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Go ichinose - Magma Dan Toujou! [OsuMania]

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Topic Starter
SwitchAxe
This beatmap was submitted using in-game submission on jueves, 07 de julio de 2016 at 2:12:48

Artist: Go ichinose
Title: Magma Dan Toujou!
Source: Pokemon
Tags: nintendo pocket monsters pokemon omega ruby and alpha sapphire team magma appears hideaki kuroda game freak junichi masuda
BPM: 148
Filesize: 1434kb
Play Time: 00:46
Difficulties Available:
  1. EZ - 4Key (1,4 stars, 160 notes)
  2. MX - 4Key (2,97 stars, 388 notes)
Download: Go ichinose - Magma Dan Toujou!
Information: Scores/Beatmap Listing
---------------
21/6 applied fixes acording to stein mod (thx)
28/6 added ez diff, edited MX patterns
EZ needs hitsounding
MX needs hitsounding
preparing SC diff
-test players: [ eriasu ] , C18H27N03
-mods: steins, protastic101
Steins



General
* Timing : --
* Kiai : --
* AImod : --
* BG/Audio : reseize BG into 1024 x 768
* Metada: "nintendo pocket monsters pokemon omega ruby and alpha sapphire team magma appears hideaki kuroda game freak junichi masuda" in tag
* Diffspread : --
* OD/HP : 8.5/8.5

Other
* Column : 0|1|2|3



MX
  1. 00:01:684 (1684|1) - / 00:02:090 (2090|3) - add notes for consistency with 00:00:874 (874|0,874|3,1279|3,1279|0) -
  2. 00:02:901 (2901|2) - drum is missing there
  3. 00:03:711 (3711|2) - ^
  4. 00:03:914 (3914|2,3914|3) - remove one note, this sound there isnt so high than 00:04:117 (4117|1,4117|2,4319|1,4319|0) -
  5. 00:04:319 (4319|0,4319|1) - this sound is more high than 00:03:914 (3914|3,3914|2,4117|2,4117|1) - add note
  6. 00:04:522 (4522|0) - i can hear cymbale with, so maybe add note tho
  7. 00:04:978 (4978|1) - / 00:05:181 (5181|0) - ghost note, remove please
  8. 00:05:333 (5333|1,5384|2,5434|3,5485|1,5536|2,5586|3) - doesnt look comfortable to play since there are this LN 00:05:738 (5738|3) - so maybe move it to 0|1|2. But i dont see why you used 1/6 when i can hear sound is 1/4. 00:05:384 (5384|2,5485|1,5586|3) - should be removed imo
  9. 00:05:941 (5941|2,6042|1,6144|0,6346|1,6448|2,6549|1,6752|0,7157|1,7157|0,7360|2,7360|1,7563|2,7563|3,7765|0) - same thing than before
  10. 00:08:171 (8171|0,8221|1,8272|2,8323|0,8373|1,8424|2,8576|3,8627|2,8678|1,8728|3,8779|2,8830|1) - ^
  11. 00:09:286 (9286|2) - you forgot this sound, add
  12. 00:09:691 (9691|2) - remove maybe this, i dont feel like this note is suitable there because of 00:09:590 (9590|3,9792|3) - who are mapped on main sound instead of this note 00:09:691 (9691|2) - who are mapped on low sound.
  13. between 00:08:982 (8982|3) - / 00:15:468 (15468|2,15468|0,15468|1) - they are some problems.
    1) consistency following sound, i mean if you put note on low sound, then you should do it for every low sound. Same thing for main sound. Some notes are missing
    2) 00:14:049 (14049|3,14049|1,14252|3,14252|0,14455|3,14455|1,14657|1,14657|0,14860|0,14860|2,15063|0,15063|1,15265|0,15265|2) - i dont see why this sudden overnote.
  14. 00:16:178 (16178|2) - ghost note remove
  15. 00:17:901 (17901|2) - / 00:18:306 (18306|0) - you can add note there for kick
  16. 00:19:421 (19421|1) - ghost note remove
  17. 00:21:549 (21549|0) - add note for consistency with 00:20:873 (20873|3,20873|0,21009|2,21009|1,21279|0,21279|3,21414|2,21414|1) -
  18. 00:22:765 (22765|0) - 00:23:171 (23171|2) - ^
I dont need to notice everything since this song is repetitive. I see same errors at each parts, so if you agree with my suggestions, you must apply this everywhere for keep consistency with other patterns.
Protastic101
Ok, like, I have no idea what happened to cikra, who was supposed to mod this cause it's 4K, but ok, I guess I'll mod it then.

