specially cases, a bit different from your typical mistakes same

03:13:287 (3,1) - stack note with end of slider as you did it in 03:07:954 (3,1) - Oh, the I made an error at 03:07:954 (3,1) -

03:40:287 (1,3) - fix blanket

04:59:384 - why you don't emphasise this strong sound using note? The timing makes it quite tricky to hit it properly, so I start the spinner here instead

sorry what for? lo
Thanks Danii! :D
unmenitoned are either fixed or in consideration
Kilabarus
Hi!

M4M from your q

Relentless

00:04:787 - I think you need to support this strong sound much more, increase spacing or do 1/2 slider pls

00:18:954 (1,2) - Blanket them maybe?

00:20:121 (1,2,3) - - Sliders start on weak sounds and end on strong, change your rhythm here

00:28:287 (1,2) - Ctrl+C, Ctrl+V for aesthetics?

00:47:954 (5,6,7,1) - Why so small spacing here?

01:04:621 (2,1) - 01:57:287 (3,1) - Do blanket plz

01:25:287 (6,7,8,9,1) - Maybe do smth like this for flow? https://puu.sh/tO7Oz/565084e894.jpg

03:24:287 (1,2) - Fix blanket



Thats all from me, really great map, will give kds star for it, hope this will be ranked soon!!!

GL!
Ryuusei Aika
from your m4m queue
my map here: https://osu.ppy.sh/s/531385

General
I think you don't need countdown and widescreen support
tag "終わりの惑星の Love Song" may need to change into "終わりの惑星のLove Song" from official website
even not sure in the roman title "Kaizoku" and "Ou" should be write in together as "Kaizokuou" for i think 海賊王 is a word not two

Relentless
00:35:037 (1) - really weird for me, why not map this part just like you do from 00:32:287 - to 00:34:787 - with has also a long vocal but at which you follow the drum beat
01:07:037 (1) - ^ same reason
(etc...... the same for the spinner in the rest part)
03:00:287 (5) - nc should be here?
03:28:287 (4) - nc like what you do at 00:42:954 (1) -
04:10:787 (4) - make this stack with 04:10:121 (2) - would look better

sry but when it comes like this kind of map it's rly hard for me to find out something ;w;
nice map, gl
Topic Starter
Yohanes

MashaSG wrote:

Hi!

M4M from your q

Relentless

00:04:787 - I think you need to support this strong sound much more, increase spacing or do 1/2 slider pls Ummm, I'd rather not to because that will cause some inconsistency

00:18:954 (1,2) - Blanket them maybe? I don't like it too curved ._.

00:20:121 (1,2,3) - - Sliders start on weak sounds and end on strong, change your rhythm here I'm actually following piano here. First slider is to compensate those rhythm because if I use 2 circle there that would be too much imo

00:28:287 (1,2) - Ctrl+C, Ctrl+V for aesthetics? no sorry

00:47:954 (5,6,7,1) - Why so small spacing here?

01:04:621 (2,1) - 01:57:287 (3,1) - Do blanket plz I'll try my best!

01:25:287 (6,7,8,9,1) - Maybe do smth like this for flow? https://puu.sh/tO7Oz/565084e894.jpg

03:24:287 (1,2) - Fix blanket


Thats all from me, really great map, will give kds star for it, hope this will be ranked soon!!! Thank you!!!

GL!

Ryuusei Aika wrote:

from your m4m queue
my map here: https://osu.ppy.sh/s/531385

General
I think you don't need countdown and widescreen support right
tag "終わりの惑星の Love Song" may need to change into "終わりの惑星のLove Song" from official website umm, what's the difference exactly? I used the exact same tags from my other ranked set here https://osu.ppy.sh/s/454725 so i don't think that would be a problem
even not sure in the roman title "Kaizoku" and "Ou" should be write in together as "Kaizokuou" for i think 海賊王 is a word not two Uh, I'll need more clarification on this

Relentless
00:35:037 (1) - really weird for me, why not map this part just like you do from 00:32:287 - to 00:34:787 - with has also a long vocal but at which you follow the drum beat I want to put a "break" here by putting a spinner
01:07:037 (1) - ^ same reason
(etc...... the same for the spinner in the rest part)
03:00:287 (5) - nc should be here? No, I want it to have follow points
03:28:287 (4) - nc like what you do at 00:42:954 (1) -
04:10:787 (4) - make this stack with 04:10:121 (2) - would look better

sry but when it comes like this kind of map it's rly hard for me to find out something ;w;
nice map, gl Thank you!
No mention = Fix
Thank you MashaSG and Ryuusei! :D
Nostalgic
Belated m4m from your q, busy irl. My bad :(

my map: https://osu.ppy.sh/s/533098

Relentless
  1. cs 4.2 / ar 9 seems to be your signature but the ar is quite low in terms of gameplay experience. But that won't be really a matter tho
  2. you stack quite a lot in this map, stack leniency 3?
  3. 00:03:621 you miss this sound
  4. 00:05:621 (1) - since there's a cymbal sound here at 00:05:704 , I'd recommend a 1/4 repeat sldier
  5. 00:17:954 (2,3,4,5,6,7) - I don't quite get the ds here. Why 2-3 is that small and all of a sudden 4-5 / 6-7 forms a back and forth jump. Rhythm-wise they are the same
  6. 00:23:954 (3) 00:29:287 (3) - 1/2 slider like the previous iteration.
  7. 00:24:287 (1,2,3,4) - why not 4 identical sliders with 90-degree rotation each?
  8. 00:26:787 (7) - remove clap?
  9. 00:31:621 (3) - this blanket is a bit forced imo. Ds between 2-3 // 3-4 is unnatural
  10. 00:32:954 (4) - stack on 00:32:287 (1) ? If not 00:32:287 (1) should stack on 00:32:454 (2) for pattern consistency
  11. 00:38:787 (1) - remove nc and nc 00:38:954 (2)
  12. 00:40:954 (1) - this nc is unnecessary
  13. 00:43:287 (2) - make it a 1/2 slider and put a note here 00:43:621 ?
  14. 00:44:621 (3) - ^
  15. 00:57:454 (1) - triples fit better
  16. 01:03:787 (1,2) - don't stack pls! players will confuse if they are 1/4 apart as the previous section is 1/2 jumps
  17. 01:04:621 (2,1) - blanket can be done better
  18. 01:07:037 (1) - tbh this spinner is awkwardly placed cuz you miss a lot of interesting sounds. Not a good way to end this kiai if you ask me
  19. 01:14:287 (4) - nc
  20. 01:16:287 (1,2,3,4) - anti-clockwise flow like the previous square but slightly rotated?
  21. 01:22:621 (3) - stack on 01:22:121 (4) ?
  22. 01:27:954 (3) 01:33:287 (3) - I still think 1/2 sliders are more suitable rhythm-wise
  23. 01:39:037 (1) - you should really map this section instead of a simple spinner
  24. 01:57:121 (2,3,4,5,6) - those 1/2 stack and 1/4 triples... tricky to play
  25. 01:57:954 (1) - blanket issue
  26. 02:21:287 (1,2,3,4) - curve this stream
  27. 02:32:287 (5) - nc
  28. 02:32:287 (5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4) - for this part the intensity of the music gradually increases so should the ds. You did but it's not significant enough imo
  29. 02:53:621 (1) - sv 0.5?
  30. 03:01:621 (1,2,3) - triangle?
  31. 03:07:954 (3) 03:13:287 (3) - 1/2 slider
  32. 03:16:120 (7,1) - form a 1/2 slider instead
  33. 03:19:037 (1) - as aforementinoed
  34. 03:22:121 (1,2,3,4,5,6,7,8,9,10,1) - curve them
    I guess I'll just stop here

Good luck :)
TequilaWolf
mod
Relentless-

01:14:954 (1,2,3,4,1,2,3,4,1,2,3,4) - you can consider http://puu.sh/uagEI/8e020d942c.jpg so it builds better into 01:18:954 (1,2,3,4) -
01:36:287 (1) - not stacking like the others?
01:41:121 (5,6,7,8,9,10,1) - maybe remove 6 and make the stream only start on 01:41:287 (7) - also 02:15:787 (2,3,4,5,6,7,1) -
03:43:537 - note for triplet maybe

nothing remotely important actually. good luck
#
Topic Starter
Yohanes

Nostalgic wrote:

Belated m4m from your q, busy irl. My bad :(

my map: https://osu.ppy.sh/s/533098

Relentless
  1. cs 4.2 / ar 9 seems to be your signature but the ar is quite low in terms of gameplay experience. But that won't be really a matter tho
  2. you stack quite a lot in this map, stack leniency 3?
  3. 00:03:621 you miss this sound Nah, they're quite insignificant
  4. 00:05:621 (1) - since there's a cymbal sound here at 00:05:704 , I'd recommend a 1/4 repeat sldier That wouldn't really fit my rhythm
  5. 00:17:954 (2,3,4,5,6,7) - I don't quite get the ds here. Why 2-3 is that small and all of a sudden 4-5 / 6-7 forms a back and forth jump. Rhythm-wise they are the same The vocal changes, it sounds more "open" where I started to put bigger spacing there
  6. 00:23:954 (3) 00:29:287 (3) - 1/2 slider like the previous iteration. no vocal
  7. 00:24:287 (1,2,3,4) - why not 4 identical sliders with 90-degree rotation each? I used ti too many times in this map, this solely for variation
  8. 00:26:787 (7) - remove clap? there're pom drum sound there
  9. 00:31:621 (3) - this blanket is a bit forced imo. Ds between 2-3 // 3-4 is unnatural This basically has the similar back and forth jump pattern like in my other patterns. I also used this kind of pattern many many times so I guess it's fine
  10. 00:32:954 (4) - stack on 00:32:287 (1) ? If not 00:32:287 (1) should stack on 00:32:454 (2) for pattern consistency I put the first note differently on purpose so that player could settled down their cursoer. After having such a jump pattern and then suddenly have to hold their cursor in one place for 1/1 beat is really unnatural
  11. 00:38:787 (1) - remove nc and nc 00:38:954 (2) it's fine, I honestly don't really like how they look with NC on the (2)
  12. 00:40:954 (1) - this nc is unnecessary
  13. 00:43:287 (2) - make it a 1/2 slider and put a note here 00:43:621 ? The rhythm become too dense to my liking. Besides, I still think that 1/1 slider fits better here according to my rhythm choice
  14. 00:44:621 (3) - ^ same
  15. 00:57:454 (1) - triples fit better It'll make the pattern too difficult as they're supposed to be imo
  16. 01:03:787 (1,2) - don't stack pls! players will confuse if they are 1/4 apart as the previous section is 1/2 jumps I guess you're right. I'm going back to my original pattern here
  17. 01:04:621 (2,1) - blanket can be done better
  18. 01:07:037 (1) - tbh this spinner is awkwardly placed cuz you miss a lot of interesting sounds. Not a good way to end this kiai if you ask me Clicking all the way up to this point can be really tiring, so I put spinner here as to give player a little bit of rest. The hold vocal kinda calls for it too
  19. 01:14:287 (4) - nc
  20. 01:16:287 (1,2,3,4) - anti-clockwise flow like the previous square but slightly rotated? like mine better
  21. 01:22:621 (3) - stack on 01:22:121 (4) ? no
  22. 01:27:954 (3) 01:33:287 (3) - I still think 1/2 sliders are more suitable rhythm-wise same
  23. 01:39:037 (1) - you should really map this section instead of a simple spinnersame
  24. 01:57:121 (2,3,4,5,6) - those 1/2 stack and 1/4 triples... tricky to play not really, player has experiencing this map enough to automatically think that is a different rhythm
  25. 01:57:954 (1) - blanket issue
  26. 02:21:287 (1,2,3,4) - curve this stream don't really like the looks of it
  27. 02:32:287 (5) - nc no need to
  28. 02:32:287 (5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4) - for this part the intensity of the music gradually increases so should the ds. You did but it's not significant enough imo it's fine
  29. 02:53:621 (1) - sv 0.5? no
  30. 03:01:621 (1,2,3) - triangle? no
  31. 03:07:954 (3) 03:13:287 (3) - 1/2 slider no
  32. 03:16:120 (7,1) - form a 1/2 slider instead sound on 1 is strong, just like any other similar section on this map
  33. 03:19:037 (1) - as aforementinoed no
  34. 03:22:121 (1,2,3,4,5,6,7,8,9,10,1) - curve them no
    I guess I'll just stop here

Good luck :) Thanks! I'll return your m4m asap

TequilaWolf wrote:

mod
Relentless-

01:14:954 (1,2,3,4,1,2,3,4,1,2,3,4) - you can consider http://puu.sh/uagEI/8e020d942c.jpg so it builds better into 01:18:954 (1,2,3,4) - I like mine better actually, it also does the job done
01:36:287 (1) - not stacking like the others? to stabilise player's cursor movement
01:41:121 (5,6,7,8,9,10,1) - maybe remove 6 and make the stream only start on 01:41:287 (7) - also 02:15:787 (2,3,4,5,6,7,1) - There're drum sound at 6, so removing it wouldn't benefit the map much
03:43:537 - note for triplet maybe I want to have jump here, just like any other places

nothing remotely important actually. good luck Thank you! but sorry I can't give you kudos because I don't apply anything from your mod :(
#
No mention = Fix
Thank you for mods :)
Kencho
[General]
  1. Any metadata source confirm?