Column 1|2|3|4

I'm lazily modding this because I don't have much interest in modding short stuff
[General]- Rename your NM to EZ.
- Difficulty gap between your two diffs is 1.5* apart, add a normal difficult at least to bridge that. I'm quite sure most BNs won't accept that gap for rank.
- Reduce OD and HP of NM to 7. 8 is just way too cruel for easy, and there aren't a lot of notes.
- Same goes for MX. Reduce OD and HP to ~7.5

[NM]00:10:603 (10603|0,10603|1) - Control H for pitch relevancy.
00:17:090 (17090|1,17090|3,17191|0,17191|2) - I really wouldn't suggest using 1/4 {13}{24} patterns in an Easy. You only see those kinds of 1/4 doubles in Insane and up. But for real though, because this is such a low difficulty, I don't think you should even be using 1/4. Reduce the notes to single notes. To add to this though, you don't map the same exact sound here at 00:19:421 showing that you can just remove the 1/4.
00:17:698 (17698|3,18103|2,18509|1) - Make these LNs because their sound is the brass sound.
00:20:738 - Also, Svs in an Easy map are kind of no unless it's a very calm section which it isn't, so remove these and save it for a harder diff.

[MX]00:39:894 - You're missing a triple here for the trumpet.
00:05:485 - You're also missing a note here for the 8 bit trill. Add a note in 3, move 00:05:536 (5536|1) to 2 to make a right to left roll.
00:08:728 - ^^
00:11:313 - ^^ Basically, you're missing a lot of notes here for the 8 bit synth, so I'm not going to point them out, but listen to the music and map whenever you hear the 8 bit, don't randomly throw some notes and call it good. There's also a lot of inconsistencies in this map like the 1/8 rolls which you sometimes do and sometimes don't, as I've shown above.
Also, the one handed trills like 00:37:360 (37360|2,37461|3,37563|2,37664|3) are kind of forced. The pitch of the notes don't alternate between two sounds. It feels like you just added it in for the difficulty.
00:38:171 (38171|0,38171|1,38171|3,38272|2,38272|0,38272|1) - There's also this inconsistency, because before, you mapped all the trumpets as triple jacks like at 00:20:333 (20333|0,20333|1,20333|2,20434|0,20434|1,20434|2) but now you use a {123} and a {124} triple, which doesn't make sense if you're trying to follow pitch relevancy here.

Sorry if I was a bit harsh, I seriously have no idea where cikra went though and I asked him to mod this for me so that made me kind of sad T.T
Topic Starter
SwitchAxe

Protastic101 wrote:

Ok, like, I have no idea what happened to cikra, who was supposed to mod this cause it's 4K, but ok, I guess I'll mod it then.

Column 1|2|3|4

I'm lazily modding this because I don't have much interest in modding short stuff
[General]- Rename your NM to EZ. -Thought 1.5 was ok because of low bpm, ill treat it as EZ now and get an NM done
- Difficulty gap between your two diffs is 1.5* apart, add a normal difficult at least to bridge that. I'm quite sure most BNs won't accept that gap for rank. -
- Reduce OD and HP of NM to 7. 8 is just way too cruel for easy, and there aren't a lot of notes. -chose 8 because i thought it fit well for NM diff
- Same goes for MX. Reduce OD and HP to ~7.5 -song is really short mx od/hp should be at least 8 i think

[NM]00:10:603 (10603|0,10603|1) - Control H for pitch relevancy. -Ok, but you mean the 2 3 pattern dosen't make 3rd pitch look stronger than the others?
00:17:090 (17090|1,17090|3,17191|0,17191|2) - I really wouldn't suggest using 1/4 {13}{24} patterns in an Easy. You only see those kinds of 1/4 doubles in Insane and up. But for real though, because this is such a low difficulty, I don't think you should even be using 1/4. Reduce the notes to single notes. To add to this though, you don't map the same exact sound here at 00:19:421 showing that you can just remove the 1/4. -i understand now, i had no idea about ranking criteria for EZ, and NM diffs, and i barely understand it for higher diffs (mx sc)
00:17:698 (17698|3,18103|2,18509|1) - Make these LNs because their sound is the brass sound.. [color=#0000BF]-did this and many changes to 2nd part of the map (after 2nd kiai starts) because i didn't want both parts to look the same :o but i guess i should change notes pattern only?

00:20:738 - Also, Svs in an Easy map are kind of no unless it's a very calm section which it isn't, so remove these and save it for a harder diff. -ok just tell me 1/3 can stay because i love them :cry:

[MX]00:39:894 - You're missing a triple here for the trumpet. -is it posible to map there only one triple if i do the same every time that exact sound appears? like 00:18:711 - / 00:19:319 - / 00:20:333 - i have a problem understanding when a change is about consistency or to make a sound look more important :(
00:05:485 - You're also missing a note here for the 8 bit trill. Add a note in 3, move 00:05:536 (5536|1) to 2 to make a right to left roll. seems good
00:08:728 - ^^
00:11:313 - ^^ Basically, you're missing a lot of notes here for the 8 bit synth, so I'm not going to point them out, but listen to the music and map whenever you hear the 8 bit, don't randomly throw some notes and call it good. There's also a lot of inconsistencies in this map like the 1/8 rolls which you sometimes do and sometimes don't, as I've shown above. -i've been told that can be mapped as 1/4 maibe i understood it wrong (listening carefully in 25% speed i noticed it was 1/8 but thought it was higher in first thrill, but it seems like its not posible to do this for consistency maibe?)
Also, the one handed trills like 00:37:360 (37360|2,37461|3,37563|2,37664|3) are kind of forced. The pitch of the notes don't alternate between two sounds. It feels like you just added it in for the difficulty. -that wasn't my intention, i thought those four sounds were alternating and the doble to end would make ending stopthe alternating
00:38:171 (38171|0,38171|1,38171|3,38272|2,38272|0,38272|1) - There's also this inconsistency, because before, you mapped all the trumpets as triple jacks like at 00:20:333 (20333|0,20333|1,20333|2,20434|0,20434|1,20434|2) but now you use a {123} and a {124} triple, which doesn't make sense if you're trying to follow pitch relevancy here. -i understand now, meant to make triples look different but was ignoring the pitch relevancy

-had same problem in 1st and 2nd point from MX (about consistency and priorizing sounds by adding notes)

Sorry if I was a bit harsh, I seriously have no idea where cikra went though and I asked him to mod this for me so that made me kind of sad T.T -harsh mods are my favourite, thank you! :)
Things i will change based on your mod
Things i will keep the same
Things i don't understand because of lack of knowledge/experience
Topic Starter
SwitchAxe

Steins wrote:




General
* Timing : --
* Kiai : -- -added
* AImod : -- -fixed
* BG/Audio : reseize BG into 1024 x 768 -fixed
* Metada: "nintendo pocket monsters pokemon omega ruby and alpha sapphire team magma appears hideaki kuroda game freak junichi masuda" in tag -added thanks for info
* Diffspread : -- -added EZ diff, will add NM soon
* OD/HP : 8.5/8.5 -agree, (thought maibe od8.5 /hp9 because of lenght maibe but ill stick to 8.5)