[Relentless]
  1. Very nice in playability, whether in no mod or HR. So, I just have a few things need to point out here.
  2. 00:18:954 (1) - This slider changed to B type, which is a old style slider type in osu. Although the change seems nothing really affect the map. If you care about consistent, I suggest you recreate this slider. You can see the anchor point of the slider :
  3. 00:22:621 (3) - 00:39:621 (2) - 01:59:287 (3) - 03:52:621 (3) - 04:04:621 (3) - 04:30:268 (1,2,1,2) - 04:42:438 (4) - 04:46:966 (4) - 04:49:230 (4) - ^
  4. 02:27:621 (3,5) - Make a clean blanket.
  5. 02:46:454 (3,4,5,1) - This is the only pattern confused me very much. I think it is because lower stack leniency and NC so make it difficult to read. However, change stack leniency and NC is no reasonable in your map, so I suggest you move 02:46:787 (5) - to x330 y149, the center of the triangle 02:46:954 (1,2,3) - .
  6. 02:50:287 (5,1) - Swap NC?
  7. 03:42:787 (5) - Just rotate clockwise by 90° and put it back.
  8. 04:34:796 (1,2,1,2) - Maybe change another slider shape? Now seems a little boring.
  9. 05:04:230 - How about end the spinner here? Because 05:04:230 - and 05:05:362 - seems no sound.
Topic Starter
Yohanes

Kencho wrote:

[General]
  1. Any metadata source confirm?

[Relentless]
  1. Very nice in playability, whether in no mod or HR. So, I just have a few things need to point out here.
  2. 00:18:954 (1) - This slider changed to B type, which is a old style slider type in osu. Although the change seems nothing really affect the map. If you care about consistent, I suggest you recreate this slider. You can see the anchor point of the slider : Ooo, I just knew that there're name for this slider. Actually i like some of it with old slider algorithm so I want to keep all of it
  3. 00:22:621 (3) - 00:39:621 (2) - 01:59:287 (3) - 03:52:621 (3) - 04:04:621 (3) - 04:30:268 (1,2,1,2) - 04:42:438 (4) - 04:46:966 (4) - 04:49:230 (4) - ^
  4. 02:27:621 (3,5) - Make a clean blanket. Nah, i don't really like the looks & how it play with the slider curved all the way till blanketing
  5. 02:46:454 (3,4,5,1) - This is the only pattern confused me very much. I think it is because lower stack leniency and NC so make it difficult to read. However, change stack leniency and NC is no reasonable in your map, so I suggest you move 02:46:787 (5) - to x330 y149, the center of the triangle 02:46:954 (1,2,3) - . sure
  6. 02:50:287 (5,1) - Swap NC?
  7. 03:42:787 (5) - Just rotate clockwise by 90° and put it back. I like mine better to be honest
  8. 04:34:796 (1,2,1,2) - Maybe change another slider shape? Now seems a little boring.
  9. 05:04:230 - How about end the spinner here? Because 05:04:230 - and 05:05:362 - seems no sound. fair enough
Others are fixed,
Thank you Kencho! :D
Oh, I also added the english title for this song based from the official booklet (picture below)

metadata:
http://flaming-june.com/001/lovesong2/#songs
http://puu.sh/uwBXo/f19a1b7e8a.png (no 8)
http://puu.sh/uwB0f/33a1db9d13.png
http://puu.sh/uwB2b/5db8807bc0.png
also, from my previously ranked map of the same artist and other ranked version of this particular map
https://osu.ppy.sh/s/454725
https://osu.ppy.sh/s/118762
Kencho
Looks fine.
#1
Bubbled!
Topic Starter
Yohanes
Thank you :)
Mirash
first page bubble elite o.o!
Karen
timing is off so popped

add this
295237,517.241379310345,4,2,1,40,1,0
then 04:59:042 (1) - make this 1/8, it would be better

03:00:121 - why no reverse slider like 02:54:787 (1) - this one? make them consistent

call me for rebubble
Topic Starter
Yohanes
If Jun Maeda stop messing around with timing on his song, I would be so happy

all fix, thanks Karen!
Karen
g
Kencho
#2
Bubbled!
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