Other
* Column : 0|1|2|3



MX
  1. 00:01:684 (1684|1) - / 00:02:090 (2090|3) - add notes for consistency with 00:00:874 (874|0,874|3,1279|3,1279|0) - fixed
  2. 00:02:901 (2901|2) - drum is missing there oops
  3. 00:03:711 (3711|2) - ^ ^
  4. 00:03:914 (3914|2,3914|3) - remove one note, this sound there isnt so high than 00:04:117 (4117|1,4117|2,4319|1,4319|0) - thats true
  5. 00:04:319 (4319|0,4319|1) - this sound is more high than 00:03:914 (3914|3,3914|2,4117|2,4117|1) - add note true as well
  6. 00:04:522 (4522|0) - i can hear cymbale with, so maybe add note tho -couldn't decide if they were important enough to map, but i finally added them in all song
  7. 00:04:978 (4978|1) - / 00:05:181 (5181|0) - ghost note, remove please gone
  8. 00:05:333 (5333|1,5384|2,5434|3,5485|1,5536|2,5586|3) - doesnt look comfortable to play since there are this LN 00:05:738 (5738|3) - so maybe move it to 0|1|2 -fixed,its hard for me to tell if its not confortable or if i fail doing it when i test,just starting to get it. But i dont see why you used 1/6 when i can hear sound is 1/4. 00:05:384 (5384|2,5485|1,5586|3) - should be removed imo i did not map any 1/6 , i did 1/8 thrills for 00:05:029 - / 00:05:434 - and two 1/3 with sv but any 1/6 :o
  9. 00:05:941 (5941|2,6042|1,6144|0,6346|1,6448|2,6549|1,6752|0,7157|1,7157|0,7360|2,7360|1,7563|2,7563|3,7765|0) - same thing than before ^
  10. 00:08:171 (8171|0,8221|1,8272|2,8323|0,8373|1,8424|2,8576|3,8627|2,8678|1,8728|3,8779|2,8830|1) - ^ ^
  11. 00:09:286 (9286|2) - you forgot this sound, add added
  12. 00:09:691 (9691|2) - remove maybe this, i dont feel like this note is suitable there because of 00:09:590 (9590|3,9792|3) - who are mapped on main sound instead of this note 00:09:691 (9691|2) - who are mapped on low sound. fixed
  13. between 00:08:982 (8982|3) - / 00:15:468 (15468|2,15468|0,15468|1) - they are some problems.
    1) consistency following sound, i mean if you put note on low sound, then you should do it for every low sound. Same thing for main sound. Some notes are missing - this rec in particular was really helpfull understanding a lot my main mapping problems, thx[/color]
    2) 00:14:049 (14049|3,14049|1,14252|3,14252|0,14455|3,14455|1,14657|1,14657|0,14860|0,14860|2,15063|0,15063|1,15265|0,15265|2) - i dont see why this sudden overnote. fixed i felt song was rising hype, and i thought it allowed me to add more notes my bad
  14. 00:16:178 (16178|2) - ghost note remove bye note
  15. 00:17:901 (17901|2) - / 00:18:306 (18306|0) - you can add note there for kick -i still fail selecting main/secondary sounds trying to improve
  16. 00:19:421 (19421|1) - ghost note remove bye note
  17. 00:21:549 (21549|0) - add note for consistency with 00:20:873 (20873|3,20873|0,21009|2,21009|1,21279|0,21279|3,21414|2,21414|1) - this rec in particular was really helpfull understanding a lot my main mapping problems, again
  18. 00:22:765 (22765|0) - 00:23:171 (23171|2) - ^
I dont need to notice everything since this song is repetitive. I see same errors at each parts, so if you agree with my suggestions, you must apply this everywhere for keep consistency with other patterns. -my god that's true,mapped too repetitive will make it more intresting >:)
this really helped a lot thanks!
im still confused about the thrills, why cant i do two thrills in 00:05:029 - and 00:05:434 - both? maibe i got confused and didn't understand what you meant to say sorry
Things i will change based on your mod
Things i will keep the same
Things i don't understand because of lack of knowledge/experience (refered to mapping not to modding)
Things i didn't understand because mod was confuse or there was a misunderstood
i messed up editing before getting mod in a few details before i realised i had to wait. i'm really sorry was too new to modding system when made this map and screwed up. I tool really long too sorry again :$$
RedBall
Hello~ I'm from RRM mania modding queue!


Sorry for being too late T_T.... Are you still working on it? I hope so..

Anyway, Here's NM you requested!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 |

General
- It would be better if you make NM diff cuz the difficulty gap between EZ and MX seems quite big.
- Also, If you are not planning to add HD diff, I suggest you to change MX to HD. But, you don't need to follow it if you want~
- There's kiai time in EZ, but no kiai time in MX. Make sure to add kiai time in MX
- In the file, there're 'drum-hitclap.wav' and 'drum-hitnormal.wav' But, If i'm not wrong, those are not used in the map. Are you planning to use them later?
-- + If you don't know how to use them, I can help you with it via PM or in-game if you want :>

EZ
- 00:21:684 (21684|2) - I think the snap is wrong. 00:21:549 ~ 00:21:955 sounds like 1/4. I suggest you to snap it to 00:21:752
- 00:42:765 (42765|1) - ^

I think this map is quite solid :P

MX
- 00:09:995 - add one note on column 1 (strong sound is there. Also, you put notes on that sounds at such as 00:09:184 (9184|3,9387|2,9590|1) )
-- + If you want to keep that pattern, I recommend you to well utilize hit-sound.
- 00:11:617 - add one note on column 3 (^)
- 00:13:340 - add one note on column 1 (There's sound. For consistency + Reference -> 00:10:096 (10096|1) )
- 00:14:961 - add one note on column 4 (There's sound. For consistency + Reference -> 00:11:718 (11718|0) )
- 00:17:191 (17191|0,17191|1,17191|3) - I think it does not sound like triple. Change it to double, or add hit-sound
-- + And, actually, 00:16:178 <- there's also similar sound. I suggest you to put a note on there.
-- + Same thing goes on 00:19:421 and 00:37:259 and 00:40:502
- 00:20:434 (20434|1,20434|0,20434|2) - same thing as 00:17:191 (17191|0,17191|1,17191|3) this.
- 00:38:272 (38272|1,38272|3,38272|0) - ^
- 00:41:515 (41515|0,41515|1,41515|3) - ^
- 00:31:076 - add one note on column 2 (same thing as 00:09:995 here)
- 00:32:698 - add one note on column 2 (^)
- 00:34:421 - add one note on column 2 (^)
- 00:36:042 - add one note on column 3 (^)
- 00:36:144 (36144|3) - move to column 1 if you applied the previous suggestion (for following the pitch)

I hope it would be helpful to you

Good luck on your map!
BanchoBot
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